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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy5b3b3522010-10-27 18:57:51 -070029#include <ui/Rect.h>
30
Romain Guy85bf02f2010-06-22 13:11:24 -070031#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080032#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080033#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070034
35namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070036namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
Romain Guy759ea802010-09-16 20:49:46 -070042#define RAD_TO_DEG (180.0f / 3.14159265f)
43#define MIN_ANGLE 0.001f
44
Romain Guydbc26d22010-10-11 17:58:29 -070045// TODO: This should be set in properties
46#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47
Romain Guy9d5316e2010-06-24 19:30:36 -070048///////////////////////////////////////////////////////////////////////////////
49// Globals
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy889f8d12010-07-29 14:37:42 -070052/**
53 * Structure mapping Skia xfermodes to OpenGL blending factors.
54 */
55struct Blender {
56 SkXfermode::Mode mode;
57 GLenum src;
58 GLenum dst;
59}; // struct Blender
60
Romain Guy026c5e162010-06-28 17:12:22 -070061// In this array, the index of each Blender equals the value of the first
62// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63static const Blender gBlends[] = {
Romain Guyb146b122010-12-15 17:06:45 -080064 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
65 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
66 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
67 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
68 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
69 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
70 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
71 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
75 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guy026c5e162010-06-28 17:12:22 -070076};
Romain Guye4d01122010-06-16 18:44:05 -070077
Romain Guy87a76572010-09-13 18:11:21 -070078// This array contains the swapped version of each SkXfermode. For instance
79// this array's SrcOver blending mode is actually DstOver. You can refer to
80// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070081static const Blender gBlendsSwap[] = {
Romain Guyb146b122010-12-15 17:06:45 -080082 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
83 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
85 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
93 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guyf607bdc2010-09-10 19:20:06 -070094};
95
Romain Guy889f8d12010-07-29 14:37:42 -070096static const GLenum gTextureUnits[] = {
Romain Guyb146b122010-12-15 17:06:45 -080097 GL_TEXTURE0,
98 GL_TEXTURE1,
99 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700100};
101
Romain Guyf6a11b82010-06-23 17:47:49 -0700102///////////////////////////////////////////////////////////////////////////////
103// Constructors/destructor
104///////////////////////////////////////////////////////////////////////////////
105
Romain Guyfb8b7632010-08-23 21:05:08 -0700106OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700107 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700108 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700109 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700110
Romain Guyac670c02010-07-27 17:39:27 -0700111 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112
Romain Guyae5575b2010-07-29 18:48:04 -0700113 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700114}
115
Romain Guy85bf02f2010-06-22 13:11:24 -0700116OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700117 // The context has already been destroyed at this point, do not call
118 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guyf6a11b82010-06-23 17:47:49 -0700121///////////////////////////////////////////////////////////////////////////////
122// Setup
123///////////////////////////////////////////////////////////////////////////////
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700126 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700127 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700128
129 mWidth = width;
130 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700131
132 mFirstSnapshot->height = height;
133 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700134
135 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy6b7bd242010-10-06 19:49:23 -0700138void OpenGLRenderer::prepare(bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800139 mCaches.clearGarbage();
140
Romain Guy8aef54f2010-09-01 15:13:49 -0700141 mSnapshot = new Snapshot(mFirstSnapshot,
142 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700143 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700144
Romain Guyfb8b7632010-08-23 21:05:08 -0700145 glViewport(0, 0, mWidth, mHeight);
146
Romain Guyd90f23e2010-09-09 11:47:54 -0700147 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
Romain Guy6b7bd242010-10-06 19:49:23 -0700149 if (!opaque) {
Romain Guy746b7402010-10-26 16:27:31 -0700150 glDisable(GL_SCISSOR_TEST);
Romain Guy6b7bd242010-10-06 19:49:23 -0700151 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
152 glClear(GL_COLOR_BUFFER_BIT);
153 }
Romain Guybb9524b2010-06-22 18:56:38 -0700154
Chet Haase0d200832010-11-05 15:36:16 -0700155 glEnable(GL_SCISSOR_TEST);
156 glScissor(0, 0, mWidth, mHeight);
Romain Guyb82da652010-07-30 11:36:12 -0700157 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700158}
159
Romain Guyb025b9c2010-09-16 14:16:48 -0700160void OpenGLRenderer::finish() {
161#if DEBUG_OPENGL
162 GLenum status = GL_NO_ERROR;
163 while ((status = glGetError()) != GL_NO_ERROR) {
164 LOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800165 switch (status) {
166 case GL_OUT_OF_MEMORY:
167 LOGE(" OpenGLRenderer is out of memory!");
168 break;
169 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700170 }
171#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800172#if DEBUG_MEMORY_USAGE
173 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800174#else
175 if (mCaches.getDebugLevel() & kDebugMemory) {
176 mCaches.dumpMemoryUsage();
177 }
Romain Guyc15008e2010-11-10 11:59:15 -0800178#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700179}
180
Romain Guy6c319ca2011-01-11 14:29:25 -0800181void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700182 if (mCaches.currentProgram) {
183 if (mCaches.currentProgram->isInUse()) {
184 mCaches.currentProgram->remove();
185 mCaches.currentProgram = NULL;
186 }
187 }
Romain Guy50c0f092010-10-19 11:42:22 -0700188 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700189}
190
Romain Guy6c319ca2011-01-11 14:29:25 -0800191void OpenGLRenderer::acquireContext() {
192 interrupt();
193}
194
195void OpenGLRenderer::resume() {
Romain Guyeb993562010-10-05 18:14:38 -0700196 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700197
198 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700199 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700200
Romain Guyf607bdc2010-09-10 19:20:06 -0700201 glDisable(GL_DITHER);
202
203 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Romain Guy03750a02010-10-18 14:06:08 -0700204 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700205
Romain Guy50c0f092010-10-19 11:42:22 -0700206 mCaches.blend = true;
207 glEnable(GL_BLEND);
208 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
209 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700210}
211
Romain Guy6c319ca2011-01-11 14:29:25 -0800212void OpenGLRenderer::releaseContext() {
213 resume();
214}
215
Romain Guyf6a11b82010-06-23 17:47:49 -0700216///////////////////////////////////////////////////////////////////////////////
217// State management
218///////////////////////////////////////////////////////////////////////////////
219
Romain Guybb9524b2010-06-22 18:56:38 -0700220int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700221 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700222}
223
224int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700225 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700226}
227
228void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700229 if (mSaveCount > 1) {
230 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700231 }
Romain Guybb9524b2010-06-22 18:56:38 -0700232}
233
234void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700235 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700236
Romain Guy8fb95422010-08-17 18:38:51 -0700237 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700238 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700239 }
Romain Guybb9524b2010-06-22 18:56:38 -0700240}
241
Romain Guy8aef54f2010-09-01 15:13:49 -0700242int OpenGLRenderer::saveSnapshot(int flags) {
243 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700244 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700245}
246
247bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700248 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700249 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700250 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700251
Romain Guybd6b79b2010-06-26 00:13:53 -0700252 sp<Snapshot> current = mSnapshot;
253 sp<Snapshot> previous = mSnapshot->previous;
254
Romain Guyeb993562010-10-05 18:14:38 -0700255 if (restoreOrtho) {
256 Rect& r = previous->viewport;
257 glViewport(r.left, r.top, r.right, r.bottom);
258 mOrthoMatrix.load(current->orthoMatrix);
259 }
260
Romain Guy8b55f372010-08-18 17:10:07 -0700261 mSaveCount--;
262 mSnapshot = previous;
263
Romain Guy2542d192010-08-18 11:47:12 -0700264 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700265 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700266 }
Romain Guy2542d192010-08-18 11:47:12 -0700267
Romain Guy5ec99242010-11-03 16:19:08 -0700268 if (restoreLayer) {
269 composeLayer(current, previous);
270 }
271
Romain Guy2542d192010-08-18 11:47:12 -0700272 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700273}
274
Romain Guyf6a11b82010-06-23 17:47:49 -0700275///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700276// Layers
277///////////////////////////////////////////////////////////////////////////////
278
279int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700280 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700281 const GLuint previousFbo = mSnapshot->fbo;
282 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700283
Romain Guyaf636eb2010-12-09 17:47:21 -0800284 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700285 int alpha = 255;
286 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700287
Romain Guye45362c2010-11-03 19:58:32 -0700288 if (p) {
289 alpha = p->getAlpha();
