blob: 6c454a4f2b38daf983a2c9c5e5a1d2c22c16cf37 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080034#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080035#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070036
37namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070038namespace uirenderer {
39
40///////////////////////////////////////////////////////////////////////////////
41// Defines
42///////////////////////////////////////////////////////////////////////////////
43
Romain Guy759ea802010-09-16 20:49:46 -070044#define RAD_TO_DEG (180.0f / 3.14159265f)
45#define MIN_ANGLE 0.001f
46
Romain Guydbc26d22010-10-11 17:58:29 -070047// TODO: This should be set in properties
48#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49
Romain Guy9d5316e2010-06-24 19:30:36 -070050///////////////////////////////////////////////////////////////////////////////
51// Globals
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy889f8d12010-07-29 14:37:42 -070054/**
55 * Structure mapping Skia xfermodes to OpenGL blending factors.
56 */
57struct Blender {
58 SkXfermode::Mode mode;
59 GLenum src;
60 GLenum dst;
61}; // struct Blender
62
Romain Guy026c5e162010-06-28 17:12:22 -070063// In this array, the index of each Blender equals the value of the first
64// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65static const Blender gBlends[] = {
Romain Guyb146b122010-12-15 17:06:45 -080066 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
67 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
68 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
69 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
70 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
71 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
73 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
75 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
76 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
77 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guy026c5e162010-06-28 17:12:22 -070078};
Romain Guye4d01122010-06-16 18:44:05 -070079
Romain Guy87a76572010-09-13 18:11:21 -070080// This array contains the swapped version of each SkXfermode. For instance
81// this array's SrcOver blending mode is actually DstOver. You can refer to
82// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070083static const Blender gBlendsSwap[] = {
Romain Guyb146b122010-12-15 17:06:45 -080084 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
85 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
86 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
87 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
88 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
90 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
93 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
94 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guyf607bdc2010-09-10 19:20:06 -070096};
97
Romain Guy889f8d12010-07-29 14:37:42 -070098static const GLenum gTextureUnits[] = {
Romain Guyb146b122010-12-15 17:06:45 -080099 GL_TEXTURE0,
100 GL_TEXTURE1,
101 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700102};
103
Romain Guyf6a11b82010-06-23 17:47:49 -0700104///////////////////////////////////////////////////////////////////////////////
105// Constructors/destructor
106///////////////////////////////////////////////////////////////////////////////
107
Romain Guyfb8b7632010-08-23 21:05:08 -0700108OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700109 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700110 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700112
Romain Guyac670c02010-07-27 17:39:27 -0700113 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114
Romain Guyae5575b2010-07-29 18:48:04 -0700115 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700116}
117
Romain Guy85bf02f2010-06-22 13:11:24 -0700118OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700119 // The context has already been destroyed at this point, do not call
120 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700121}
122
Romain Guyf6a11b82010-06-23 17:47:49 -0700123///////////////////////////////////////////////////////////////////////////////
124// Setup
125///////////////////////////////////////////////////////////////////////////////
126
Romain Guy85bf02f2010-06-22 13:11:24 -0700127void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700128 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700129 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700130
131 mWidth = width;
132 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700133
134 mFirstSnapshot->height = height;
135 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700136
137 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700138}
139
Romain Guy6b7bd242010-10-06 19:49:23 -0700140void OpenGLRenderer::prepare(bool opaque) {
Romain Guy7d7b5492011-01-24 16:33:45 -0800141 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
142}
143
144void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800145 mCaches.clearGarbage();
146
Romain Guy8aef54f2010-09-01 15:13:49 -0700147 mSnapshot = new Snapshot(mFirstSnapshot,
148 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800149 mSnapshot->fbo = getTargetFbo();
150
Romain Guy8fb95422010-08-17 18:38:51 -0700151 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700152
Romain Guyfb8b7632010-08-23 21:05:08 -0700153 glViewport(0, 0, mWidth, mHeight);
154
Romain Guyd90f23e2010-09-09 11:47:54 -0700155 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700156
Romain Guy7d7b5492011-01-24 16:33:45 -0800157 glEnable(GL_SCISSOR_TEST);
158 glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
159 mSnapshot->setClip(left, top, right, bottom);
160
Romain Guy6b7bd242010-10-06 19:49:23 -0700161 if (!opaque) {
162 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
163 glClear(GL_COLOR_BUFFER_BIT);
164 }
Romain Guybb9524b2010-06-22 18:56:38 -0700165}
166
Romain Guyb025b9c2010-09-16 14:16:48 -0700167void OpenGLRenderer::finish() {
168#if DEBUG_OPENGL
169 GLenum status = GL_NO_ERROR;
170 while ((status = glGetError()) != GL_NO_ERROR) {
171 LOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800172 switch (status) {
173 case GL_OUT_OF_MEMORY:
174 LOGE(" OpenGLRenderer is out of memory!");
175 break;
176 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700177 }
178#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800179#if DEBUG_MEMORY_USAGE
180 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800181#else
182 if (mCaches.getDebugLevel() & kDebugMemory) {
183 mCaches.dumpMemoryUsage();
184 }
Romain Guyc15008e2010-11-10 11:59:15 -0800185#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700186}
187
Romain Guy6c319ca2011-01-11 14:29:25 -0800188void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700189 if (mCaches.currentProgram) {
190 if (mCaches.currentProgram->isInUse()) {
191 mCaches.currentProgram->remove();
192 mCaches.currentProgram = NULL;
193 }
194 }
Romain Guy50c0f092010-10-19 11:42:22 -0700195 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700196}
197
Romain Guy6c319ca2011-01-11 14:29:25 -0800198void OpenGLRenderer::resume() {
Romain Guyeb993562010-10-05 18:14:38 -0700199 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700200
201 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700202 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700203
Romain Guyf607bdc2010-09-10 19:20:06 -0700204 glDisable(GL_DITHER);
205
Romain Guy42f3a4b2011-01-19 13:42:26 -0800206 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy03750a02010-10-18 14:06:08 -0700207 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700208
Romain Guy50c0f092010-10-19 11:42:22 -0700209 mCaches.blend = true;
210 glEnable(GL_BLEND);
211 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
212 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700213}
214
Romain Guycabfcc12011-03-07 18:06:46 -0800215bool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800216 interrupt();
Romain Guyf90f8172011-01-25 22:53:24 -0800217 if (mDirtyClip) {
218 setScissorFromClip();
219 }
Romain Guyd643bb52011-03-01 14:55:21 -0800220
Romain Guy80911b82011-03-16 15:30:12 -0700221 Rect clip(*mSnapshot->clipRect);
222 clip.snapToPixelBoundaries();
223
Romain Guyd643bb52011-03-01 14:55:21 -0800224#if RENDER_LAYERS_AS_REGIONS
225 // Since we don't know what the functor will draw, let's dirty
226 // tne entire clip region
227 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800228 dirtyLayerUnchecked(clip, getRegion());
229 }
230#endif
231
Romain Guy08aa2cb2011-03-17 11:06:57 -0700232 DrawGlInfo info;
233 info.clipLeft = clip.left;
234 info.clipTop = clip.top;
235 info.clipRight = clip.right;
236 info.clipBottom = clip.bottom;
237 info.isLayer = hasLayer();
238 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700239
Romain Guy08aa2cb2011-03-17 11:06:57 -0700240 status_t result = (*functor)(0, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800241
242 if (result != 0) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700243 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800244 dirty.unionWith(localDirty);
245 }
246
Chet Haasedaf98e92011-01-10 14:10:36 -0800247 resume();
Romain Guycabfcc12011-03-07 18:06:46 -0800248 return result != 0;
Chet Haasedaf98e92011-01-10 14:10:36 -0800249}
250
Romain Guyf6a11b82010-06-23 17:47:49 -0700251///////////////////////////////////////////////////////////////////////////////
252// State management
253///////////////////////////////////////////////////////////////////////////////
254
Romain Guybb9524b2010-06-22 18:56:38 -0700255int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700256 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700257}
258
259int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700260 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700261}
262
263void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700264 if (mSaveCount > 1) {
265 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700266 }
Romain Guybb9524b2010-06-22 18:56:38 -0700267}
268
269void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700270 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700271
Romain Guy8fb95422010-08-17 18:38:51 -0700272 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700273 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700274 }
Romain Guybb9524b2010-06-22 18:56:38 -0700275}
276
Romain Guy8aef54f2010-09-01 15:13:49 -0700277int OpenGLRenderer::saveSnapshot(int flags) {
278 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700279 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700280}
281
282bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700283 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700284 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700285 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700286
Romain Guybd6b79b2010-06-26 00:13:53 -0700287 sp<Snapshot> current = mSnapshot;
288 sp<Snapshot> previous = mSnapshot->previous;
289
Romain Guyeb993562010-10-05 18:14:38 -0700290 if (restoreOrtho) {
291 Rect& r = previous->viewport;
292 glViewport(r.left, r.top, r.right, r.bottom);
293 mOrthoMatrix.load(current->orthoMatrix);
294 }
295
Romain Guy8b55f372010-08-18 17:10:07 -0700296 mSaveCount--;
297 mSnapshot = previous;
298
Romain Guy2542d192010-08-18 11:47:12 -0700299 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700300 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700301 }
Romain Guy2542d192010-08-18 11:47:12 -0700302
Romain Guy5ec99242010-11-03 16:19:08 -0700303 if (restoreLayer) {
304 composeLayer(current, previous);
305 }
306
