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Jesse Hall99c7dbb2013-03-14 14:29:29 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
18#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
19
Jesse Hall38efe862013-04-06 23:12:29 -070020#include <gui/ConsumerBase.h>
21#include <gui/IGraphicBufferProducer.h>
22
Jesse Hall99c7dbb2013-03-14 14:29:29 -070023#include "DisplaySurface.h"
24
25// ---------------------------------------------------------------------------
26namespace android {
27// ---------------------------------------------------------------------------
28
29class HWComposer;
30
Jesse Hall38efe862013-04-06 23:12:29 -070031/* This DisplaySurface implementation supports virtual displays, where GLES
32 * and/or HWC compose into a buffer that is then passed to an arbitrary
33 * consumer (the sink) running in another process.
34 *
35 * The simplest case is when the virtual display will never use the h/w
36 * composer -- either the h/w composer doesn't support writing to buffers, or
37 * there are more virtual displays than it supports simultaneously. In this
38 * case, the GLES driver works directly with the output buffer queue, and
39 * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
40 * nothing.
41 *
42 * If h/w composer might be used, then each frame will fall into one of three
43 * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
44 * we must provide a FB target buffer and output buffer for the HWC set() call.
45 *
46 * In GLES-only composition, the GLES driver is given a buffer from the sink to
47 * render into. When the GLES driver queues the buffer to the
48 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
49 * immediately queueing it to the sink. The buffer is used as both the FB
50 * target and output buffer for HWC, though on these frames the HWC doesn't
51 * do any work for this display and doesn't write to the output buffer. After
52 * composition is complete, the buffer is queued to the sink.
53 *
54 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
55 * the sink and passes it to HWC as both the FB target buffer and output
56 * buffer. The HWC doesn't need to read from the FB target buffer, but does
57 * write to the output buffer. After composition is complete, the buffer is
58 * queued to the sink.
59 *
60 * On MIXED frames, things become more complicated, since some h/w composer
61 * implementations can't read from and write to the same buffer. This class has
62 * an internal BufferQueue that it uses as a scratch buffer pool. The GLES
63 * driver is given a scratch buffer to render into. When it finishes rendering,
64 * the buffer is queued and then immediately acquired by the
65 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
66 * buffer for HWC, and a separate buffer is dequeued from the sink and used as
67 * the HWC output buffer. When HWC composition is complete, the scratch buffer
68 * is released and the output buffer is queued to the sink.
Jesse Hall80e0a392013-03-15 12:32:10 -070069 */
Jesse Hall38efe862013-04-06 23:12:29 -070070class VirtualDisplaySurface : public DisplaySurface,
71 private BnGraphicBufferProducer,
72 private ConsumerBase {
Jesse Hall99c7dbb2013-03-14 14:29:29 -070073public:
Jesse Hallffe1f192013-03-22 15:13:48 -070074 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
Jesse Hall99c7dbb2013-03-14 14:29:29 -070075 const sp<IGraphicBufferProducer>& sink,
76 const String8& name);
77
Jesse Hall38efe862013-04-06 23:12:29 -070078 //
79 // DisplaySurface interface
80 //
Jesse Hall99c7dbb2013-03-14 14:29:29 -070081 virtual sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
Jesse Hall38efe862013-04-06 23:12:29 -070082 virtual status_t prepareFrame(CompositionType compositionType);
Jesse Hall99c7dbb2013-03-14 14:29:29 -070083 virtual status_t compositionComplete();
84 virtual status_t advanceFrame();
Jesse Hall851cfe82013-03-20 13:44:00 -070085 virtual void onFrameCommitted();
Jesse Hall99c7dbb2013-03-14 14:29:29 -070086 virtual void dump(String8& result) const;
87
88private:
Jesse Hall38efe862013-04-06 23:12:29 -070089 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
90
Jesse Hall99c7dbb2013-03-14 14:29:29 -070091 virtual ~VirtualDisplaySurface();
92
Jesse Hall38efe862013-04-06 23:12:29 -070093 //
94 // IGraphicBufferProducer interface, used by the GLES driver.
