| /* |
| ** |
| ** Copyright 2012 The Android Open Source Project |
| ** |
| ** Licensed under the Apache License Version 2.0(the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing software |
| ** distributed under the License is distributed on an "AS IS" BASIS |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <errno.h> |
| |
| #include <cutils/log.h> |
| |
| #include <utils/String8.h> |
| |
| #include <ui/Rect.h> |
| |
| #include <EGL/egl.h> |
| |
| #include <hardware/hardware.h> |
| #include <gui/SurfaceTextureClient.h> |
| #include <ui/GraphicBuffer.h> |
| |
| #include "DisplayHardware/FramebufferSurface.h" |
| |
| // ---------------------------------------------------------------------------- |
| namespace android { |
| // ---------------------------------------------------------------------------- |
| |
| sp<FramebufferSurface> FramebufferSurface::create() { |
| sp<FramebufferSurface> result = new FramebufferSurface(); |
| if (result->fbDev == NULL) { |
| result = NULL; |
| } |
| return result; |
| } |
| |
| // ---------------------------------------------------------------------------- |
| |
| class GraphicBufferAlloc : public BnGraphicBufferAlloc { |
| public: |
| GraphicBufferAlloc() { }; |
| virtual ~GraphicBufferAlloc() { }; |
| virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, |
| PixelFormat format, uint32_t usage, status_t* error) { |
| sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); |
| return graphicBuffer; |
| } |
| }; |
| |
| |
| /* |
| * This implements the (main) framebuffer management. This class is used |
| * mostly by SurfaceFlinger, but also by command line GL application. |
| * |
| */ |
| |
| FramebufferSurface::FramebufferSurface(): |
| ConsumerBase(new BufferQueue(true, new GraphicBufferAlloc())), |
| fbDev(0), |
| mCurrentBufferSlot(-1), |
| mCurrentBuffer(0) |
| { |
| hw_module_t const* module; |
| |
| if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) { |
| int stride; |
| int err; |
| int i; |
| err = framebuffer_open(module, &fbDev); |
| ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err)); |
| |
| // bail out if we can't initialize the modules |
| if (!fbDev) |
| return; |
| |
| mName = "FramebufferSurface"; |
| mBufferQueue->setConsumerName(mName); |
| mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB | |
| GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER); |
| mBufferQueue->setDefaultBufferFormat(fbDev->format); |
| mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height); |
| mBufferQueue->setSynchronousMode(true); |
| mBufferQueue->setDefaultMaxBufferCount(NUM_FRAME_BUFFERS); |
| } else { |
| ALOGE("Couldn't get gralloc module"); |
| } |
| } |
| |
| status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>* buffer) { |
| Mutex::Autolock lock(mMutex); |
| |
| BufferQueue::BufferItem item; |
| status_t err = acquireBufferLocked(&item); |
| if (err == BufferQueue::NO_BUFFER_AVAILABLE) { |
| if (buffer != NULL) { |
| *buffer = mCurrentBuffer; |
| } |
| return NO_ERROR; |
| } else if (err != NO_ERROR) { |
| ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err); |
| return err; |
| } |
| |
| // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot |
| // then we may have acquired the slot we already own. If we had released |
| // our current buffer before we call acquireBuffer then that release call |
| // would have returned STALE_BUFFER_SLOT, and we would have called |
| // freeBufferLocked on that slot. Because the buffer slot has already |
| // been overwritten with the new buffer all we have to do is skip the |
| // releaseBuffer call and we should be in the same state we'd be in if we |
| // had released the old buffer first. |
| if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && |
| item.mBuf != mCurrentBufferSlot) { |
| // Release the previous buffer. |
| err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY, |
| EGL_NO_SYNC_KHR); |
| if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) { |
| ALOGE("error releasing buffer: %s (%d)", strerror(-err), err); |
| return err; |
| } |
| } |
| |
| mCurrentBufferSlot = item.mBuf; |
| mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; |
| if (item.mFence != NULL) { |
| item.mFence->wait(Fence::TIMEOUT_NEVER); |
| } |
| |
| if (buffer != NULL) { |
| *buffer = mCurrentBuffer; |
| } |
| |
| return NO_ERROR; |
| } |
| |
| FramebufferSurface::~FramebufferSurface() { |
| if (fbDev) { |
| framebuffer_close(fbDev); |
| } |
| } |
| |
| void FramebufferSurface::onFrameAvailable() { |
| // XXX: The following code is here temporarily as part of the transition |
| // away from the framebuffer HAL. |
| sp<GraphicBuffer> buf; |
| status_t err = nextBuffer(&buf); |
| if (err != NO_ERROR) { |
| ALOGE("error latching next FramebufferSurface buffer: %s (%d)", |
| strerror(-err), err); |
| return; |
| } |
| err = fbDev->post(fbDev, buf->handle); |
| if (err != NO_ERROR) { |
| ALOGE("error posting framebuffer: %d", err); |
| } |
| } |
| |
| void FramebufferSurface::freeBufferLocked(int slotIndex) { |
| ConsumerBase::freeBufferLocked(slotIndex); |
| if (slotIndex == mCurrentBufferSlot) { |
| mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; |
| } |
| } |
| |
| status_t FramebufferSurface::setUpdateRectangle(const Rect& r) |
| { |
| return INVALID_OPERATION; |
| } |
| |
| status_t FramebufferSurface::compositionComplete() |
| { |
| if (fbDev->compositionComplete) { |
| return fbDev->compositionComplete(fbDev); |
| } |
| return INVALID_OPERATION; |
| } |
| |
| void FramebufferSurface::dump(String8& result) { |
| if (fbDev->common.version >= 1 && fbDev->dump) { |
| const size_t SIZE = 4096; |
| char buffer[SIZE]; |
| fbDev->dump(fbDev, buffer, SIZE); |
| result.append(buffer); |
| } |
| ConsumerBase::dump(result); |
| } |
| |
| // ---------------------------------------------------------------------------- |
| }; // namespace android |
| // ---------------------------------------------------------------------------- |