Romain Guy2542d192010-08-18 11:47:12 -0700307 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700308}
309
Romain Guyf6a11b82010-06-23 17:47:49 -0700310///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700311// Layers
312///////////////////////////////////////////////////////////////////////////////
313
314int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700315 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700316 const GLuint previousFbo = mSnapshot->fbo;
317 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700318
Romain Guyaf636eb2010-12-09 17:47:21 -0800319 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700320 int alpha = 255;
321 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700322
Romain Guye45362c2010-11-03 19:58:32 -0700323 if (p) {
324 alpha = p->getAlpha();
325 if (!mCaches.extensions.hasFramebufferFetch()) {
326 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
327 if (!isMode) {
328 // Assume SRC_OVER
329 mode = SkXfermode::kSrcOver_Mode;
330 }
331 } else {
332 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700333 }
334 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700335 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700336 }
Romain Guyd55a8612010-06-28 17:42:46 -0700337
Romain Guydbc26d22010-10-11 17:58:29 -0700338 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
339 }
Romain Guyd55a8612010-06-28 17:42:46 -0700340
341 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700342}
343
344int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
345 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700346 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700347 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700348 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700349 SkPaint paint;
350 paint.setAlpha(alpha);
351 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700352 }
Romain Guyd55a8612010-06-28 17:42:46 -0700353}
Romain Guybd6b79b2010-06-26 00:13:53 -0700354
Romain Guy1c740bc2010-09-13 18:00:09 -0700355/**
356 * Layers are viewed by Skia are slightly different than layers in image editing
357 * programs (for instance.) When a layer is created, previously created layers
358 * and the frame buffer still receive every drawing command. For instance, if a
359 * layer is created and a shape intersecting the bounds of the layers and the
360 * framebuffer is draw, the shape will be drawn on both (unless the layer was
361 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
362 *
363 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
364 * texture. Unfortunately, this is inefficient as it requires every primitive to
365 * be drawn n + 1 times, where n is the number of active layers. In practice this
366 * means, for every primitive:
367 * - Switch active frame buffer
368 * - Change viewport, clip and projection matrix
369 * - Issue the drawing
370 *
371 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700372 * To avoid this, layers are implemented in a different way here, at least in the
373 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
374 * is set. When this flag is set we can redirect all drawing operations into a
375 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700376 *
377 * This implementation relies on the frame buffer being at least RGBA 8888. When
378 * a layer is created, only a texture is created, not an FBO. The content of the
379 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700380 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700381 * buffer and drawing continues as normal. This technique therefore treats the
382 * frame buffer as a scratch buffer for the layers.
383 *
384 * To compose the layers back onto the frame buffer, each layer texture
385 * (containing the original frame buffer data) is drawn as a simple quad over
386 * the frame buffer. The trick is that the quad is set as the composition
387 * destination in the blending equation, and the frame buffer becomes the source
388 * of the composition.
389 *
390 * Drawing layers with an alpha value requires an extra step before composition.
391 * An empty quad is drawn over the layer's region in the frame buffer. This quad
392 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
393 * quad is used to multiply the colors in the frame buffer. This is achieved by
394 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
395 * GL_ZERO, GL_SRC_ALPHA.
396 *
397 * Because glCopyTexImage2D() can be slow, an alternative implementation might
398 * be use to draw a single clipped layer. The implementation described above
399 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700400 *
401 * (1) The frame buffer is actually not cleared right away. To allow the GPU
402 * to potentially optimize series of calls to glCopyTexImage2D, the frame
403 * buffer is left untouched until the first drawing operation. Only when
404 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700405 */
Romain Guyd55a8612010-06-28 17:42:46 -0700406bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700407 float right, float bottom, int alpha, SkXfermode::Mode mode,
408 int flags, GLuint previousFbo) {
409 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700410 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700411
Romain Guyeb993562010-10-05 18:14:38 -0700412 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
413
Romain Guyf607bdc2010-09-10 19:20:06 -0700414 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700415 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700416 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700417 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700418
Romain Guyeb993562010-10-05 18:14:38 -0700419 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700420 if (bounds.intersect(*snapshot->clipRect)) {
421 // We cannot work with sub-pixels in this case
422 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700423
Romain Guyad37cd32011-03-15 11:12:25 -0700424 // When the layer is not an FBO, we may use glCopyTexImage so we
425 // need to make sure the layer does not extend outside the bounds
426 // of the framebuffer
427 if (!bounds.intersect(snapshot->previous->viewport)) {
428 bounds.setEmpty();
429 }
430 } else {
431 bounds.setEmpty();
432 }
Romain Guyeb993562010-10-05 18:14:38 -0700433 }
Romain Guybf434112010-09-16 14:40:17 -0700434
Romain Guy746b7402010-10-26 16:27:31 -0700435 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
436 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800437 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700438 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700439 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700440 }
441
442 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800443 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700444 return false;
445 }
Romain Guyf18fd992010-07-08 11:45:51 -0700446
Romain Guy5b3b3522010-10-27 18:57:51 -0700447 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700448 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700449 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700450 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700451 }
452
Romain Guydda570202010-07-06 11:39:32 -0700453 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700454 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700455 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700456 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
457 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guy171c5922011-01-06 10:04:23 -0800458 layer->colorFilter = mColorFilter;
Romain Guydda570202010-07-06 11:39:32 -0700459
Romain Guy8fb95422010-08-17 18:38:51 -0700460 // Save the layer in the snapshot
461 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700462 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700463
Romain Guyeb993562010-10-05 18:14:38 -0700464 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700465 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700466 } else {
467 // Copy the framebuffer into the layer
468 glBindTexture(GL_TEXTURE_2D, layer->texture);
Romain Guy514fb182011-01-19 14:38:29 -0800469 if (!bounds.isEmpty()) {
470 if (layer->empty) {
471 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
472 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
473 layer->empty = false;
474 } else {
475 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
476 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
477 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700478
479 // Clear the framebuffer where the layer will draw
480 glScissor(bounds.left, mSnapshot->height - bounds.bottom,
481 bounds.getWidth(), bounds.getHeight());
482 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
483 glClear(GL_COLOR_BUFFER_BIT);
484
485 dirtyClip();
Romain Guyae88e5e2010-10-22 17:49:18 -0700486 }
Romain Guyeb993562010-10-05 18:14:38 -0700487 }
Romain Guyf86ef572010-07-01 11:05:42 -0700488
Romain Guyd55a8612010-06-28 17:42:46 -0700489 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700490}
491
Romain Guy5b3b3522010-10-27 18:57:51 -0700492bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
493 GLuint previousFbo) {
494 layer->fbo = mCaches.fboCache.get();
495
496#if RENDER_LAYERS_AS_REGIONS
497 snapshot->region = &snapshot->layer->region;
498 snapshot->flags |= Snapshot::kFlagFboTarget;
499#endif
500
501 Rect clip(bounds);
502 snapshot->transform->mapRect(clip);
503 clip.intersect(*snapshot->clipRect);
504 clip.snapToPixelBoundaries();
505 clip.intersect(snapshot->previous->viewport);
506
507 mat4 inverse;
508 inverse.loadInverse(*mSnapshot->transform);
509
510 inverse.mapRect(clip);
511 clip.snapToPixelBoundaries();
512 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700513 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700514
515 snapshot->flags |= Snapshot::kFlagIsFboLayer;
516 snapshot->fbo = layer->fbo;
517 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700518 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
519 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
520 snapshot->height = bounds.getHeight();
521 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
522 snapshot->orthoMatrix.load(mOrthoMatrix);
523
524 // Bind texture to FBO
525 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
526 glBindTexture(GL_TEXTURE_2D, layer->texture);
527
528 // Initialize the texture if needed
529 if (layer->empty) {
530 layer->empty = false;
531 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
532 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
533 }
534
535 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
536 layer->texture, 0);
537
538#if DEBUG_LAYERS_AS_REGIONS
539 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
540 if (status != GL_FRAMEBUFFER_COMPLETE) {
541 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
542
543 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
544 glDeleteTextures(1, &layer->texture);
545 mCaches.fboCache.put(layer->fbo);
546
547 delete layer;
548
549 return false;
550 }
551#endif
552
553 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
554 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
555 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
556 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
557 glClear(GL_COLOR_BUFFER_BIT);
558
559 dirtyClip();
560
561 // Change the ortho projection
562 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
563 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
564
565 return true;
566}
567
Romain Guy1c740bc2010-09-13 18:00:09 -0700568/**
569 * Read the documentation of createLayer() before doing anything in this method.
