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Jason Samsd19f10d2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_PROGRAM_VERTEX_H
18#define ANDROID_RS_PROGRAM_VERTEX_H
19
20#include "rsProgram.h"
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
Jason Sams9bee51c2009-08-05 13:57:03 -070026class ProgramVertexState;
Jason Samsd19f10d2009-05-22 14:03:28 -070027
28class ProgramVertex : public Program
29{
30public:
Jason Samsee411122009-07-21 12:20:54 -070031 const static uint32_t MAX_LIGHTS = 8;
Jason Samsd19f10d2009-05-22 14:03:28 -070032
Jason Samsa9e7a052009-09-25 14:51:22 -070033 ProgramVertex(Context *, Element *in, Element *out);
Jason Samsd19f10d2009-05-22 14:03:28 -070034 virtual ~ProgramVertex();
35
Jason Samsb13ada52009-08-25 11:34:49 -070036 virtual void setupGL(const Context *rsc, ProgramVertexState *state);
Jason Samsbb51c402009-11-25 13:22:07 -080037 virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc);
Jason Samsd19f10d2009-05-22 14:03:28 -070038
39
Jason Samsd19f10d2009-05-22 14:03:28 -070040 void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
Jason Samsee411122009-07-21 12:20:54 -070041 void addLight(const Light *);
Jason Samsd19f10d2009-05-22 14:03:28 -070042
Jason Samsb0ec1b42009-07-28 12:02:16 -070043 void setProjectionMatrix(const rsc_Matrix *) const;
44 void setModelviewMatrix(const rsc_Matrix *) const;
45 void setTextureMatrix(const rsc_Matrix *) const;
46
Jason Samse9ad9a72009-09-30 17:36:20 -070047 void transformToScreen(const Context *, float *v4out, const float *v3in) const;
48
Jason Samsbb51c402009-11-25 13:22:07 -080049 virtual void createShader();
50 virtual void loadShader();
51 virtual void init(Context *);
52
Jason Samse9ad9a72009-09-30 17:36:20 -070053
Jason Samsd19f10d2009-05-22 14:03:28 -070054protected:
Jason Samsee411122009-07-21 12:20:54 -070055 uint32_t mLightCount;
Jason Samsee411122009-07-21 12:20:54 -070056 ObjectBaseRef<const Light> mLights[MAX_LIGHTS];
57
Jason Samsd19f10d2009-05-22 14:03:28 -070058 // Hacks to create a program for now
59 bool mTextureMatrixEnable;
Jason Samsd19f10d2009-05-22 14:03:28 -070060};
61
62
Jason Sams9bee51c2009-08-05 13:57:03 -070063class ProgramVertexState
Jason Samsd19f10d2009-05-22 14:03:28 -070064{
65public:
66 ProgramVertexState();
67 ~ProgramVertexState();
68
Jason Sams9c54bdb2009-06-17 16:52:59 -070069 void init(Context *rsc, int32_t w, int32_t h);
Jason Sams61f08d62009-09-25 16:37:33 -070070 void deinit(Context *rsc);
Jason Samseb4b0312009-11-12 16:09:45 -080071 void updateSize(Context *rsc, int32_t w, int32_t h);
Jason Sams9c54bdb2009-06-17 16:52:59 -070072
73 ObjectBaseRef<ProgramVertex> mDefault;
Jason Sams9bee51c2009-08-05 13:57:03 -070074 ObjectBaseRef<ProgramVertex> mLast;
Jason Sams9c54bdb2009-06-17 16:52:59 -070075 ObjectBaseRef<Allocation> mDefaultAlloc;
Jason Sams9bee51c2009-08-05 13:57:03 -070076
Jason Sams61f08d62009-09-25 16:37:33 -070077 ObjectBaseRef<Type> mAllocType;
Jason Sams9c54bdb2009-06-17 16:52:59 -070078
Jason Samsd19f10d2009-05-22 14:03:28 -070079 ProgramVertex *mPV;
80
81 //ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
82
83
84};
85
86
87}
88}
89#endif
90
91