290 if (!mCaches.extensions.hasFramebufferFetch()) {
291 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
292 if (!isMode) {
293 // Assume SRC_OVER
294 mode = SkXfermode::kSrcOver_Mode;
295 }
296 } else {
297 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700298 }
299 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700300 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700301 }
Romain Guyd55a8612010-06-28 17:42:46 -0700302
Romain Guydbc26d22010-10-11 17:58:29 -0700303 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
304 }
Romain Guyd55a8612010-06-28 17:42:46 -0700305
306 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700307}
308
309int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
310 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700311 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700312 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700313 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700314 SkPaint paint;
315 paint.setAlpha(alpha);
316 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700317 }
Romain Guyd55a8612010-06-28 17:42:46 -0700318}
Romain Guybd6b79b2010-06-26 00:13:53 -0700319
Romain Guy1c740bc2010-09-13 18:00:09 -0700320/**
321 * Layers are viewed by Skia are slightly different than layers in image editing
322 * programs (for instance.) When a layer is created, previously created layers
323 * and the frame buffer still receive every drawing command. For instance, if a
324 * layer is created and a shape intersecting the bounds of the layers and the
325 * framebuffer is draw, the shape will be drawn on both (unless the layer was
326 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
327 *
328 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
329 * texture. Unfortunately, this is inefficient as it requires every primitive to
330 * be drawn n + 1 times, where n is the number of active layers. In practice this
331 * means, for every primitive:
332 * - Switch active frame buffer
333 * - Change viewport, clip and projection matrix
334 * - Issue the drawing
335 *
336 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700337 * To avoid this, layers are implemented in a different way here, at least in the
338 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
339 * is set. When this flag is set we can redirect all drawing operations into a
340 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700341 *
342 * This implementation relies on the frame buffer being at least RGBA 8888. When
343 * a layer is created, only a texture is created, not an FBO. The content of the
344 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700345 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700346 * buffer and drawing continues as normal. This technique therefore treats the
347 * frame buffer as a scratch buffer for the layers.
348 *
349 * To compose the layers back onto the frame buffer, each layer texture
350 * (containing the original frame buffer data) is drawn as a simple quad over
351 * the frame buffer. The trick is that the quad is set as the composition
352 * destination in the blending equation, and the frame buffer becomes the source
353 * of the composition.
354 *
355 * Drawing layers with an alpha value requires an extra step before composition.
356 * An empty quad is drawn over the layer's region in the frame buffer. This quad
357 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
358 * quad is used to multiply the colors in the frame buffer. This is achieved by
359 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
360 * GL_ZERO, GL_SRC_ALPHA.
361 *
362 * Because glCopyTexImage2D() can be slow, an alternative implementation might
363 * be use to draw a single clipped layer. The implementation described above
364 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700365 *
366 * (1) The frame buffer is actually not cleared right away. To allow the GPU
367 * to potentially optimize series of calls to glCopyTexImage2D, the frame
368 * buffer is left untouched until the first drawing operation. Only when
369 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700370 */
Romain Guyd55a8612010-06-28 17:42:46 -0700371bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700372 float right, float bottom, int alpha, SkXfermode::Mode mode,
373 int flags, GLuint previousFbo) {
374 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700375 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700376
Romain Guyeb993562010-10-05 18:14:38 -0700377 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
378
Romain Guyf607bdc2010-09-10 19:20:06 -0700379 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700380 Rect bounds(left, top, right, bottom);
Romain Guyae88e5e2010-10-22 17:49:18 -0700381 if (fboLayer) {
382 // Clear the previous layer regions before we change the viewport
383 clearLayerRegions();
384 } else {
Romain Guyeb993562010-10-05 18:14:38 -0700385 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700386
Romain Guyeb993562010-10-05 18:14:38 -0700387 // Layers only make sense if they are in the framebuffer's bounds
Romain Guy58ae6db2010-10-22 11:16:37 -0700388 bounds.intersect(*snapshot->clipRect);
Romain Guyae517592010-10-22 10:40:27 -0700389
Romain Guyae88e5e2010-10-22 17:49:18 -0700390 // We cannot work with sub-pixels in this case
391 bounds.snapToPixelBoundaries();
392
Romain Guyae517592010-10-22 10:40:27 -0700393 // When the layer is not an FBO, we may use glCopyTexImage so we
394 // need to make sure the layer does not extend outside the bounds
395 // of the framebuffer
396 bounds.intersect(snapshot->previous->viewport);
Romain Guyeb993562010-10-05 18:14:38 -0700397 }
Romain Guybf434112010-09-16 14:40:17 -0700398
Romain Guy746b7402010-10-26 16:27:31 -0700399 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
400 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800401 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700402 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700403 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700404 }
405
406 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800407 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700408 return false;
409 }
Romain Guyf18fd992010-07-08 11:45:51 -0700410
Romain Guy5b3b3522010-10-27 18:57:51 -0700411 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700412 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700413 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700414 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700415 }
416
Romain Guydda570202010-07-06 11:39:32 -0700417 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700418 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700419 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700420 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
421 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guy171c5922011-01-06 10:04:23 -0800422 layer->colorFilter = mColorFilter;
Romain Guydda570202010-07-06 11:39:32 -0700423
Romain Guy8fb95422010-08-17 18:38:51 -0700424 // Save the layer in the snapshot
425 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700426 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700427
Romain Guyeb993562010-10-05 18:14:38 -0700428 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700429 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700430 } else {
431 // Copy the framebuffer into the layer
432 glBindTexture(GL_TEXTURE_2D, layer->texture);
433
Romain Guyae88e5e2010-10-22 17:49:18 -0700434 if (layer->empty) {
435 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
436 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
437 layer->empty = false;
438 } else {
439 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
440 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
441 }
Romain Guyeb993562010-10-05 18:14:38 -0700442
443 // Enqueue the buffer coordinates to clear the corresponding region later
444 mLayers.push(new Rect(bounds));
445 }
Romain Guyf86ef572010-07-01 11:05:42 -0700446
Romain Guyd55a8612010-06-28 17:42:46 -0700447 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700448}
449
Romain Guy5b3b3522010-10-27 18:57:51 -0700450bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
451 GLuint previousFbo) {
452 layer->fbo = mCaches.fboCache.get();
453
454#if RENDER_LAYERS_AS_REGIONS
455 snapshot->region = &snapshot->layer->region;
456 snapshot->flags |= Snapshot::kFlagFboTarget;
457#endif
458
459 Rect clip(bounds);
460 snapshot->transform->mapRect(clip);
461 clip.intersect(*snapshot->clipRect);
462 clip.snapToPixelBoundaries();
463 clip.intersect(snapshot->previous->viewport);
464
465 mat4 inverse;
466 inverse.loadInverse(*mSnapshot->transform);
467
468 inverse.mapRect(clip);
469 clip.snapToPixelBoundaries();
470 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700471 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700472
473 snapshot->flags |= Snapshot::kFlagIsFboLayer;
474 snapshot->fbo = layer->fbo;
475 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700476 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
477 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
478 snapshot->height = bounds.getHeight();
479 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
480 snapshot->orthoMatrix.load(mOrthoMatrix);
481
482 // Bind texture to FBO
483 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
484 glBindTexture(GL_TEXTURE_2D, layer->texture);
485
486 // Initialize the texture if needed
487 if (layer->empty) {
488 layer->empty = false;
489 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
490 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
491 }
492
493 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
494 layer->texture, 0);
495
496#if DEBUG_LAYERS_AS_REGIONS
497 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
498 if (status != GL_FRAMEBUFFER_COMPLETE) {
499 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
500
501 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
502 glDeleteTextures(1, &layer->texture);
503 mCaches.fboCache.put(layer->fbo);
504
505 delete layer;
506
507 return false;
508 }
509#endif
510
511 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
512 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
513 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
514 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
515 glClear(GL_COLOR_BUFFER_BIT);
516
517 dirtyClip();
518
519 // Change the ortho projection
520 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
521 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
522
523 return true;
524}
525
Romain Guy1c740bc2010-09-13 18:00:09 -0700526/**
527 * Read the documentation of createLayer() before doing anything in this method.
