The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2006 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef __gl_h_ |
| 18 | #define __gl_h_ |
| 19 | |
| 20 | #include <stdint.h> |
| 21 | #include <sys/types.h> |
| 22 | |
| 23 | #ifdef __cplusplus |
| 24 | extern "C" { |
| 25 | #endif |
| 26 | |
| 27 | /*****************************************************************************/ |
| 28 | |
| 29 | typedef int8_t GLbyte; // b |
| 30 | typedef int16_t GLshort; // s |
| 31 | typedef int32_t GLint; // i |
| 32 | typedef ssize_t GLsizei; // i |
| 33 | typedef int32_t GLfixed; // x |
| 34 | typedef int32_t GLclampx; // x |
| 35 | typedef float GLfloat; // f |
| 36 | typedef float GLclampf; // f |
| 37 | typedef uint8_t GLubyte; // ub |
| 38 | typedef uint8_t GLboolean; // ub |
| 39 | typedef uint16_t GLushort; // us |
| 40 | typedef uint32_t GLuint; // ui |
| 41 | typedef unsigned int GLenum; // ui |
| 42 | typedef unsigned int GLbitfield; // ui |
| 43 | typedef void GLvoid; |
| 44 | typedef intptr_t GLintptr; |
| 45 | typedef int GLsizeiptr; |
| 46 | typedef GLintptr GLintptrARB; |
| 47 | typedef GLsizeiptr GLsizeiptrARB; |
| 48 | |
| 49 | /*****************************************************************************/ |
| 50 | |
| 51 | #define GL_VERSION_ES_CM_1_0 1 |
| 52 | #define GL_VERSION_ES_CL_1_0 1 |
| 53 | #define GL_VERSION_ES_CM_1_1 1 |
| 54 | #define GL_VERSION_ES_CL_1_1 1 |
| 55 | |
| 56 | #define GL_OES_byte_coordinates 1 |
| 57 | #define GL_OES_fixed_point 1 |
| 58 | #define GL_OES_single_precision 1 |
| 59 | #define GL_OES_read_format 1 |
| 60 | #define GL_OES_compressed_paletted_texture 1 |
| 61 | #define GL_OES_draw_texture 1 |
| 62 | #define GL_OES_matrix_get 1 |
| 63 | #define GL_OES_query_matrix 1 |
| 64 | #define GL_OES_vertex_buffer_object 1 |
| 65 | #define GL_OES_point_size_array 1 |
| 66 | #define GL_OES_point_sprite 1 |
| 67 | #define GL_ARB_texture_non_power_of_two 1 |
| 68 | |
| 69 | /*****************************************************************************/ |
| 70 | /* OpenGL ES 1.0 names */ |
| 71 | |
| 72 | #define GL_FALSE 0 |
| 73 | #define GL_TRUE 1 |
| 74 | |
| 75 | /* begin mode */ |
| 76 | #define GL_POINTS 0x0000 |
| 77 | #define GL_LINES 0x0001 |
| 78 | #define GL_LINE_LOOP 0x0002 |
| 79 | #define GL_LINE_STRIP 0x0003 |
| 80 | #define GL_TRIANGLES 0x0004 |
| 81 | #define GL_TRIANGLE_STRIP 0x0005 |
| 82 | #define GL_TRIANGLE_FAN 0x0006 |
| 83 | |
| 84 | /* clear mask */ |
| 85 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 86 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 87 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 88 | |
| 89 | /* enable/disable */ |
| 90 | #define GL_FOG 0x0B60 |
| 91 | #define GL_LIGHTING 0x0B50 |
| 92 | #define GL_TEXTURE_2D 0x0DE1 |
| 93 | #define GL_CULL_FACE 0x0B44 |
| 94 | #define GL_ALPHA_TEST 0x0BC0 |
| 95 | #define GL_BLEND 0x0BE2 |
| 96 | #define GL_COLOR_LOGIC_OP 0x0BF2 |
| 97 | #define GL_DITHER 0x0BD0 |
| 98 | #define GL_STENCIL_TEST 0x0B90 |
| 99 | #define GL_DEPTH_TEST 0x0B71 |
| 100 | #define GL_POINT_SMOOTH 0x0B10 |
| 101 | #define GL_LINE_SMOOTH 0x0B20 |
| 102 | #define GL_SCISSOR_TEST 0x0C11 |
| 103 | #define GL_COLOR_MATERIAL 0x0B57 |
| 104 | #define GL_NORMALIZE 0x0BA1 |
| 105 | #define GL_RESCALE_NORMAL 0x803A |
| 106 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 107 | #define GL_VERTEX_ARRAY 0x8074 |
| 108 | #define GL_NORMAL_ARRAY 0x8075 |
| 109 | #define GL_COLOR_ARRAY 0x8076 |
| 110 | #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| 111 | #define GL_MULTISAMPLE 0x809D |
| 112 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 113 | #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| 114 | #define GL_SAMPLE_COVERAGE 0x80A0 |
| 115 | |
| 116 | /* gets */ |
