blob: 746e99a96123b75d2b1c112a096b1719f45d8d49 [file] [log] [blame]
Chris Craikb565df12015-10-05 13:00:52 -07001/*
Chris Craik5ea17242016-01-11 14:07:59 -08002 * Copyright (C) 2016 The Android Open Source Project
Chris Craikb565df12015-10-05 13:00:52 -07003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craikf158b492016-01-12 14:45:08 -080017#include "FrameBuilder.h"
Chris Craikb565df12015-10-05 13:00:52 -070018
Chris Craik0b7e8242015-10-28 16:50:44 -070019#include "LayerUpdateQueue.h"
Chris Craik161f54b2015-11-05 11:08:52 -080020#include "RenderNode.h"
Doris Liu766431a2016-02-04 22:17:11 +000021#include "VectorDrawable.h"
Chris Craik98787e62015-11-13 10:55:30 -080022#include "renderstate/OffscreenBufferPool.h"
sergeyvdccca442016-03-21 15:38:21 -070023#include "hwui/Canvas.h"
Chris Craik161f54b2015-11-05 11:08:52 -080024#include "utils/FatVector.h"
25#include "utils/PaintUtils.h"
Chris Craik8ecf41c2015-11-16 10:27:59 -080026#include "utils/TraceUtils.h"
Chris Craikb565df12015-10-05 13:00:52 -070027
Chris Craikd3daa312015-11-06 10:59:56 -080028#include <SkPathOps.h>
Chris Craik161f54b2015-11-05 11:08:52 -080029#include <utils/TypeHelpers.h>
Chris Craikb565df12015-10-05 13:00:52 -070030
31namespace android {
32namespace uirenderer {
33
Chris Craik9cd1bbe2016-04-14 16:08:25 -070034FrameBuilder::FrameBuilder(const SkRect& clip,
Chris Craik0b7e8242015-10-28 16:50:44 -070035 uint32_t viewportWidth, uint32_t viewportHeight,
Chris Craik9cd1bbe2016-04-14 16:08:25 -070036 const LightGeometry& lightGeometry, Caches& caches)
37 : mStdAllocator(mAllocator)
38 , mLayerBuilders(mStdAllocator)
39 , mLayerStack(mStdAllocator)
40 , mCanvasState(*this)
Chris Craik6e068c012016-01-15 16:15:30 -080041 , mCaches(caches)
Chris Craik6246d2782016-03-29 15:01:41 -070042 , mLightRadius(lightGeometry.radius)
Chris Craik9cd1bbe2016-04-14 16:08:25 -070043 , mDrawFbo0(true) {
Chris Craik98787e62015-11-13 10:55:30 -080044
45 // Prepare to defer Fbo0
Chris Craikf158b492016-01-12 14:45:08 -080046 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
47 mLayerBuilders.push_back(fbo0);
Chris Craik98787e62015-11-13 10:55:30 -080048 mLayerStack.push_back(0);
Chris Craikb565df12015-10-05 13:00:52 -070049 mCanvasState.initializeSaveStack(viewportWidth, viewportHeight,
Chris Craikddf22152015-10-14 17:42:47 -070050 clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
Chris Craik6e068c012016-01-15 16:15:30 -080051 lightGeometry.center);
Chris Craik9cd1bbe2016-04-14 16:08:25 -070052}
Chris Craik0b7e8242015-10-28 16:50:44 -070053
Chris Craik9cd1bbe2016-04-14 16:08:25 -070054FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers,
55 const LightGeometry& lightGeometry, Caches& caches)
56 : mStdAllocator(mAllocator)
57 , mLayerBuilders(mStdAllocator)
58 , mLayerStack(mStdAllocator)
59 , mCanvasState(*this)
60 , mCaches(caches)
61 , mLightRadius(lightGeometry.radius)
62 , mDrawFbo0(false) {
63 // TODO: remove, with each layer on its own save stack
64
65 // Prepare to defer Fbo0 (which will be empty)
66 auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
67 mLayerBuilders.push_back(fbo0);
68 mLayerStack.push_back(0);
69 mCanvasState.initializeSaveStack(1, 1,
70 0, 0, 1, 1,
71 lightGeometry.center);
72
73 deferLayers(layers);
74}
75
76void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
Chris Craik0b7e8242015-10-28 16:50:44 -070077 // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
Chris Craikf158b492016-01-12 14:45:08 -080078 // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
