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Romain Guy5cbbce52010-06-27 22:59:20 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "Program.h"
20
21namespace android {
22namespace uirenderer {
23
24///////////////////////////////////////////////////////////////////////////////
25// Shaders
26///////////////////////////////////////////////////////////////////////////////
27
28#define SHADER_SOURCE(name, source) const char* name = #source
29
30#include "shaders/drawColor.vert"
31#include "shaders/drawColor.frag"
32
33#include "shaders/drawTexture.vert"
34#include "shaders/drawTexture.frag"
35
Romain Guyf9764a42010-07-16 23:13:33 -070036#include "shaders/drawLinearGradient.vert"
37#include "shaders/drawLinearGradient.frag"
38
Romain Guy5cbbce52010-06-27 22:59:20 -070039///////////////////////////////////////////////////////////////////////////////
40// Base program
41///////////////////////////////////////////////////////////////////////////////
42
43Program::Program(const char* vertex, const char* fragment) {
44 vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
45 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
46
47 id = glCreateProgram();
48 glAttachShader(id, vertexShader);
49 glAttachShader(id, fragmentShader);
50 glLinkProgram(id);
51
52 GLint status;
53 glGetProgramiv(id, GL_LINK_STATUS, &status);
54 if (status != GL_TRUE) {
55 GLint infoLen = 0;
56 glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
57 if (infoLen > 1) {
58 char* log = (char*) malloc(sizeof(char) * infoLen);
59 glGetProgramInfoLog(id, infoLen, 0, log);
60 LOGE("Error while linking shaders: %s", log);
61 delete log;
62 }
63 glDeleteProgram(id);
64 }
Romain Guy260e1022010-07-12 14:41:06 -070065
66 mUse = false;
Romain Guy5cbbce52010-06-27 22:59:20 -070067}
68
69Program::~Program() {
70 glDeleteShader(vertexShader);
71 glDeleteShader(fragmentShader);
72 glDeleteProgram(id);
73}
74
75void Program::use() {
76 glUseProgram(id);
Romain Guy260e1022010-07-12 14:41:06 -070077 mUse = true;
78}
79
80void Program::remove() {
81 mUse = false;
Romain Guy5cbbce52010-06-27 22:59:20 -070082}
83
84int Program::addAttrib(const char* name) {
85 int slot = glGetAttribLocation(id, name);
86 attributes.add(name, slot);
87 return slot;
88}
89
90int Program::getAttrib(const char* name) {
91 return attributes.valueFor(name);
92}
93
94int Program::addUniform(const char* name) {
95 int slot = glGetUniformLocation(id, name);
96 uniforms.add(name, slot);
97 return slot;
98}
99
100int Program::getUniform(const char* name) {
101 return uniforms.valueFor(name);
102}
103
104GLuint Program::buildShader(const char* source, GLenum type) {
105 GLuint shader = glCreateShader(type);
106 glShaderSource(shader, 1, &source, 0);
107 glCompileShader(shader);
108
109 GLint status;
110 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
111 if (status != GL_TRUE) {
112 // Some drivers return wrong values for GL_INFO_LOG_LENGTH
113 // use a fixed size instead
114 GLchar log[512];
115 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
116 LOGE("Error while compiling shader: %s", log);
117 glDeleteShader(shader);
118 }
119
120 return shader;
121}
122
123///////////////////////////////////////////////////////////////////////////////
124// Draw color
125///////////////////////////////////////////////////////////////////////////////
126
127DrawColorProgram::DrawColorProgram():
128 Program(gDrawColorVertexShader, gDrawColorFragmentShader) {
129 getAttribsAndUniforms();
130}
131
132DrawColorProgram::DrawColorProgram(const char* vertex, const char* fragment):
133 Program(vertex, fragment) {
134 getAttribsAndUniforms();
135}
136
137void DrawColorProgram::getAttribsAndUniforms() {
138 position = addAttrib("position");
Romain Guy16202fc2010-07-09 16:13:28 -0700139 color = addUniform("color");
Romain Guy5cbbce52010-06-27 22:59:20 -0700140 transform = addUniform("transform");
141}
142
Romain Guy260e1022010-07-12 14:41:06 -0700143void DrawColorProgram::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Romain Guy0b9db912010-07-09 18:53:25 -0700144 const mat4& transformMatrix) {
145 mat4 t(projectionMatrix);
146 t.multiply(transformMatrix);
147 t.multiply(modelViewMatrix);
148
Romain Guy0b9db912010-07-09 18:53:25 -0700149 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
Romain Guy5cbbce52010-06-27 22:59:20 -0700150}
151
Romain Guy6926c722010-07-12 20:20:03 -0700152void DrawColorProgram::use() {
153 Program::use();
154 glEnableVertexAttribArray(position);
155}
156
157void DrawColorProgram::remove() {
158 Program::remove();
159 glDisableVertexAttribArray(position);
160}
161
Romain Guy5cbbce52010-06-27 22:59:20 -0700162///////////////////////////////////////////////////////////////////////////////
163// Draw texture
164///////////////////////////////////////////////////////////////////////////////
165
166DrawTextureProgram::DrawTextureProgram():
167 DrawColorProgram(gDrawTextureVertexShader, gDrawTextureFragmentShader) {
168 texCoords = addAttrib("texCoords");
169 sampler = addUniform("sampler");
170}
171
Romain Guy6926c722010-07-12 20:20:03 -0700172void DrawTextureProgram::use() {
173 DrawColorProgram::use();
174 glActiveTexture(GL_TEXTURE0);
175 glUniform1i(sampler, 0);
176 glEnableVertexAttribArray(texCoords);
177}
178
179void DrawTextureProgram::remove() {
180 DrawColorProgram::remove();
181 glDisableVertexAttribArray(texCoords);
182}
183
Romain Guyf9764a42010-07-16 23:13:33 -0700184///////////////////////////////////////////////////////////////////////////////
185// Draw linear gradient
186///////////////////////////////////////////////////////////////////////////////
187
188DrawLinearGradientProgram::DrawLinearGradientProgram():
189 DrawColorProgram(gDrawLinearGradientVertexShader, gDrawLinearGradientFragmentShader) {
190 gradient = addUniform("gradient");
191 gradientLength = addUniform("gradientLength");
192 sampler = addUniform("sampler");
193}
194
195void DrawLinearGradientProgram::use() {
196 DrawColorProgram::use();
197 glActiveTexture(GL_TEXTURE0);
198 glUniform1i(sampler, 0);
199}
200
201void DrawLinearGradientProgram::remove() {
202 DrawColorProgram::remove();
203}
204
Romain Guy5cbbce52010-06-27 22:59:20 -0700205}; // namespace uirenderer
206}; // namespace android