570 */
Romain Guy1d83e192010-08-17 11:37:00 -0700571void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
572 if (!current->layer) {
573 LOGE("Attempting to compose a layer that does not exist");
574 return;
575 }
576
Romain Guy5b3b3522010-10-27 18:57:51 -0700577 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700578
579 if (fboLayer) {
580 // Unbind current FBO and restore previous one
581 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
582 }
583
Romain Guy1d83e192010-08-17 11:37:00 -0700584 Layer* layer = current->layer;
585 const Rect& rect = layer->layer;
586
Romain Guyeb993562010-10-05 18:14:38 -0700587 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700588 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700589 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700590 // Required below, composeLayerRect() will divide by 255
591 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700592 }
593
Romain Guy03750a02010-10-18 14:06:08 -0700594 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700595
Romain Guy746b7402010-10-26 16:27:31 -0700596 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700597
Romain Guy5b3b3522010-10-27 18:57:51 -0700598 // When the layer is stored in an FBO, we can save a bit of fillrate by
599 // drawing only the dirty region
600 if (fboLayer) {
601 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy171c5922011-01-06 10:04:23 -0800602 if (layer->colorFilter) {
603 setupColorFilter(layer->colorFilter);
604 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700605 composeLayerRegion(layer, rect);
Romain Guy171c5922011-01-06 10:04:23 -0800606 if (layer->colorFilter) {
607 resetColorFilter();
608 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700609 } else {
Romain Guy514fb182011-01-19 14:38:29 -0800610 if (!rect.isEmpty()) {
611 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
612 composeLayerRect(layer, rect, true);
613 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700614 }
Romain Guy8b55f372010-08-18 17:10:07 -0700615
Romain Guyeb993562010-10-05 18:14:38 -0700616 if (fboLayer) {
617 // Detach the texture from the FBO
618 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
619 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
620 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
621
622 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
623 mCaches.fboCache.put(current->fbo);
624 }
625
Romain Guy746b7402010-10-26 16:27:31 -0700626 dirtyClip();
627
Romain Guyeb993562010-10-05 18:14:38 -0700628 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700629 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700630 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700631 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700632 delete layer;
633 }
634}
635
Romain Guy5b3b3522010-10-27 18:57:51 -0700636void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
637 const Rect& texCoords = layer->texCoords;
638 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
639
640 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
641 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
642 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
643
644 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
645}
646
647void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
648#if RENDER_LAYERS_AS_REGIONS
649 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -0700650 composeLayerRect(layer, layer->regionRect);
Romain Guy5b3b3522010-10-27 18:57:51 -0700651 layer->region.clear();
652 return;
653 }
654
655 if (!layer->region.isEmpty()) {
656 size_t count;
657 const android::Rect* rects = layer->region.getArray(&count);
658
Romain Guy5b3b3522010-10-27 18:57:51 -0700659 const float alpha = layer->alpha / 255.0f;
Romain Guy5b3b3522010-10-27 18:57:51 -0700660 const float texX = 1.0f / float(layer->width);
661 const float texY = 1.0f / float(layer->height);
Romain Guyf219da52011-01-16 12:54:25 -0800662 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700663
664 TextureVertex* mesh = mCaches.getRegionMesh();
665 GLsizei numQuads = 0;
666
Romain Guy7230a742011-01-10 22:26:16 -0800667 setupDraw();
668 setupDrawWithTexture();
669 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800670 setupDrawColorFilter();
Romain Guy7230a742011-01-10 22:26:16 -0800671 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
672 setupDrawProgram();
673 setupDrawDirtyRegionsDisabled();
674 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800675 setupDrawColorFilterUniforms();
Romain Guy7230a742011-01-10 22:26:16 -0800676 setupDrawTexture(layer->texture);
Romain Guyc038ea32011-01-12 15:08:47 -0800677 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
Romain Guy7230a742011-01-10 22:26:16 -0800678 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700679
680 for (size_t i = 0; i < count; i++) {
681 const android::Rect* r = &rects[i];
682
683 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800684 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700685 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800686 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700687
688 // TODO: Reject quads outside of the clip
689 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
690 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
691 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
692 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
693
694 numQuads++;
695
696 if (numQuads >= REGION_MESH_QUAD_COUNT) {
697 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
698 numQuads = 0;
699 mesh = mCaches.getRegionMesh();
700 }
701 }
702
703 if (numQuads > 0) {
704 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
705 }
706
707 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy7230a742011-01-10 22:26:16 -0800708 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700709
710#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800711 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700712#endif
713
714 layer->region.clear();
715 }
716#else
717 composeLayerRect(layer, rect);
718#endif
719}
720
Romain Guy3a3133d2011-02-01 22:59:58 -0800721void OpenGLRenderer::drawRegionRects(const Region& region) {
722#if DEBUG_LAYERS_AS_REGIONS
723 size_t count;
724 const android::Rect* rects = region.getArray(&count);
725
726 uint32_t colors[] = {
727 0x7fff0000, 0x7f00ff00,
728 0x7f0000ff, 0x7fff00ff,
729 };
730
731 int offset = 0;
732 int32_t top = rects[0].top;
733
734 for (size_t i = 0; i < count; i++) {
735 if (top != rects[i].top) {
736 offset ^= 0x2;
737 top = rects[i].top;
738 }
739
740 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
741 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
742 SkXfermode::kSrcOver_Mode);
743 }
744#endif
745}
746
Romain Guy5b3b3522010-10-27 18:57:51 -0700747void OpenGLRenderer::dirtyLayer(const float left, const float top,
748 const float right, const float bottom, const mat4 transform) {
749#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800750 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700751 Rect bounds(left, top, right, bottom);
752 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800753 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700754 }
755#endif
756}
757
758void OpenGLRenderer::dirtyLayer(const float left, const float top,
759 const float right, const float bottom) {
760#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800761 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700762 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800763 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800764 }
765#endif
766}
767
768void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
769#if RENDER_LAYERS_AS_REGIONS
770 if (bounds.intersect(*mSnapshot->clipRect)) {
771 bounds.snapToPixelBoundaries();
772 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
773 if (!dirty.isEmpty()) {
774 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700775 }
776 }
777#endif
778}
779
Romain Guybd6b79b2010-06-26 00:13:53 -0700780///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700781// Transforms
782///////////////////////////////////////////////////////////////////////////////
783
784void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700785 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700786}
787
788void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700789 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700790}
791
792void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700793 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700794}
795
Romain Guy807daf72011-01-18 11:19:19 -0800796void OpenGLRenderer::skew(float sx, float sy) {
797 mSnapshot->transform->skew(sx, sy);
798}
799
Romain Guyf6a11b82010-06-23 17:47:49 -0700800void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700801 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700802}
803
Romain Guy41030da2010-10-13 13:40:37 -0700804const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700805 if (mSnapshot->fbo != 0) {
806 return &mSnapshot->transform->data[0];
807 }
808 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700809}
810
Romain Guyf6a11b82010-06-23 17:47:49 -0700811void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700812 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700813}
814
815void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700816 SkMatrix transform;
817 mSnapshot->transform->copyTo(transform);
818 transform.preConcat(*matrix);
819 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700820}
821
822///////////////////////////////////////////////////////////////////////////////
823// Clipping
824///////////////////////////////////////////////////////////////////////////////
825
Romain Guybb9524b2010-06-22 18:56:38 -0700826void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700827 Rect clip(*mSnapshot->clipRect);
828 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700829 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700830 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700831}
832
833const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700834 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700835}
836
Romain Guyc7d53492010-06-25 13:41:57 -0700837bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800838 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700839 return true;
840 }
841
Romain Guy1d83e192010-08-17 11:37:00 -0700842 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700843 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700844 r.snapToPixelBoundaries();
845
846 Rect clipRect(*mSnapshot->clipRect);
847 clipRect.snapToPixelBoundaries();
848
849 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700850}
851
Romain Guy079ba2c2010-07-16 14:12:24 -0700852bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
853 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700854 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700855 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700856 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700857 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700858}
