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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CANVASCONTEXT_H_
18#define CANVASCONTEXT_H_
19
John Reckba6adf62015-02-19 14:36:50 -080020#include "DamageAccumulator.h"
21#include "DrawProfiler.h"
22#include "IContextFactory.h"
23#include "FrameInfo.h"
24#include "RenderNode.h"
25#include "utils/RingBuffer.h"
26#include "renderthread/RenderTask.h"
27#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070028
John Reck23b797a2014-01-03 18:08:34 -080029#include <cutils/compiler.h>
30#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080031#include <SkBitmap.h>
John Reck4f02bf42014-01-03 18:09:17 -080032#include <utils/Functor.h>
John Reck19b6bcf2014-02-14 20:03:38 -080033#include <utils/Vector.h>
John Reck4f02bf42014-01-03 18:09:17 -080034
John Reckba6adf62015-02-19 14:36:50 -080035#include <set>
John Reckb36016c2015-03-11 08:50:53 -070036#include <string>
John Reck23b797a2014-01-03 18:08:34 -080037
38namespace android {
39namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080040
John Reck119907c2014-08-14 09:02:01 -070041class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080042class DeferredLayerUpdater;
John Reck4f02bf42014-01-03 18:09:17 -080043class OpenGLRenderer;
44class Rect;
John Reck1949e792014-04-08 15:18:56 -070045class Layer;
John Reck443a7142014-09-04 17:40:05 -070046class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080047
John Reck23b797a2014-01-03 18:08:34 -080048namespace renderthread {
49
John Reck3b202512014-06-23 13:13:08 -070050class EglManager;
John Reck4f02bf42014-01-03 18:09:17 -080051
John Reck1125d1f2014-10-23 11:02:19 -070052enum SwapBehavior {
53 kSwap_default,
54 kSwap_discardBuffer,
55};
56
John Reck23b797a2014-01-03 18:08:34 -080057// This per-renderer class manages the bridge between the global EGL context
58// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070059// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070060class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080061public:
John Reck119907c2014-08-14 09:02:01 -070062 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
63 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070064 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080065
John Reck1125d1f2014-10-23 11:02:19 -070066 // Won't take effect until next EGLSurface creation
67 void setSwapBehavior(SwapBehavior swapBehavior);
68
John Recka5dda642014-05-22 15:43:54 -070069 bool initialize(ANativeWindow* window);
70 void updateSurface(ANativeWindow* window);
John Reck01a5ea32014-12-03 13:01:07 -080071 bool pauseSurface(ANativeWindow* window);
John Reckaa95a882014-11-07 11:02:07 -080072 bool hasSurface() { return mNativeWindow.get(); }
73
Chris Craik058fc642014-07-23 18:19:28 -070074 void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
75 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
John Reck63a06672014-05-07 13:45:54 -070076 void setOpaque(bool opaque);
John Reck860d1552014-04-11 19:15:05 -070077 void makeCurrent();
John Reck68bfe0a2014-06-24 15:34:58 -070078 void processLayerUpdate(DeferredLayerUpdater* layerUpdater);
John Reckba6adf62015-02-19 14:36:50 -080079 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo);
John Recke4267ea2014-06-03 15:53:15 -070080 void draw();
John Reck17035b02014-09-03 07:39:53 -070081 void destroy();
John Reck23b797a2014-01-03 18:08:34 -080082
John Recke45b1fd2014-04-15 09:50:16 -070083 // IFrameCallback, Chroreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -080084 virtual void doFrame() override;
John Recke45b1fd2014-04-15 09:50:16 -070085
John Reck3e824952014-08-20 10:08:39 -070086 void buildLayer(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080087 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -070088 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080089
John Reckf47a5942014-06-30 16:20:04 -070090 void destroyHardwareResources();
91 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -070092
John Reck3b202512014-06-23 13:13:08 -070093 static void invokeFunctor(RenderThread& thread, Functor* functor);
John Reck23b797a2014-01-03 18:08:34 -080094
John Reckfc53ef272014-02-11 10:40:25 -080095 void runWithGlContext(RenderTask* task);
96
John Reck1949e792014-04-08 15:18:56 -070097 Layer* createTextureLayer();
98
John Reck3b202512014-06-23 13:13:08 -070099 ANDROID_API static void setTextureAtlas(RenderThread& thread,
100 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
John Reck66f0be62014-05-13 13:39:31 -0700101
John Reckf47a5942014-06-30 16:20:04 -0700102 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700103 void notifyFramePending();
104
John Reckfe5e7b72014-05-23 17:42:28 -0700105 DrawProfiler& profiler() { return mProfiler; }
106
John Reckba6adf62015-02-19 14:36:50 -0800107 void dumpFrames(int fd);
108 void resetFrameStats();
109
John Reckb36016c2015-03-11 08:50:53 -0700110 void setName(const std::string&& name) { mName = name; }
111 const std::string& name() { return mName; }
112
John Reck23b797a2014-01-03 18:08:34 -0800113private:
John Recka5dda642014-05-22 15:43:54 -0700114 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700115 // TODO: Replace with something better for layer & other GL object
116 // lifecycle tracking
117 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700118
John Recka5dda642014-05-22 15:43:54 -0700119 void setSurface(ANativeWindow* window);
John Reck4f02bf42014-01-03 18:09:17 -0800120 void swapBuffers();
John Reckf7d9c1d2014-04-09 10:01:03 -0700121 void requireSurface();
John Reck4f02bf42014-01-03 18:09:17 -0800122
John Reck19b6bcf2014-02-14 20:03:38 -0800123 void requireGlContext();
124
John Reck998a6d82014-08-28 15:35:53 -0700125 void freePrefetechedLayers();
126
John Reck4f02bf42014-01-03 18:09:17 -0800127 RenderThread& mRenderThread;
John Reck3b202512014-06-23 13:13:08 -0700128 EglManager& mEglManager;
John Recka5dda642014-05-22 15:43:54 -0700129 sp<ANativeWindow> mNativeWindow;
John Reckedc524c2015-03-18 15:24:33 -0700130 EGLSurface mEglSurface = EGL_NO_SURFACE;
131 bool mBufferPreserved = false;
132 SwapBehavior mSwapBehavior = kSwap_default;
John Reck4f02bf42014-01-03 18:09:17 -0800133
134 bool mOpaque;
John Reckedc524c2015-03-18 15:24:33 -0700135 OpenGLRenderer* mCanvas = nullptr;
136 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700137 DamageAccumulator mDamageAccumulator;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800138 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700139
140 const sp<RenderNode> mRootRenderNode;
John Reckfe5e7b72014-05-23 17:42:28 -0700141
142 DrawProfiler mProfiler;
John Reckedc524c2015-03-18 15:24:33 -0700143 FrameInfo* mCurrentFrameInfo = nullptr;
John Reckba6adf62015-02-19 14:36:50 -0800144 // Ring buffer large enough for 1 second worth of frames
145 RingBuffer<FrameInfo, 60> mFrames;
John Reckb36016c2015-03-11 08:50:53 -0700146 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700147 JankTracker mJankTracker;
John Reck998a6d82014-08-28 15:35:53 -0700148
149 std::set<RenderNode*> mPrefetechedLayers;
John Reck23b797a2014-01-03 18:08:34 -0800150};
151
152} /* namespace renderthread */
153} /* namespace uirenderer */
154} /* namespace android */
155#endif /* CANVASCONTEXT_H_ */