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Romain Guyfb5e23c2010-07-09 13:52:56 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
Romain Guy6820ac82010-09-15 18:11:50 -070019#include <cmath>
Romain Guyfb5e23c2010-07-09 13:52:56 -070020
Romain Guy4bb94202010-10-12 15:59:26 -070021#include <utils/Log.h>
22
Romain Guyfb5e23c2010-07-09 13:52:56 -070023#include "Patch.h"
Romain Guy03750a02010-10-18 14:06:08 -070024#include "Caches.h"
Romain Guya5ef39a2010-12-03 16:48:20 -080025#include "Properties.h"
Romain Guyfb5e23c2010-07-09 13:52:56 -070026
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Constructors/destructor
32///////////////////////////////////////////////////////////////////////////////
33
Romain Guy6f72beb2010-11-30 12:04:14 -080034Patch::Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads):
Romain Guya5ef39a2010-12-03 16:48:20 -080035 mXCount(xCount), mYCount(yCount), mEmptyQuads(emptyQuads) {
36 // Initialized with the maximum number of vertices we will need
Romain Guyfb5e23c2010-07-09 13:52:56 -070037 // 2 triangles per patch, 3 vertices per triangle
Romain Guy8ab40792010-12-07 13:30:10 -080038 uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3;
Romain Guya5ef39a2010-12-03 16:48:20 -080039 mVertices = new TextureVertex[maxVertices];
Romain Guy6f72beb2010-11-30 12:04:14 -080040 mUploaded = false;
41
Romain Guya5ef39a2010-12-03 16:48:20 -080042 verticesCount = 0;
43 hasEmptyQuads = emptyQuads > 0;
44
Romain Guy6f72beb2010-11-30 12:04:14 -080045 mColorKey = 0;
46 mXDivs = new int32_t[mXCount];
47 mYDivs = new int32_t[mYCount];
Romain Guy03750a02010-10-18 14:06:08 -070048
Romain Guya5ef39a2010-12-03 16:48:20 -080049 PATCH_LOGD(" patch: xCount = %d, yCount = %d, emptyQuads = %d, max vertices = %d",
50 xCount, yCount, emptyQuads, maxVertices);
Romain Guybd41a112010-12-02 17:16:26 -080051
Romain Guy03750a02010-10-18 14:06:08 -070052 glGenBuffers(1, &meshBuffer);
Romain Guyfb5e23c2010-07-09 13:52:56 -070053}
54
55Patch::~Patch() {
Romain Guy03750a02010-10-18 14:06:08 -070056 delete[] mVertices;
Romain Guy6f72beb2010-11-30 12:04:14 -080057 delete[] mXDivs;
58 delete[] mYDivs;
Romain Guy03750a02010-10-18 14:06:08 -070059 glDeleteBuffers(1, &meshBuffer);
Romain Guyfb5e23c2010-07-09 13:52:56 -070060}
61
62///////////////////////////////////////////////////////////////////////////////
Romain Guy6f72beb2010-11-30 12:04:14 -080063// Patch management
64///////////////////////////////////////////////////////////////////////////////
65
66void Patch::copy(const int32_t* xDivs, const int32_t* yDivs) {
67 memcpy(mXDivs, xDivs, mXCount * sizeof(int32_t));
68 memcpy(mYDivs, yDivs, mYCount * sizeof(int32_t));
69}
70
71void Patch::copy(const int32_t* yDivs) {
72 memcpy(mYDivs, yDivs, mYCount * sizeof(int32_t));
73}
74
75void Patch::updateColorKey(const uint32_t colorKey) {
76 mColorKey = colorKey;
77}
78
79bool Patch::matches(const int32_t* xDivs, const int32_t* yDivs, const uint32_t colorKey) {
80 if (mColorKey != colorKey) {
81 updateColorKey(colorKey);
82 copy(xDivs, yDivs);
83 return false;
84 }
85
86 for (uint32_t i = 0; i < mXCount; i++) {
87 if (mXDivs[i] != xDivs[i]) {
88 // The Y divs may or may not match, copy everything
89 copy(xDivs, yDivs);
90 return false;
91 }
92 }
93
94 for (uint32_t i = 0; i < mYCount; i++) {
95 if (mYDivs[i] != yDivs[i]) {
96 // We know all the X divs match, copy only Y divs
97 copy(yDivs);
98 return false;
99 }
100 }
101
102 return true;
103}
104
105///////////////////////////////////////////////////////////////////////////////
Romain Guyfb5e23c2010-07-09 13:52:56 -0700106// Vertices management
107///////////////////////////////////////////////////////////////////////////////
108
Romain Guy759ea802010-09-16 20:49:46 -0700109void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
Romain Guy6f72beb2010-11-30 12:04:14 -0800110 float left, float top, float right, float bottom) {
Romain Guya5ef39a2010-12-03 16:48:20 -0800111#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -0700112 if (hasEmptyQuads) quads.clear();
Romain Guya5ef39a2010-12-03 16:48:20 -0800113#endif
114
115 // Reset the vertices count here, we will count exactly how many
116 // vertices we actually need when generating the quads