95 //
96 virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
97 virtual status_t setBufferCount(int bufferCount);
98 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence,
99 uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
100 virtual status_t queueBuffer(int pslot,
101 const QueueBufferInput& input, QueueBufferOutput* output);
102 virtual void cancelBuffer(int pslot, const sp<Fence>& fence);
103 virtual int query(int what, int* value);
104 virtual status_t setSynchronousMode(bool enabled);
105 virtual status_t connect(int api, QueueBufferOutput* output);
106 virtual status_t disconnect(int api);
107
108 //
109 // Utility methods
110 //
111 static Source fbSourceForCompositionType(CompositionType type);
112 status_t dequeueBuffer(Source source, uint32_t format,
113 int* sslot, sp<Fence>* fence);
114 void updateQueueBufferOutput(const QueueBufferOutput& qbo);
115 void resetPerFrameState();
116
117 // Both the sink and scratch buffer pools have their own set of slots
118 // ("source slots", or "sslot"). We have to merge these into the single
119 // set of slots used by the GLES producer ("producer slots" or "pslot") and
120 // internally in the VirtualDisplaySurface. To minimize the number of times
121 // a producer slot switches which source it comes from, we map source slot
122 // numbers to producer slot numbers differently for each source.
123 static int mapSource2ProducerSlot(Source source, int sslot);
124 static int mapProducer2SourceSlot(Source source, int pslot);
125
126 //
127 // Immutable after construction
128 //
129 HWComposer& mHwc;
130 const int32_t mDisplayId;
131 const String8 mDisplayName;
132 sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
133
134 //
135 // Inter-frame state
136 //
137
138 // To avoid buffer reallocations, we track the buffer usage requested by
139 // the GLES driver in dequeueBuffer so we can use the same flags on
140 // HWC-only frames.
141 uint32_t mProducerUsage;
142
143 // Since we present a single producer interface to the GLES driver, but
144 // are internally muxing between the sink and scratch producers, we have
145 // to keep track of which source last returned each producer slot from
146 // dequeueBuffer. Each bit in mLastSlotSource corresponds to a producer
147 // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
148 // "producer slot"; see the mapSlot*() functions.
149 uint32_t mProducerSlotSource;
150 sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
151
152 // The QueueBufferOutput with the latest info from the sink, and with the
153 // transform hint cleared. Since we defer queueBuffer from the GLES driver
154 // to the sink, we have to return the previous version.
155 QueueBufferOutput mQueueBufferOutput;
156
157 //
158 // Intra-frame state
159 //
160
161 // Composition type and GLES buffer source for the current frame.
162 // Valid after prepareFrame(), cleared in onFrameCommitted.
163 CompositionType mCompositionType;
164
165 // Details of the current sink buffer. These become valid when a buffer is
166 // dequeued from the sink, and are used when queueing the buffer.
167 uint32_t mSinkBufferWidth, mSinkBufferHeight;
168
169 // mFbFence is the fence HWC should wait for before reading the framebuffer
170 // target buffer.
171 sp<Fence> mFbFence;
172
173 // Producer slot numbers for the buffers to use for HWC framebuffer target
174 // and output.
175 int mFbProducerSlot;
176 int mOutputProducerSlot;
177
178 // Debug only -- track the sequence of events in each frame so we can make
179 // sure they happen in the order we expect. This class implicitly models
180 // a state machine; this enum/variable makes it explicit.
181 //
182 // +-----------+-------------------+-------------+
183 // | State | Event || Next State |
184 // +-----------+-------------------+-------------+
185 // | IDLE | prepareFrame || PREPARED |
186 // | PREPARED | dequeueBuffer [1] || GLES |
187 // | PREPARED | advanceFrame [2] || HWC |
188 // | GLES | queueBuffer || GLES_DONE |
189 // | GLES_DONE | advanceFrame || HWC |
190 // | HWC | onFrameCommitted || IDLE |
191 // +-----------+-------------------++------------+
192 // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames.
193 // [2] COMPOSITION_HWC frames.
194 //
195 enum DbgState {
196 // no buffer dequeued, don't know anything about the next frame
197 DBG_STATE_IDLE,
198 // no buffer dequeued, but we know the buffer source for the frame
199 DBG_STATE_PREPARED,
200 // GLES driver has a buffer dequeued
201 DBG_STATE_GLES,
202 // GLES driver has queued the buffer, we haven't sent it to HWC yet
203 DBG_STATE_GLES_DONE,
204 // HWC has the buffer for this frame
205 DBG_STATE_HWC,
206 };
207 DbgState mDbgState;
208 CompositionType mDbgLastCompositionType;
209
210 const char* dbgStateStr() const;
211 static const char* dbgSourceStr(Source s);
Jesse Hall99c7dbb2013-03-14 14:29:29 -0700212};
213
214// ---------------------------------------------------------------------------
215} // namespace android
216// ---------------------------------------------------------------------------
217
218#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
219