859
Romain Guyf6a11b82010-06-23 17:47:49 -0700860///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800861// Drawing commands
862///////////////////////////////////////////////////////////////////////////////
863
864void OpenGLRenderer::setupDraw() {
Romain Guy70ca14e2010-12-13 18:24:33 -0800865 if (mDirtyClip) {
866 setScissorFromClip();
867 }
868 mDescription.reset();
869 mSetShaderColor = false;
870 mColorSet = false;
871 mColorA = mColorR = mColorG = mColorB = 0.0f;
872 mTextureUnit = 0;
873 mTrackDirtyRegions = true;
Romain Guy8d0d4782010-12-14 20:13:35 -0800874 mTexCoordsSlot = -1;
Romain Guy70ca14e2010-12-13 18:24:33 -0800875}
876
877void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
878 mDescription.hasTexture = true;
879 mDescription.hasAlpha8Texture = isAlpha8;
880}
881
Romain Guyed6fcb02011-03-21 13:11:28 -0700882void OpenGLRenderer::setupDrawPoint(float pointSize) {
883 mDescription.isPoint = true;
884 mDescription.pointSize = pointSize;
885}
886
Romain Guy70ca14e2010-12-13 18:24:33 -0800887void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -0800888 setupDrawColor(color, (color >> 24) & 0xFF);
889}
890
891void OpenGLRenderer::setupDrawColor(int color, int alpha) {
892 mColorA = alpha / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -0800893 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -0800894 mColorR = a * ((color >> 16) & 0xFF);
895 mColorG = a * ((color >> 8) & 0xFF);
896 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -0800897 mColorSet = true;
898 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
899}
900
Romain Guy86568192010-12-14 15:55:39 -0800901void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
902 mColorA = alpha / 255.0f;
903 const float a = mColorA / 255.0f;
904 mColorR = a * ((color >> 16) & 0xFF);
905 mColorG = a * ((color >> 8) & 0xFF);
906 mColorB = a * ((color ) & 0xFF);
907 mColorSet = true;
908 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
909}
910
Romain Guy70ca14e2010-12-13 18:24:33 -0800911void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
912 mColorA = a;
913 mColorR = r;
914 mColorG = g;
915 mColorB = b;
916 mColorSet = true;
917 mSetShaderColor = mDescription.setColor(r, g, b, a);
918}
919
Romain Guy86568192010-12-14 15:55:39 -0800920void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
921 mColorA = a;
922 mColorR = r;
923 mColorG = g;
924 mColorB = b;
925 mColorSet = true;
926 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
927}
928
Romain Guy70ca14e2010-12-13 18:24:33 -0800929void OpenGLRenderer::setupDrawShader() {
930 if (mShader) {
931 mShader->describe(mDescription, mCaches.extensions);
932 }
933}
934
935void OpenGLRenderer::setupDrawColorFilter() {
936 if (mColorFilter) {
937 mColorFilter->describe(mDescription, mCaches.extensions);
938 }
939}
940
941void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
942 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
943 mDescription, swapSrcDst);
944}
945
946void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
947 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
948 mDescription, swapSrcDst);
949}
950
951void OpenGLRenderer::setupDrawProgram() {
952 useProgram(mCaches.programCache.get(mDescription));
953}
954
955void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
956 mTrackDirtyRegions = false;
957}
958
959void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
960 bool ignoreTransform) {
961 mModelView.loadTranslate(left, top, 0.0f);
962 if (!ignoreTransform) {
963 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
964 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
965 } else {
966 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
967 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
968 }
969}
970
Romain Guy8d0d4782010-12-14 20:13:35 -0800971void OpenGLRenderer::setupDrawModelViewIdentity() {
972 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
973}
974
Romain Guy70ca14e2010-12-13 18:24:33 -0800975void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
976 bool ignoreTransform, bool ignoreModelView) {
977 if (!ignoreModelView) {
978 mModelView.loadTranslate(left, top, 0.0f);
979 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -0800980 } else {
981 mModelView.loadIdentity();
982 }
Romain Guy86568192010-12-14 15:55:39 -0800983 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
984 if (!ignoreTransform) {
985 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
986 if (mTrackDirtyRegions && dirty) {
987 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
988 }
989 } else {
990 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
991 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
992 }
Romain Guy70ca14e2010-12-13 18:24:33 -0800993}
994
Romain Guyed6fcb02011-03-21 13:11:28 -0700995void OpenGLRenderer::setupDrawPointUniforms() {
996 int slot = mCaches.currentProgram->getUniform("pointSize");
997 glUniform1f(slot, mDescription.pointSize);
998}
999
Romain Guy70ca14e2010-12-13 18:24:33 -08001000void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001001 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001002 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1003 }
1004}
1005
Romain Guy86568192010-12-14 15:55:39 -08001006void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001007 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001008 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001009 }
1010}
1011
Romain Guy70ca14e2010-12-13 18:24:33 -08001012void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1013 if (mShader) {
1014 if (ignoreTransform) {
1015 mModelView.loadInverse(*mSnapshot->transform);
1016 }
1017 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1018 }
1019}
1020
Romain Guy8d0d4782010-12-14 20:13:35 -08001021void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1022 if (mShader) {
1023 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1024 }
1025}
1026
Romain Guy70ca14e2010-12-13 18:24:33 -08001027void OpenGLRenderer::setupDrawColorFilterUniforms() {
1028 if (mColorFilter) {
1029 mColorFilter->setupProgram(mCaches.currentProgram);
1030 }
1031}
1032
1033void OpenGLRenderer::setupDrawSimpleMesh() {
1034 mCaches.bindMeshBuffer();
1035 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1036 gMeshStride, 0);
1037}
1038
1039void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1040 bindTexture(texture);
1041 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1042
1043 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1044 glEnableVertexAttribArray(mTexCoordsSlot);
1045}
1046
1047void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1048 if (!vertices) {
1049 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1050 } else {
1051 mCaches.unbindMeshBuffer();
1052 }
1053 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1054 gMeshStride, vertices);
David Licf289572011-02-25 12:05:44 -08001055 if (mTexCoordsSlot >= 0) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001056 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1057 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001058}
1059
1060void OpenGLRenderer::finishDrawTexture() {
1061 glDisableVertexAttribArray(mTexCoordsSlot);
1062}
1063
1064///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001065// Drawing
1066///////////////////////////////////////////////////////////////////////////////
1067
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001068bool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
1069 Rect& dirty, uint32_t level) {
1070 if (quickReject(0.0f, 0.0f, width, height)) {
1071 return false;
1072 }
1073
Romain Guy0fe478e2010-11-08 12:08:41 -08001074 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1075 // will be performed by the display list itself
1076 if (displayList) {
Romain Guycabfcc12011-03-07 18:06:46 -08001077 return displayList->replay(*this, dirty, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001078 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001079
Chet Haasedaf98e92011-01-10 14:10:36 -08001080 return false;
Romain Guy0fe478e2010-11-08 12:08:41 -08001081}
1082
Romain Guya168d732011-03-18 16:50:13 -07001083void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1084 int alpha;
1085 SkXfermode::Mode mode;
1086 getAlphaAndMode(paint, &alpha, &mode);
1087
1088 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1089
1090 float x = left;
1091 float y = top;
1092
1093 bool ignoreTransform = false;
1094 if (mSnapshot->transform->isPureTranslate()) {
1095 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1096 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1097 ignoreTransform = true;
1098 }
1099
1100 setupDraw();
1101 setupDrawWithTexture(true);
1102 setupDrawAlpha8Color(paint->getColor(), alpha);
1103 setupDrawColorFilter();
1104 setupDrawShader();
1105 setupDrawBlending(true, mode);
1106 setupDrawProgram();
1107 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1108 setupDrawTexture(texture->id);
1109 setupDrawPureColorUniforms();
1110 setupDrawColorFilterUniforms();
1111 setupDrawShaderUniforms();
1112 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1113
1114 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1115
1116 finishDrawTexture();
1117}
1118
Chet Haase5c13d892010-10-08 08:37:55 -07001119void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001120 const float right = left + bitmap->width();
1121 const float bottom = top + bitmap->height();
1122
1123 if (quickReject(left, top, right, bottom)) {
1124 return;
1125 }
1126
Romain Guy86568192010-12-14 15:55:39 -08001127 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001128 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001129 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001130 const AutoTexture autoCleanup(texture);
1131
Romain Guya168d732011-03-18 16:50:13 -07001132 if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1133 drawAlphaBitmap(texture, left, top, paint);
1134 } else {
1135 drawTextureRect(left, top, right, bottom, texture, paint);
1136 }
Romain Guyce0537b2010-06-29 21:05:21 -07001137}
1138
Chet Haase5c13d892010-10-08 08:37:55 -07001139void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001140 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1141 const mat4 transform(*matrix);
1142 transform.mapRect(r);
1143
Romain Guy6926c722010-07-12 20:20:03 -07001144 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1145 return;
1146 }
1147
Romain Guy86568192010-12-14 15:55:39 -08001148 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001149 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001150 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001151 const AutoTexture autoCleanup(texture);
1152
Romain Guy5b3b3522010-10-27 18:57:51 -07001153 // This could be done in a cheaper way, all we need is pass the matrix
1154 // to the vertex shader. The save/restore is a bit overkill.