528 */
Romain Guy1d83e192010-08-17 11:37:00 -0700529void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
530 if (!current->layer) {
531 LOGE("Attempting to compose a layer that does not exist");
532 return;
533 }
534
Romain Guy5b3b3522010-10-27 18:57:51 -0700535 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700536
537 if (fboLayer) {
538 // Unbind current FBO and restore previous one
539 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
540 }
541
Romain Guy1d83e192010-08-17 11:37:00 -0700542 Layer* layer = current->layer;
543 const Rect& rect = layer->layer;
544
Romain Guyeb993562010-10-05 18:14:38 -0700545 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700546 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700547 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700548 // Required below, composeLayerRect() will divide by 255
549 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700550 }
551
Romain Guy03750a02010-10-18 14:06:08 -0700552 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700553
Romain Guy746b7402010-10-26 16:27:31 -0700554 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700555
Romain Guy5b3b3522010-10-27 18:57:51 -0700556 // When the layer is stored in an FBO, we can save a bit of fillrate by
557 // drawing only the dirty region
558 if (fboLayer) {
559 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy171c5922011-01-06 10:04:23 -0800560 if (layer->colorFilter) {
561 setupColorFilter(layer->colorFilter);
562 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700563 composeLayerRegion(layer, rect);
Romain Guy171c5922011-01-06 10:04:23 -0800564 if (layer->colorFilter) {
565 resetColorFilter();
566 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700567 } else {
568 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
569 composeLayerRect(layer, rect, true);
570 }
Romain Guy8b55f372010-08-18 17:10:07 -0700571
Romain Guyffac7fc2011-01-13 17:21:49 -0800572 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, 0x7fff0000,
573 SkXfermode::kSrcOver_Mode, true);
574
Romain Guyeb993562010-10-05 18:14:38 -0700575 if (fboLayer) {
576 // Detach the texture from the FBO
577 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
578 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
579 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
580
581 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
582 mCaches.fboCache.put(current->fbo);
583 }
584
Romain Guy746b7402010-10-26 16:27:31 -0700585 dirtyClip();
586
Romain Guyeb993562010-10-05 18:14:38 -0700587 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700588 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700589 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700590 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700591 delete layer;
592 }
593}
594
Romain Guy5b3b3522010-10-27 18:57:51 -0700595void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
596 const Rect& texCoords = layer->texCoords;
597 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
598
599 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
600 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
601 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
602
603 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
604}
605
606void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
607#if RENDER_LAYERS_AS_REGIONS
608 if (layer->region.isRect()) {
609 composeLayerRect(layer, rect);
610 layer->region.clear();
611 return;
612 }
613
614 if (!layer->region.isEmpty()) {
615 size_t count;
616 const android::Rect* rects = layer->region.getArray(&count);
617
Romain Guy5b3b3522010-10-27 18:57:51 -0700618 const float alpha = layer->alpha / 255.0f;
Romain Guy5b3b3522010-10-27 18:57:51 -0700619 const float texX = 1.0f / float(layer->width);
620 const float texY = 1.0f / float(layer->height);
621
622 TextureVertex* mesh = mCaches.getRegionMesh();
623 GLsizei numQuads = 0;
624
Romain Guy7230a742011-01-10 22:26:16 -0800625 setupDraw();
626 setupDrawWithTexture();
627 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800628 setupDrawColorFilter();
Romain Guy7230a742011-01-10 22:26:16 -0800629 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
630 setupDrawProgram();
631 setupDrawDirtyRegionsDisabled();
632 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800633 setupDrawColorFilterUniforms();
Romain Guy7230a742011-01-10 22:26:16 -0800634 setupDrawTexture(layer->texture);
Romain Guyc038ea32011-01-12 15:08:47 -0800635 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
Romain Guy7230a742011-01-10 22:26:16 -0800636 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700637
638 for (size_t i = 0; i < count; i++) {
639 const android::Rect* r = &rects[i];
640
641 const float u1 = r->left * texX;
642 const float v1 = (rect.getHeight() - r->top) * texY;
643 const float u2 = r->right * texX;
644 const float v2 = (rect.getHeight() - r->bottom) * texY;
645
646 // TODO: Reject quads outside of the clip
647 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
648 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
649 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
650 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
651
652 numQuads++;
653
654 if (numQuads >= REGION_MESH_QUAD_COUNT) {
655 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
656 numQuads = 0;
657 mesh = mCaches.getRegionMesh();
658 }
659 }
660
661 if (numQuads > 0) {
662 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
663 }
664
665 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy7230a742011-01-10 22:26:16 -0800666 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700667
668#if DEBUG_LAYERS_AS_REGIONS
669 uint32_t colors[] = {
670 0x7fff0000, 0x7f00ff00,
671 0x7f0000ff, 0x7fff00ff,
672 };
673
674 int offset = 0;
675 int32_t top = rects[0].top;
676 int i = 0;
677
678 for (size_t i = 0; i < count; i++) {
679 if (top != rects[i].top) {
680 offset ^= 0x2;
681 top = rects[i].top;
682 }
683
684 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
685 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
686 SkXfermode::kSrcOver_Mode);
687 }
688#endif
689
690 layer->region.clear();
691 }
692#else
693 composeLayerRect(layer, rect);
694#endif
695}
696
697void OpenGLRenderer::dirtyLayer(const float left, const float top,
698 const float right, const float bottom, const mat4 transform) {
699#if RENDER_LAYERS_AS_REGIONS
700 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
701 Rect bounds(left, top, right, bottom);
702 transform.mapRect(bounds);
703 bounds.intersect(*mSnapshot->clipRect);
704 bounds.snapToPixelBoundaries();
705
706 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
707 if (!dirty.isEmpty()) {
708 mSnapshot->region->orSelf(dirty);
709 }
710 }
711#endif
712}
713
714void OpenGLRenderer::dirtyLayer(const float left, const float top,
715 const float right, const float bottom) {
716#if RENDER_LAYERS_AS_REGIONS
717 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
718 Rect bounds(left, top, right, bottom);
719 bounds.intersect(*mSnapshot->clipRect);
720 bounds.snapToPixelBoundaries();
721
722 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
723 if (!dirty.isEmpty()) {
724 mSnapshot->region->orSelf(dirty);
725 }
726 }
727#endif
728}
729
Romain Guy86942302010-09-12 13:02:16 -0700730void OpenGLRenderer::clearLayerRegions() {
Romain Guyaf636eb2010-12-09 17:47:21 -0800731 if (mLayers.size() == 0 || mSnapshot->isIgnored()) return;
Romain Guy86942302010-09-12 13:02:16 -0700732
Romain Guy5b3b3522010-10-27 18:57:51 -0700733 Rect clipRect(*mSnapshot->clipRect);
734 clipRect.snapToPixelBoundaries();
735
Romain Guy86942302010-09-12 13:02:16 -0700736 for (uint32_t i = 0; i < mLayers.size(); i++) {
737 Rect* bounds = mLayers.itemAt(i);
Romain Guy5b3b3522010-10-27 18:57:51 -0700738 if (clipRect.intersects(*bounds)) {
739 // Clear the framebuffer where the layer will draw
740 glScissor(bounds->left, mSnapshot->height - bounds->bottom,
741 bounds->getWidth(), bounds->getHeight());
742 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
743 glClear(GL_COLOR_BUFFER_BIT);
Romain Guy86942302010-09-12 13:02:16 -0700744
Romain Guy5b3b3522010-10-27 18:57:51 -0700745 // Restore the clip
746 dirtyClip();
747 }
Romain Guy86942302010-09-12 13:02:16 -0700748
749 delete bounds;
750 }
Romain Guy86942302010-09-12 13:02:16 -0700751
Romain Guy5b3b3522010-10-27 18:57:51 -0700752 mLayers.clear();
Romain Guy86942302010-09-12 13:02:16 -0700753}
754