| 117 | #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| 118 | #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| 119 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 120 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 121 | #define GL_MAX_LIGHTS 0x0D31 |
| 122 | #define GL_MAX_CLIP_PLANES 0x0D32 |
| 123 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 124 | #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| 125 | #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| 126 | #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| 127 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 128 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| 129 | #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| 130 | #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| 131 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 132 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 133 | #define GL_SUBPIXEL_BITS 0x0D50 |
| 134 | #define GL_RED_BITS 0x0D52 |
| 135 | #define GL_GREEN_BITS 0x0D53 |
| 136 | #define GL_BLUE_BITS 0x0D54 |
| 137 | #define GL_ALPHA_BITS 0x0D55 |
| 138 | #define GL_DEPTH_BITS 0x0D56 |
| 139 | #define GL_STENCIL_BITS 0x0D57 |
| 140 | |
| 141 | /* clip planes */ |
| 142 | #define GL_CLIP_PLANE0 0x3000 |
| 143 | #define GL_CLIP_PLANE1 0x3001 |
| 144 | #define GL_CLIP_PLANE2 0x3002 |
| 145 | #define GL_CLIP_PLANE3 0x3003 |
| 146 | #define GL_CLIP_PLANE4 0x3004 |
| 147 | #define GL_CLIP_PLANE5 0x3005 |
| 148 | |
| 149 | /* errors */ |
| 150 | #define GL_NO_ERROR 0 |
| 151 | #define GL_INVALID_ENUM 0x0500 |
| 152 | #define GL_INVALID_VALUE 0x0501 |
| 153 | #define GL_INVALID_OPERATION 0x0502 |
| 154 | #define GL_STACK_OVERFLOW 0x0503 |
| 155 | #define GL_STACK_UNDERFLOW 0x0504 |
| 156 | #define GL_OUT_OF_MEMORY 0x0505 |
| 157 | |
| 158 | /* fog */ |
| 159 | #define GL_EXP 0x0800 |
| 160 | #define GL_EXP2 0x0801 |
| 161 | #define GL_FOG_DENSITY 0x0B62 |
| 162 | #define GL_FOG_START 0x0B63 |
| 163 | #define GL_FOG_END 0x0B64 |
| 164 | #define GL_FOG_MODE 0x0B65 |
| 165 | #define GL_FOG_COLOR 0x0B66 |
| 166 | |
| 167 | /* culling */ |
| 168 | #define GL_CW 0x0900 |
| 169 | #define GL_CCW 0x0901 |
| 170 | |
| 171 | #define GL_FRONT 0x0404 |
| 172 | #define GL_BACK 0x0405 |
| 173 | #define GL_FRONT_AND_BACK 0x0408 |
| 174 | |
| 175 | /* hints */ |
| 176 | #define GL_DONT_CARE 0x1100 |
| 177 | #define GL_FASTEST 0x1101 |
| 178 | #define GL_NICEST 0x1102 |
| 179 | |
| 180 | #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| 181 | #define GL_POINT_SMOOTH_HINT 0x0C51 |
| 182 | #define GL_LINE_SMOOTH_HINT 0x0C52 |
| 183 | #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| 184 | #define GL_FOG_HINT 0x0C54 |
| 185 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| 186 | |
| 187 | /* lights */ |
| 188 | #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| 189 | #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| 190 | |
| 191 | #define GL_AMBIENT 0x1200 |
| 192 | #define GL_DIFFUSE 0x1201 |
| 193 | #define GL_SPECULAR 0x1202 |
| 194 | #define GL_POSITION 0x1203 |
| 195 | #define GL_SPOT_DIRECTION 0x1204 |
| 196 | #define GL_SPOT_EXPONENT 0x1205 |
| 197 | #define GL_SPOT_CUTOFF 0x1206 |
| 198 | #define GL_CONSTANT_ATTENUATION 0x1207 |
| 199 | #define GL_LINEAR_ATTENUATION 0x1208 |
| 200 | #define GL_QUADRATIC_ATTENUATION 0x1209 |
| 201 | |
| 202 | #define GL_LIGHT0 0x4000 |
| 203 | #define GL_LIGHT1 0x4001 |
| 204 | #define GL_LIGHT2 0x4002 |
| 205 | #define GL_LIGHT3 0x4003 |
| 206 | #define GL_LIGHT4 0x4004 |
| 207 | #define GL_LIGHT5 0x4005 |
| 208 | #define GL_LIGHT6 0x4006 |
| 209 | #define GL_LIGHT7 0x4007 |
| 210 | |
| 211 | /* material */ |
| 212 | #define GL_EMISSION 0x1600 |
| 213 | #define GL_SHININESS 0x1601 |
| 214 | #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| 215 | |
| 216 | /* matrix */ |
| 217 | #define GL_MODELVIEW 0x1700 |
| 218 | #define GL_PROJECTION 0x1701 |
| 219 | #define GL_TEXTURE 0x1702 |
