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Romain Guy5cbbce52010-06-27 22:59:20 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "Program.h"
20
21namespace android {
22namespace uirenderer {
23
24///////////////////////////////////////////////////////////////////////////////
25// Shaders
26///////////////////////////////////////////////////////////////////////////////
27
28#define SHADER_SOURCE(name, source) const char* name = #source
29
30#include "shaders/drawColor.vert"
31#include "shaders/drawColor.frag"
32
33#include "shaders/drawTexture.vert"
34#include "shaders/drawTexture.frag"
35
Romain Guy694b5192010-07-21 21:33:20 -070036#include "shaders/drawText.frag"
37
Romain Guyf9764a42010-07-16 23:13:33 -070038#include "shaders/drawLinearGradient.vert"
39#include "shaders/drawLinearGradient.frag"
40
Romain Guy5cbbce52010-06-27 22:59:20 -070041///////////////////////////////////////////////////////////////////////////////
42// Base program
43///////////////////////////////////////////////////////////////////////////////
44
45Program::Program(const char* vertex, const char* fragment) {
46 vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
47 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
48
49 id = glCreateProgram();
50 glAttachShader(id, vertexShader);
51 glAttachShader(id, fragmentShader);
52 glLinkProgram(id);
53
54 GLint status;
55 glGetProgramiv(id, GL_LINK_STATUS, &status);
56 if (status != GL_TRUE) {
57 GLint infoLen = 0;
58 glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
59 if (infoLen > 1) {
60 char* log = (char*) malloc(sizeof(char) * infoLen);
61 glGetProgramInfoLog(id, infoLen, 0, log);
62 LOGE("Error while linking shaders: %s", log);
63 delete log;
64 }
65 glDeleteProgram(id);
66 }
Romain Guy260e1022010-07-12 14:41:06 -070067
68 mUse = false;
Romain Guy5cbbce52010-06-27 22:59:20 -070069}
70
71Program::~Program() {
72 glDeleteShader(vertexShader);
73 glDeleteShader(fragmentShader);
74 glDeleteProgram(id);
75}
76
77void Program::use() {
78 glUseProgram(id);
Romain Guy260e1022010-07-12 14:41:06 -070079 mUse = true;
80}
81
82void Program::remove() {
83 mUse = false;
Romain Guy5cbbce52010-06-27 22:59:20 -070084}
85
86int Program::addAttrib(const char* name) {
87 int slot = glGetAttribLocation(id, name);
88 attributes.add(name, slot);
89 return slot;
90}
91
92int Program::getAttrib(const char* name) {
93 return attributes.valueFor(name);
94}
95
96int Program::addUniform(const char* name) {
97 int slot = glGetUniformLocation(id, name);
98 uniforms.add(name, slot);
99 return slot;
100}
101
102int Program::getUniform(const char* name) {
103 return uniforms.valueFor(name);
104}
105
106GLuint Program::buildShader(const char* source, GLenum type) {
107 GLuint shader = glCreateShader(type);
108 glShaderSource(shader, 1, &source, 0);
109 glCompileShader(shader);
110
111 GLint status;
112 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
113 if (status != GL_TRUE) {
114 // Some drivers return wrong values for GL_INFO_LOG_LENGTH
115 // use a fixed size instead
116 GLchar log[512];
117 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
118 LOGE("Error while compiling shader: %s", log);
119 glDeleteShader(shader);
120 }
121
122 return shader;
123}
124
125///////////////////////////////////////////////////////////////////////////////
126// Draw color
127///////////////////////////////////////////////////////////////////////////////
128
129DrawColorProgram::DrawColorProgram():
130 Program(gDrawColorVertexShader, gDrawColorFragmentShader) {
131 getAttribsAndUniforms();
132}
