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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
Mathias Agopian49457ac2013-08-14 18:20:17 -070018#include "Texture.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070019
20#ifndef SF_RENDER_ENGINE_DESCRIPTION_H_
21#define SF_RENDER_ENGINE_DESCRIPTION_H_
22
23namespace android {
24
25class Program;
26
27/*
28 * This holds the state of the rendering engine. This class is used
29 * to generate a corresponding GLSL program and set the appropriate
30 * uniform.
31 *
32 * Program and ProgramCache are friends and access the state directly
33 */
34class Description {
35 friend class Program;
36 friend class ProgramCache;
37
38 // value of the plane-alpha, between 0 and 1
39 GLclampf mPlaneAlpha;
40 // whether textures are premultiplied
41 bool mPremultipliedAlpha;
42 // whether this layer is marked as opaque
43 bool mOpaque;
Mathias Agopian3f844832013-08-07 21:24:32 -070044
Mathias Agopian49457ac2013-08-14 18:20:17 -070045 // Texture this layer uses
46 Texture mTexture;
47 bool mTextureEnabled;
48
Mathias Agopian3f844832013-08-07 21:24:32 -070049 // color used when texturing is disabled
50 GLclampf mColor[4];
51 // projection matrix
Mathias Agopiana8c386f2013-08-26 20:42:07 -070052 mat4 mProjectionMatrix;
Mathias Agopian3f844832013-08-07 21:24:32 -070053
54public:
55 Description();
56 ~Description();
57
58 void setPlaneAlpha(GLclampf planeAlpha);
59 void setPremultipliedAlpha(bool premultipliedAlpha);
60 void setOpaque(bool opaque);
Mathias Agopian49457ac2013-08-14 18:20:17 -070061 void setTexture(const Texture& texture);
Mathias Agopian3f844832013-08-07 21:24:32 -070062 void disableTexture();
63 void setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Mathias Agopiana8c386f2013-08-26 20:42:07 -070064 void setProjectionMatrix(const mat4& mtx);
Mathias Agopian3f844832013-08-07 21:24:32 -070065
66private:
67 bool mUniformsDirty;
68};
69
70} /* namespace android */
71
72#endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */