blob: 62d2eab99c5fcf68a6acd4ad2ab0e80ded217a7d [file] [log] [blame]
Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <utils/String8.h>
21
22#include "ProgramCache.h"
23#include "Program.h"
24#include "Description.h"
25
26namespace android {
27// -----------------------------------------------------------------------------------------------
28
29
30/*
31 * A simple formatter class to automatically add the endl and
32 * manage the indentation.
33 */
34
35class Formatter;
36static Formatter& indent(Formatter& f);
37static Formatter& dedent(Formatter& f);
38
39class Formatter {
40 String8 mString;
41 int mIndent;
42 typedef Formatter& (*FormaterManipFunc)(Formatter&);
43 friend Formatter& indent(Formatter& f);
44 friend Formatter& dedent(Formatter& f);
45public:
Andy McFadden892f22d2013-08-15 10:05:01 -070046 Formatter() : mIndent(0) {}
47
Mathias Agopian3f844832013-08-07 21:24:32 -070048 String8 getString() const {
49 return mString;
50 }
51
52 friend Formatter& operator << (Formatter& out, const char* in) {
53 for (int i=0 ; i<out.mIndent ; i++) {
54 out.mString.append(" ");
55 }
56 out.mString.append(in);
57 out.mString.append("\n");
58 return out;
59 }
60 friend inline Formatter& operator << (Formatter& out, const String8& in) {
61 return operator << (out, in.string());
62 }
63 friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
64 return (*func)(to);
65 }
66};
67Formatter& indent(Formatter& f) {
68 f.mIndent++;
69 return f;
70}
71Formatter& dedent(Formatter& f) {
72 f.mIndent--;
73 return f;
74}
75
76// -----------------------------------------------------------------------------------------------
77
78ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache)
79
80
81ProgramCache::ProgramCache() {
82}
83
84ProgramCache::~ProgramCache() {
85}
86
87ProgramCache::Key ProgramCache::computeKey(const Description& description) {
88 Key needs;
89 needs.set(Key::TEXTURE_MASK,
Mathias Agopian49457ac2013-08-14 18:20:17 -070090 !description.mTextureEnabled ? Key::TEXTURE_OFF :
91 description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES ? Key::TEXTURE_EXT :
92 description.mTexture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_2D :
Mathias Agopian3f844832013-08-07 21:24:32 -070093 Key::TEXTURE_OFF)
94 .set(Key::PLANE_ALPHA_MASK,
95 (description.mPlaneAlpha < 1) ? Key::PLANE_ALPHA_LT_ONE : Key::PLANE_ALPHA_EQ_ONE)
96 .set(Key::BLEND_MASK,
97 description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
98 .set(Key::OPACITY_MASK,
99 description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT);
100 return needs;
101}
102
103String8 ProgramCache::generateVertexShader(const Key& needs) {
104 Formatter vs;
105 if (needs.isTexturing()) {
106 vs << "attribute vec4 texCoords;"
107 << "varying vec2 outTexCoords;";
108 }
109 vs << "attribute vec4 position;"
110 << "uniform mat4 projection;"
111 << "uniform mat4 texture;"
112 << "void main(void) {" << indent
113 << "gl_Position = projection * position;";
114 if (needs.isTexturing()) {
115 vs << "outTexCoords = (texture * texCoords).st;";
116 }
117 vs << dedent << "}";
118 return vs.getString();
119}
120
121String8 ProgramCache::generateFragmentShader(const Key& needs) {
122 Formatter fs;
123 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
124 fs << "#extension GL_OES_EGL_image_external : require";
125 }
Mathias Agopian458197d2013-08-15 14:56:51 -0700126
127 // default precision is required-ish in fragment shaders
128 fs << "precision mediump float;";
129
Mathias Agopian3f844832013-08-07 21:24:32 -0700130 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
131 fs << "uniform samplerExternalOES sampler;"
132 << "varying vec2 outTexCoords;";
133 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
134 fs << "uniform sampler2D sampler;"
135 << "varying vec2 outTexCoords;";
136 } else if (needs.getTextureTarget() == Key::TEXTURE_OFF) {
137 fs << "uniform vec4 color;";
138 }
139 if (needs.hasPlaneAlpha()) {
140 fs << "uniform float alphaPlane;";
141 }
142 fs << "void main(void) {" << indent;
143 if (needs.isTexturing()) {
144 fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
145 } else {
146 fs << "gl_FragColor = color;";
147 }
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700148 if (needs.isOpaque()) {
149 fs << "gl_FragColor.a = 1.0;";
150 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700151 if (needs.hasPlaneAlpha()) {
152 // modulate the alpha value with planeAlpha
153 if (needs.isPremultiplied()) {
154 // ... and the color too if we're premultiplied
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700155 fs << "gl_FragColor *= alphaPlane;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700156 } else {
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700157 fs << "gl_FragColor.a *= alphaPlane;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700158 }
159 }
160 fs << dedent << "}";
161 return fs.getString();
162}
163
164Program* ProgramCache::generateProgram(const Key& needs) {
165 // vertex shader
166 String8 vs = generateVertexShader(needs);
167
168 // fragment shader
169 String8 fs = generateFragmentShader(needs);
170
171 Program* program = new Program(needs, vs.string(), fs.string());
172 return program;
173}
174
175void ProgramCache::useProgram(const Description& description) {
176
177 // generate the key for the shader based on the description
178 Key needs(computeKey(description));
179
180 // look-up the program in the cache
181 Program* program = mCache.valueFor(needs);
182 if (program == NULL) {
183 // we didn't find our program, so generate one...
184 nsecs_t time = -systemTime();
185 program = generateProgram(needs);
186 mCache.add(needs, program);
187 time += systemTime();
188
189 //ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
190 // needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
191 }
192
193 // here we have a suitable program for this description
194 if (program->isValid()) {
195 program->use();
196 program->setUniforms(description);
197 }
198}
199
200
201} /* namespace android */