Romain Guybd6b79b2010-06-26 00:13:53 -0700755///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700756// Transforms
757///////////////////////////////////////////////////////////////////////////////
758
759void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700760 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700761}
762
763void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700764 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700765}
766
767void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700768 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700769}
770
771void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700772 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700773}
774
Romain Guy41030da2010-10-13 13:40:37 -0700775const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700776 if (mSnapshot->fbo != 0) {
777 return &mSnapshot->transform->data[0];
778 }
779 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700780}
781
Romain Guyf6a11b82010-06-23 17:47:49 -0700782void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700783 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700784}
785
786void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700787 SkMatrix transform;
788 mSnapshot->transform->copyTo(transform);
789 transform.preConcat(*matrix);
790 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700791}
792
793///////////////////////////////////////////////////////////////////////////////
794// Clipping
795///////////////////////////////////////////////////////////////////////////////
796
Romain Guybb9524b2010-06-22 18:56:38 -0700797void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700798 Rect clip(*mSnapshot->clipRect);
799 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700800 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700801 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700802}
803
804const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700805 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700806}
807
Romain Guyc7d53492010-06-25 13:41:57 -0700808bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800809 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700810 return true;
811 }
812
Romain Guy1d83e192010-08-17 11:37:00 -0700813 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700814 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700815 r.snapToPixelBoundaries();
816
817 Rect clipRect(*mSnapshot->clipRect);
818 clipRect.snapToPixelBoundaries();
819
820 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700821}
822
Romain Guy079ba2c2010-07-16 14:12:24 -0700823bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
824 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700825 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700826 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700827 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700828 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700829}
830
Romain Guyf6a11b82010-06-23 17:47:49 -0700831///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800832// Drawing commands
833///////////////////////////////////////////////////////////////////////////////
834
835void OpenGLRenderer::setupDraw() {
836 clearLayerRegions();
837 if (mDirtyClip) {
838 setScissorFromClip();
839 }
840 mDescription.reset();
841 mSetShaderColor = false;
842 mColorSet = false;
843 mColorA = mColorR = mColorG = mColorB = 0.0f;
844 mTextureUnit = 0;
845 mTrackDirtyRegions = true;
Romain Guy8d0d4782010-12-14 20:13:35 -0800846 mTexCoordsSlot = -1;
Romain Guy70ca14e2010-12-13 18:24:33 -0800847}
848
849void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
850 mDescription.hasTexture = true;
851 mDescription.hasAlpha8Texture = isAlpha8;
852}
853
854void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -0800855 setupDrawColor(color, (color >> 24) & 0xFF);
856}
857
858void OpenGLRenderer::setupDrawColor(int color, int alpha) {
859 mColorA = alpha / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -0800860 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -0800861 mColorR = a * ((color >> 16) & 0xFF);
862 mColorG = a * ((color >> 8) & 0xFF);
863 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -0800864 mColorSet = true;
865 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
866}
867
Romain Guy86568192010-12-14 15:55:39 -0800868void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
869 mColorA = alpha / 255.0f;
870 const float a = mColorA / 255.0f;
871 mColorR = a * ((color >> 16) & 0xFF);
872 mColorG = a * ((color >> 8) & 0xFF);
873 mColorB = a * ((color ) & 0xFF);
874 mColorSet = true;
875 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
876}
877
Romain Guy70ca14e2010-12-13 18:24:33 -0800878void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
879 mColorA = a;
880 mColorR = r;
881 mColorG = g;
882 mColorB = b;
883 mColorSet = true;
884 mSetShaderColor = mDescription.setColor(r, g, b, a);
885}
886
Romain Guy86568192010-12-14 15:55:39 -0800887void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
888 mColorA = a;
889 mColorR = r;
890 mColorG = g;
891 mColorB = b;
892 mColorSet = true;
893 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
894}
895
Romain Guy70ca14e2010-12-13 18:24:33 -0800896void OpenGLRenderer::setupDrawShader() {
897 if (mShader) {
898 mShader->describe(mDescription, mCaches.extensions);
899 }
900}
901
902void OpenGLRenderer::setupDrawColorFilter() {
903 if (mColorFilter) {
904 mColorFilter->describe(mDescription, mCaches.extensions);
905 }
906}
907
908void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
909 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
910 mDescription, swapSrcDst);
911}
912
913void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
914 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
915 mDescription, swapSrcDst);
916}
917
918void OpenGLRenderer::setupDrawProgram() {
919 useProgram(mCaches.programCache.get(mDescription));
920}
921
922void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
923 mTrackDirtyRegions = false;
924}
925
926void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
927 bool ignoreTransform) {
928 mModelView.loadTranslate(left, top, 0.0f);
929 if (!ignoreTransform) {
930 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
931 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
932 } else {
933 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
934 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
935 }
936}
937
Romain Guy8d0d4782010-12-14 20:13:35 -0800938void OpenGLRenderer::setupDrawModelViewIdentity() {
939 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
940}
941
Romain Guy70ca14e2010-12-13 18:24:33 -0800942void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
943 bool ignoreTransform, bool ignoreModelView) {
944 if (!ignoreModelView) {
945 mModelView.loadTranslate(left, top, 0.0f);
946 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -0800947 } else {
948 mModelView.loadIdentity();
949 }
Romain Guy86568192010-12-14 15:55:39 -0800950 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
951 if (!ignoreTransform) {
952 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
953 if (mTrackDirtyRegions && dirty) {
954 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
955 }
956 } else {
957 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
958 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
959 }
Romain Guy70ca14e2010-12-13 18:24:33 -0800960}
961
962void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -0800963 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -0800964 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
965 }
966}
967
Romain Guy86568192010-12-14 15:55:39 -0800968void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -0800969 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -0800970 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -0800971 }
972}
973
Romain Guy70ca14e2010-12-13 18:24:33 -0800974void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
975 if (mShader) {
976 if (ignoreTransform) {
977 mModelView.loadInverse(*mSnapshot->transform);
978 }
979 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
980 }
981}
982
Romain Guy8d0d4782010-12-14 20:13:35 -0800983void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
984 if (mShader) {
985 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
986 }
987}
988
Romain Guy70ca14e2010-12-13 18:24:33 -0800989void OpenGLRenderer::setupDrawColorFilterUniforms() {
990 if (mColorFilter) {
991 mColorFilter->setupProgram(mCaches.currentProgram);