117 verticesCount = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -0700118
Romain Guy6f72beb2010-11-30 12:04:14 -0800119 const uint32_t xStretchCount = (mXCount + 1) >> 1;
120 const uint32_t yStretchCount = (mYCount + 1) >> 1;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700121
Romain Guy6820ac82010-09-15 18:11:50 -0700122 float stretchX = 0.0f;
123 float stretchY = 0.0;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700124
125 const float meshWidth = right - left;
126
Romain Guyfb5e23c2010-07-09 13:52:56 -0700127 if (xStretchCount > 0) {
128 uint32_t stretchSize = 0;
Romain Guy6f72beb2010-11-30 12:04:14 -0800129 for (uint32_t i = 1; i < mXCount; i += 2) {
130 stretchSize += mXDivs[i] - mXDivs[i - 1];
Romain Guyfb5e23c2010-07-09 13:52:56 -0700131 }
Romain Guy6820ac82010-09-15 18:11:50 -0700132 const float xStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700133 const float fixed = bitmapWidth - stretchSize;
Romain Guy6820ac82010-09-15 18:11:50 -0700134 const float xStretch = right - left - fixed;
135 stretchX = xStretch / xStretchTex;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700136 }
137
138 if (yStretchCount > 0) {
139 uint32_t stretchSize = 0;
Romain Guy6f72beb2010-11-30 12:04:14 -0800140 for (uint32_t i = 1; i < mYCount; i += 2) {
141 stretchSize += mYDivs[i] - mYDivs[i - 1];
Romain Guyfb5e23c2010-07-09 13:52:56 -0700142 }
Romain Guy6820ac82010-09-15 18:11:50 -0700143 const float yStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700144 const float fixed = bitmapHeight - stretchSize;
Romain Guy6820ac82010-09-15 18:11:50 -0700145 const float yStretch = bottom - top - fixed;
146 stretchY = yStretch / yStretchTex;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700147 }
148
Romain Guy03750a02010-10-18 14:06:08 -0700149 TextureVertex* vertex = mVertices;
Romain Guy4bb94202010-10-12 15:59:26 -0700150 uint32_t quadCount = 0;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700151
Romain Guy6820ac82010-09-15 18:11:50 -0700152 float previousStepY = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700153
Romain Guy6820ac82010-09-15 18:11:50 -0700154 float y1 = 0.0f;
155 float v1 = 0.0f;
156
Romain Guyeb6a4a12011-01-18 14:02:16 -0800157 for (uint32_t i = 0; i < mYCount; i++) {
Romain Guy6f72beb2010-11-30 12:04:14 -0800158 float stepY = mYDivs[i];
Romain Guy6820ac82010-09-15 18:11:50 -0700159
160 float y2 = 0.0f;
161 if (i & 1) {
162 const float segment = stepY - previousStepY;
Romain Guy8ab40792010-12-07 13:30:10 -0800163 y2 = y1 + floorf(segment * stretchY + 0.5f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700164 } else {
Romain Guy6820ac82010-09-15 18:11:50 -0700165 y2 = y1 + stepY - previousStepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700166 }
Romain Guy6820ac82010-09-15 18:11:50 -0700167 float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
168
Romain Guyeb6a4a12011-01-18 14:02:16 -0800169 if (stepY > 0.0f) {
Romain Guyfdbec3e2011-01-19 10:37:35 -0800170 if (i == mYCount - 1 && mYDivs[i] == bitmapHeight) {
171 y2 = bottom - top;
172 v2 = 1.0f;
173 }
Romain Guyeb6a4a12011-01-18 14:02:16 -0800174 generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
175 bitmapWidth, quadCount);
176 }
Romain Guy6820ac82010-09-15 18:11:50 -0700177
178 y1 = y2;
179 v1 = (stepY + 0.5f) / bitmapHeight;
180
181 previousStepY = stepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700182 }
183
Romain Guyfdbec3e2011-01-19 10:37:35 -0800184 if (previousStepY != bitmapHeight) {
185 generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
186 bitmapWidth, quadCount);
187 }
Romain Guy03750a02010-10-18 14:06:08 -0700188
Romain Guya5ef39a2010-12-03 16:48:20 -0800189 if (verticesCount > 0) {
190 Caches::getInstance().bindMeshBuffer(meshBuffer);
191 if (!mUploaded) {
192 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
193 mVertices, GL_DYNAMIC_DRAW);
194 mUploaded = true;
195 } else {
196 glBufferSubData(GL_ARRAY_BUFFER, 0,
197 sizeof(TextureVertex) * verticesCount, mVertices);
198 }
Romain Guy6f72beb2010-11-30 12:04:14 -0800199 }
Romain Guya5ef39a2010-12-03 16:48:20 -0800200
201 PATCH_LOGD(" patch: new vertices count = %d", verticesCount);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700202}
