blob: 8390d8e0e769f2ad52c6e528bb070d31a9af33df [file] [log] [blame]
Romain Guybd6b79b2010-06-26 00:13:53 -07001SHADER_SOURCE(gDrawTextureFragmentShader,
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Romain Guyd27977d2010-07-14 19:18:51 -07003precision mediump float;
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5varying vec2 outTexCoords;
Romain Guybd6b79b2010-06-26 00:13:53 -07006
Romain Guy16202fc2010-07-09 16:13:28 -07007uniform vec4 color;
Romain Guybd6b79b2010-06-26 00:13:53 -07008uniform sampler2D sampler;
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10void main(void) {
Romain Guy16202fc2010-07-09 16:13:28 -070011 gl_FragColor = texture2D(sampler, outTexCoords) * color;
Romain Guybd6b79b2010-06-26 00:13:53 -070012}
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14);