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Mathias Agopian3e876012012-06-07 17:52:54 -07001/*
2 **
Jamie Gennis1a4d8832012-08-02 20:11:05 -07003 ** Copyright 2012 The Android Open Source Project
Mathias Agopian3e876012012-06-07 17:52:54 -07004 **
5 ** Licensed under the Apache License Version 2.0(the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 ** http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing software
12 ** distributed under the License is distributed on an "AS IS" BASIS
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17
18#include <stdlib.h>
19#include <stdio.h>
20#include <string.h>
21#include <errno.h>
22
23#include <cutils/log.h>
24
25#include <utils/String8.h>
26
27#include <ui/Rect.h>
28
29#include <EGL/egl.h>
30
31#include <hardware/hardware.h>
32#include <gui/SurfaceTextureClient.h>
33#include <ui/GraphicBuffer.h>
34
35#include "DisplayHardware/FramebufferSurface.h"
36
37// ----------------------------------------------------------------------------
38namespace android {
39// ----------------------------------------------------------------------------
40
Mathias Agopiana4912602012-07-12 14:25:33 -070041sp<FramebufferSurface> FramebufferSurface::create() {
42 sp<FramebufferSurface> result = new FramebufferSurface();
43 if (result->fbDev == NULL) {
44 result = NULL;
45 }
46 return result;
47}
48
49// ----------------------------------------------------------------------------
Mathias Agopian3e876012012-06-07 17:52:54 -070050
Jamie Gennis1a4d8832012-08-02 20:11:05 -070051class GraphicBufferAlloc : public BnGraphicBufferAlloc {
52public:
53 GraphicBufferAlloc() { };
54 virtual ~GraphicBufferAlloc() { };
55 virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
56 PixelFormat format, uint32_t usage, status_t* error) {
57 sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
58 return graphicBuffer;
59 }
60};
61
62
Mathias Agopian3e876012012-06-07 17:52:54 -070063/*
64 * This implements the (main) framebuffer management. This class is used
65 * mostly by SurfaceFlinger, but also by command line GL application.
66 *
67 */
68
Jamie Gennis1a4d8832012-08-02 20:11:05 -070069FramebufferSurface::FramebufferSurface():
Jamie Gennis72f096f2012-08-27 18:48:37 -070070 ConsumerBase(new BufferQueue(true, new GraphicBufferAlloc())),
Jamie Gennis1a4d8832012-08-02 20:11:05 -070071 fbDev(0),
72 mCurrentBufferSlot(-1),
73 mCurrentBuffer(0)
Mathias Agopian3e876012012-06-07 17:52:54 -070074{
75 hw_module_t const* module;
Jamie Gennis1a4d8832012-08-02 20:11:05 -070076
Mathias Agopian3e876012012-06-07 17:52:54 -070077 if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
78 int stride;
79 int err;
80 int i;
81 err = framebuffer_open(module, &fbDev);
82 ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
83
84 // bail out if we can't initialize the modules
85 if (!fbDev)
86 return;
87
Jamie Gennis1a4d8832012-08-02 20:11:05 -070088 mName = "FramebufferSurface";
89 mBufferQueue->setConsumerName(mName);
90 mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
91 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER);
92 mBufferQueue->setDefaultBufferFormat(fbDev->format);
93 mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height);
94 mBufferQueue->setSynchronousMode(true);
Jamie Gennis31a353d2012-08-24 17:25:13 -070095 mBufferQueue->setDefaultMaxBufferCount(NUM_FRAME_BUFFERS);
Mathias Agopian3e876012012-06-07 17:52:54 -070096 } else {
97 ALOGE("Couldn't get gralloc module");
98 }
Mathias Agopian3e876012012-06-07 17:52:54 -070099}
100
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700101status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>* buffer) {
102 Mutex::Autolock lock(mMutex);
Mathias Agopian3e876012012-06-07 17:52:54 -0700103
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700104 BufferQueue::BufferItem item;
105 status_t err = acquireBufferLocked(&item);
106 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
107 if (buffer != NULL) {
108 *buffer = mCurrentBuffer;
109 }
110 return NO_ERROR;
111 } else if (err != NO_ERROR) {
112 ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
113 return err;
114 }
115
116 // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
117 // then we may have acquired the slot we already own. If we had released
118 // our current buffer before we call acquireBuffer then that release call
119 // would have returned STALE_BUFFER_SLOT, and we would have called
120 // freeBufferLocked on that slot. Because the buffer slot has already
121 // been overwritten with the new buffer all we have to do is skip the
122 // releaseBuffer call and we should be in the same state we'd be in if we
123 // had released the old buffer first.
124 if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
125 item.mBuf != mCurrentBufferSlot) {
126 // Release the previous buffer.
127 err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
Jamie Gennisb2725412012-09-05 20:09:05 -0700128 EGL_NO_SYNC_KHR);
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700129 if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) {
130 ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
131 return err;
132 }
133 }
134
135 mCurrentBufferSlot = item.mBuf;
136 mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
137 if (item.mFence != NULL) {
138 item.mFence->wait(Fence::TIMEOUT_NEVER);
139 }
140
141 if (buffer != NULL) {
142 *buffer = mCurrentBuffer;
143 }
144
145 return NO_ERROR;
Mathias Agopian3e876012012-06-07 17:52:54 -0700146}
147
148FramebufferSurface::~FramebufferSurface() {
149 if (fbDev) {
150 framebuffer_close(fbDev);
151 }
152}
153
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700154void FramebufferSurface::onFrameAvailable() {
155 // XXX: The following code is here temporarily as part of the transition
156 // away from the framebuffer HAL.
157 sp<GraphicBuffer> buf;
158 status_t err = nextBuffer(&buf);
159 if (err != NO_ERROR) {
160 ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
161 strerror(-err), err);
162 return;
163 }
164 err = fbDev->post(fbDev, buf->handle);
165 if (err != NO_ERROR) {
166 ALOGE("error posting framebuffer: %d", err);
167 }
168}
169
170void FramebufferSurface::freeBufferLocked(int slotIndex) {
171 ConsumerBase::freeBufferLocked(slotIndex);
172 if (slotIndex == mCurrentBufferSlot) {
173 mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
174 }
175}
176
Mathias Agopian3e876012012-06-07 17:52:54 -0700177status_t FramebufferSurface::setUpdateRectangle(const Rect& r)
178{
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700179 return INVALID_OPERATION;
Mathias Agopian3e876012012-06-07 17:52:54 -0700180}
181
182status_t FramebufferSurface::compositionComplete()
183{
184 if (fbDev->compositionComplete) {
185 return fbDev->compositionComplete(fbDev);
186 }
187 return INVALID_OPERATION;
188}
189
190void FramebufferSurface::dump(String8& result) {
191 if (fbDev->common.version >= 1 && fbDev->dump) {
192 const size_t SIZE = 4096;
193 char buffer[SIZE];
Mathias Agopian3e876012012-06-07 17:52:54 -0700194 fbDev->dump(fbDev, buffer, SIZE);
195 result.append(buffer);
196 }
Jamie Gennis1a4d8832012-08-02 20:11:05 -0700197 ConsumerBase::dump(result);
Mathias Agopian3e876012012-06-07 17:52:54 -0700198}
199
200// ----------------------------------------------------------------------------
201}; // namespace android
202// ----------------------------------------------------------------------------