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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
Romain Guya60c3882011-08-01 15:28:16 -070021#include "Caches.h"
Romain Guyb4880042013-04-05 11:17:55 -070022#include "Dither.h"
Romain Guyac670c02010-07-27 17:39:27 -070023#include "ProgramCache.h"
24
25namespace android {
26namespace uirenderer {
27
28///////////////////////////////////////////////////////////////////////////////
Romain Guy707b2f72010-10-11 16:34:59 -070029// Defines
30///////////////////////////////////////////////////////////////////////////////
31
32#define MODULATE_OP_NO_MODULATE 0
33#define MODULATE_OP_MODULATE 1
34#define MODULATE_OP_MODULATE_A8 2
35
Romain Guyb4880042013-04-05 11:17:55 -070036#define STR(x) STR1(x)
37#define STR1(x) #x
38
Romain Guy707b2f72010-10-11 16:34:59 -070039///////////////////////////////////////////////////////////////////////////////
Romain Guyac670c02010-07-27 17:39:27 -070040// Vertex shaders snippets
41///////////////////////////////////////////////////////////////////////////////
42
Romain Guyac670c02010-07-27 17:39:27 -070043const char* gVS_Header_Attributes =
44 "attribute vec4 position;\n";
45const char* gVS_Header_Attributes_TexCoords =
46 "attribute vec2 texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080047const char* gVS_Header_Attributes_Colors =
48 "attribute vec4 colors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070049const char* gVS_Header_Attributes_VertexAlphaParameters =
Chris Craik6ebdc112012-08-31 18:24:33 -070050 "attribute float vtxAlpha;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070051const char* gVS_Header_Uniforms_TextureTransform =
52 "uniform mat4 mainTextureTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070053const char* gVS_Header_Uniforms =
Romain Guy39284b72012-09-26 16:39:40 -070054 "uniform mat4 projection;\n" \
Romain Guyac670c02010-07-27 17:39:27 -070055 "uniform mat4 transform;\n";
Romain Guyb4880042013-04-05 11:17:55 -070056const char* gVS_Header_Uniforms_HasGradient =
57 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070058const char* gVS_Header_Uniforms_HasBitmap =
59 "uniform mat4 textureTransform;\n"
Romain Guy80bbfb12011-03-23 16:56:28 -070060 "uniform mediump vec2 textureDimension;\n";
Chris Craikdeeda3d2014-05-05 19:09:33 -070061const char* gVS_Header_Uniforms_HasRoundRectClip =
62 "uniform mat4 roundRectInvTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070063const char* gVS_Header_Varyings_HasTexture =
64 "varying vec2 outTexCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080065const char* gVS_Header_Varyings_HasColors =
66 "varying vec4 outColors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070067const char* gVS_Header_Varyings_HasVertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -070068 "varying float alpha;\n";
Romain Guy63553472012-07-18 20:04:14 -070069const char* gVS_Header_Varyings_HasBitmap =
70 "varying highp vec2 outBitmapTexCoords;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070071const char* gVS_Header_Varyings_HasGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070072 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -070073 "varying highp vec2 linear;\n"
74 "varying vec2 ditherTexCoords;\n",
75 "varying float linear;\n"
76 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070077
Romain Guyee916f12010-09-20 17:53:08 -070078 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -070079 "varying highp vec2 circular;\n"
80 "varying vec2 ditherTexCoords;\n",
81 "varying highp vec2 circular;\n"
82 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070083
Romain Guyee916f12010-09-20 17:53:08 -070084 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -070085 "varying highp vec2 sweep;\n"
86 "varying vec2 ditherTexCoords;\n",
87 "varying highp vec2 sweep;\n"
88 "varying vec2 ditherTexCoords;\n",
Romain Guyee916f12010-09-20 17:53:08 -070089};
Chris Craikdeeda3d2014-05-05 19:09:33 -070090const char* gVS_Header_Varyings_HasRoundRectClip =
Chris Craik68a73e82014-08-29 17:06:27 -070091 "varying highp vec2 roundRectPos;\n";
Romain Guyac670c02010-07-27 17:39:27 -070092const char* gVS_Main =
93 "\nvoid main(void) {\n";
94const char* gVS_Main_OutTexCoords =
95 " outTexCoords = texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080096const char* gVS_Main_OutColors =
97 " outColors = colors;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070098const char* gVS_Main_OutTransformedTexCoords =
99 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700100const char* gVS_Main_OutGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700101 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -0700102 " linear = vec2((screenSpace * position).x, 0.5);\n"
Romain Guyb4880042013-04-05 11:17:55 -0700103 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700104 " linear = (screenSpace * position).x;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700105 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700106
Romain Guyee916f12010-09-20 17:53:08 -0700107 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -0700108 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700109 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700110 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700111 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700112
Romain Guyee916f12010-09-20 17:53:08 -0700113 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -0700114 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700115 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700116 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700117 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guyee916f12010-09-20 17:53:08 -0700118};
