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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29
30#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class SurfaceTexture : public BnSurfaceTexture {
36public:
37 enum { MIN_BUFFER_SLOTS = 3 };
38 enum { NUM_BUFFER_SLOTS = 32 };
39
40 // tex indicates the name OpenGL texture to which images are to be streamed.
41 // This texture name cannot be changed once the SurfaceTexture is created.
42 SurfaceTexture(GLuint tex);
43
44 virtual ~SurfaceTexture();
45
46 // setBufferCount updates the number of available buffer slots. After
47 // calling this all buffer slots are both unallocated and owned by the
48 // SurfaceTexture object (i.e. they are not owned by the client).
49 virtual status_t setBufferCount(int bufferCount);
50
51 virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
52 uint32_t format, uint32_t usage);
53
54 // dequeueBuffer gets the next buffer slot index for the client to use. If a
55 // buffer slot is available then that slot index is written to the location
56 // pointed to by the buf argument and a status of OK is returned. If no
57 // slot is available then a status of -EBUSY is returned and buf is
58 // unmodified.
59 virtual status_t dequeueBuffer(int *buf);
60
61 virtual status_t queueBuffer(int buf);
62 virtual void cancelBuffer(int buf);
63 virtual status_t setCrop(const Rect& reg);
64 virtual status_t setTransform(uint32_t transform);
65
66 // updateTexImage sets the image contents of the target texture to that of
67 // the most recently queued buffer.
68 //
69 // This call may only be made while the OpenGL ES context to which the
70 // target texture belongs is bound to the calling thread.
71 status_t updateTexImage();
72
Jamie Gennisf238e282011-01-09 16:33:17 -080073 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
74 // associated with the texture image set by the most recent call to
75 // updateTexImage.
76 //
77 // This transform matrix maps 2D homogeneous texture coordinates of the form
78 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
79 // coordinate that should be used to sample that location from the texture.
80 // Sampling the texture outside of the range of this transform is undefined.
81 //
82 // This transform is necessary to compensate for transforms that the stream
83 // content producer may implicitly apply to the content. By forcing users of
84 // a SurfaceTexture to apply this transform we avoid performing an extra
85 // copy of the data that would be needed to hide the transform from the
86 // user.
87 //
88 // The matrix is stored in column-major order so that it may be passed
89 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
90 // functions.
91 void getTransformMatrix(float mtx[16]);
92
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080093private:
94
95 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
96 // all slots.
97 void freeAllBuffers();
98
99 // createImage creates a new EGLImage from a GraphicBuffer.
100 EGLImageKHR createImage(EGLDisplay dpy,
101 const sp<GraphicBuffer>& graphicBuffer);
102
103 enum { INVALID_BUFFER_SLOT = -1 };
104
105 struct BufferSlot {
106 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
107 // if no buffer has been allocated.
108 sp<GraphicBuffer> mGraphicBuffer;
109
110 // mEglImage is the EGLImage created from mGraphicBuffer.
111 EGLImageKHR mEglImage;
112
113 // mEglDisplay is the EGLDisplay used to create mEglImage.
114 EGLDisplay mEglDisplay;
115
116 // mOwnedByClient indicates whether the slot is currently accessible to a
117 // client and should not be used by the SurfaceTexture object. It gets
118 // set to true when dequeueBuffer returns the slot and is reset to false
119 // when the client calls either queueBuffer or cancelBuffer on the slot.
120 bool mOwnedByClient;
121 };
122
123 // mSlots is the array of buffer slots that must be mirrored on the client
124 // side. This allows buffer ownership to be transferred between the client
125 // and server without sending a GraphicBuffer over binder. The entire array
126 // is initialized to NULL at construction time, and buffers are allocated
127 // for a slot when requestBuffer is called with that slot's index.
128 BufferSlot mSlots[NUM_BUFFER_SLOTS];
129
130 // mBufferCount is the number of buffer slots that the client and server
131 // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
132 // calling setBufferCount.
133 int mBufferCount;
134
135 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennis67eedd72011-01-09 13:25:39 -0800136 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
137 // indicating that no buffer slot is currently bound to the texture. Note,
138 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
139 // that no buffer is bound to the texture. A call to setBufferCount will
140 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800141 int mCurrentTexture;
142
Jamie Gennisf238e282011-01-09 16:33:17 -0800143 // mCurrentCrop is the crop rectangle that applies to the current texture.
144 // It gets set to mLastQueuedCrop each time updateTexImage is called.
145 Rect mCurrentCrop;
146
147 // mCurrentTransform is the transform identifier for the current texture. It
148 // gets set to mLastQueuedTransform each time updateTexImage is called.
149 uint32_t mCurrentTransform;
150
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800151 // mLastQueued is the buffer slot index of the most recently enqueued buffer.
152 // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
153 // updated each time queueBuffer is called.
154 int mLastQueued;
155
Jamie Gennisf238e282011-01-09 16:33:17 -0800156 // mLastQueuedCrop is the crop rectangle for the buffer that was most
157 // recently queued. This gets set to mNextCrop each time queueBuffer gets
158 // called.
159 Rect mLastQueuedCrop;
160
161 // mLastQueuedTransform is the transform identifier for the buffer that was
162 // most recently queued. This gets set to mNextTransform each time
163 // queueBuffer gets called.
164 uint32_t mLastQueuedTransform;
165
166 // mNextCrop is the crop rectangle that will be used for the next buffer
167 // that gets queued. It is set by calling setCrop.
168 Rect mNextCrop;
169
170 // mNextTransform is the transform identifier that will be used for the next
171 // buffer that gets queued. It is set by calling setTransform.
172 uint32_t mNextTransform;
173
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800174 // mTexName is the name of the OpenGL texture to which streamed images will
175 // be bound when updateTexImage is called. It is set at construction time
176 // changed with a call to setTexName.
177 const GLuint mTexName;
178
179 // mMutex is the mutex used to prevent concurrent access to the member
180 // variables of SurfaceTexture objects. It must be locked whenever the
181 // member variables are accessed.
182 Mutex mMutex;
183};
184
185// ----------------------------------------------------------------------------
186}; // namespace android
187
188#endif // ANDROID_GUI_SURFACETEXTURE_H