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Romain Guy06f96e22010-07-30 19:18:16 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guydb1938e2010-08-02 18:50:22 -070017#ifndef ANDROID_UI_SKIA_SHADER_H
18#define ANDROID_UI_SKIA_SHADER_H
Romain Guy06f96e22010-07-30 19:18:16 -070019
20#include <SkShader.h>
21#include <SkXfermode.h>
22
23#include <GLES2/gl2.h>
24
25#include "Extensions.h"
26#include "ProgramCache.h"
27#include "TextureCache.h"
28#include "GradientCache.h"
29#include "Snapshot.h"
30
31namespace android {
32namespace uirenderer {
33
34///////////////////////////////////////////////////////////////////////////////
35// Base shader
36///////////////////////////////////////////////////////////////////////////////
37
38/**
39 * Represents a Skia shader. A shader will modify the GL context and active
40 * program to recreate the original effect.
41 */
42struct SkiaShader {
43 /**
44 * Type of Skia shader in use.
45 */
46 enum Type {
47 kNone,
48 kBitmap,
49 kLinearGradient,
50 kCircularGradient,
51 kSweepGradient,
52 kCompose
53 };
54
55 SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY,
56 SkMatrix* matrix, bool blend);
57 virtual ~SkiaShader();
58
59 virtual void describe(ProgramDescription& description, const Extensions& extensions);
60 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
61 GLuint* textureUnit);
62
63 inline bool blend() const {
64 return mBlend;
65 }
66
67 Type type() const {
68 return mType;
69 }
70
71 virtual void set(TextureCache* textureCache, GradientCache* gradientCache) {
72 mTextureCache = textureCache;
73 mGradientCache = gradientCache;
74 }
75
Romain Guy759ea802010-09-16 20:49:46 -070076 virtual void updateTransforms(Program* program, const mat4& modelView,
77 const Snapshot& snapshot) {
78 }
79
Romain Guy14830942010-10-07 15:07:45 -070080 void setMatrix(SkMatrix* matrix) {
81 updateLocalMatrix(matrix);
Romain Guy06f96e22010-07-30 19:18:16 -070082 }
83
Romain Guy14830942010-10-07 15:07:45 -070084 void updateLocalMatrix(const SkMatrix* matrix) {
85 if (matrix) {
86 mat4 localMatrix(*matrix);
87 mShaderMatrix.loadInverse(localMatrix);
88 } else {
89 mShaderMatrix.loadIdentity();
90 }
91 }
92
93 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
94
Romain Guy06f96e22010-07-30 19:18:16 -070095protected:
96 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit);
97
98 Type mType;
99 SkShader* mKey;
100 SkShader::TileMode mTileX;
101 SkShader::TileMode mTileY;
Romain Guy06f96e22010-07-30 19:18:16 -0700102 bool mBlend;
103
104 TextureCache* mTextureCache;
105 GradientCache* mGradientCache;
Romain Guy14830942010-10-07 15:07:45 -0700106
107 mat4 mUnitMatrix;
108 mat4 mShaderMatrix;
Romain Guy06f96e22010-07-30 19:18:16 -0700109}; // struct SkiaShader
110
111
112///////////////////////////////////////////////////////////////////////////////
113// Implementations
114///////////////////////////////////////////////////////////////////////////////
115
116/**
117 * A shader that draws a bitmap.
118 */
119struct SkiaBitmapShader: public SkiaShader {
120 SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
121 SkShader::TileMode tileY, SkMatrix* matrix, bool blend);
Romain Guy06f96e22010-07-30 19:18:16 -0700122
123 void describe(ProgramDescription& description, const Extensions& extensions);
124 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
125 GLuint* textureUnit);
Romain Guy759ea802010-09-16 20:49:46 -0700126 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
Romain Guy06f96e22010-07-30 19:18:16 -0700127
128private:
129 /**
130 * This method does not work for n == 0.
131 */
132 inline bool isPowerOfTwo(unsigned int n) {
133 return !(n & (n - 1));
134 }
135
136 SkBitmap* mBitmap;
Romain Guy9cccc2b92010-08-07 23:46:15 -0700137 const Texture* mTexture;
Romain Guy29d89972010-09-22 16:10:57 -0700138 GLenum mWrapS;
139 GLenum mWrapT;
Romain Guy06f96e22010-07-30 19:18:16 -0700140}; // struct SkiaBitmapShader
141
142/**
143 * A shader that draws a linear gradient.
144 */
145struct SkiaLinearGradientShader: public SkiaShader {
146 SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count,
147 SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
148 ~SkiaLinearGradientShader();
149
150 void describe(ProgramDescription& description, const Extensions& extensions);
151 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
152 GLuint* textureUnit);
Romain Guy759ea802010-09-16 20:49:46 -0700153 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
Romain Guy06f96e22010-07-30 19:18:16 -0700154
155private:
156 float* mBounds;
157 uint32_t* mColors;
158 float* mPositions;
159 int mCount;
160}; // struct SkiaLinearGradientShader
161
162/**
Romain Guyee916f12010-09-20 17:53:08 -0700163 * A shader that draws a sweep gradient.
164 */
165struct SkiaSweepGradientShader: public SkiaShader {
166 SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count,
167 SkShader* key, SkMatrix* matrix, bool blend);
168 ~SkiaSweepGradientShader();
169
Romain Guyddb80be2010-09-20 19:04:33 -0700170 virtual void describe(ProgramDescription& description, const Extensions& extensions);
Romain Guy14830942010-10-07 15:07:45 -0700171 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
Romain Guyee916f12010-09-20 17:53:08 -0700172 GLuint* textureUnit);
173 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
174
Romain Guyddb80be2010-09-20 19:04:33 -0700175protected:
176 SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions,
177 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
178
Romain Guyee916f12010-09-20 17:53:08 -0700179 uint32_t* mColors;
180 float* mPositions;
181 int mCount;
182}; // struct SkiaSweepGradientShader
183
184/**
Romain Guyddb80be2010-09-20 19:04:33 -0700185 * A shader that draws a circular gradient.
186 */
187struct SkiaCircularGradientShader: public SkiaSweepGradientShader {
188 SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions,
189 int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend);
190
191 void describe(ProgramDescription& description, const Extensions& extensions);
Romain Guyddb80be2010-09-20 19:04:33 -0700192}; // struct SkiaCircularGradientShader
193
194/**
Romain Guy06f96e22010-07-30 19:18:16 -0700195 * A shader that draws two shaders, composited with an xfermode.
196 */
197struct SkiaComposeShader: public SkiaShader {
198 SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key);
Romain Guy06f96e22010-07-30 19:18:16 -0700199
200 void set(TextureCache* textureCache, GradientCache* gradientCache);
201
202 void describe(ProgramDescription& description, const Extensions& extensions);
203 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
204 GLuint* textureUnit);
205
206private:
207 SkiaShader* mFirst;
208 SkiaShader* mSecond;
209 SkXfermode::Mode mMode;
210}; // struct SkiaComposeShader
211
212}; // namespace uirenderer
213}; // namespace android
214
Romain Guydb1938e2010-08-02 18:50:22 -0700215#endif // ANDROID_UI_SKIA_SHADER_H