Romain Guy889f8d12010-07-29 14:37:42 -0700119const char* gVS_Main_OutBitmapTexCoords =
Romain Guy707b2f72010-10-11 16:34:59 -0700120 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700121const char* gVS_Main_Position =
Chris Craikdeeda3d2014-05-05 19:09:33 -0700122 " vec4 transformedPosition = projection * transform * position;\n"
123 " gl_Position = transformedPosition;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700124
Chris Craik91a8c7c2014-08-12 14:31:35 -0700125const char* gVS_Main_VertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -0700126 " alpha = vtxAlpha;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700127
Chris Craikdeeda3d2014-05-05 19:09:33 -0700128const char* gVS_Main_HasRoundRectClip =
129 " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700130const char* gVS_Footer =
131 "}\n\n";
132
133///////////////////////////////////////////////////////////////////////////////
134// Fragment shaders snippets
135///////////////////////////////////////////////////////////////////////////////
136
Romain Guya5aed0d2010-09-09 14:42:43 -0700137const char* gFS_Header_Extension_FramebufferFetch =
138 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700139const char* gFS_Header_Extension_ExternalTexture =
140 "#extension GL_OES_EGL_image_external : require\n\n";
Romain Guyac670c02010-07-27 17:39:27 -0700141const char* gFS_Header =
142 "precision mediump float;\n\n";
143const char* gFS_Uniforms_Color =
144 "uniform vec4 color;\n";
145const char* gFS_Uniforms_TextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700146 "uniform sampler2D baseSampler;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700147const char* gFS_Uniforms_ExternalTextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700148 "uniform samplerExternalOES baseSampler;\n";
Romain Guyb4880042013-04-05 11:17:55 -0700149const char* gFS_Uniforms_Dither =
150 "uniform sampler2D ditherSampler;";
151const char* gFS_Uniforms_GradientSampler[2] = {
152 "%s\n"
153 "uniform sampler2D gradientSampler;\n",
154 "%s\n"
155 "uniform vec4 startColor;\n"
Romain Guy211efea2012-07-31 21:16:07 -0700156 "uniform vec4 endColor;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700157};
Romain Guyac670c02010-07-27 17:39:27 -0700158const char* gFS_Uniforms_BitmapSampler =
159 "uniform sampler2D bitmapSampler;\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500160const char* gFS_Uniforms_ColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700161 // None
162 "",
163 // Matrix
164 "uniform mat4 colorMatrix;\n"
165 "uniform vec4 colorMatrixVector;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700166 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700167 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700168};
Romain Guy41210632012-07-16 17:04:24 -0700169const char* gFS_Uniforms_Gamma =
170 "uniform float gamma;\n";
171
Chris Craikdeeda3d2014-05-05 19:09:33 -0700172const char* gFS_Uniforms_HasRoundRectClip =
173 "uniform vec4 roundRectInnerRectLTRB;\n"
174 "uniform float roundRectRadius;\n";
175
Romain Guyac670c02010-07-27 17:39:27 -0700176const char* gFS_Main =
177 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700178 " lowp vec4 fragColor;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700179
Romain Guyb4880042013-04-05 11:17:55 -0700180const char* gFS_Main_Dither[2] = {
181 // ES 2.0
182 "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
183 // ES 3.0
Romain Guy032d47a2013-04-08 19:45:40 -0700184 "texture2D(ditherSampler, ditherTexCoords).a"
Romain Guyb4880042013-04-05 11:17:55 -0700185};
Romain Guy211efea2012-07-31 21:16:07 -0700186const char* gFS_Main_AddDitherToGradient =
Romain Guyb4880042013-04-05 11:17:55 -0700187 " gradientColor += %s;\n";
Romain Guy211efea2012-07-31 21:16:07 -0700188
Romain Guy707b2f72010-10-11 16:34:59 -0700189// Fast cases
190const char* gFS_Fast_SingleColor =
191 "\nvoid main(void) {\n"
192 " gl_FragColor = color;\n"
193 "}\n\n";
194const char* gFS_Fast_SingleTexture =
195 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700196 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700197 "}\n\n";
198const char* gFS_Fast_SingleModulateTexture =
199 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700200 " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700201 "}\n\n";
202const char* gFS_Fast_SingleA8Texture =
203 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700204 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700205 "}\n\n";
Romain Guy41210632012-07-16 17:04:24 -0700206const char* gFS_Fast_SingleA8Texture_ApplyGamma =
207 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700208 " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
Romain Guy41210632012-07-16 17:04:24 -0700209 "}\n\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700210const char* gFS_Fast_SingleModulateA8Texture =
211 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700212 " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700213 "}\n\n";
Romain Guy41210632012-07-16 17:04:24 -0700214const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
215 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700216 " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy41210632012-07-16 17:04:24 -0700217 "}\n\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700218const char* gFS_Fast_SingleGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700219 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700220 " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700221 "}\n\n",