| 220 | |
| 221 | /* types */ |
| 222 | #define GL_BYTE 0x1400 |
| 223 | #define GL_UNSIGNED_BYTE 0x1401 |
| 224 | #define GL_SHORT 0x1402 |
| 225 | #define GL_UNSIGNED_SHORT 0x1403 |
| 226 | #define GL_FLOAT 0x1406 |
| 227 | #define GL_FIXED 0x140C |
| 228 | |
| 229 | /* pixel formats */ |
| 230 | #define GL_ALPHA 0x1906 |
| 231 | #define GL_RGB 0x1907 |
| 232 | #define GL_RGBA 0x1908 |
| 233 | #define GL_LUMINANCE 0x1909 |
| 234 | #define GL_LUMINANCE_ALPHA 0x190A |
| 235 | |
| 236 | /* pixel store */ |
| 237 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 238 | #define GL_PACK_ALIGNMENT 0x0D05 |
| 239 | |
| 240 | /* pixel types */ |
| 241 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 242 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 243 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 244 | |
| 245 | /* logic op */ |
| 246 | #define GL_CLEAR 0x1500 // 0 |
| 247 | #define GL_AND 0x1501 // s & d |
| 248 | #define GL_AND_REVERSE 0x1502 // s & ~d |
| 249 | #define GL_COPY 0x1503 // s |
| 250 | #define GL_AND_INVERTED 0x1504 // ~s & d |
| 251 | #define GL_NOOP 0x1505 // d |
| 252 | #define GL_XOR 0x1506 // s ^ d |
| 253 | #define GL_OR 0x1507 // s | d |
| 254 | #define GL_NOR 0x1508 // ~(s | d) |
| 255 | #define GL_EQUIV 0x1509 // ~(s ^ d) |
| 256 | #define GL_INVERT 0x150A // ~d |
| 257 | #define GL_OR_REVERSE 0x150B // s | ~d |
| 258 | #define GL_COPY_INVERTED 0x150C // ~s |
| 259 | #define GL_OR_INVERTED 0x150D // ~s | d |
| 260 | #define GL_NAND 0x150E // ~(s & d) |
| 261 | #define GL_SET 0x150F // 1 |
| 262 | |
| 263 | /* shade model */ |
| 264 | #define GL_FLAT 0x1D00 |
| 265 | #define GL_SMOOTH 0x1D01 |
| 266 | |
| 267 | /* strings */ |
| 268 | #define GL_VENDOR 0x1F00 |
| 269 | #define GL_RENDERER 0x1F01 |
| 270 | #define GL_VERSION 0x1F02 |
| 271 | #define GL_EXTENSIONS 0x1F03 |
| 272 | |
| 273 | /* stencil */ |
| 274 | #define GL_KEEP 0x1E00 |
| 275 | #define GL_REPLACE 0x1E01 |
| 276 | #define GL_INCR 0x1E02 |
| 277 | #define GL_DECR 0x1E03 |
| 278 | |
| 279 | /* alpha & stencil */ |
| 280 | #define GL_NEVER 0x0200 |
| 281 | #define GL_LESS 0x0201 |
| 282 | #define GL_EQUAL 0x0202 |
| 283 | #define GL_LEQUAL 0x0203 |
| 284 | #define GL_GREATER 0x0204 |
| 285 | #define GL_NOTEQUAL 0x0205 |
| 286 | #define GL_GEQUAL 0x0206 |
| 287 | #define GL_ALWAYS 0x0207 |
| 288 | |
| 289 | /* blending equation & function */ |
| 290 | #define GL_ZERO 0 // SD |
| 291 | #define GL_ONE 1 // SD |
| 292 | #define GL_SRC_COLOR 0x0300 // D |
| 293 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 // D |
| 294 | #define GL_SRC_ALPHA 0x0302 // SD |
| 295 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 // SD |
| 296 | #define GL_DST_ALPHA 0x0304 // SD |
| 297 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 // SD |
| 298 | #define GL_DST_COLOR 0x0306 // S |
| 299 | #define GL_ONE_MINUS_DST_COLOR 0x0307 // S |
| 300 | #define GL_SRC_ALPHA_SATURATE 0x0308 // S |
| 301 | |
| 302 | /* Texture parameter name */ |
| 303 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 304 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 305 | #define GL_TEXTURE_WRAP_S 0x2802 |
| 306 | #define GL_TEXTURE_WRAP_T 0x2803 |
| 307 | #define GL_GENERATE_MIPMAP 0x8191 |
| 308 | #define GL_TEXTURE_CROP_RECT_OES 0x8B9D |
| 309 | |
| 310 | /* Texture Filter */ |
| 311 | #define GL_NEAREST 0x2600 |
| 312 | #define GL_LINEAR 0x2601 |
| 313 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 314 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 315 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 316 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 317 | |
| 318 | /* Texture Wrap Mode */ |
| 319 | #define GL_CLAMP 0x2900 |
| 320 | #define GL_REPEAT 0x2901 |
| 321 | #define GL_CLAMP_TO_EDGE 0x812F |
| 322 | |
| 323 | /* Texture Env Mode */ |