Chris Craik0b7e8242015-10-28 16:50:44 -070079 for (int i = layers.entries().size() - 1; i >= 0; i--) {
80 RenderNode* layerNode = layers.entries()[i].renderNode;
Chris Craike9c5fd82016-01-12 18:59:38 -080081 // only schedule repaint if node still on layer - possible it may have been
82 // removed during a dropped frame, but layers may still remain scheduled so
83 // as not to lose info on what portion is damaged
Chris Craik37413282016-05-12 17:48:51 -070084 OffscreenBuffer* layer = layerNode->getLayer();
85 if (CC_LIKELY(layer)) {
Chris Craikaff230f2016-05-04 16:27:28 -070086 ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u",
87 layerNode->getName(), layerNode->getWidth(), layerNode->getHeight());
88
Chris Craike9c5fd82016-01-12 18:59:38 -080089 const Rect& layerDamage = layers.entries()[i].damage;
90 layerNode->computeOrdering();
Chris Craik0b7e8242015-10-28 16:50:44 -070091
Chris Craike9c5fd82016-01-12 18:59:38 -080092 // map current light center into RenderNode's coordinate space
93 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
Chris Craik37413282016-05-12 17:48:51 -070094 layer->inverseTransformInWindow.mapPoint3d(lightCenter);
Chris Craik8ecf41c2015-11-16 10:27:59 -080095
Chris Craike9c5fd82016-01-12 18:59:38 -080096 saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0,
97 layerDamage, lightCenter, nullptr, layerNode);
Chris Craik0b7e8242015-10-28 16:50:44 -070098
Chris Craike9c5fd82016-01-12 18:59:38 -080099 if (layerNode->getDisplayList()) {
100 deferNodeOps(*layerNode);
101 }
102 restoreForLayer();
Chris Craik0b7e8242015-10-28 16:50:44 -0700103 }
Chris Craik0b7e8242015-10-28 16:50:44 -0700104 }
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700105}
Chris Craik0b7e8242015-10-28 16:50:44 -0700106
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700107void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
108 renderNode.computeOrdering();
109
110 mCanvasState.save(SaveFlags::MatrixClip);
111 deferNodePropsAndOps(renderNode);
112 mCanvasState.restore();
113}
114
115void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
116 renderNode.computeOrdering();
117
118 mCanvasState.save(SaveFlags::MatrixClip);
119 mCanvasState.translate(tx, ty);
120 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
121 SkRegion::kIntersect_Op);
122 deferNodePropsAndOps(renderNode);
123 mCanvasState.restore();
124}
125
126static Rect nodeBounds(RenderNode& node) {
127 auto& props = node.properties();
128 return Rect(props.getLeft(), props.getTop(),
129 props.getRight(), props.getBottom());
130}
131
132void FrameBuilder::deferRenderNodeScene(const std::vector< sp<RenderNode> >& nodes,
133 const Rect& contentDrawBounds) {
134 if (nodes.size() < 1) return;
135 if (nodes.size() == 1) {
136 if (!nodes[0]->nothingToDraw()) {
137 deferRenderNode(*nodes[0]);
138 }
139 return;
140 }
Chong Zhangc3bd5682016-01-25 12:01:12 -0800141 // It there are multiple render nodes, they are laid out as follows:
142 // #0 - backdrop (content + caption)
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700143 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
Chong Zhangc3bd5682016-01-25 12:01:12 -0800144 // #2 - additional overlay nodes
145 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
146 // resizing however it might become partially visible. The following render loop will crop the
147 // backdrop against the content and draw the remaining part of it. It will then draw the content
148 // cropped to the backdrop (since that indicates a shrinking of the window).