222 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700223 " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
224 "}\n\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -0700225};
226const char* gFS_Fast_SingleModulateGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700227 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700228 " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700229 "}\n\n",
230 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700231 " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700232 "}\n\n"
233};
Romain Guy707b2f72010-10-11 16:34:59 -0700234
235// General case
Romain Guyac670c02010-07-27 17:39:27 -0700236const char* gFS_Main_FetchColor =
237 " fragColor = color;\n";
Romain Guy740bf2b2011-04-26 15:33:10 -0700238const char* gFS_Main_ModulateColor =
239 " fragColor *= color.a;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700240const char* gFS_Main_ApplyVertexAlphaLinearInterp =
Chris Craik6ebdc112012-08-31 18:24:33 -0700241 " fragColor *= alpha;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700242const char* gFS_Main_ApplyVertexAlphaShadowInterp =
243 " fragColor *= (1.0 - cos(alpha)) / 2.0;\n";
Chris Craika798b952012-08-27 17:03:13 -0700244
Romain Guy707b2f72010-10-11 16:34:59 -0700245const char* gFS_Main_FetchTexture[2] = {
246 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700247 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700248 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700249 " fragColor = color * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700250};
Romain Guya938f562012-09-13 20:31:08 -0700251const char* gFS_Main_FetchA8Texture[4] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700252 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700253 " fragColor = texture2D(baseSampler, outTexCoords);\n",
254 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700255 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700256 " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
257 " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700258};
Romain Guy42e1e0d2012-07-30 14:47:51 -0700259const char* gFS_Main_FetchGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700260 // Linear
Romain Guy320d46b2012-08-08 16:05:42 -0700261 " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
Romain Guy211efea2012-07-31 21:16:07 -0700262
Romain Guy320d46b2012-08-08 16:05:42 -0700263 " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700264
Romain Guyee916f12010-09-20 17:53:08 -0700265 // Circular
Romain Guy320d46b2012-08-08 16:05:42 -0700266 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700267
Romain Guy320d46b2012-08-08 16:05:42 -0700268 " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700269
Romain Guyee916f12010-09-20 17:53:08 -0700270 // Sweep
Romain Guy63553472012-07-18 20:04:14 -0700271 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700272 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700273
Romain Guy42e1e0d2012-07-30 14:47:51 -0700274 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700275 " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
Romain Guyee916f12010-09-20 17:53:08 -0700276};
Romain Guyac670c02010-07-27 17:39:27 -0700277const char* gFS_Main_FetchBitmap =
278 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700279const char* gFS_Main_FetchBitmapNpot =
280 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700281const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700282 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700283const char* gFS_Main_BlendShadersGB =
284 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guya938f562012-09-13 20:31:08 -0700285const char* gFS_Main_BlendShaders_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700286 // Don't modulate
287 ";\n",
Romain Guya938f562012-09-13 20:31:08 -0700288 ";\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700289 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700290 " * color.a;\n",
291 " * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700292 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700293 " * texture2D(baseSampler, outTexCoords).a;\n",
294 " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700295};
Romain Guya938f562012-09-13 20:31:08 -0700296const char* gFS_Main_GradientShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700297 // Don't modulate
298 " fragColor = gradientColor;\n",
Romain Guya938f562012-09-13 20:31:08 -0700299 " fragColor = gradientColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700300 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700301 " fragColor = gradientColor * color.a;\n",
302 " fragColor = gradientColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700303 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700304 " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
305 " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700306 };
Romain Guya938f562012-09-13 20:31:08 -0700307const char* gFS_Main_BitmapShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700308 // Don't modulate
309 " fragColor = bitmapColor;\n",
Romain Guya938f562012-09-13 20:31:08 -0700310 " fragColor = bitmapColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700311 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700312 " fragColor = bitmapColor * color.a;\n",