| 324 | #define GL_REPLACE 0x1E01 |
| 325 | #define GL_MODULATE 0x2100 |
| 326 | #define GL_DECAL 0x2101 |
| 327 | #define GL_ADD 0x0104 |
| 328 | |
| 329 | /* Texture Env Parameter */ |
| 330 | #define GL_TEXTURE_ENV_MODE 0x2200 |
| 331 | #define GL_TEXTURE_ENV_COLOR 0x2201 |
| 332 | |
| 333 | /* Texture Env Target */ |
| 334 | #define GL_TEXTURE_ENV 0x2300 |
| 335 | |
| 336 | /* TMUs */ |
| 337 | #define GL_TEXTURE0 0x84C0 |
| 338 | #define GL_TEXTURE1 0x84C1 |
| 339 | #define GL_TEXTURE2 0x84C2 |
| 340 | #define GL_TEXTURE3 0x84C3 |
| 341 | #define GL_TEXTURE4 0x84C4 |
| 342 | #define GL_TEXTURE5 0x84C5 |
| 343 | #define GL_TEXTURE6 0x84C6 |
| 344 | #define GL_TEXTURE7 0x84C7 |
| 345 | #define GL_TEXTURE8 0x84C8 |
| 346 | #define GL_TEXTURE9 0x84C9 |
| 347 | #define GL_TEXTURE10 0x84CA |
| 348 | #define GL_TEXTURE11 0x84CB |
| 349 | #define GL_TEXTURE12 0x84CC |
| 350 | #define GL_TEXTURE13 0x84CD |
| 351 | #define GL_TEXTURE14 0x84CE |
| 352 | #define GL_TEXTURE15 0x84CF |
| 353 | #define GL_TEXTURE16 0x84D0 |
| 354 | #define GL_TEXTURE17 0x84D1 |
| 355 | #define GL_TEXTURE18 0x84D2 |
| 356 | #define GL_TEXTURE19 0x84D3 |
| 357 | #define GL_TEXTURE20 0x84D4 |
| 358 | #define GL_TEXTURE21 0x84D5 |
| 359 | #define GL_TEXTURE22 0x84D6 |
| 360 | #define GL_TEXTURE23 0x84D7 |
| 361 | #define GL_TEXTURE24 0x84D8 |
| 362 | #define GL_TEXTURE25 0x84D9 |
| 363 | #define GL_TEXTURE26 0x84DA |
| 364 | #define GL_TEXTURE27 0x84DB |
| 365 | #define GL_TEXTURE28 0x84DC |
| 366 | #define GL_TEXTURE29 0x84DD |
| 367 | #define GL_TEXTURE30 0x84DE |
| 368 | #define GL_TEXTURE31 0x84DF |
| 369 | |
| 370 | /*****************************************************************************/ |
| 371 | /* OpenGL ES 1.1 additions */ |
| 372 | |
| 373 | #define GL_ARRAY_BUFFER 0x8892 |
| 374 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| 375 | |
| 376 | #define GL_STATIC_DRAW 0x88E4 |
| 377 | #define GL_DYNAMIC_DRAW 0x88E8 |
| 378 | |
| 379 | #define GL_BUFFER_SIZE 0x8764 |
| 380 | #define GL_BUFFER_USAGE 0x8765 |
| 381 | |
| 382 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| 383 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| 384 | #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
| 385 | #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
| 386 | #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
| 387 | #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
| 388 | |
| 389 | /*****************************************************************************/ |
| 390 | /* Required extensions */ |
| 391 | |
| 392 | #define GL_PALETTE4_RGB8_OES 0x8B90 |
| 393 | #define GL_PALETTE4_RGBA8_OES 0x8B91 |
| 394 | #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
| 395 | #define GL_PALETTE4_RGBA4_OES 0x8B93 |
| 396 | #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
| 397 | #define GL_PALETTE8_RGB8_OES 0x8B95 |
| 398 | #define GL_PALETTE8_RGBA8_OES 0x8B96 |
| 399 | #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
| 400 | #define GL_PALETTE8_RGBA4_OES 0x8B98 |
| 401 | #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
| 402 | |
| 403 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
| 404 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
| 405 | |
| 406 | #define GL_POINT_SPRITE_OES 0x8861 |
| 407 | #define GL_COORD_REPLACE_OES 0x8862 |
| 408 | |
| 409 | #define GL_POINT_SIZE_ARRAY_OES 0x8B9C |
| 410 | #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A |
| 411 | #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B |
| 412 | #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C |
| 413 | #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F |
| 414 | |
| 415 | /*****************************************************************************/ |
| 416 | /* Extensions */ |
| 417 | |
| 418 | #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D |