149 //
150 // Additional nodes will be drawn on top with no particular clipping semantics.
151
Chong Zhangc3bd5682016-01-25 12:01:12 -0800152 // Usually the contents bounds should be mContentDrawBounds - however - we will
153 // move it towards the fixed edge to give it a more stable appearance (for the moment).
154 // If there is no content bounds we ignore the layering as stated above and start with 2.
Chong Zhangc3bd5682016-01-25 12:01:12 -0800155
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700156 // Backdrop bounds in render target space
157 const Rect backdrop = nodeBounds(*nodes[0]);
Chong Zhangc3bd5682016-01-25 12:01:12 -0800158
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700159 // Bounds that content will fill in render target space (note content node bounds may be bigger)
160 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
161 content.translate(backdrop.left, backdrop.top);
162 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
163 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
164
165 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
166 // also fill left/top. Currently, both 2up and freeform position content at the top/left of
167 // the backdrop, so this isn't necessary.
168 if (content.right < backdrop.right) {
169 // draw backdrop to right side of content
170 deferRenderNode(0, 0, Rect(content.right, backdrop.top,
171 backdrop.right, backdrop.bottom), *nodes[0]);
Chong Zhangc3bd5682016-01-25 12:01:12 -0800172 }
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700173 if (content.bottom < backdrop.bottom) {
174 // draw backdrop to bottom of content
175 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
176 deferRenderNode(0, 0, Rect(content.left, content.bottom,
177 content.right, backdrop.bottom), *nodes[0]);
178 }
179 }
Chong Zhangc3bd5682016-01-25 12:01:12 -0800180
Chris Craik9cd1bbe2016-04-14 16:08:25 -0700181 if (!backdrop.isEmpty()) {
182 // content node translation to catch up with backdrop
183 float dx = contentDrawBounds.left - backdrop.left;
184 float dy = contentDrawBounds.top - backdrop.top;
185
186 Rect contentLocalClip = backdrop;
187 contentLocalClip.translate(dx, dy);
188 deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
189 } else {
190 deferRenderNode(*nodes[1]);
191 }
192
193 // remaining overlay nodes, simply defer
194 for (size_t index = 2; index < nodes.size(); index++) {
195 if (!nodes[index]->nothingToDraw()) {
196 deferRenderNode(*nodes[index]);
197 }
Chris Craikb565df12015-10-05 13:00:52 -0700198 }
199}
200
Chris Craikf158b492016-01-12 14:45:08 -0800201void FrameBuilder::onViewportInitialized() {}
Chris Craik818c9fb2015-10-23 14:33:42 -0700202
Chris Craikf158b492016-01-12 14:45:08 -0800203void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
Chris Craik818c9fb2015-10-23 14:33:42 -0700204
Chris Craikf158b492016-01-12 14:45:08 -0800205void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800206 const RenderProperties& properties = node.properties();
207 const Outline& outline = properties.getOutline();
208 if (properties.getAlpha() <= 0
209 || (outline.getShouldClip() && outline.isEmpty())
210 || properties.getScaleX() == 0
211 || properties.getScaleY() == 0) {
212 return; // rejected
213 }
214
215 if (properties.getLeft() != 0 || properties.getTop() != 0) {
216 mCanvasState.translate(properties.getLeft(), properties.getTop());
217 }
218 if (properties.getStaticMatrix()) {
219 mCanvasState.concatMatrix(*properties.getStaticMatrix());
220 } else if (properties.getAnimationMatrix()) {
221 mCanvasState.concatMatrix(*properties.getAnimationMatrix());
222 }
223 if (properties.hasTransformMatrix()) {
224 if (properties.isTransformTranslateOnly()) {
225 mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
226 } else {
227 mCanvasState.concatMatrix(*properties.getTransformMatrix());
228 }
229 }
230
231 const int width = properties.getWidth();
232 const int height = properties.getHeight();
233
234 Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
235 const bool isLayer = properties.effectiveLayerType() != LayerType::None;
236 int clipFlags = properties.getClippingFlags();
237 if (properties.getAlpha() < 1) {
238 if (isLayer) {
239 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
240 }
241 if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
242 // simply scale rendering content's alpha
243 mCanvasState.scaleAlpha(properties.getAlpha());
244 } else {
245 // schedule saveLayer by initializing saveLayerBounds
246 saveLayerBounds.set(0, 0, width, height);
247 if (clipFlags) {
248 properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
249 clipFlags = 0; // all clipping done by savelayer