203
Romain Guy5b3b3522010-10-27 18:57:51 -0700204void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
Romain Guyeb6a4a12011-01-18 14:02:16 -0800205 float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
Romain Guy6820ac82010-09-15 18:11:50 -0700206 float previousStepX = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700207
Romain Guy6820ac82010-09-15 18:11:50 -0700208 float x1 = 0.0f;
209 float u1 = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700210
Romain Guy6820ac82010-09-15 18:11:50 -0700211 // Generate the row quad by quad
Romain Guyeb6a4a12011-01-18 14:02:16 -0800212 for (uint32_t i = 0; i < mXCount; i++) {
Romain Guy6f72beb2010-11-30 12:04:14 -0800213 float stepX = mXDivs[i];
Romain Guy6820ac82010-09-15 18:11:50 -0700214
215 float x2 = 0.0f;
216 if (i & 1) {
217 const float segment = stepX - previousStepX;
Romain Guy8ab40792010-12-07 13:30:10 -0800218 x2 = x1 + floorf(segment * stretchX + 0.5f);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700219 } else {
Romain Guy6820ac82010-09-15 18:11:50 -0700220 x2 = x1 + stepX - previousStepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700221 }
Romain Guy6820ac82010-09-15 18:11:50 -0700222 float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700223
Romain Guyeb6a4a12011-01-18 14:02:16 -0800224 if (stepX > 0.0f) {
Romain Guyfdbec3e2011-01-19 10:37:35 -0800225 if (i == mXCount - 1 && mXDivs[i] == bitmapWidth) {
226 x2 = bitmapWidth;
227 u2 = 1.0f;
228 }
Romain Guyeb6a4a12011-01-18 14:02:16 -0800229 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
230 }
Romain Guy6820ac82010-09-15 18:11:50 -0700231
232 x1 = x2;
233 u1 = (stepX + 0.5f) / bitmapWidth;
234
235 previousStepX = stepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700236 }
237
Romain Guyfdbec3e2011-01-19 10:37:35 -0800238 if (previousStepX != bitmapWidth) {
239 generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
240 }
Romain Guyfb5e23c2010-07-09 13:52:56 -0700241}
242
Romain Guy7444da52011-01-17 10:53:31 -0800243void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
Romain Guyeb6a4a12011-01-18 14:02:16 -0800244 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
Romain Guya5ef39a2010-12-03 16:48:20 -0800245 const uint32_t oldQuadCount = quadCount;
Romain Guyeb6a4a12011-01-18 14:02:16 -0800246 quadCount++;
Romain Guybd41a112010-12-02 17:16:26 -0800247
Romain Guya5ef39a2010-12-03 16:48:20 -0800248 // Skip degenerate and transparent (empty) quads
Romain Guyeb6a4a12011-01-18 14:02:16 -0800249 if ((mColorKey >> oldQuadCount) & 0x1) {
Romain Guyfb13abd2011-01-16 15:16:38 -0800250#if DEBUG_PATCHES_EMPTY_VERTICES
251 PATCH_LOGD(" quad %d (empty)", oldQuadCount);
252 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
253 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
254#endif
Romain Guy7444da52011-01-17 10:53:31 -0800255 return;
Romain Guy4bb94202010-10-12 15:59:26 -0700256 }
257
Romain Guya5ef39a2010-12-03 16:48:20 -0800258#if RENDER_LAYERS_AS_REGIONS
259 // Record all non empty quads
Romain Guy5b3b3522010-10-27 18:57:51 -0700260 if (hasEmptyQuads) {
261 Rect bounds(x1, y1, x2, y2);
262 quads.add(bounds);
263 }
Romain Guya5ef39a2010-12-03 16:48:20 -0800264#endif
Romain Guy5b3b3522010-10-27 18:57:51 -0700265
Romain Guy6820ac82010-09-15 18:11:50 -0700266 // Left triangle
267 TextureVertex::set(vertex++, x1, y1, u1, v1);
268 TextureVertex::set(vertex++, x2, y1, u2, v1);
269 TextureVertex::set(vertex++, x1, y2, u1, v2);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700270
Romain Guy6820ac82010-09-15 18:11:50 -0700271 // Right triangle
272 TextureVertex::set(vertex++, x1, y2, u1, v2);
273 TextureVertex::set(vertex++, x2, y1, u2, v1);
274 TextureVertex::set(vertex++, x2, y2, u2, v2);
Romain Guya5ef39a2010-12-03 16:48:20 -0800275
276 // A quad is made of 2 triangles, 6 vertices
277 verticesCount += 6;
278
279#if DEBUG_PATCHES_VERTICES
280 PATCH_LOGD(" quad %d", oldQuadCount);
281 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
282 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.2f, %.2f", x2, y2, u2, v2);
283#endif
Romain Guyfb5e23c2010-07-09 13:52:56 -0700284}
285
286}; // namespace uirenderer
287}; // namespace android