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Chris Craikb4589422013-12-26 15:13:13 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_RENDERER_H
18#define ANDROID_HWUI_RENDERER_H
19
Chris Craik14e51302013-12-30 15:32:54 -080020#include <SkRegion.h>
21
22#include <utils/String8.h>
23
Chris Craikb4589422013-12-26 15:13:13 -080024#include "AssetAtlas.h"
25#include "SkPaint.h"
26
27namespace android {
Chris Craik14e51302013-12-30 15:32:54 -080028
29class Functor;
Chris Craik564acf72014-01-02 16:46:18 -080030struct Res_png_9patch;
Chris Craik14e51302013-12-30 15:32:54 -080031
Chris Craikb4589422013-12-26 15:13:13 -080032namespace uirenderer {
33
John Recke18264b2014-03-12 13:56:30 -070034class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080035class Layer;
36class Matrix4;
37class SkiaColorFilter;
Chris Craikb4589422013-12-26 15:13:13 -080038class Patch;
39
40enum DrawOpMode {
41 kDrawOpMode_Immediate,
42 kDrawOpMode_Defer,
43 kDrawOpMode_Flush
44};
45
46/**
47 * Hwui's abstract version of Canvas.
48 *
49 * Provides methods for frame state operations, as well as the SkCanvas style transform/clip state,
50 * and varied drawing operations.
51 *
52 * Should at some point interact with native SkCanvas.
53 */
54class ANDROID_API Renderer {
55public:
56 virtual ~Renderer() {}
57
58 /**
Chris Craikb4589422013-12-26 15:13:13 -080059 * Safely retrieves the mode from the specified xfermode. If the specified
60 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
61 */
62 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
63 SkXfermode::Mode resultMode;
64 if (!SkXfermode::AsMode(mode, &resultMode)) {
65 resultMode = SkXfermode::kSrcOver_Mode;
66 }
67 return resultMode;
68 }
69
70// ----------------------------------------------------------------------------
71// Frame state operations
72// ----------------------------------------------------------------------------
73 /**
74 * Sets the dimension of the underlying drawing surface. This method must
75 * be called at least once every time the drawing surface changes size.
76 *
77 * @param width The width in pixels of the underlysing surface
78 * @param height The height in pixels of the underlysing surface
79 */
80 virtual void setViewport(int width, int height) = 0;
81
82 /**
Chris Craik797b95b22014-05-20 18:10:25 -070083 * Sets the position and size of the spot shadow casting light.
84 *
85 * @param lightCenter The light's Y position, relative to the render target's top left
86 * @param lightRadius The light's radius
87 */
88 virtual void initializeLight(const Vector3& lightCenter, float lightRadius) = 0;
89
90 /**
Chris Craikb4589422013-12-26 15:13:13 -080091 * Prepares the renderer to draw a frame. This method must be invoked
92 * at the beginning of each frame. When this method is invoked, the
93 * entire drawing surface is assumed to be redrawn.
94 *
95 * @param opaque If true, the target surface is considered opaque
96 * and will not be cleared. If false, the target surface
97 * will be cleared
98 */
99 virtual status_t prepare(bool opaque) = 0;
100
101 /**
102 * Prepares the renderer to draw a frame. This method must be invoked
103 * at the beginning of each frame. Only the specified rectangle of the
104 * frame is assumed to be dirty. A clip will automatically be set to
105 * the specified rectangle.
106 *
107 * @param left The left coordinate of the dirty rectangle
108 * @param top The top coordinate of the dirty rectangle
109 * @param right The right coordinate of the dirty rectangle
110 * @param bottom The bottom coordinate of the dirty rectangle
111 * @param opaque If true, the target surface is considered opaque
112 * and will not be cleared. If false, the target surface
113 * will be cleared in the specified dirty rectangle
114 */
115 virtual status_t prepareDirty(float left, float top, float right, float bottom,
116 bool opaque) = 0;
117
118 /**
119 * Indicates the end of a frame. This method must be invoked whenever
120 * the caller is done rendering a frame.