250 }
251 }
252
253 if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
254 // pretend alpha always causes savelayer to warn about
255 // performance problem affecting old versions
256 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
257 }
258 }
259 if (clipFlags) {
260 Rect clipRect;
261 properties.getClippingRectForFlags(clipFlags, &clipRect);
262 mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
263 SkRegion::kIntersect_Op);
264 }
265
266 if (properties.getRevealClip().willClip()) {
267 Rect bounds;
268 properties.getRevealClip().getBounds(&bounds);
269 mCanvasState.setClippingRoundRect(mAllocator,
270 bounds, properties.getRevealClip().getRadius());
271 } else if (properties.getOutline().willClip()) {
272 mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
273 }
274
Chris Craik8913c892016-01-14 16:15:03 -0800275 bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty()
276 || (properties.getClipToBounds()
277 && mCanvasState.quickRejectConservative(0, 0, width, height));
Chris Craik7fc1b032016-02-03 19:45:06 -0800278 if (!quickRejected) {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800279 // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
Chris Craik0b7e8242015-10-28 16:50:44 -0700280 if (node.getLayer()) {
281 // HW layer
John Reck7df9ff22016-02-10 16:08:08 -0800282 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
Chris Craik0b7e8242015-10-28 16:50:44 -0700283 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
284 if (bakedOpState) {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800285 // Node's layer already deferred, schedule it to render into parent layer
Chris Craik0b7e8242015-10-28 16:50:44 -0700286 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
287 }
Chris Craik8ecf41c2015-11-16 10:27:59 -0800288 } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
289 // draw DisplayList contents within temporary, since persisted layer could not be used.
290 // (temp layers are clipped to viewport, since they don't persist offscreen content)
291 SkPaint saveLayerPaint;
292 saveLayerPaint.setAlpha(properties.getAlpha());
John Reck7df9ff22016-02-10 16:08:08 -0800293 deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
Chris Craik8ecf41c2015-11-16 10:27:59 -0800294 saveLayerBounds,
295 Matrix4::identity(),
Chris Craike4db79d2015-12-22 16:32:23 -0800296 nullptr, // no record-time clip - need only respect defer-time one
Chris Craik8ecf41c2015-11-16 10:27:59 -0800297 &saveLayerPaint));
Chris Craik8d1f2122015-11-24 16:40:09 -0800298 deferNodeOps(node);
John Reck7df9ff22016-02-10 16:08:08 -0800299 deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
Chris Craik0b7e8242015-10-28 16:50:44 -0700300 } else {
Chris Craik8d1f2122015-11-24 16:40:09 -0800301 deferNodeOps(node);
Chris Craik0b7e8242015-10-28 16:50:44 -0700302 }
303 }
304}
305
Chris Craik161f54b2015-11-05 11:08:52 -0800306typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
307
308template <typename V>
309static void buildZSortedChildList(V* zTranslatedNodes,
310 const DisplayList& displayList, const DisplayList::Chunk& chunk) {
311 if (chunk.beginChildIndex == chunk.endChildIndex) return;
312
313 for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
314 RenderNodeOp* childOp = displayList.getChildren()[i];
315 RenderNode* child = childOp->renderNode;
316 float childZ = child->properties().getZ();
317
318 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
319 zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
320 childOp->skipInOrderDraw = true;
321 } else if (!child->properties().getProjectBackwards()) {
322 // regular, in order drawing DisplayList
323 childOp->skipInOrderDraw = false;
324 }
325 }
326
327 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
328 std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
329}
330
331template <typename V>
332static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
333 for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
334 if (zTranslatedNodes[i].key >= 0.0f) return i;
335 }
336 return zTranslatedNodes.size();
337}
338
339template <typename V>
Chris Craikd6456402016-04-11 12:24:23 -0700340void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
341 const V& zTranslatedNodes) {
Chris Craik161f54b2015-11-05 11:08:52 -0800342 const int size = zTranslatedNodes.size();
343 if (size == 0
344 || (mode == ChildrenSelectMode::Negative&& zTranslatedNodes[0].key > 0.0f)
345 || (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
346 // no 3d children to draw
347 return;
348 }
349
350 /**
351 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
352 * with very similar Z heights to draw together.