| 419 | #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E |
| 420 | #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F |
| 421 | |
| 422 | #define GL_DIRECT_TEXTURE_2D_QUALCOMM 0x7E80 |
| 423 | |
| 424 | |
| 425 | |
| 426 | |
| 427 | /*****************************************************************************/ |
| 428 | /* OpenGL ES 1.0 functions */ |
| 429 | |
| 430 | void glActiveTexture(GLenum texture); |
| 431 | void glAlphaFunc(GLenum func, GLclampf ref); |
| 432 | void glAlphaFuncx(GLenum func, GLclampx ref); |
| 433 | void glBindTexture(GLenum target, GLuint texture); |
| 434 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| 435 | void glClear(GLbitfield mask); |
| 436 | void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 437 | void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); |
| 438 | void glClearDepthf(GLclampf depth); |
| 439 | void glClearDepthx(GLclampx depth); |
| 440 | void glClearStencil(GLint s); |
| 441 | void glClientActiveTexture(GLenum texture); |
| 442 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 443 | void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| 444 | void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| 445 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
| 446 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
| 447 | GLsizei width, GLsizei height, GLint border, |
| 448 | GLsizei imageSize, const GLvoid *data); |
| 449 | void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, |
| 450 | GLint yoffset, GLsizei width, GLsizei height, |
| 451 | GLenum format, GLsizei imageSize, |
| 452 | const GLvoid *data); |
| 453 | void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, |
| 454 | GLint x, GLint y, GLsizei width, GLsizei height, |
| 455 | GLint border); |
| 456 | void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, |
| 457 | GLint yoffset, GLint x, GLint y, GLsizei width, |
| 458 | GLsizei height); |
| 459 | void glCullFace(GLenum mode); |
| 460 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
| 461 | void glDepthFunc(GLenum func); |
| 462 | void glDepthMask(GLboolean flag); |
| 463 | void glDepthRangef(GLclampf zNear, GLclampf zFar); |
| 464 | void glDepthRangex(GLclampx zNear, GLclampx zFar); |
| 465 | void glDisable(GLenum cap); |
| 466 | void glDisableClientState(GLenum array); |
| 467 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| 468 | void glDrawElements(GLenum mode, GLsizei count, |
| 469 | GLenum type, const GLvoid *indices); |
| 470 | void glEnable(GLenum cap); |
| 471 | void glEnableClientState(GLenum array); |
| 472 | void glFinish(void); |
| 473 | void glFlush(void); |
| 474 | void glFogf(GLenum pname, GLfloat param); |
| 475 | void glFogfv(GLenum pname, const GLfloat *params); |
| 476 | void glFogx(GLenum pname, GLfixed param); |
| 477 | void glFogxv(GLenum pname, const GLfixed *params); |
| 478 | void glFrontFace(GLenum mode); |
| 479 | void glFrustumf(GLfloat left, GLfloat right, |
| 480 | GLfloat bottom, GLfloat top, |
| 481 | GLfloat zNear, GLfloat zFar); |
| 482 | void glFrustumx(GLfixed left, GLfixed right, |
| 483 | GLfixed bottom, GLfixed top, |
| 484 | GLfixed zNear, GLfixed zFar); |
| 485 | void glGenTextures(GLsizei n, GLuint *textures); |
| 486 | GLenum glGetError(void); |
| 487 | void glGetIntegerv(GLenum pname, GLint *params); |
| 488 | const GLubyte * glGetString(GLenum name); |
| 489 | void glHint(GLenum target, GLenum mode); |
| 490 | void glLightModelf(GLenum pname, GLfloat param); |
| 491 | void glLightModelfv(GLenum pname, const GLfloat *params); |
| 492 | void glLightModelx(GLenum pname, GLfixed param); |
| 493 | void glLightModelxv(GLenum pname, const GLfixed *params); |
| 494 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
| 495 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
| 496 | void glLightx(GLenum light, GLenum pname, GLfixed param); |
