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Romain Guy5cbbce52010-06-27 22:59:20 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "Program.h"
20
21namespace android {
22namespace uirenderer {
23
24///////////////////////////////////////////////////////////////////////////////
25// Shaders
26///////////////////////////////////////////////////////////////////////////////
27
28#define SHADER_SOURCE(name, source) const char* name = #source
29
Romain Guy5cbbce52010-06-27 22:59:20 -070030///////////////////////////////////////////////////////////////////////////////
31// Base program
32///////////////////////////////////////////////////////////////////////////////
33
34Program::Program(const char* vertex, const char* fragment) {
35 vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
36 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
37
38 id = glCreateProgram();
39 glAttachShader(id, vertexShader);
40 glAttachShader(id, fragmentShader);
41 glLinkProgram(id);
42
43 GLint status;
44 glGetProgramiv(id, GL_LINK_STATUS, &status);
45 if (status != GL_TRUE) {
46 GLint infoLen = 0;
47 glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
48 if (infoLen > 1) {
Romain Guy31529ff2010-09-17 10:26:31 -070049 GLchar log[infoLen];
50 glGetProgramInfoLog(id, infoLen, 0, &log[0]);
Romain Guy5cbbce52010-06-27 22:59:20 -070051 LOGE("Error while linking shaders: %s", log);
Romain Guy5cbbce52010-06-27 22:59:20 -070052 }
Romain Guy98173a22010-08-11 16:40:25 -070053 glDeleteShader(vertexShader);
54 glDeleteShader(fragmentShader);
Romain Guy5cbbce52010-06-27 22:59:20 -070055 glDeleteProgram(id);
56 }
Romain Guy260e1022010-07-12 14:41:06 -070057
58 mUse = false;
Romain Guy889f8d12010-07-29 14:37:42 -070059
60 position = addAttrib("position");
61 color = addUniform("color");
62 transform = addUniform("transform");
Romain Guy5cbbce52010-06-27 22:59:20 -070063}
64
65Program::~Program() {
66 glDeleteShader(vertexShader);
67 glDeleteShader(fragmentShader);
68 glDeleteProgram(id);
69}
70
Romain Guy5cbbce52010-06-27 22:59:20 -070071int Program::addAttrib(const char* name) {
72 int slot = glGetAttribLocation(id, name);
73 attributes.add(name, slot);
74 return slot;
75}
76
77int Program::getAttrib(const char* name) {
Romain Guy889f8d12010-07-29 14:37:42 -070078 ssize_t index = attributes.indexOfKey(name);
79 if (index >= 0) {
80 return attributes.valueAt(index);
81 }
82 return addAttrib(name);
Romain Guy5cbbce52010-06-27 22:59:20 -070083}
84
85int Program::addUniform(const char* name) {
86 int slot = glGetUniformLocation(id, name);
87 uniforms.add(name, slot);
88 return slot;
89}
90
91int Program::getUniform(const char* name) {
Romain Guy889f8d12010-07-29 14:37:42 -070092 ssize_t index = uniforms.indexOfKey(name);
93 if (index >= 0) {
94 return uniforms.valueAt(index);
95 }
96 return addUniform(name);
Romain Guy5cbbce52010-06-27 22:59:20 -070097}
98
99GLuint Program::buildShader(const char* source, GLenum type) {
100 GLuint shader = glCreateShader(type);
101 glShaderSource(shader, 1, &source, 0);
102 glCompileShader(shader);
103
104 GLint status;
105 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
106 if (status != GL_TRUE) {
107 // Some drivers return wrong values for GL_INFO_LOG_LENGTH
108 // use a fixed size instead
109 GLchar log[512];
110 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
111 LOGE("Error while compiling shader: %s", log);
112 glDeleteShader(shader);
113 }
114
115 return shader;
116}
117
Romain Guy889f8d12010-07-29 14:37:42 -0700118void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Romain Guy0b9db912010-07-09 18:53:25 -0700119 const mat4& transformMatrix) {
120 mat4 t(projectionMatrix);
121 t.multiply(transformMatrix);
122 t.multiply(modelViewMatrix);
123
Romain Guy0b9db912010-07-09 18:53:25 -0700124 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
Romain Guy5cbbce52010-06-27 22:59:20 -0700125}
126
Romain Guy889f8d12010-07-29 14:37:42 -0700127void Program::use() {
128 glUseProgram(id);
129 mUse = true;
130
Romain Guy6926c722010-07-12 20:20:03 -0700131 glEnableVertexAttribArray(position);
132}
133
Romain Guy889f8d12010-07-29 14:37:42 -0700134void Program::remove() {
135 mUse = false;
136
Romain Guy6926c722010-07-12 20:20:03 -0700137 glDisableVertexAttribArray(position);
Romain Guyf9764a42010-07-16 23:13:33 -0700138}
139
Romain Guy5cbbce52010-06-27 22:59:20 -0700140}; // namespace uirenderer
141}; // namespace android