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Jason Samsd19f10d2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_STRUCTURED_ALLOCATION_H
18#define ANDROID_STRUCTURED_ALLOCATION_H
19
20#include "rsType.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
Jason Sams83f1c632009-10-26 15:19:28 -070026class Program;
Jason Samsd19f10d2009-05-22 14:03:28 -070027
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080028class Allocation : public ObjectBase {
Jason Samsd19f10d2009-05-22 14:03:28 -070029 // The graphics equilivent of malloc. The allocation contains a structure of elements.
30
Jason Samsd19f10d2009-05-22 14:03:28 -070031public:
Jason Samsa9e7a052009-09-25 14:51:22 -070032 Allocation(Context *rsc, const Type *);
Jason Sams8a64743f2010-03-01 15:31:04 -080033 Allocation(Context *rsc, const Type *, void *bmp, void *callbackData, RsBitmapCallback_t callback);
34
Jason Samsd19f10d2009-05-22 14:03:28 -070035 virtual ~Allocation();
36
37 void setCpuWritable(bool);
38 void setGpuWritable(bool);
39 void setCpuReadable(bool);
40 void setGpuReadable(bool);
41
42 bool fixAllocation();
43
44 void * getPtr() const {return mPtr;}
45 const Type * getType() const {return mType.get();}
46
Jason Samsc2908e62010-02-23 17:44:28 -080047 void deferedUploadToTexture(const Context *rsc, bool genMipmap, uint32_t lodOffset);
Jason Sams3b7d39b2009-12-14 12:57:40 -080048 void uploadToTexture(const Context *rsc);
Jason Samsd19f10d2009-05-22 14:03:28 -070049 uint32_t getTextureID() const {return mTextureID;}
50
Alex Sakhartchouk67f2e442010-11-18 15:22:43 -080051 uint32_t getGLTarget() const;
52
Jason Sams3b7d39b2009-12-14 12:57:40 -080053 void deferedUploadToBufferObject(const Context *rsc);
54 void uploadToBufferObject(const Context *rsc);
Jason Samsd19f10d2009-05-22 14:03:28 -070055 uint32_t getBufferObjectID() const {return mBufferID;}
56
Jason Sams5edc6082010-10-05 13:32:49 -070057 void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len);
58
59 void resize1D(Context *rsc, uint32_t dimX);
60 void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY);
Jason Samsd19f10d2009-05-22 14:03:28 -070061
Jason Sams49bdaf02010-08-31 13:50:42 -070062 void data(Context *rsc, const void *data, uint32_t sizeBytes);
63 void subData(Context *rsc, uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes);
64 void subData(Context *rsc, uint32_t xoff, uint32_t yoff,
Jason Sams07ae4062009-08-27 20:23:34 -070065 uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes);
Jason Sams49bdaf02010-08-31 13:50:42 -070066 void subData(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff,
Jason Sams07ae4062009-08-27 20:23:34 -070067 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
Jason Samsd19f10d2009-05-22 14:03:28 -070068
Jason Sams49bdaf02010-08-31 13:50:42 -070069 void subElementData(Context *rsc, uint32_t x,
70 const void *data, uint32_t elementOff, uint32_t sizeBytes);
71 void subElementData(Context *rsc, uint32_t x, uint32_t y,
72 const void *data, uint32_t elementOff, uint32_t sizeBytes);
73
Jason Sams40a29e82009-08-10 14:55:26 -070074 void read(void *data);
75
Jason Sams1bada8c2009-08-09 17:01:55 -070076 void enableGLVertexBuffers() const;
77 void setupGLIndexBuffers() const;
78
Jason Sams83f1c632009-10-26 15:19:28 -070079 void addProgramToDirty(const Program *);
80 void removeProgramToDirty(const Program *);
Jason Sams1bada8c2009-08-09 17:01:55 -070081
Jason Sams715333b2009-11-17 17:26:46 -080082 virtual void dumpLOGV(const char *prefix) const;
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070083 virtual void serialize(OStream *stream) const;
Alex Sakhartchoukaae74ad2010-06-04 10:06:50 -070084 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; }
Alex Sakhartchoukaa7d2882010-05-21 12:53:13 -070085 static Allocation *createFromStream(Context *rsc, IStream *stream);
Jason Sams715333b2009-11-17 17:26:46 -080086
Jason Sams3b7d39b2009-12-14 12:57:40 -080087 virtual void uploadCheck(const Context *rsc);
88
Jason Samseeeaccc2010-06-25 12:45:41 -070089 bool getIsTexture() const {return mIsTexture;}
90 bool getIsBufferObject() const {return mIsVertexBuffer;}
91
Jason Sams5edc6082010-10-05 13:32:49 -070092 void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
93 void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const;
Jason Samsb28ca96f2010-08-09 18:13:33 -070094
Jason Sams83f1c632009-10-26 15:19:28 -070095 void sendDirty() const;
Jason Samsd081fff2010-09-16 18:18:29 -070096 bool getHasGraphicsMipmaps() const {return mTextureGenMipmap;}
Jason Sams83f1c632009-10-26 15:19:28 -070097
Alex Sakhartchouk8e954662010-09-01 16:34:48 -070098protected:
Jason Samsd19f10d2009-05-22 14:03:28 -070099 ObjectBaseRef<const Type> mType;
100 void * mPtr;
101
Jason Sams83f1c632009-10-26 15:19:28 -0700102 Vector<const Program *> mToDirtyList;
103
Jason Sams8a64743f2010-03-01 15:31:04 -0800104 // Is we have a non-null user bitmap callback we do not own the bits and
105 // instead call this function to free the memort when its time.
106 RsBitmapCallback_t mUserBitmapCallback;
107 void *mUserBitmapCallbackData;
108
Jason Samsd19f10d2009-05-22 14:03:28 -0700109 // Usage restrictions
110 bool mCpuWrite;
111 bool mCpuRead;
112 bool mGpuWrite;
113 bool mGpuRead;
114
115 // more usage hint data from the application
116 // which can be used by a driver to pick the best memory type.
117 // Likely ignored for now
118 float mReadWriteRatio;
119 float mUpdateSize;
120
121
122 // Is this a legal structure to be used as a texture source.
123 // Initially this will require 1D or 2D and color data
124 bool mIsTexture;
Jason Samsc2908e62010-02-23 17:44:28 -0800125 bool mTextureGenMipmap;
Jason Sams3b7d39b2009-12-14 12:57:40 -0800126 uint32_t mTextureLOD;
Jason Samsd19f10d2009-05-22 14:03:28 -0700127 uint32_t mTextureID;
128
129 // Is this a legal structure to be used as a vertex source.
130 // Initially this will require 1D and x(yzw). Additional per element data
131 // is allowed.
132 bool mIsVertexBuffer;
133 uint32_t mBufferID;
Jason Sams3b7d39b2009-12-14 12:57:40 -0800134
135 bool mUploadDefered;
Jason Sams8a64743f2010-03-01 15:31:04 -0800136
137private:
138 void init(Context *rsc, const Type *);
Alex Sakhartchouk67f2e442010-11-18 15:22:43 -0800139 void upload2DTexture(bool isFirstUpload);
140 void uploadCubeTexture(bool isFirstUpload);
Jason Samsd19f10d2009-05-22 14:03:28 -0700141};
142
143}
144}
145#endif
146