1155 save(SkCanvas::kMatrix_SaveFlag);
1156 concatMatrix(matrix);
1157 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1158 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001159}
1160
Romain Guy5a7b4662011-01-20 19:09:30 -08001161void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1162 float* vertices, int* colors, SkPaint* paint) {
1163 // TODO: Do a quickReject
1164 if (!vertices || mSnapshot->isIgnored()) {
1165 return;
1166 }
1167
1168 glActiveTexture(gTextureUnits[0]);
1169 Texture* texture = mCaches.textureCache.get(bitmap);
1170 if (!texture) return;
1171 const AutoTexture autoCleanup(texture);
1172 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1173
1174 int alpha;
1175 SkXfermode::Mode mode;
1176 getAlphaAndMode(paint, &alpha, &mode);
1177
Romain Guy5a7b4662011-01-20 19:09:30 -08001178 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001179
Romain Guyb18d2d02011-02-10 15:52:54 -08001180 float left = FLT_MAX;
1181 float top = FLT_MAX;
1182 float right = FLT_MIN;
1183 float bottom = FLT_MIN;
1184
1185#if RENDER_LAYERS_AS_REGIONS
1186 bool hasActiveLayer = hasLayer();
1187#else
1188 bool hasActiveLayer = false;
1189#endif
1190
Romain Guya566b7c2011-01-23 16:36:11 -08001191 // TODO: Support the colors array
1192 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001193 TextureVertex* vertex = mesh;
1194 for (int32_t y = 0; y < meshHeight; y++) {
1195 for (int32_t x = 0; x < meshWidth; x++) {
1196 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1197
1198 float u1 = float(x) / meshWidth;
1199 float u2 = float(x + 1) / meshWidth;
1200 float v1 = float(y) / meshHeight;
1201 float v2 = float(y + 1) / meshHeight;
1202
1203 int ax = i + (meshWidth + 1) * 2;
1204 int ay = ax + 1;
1205 int bx = i;
1206 int by = bx + 1;
1207 int cx = i + 2;
1208 int cy = cx + 1;
1209 int dx = i + (meshWidth + 1) * 2 + 2;
1210 int dy = dx + 1;
1211
1212 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1213 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1214 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1215
1216 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1217 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1218 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001219
1220#if RENDER_LAYERS_AS_REGIONS
1221 if (hasActiveLayer) {
1222 // TODO: This could be optimized to avoid unnecessary ops
1223 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1224 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1225 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1226 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1227 }
1228#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001229 }
1230 }
1231
Romain Guyb18d2d02011-02-10 15:52:54 -08001232#if RENDER_LAYERS_AS_REGIONS
1233 if (hasActiveLayer) {
1234 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1235 }
1236#endif
1237
Romain Guy5a7b4662011-01-20 19:09:30 -08001238 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1239 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001240 GL_TRIANGLES, count, false, false, 0, false, false);
Romain Guy5a7b4662011-01-20 19:09:30 -08001241}
1242
Romain Guy8ba548f2010-06-30 19:21:21 -07001243void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1244 float srcLeft, float srcTop, float srcRight, float srcBottom,
1245 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001246 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001247 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1248 return;
1249 }
1250
Romain Guy746b7402010-10-26 16:27:31 -07001251 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001252 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001253 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001254 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001255 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -07001256
Romain Guy8ba548f2010-06-30 19:21:21 -07001257 const float width = texture->width;
1258 const float height = texture->height;
1259
1260 const float u1 = srcLeft / width;
1261 const float v1 = srcTop / height;
1262 const float u2 = srcRight / width;
1263 const float v2 = srcBottom / height;
1264
Romain Guy03750a02010-10-18 14:06:08 -07001265 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001266 resetDrawTextureTexCoords(u1, v1, u2, v2);
1267
Romain Guy03750a02010-10-18 14:06:08 -07001268 int alpha;
1269 SkXfermode::Mode mode;
1270 getAlphaAndMode(paint, &alpha, &mode);
1271
Romain Guy6620c6d2010-12-06 18:07:02 -08001272 if (mSnapshot->transform->isPureTranslate()) {
1273 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1274 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1275
1276 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1277 texture->id, alpha / 255.0f, mode, texture->blend,
1278 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1279 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1280 } else {
1281 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1282 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1283 GL_TRIANGLE_STRIP, gMeshCount);
1284 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001285
1286 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1287}
1288
Romain Guy4aa90572010-09-26 18:40:37 -07001289void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001290 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001291 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001292 if (quickReject(left, top, right, bottom)) {
1293 return;
1294 }
1295
Romain Guy746b7402010-10-26 16:27:31 -07001296 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001297 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001298 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001299 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001300 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -07001301
1302 int alpha;
1303 SkXfermode::Mode mode;
1304 getAlphaAndMode(paint, &alpha, &mode);
1305
Romain Guy2728f962010-10-08 18:36:15 -07001306 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001307 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001308
Romain Guya5ef39a2010-12-03 16:48:20 -08001309 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001310 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001311#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001312 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001313 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001314 const float offsetX = left + mSnapshot->transform->getTranslateX();
1315 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001316 const size_t count = mesh->quads.size();
1317 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001318 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001319 if (pureTranslate) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001320 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1321 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1322 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001323 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001324 dirtyLayer(left + bounds.left, top + bounds.top,
1325 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001326 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001327 }
1328 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001329#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001330
Romain Guy6620c6d2010-12-06 18:07:02 -08001331 if (pureTranslate) {
1332 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1333 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1334
1335 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1336 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1337 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1338 true, !mesh->hasEmptyQuads);
1339 } else {
1340 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1341 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1342 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1343 true, !mesh->hasEmptyQuads);
1344 }
Romain Guy054dc182010-10-15 17:55:25 -07001345 }
Romain Guyf7f93552010-07-08 19:17:03 -07001346}
1347
Chet Haase5c13d892010-10-08 08:37:55 -07001348void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001349 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001350
Romain Guya957eea2010-12-08 18:34:42 -08001351 const bool isAA = paint->isAntiAlias();
1352 const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1353 // A stroke width of 0 has a special meaningin Skia:
1354 // it draws an unscaled 1px wide line
1355 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1356
Romain Guy759ea802010-09-16 20:49:46 -07001357 int alpha;
1358 SkXfermode::Mode mode;
1359 getAlphaAndMode(paint, &alpha, &mode);
1360
Romain Guya957eea2010-12-08 18:34:42 -08001361 int verticesCount = count >> 2;
Romain Guy7230a742011-01-10 22:26:16 -08001362 int generatedVerticesCount = 0;
Romain Guya957eea2010-12-08 18:34:42 -08001363 if (!isHairLine) {
1364 // TODO: AA needs more vertices
1365 verticesCount *= 6;
Romain Guyc95c8d62010-09-17 15:31:32 -07001366 } else {
Romain Guya957eea2010-12-08 18:34:42 -08001367 // TODO: AA will be different
1368 verticesCount *= 2;
Romain Guyc95c8d62010-09-17 15:31:32 -07001369 }
1370
Romain Guya957eea2010-12-08 18:34:42 -08001371 TextureVertex lines[verticesCount];
1372 TextureVertex* vertex = &lines[0];
Romain Guy759ea802010-09-16 20:49:46 -07001373
Romain Guy8d0d4782010-12-14 20:13:35 -08001374 setupDraw();
1375 setupDrawColor(paint->getColor(), alpha);
1376 setupDrawColorFilter();
1377 setupDrawShader();
1378 setupDrawBlending(mode);
1379 setupDrawProgram();
1380 setupDrawModelViewIdentity();
1381 setupDrawColorUniforms();
1382 setupDrawColorFilterUniforms();
1383 setupDrawShaderIdentityUniforms();
1384 setupDrawMesh(vertex);
Romain Guya957eea2010-12-08 18:34:42 -08001385
1386 if (!isHairLine) {
1387 // TODO: Handle the AA case
1388 for (int i = 0; i < count; i += 4) {
1389 // a = start point, b = end point
1390 vec2 a(points[i], points[i + 1]);
1391 vec2 b(points[i + 2], points[i + 3]);
1392
1393 // Bias to snap to the same pixels as Skia
1394 a += 0.375;
