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Mathias Agopian875d8e12013-06-07 15:35:48 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#ifndef SF_RENDERENGINE_H_
19#define SF_RENDERENGINE_H_
20
21#include <stdint.h>
22#include <sys/types.h>
23
24#include <EGL/egl.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070025#include <EGL/eglext.h>
Mathias Agopianff2ed702013-09-01 21:36:12 -070026#include <ui/mat4.h>
Mathias Agopian875d8e12013-06-07 15:35:48 -070027
28// ---------------------------------------------------------------------------
29namespace android {
30// ---------------------------------------------------------------------------
31
32class String8;
Mathias Agopian3f844832013-08-07 21:24:32 -070033class Rect;
34class Region;
35class Mesh;
Mathias Agopian49457ac2013-08-14 18:20:17 -070036class Texture;
Mathias Agopian875d8e12013-06-07 15:35:48 -070037
38class RenderEngine {
39 enum GlesVersion {
40 GLES_VERSION_1_0 = 0x10000,
41 GLES_VERSION_1_1 = 0x10001,
42 GLES_VERSION_2_0 = 0x20000,
43 GLES_VERSION_3_0 = 0x30000,
44 };
45 static GlesVersion parseGlesVersion(const char* str);
46
Jesse Hall05f8c702013-12-23 20:44:38 -080047 EGLConfig mEGLConfig;
Mathias Agopian875d8e12013-06-07 15:35:48 -070048 EGLContext mEGLContext;
Jesse Hall05f8c702013-12-23 20:44:38 -080049 void setEGLHandles(EGLConfig config, EGLContext ctxt);
Mathias Agopian875d8e12013-06-07 15:35:48 -070050
Mathias Agopian458197d2013-08-15 14:56:51 -070051 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0;
52 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
53
Mathias Agopian875d8e12013-06-07 15:35:48 -070054protected:
55 RenderEngine();
56 virtual ~RenderEngine() = 0;
57
58public:
Jesse Hall05f8c702013-12-23 20:44:38 -080059 static RenderEngine* create(EGLDisplay display, int hwcFormat);
60
61 static EGLConfig chooseEglConfig(EGLDisplay display, int format);
Mathias Agopian875d8e12013-06-07 15:35:48 -070062
Mathias Agopian458197d2013-08-15 14:56:51 -070063 // dump the extension strings. always call the base class.
64 virtual void dump(String8& result);
65
Mathias Agopian3f844832013-08-07 21:24:32 -070066 // helpers
67 void clearWithColor(float red, float green, float blue, float alpha);
68 void fillRegionWithColor(const Region& region, uint32_t height,
69 float red, float green, float blue, float alpha);
Mathias Agopian875d8e12013-06-07 15:35:48 -070070
Mathias Agopian3f844832013-08-07 21:24:32 -070071 // common to all GL versions
72 void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top);
73 void disableScissor();
74 void genTextures(size_t count, uint32_t* names);
75 void deleteTextures(size_t count, uint32_t const* names);
Mathias Agopiand5556842013-09-19 17:08:37 -070076 void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels);
Mathias Agopian3f844832013-08-07 21:24:32 -070077
78 class BindImageAsFramebuffer {
79 RenderEngine& mEngine;
Mathias Agopian458197d2013-08-15 14:56:51 -070080 uint32_t mTexName, mFbName;
81 uint32_t mStatus;
Mathias Agopian3f844832013-08-07 21:24:32 -070082 public:
83 BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image);
84 ~BindImageAsFramebuffer();
85 int getStatus() const;
86 };
87
88 // set-up
89 virtual void checkErrors() const;
Mathias Agopian3f844832013-08-07 21:24:32 -070090 virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap) = 0;
Mathias Agopian875d8e12013-06-07 15:35:48 -070091 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
92 virtual void setupDimLayerBlending(int alpha) = 0;
Mathias Agopian49457ac2013-08-14 18:20:17 -070093 virtual void setupLayerTexturing(const Texture& texture) = 0;
Mathias Agopian875d8e12013-06-07 15:35:48 -070094 virtual void setupLayerBlackedOut() = 0;
Mathias Agopian19733a32013-08-28 18:13:56 -070095 virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
Mathias Agopian875d8e12013-06-07 15:35:48 -070096
97 virtual void disableTexturing() = 0;
98 virtual void disableBlending() = 0;
99
Mathias Agopian3f844832013-08-07 21:24:32 -0700100 // drawing
Mathias Agopian3f844832013-08-07 21:24:32 -0700101 virtual void drawMesh(const Mesh& mesh) = 0;
Mathias Agopian875d8e12013-06-07 15:35:48 -0700102
Mathias Agopianff2ed702013-09-01 21:36:12 -0700103 // grouping
104 // creates a color-transform group, everything drawn in the group will be
105 // transformed by the given color transform when endGroup() is called.
106 virtual void beginGroup(const mat4& colorTransform) = 0;
107 virtual void endGroup() = 0;
108
Mathias Agopian3f844832013-08-07 21:24:32 -0700109 // queries
Mathias Agopian875d8e12013-06-07 15:35:48 -0700110 virtual size_t getMaxTextureSize() const = 0;
111 virtual size_t getMaxViewportDims() const = 0;
112
Jesse Hall05f8c702013-12-23 20:44:38 -0800113 EGLConfig getEGLConfig() const;
Mathias Agopian875d8e12013-06-07 15:35:48 -0700114 EGLContext getEGLContext() const;
115};
116
117// ---------------------------------------------------------------------------
118}; // namespace android
119// ---------------------------------------------------------------------------
120
121#endif /* SF_RENDERENGINE_H_ */