121 */
122 virtual void finish() = 0;
123
Chris Craikb4589422013-12-26 15:13:13 -0800124// ----------------------------------------------------------------------------
125// Canvas state operations
126// ----------------------------------------------------------------------------
Chris Craik14e51302013-12-30 15:32:54 -0800127 // Save (layer)
Chris Craikb4589422013-12-26 15:13:13 -0800128 virtual int getSaveCount() const = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800129 virtual int save(int flags) = 0;
130 virtual void restore() = 0;
131 virtual void restoreToCount(int saveCount) = 0;
132
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500133 virtual int saveLayer(float left, float top, float right, float bottom,
134 const SkPaint* paint, int flags) = 0;
135
Chris Craikb4589422013-12-26 15:13:13 -0800136 int saveLayerAlpha(float left, float top, float right, float bottom,
137 int alpha, int flags) {
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500138 SkPaint paint;
139 paint.setAlpha(alpha);
140 return saveLayer(left, top, right, bottom, &paint, flags);
Chris Craikb4589422013-12-26 15:13:13 -0800141 }
Chris Craikb4589422013-12-26 15:13:13 -0800142
143 // Matrix
Chris Craik14e51302013-12-30 15:32:54 -0800144 virtual void getMatrix(SkMatrix* outMatrix) const = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800145 virtual void translate(float dx, float dy, float dz = 0.0f) = 0;
146 virtual void rotate(float degrees) = 0;
147 virtual void scale(float sx, float sy) = 0;
148 virtual void skew(float sx, float sy) = 0;
149
Derek Sollenberger13908822013-12-10 12:28:58 -0500150 virtual void setMatrix(const SkMatrix& matrix) = 0;
151 virtual void concatMatrix(const SkMatrix& matrix) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800152
Chris Craik14e51302013-12-30 15:32:54 -0800153 // clip
Chris Craik3f0854292014-04-15 16:18:08 -0700154 virtual const Rect& getLocalClipBounds() const = 0;
Chris Craik14e51302013-12-30 15:32:54 -0800155 virtual bool quickRejectConservative(float left, float top,
156 float right, float bottom) const = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800157 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0;
Chris Craikd218a922014-01-02 17:13:34 -0800158 virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0;
159 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800160
161 // Misc - should be implemented with SkPaint inspection
Chris Craikb4589422013-12-26 15:13:13 -0800162 virtual void resetPaintFilter() = 0;
163 virtual void setupPaintFilter(int clearBits, int setBits) = 0;
164
165// ----------------------------------------------------------------------------
166// Canvas draw operations
167// ----------------------------------------------------------------------------
168 virtual status_t drawColor(int color, SkXfermode::Mode mode) = 0;
169
170 // Bitmap-based
Chris Craikd218a922014-01-02 17:13:34 -0800171 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
172 const SkPaint* paint) = 0;
Derek Sollenberger13908822013-12-10 12:28:58 -0500173 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
Chris Craikd218a922014-01-02 17:13:34 -0800174 const SkPaint* paint) = 0;
175 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Chris Craikb4589422013-12-26 15:13:13 -0800176 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800177 float dstRight, float dstBottom, const SkPaint* paint) = 0;
178 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
179 const SkPaint* paint) = 0;
180 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
181 const float* vertices, const int* colors, const SkPaint* paint) = 0;
182 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
183 float left, float top, float right, float bottom, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800184
185 // Shapes
Chris Craikd218a922014-01-02 17:13:34 -0800186 virtual status_t drawRect(float left, float top, float right, float bottom,
187 const SkPaint* paint) = 0;
188 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800189 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800190 float rx, float ry, const SkPaint* paint) = 0;
191 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint) = 0;
192 virtual status_t drawOval(float left, float top, float right, float bottom,
193 const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800194 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800195 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) = 0;
196 virtual status_t drawPath(const SkPath* path, const SkPaint* paint) = 0;
197 virtual status_t drawLines(const float* points, int count, const SkPaint* paint) = 0;
198 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800199
200 // Text
201 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800202 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craikb4589422013-12-26 15:13:13 -0800203 DrawOpMode drawOpMode = kDrawOpMode_Immediate) = 0;
Chris Craikd218a922014-01-02 17:13:34 -0800204 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
205 float hOffset, float vOffset, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800206 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800207 const float* positions, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800208
209// ----------------------------------------------------------------------------
210// Canvas draw operations - special
211// ----------------------------------------------------------------------------
212 virtual status_t drawLayer(Layer* layer, float x, float y) = 0;
Chris Craika7090e02014-06-20 16:01:00 -0700213 virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty,
Chris Craikb4589422013-12-26 15:13:13 -0800214 int32_t replayFlags) = 0;
215
216 // TODO: rename for consistency
217 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800218}; // class Renderer
219
220}; // namespace uirenderer
221}; // namespace android
222
223#endif // ANDROID_HWUI_RENDERER_H