| 497 | void glLightxv(GLenum light, GLenum pname, const GLfixed *params); |
| 498 | void glLineWidth(GLfloat width); |
| 499 | void glLineWidthx(GLfixed width); |
| 500 | void glLoadIdentity(void); |
| 501 | void glLoadMatrixf(const GLfloat *m); |
| 502 | void glLoadMatrixx(const GLfixed *m); |
| 503 | void glLogicOp(GLenum opcode); |
| 504 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
| 505 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
| 506 | void glMaterialx(GLenum face, GLenum pname, GLfixed param); |
| 507 | void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); |
| 508 | void glMatrixMode(GLenum mode); |
| 509 | void glMultMatrixf(const GLfloat *m); |
| 510 | void glMultMatrixx(const GLfixed *m); |
| 511 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| 512 | void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
| 513 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
| 514 | void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); |
| 515 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
| 516 | void glOrthof( GLfloat left, GLfloat right, |
| 517 | GLfloat bottom, GLfloat top, |
| 518 | GLfloat zNear, GLfloat zFar); |
| 519 | void glOrthox( GLfixed left, GLfixed right, |
| 520 | GLfixed bottom, GLfixed top, |
| 521 | GLfixed zNear, GLfixed zFar); |
| 522 | void glPixelStorei(GLenum pname, GLint param); |
| 523 | void glPointSize(GLfloat size); |
| 524 | void glPointSizex(GLfixed size); |
| 525 | void glPolygonOffset(GLfloat factor, GLfloat units); |
| 526 | void glPolygonOffsetx(GLfixed factor, GLfixed units); |
| 527 | void glPopMatrix(void); |
| 528 | void glPushMatrix(void); |
| 529 | void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, |
| 530 | GLenum format, GLenum type, GLvoid *pixels); |
| 531 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| 532 | void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| 533 | void glSampleCoverage(GLclampf value, GLboolean invert); |
| 534 | void glSampleCoveragex(GLclampx value, GLboolean invert); |
| 535 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
| 536 | void glScalex(GLfixed x, GLfixed y, GLfixed z); |
| 537 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| 538 | void glShadeModel(GLenum mode); |
| 539 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| 540 | void glStencilMask(GLuint mask); |
| 541 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| 542 | void glTexCoordPointer( GLint size, GLenum type, |
| 543 | GLsizei stride, const GLvoid *pointer); |
| 544 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
| 545 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
| 546 | void glTexEnvx(GLenum target, GLenum pname, GLfixed param); |
| 547 | void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); |
| 548 | void glTexImage2D( GLenum target, GLint level, GLenum internalformat, |
| 549 | GLsizei width, GLsizei height, GLint border, GLenum format, |
| 550 | GLenum type, const GLvoid *pixels); |
| 551 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| 552 | void glTexParameterx(GLenum target, GLenum pname, GLfixed param); |
| 553 | void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, |
| 554 | GLint yoffset, GLsizei width, GLsizei height, |
| 555 | GLenum format, GLenum type, const GLvoid *pixels); |
| 556 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
| 557 | void glTranslatex(GLfixed x, GLfixed y, GLfixed z); |
| 558 | void glVertexPointer( GLint size, GLenum type, |
| 559 | GLsizei stride, const GLvoid *pointer); |
| 560 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 561 | |
| 562 | /*****************************************************************************/ |
| 563 | /* OpenGL ES 1.1 functions */ |
| 564 | |
| 565 | void glClipPlanef(GLenum plane, const GLfloat* equation); |
| 566 | void glClipPlanex(GLenum plane, const GLfixed* equation); |