992 }
993}
994
995void OpenGLRenderer::setupDrawSimpleMesh() {
996 mCaches.bindMeshBuffer();
997 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
998 gMeshStride, 0);
999}
1000
1001void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1002 bindTexture(texture);
1003 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1004
1005 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1006 glEnableVertexAttribArray(mTexCoordsSlot);
1007}
1008
1009void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1010 if (!vertices) {
1011 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1012 } else {
1013 mCaches.unbindMeshBuffer();
1014 }
1015 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1016 gMeshStride, vertices);
Romain Guy8d0d4782010-12-14 20:13:35 -08001017 if (mTexCoordsSlot > 0) {
1018 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1019 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001020}
1021
1022void OpenGLRenderer::finishDrawTexture() {
1023 glDisableVertexAttribArray(mTexCoordsSlot);
1024}
1025
1026///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001027// Drawing
1028///////////////////////////////////////////////////////////////////////////////
1029
Romain Guyffac7fc2011-01-13 17:21:49 -08001030void OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) {
Romain Guy0fe478e2010-11-08 12:08:41 -08001031 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1032 // will be performed by the display list itself
1033 if (displayList) {
Romain Guyffac7fc2011-01-13 17:21:49 -08001034 displayList->replay(*this, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001035 }
1036}
1037
Chet Haase5c13d892010-10-08 08:37:55 -07001038void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001039 const float right = left + bitmap->width();
1040 const float bottom = top + bitmap->height();
1041
1042 if (quickReject(left, top, right, bottom)) {
1043 return;
1044 }
1045
Romain Guy86568192010-12-14 15:55:39 -08001046 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001047 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001048 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001049 const AutoTexture autoCleanup(texture);
1050
Romain Guy6926c722010-07-12 20:20:03 -07001051 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -07001052}
1053
Chet Haase5c13d892010-10-08 08:37:55 -07001054void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001055 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1056 const mat4 transform(*matrix);
1057 transform.mapRect(r);
1058
Romain Guy6926c722010-07-12 20:20:03 -07001059 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1060 return;
1061 }
1062
Romain Guy86568192010-12-14 15:55:39 -08001063 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001064 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001065 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001066 const AutoTexture autoCleanup(texture);
1067
Romain Guy5b3b3522010-10-27 18:57:51 -07001068 // This could be done in a cheaper way, all we need is pass the matrix
1069 // to the vertex shader. The save/restore is a bit overkill.
1070 save(SkCanvas::kMatrix_SaveFlag);
1071 concatMatrix(matrix);
1072 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1073 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001074}
1075
Romain Guy8ba548f2010-06-30 19:21:21 -07001076void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1077 float srcLeft, float srcTop, float srcRight, float srcBottom,
1078 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001079 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001080 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1081 return;
1082 }
1083
Romain Guy746b7402010-10-26 16:27:31 -07001084 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001085 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001086 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001087 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001088 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -07001089
Romain Guy8ba548f2010-06-30 19:21:21 -07001090 const float width = texture->width;
1091 const float height = texture->height;
1092
1093 const float u1 = srcLeft / width;
1094 const float v1 = srcTop / height;
1095 const float u2 = srcRight / width;
1096 const float v2 = srcBottom / height;
1097
Romain Guy03750a02010-10-18 14:06:08 -07001098 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001099 resetDrawTextureTexCoords(u1, v1, u2, v2);
1100
Romain Guy03750a02010-10-18 14:06:08 -07001101 int alpha;
1102 SkXfermode::Mode mode;
1103 getAlphaAndMode(paint, &alpha, &mode);
1104
Romain Guy6620c6d2010-12-06 18:07:02 -08001105 if (mSnapshot->transform->isPureTranslate()) {
1106 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1107 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1108
1109 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1110 texture->id, alpha / 255.0f, mode, texture->blend,
1111 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1112 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1113 } else {
1114 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1115 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1116 GL_TRIANGLE_STRIP, gMeshCount);
1117 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001118
1119 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1120}
1121
Romain Guy4aa90572010-09-26 18:40:37 -07001122void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001123 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001124 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001125 if (quickReject(left, top, right, bottom)) {
1126 return;
1127 }
1128
Romain Guy746b7402010-10-26 16:27:31 -07001129 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001130 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001131 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001132 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001133 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -07001134
1135 int alpha;
1136 SkXfermode::Mode mode;
1137 getAlphaAndMode(paint, &alpha, &mode);
1138
Romain Guy2728f962010-10-08 18:36:15 -07001139 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001140 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001141
Romain Guya5ef39a2010-12-03 16:48:20 -08001142 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001143 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001144#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001145 // Mark the current layer dirty where we are going to draw the patch
1146 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
1147 mSnapshot->region && mesh->hasEmptyQuads) {
1148 const size_t count = mesh->quads.size();
1149 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001150 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001151 if (pureTranslate) {
1152 const float x = (int) floorf(bounds.left + 0.5f);
1153 const float y = (int) floorf(bounds.top + 0.5f);
Romain Guy8ab40792010-12-07 13:30:10 -08001154 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Romain Guy6620c6d2010-12-06 18:07:02 -08001155 *mSnapshot->transform);
1156 } else {
1157 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
1158 *mSnapshot->transform);
1159 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001160 }
1161 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001162#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001163
Romain Guy6620c6d2010-12-06 18:07:02 -08001164 if (pureTranslate) {
1165 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1166 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1167
1168 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1169 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1170 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1171 true, !mesh->hasEmptyQuads);
1172 } else {
1173 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1174 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1175 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1176 true, !mesh->hasEmptyQuads);
1177 }
Romain Guy054dc182010-10-15 17:55:25 -07001178 }
Romain Guyf7f93552010-07-08 19:17:03 -07001179}
1180
Chet Haase5c13d892010-10-08 08:37:55 -07001181void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001182 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001183
Romain Guya957eea2010-12-08 18:34:42 -08001184 const bool isAA = paint->isAntiAlias();
1185 const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1186 // A stroke width of 0 has a special meaningin Skia:
1187 // it draws an unscaled 1px wide line
1188 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1189
Romain Guy759ea802010-09-16 20:49:46 -07001190 int alpha;
1191 SkXfermode::Mode mode;
1192 getAlphaAndMode(paint, &alpha, &mode);
1193
Romain Guya957eea2010-12-08 18:34:42 -08001194 int verticesCount = count >> 2;
Romain Guy7230a742011-01-10 22:26:16 -08001195 int generatedVerticesCount = 0;
Romain Guya957eea2010-12-08 18:34:42 -08001196 if (!isHairLine) {
1197 // TODO: AA needs more vertices
1198 verticesCount *= 6;
Romain Guyc95c8d62010-09-17 15:31:32 -07001199 } else {
Romain Guya957eea2010-12-08 18:34:42 -08001200 // TODO: AA will be different
1201 verticesCount *= 2;
Romain Guyc95c8d62010-09-17 15:31:32 -07001202 }
1203
Romain Guya957eea2010-12-08 18:34:42 -08001204 TextureVertex lines[verticesCount];
1205 TextureVertex* vertex = &lines[0];
Romain Guy759ea802010-09-16 20:49:46 -07001206
Romain Guy8d0d4782010-12-14 20:13:35 -08001207 setupDraw();
1208 setupDrawColor(paint->getColor(), alpha);
1209 setupDrawColorFilter();
1210 setupDrawShader();
1211 setupDrawBlending(mode);
1212 setupDrawProgram();
1213 setupDrawModelViewIdentity();
1214 setupDrawColorUniforms();
1215 setupDrawColorFilterUniforms();
1216 setupDrawShaderIdentityUniforms();
1217 setupDrawMesh(vertex);
Romain Guya957eea2010-12-08 18:34:42 -08001218
1219 if (!isHairLine) {
1220 // TODO: Handle the AA case
1221 for (int i = 0; i < count; i += 4) {
1222 // a = start point, b = end point
1223 vec2 a(points[i], points[i + 1]);
1224 vec2 b(points[i + 2], points[i + 3]);
1225
1226 // Bias to snap to the same pixels as Skia
1227 a += 0.375;
1228 b += 0.375;
1229
1230 // Find the normal to the line
1231 vec2 n = (b - a).copyNormalized() * strokeWidth;
1232 float x = n.x;
1233 n.x = -n.y;
1234 n.y = x;
1235
1236 // Four corners of the rectangle defining a thick line
1237 vec2 p1 = a - n;
1238 vec2 p2 = a + n;
1239 vec2 p3 = b + n;
1240 vec2 p4 = b - n;
1241
Romain Guy7230a742011-01-10 22:26:16 -08001242 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1243 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1244 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1245 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
Romain Guya957eea2010-12-08 18:34:42 -08001246
Romain Guy7230a742011-01-10 22:26:16 -08001247 if (!quickReject(left, top, right, bottom)) {
1248 // Draw the line as 2 triangles, could be optimized
1249 // by using only 4 vertices and the correct indices
1250 // Also we should probably used non textured vertices
1251 // when line AA is disabled to save on bandwidth
1252 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1253 TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
1254 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1255 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1256 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1257 TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
1258
1259 generatedVerticesCount += 6;
1260
1261 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1262 }
Romain Guya957eea2010-12-08 18:34:42 -08001263 }
1264
Romain Guy7230a742011-01-10 22:26:16 -08001265 if (generatedVerticesCount > 0) {
1266 // GL_LINE does not give the result we want to match Skia
1267 glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
1268 }
Romain Guya957eea2010-12-08 18:34:42 -08001269 } else {
1270 // TODO: Handle the AA case
1271 for (int i = 0; i < count; i += 4) {
Romain Guy7230a742011-01-10 22:26:16 -08001272 const float left = fmin(points[i], points[i + 1]);
1273 const float right = fmax(points[i], points[i + 1]);
1274 const float top = fmin(points[i + 2], points[i + 3]);
1275 const float bottom = fmax(points[i + 2], points[i + 3]);
1276
1277 if (!quickReject(left, top, right, bottom)) {
1278 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1279 TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
1280
1281 generatedVerticesCount += 2;
1282
1283 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1284 }
Romain Guya957eea2010-12-08 18:34:42 -08001285 }
Romain Guy8d0d4782010-12-14 20:13:35 -08001286
Romain Guy7230a742011-01-10 22:26:16 -08001287 if (generatedVerticesCount > 0) {
1288 glLineWidth(1.0f);
1289 glDrawArrays(GL_LINES, 0, generatedVerticesCount);
1290 }
Romain Guy29d89972010-09-22 16:10:57 -07001291 }
Romain Guy759ea802010-09-16 20:49:46 -07001292}
1293
Romain Guy85bf02f2010-06-22 13:11:24 -07001294void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001295 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001296 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001297
Romain Guyae88e5e2010-10-22 17:49:18 -07001298 Rect& clip(*mSnapshot->clipRect);
1299 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001300
Romain Guy3d58c032010-07-14 16:34:53 -07001301 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001302}
Romain Guy9d5316e2010-06-24 19:30:36 -07001303
Chet Haase5c13d892010-10-08 08:37:55 -07001304void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -07001305 if (quickReject(left, top, right, bottom)) {
1306 return;
1307 }
1308
Romain Guy026c5e162010-06-28 17:12:22 -07001309 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001310 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001311 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1312 if (!isMode) {
1313 // Assume SRC_OVER
1314 mode = SkXfermode::kSrcOver_Mode;
1315 }
1316 } else {
1317 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001318 }
1319
1320 // Skia draws using the color's alpha channel if < 255
1321 // Otherwise, it uses the paint's alpha
1322 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07001323 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -07001324 color |= p->getAlpha() << 24;
1325 }
1326
1327 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001328}
Romain Guy9d5316e2010-06-24 19:30:36 -07001329
Romain Guye8e62a42010-07-23 18:55:21 -07001330void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1331 float x, float y, SkPaint* paint) {
Romain Guyb146b122010-12-15 17:06:45 -08001332 if (text == NULL || count == 0) {
Romain Guye8e62a42010-07-23 18:55:21 -07001333 return;
1334 }
Romain Guyaf636eb2010-12-09 17:47:21 -08001335 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001336
Romain Guyf607bdc2010-09-10 19:20:06 -07001337 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001338
Romain Guya674ab72010-08-10 17:26:42 -07001339 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001340 switch (paint->getTextAlign()) {
1341 case SkPaint::kCenter_Align:
1342 length = paint->measureText(text, bytesCount);
1343 x -= length / 2.0f;
1344 break;
1345 case SkPaint::kRight_Align:
1346 length = paint->measureText(text, bytesCount);
1347 x -= length;
1348 break;
1349 default:
1350 break;
1351 }
1352
Romain Guy6620c6d2010-12-06 18:07:02 -08001353 // TODO: Handle paint->getTextScaleX()
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001354 const float oldX = x;
1355 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08001356 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1357 if (pureTranslate) {
1358 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
1359 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
1360 }
1361
Romain Guyb45c0c92010-08-26 20:35:23 -07001362 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1363 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001364 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001365
Romain Guy86568192010-12-14 15:55:39 -08001366 int alpha;
1367 SkXfermode::Mode mode;
1368 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07001369
Romain Guy1e45aae2010-08-13 19:39:53 -07001370 if (mHasShadow) {
Romain Guyb45c0c92010-08-26 20:35:23 -07001371 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001372 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001373 count, mShadowRadius);
1374 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001375
Romain Guy86568192010-12-14 15:55:39 -08001376 const float sx = x - shadow->left + mShadowDx;
1377 const float sy = y - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07001378
Romain Guy86568192010-12-14 15:55:39 -08001379 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1380
1381 glActiveTexture(gTextureUnits[0]);
1382 setupDraw();
1383 setupDrawWithTexture(true);
1384 setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
1385 setupDrawBlending(true, mode);
1386 setupDrawProgram();
1387 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