313 " fragColor = bitmapColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700314 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700315 " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
316 " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700317 };
Romain Guyac670c02010-07-27 17:39:27 -0700318const char* gFS_Main_FragColor =
319 " gl_FragColor = fragColor;\n";
Romain Guyff316ec2013-02-13 18:39:43 -0800320const char* gFS_Main_FragColor_HasColors =
321 " gl_FragColor *= outColors;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700322const char* gFS_Main_FragColor_Blend =
323 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700324const char* gFS_Main_FragColor_Blend_Swap =
325 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500326const char* gFS_Main_ApplyColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700327 // None
328 "",
329 // Matrix
330 " fragColor *= colorMatrix;\n"
Derek Sollenberger79c9f912014-08-18 15:54:13 -0400331 " fragColor += colorMatrixVector;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700332 // PorterDuff
333 " fragColor = blendColors(colorBlend, fragColor);\n"
334};
Chris Craikdeeda3d2014-05-05 19:09:33 -0700335
336// Note: LTRB -> xyzw
337const char* gFS_Main_FragColor_HasRoundRectClip =
338 " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
339 " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
Chris Craikf99f3202014-08-05 15:31:52 -0700340
341 // divide + multiply by 128 to avoid falling out of range in length() function
342 " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
343 " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
Chris Craikdeeda3d2014-05-05 19:09:33 -0700344 " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
345
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800346const char* gFS_Main_DebugHighlight =
347 " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
Romain Guy78dd96d2013-05-03 14:24:16 -0700348const char* gFS_Main_EmulateStencil =
349 " gl_FragColor.rgba = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0);\n"
350 " return;\n"
351 " /*\n";
352const char* gFS_Footer_EmulateStencil =
353 " */\n";
Romain Guyac670c02010-07-27 17:39:27 -0700354const char* gFS_Footer =
355 "}\n\n";
356
357///////////////////////////////////////////////////////////////////////////////
358// PorterDuff snippets
359///////////////////////////////////////////////////////////////////////////////
360
Romain Guy48daa542010-08-10 19:21:34 -0700361const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700362 // Clear
363 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
364 // Src
365 "return src;\n",
366 // Dst
367 "return dst;\n",
368 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700369 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700370 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700371 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700372 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700373 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700374 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700375 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700376 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700377 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700378 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700379 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700380 // SrcAtop
381 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
382 // DstAtop
383 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
384 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700385 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700386 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700387 // Add
388 "return min(src + dst, 1.0);\n",
389 // Multiply
390 "return src * dst;\n",
391 // Screen
392 "return src + dst - src * dst;\n",
393 // Overlay
394 "return clamp(vec4(mix("
395 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
396 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
397 "step(dst.a, 2.0 * dst.rgb)), "
398 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
399 // Darken
400 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
401 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
402 // Lighten
403 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
404 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700405};
406
407///////////////////////////////////////////////////////////////////////////////
408// Constructors/destructors
409///////////////////////////////////////////////////////////////////////////////
410
Romain Guyb4880042013-04-05 11:17:55 -0700411ProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) {
Romain Guyac670c02010-07-27 17:39:27 -0700412}
413
414ProgramCache::~ProgramCache() {
415 clear();
416}
417
418///////////////////////////////////////////////////////////////////////////////
419// Cache management
420///////////////////////////////////////////////////////////////////////////////
421
422void ProgramCache::clear() {
Romain Guy67f27952010-12-07 20:09:23 -0800423 PROGRAM_LOGD("Clearing program cache");
424
Romain Guyac670c02010-07-27 17:39:27 -0700425 size_t count = mCache.size();
426 for (size_t i = 0; i < count; i++) {
427 delete mCache.valueAt(i);
428 }
429 mCache.clear();
430}
431
432Program* ProgramCache::get(const ProgramDescription& description) {
433 programid key = description.key();
Chris Craik096b8d92013-03-01 11:08:11 -0800434 if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
435 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
436 // to standard texture program (bitmaps, patches). Consider them equivalent.