| 567 | |
| 568 | void glBindBuffer(GLenum target, GLuint buffer); |
| 569 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| 570 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| 571 | void glDeleteBuffers(GLsizei n, const GLuint* buffers); |
| 572 | void glGenBuffers(GLsizei n, GLuint* buffers); |
| 573 | |
| 574 | void glGetBooleanv(GLenum pname, GLboolean *params); |
| 575 | void glGetFixedv(GLenum pname, GLfixed *params); |
| 576 | void glGetFloatv(GLenum pname, GLfloat *params); |
| 577 | void glGetPointerv(GLenum pname, void **params); |
| 578 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| 579 | void glGetClipPlanef(GLenum pname, GLfloat eqn[4]); |
| 580 | void glGetClipPlanex(GLenum pname, GLfixed eqn[4]); |
| 581 | void glGetLightxv(GLenum light, GLenum pname, GLfixed *params); |
| 582 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
| 583 | void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); |
| 584 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
| 585 | void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); |
| 586 | void glGetTexEnviv(GLenum env, GLenum pname, GLint *params); |
| 587 | void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); |
| 588 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| 589 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| 590 | void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); |
| 591 | GLboolean glIsBuffer(GLuint buffer); |
| 592 | GLboolean glIsEnabled(GLenum cap); |
| 593 | GLboolean glIsTexture(GLuint texture); |
| 594 | void glPointParameterf(GLenum pname, GLfloat param); |
| 595 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
| 596 | void glPointParameterx(GLenum pname, GLfixed param); |
| 597 | void glPointParameterxv(GLenum pname, const GLfixed *params); |
| 598 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
| 599 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
| 600 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
| 601 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| 602 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| 603 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| 604 | void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); |
| 605 | |
| 606 | /*****************************************************************************/ |
| 607 | /* Required extensions functions */ |
| 608 | |
| 609 | void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); |
| 610 | |
| 611 | |
| 612 | /*****************************************************************************/ |
| 613 | /* Extensions functions */ |
| 614 | |
| 615 | void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h); |
| 616 | void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h); |
| 617 | void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h); |
| 618 | void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h); |
| 619 | void glDrawTexsvOES(const GLshort* coords); |
| 620 | void glDrawTexivOES(const GLint* coords); |
| 621 | void glDrawTexfvOES(const GLfloat* coords); |
| 622 | void glDrawTexxvOES(const GLfixed* coords); |
| 623 | GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); |
| 624 | |
| 625 | /* called by dalvik */ |
| 626 | void glColorPointerBounds(GLint size, GLenum type, GLsizei stride, |
| 627 | const GLvoid *ptr, GLsizei count); |
| 628 | void glNormalPointerBounds(GLenum type, GLsizei stride, |
| 629 | const GLvoid *pointer, GLsizei count); |
| 630 | void glTexCoordPointerBounds(GLint size, GLenum type, |
| 631 | GLsizei stride, const GLvoid *pointer, GLsizei count); |
| 632 | void glVertexPointerBounds(GLint size, GLenum type, |
| 633 | GLsizei stride, const GLvoid *pointer, GLsizei count); |
| 634 | |
| 635 | #ifdef __cplusplus |
| 636 | } |
| 637 | #endif |
| 638 | |
| 639 | #endif /* __gl_h_ */ |