1388 setupDrawTexture(shadow->id);
1389 setupDrawPureColorUniforms();
1390 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1391
Romain Guy0a417492010-08-16 20:26:20 -07001392 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy86568192010-12-14 15:55:39 -08001393 finishDrawTexture();
Romain Guy1e45aae2010-08-13 19:39:53 -07001394 }
1395
Romain Guyb146b122010-12-15 17:06:45 -08001396 if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1397 return;
1398 }
1399
Romain Guy6620c6d2010-12-06 18:07:02 -08001400 // Pick the appropriate texture filtering
1401 bool linearFilter = mSnapshot->transform->changesBounds();
1402 if (pureTranslate && !linearFilter) {
1403 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
1404 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001405
Romain Guy86568192010-12-14 15:55:39 -08001406 glActiveTexture(gTextureUnits[0]);
1407 setupDraw();
1408 setupDrawDirtyRegionsDisabled();
1409 setupDrawWithTexture(true);
1410 setupDrawAlpha8Color(paint->getColor(), alpha);
1411 setupDrawColorFilter();
1412 setupDrawShader();
1413 setupDrawBlending(true, mode);
1414 setupDrawProgram();
1415 setupDrawModelView(x, y, x, y, pureTranslate, true);
1416 setupDrawTexture(fontRenderer.getTexture(linearFilter));
1417 setupDrawPureColorUniforms();
1418 setupDrawColorFilterUniforms();
1419 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07001420
Romain Guy6620c6d2010-12-06 18:07:02 -08001421 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001422 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1423
1424#if RENDER_LAYERS_AS_REGIONS
1425 bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
1426#else
1427 bool hasLayer = false;
1428#endif
Romain Guy9d13fe252010-10-15 16:06:03 -07001429
Romain Guy03750a02010-10-18 14:06:08 -07001430 mCaches.unbindMeshBuffer();
Romain Guy6620c6d2010-12-06 18:07:02 -08001431 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy5b3b3522010-10-27 18:57:51 -07001432 hasLayer ? &bounds : NULL)) {
1433#if RENDER_LAYERS_AS_REGIONS
1434 if (hasLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001435 if (!pureTranslate) {
1436 mSnapshot->transform->mapRect(bounds);
1437 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001438 bounds.intersect(*mSnapshot->clipRect);
1439 bounds.snapToPixelBoundaries();
1440
1441 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1442 mSnapshot->region->orSelf(dirty);
1443 }
1444#endif
1445 }
Romain Guy694b5192010-07-21 21:33:20 -07001446
1447 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001448 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001449
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001450 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001451}
1452
Romain Guy7fbcc042010-08-04 15:40:07 -07001453void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001454 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001455
Romain Guy7fbcc042010-08-04 15:40:07 -07001456 GLuint textureUnit = 0;
1457 glActiveTexture(gTextureUnits[textureUnit]);
1458
Romain Guyfb8b7632010-08-23 21:05:08 -07001459 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001460 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001461 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001462
Romain Guy8b55f372010-08-18 17:10:07 -07001463 const float x = texture->left - texture->offset;
1464 const float y = texture->top - texture->offset;
1465
1466 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1467 return;
1468 }
1469
Romain Guy7fbcc042010-08-04 15:40:07 -07001470 int alpha;
1471 SkXfermode::Mode mode;
1472 getAlphaAndMode(paint, &alpha, &mode);
1473
Romain Guy746b7402010-10-26 16:27:31 -07001474 setupDraw();
Romain Guy86568192010-12-14 15:55:39 -08001475 setupDrawWithTexture(true);
1476 setupDrawAlpha8Color(paint->getColor(), alpha);
1477 setupDrawColorFilter();
1478 setupDrawShader();
1479 setupDrawBlending(true, mode);
1480 setupDrawProgram();
1481 setupDrawModelView(x, y, x + texture->width, y + texture->height);
1482 setupDrawTexture(texture->id);
1483 setupDrawPureColorUniforms();
1484 setupDrawColorFilterUniforms();
1485 setupDrawShaderUniforms();
1486 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
Romain Guy86942302010-09-12 13:02:16 -07001487
Romain Guy0a417492010-08-16 20:26:20 -07001488 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy86568192010-12-14 15:55:39 -08001489
1490 finishDrawTexture();
Romain Guy7fbcc042010-08-04 15:40:07 -07001491}
1492
Romain Guyada830f2011-01-13 12:13:20 -08001493void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1494 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08001495 return;
1496 }
1497
1498 glActiveTexture(gTextureUnits[0]);
Romain Guy6c319ca2011-01-11 14:29:25 -08001499
1500 int alpha;
1501 SkXfermode::Mode mode;
1502 getAlphaAndMode(paint, &alpha, &mode);
1503
Romain Guyada830f2011-01-13 12:13:20 -08001504 layer->alpha = alpha;
1505 layer->mode = mode;
Romain Guy6c319ca2011-01-11 14:29:25 -08001506
Romain Guyada830f2011-01-13 12:13:20 -08001507 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1508 composeLayerRect(layer, r);
Romain Guy6c319ca2011-01-11 14:29:25 -08001509}
1510
Romain Guy6926c722010-07-12 20:20:03 -07001511///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001512// Shaders
1513///////////////////////////////////////////////////////////////////////////////
1514
1515void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001516 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001517}
1518
Romain Guy06f96e22010-07-30 19:18:16 -07001519void OpenGLRenderer::setupShader(SkiaShader* shader) {
1520 mShader = shader;
1521 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001522 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001523 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001524}
1525
Romain Guyd27977d2010-07-14 19:18:51 -07001526///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001527// Color filters
1528///////////////////////////////////////////////////////////////////////////////
1529
1530void OpenGLRenderer::resetColorFilter() {
1531 mColorFilter = NULL;
1532}
1533
1534void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1535 mColorFilter = filter;
1536}
1537
1538///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001539// Drop shadow
1540///////////////////////////////////////////////////////////////////////////////
1541
1542void OpenGLRenderer::resetShadow() {
1543 mHasShadow = false;
1544}
1545
1546void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1547 mHasShadow = true;
1548 mShadowRadius = radius;
1549 mShadowDx = dx;
1550 mShadowDy = dy;
1551 mShadowColor = color;
1552}
1553
1554///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001555// Drawing implementation
1556///////////////////////////////////////////////////////////////////////////////
1557
Romain Guyf607bdc2010-09-10 19:20:06 -07001558// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001559#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1560#define kStdUnderline_Offset (1.0f / 9.0f)
1561#define kStdUnderline_Thickness (1.0f / 18.0f)
1562
1563void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1564 float x, float y, SkPaint* paint) {
1565 // Handle underline and strike-through
1566 uint32_t flags = paint->getFlags();
1567 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1568 float underlineWidth = length;
1569 // If length is > 0.0f, we already measured the text for the text alignment
1570 if (length <= 0.0f) {
1571 underlineWidth = paint->measureText(text, bytesCount);
1572 }
1573
1574 float offsetX = 0;
1575 switch (paint->getTextAlign()) {
1576 case SkPaint::kCenter_Align:
1577 offsetX = underlineWidth * 0.5f;
1578 break;
1579 case SkPaint::kRight_Align:
1580 offsetX = underlineWidth;
1581 break;
1582 default:
1583 break;
1584 }
1585
1586 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001587 const float textSize = paint->getTextSize();
1588 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -07001589
Romain Guye20ecbd2010-09-22 19:49:04 -07001590 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001591 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001592
1593 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1594 float points[pointsCount];
1595 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001596
1597 if (flags & SkPaint::kUnderlineText_Flag) {
1598 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001599 points[currentPoint++] = left;
1600 points[currentPoint++] = top;