437 key = PROGRAM_KEY_TEXTURE;
438 }
439
Romain Guyac670c02010-07-27 17:39:27 -0700440 ssize_t index = mCache.indexOfKey(key);
441 Program* program = NULL;
442 if (index < 0) {
Romain Guyee916f12010-09-20 17:53:08 -0700443 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700444 program = generateProgram(description, key);
445 mCache.add(key, program);
446 } else {
447 program = mCache.valueAt(index);
448 }
449 return program;
450}
451
452///////////////////////////////////////////////////////////////////////////////
453// Program generation
454///////////////////////////////////////////////////////////////////////////////
455
456Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
457 String8 vertexShader = generateVertexShader(description);
458 String8 fragmentShader = generateFragmentShader(description);
459
Romain Guy42e1e0d2012-07-30 14:47:51 -0700460 return new Program(description, vertexShader.string(), fragmentShader.string());
461}
462
463static inline size_t gradientIndex(const ProgramDescription& description) {
464 return description.gradientType * 2 + description.isSimpleGradient;
Romain Guyac670c02010-07-27 17:39:27 -0700465}
466
467String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
468 // Add attributes
469 String8 shader(gVS_Header_Attributes);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700470 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700471 shader.append(gVS_Header_Attributes_TexCoords);
472 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700473 if (description.hasVertexAlpha) {
474 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
Chet Haase5b0200b2011-04-13 17:58:08 -0700475 }
Romain Guyff316ec2013-02-13 18:39:43 -0800476 if (description.hasColors) {
477 shader.append(gVS_Header_Attributes_Colors);
478 }
Romain Guyac670c02010-07-27 17:39:27 -0700479 // Uniforms
480 shader.append(gVS_Header_Uniforms);
Romain Guy8f0095c2011-05-02 17:24:22 -0700481 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700482 shader.append(gVS_Header_Uniforms_TextureTransform);
483 }
Romain Guyac670c02010-07-27 17:39:27 -0700484 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700485 shader.append(gVS_Header_Uniforms_HasGradient);
Romain Guyac670c02010-07-27 17:39:27 -0700486 }
Romain Guy889f8d12010-07-29 14:37:42 -0700487 if (description.hasBitmap) {
488 shader.append(gVS_Header_Uniforms_HasBitmap);
489 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700490 if (description.hasRoundRectClip) {
491 shader.append(gVS_Header_Uniforms_HasRoundRectClip);
492 }
Romain Guyac670c02010-07-27 17:39:27 -0700493 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700494 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700495 shader.append(gVS_Header_Varyings_HasTexture);
496 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700497 if (description.hasVertexAlpha) {
498 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700499 }
Romain Guyff316ec2013-02-13 18:39:43 -0800500 if (description.hasColors) {
501 shader.append(gVS_Header_Varyings_HasColors);
502 }
Romain Guyac670c02010-07-27 17:39:27 -0700503 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700504 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700505 }
506 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700507 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700508 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700509 if (description.hasRoundRectClip) {
510 shader.append(gVS_Header_Varyings_HasRoundRectClip);
511 }
Romain Guyac670c02010-07-27 17:39:27 -0700512
513 // Begin the shader
514 shader.append(gVS_Main); {
Romain Guy8f0095c2011-05-02 17:24:22 -0700515 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700516 shader.append(gVS_Main_OutTransformedTexCoords);
Romain Guy8f0095c2011-05-02 17:24:22 -0700517 } else if (description.hasTexture || description.hasExternalTexture) {
518 shader.append(gVS_Main_OutTexCoords);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700519 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700520 if (description.hasVertexAlpha) {
521 shader.append(gVS_Main_VertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700522 }
Romain Guyff316ec2013-02-13 18:39:43 -0800523 if (description.hasColors) {
524 shader.append(gVS_Main_OutColors);
525 }
Romain Guy889f8d12010-07-29 14:37:42 -0700526 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700527 shader.append(gVS_Main_OutBitmapTexCoords);
Romain Guy889f8d12010-07-29 14:37:42 -0700528 }
Romain Guyac670c02010-07-27 17:39:27 -0700529 // Output transformed position
530 shader.append(gVS_Main_Position);
Chet Haasea1d12dd2012-09-21 14:50:14 -0700531 if (description.hasGradient) {
532 shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
533 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700534 if (description.hasRoundRectClip) {
535 shader.append(gVS_Main_HasRoundRectClip);
536 }
Romain Guyac670c02010-07-27 17:39:27 -0700537 }
538 // End the shader
539 shader.append(gVS_Footer);
540
541 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
542
543 return shader;
544}
545
Romain Guya938f562012-09-13 20:31:08 -0700546static bool shaderOp(const ProgramDescription& description, String8& shader,
547 const int modulateOp, const char** snippets) {
