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Jason Samsd19f10d2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_PROGRAM_FRAGMENT_H
18#define ANDROID_RS_PROGRAM_FRAGMENT_H
19
20#include "rsProgram.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
Jason Sams9bee51c2009-08-05 13:57:03 -070026class ProgramFragmentState;
Jason Samsd19f10d2009-05-22 14:03:28 -070027
28class ProgramFragment : public Program
29{
30public:
31 const static uint32_t MAX_TEXTURE = 2;
Jason Samsd19f10d2009-05-22 14:03:28 -070032
33
34
Jason Samsa9e7a052009-09-25 14:51:22 -070035 ProgramFragment(Context *, Element *in, Element *out, bool pointSpriteEnable);
Jason Samsd19f10d2009-05-22 14:03:28 -070036 virtual ~ProgramFragment();
37
Jason Samsb13ada52009-08-25 11:34:49 -070038 virtual void setupGL(const Context *, ProgramFragmentState *);
Jason Samsbb51c402009-11-25 13:22:07 -080039 virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
Jason Samsd19f10d2009-05-22 14:03:28 -070040
41
42 void bindTexture(uint32_t slot, Allocation *);
43 void bindSampler(uint32_t slot, Sampler *);
44 void setType(uint32_t slot, const Element *, uint32_t dim);
45
46 void setEnvMode(uint32_t slot, RsTexEnvMode);
47 void setTexEnable(uint32_t slot, bool);
48
Jason Samsbb51c402009-11-25 13:22:07 -080049 virtual void createShader();
50 virtual void loadShader();
51 virtual void init(Context *rsc);
Jason Samsd19f10d2009-05-22 14:03:28 -070052
53
54protected:
55 // The difference between Textures and Constants is how they are accessed
56 // Texture lookups go though a sampler which in effect converts normalized
57 // coordinates into type specific. Multiple samples may also be taken
58 // and filtered.
Jason Sams9bee51c2009-08-05 13:57:03 -070059 //
Jason Samsd19f10d2009-05-22 14:03:28 -070060 // Constants are strictly accessed by programetic loads.
61 ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE];
62 ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE];
63 ObjectBaseRef<const Element> mTextureFormats[MAX_TEXTURE];
64 uint32_t mTextureDimensions[MAX_TEXTURE];
65
66
Jason Samsd19f10d2009-05-22 14:03:28 -070067 // Hacks to create a program for now
68 RsTexEnvMode mEnvModes[MAX_TEXTURE];
69 uint32_t mTextureEnableMask;
Jason Sams25ffcdc2009-08-20 16:10:36 -070070 bool mPointSpriteEnable;
Jason Samsd19f10d2009-05-22 14:03:28 -070071};
72
Jason Sams9bee51c2009-08-05 13:57:03 -070073class ProgramFragmentState
Jason Samsd19f10d2009-05-22 14:03:28 -070074{
75public:
76 ProgramFragmentState();
77 ~ProgramFragmentState();
78
79 ProgramFragment *mPF;
Jason Sams9c54bdb2009-06-17 16:52:59 -070080 void init(Context *rsc, int32_t w, int32_t h);
Jason Sams61f08d62009-09-25 16:37:33 -070081 void deinit(Context *rsc);
Jason Samsd19f10d2009-05-22 14:03:28 -070082
83 ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
Jason Sams9c54bdb2009-06-17 16:52:59 -070084 ObjectBaseRef<ProgramFragment> mDefault;
Jason Sams3eaa3382009-06-10 15:04:38 -070085 Vector<ProgramFragment *> mPrograms;
Jason Sams9bee51c2009-08-05 13:57:03 -070086
87 ObjectBaseRef<ProgramFragment> mLast;
Jason Samsd19f10d2009-05-22 14:03:28 -070088};
89
90
91}
92}
93#endif
94
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97