353 *
354 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
355 * underneath both, and neither's shadow is drawn on top of the other.
356 */
357 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
358 size_t drawIndex, shadowIndex, endIndex;
359 if (mode == ChildrenSelectMode::Negative) {
360 drawIndex = 0;
361 endIndex = nonNegativeIndex;
362 shadowIndex = endIndex; // draw no shadows
363 } else {
364 drawIndex = nonNegativeIndex;
365 endIndex = size;
366 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
367 }
368
369 float lastCasterZ = 0.0f;
370 while (shadowIndex < endIndex || drawIndex < endIndex) {
371 if (shadowIndex < endIndex) {
372 const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
373 const float casterZ = zTranslatedNodes[shadowIndex].key;
374 // attempt to render the shadow if the caster about to be drawn is its caster,
375 // OR if its caster's Z value is similar to the previous potential caster
376 if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
Chris Craikd6456402016-04-11 12:24:23 -0700377 deferShadow(reorderClip, *casterNodeOp);
Chris Craik161f54b2015-11-05 11:08:52 -0800378
379 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
380 shadowIndex++;
381 continue;
382 }
383 }
384
385 const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
Chris Craik268a9c02015-12-09 18:05:12 -0800386 deferRenderNodeOpImpl(*childOp);
Chris Craik161f54b2015-11-05 11:08:52 -0800387 drawIndex++;
388 }
389}
390
Chris Craikd6456402016-04-11 12:24:23 -0700391void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
Chris Craikd3daa312015-11-06 10:59:56 -0800392 auto& node = *casterNodeOp.renderNode;
393 auto& properties = node.properties();
394
395 if (properties.getAlpha() <= 0.0f
396 || properties.getOutline().getAlpha() <= 0.0f
397 || !properties.getOutline().getPath()
398 || properties.getScaleX() == 0
399 || properties.getScaleY() == 0) {
400 // no shadow to draw
401 return;
402 }
403
404 const SkPath* casterOutlinePath = properties.getOutline().getPath();
405 const SkPath* revealClipPath = properties.getRevealClip().getPath();
406 if (revealClipPath && revealClipPath->isEmpty()) return;
407
408 float casterAlpha = properties.getAlpha() * properties.getOutline().getAlpha();
409
410 // holds temporary SkPath to store the result of intersections
411 SkPath* frameAllocatedPath = nullptr;
412 const SkPath* casterPath = casterOutlinePath;
413
414 // intersect the shadow-casting path with the reveal, if present
415 if (revealClipPath) {
416 frameAllocatedPath = createFrameAllocatedPath();
417
418 Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
419 casterPath = frameAllocatedPath;
420 }
421
422 // intersect the shadow-casting path with the clipBounds, if present
423 if (properties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
424 if (!frameAllocatedPath) {
425 frameAllocatedPath = createFrameAllocatedPath();
426 }
427 Rect clipBounds;
428 properties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
429 SkPath clipBoundsPath;
430 clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
431 clipBounds.right, clipBounds.bottom);
432
433 Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
434 casterPath = frameAllocatedPath;
435 }
436
Chris Craikd6456402016-04-11 12:24:23 -0700437 // apply reorder clip to shadow, so it respects clip at beginning of reorderable chunk
438 int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
439 mCanvasState.writableSnapshot()->applyClip(reorderClip,
440 *mCanvasState.currentSnapshot()->transform);