548 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
549 op = op * 2 + description.hasGammaCorrection;
550 shader.append(snippets[op]);
551 return description.hasAlpha8Texture;
552}
553
Romain Guyac670c02010-07-27 17:39:27 -0700554String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
Romain Guya5aed0d2010-09-09 14:42:43 -0700555 String8 shader;
556
Romain Guy707b2f72010-10-11 16:34:59 -0700557 const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -0700558 if (blendFramebuffer) {
559 shader.append(gFS_Header_Extension_FramebufferFetch);
560 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700561 if (description.hasExternalTexture) {
562 shader.append(gFS_Header_Extension_ExternalTexture);
563 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700564
565 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700566
567 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700568 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700569 shader.append(gVS_Header_Varyings_HasTexture);
570 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700571 if (description.hasVertexAlpha) {
572 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700573 }
Romain Guyff316ec2013-02-13 18:39:43 -0800574 if (description.hasColors) {
575 shader.append(gVS_Header_Varyings_HasColors);
576 }
Romain Guyac670c02010-07-27 17:39:27 -0700577 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700578 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700579 }
580 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700581 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700582 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700583 if (description.hasRoundRectClip) {
584 shader.append(gVS_Header_Varyings_HasRoundRectClip);
585 }
Romain Guyac670c02010-07-27 17:39:27 -0700586
Romain Guyac670c02010-07-27 17:39:27 -0700587 // Uniforms
Romain Guy707b2f72010-10-11 16:34:59 -0700588 int modulateOp = MODULATE_OP_NO_MODULATE;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700589 const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700590 !description.hasGradient && !description.hasBitmap;
591
592 if (description.modulate || singleColor) {
593 shader.append(gFS_Uniforms_Color);
594 if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
595 }
Romain Guyac670c02010-07-27 17:39:27 -0700596 if (description.hasTexture) {
597 shader.append(gFS_Uniforms_TextureSampler);
Romain Guy8f0095c2011-05-02 17:24:22 -0700598 } else if (description.hasExternalTexture) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700599 shader.append(gFS_Uniforms_ExternalTextureSampler);
600 }
Romain Guyac670c02010-07-27 17:39:27 -0700601 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700602 shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
603 gFS_Uniforms_Dither);
Romain Guyac670c02010-07-27 17:39:27 -0700604 }
Romain Guy41210632012-07-16 17:04:24 -0700605 if (description.hasGammaCorrection) {
606 shader.append(gFS_Uniforms_Gamma);
607 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700608 if (description.hasRoundRectClip) {
609 shader.append(gFS_Uniforms_HasRoundRectClip);
610 }
Romain Guy707b2f72010-10-11 16:34:59 -0700611
612 // Optimization for common cases
Chris Craik91a8c7c2014-08-12 14:31:35 -0700613 if (!description.hasVertexAlpha
Chris Craikdeeda3d2014-05-05 19:09:33 -0700614 && !blendFramebuffer
615 && !description.hasColors
616 && description.colorOp == ProgramDescription::kColorNone
617 && !description.hasDebugHighlight
618 && !description.emulateStencil
619 && !description.hasRoundRectClip) {
Romain Guy707b2f72010-10-11 16:34:59 -0700620 bool fast = false;
621
622 const bool noShader = !description.hasGradient && !description.hasBitmap;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700623 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
Romain Guy707b2f72010-10-11 16:34:59 -0700624 !description.hasAlpha8Texture && noShader;
625 const bool singleA8Texture = description.hasTexture &&
626 description.hasAlpha8Texture && noShader;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700627 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700628 description.hasGradient && !description.hasBitmap &&
629 description.gradientType == ProgramDescription::kGradientLinear;
630
631 if (singleColor) {
632 shader.append(gFS_Fast_SingleColor);
633 fast = true;
634 } else if (singleTexture) {
635 if (!description.modulate) {
636 shader.append(gFS_Fast_SingleTexture);
637 } else {
638 shader.append(gFS_Fast_SingleModulateTexture);
639 }
640 fast = true;
641 } else if (singleA8Texture) {
642 if (!description.modulate) {
Romain Guy41210632012-07-16 17:04:24 -0700643 if (description.hasGammaCorrection) {
644 shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
645 } else {
646 shader.append(gFS_Fast_SingleA8Texture);
647 }
Romain Guy707b2f72010-10-11 16:34:59 -0700648 } else {
Romain Guy41210632012-07-16 17:04:24 -0700649 if (description.hasGammaCorrection) {
650 shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
651 } else {
652 shader.append(gFS_Fast_SingleModulateA8Texture);
653 }
Romain Guy707b2f72010-10-11 16:34:59 -0700654 }
655 fast = true;
656 } else if (singleGradient) {
657 if (!description.modulate) {
Romain Guyb4880042013-04-05 11:17:55 -0700658 shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