133
134DrawColorProgram::DrawColorProgram(const char* vertex, const char* fragment):
135 Program(vertex, fragment) {
136 getAttribsAndUniforms();
137}
138
139void DrawColorProgram::getAttribsAndUniforms() {
140 position = addAttrib("position");
Romain Guy16202fc2010-07-09 16:13:28 -0700141 color = addUniform("color");
Romain Guy5cbbce52010-06-27 22:59:20 -0700142 transform = addUniform("transform");
143}
144
Romain Guy260e1022010-07-12 14:41:06 -0700145void DrawColorProgram::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Romain Guy0b9db912010-07-09 18:53:25 -0700146 const mat4& transformMatrix) {
147 mat4 t(projectionMatrix);
148 t.multiply(transformMatrix);
149 t.multiply(modelViewMatrix);
150
Romain Guy0b9db912010-07-09 18:53:25 -0700151 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
Romain Guy5cbbce52010-06-27 22:59:20 -0700152}
153
Romain Guy6926c722010-07-12 20:20:03 -0700154void DrawColorProgram::use() {
155 Program::use();
156 glEnableVertexAttribArray(position);
157}
158
159void DrawColorProgram::remove() {
160 Program::remove();
161 glDisableVertexAttribArray(position);
162}
163
Romain Guy5cbbce52010-06-27 22:59:20 -0700164///////////////////////////////////////////////////////////////////////////////
165// Draw texture
166///////////////////////////////////////////////////////////////////////////////
167
168DrawTextureProgram::DrawTextureProgram():
169 DrawColorProgram(gDrawTextureVertexShader, gDrawTextureFragmentShader) {
170 texCoords = addAttrib("texCoords");
171 sampler = addUniform("sampler");
172}
173
Romain Guy694b5192010-07-21 21:33:20 -0700174DrawTextureProgram::DrawTextureProgram(const char* vertex, const char* fragment):
175 DrawColorProgram(vertex, fragment) {
176 texCoords = addAttrib("texCoords");
177 sampler = addUniform("sampler");
178}
179
Romain Guy6926c722010-07-12 20:20:03 -0700180void DrawTextureProgram::use() {
181 DrawColorProgram::use();
182 glActiveTexture(GL_TEXTURE0);
183 glUniform1i(sampler, 0);
184 glEnableVertexAttribArray(texCoords);
185}
186
187void DrawTextureProgram::remove() {
188 DrawColorProgram::remove();
189 glDisableVertexAttribArray(texCoords);
190}
191
Romain Guyf9764a42010-07-16 23:13:33 -0700192///////////////////////////////////////////////////////////////////////////////
Romain Guy694b5192010-07-21 21:33:20 -0700193// Draw text
194///////////////////////////////////////////////////////////////////////////////
195
196DrawTextProgram::DrawTextProgram():
197 DrawTextureProgram(gDrawTextureVertexShader, gDrawTextFragmentShader) {
198}
199
200///////////////////////////////////////////////////////////////////////////////
Romain Guyf9764a42010-07-16 23:13:33 -0700201// Draw linear gradient
202///////////////////////////////////////////////////////////////////////////////
203
204DrawLinearGradientProgram::DrawLinearGradientProgram():
205 DrawColorProgram(gDrawLinearGradientVertexShader, gDrawLinearGradientFragmentShader) {
206 gradient = addUniform("gradient");
207 gradientLength = addUniform("gradientLength");
208 sampler = addUniform("sampler");
Romain Guyc0ac1932010-07-19 18:43:02 -0700209 start = addUniform("start");
210 screenSpace = addUniform("screenSpace");
Romain Guyf9764a42010-07-16 23:13:33 -0700211}
212
213void DrawLinearGradientProgram::use() {
214 DrawColorProgram::use();
215 glActiveTexture(GL_TEXTURE0);
216 glUniform1i(sampler, 0);
217}
218
219void DrawLinearGradientProgram::remove() {
220 DrawColorProgram::remove();
221}
222
Romain Guy5cbbce52010-06-27 22:59:20 -0700223}; // namespace uirenderer
224}; // namespace android