1395 b += 0.375;
1396
1397 // Find the normal to the line
1398 vec2 n = (b - a).copyNormalized() * strokeWidth;
1399 float x = n.x;
1400 n.x = -n.y;
1401 n.y = x;
1402
1403 // Four corners of the rectangle defining a thick line
1404 vec2 p1 = a - n;
1405 vec2 p2 = a + n;
1406 vec2 p3 = b + n;
1407 vec2 p4 = b - n;
1408
Romain Guy7230a742011-01-10 22:26:16 -08001409 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1410 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1411 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1412 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
Romain Guya957eea2010-12-08 18:34:42 -08001413
Romain Guy7230a742011-01-10 22:26:16 -08001414 if (!quickReject(left, top, right, bottom)) {
1415 // Draw the line as 2 triangles, could be optimized
1416 // by using only 4 vertices and the correct indices
1417 // Also we should probably used non textured vertices
1418 // when line AA is disabled to save on bandwidth
1419 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1420 TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
1421 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1422 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1423 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1424 TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
1425
1426 generatedVerticesCount += 6;
1427
1428 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1429 }
Romain Guya957eea2010-12-08 18:34:42 -08001430 }
1431
Romain Guy7230a742011-01-10 22:26:16 -08001432 if (generatedVerticesCount > 0) {
1433 // GL_LINE does not give the result we want to match Skia
1434 glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
1435 }
Romain Guya957eea2010-12-08 18:34:42 -08001436 } else {
1437 // TODO: Handle the AA case
1438 for (int i = 0; i < count; i += 4) {
Romain Guy67ac2172011-03-18 17:14:27 -07001439 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1440 TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
Romain Guy7230a742011-01-10 22:26:16 -08001441
Romain Guy67ac2172011-03-18 17:14:27 -07001442 generatedVerticesCount += 2;
Romain Guy7230a742011-01-10 22:26:16 -08001443
Romain Guy67ac2172011-03-18 17:14:27 -07001444 const float left = fmin(points[i], points[i + 2]);
1445 const float right = fmax(points[i], points[i + 2]);
1446 const float top = fmin(points[i + 1], points[i + 3]);
1447 const float bottom = fmax(points[i + 1], points[i + 3]);
Romain Guy7230a742011-01-10 22:26:16 -08001448
Romain Guy67ac2172011-03-18 17:14:27 -07001449 dirtyLayer(left, top,
1450 right == left ? left + 1 : right, bottom == top ? top + 1 : bottom,
1451 *mSnapshot->transform);
Romain Guya957eea2010-12-08 18:34:42 -08001452 }
Romain Guy8d0d4782010-12-14 20:13:35 -08001453
Romain Guy67ac2172011-03-18 17:14:27 -07001454 glLineWidth(1.0f);
1455 glDrawArrays(GL_LINES, 0, generatedVerticesCount);
Romain Guy29d89972010-09-22 16:10:57 -07001456 }
Romain Guy759ea802010-09-16 20:49:46 -07001457}
1458
Romain Guyed6fcb02011-03-21 13:11:28 -07001459void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1460 if (mSnapshot->isIgnored()) return;
1461
1462 // TODO: The paint's cap style defines whether the points are square or circular
1463 // TODO: Handle AA for round points
1464
1465 // A stroke width of 0 has a special meaningin Skia:
1466 // it draws an unscaled 1px point
1467 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1468
1469 int alpha;
1470 SkXfermode::Mode mode;
1471 getAlphaAndMode(paint, &alpha, &mode);
1472
1473 int verticesCount = count >> 1;
1474 int generatedVerticesCount = 0;
1475
1476 TextureVertex pointsData[verticesCount];
1477 TextureVertex* vertex = &pointsData[0];
1478
1479 setupDraw();
1480 setupDrawPoint(isHairLine ? 1.0f : paint->getStrokeWidth());
1481 setupDrawColor(paint->getColor(), alpha);
1482 setupDrawColorFilter();
1483 setupDrawShader();
1484 setupDrawBlending(mode);
1485 setupDrawProgram();
1486 setupDrawModelViewIdentity();
1487 setupDrawColorUniforms();
1488 setupDrawColorFilterUniforms();
1489 setupDrawPointUniforms();
1490 setupDrawShaderIdentityUniforms();
1491 setupDrawMesh(vertex);
1492
1493 for (int i = 0; i < count; i += 2) {
1494 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1495 generatedVerticesCount++;
1496 }
1497
1498 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1499}
1500
Romain Guy85bf02f2010-06-22 13:11:24 -07001501void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001502 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001503 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001504
Romain Guyae88e5e2010-10-22 17:49:18 -07001505 Rect& clip(*mSnapshot->clipRect);
1506 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001507
Romain Guy3d58c032010-07-14 16:34:53 -07001508 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001509}
Romain Guy9d5316e2010-06-24 19:30:36 -07001510
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001511void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
Romain Guy01d58e42011-01-19 21:54:02 -08001512 if (!texture) return;
1513 const AutoTexture autoCleanup(texture);
1514
1515 const float x = left + texture->left - texture->offset;
1516 const float y = top + texture->top - texture->offset;
1517
1518 drawPathTexture(texture, x, y, paint);
1519}
1520
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001521void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1522 float rx, float ry, SkPaint* paint) {
1523 if (mSnapshot->isIgnored()) return;
1524
1525 glActiveTexture(gTextureUnits[0]);
1526 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1527 right - left, bottom - top, rx, ry, paint);
1528 drawShape(left, top, texture, paint);
1529}
1530
Romain Guy01d58e42011-01-19 21:54:02 -08001531void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1532 if (mSnapshot->isIgnored()) return;
1533
1534 glActiveTexture(gTextureUnits[0]);
Romain Guy01d58e42011-01-19 21:54:02 -08001535 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001536 drawShape(x - radius, y - radius, texture, paint);
1537}
Romain Guy01d58e42011-01-19 21:54:02 -08001538
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001539void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1540 if (mSnapshot->isIgnored()) return;
Romain Guy01d58e42011-01-19 21:54:02 -08001541
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001542 glActiveTexture(gTextureUnits[0]);
1543 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1544 drawShape(left, top, texture, paint);
1545}
1546
Romain Guy8b2f5262011-01-23 16:15:02 -08001547void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
1548 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
1549 if (mSnapshot->isIgnored()) return;
1550
1551 if (fabs(sweepAngle) >= 360.0f) {
1552 drawOval(left, top, right, bottom, paint);
1553 return;
1554 }
1555
1556 glActiveTexture(gTextureUnits[0]);
1557 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
1558 startAngle, sweepAngle, useCenter, paint);
1559 drawShape(left, top, texture, paint);
1560}
1561
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001562void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1563 SkPaint* paint) {
1564 if (mSnapshot->isIgnored()) return;
1565
1566 glActiveTexture(gTextureUnits[0]);
1567 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1568 drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08001569}
1570
Chet Haase5c13d892010-10-08 08:37:55 -07001571void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001572 if (p->getStyle() != SkPaint::kFill_Style) {
1573 drawRectAsShape(left, top, right, bottom, p);
1574 return;
1575 }
1576
Romain Guy6926c722010-07-12 20:20:03 -07001577 if (quickReject(left, top, right, bottom)) {
1578 return;
1579 }
1580
Romain Guy026c5e162010-06-28 17:12:22 -07001581 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001582 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001583 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1584 if (!isMode) {
1585 // Assume SRC_OVER
1586 mode = SkXfermode::kSrcOver_Mode;
1587 }
1588 } else {
1589 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001590 }
1591
Romain Guy026c5e162010-06-28 17:12:22 -07001592 int color = p->getColor();
Romain Guy026c5e162010-06-28 17:12:22 -07001593 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001594}
Romain Guy9d5316e2010-06-24 19:30:36 -07001595
Romain Guye8e62a42010-07-23 18:55:21 -07001596void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1597 float x, float y, SkPaint* paint) {
Romain Guyb146b122010-12-15 17:06:45 -08001598 if (text == NULL || count == 0) {
Romain Guye8e62a42010-07-23 18:55:21 -07001599 return;
1600 }
Romain Guyaf636eb2010-12-09 17:47:21 -08001601 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001602
Romain Guyf607bdc2010-09-10 19:20:06 -07001603 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001604
Romain Guya674ab72010-08-10 17:26:42 -07001605 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001606 switch (paint->getTextAlign()) {
1607 case SkPaint::kCenter_Align:
1608 length = paint->measureText(text, bytesCount);
1609 x -= length / 2.0f;
1610 break;
1611 case SkPaint::kRight_Align:
1612 length = paint->measureText(text, bytesCount);
1613 x -= length;
1614 break;
1615 default:
1616 break;
1617 }
1618
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001619 const float oldX = x;
1620 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08001621 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1622 if (pureTranslate) {
1623 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
1624 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
1625 }
1626
Romain Guyb45c0c92010-08-26 20:35:23 -07001627 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1628 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001629 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001630
Romain Guy86568192010-12-14 15:55:39 -08001631 int alpha;
1632 SkXfermode::Mode mode;
1633 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07001634
Romain Guy1e45aae2010-08-13 19:39:53 -07001635 if (mHasShadow) {