1601 points[currentPoint++] = left + underlineWidth;
1602 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001603 }
1604
1605 if (flags & SkPaint::kStrikeThruText_Flag) {
1606 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001607 points[currentPoint++] = left;
1608 points[currentPoint++] = top;
1609 points[currentPoint++] = left + underlineWidth;
1610 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001611 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001612
1613 SkPaint linesPaint(*paint);
1614 linesPaint.setStrokeWidth(strokeWidth);
1615
1616 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001617 }
1618 }
1619}
1620
Romain Guy026c5e162010-06-28 17:12:22 -07001621void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001622 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07001623 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001624 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001625 color |= 0x00ffffff;
1626 }
1627
Romain Guy70ca14e2010-12-13 18:24:33 -08001628 setupDraw();
1629 setupDrawColor(color);
1630 setupDrawShader();
1631 setupDrawColorFilter();
1632 setupDrawBlending(mode);
1633 setupDrawProgram();
1634 setupDrawModelView(left, top, right, bottom, ignoreTransform);
1635 setupDrawColorUniforms();
1636 setupDrawShaderUniforms(ignoreTransform);
1637 setupDrawColorFilterUniforms();
1638 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07001639
Romain Guyc95c8d62010-09-17 15:31:32 -07001640 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1641}
1642
Romain Guy82ba8142010-07-09 13:25:56 -07001643void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07001644 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001645 int alpha;
1646 SkXfermode::Mode mode;
1647 getAlphaAndMode(paint, &alpha, &mode);
1648
Romain Guy8164c2d2010-10-25 18:03:28 -07001649 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1650
Romain Guy6620c6d2010-12-06 18:07:02 -08001651 if (mSnapshot->transform->isPureTranslate()) {
1652 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1653 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1654
1655 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1656 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
1657 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
1658 } else {
1659 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
1660 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
1661 GL_TRIANGLE_STRIP, gMeshCount);
1662 }
Romain Guy85bf02f2010-06-22 13:11:24 -07001663}
1664
Romain Guybd6b79b2010-06-26 00:13:53 -07001665void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001666 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1667 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07001668 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001669}
1670
1671void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001672 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001673 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07001674 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001675
Romain Guy746b7402010-10-26 16:27:31 -07001676 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08001677 setupDrawWithTexture();
1678 setupDrawColor(alpha, alpha, alpha, alpha);
1679 setupDrawColorFilter();
1680 setupDrawBlending(blend, mode, swapSrcDst);
1681 setupDrawProgram();
1682 if (!dirty) {
1683 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07001684 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001685 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001686 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001687 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08001688 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001689 }
Romain Guy86568192010-12-14 15:55:39 -08001690 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08001691 setupDrawColorFilterUniforms();
1692 setupDrawTexture(texture);
1693 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07001694
Romain Guy6820ac82010-09-15 18:11:50 -07001695 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08001696
1697 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07001698}
1699
Romain Guya5aed0d2010-09-09 14:42:43 -07001700void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001701 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001702 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1703 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001704 if (mode < SkXfermode::kPlus_Mode) {
1705 if (!mCaches.blend) {
1706 glEnable(GL_BLEND);
1707 }
Romain Guy82ba8142010-07-09 13:25:56 -07001708
Romain Guyf607bdc2010-09-10 19:20:06 -07001709 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1710 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001711
Romain Guya5aed0d2010-09-09 14:42:43 -07001712 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1713 glBlendFunc(sourceMode, destMode);
1714 mCaches.lastSrcMode = sourceMode;
1715 mCaches.lastDstMode = destMode;
1716 }
1717 } else {
1718 // These blend modes are not supported by OpenGL directly and have
1719 // to be implemented using shaders. Since the shader will perform
1720 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07001721 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001722 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001723 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001724 }
1725
1726 if (mCaches.blend) {
1727 glDisable(GL_BLEND);
1728 }
1729 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001730 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001731 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001732 glDisable(GL_BLEND);
1733 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001734 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001735}
1736
Romain Guy889f8d12010-07-29 14:37:42 -07001737bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001738 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001739 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001740 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001741 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001742 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001743 }
Romain Guy6926c722010-07-12 20:20:03 -07001744 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001745}
1746
Romain Guy026c5e162010-06-28 17:12:22 -07001747void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001748 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001749 TextureVertex::setUV(v++, u1, v1);
1750 TextureVertex::setUV(v++, u2, v1);
1751 TextureVertex::setUV(v++, u1, v2);
1752 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001753}
1754
Chet Haase5c13d892010-10-08 08:37:55 -07001755void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07001756 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07001757 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001758 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1759 if (!isMode) {
1760 // Assume SRC_OVER
1761 *mode = SkXfermode::kSrcOver_Mode;
1762 }
1763 } else {
1764 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001765 }
1766
1767 // Skia draws using the color's alpha channel if < 255
1768 // Otherwise, it uses the paint's alpha
1769 int color = paint->getColor();
1770 *alpha = (color >> 24) & 0xFF;
1771 if (*alpha == 255) {
1772 *alpha = paint->getAlpha();
1773 }
1774 } else {
1775 *mode = SkXfermode::kSrcOver_Mode;
1776 *alpha = 255;
1777 }
Romain Guy026c5e162010-06-28 17:12:22 -07001778}
1779
Romain Guya5aed0d2010-09-09 14:42:43 -07001780SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1781 if (mode == NULL) {
1782 return SkXfermode::kSrcOver_Mode;
1783 }
1784 return mode->fMode;
1785}
1786
Romain Guy746b7402010-10-26 16:27:31 -07001787void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07001788 bool bound = false;
1789 if (wrapS != texture->wrapS) {
1790 glBindTexture(GL_TEXTURE_2D, texture->id);
1791 bound = true;
1792 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1793 texture->wrapS = wrapS;
1794 }
1795 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001796 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001797 glBindTexture(GL_TEXTURE_2D, texture->id);
1798 }
Romain Guy8164c2d2010-10-25 18:03:28 -07001799 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1800 texture->wrapT = wrapT;
1801 }
Romain Guya1db5742010-07-20 13:09:13 -07001802}
1803
Romain Guy9d5316e2010-06-24 19:30:36 -07001804}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001805}; // namespace android