659 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700660 } else {
Romain Guyb4880042013-04-05 11:17:55 -0700661 shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
662 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700663 }
664 fast = true;
665 }
666
667 if (fast) {
Romain Guyc15008e2010-11-10 11:59:15 -0800668#if DEBUG_PROGRAMS
Romain Guy707b2f72010-10-11 16:34:59 -0700669 PROGRAM_LOGD("*** Fast case:\n");
670 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
671 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800672#endif
Romain Guy707b2f72010-10-11 16:34:59 -0700673
674 return shader;
675 }
676 }
677
Romain Guyac670c02010-07-27 17:39:27 -0700678 if (description.hasBitmap) {
679 shader.append(gFS_Uniforms_BitmapSampler);
680 }
681 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
682
683 // Generate required functions
684 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700685 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700686 }
687 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700688 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700689 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700690 if (blendFramebuffer) {
691 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
692 }
Romain Guy889f8d12010-07-29 14:37:42 -0700693 if (description.isBitmapNpot) {
694 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
695 }
Romain Guyac670c02010-07-27 17:39:27 -0700696
697 // Begin the shader
698 shader.append(gFS_Main); {
Romain Guy78dd96d2013-05-03 14:24:16 -0700699 if (description.emulateStencil) {
700 shader.append(gFS_Main_EmulateStencil);
701 }
Romain Guyac670c02010-07-27 17:39:27 -0700702 // Stores the result in fragColor directly
Romain Guyaa6c24c2011-04-28 18:40:04 -0700703 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700704 if (description.hasAlpha8Texture) {
Romain Guy707b2f72010-10-11 16:34:59 -0700705 if (!description.hasGradient && !description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700706 shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
707 description.hasGammaCorrection]);
Romain Guy707b2f72010-10-11 16:34:59 -0700708 }
Romain Guyac670c02010-07-27 17:39:27 -0700709 } else {
Romain Guy707b2f72010-10-11 16:34:59 -0700710 shader.append(gFS_Main_FetchTexture[modulateOp]);
Romain Guyac670c02010-07-27 17:39:27 -0700711 }
712 } else {
Romain Guya938f562012-09-13 20:31:08 -0700713 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy707b2f72010-10-11 16:34:59 -0700714 shader.append(gFS_Main_FetchColor);
715 }
Romain Guyac670c02010-07-27 17:39:27 -0700716 }
717 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700718 shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
Romain Guyb4880042013-04-05 11:17:55 -0700719 shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
Romain Guyac670c02010-07-27 17:39:27 -0700720 }
721 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700722 if (!description.isBitmapNpot) {
723 shader.append(gFS_Main_FetchBitmap);
724 } else {
725 shader.append(gFS_Main_FetchBitmapNpot);
726 }
Romain Guyac670c02010-07-27 17:39:27 -0700727 }
Romain Guy740bf2b2011-04-26 15:33:10 -0700728 bool applyModulate = false;
Romain Guyac670c02010-07-27 17:39:27 -0700729 // Case when we have two shaders set
730 if (description.hasGradient && description.hasBitmap) {
731 if (description.isBitmapFirst) {
732 shader.append(gFS_Main_BlendShadersBG);
733 } else {
734 shader.append(gFS_Main_BlendShadersGB);
735 }
Romain Guya938f562012-09-13 20:31:08 -0700736 applyModulate = shaderOp(description, shader, modulateOp,
737 gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700738 } else {
739 if (description.hasGradient) {
Romain Guya938f562012-09-13 20:31:08 -0700740 applyModulate = shaderOp(description, shader, modulateOp,
741 gFS_Main_GradientShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700742 } else if (description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700743 applyModulate = shaderOp(description, shader, modulateOp,
744 gFS_Main_BitmapShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700745 }
Romain Guyac670c02010-07-27 17:39:27 -0700746 }
Romain Guya938f562012-09-13 20:31:08 -0700747
Romain Guy740bf2b2011-04-26 15:33:10 -0700748 if (description.modulate && applyModulate) {
Romain Guya938f562012-09-13 20:31:08 -0700749 shader.append(gFS_Main_ModulateColor);
Romain Guy740bf2b2011-04-26 15:33:10 -0700750 }
Romain Guya938f562012-09-13 20:31:08 -0700751
Romain Guyac670c02010-07-27 17:39:27 -0700752 // Apply the color op if needed
753 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
Chris Craik9f44a132012-09-13 18:34:55 -0700754
Chris Craik91a8c7c2014-08-12 14:31:35 -0700755 if (description.hasVertexAlpha) {
756 if (description.useShadowAlphaInterp) {
757 shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700758 } else {
Chris Craik91a8c7c2014-08-12 14:31:35 -0700759 shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700760 }
Chris Craik9f44a132012-09-13 18:34:55 -0700761 }
762
Romain Guyac670c02010-07-27 17:39:27 -0700763 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700764 if (!blendFramebuffer) {
765 shader.append(gFS_Main_FragColor);
766 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700767 shader.append(!description.swapSrcDst ?