Romain Guyb45c0c92010-08-26 20:35:23 -07001636 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001637 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001638 count, mShadowRadius);
1639 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001640
Romain Guy86568192010-12-14 15:55:39 -08001641 const float sx = x - shadow->left + mShadowDx;
1642 const float sy = y - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07001643
Romain Guy86568192010-12-14 15:55:39 -08001644 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1645
1646 glActiveTexture(gTextureUnits[0]);
1647 setupDraw();
1648 setupDrawWithTexture(true);
1649 setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
1650 setupDrawBlending(true, mode);
1651 setupDrawProgram();
1652 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
1653 setupDrawTexture(shadow->id);
1654 setupDrawPureColorUniforms();
1655 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1656
Romain Guy0a417492010-08-16 20:26:20 -07001657 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy86568192010-12-14 15:55:39 -08001658 finishDrawTexture();
Romain Guy1e45aae2010-08-13 19:39:53 -07001659 }
1660
Romain Guyb146b122010-12-15 17:06:45 -08001661 if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1662 return;
1663 }
1664
Romain Guy6620c6d2010-12-06 18:07:02 -08001665 // Pick the appropriate texture filtering
1666 bool linearFilter = mSnapshot->transform->changesBounds();
1667 if (pureTranslate && !linearFilter) {
1668 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
1669 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001670
Romain Guy86568192010-12-14 15:55:39 -08001671 glActiveTexture(gTextureUnits[0]);
1672 setupDraw();
1673 setupDrawDirtyRegionsDisabled();
1674 setupDrawWithTexture(true);
1675 setupDrawAlpha8Color(paint->getColor(), alpha);
1676 setupDrawColorFilter();
1677 setupDrawShader();
1678 setupDrawBlending(true, mode);
1679 setupDrawProgram();
1680 setupDrawModelView(x, y, x, y, pureTranslate, true);
1681 setupDrawTexture(fontRenderer.getTexture(linearFilter));
1682 setupDrawPureColorUniforms();
1683 setupDrawColorFilterUniforms();
1684 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07001685
Romain Guy6620c6d2010-12-06 18:07:02 -08001686 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001687 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1688
1689#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08001690 bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07001691#else
Romain Guyf219da52011-01-16 12:54:25 -08001692 bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07001693#endif
Romain Guy03750a02010-10-18 14:06:08 -07001694 mCaches.unbindMeshBuffer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08001695
1696 // Tell font renderer the locations of position and texture coord
1697 // attributes so it can bind its data properly
1698 int positionSlot = mCaches.currentProgram->position;
1699 fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
Romain Guy6620c6d2010-12-06 18:07:02 -08001700 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08001701 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001702#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08001703 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001704 if (!pureTranslate) {
1705 mSnapshot->transform->mapRect(bounds);
1706 }
Romain Guyf219da52011-01-16 12:54:25 -08001707 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001708 }
1709#endif
1710 }
Romain Guy694b5192010-07-21 21:33:20 -07001711
1712 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001713 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001714
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001715 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001716}
1717
Romain Guy7fbcc042010-08-04 15:40:07 -07001718void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001719 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001720
Romain Guy01d58e42011-01-19 21:54:02 -08001721 glActiveTexture(gTextureUnits[0]);
Romain Guy7fbcc042010-08-04 15:40:07 -07001722
Romain Guyfb8b7632010-08-23 21:05:08 -07001723 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001724 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001725 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001726
Romain Guy8b55f372010-08-18 17:10:07 -07001727 const float x = texture->left - texture->offset;
1728 const float y = texture->top - texture->offset;
1729
Romain Guy01d58e42011-01-19 21:54:02 -08001730 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07001731}
1732
Romain Guyada830f2011-01-13 12:13:20 -08001733void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1734 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08001735 return;
1736 }
1737
1738 glActiveTexture(gTextureUnits[0]);
Romain Guy6c319ca2011-01-11 14:29:25 -08001739
1740 int alpha;
1741 SkXfermode::Mode mode;
1742 getAlphaAndMode(paint, &alpha, &mode);
1743
Romain Guyada830f2011-01-13 12:13:20 -08001744 layer->alpha = alpha;
1745 layer->mode = mode;
Romain Guy6c319ca2011-01-11 14:29:25 -08001746
Romain Guyf219da52011-01-16 12:54:25 -08001747#if RENDER_LAYERS_AS_REGIONS
Romain Guyc88e3572011-01-22 00:32:12 -08001748 if (!layer->region.isEmpty()) {
1749 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07001750 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08001751 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08001752 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08001753 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08001754
Romain Guyc88e3572011-01-22 00:32:12 -08001755 setupDraw();
1756 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08001757 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08001758 setupDrawColorFilter();
1759 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1760 setupDrawProgram();
Romain Guy40667672011-03-18 14:34:03 -07001761 setupDrawModelViewTranslate(x, y,
1762 x + layer->layer.getWidth(), y + layer->layer.getHeight());
Romain Guyc88e3572011-01-22 00:32:12 -08001763 setupDrawPureColorUniforms();
1764 setupDrawColorFilterUniforms();
1765 setupDrawTexture(layer->texture);
Romain Guyc88e3572011-01-22 00:32:12 -08001766 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08001767
Romain Guyc88e3572011-01-22 00:32:12 -08001768 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1769 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08001770
Romain Guyc88e3572011-01-22 00:32:12 -08001771 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08001772
1773#if DEBUG_LAYERS_AS_REGIONS
1774 drawRegionRects(layer->region);
1775#endif
Romain Guyc88e3572011-01-22 00:32:12 -08001776 }
Romain Guyf219da52011-01-16 12:54:25 -08001777 }
1778#else
Romain Guyada830f2011-01-13 12:13:20 -08001779 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1780 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08001781#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08001782}
1783
Romain Guy6926c722010-07-12 20:20:03 -07001784///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001785// Shaders
1786///////////////////////////////////////////////////////////////////////////////
1787
1788void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001789 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001790}
1791
Romain Guy06f96e22010-07-30 19:18:16 -07001792void OpenGLRenderer::setupShader(SkiaShader* shader) {
1793 mShader = shader;
1794 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001795 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001796 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001797}
1798
Romain Guyd27977d2010-07-14 19:18:51 -07001799///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001800// Color filters
1801///////////////////////////////////////////////////////////////////////////////
1802
1803void OpenGLRenderer::resetColorFilter() {
1804 mColorFilter = NULL;
1805}
1806
1807void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1808 mColorFilter = filter;
1809}
1810
1811///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001812// Drop shadow
1813///////////////////////////////////////////////////////////////////////////////
1814
1815void OpenGLRenderer::resetShadow() {
1816 mHasShadow = false;
1817}
1818
1819void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1820 mHasShadow = true;
1821 mShadowRadius = radius;
1822 mShadowDx = dx;
1823 mShadowDy = dy;
1824 mShadowColor = color;
1825}
1826
1827///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001828// Drawing implementation
1829///////////////////////////////////////////////////////////////////////////////
1830
Romain Guy01d58e42011-01-19 21:54:02 -08001831void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
1832 float x, float y, SkPaint* paint) {
1833 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1834 return;
1835 }
1836
1837 int alpha;
1838 SkXfermode::Mode mode;
1839 getAlphaAndMode(paint, &alpha, &mode);
1840
1841 setupDraw();
1842 setupDrawWithTexture(true);
1843 setupDrawAlpha8Color(paint->getColor(), alpha);
1844 setupDrawColorFilter();
1845 setupDrawShader();
1846 setupDrawBlending(true, mode);
1847 setupDrawProgram();
1848 setupDrawModelView(x, y, x + texture->width, y + texture->height);
1849 setupDrawTexture(texture->id);
1850 setupDrawPureColorUniforms();
1851 setupDrawColorFilterUniforms();
1852 setupDrawShaderUniforms();
1853 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1854
1855 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1856
1857 finishDrawTexture();
1858}
1859
Romain Guyf607bdc2010-09-10 19:20:06 -07001860// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001861#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1862#define kStdUnderline_Offset (1.0f / 9.0f)
1863#define kStdUnderline_Thickness (1.0f / 18.0f)
1864
1865void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1866 float x, float y, SkPaint* paint) {
1867 // Handle underline and strike-through
1868 uint32_t flags = paint->getFlags();
1869 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1870 float underlineWidth = length;
1871 // If length is > 0.0f, we already measured the text for the text alignment