768 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700769 }
Romain Guyff316ec2013-02-13 18:39:43 -0800770 if (description.hasColors) {
771 shader.append(gFS_Main_FragColor_HasColors);
772 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700773 if (description.hasRoundRectClip) {
774 shader.append(gFS_Main_FragColor_HasRoundRectClip);
775 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800776 if (description.hasDebugHighlight) {
777 shader.append(gFS_Main_DebugHighlight);
778 }
Romain Guyac670c02010-07-27 17:39:27 -0700779 }
Romain Guy78dd96d2013-05-03 14:24:16 -0700780 if (description.emulateStencil) {
781 shader.append(gFS_Footer_EmulateStencil);
782 }
Romain Guyac670c02010-07-27 17:39:27 -0700783 // End the shader
784 shader.append(gFS_Footer);
785
Romain Guyc15008e2010-11-10 11:59:15 -0800786#if DEBUG_PROGRAMS
Romain Guydb1938e2010-08-02 18:50:22 -0700787 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
788 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800789#endif
Romain Guydb1938e2010-08-02 18:50:22 -0700790
Romain Guyac670c02010-07-27 17:39:27 -0700791 return shader;
792}
793
Romain Guy48daa542010-08-10 19:21:34 -0700794void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700795 shader.append("\nvec4 ");
796 shader.append(name);
797 shader.append("(vec4 src, vec4 dst) {\n");
798 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700799 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700800 shader.append("}\n");
801}
802
Romain Guy889f8d12010-07-29 14:37:42 -0700803void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
Romain Guy63553472012-07-18 20:04:14 -0700804 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700805 if (wrapS == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700806 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700807 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
808 }
809 if (wrapT == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700810 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700811 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
812 }
813 shader.append(" return vec2(");
814 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700815 case GL_CLAMP_TO_EDGE:
816 shader.append("texCoords.x");
817 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700818 case GL_REPEAT:
819 shader.append("mod(texCoords.x, 1.0)");
820 break;
821 case GL_MIRRORED_REPEAT:
822 shader.append("xMod2");
823 break;
824 }
825 shader.append(", ");
826 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700827 case GL_CLAMP_TO_EDGE:
828 shader.append("texCoords.y");
829 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700830 case GL_REPEAT:
831 shader.append("mod(texCoords.y, 1.0)");
832 break;
833 case GL_MIRRORED_REPEAT:
834 shader.append("yMod2");
835 break;
836 }
837 shader.append(");\n");
838 shader.append("}\n");
839}
840
Romain Guydb1938e2010-08-02 18:50:22 -0700841void ProgramCache::printLongString(const String8& shader) const {
842 ssize_t index = 0;
843 ssize_t lastIndex = 0;
844 const char* str = shader.string();
845 while ((index = shader.find("\n", index)) > -1) {
846 String8 line(str, index - lastIndex);
847 if (line.length() == 0) line.append("\n");
848 PROGRAM_LOGD("%s", line.string());
849 index++;
850 str += (index - lastIndex);
851 lastIndex = index;
852 }
853}
854
Romain Guyac670c02010-07-27 17:39:27 -0700855}; // namespace uirenderer
856}; // namespace android