1872 if (length <= 0.0f) {
1873 underlineWidth = paint->measureText(text, bytesCount);
1874 }
1875
1876 float offsetX = 0;
1877 switch (paint->getTextAlign()) {
1878 case SkPaint::kCenter_Align:
1879 offsetX = underlineWidth * 0.5f;
1880 break;
1881 case SkPaint::kRight_Align:
1882 offsetX = underlineWidth;
1883 break;
1884 default:
1885 break;
1886 }
1887
1888 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001889 const float textSize = paint->getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08001890 // TODO: Support stroke width < 1.0f when we have AA lines
1891 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07001892
Romain Guye20ecbd2010-09-22 19:49:04 -07001893 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001894 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001895
Romain Guyf6834472011-01-23 13:32:12 -08001896 int linesCount = 0;
1897 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
1898 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
1899
1900 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07001901 float points[pointsCount];
1902 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001903
1904 if (flags & SkPaint::kUnderlineText_Flag) {
1905 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001906 points[currentPoint++] = left;
1907 points[currentPoint++] = top;
1908 points[currentPoint++] = left + underlineWidth;
1909 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001910 }
1911
1912 if (flags & SkPaint::kStrikeThruText_Flag) {
1913 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001914 points[currentPoint++] = left;
1915 points[currentPoint++] = top;
1916 points[currentPoint++] = left + underlineWidth;
1917 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001918 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001919
1920 SkPaint linesPaint(*paint);
1921 linesPaint.setStrokeWidth(strokeWidth);
1922
1923 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001924 }
1925 }
1926}
1927
Romain Guy026c5e162010-06-28 17:12:22 -07001928void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001929 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07001930 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001931 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001932 color |= 0x00ffffff;
1933 }
1934
Romain Guy70ca14e2010-12-13 18:24:33 -08001935 setupDraw();
1936 setupDrawColor(color);
1937 setupDrawShader();
1938 setupDrawColorFilter();
1939 setupDrawBlending(mode);
1940 setupDrawProgram();
1941 setupDrawModelView(left, top, right, bottom, ignoreTransform);
1942 setupDrawColorUniforms();
1943 setupDrawShaderUniforms(ignoreTransform);
1944 setupDrawColorFilterUniforms();
1945 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07001946
Romain Guyc95c8d62010-09-17 15:31:32 -07001947 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1948}
1949
Romain Guy82ba8142010-07-09 13:25:56 -07001950void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07001951 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001952 int alpha;
1953 SkXfermode::Mode mode;
1954 getAlphaAndMode(paint, &alpha, &mode);
1955
Romain Guy8164c2d2010-10-25 18:03:28 -07001956 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1957
Romain Guy6620c6d2010-12-06 18:07:02 -08001958 if (mSnapshot->transform->isPureTranslate()) {
1959 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1960 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1961
1962 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1963 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
1964 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
1965 } else {
1966 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
1967 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
1968 GL_TRIANGLE_STRIP, gMeshCount);
1969 }
Romain Guy85bf02f2010-06-22 13:11:24 -07001970}
1971
Romain Guybd6b79b2010-06-26 00:13:53 -07001972void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001973 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1974 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07001975 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001976}
1977
1978void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001979 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001980 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07001981 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001982
Romain Guy746b7402010-10-26 16:27:31 -07001983 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08001984 setupDrawWithTexture();
1985 setupDrawColor(alpha, alpha, alpha, alpha);
1986 setupDrawColorFilter();
1987 setupDrawBlending(blend, mode, swapSrcDst);
1988 setupDrawProgram();
1989 if (!dirty) {
1990 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07001991 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001992 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001993 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001994 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08001995 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001996 }
Romain Guy86568192010-12-14 15:55:39 -08001997 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08001998 setupDrawColorFilterUniforms();
1999 setupDrawTexture(texture);
2000 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002001
Romain Guy6820ac82010-09-15 18:11:50 -07002002 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002003
2004 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002005}
2006
Romain Guya5aed0d2010-09-09 14:42:43 -07002007void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002008 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002009 blend = blend || mode != SkXfermode::kSrcOver_Mode;
2010 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002011 if (mode < SkXfermode::kPlus_Mode) {
2012 if (!mCaches.blend) {
2013 glEnable(GL_BLEND);
2014 }
Romain Guy82ba8142010-07-09 13:25:56 -07002015
Romain Guyf607bdc2010-09-10 19:20:06 -07002016 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2017 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07002018
Romain Guya5aed0d2010-09-09 14:42:43 -07002019 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2020 glBlendFunc(sourceMode, destMode);
2021 mCaches.lastSrcMode = sourceMode;
2022 mCaches.lastDstMode = destMode;
2023 }
2024 } else {
2025 // These blend modes are not supported by OpenGL directly and have
2026 // to be implemented using shaders. Since the shader will perform
2027 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07002028 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002029 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002030 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002031 }
2032
2033 if (mCaches.blend) {
2034 glDisable(GL_BLEND);
2035 }
2036 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07002037 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002038 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002039 glDisable(GL_BLEND);
2040 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002041 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002042}
2043
Romain Guy889f8d12010-07-29 14:37:42 -07002044bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002045 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002046 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002047 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002048 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002049 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002050 }
Romain Guy6926c722010-07-12 20:20:03 -07002051 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002052}
2053
Romain Guy026c5e162010-06-28 17:12:22 -07002054void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002055 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002056 TextureVertex::setUV(v++, u1, v1);
2057 TextureVertex::setUV(v++, u2, v1);
2058 TextureVertex::setUV(v++, u1, v2);
2059 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002060}
2061
Chet Haase5c13d892010-10-08 08:37:55 -07002062void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002063 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07002064 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002065 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2066 if (!isMode) {
2067 // Assume SRC_OVER
2068 *mode = SkXfermode::kSrcOver_Mode;
2069 }
2070 } else {
2071 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002072 }
2073
2074 // Skia draws using the color's alpha channel if < 255
2075 // Otherwise, it uses the paint's alpha
2076 int color = paint->getColor();
2077 *alpha = (color >> 24) & 0xFF;
2078 if (*alpha == 255) {
2079 *alpha = paint->getAlpha();
2080 }
2081 } else {
2082 *mode = SkXfermode::kSrcOver_Mode;
2083 *alpha = 255;
2084 }
Romain Guy026c5e162010-06-28 17:12:22 -07002085}
2086
Romain Guya5aed0d2010-09-09 14:42:43 -07002087SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Romain Guyb37cbec2011-02-24 17:21:29 -08002088 // In the future we should look at unifying the Porter-Duff modes and
2089 // SkXferModes so that we can use SkXfermode::IsMode(xfer, &mode).
Romain Guya5aed0d2010-09-09 14:42:43 -07002090 if (mode == NULL) {
2091 return SkXfermode::kSrcOver_Mode;
2092 }
2093 return mode->fMode;
2094}
2095
Romain Guy746b7402010-10-26 16:27:31 -07002096void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07002097 bool bound = false;
2098 if (wrapS != texture->wrapS) {
2099 glBindTexture(GL_TEXTURE_2D, texture->id);
2100 bound = true;
2101 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
2102 texture->wrapS = wrapS;
2103 }
2104 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07002105 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07002106 glBindTexture(GL_TEXTURE_2D, texture->id);
2107 }
Romain Guy8164c2d2010-10-25 18:03:28 -07002108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
2109 texture->wrapT = wrapT;
2110 }
Romain Guya1db5742010-07-20 13:09:13 -07002111}
2112
Romain Guy9d5316e2010-06-24 19:30:36 -07002113}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002114}; // namespace android