Chris Craik6e068c012016-01-15 16:15:30 -0800441 if (CC_LIKELY(!mCanvasState.getRenderTargetClipBounds().isEmpty())) {
442 Matrix4 shadowMatrixXY(casterNodeOp.localMatrix);
443 Matrix4 shadowMatrixZ(casterNodeOp.localMatrix);
444 node.applyViewPropertyTransforms(shadowMatrixXY, false);
445 node.applyViewPropertyTransforms(shadowMatrixZ, true);
446
Chris Craik3a5811b2016-03-22 15:03:08 -0700447 sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask(
Chris Craik6e068c012016-01-15 16:15:30 -0800448 mCanvasState.currentTransform(),
449 mCanvasState.getLocalClipBounds(),
450 casterAlpha >= 1.0f,
451 casterPath,
452 &shadowMatrixXY, &shadowMatrixZ,
453 mCanvasState.currentSnapshot()->getRelativeLightCenter(),
454 mLightRadius);
455 ShadowOp* shadowOp = mAllocator.create<ShadowOp>(task, casterAlpha);
456 BakedOpState* bakedOpState = BakedOpState::tryShadowOpConstruct(
457 mAllocator, *mCanvasState.writableSnapshot(), shadowOp);
458 if (CC_LIKELY(bakedOpState)) {
459 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Shadow);
460 }
Chris Craikd3daa312015-11-06 10:59:56 -0800461 }
Chris Craikd6456402016-04-11 12:24:23 -0700462 mCanvasState.restoreToCount(restoreTo);
Chris Craik161f54b2015-11-05 11:08:52 -0800463}
Chris Craikd3daa312015-11-06 10:59:56 -0800464
Chris Craikf158b492016-01-12 14:45:08 -0800465void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
Florin Malitaeecff562015-12-21 10:43:01 -0500466 int count = mCanvasState.save(SaveFlags::MatrixClip);
Chris Craik678ff812016-03-01 13:27:54 -0800467 const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
Chris Craik8d1f2122015-11-24 16:40:09 -0800468
Chris Craik678ff812016-03-01 13:27:54 -0800469 SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
470 if (projectionReceiverOutline) {
471 // transform the mask for this projector into render target space
472 // TODO: consider combining both transforms by stashing transform instead of applying
473 SkMatrix skCurrentTransform;
474 mCanvasState.currentTransform()->copyTo(skCurrentTransform);
475 projectionReceiverOutline->transform(
476 skCurrentTransform,
477 &transformedMaskPath);
478 mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath);
479 }
Chris Craik8d1f2122015-11-24 16:40:09 -0800480
Chris Craik8d1f2122015-11-24 16:40:09 -0800481 for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
482 RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
Chris Craika748c082016-03-01 18:48:37 -0800483 RenderNode& childNode = *childOp->renderNode;
Chris Craik678ff812016-03-01 13:27:54 -0800484
Chris Craika748c082016-03-01 18:48:37 -0800485 // Draw child if it has content, but ignore state in childOp - matrix already applied to
486 // transformFromCompositingAncestor, and record-time clip is ignored when projecting
487 if (!childNode.nothingToDraw()) {
488 int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
Chris Craik678ff812016-03-01 13:27:54 -0800489
Chris Craika748c082016-03-01 18:48:37 -0800490 // Apply transform between ancestor and projected descendant
491 mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
492
493 deferNodePropsAndOps(childNode);
494
495 mCanvasState.restoreToCount(restoreTo);
496 }
Chris Craik8d1f2122015-11-24 16:40:09 -0800497 }
Chris Craik8d1f2122015-11-24 16:40:09 -0800498 mCanvasState.restoreToCount(count);
499}
500
Chris Craikb565df12015-10-05 13:00:52 -0700501/**
Chris Craikf158b492016-01-12 14:45:08 -0800502 * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
Chris Craikb565df12015-10-05 13:00:52 -0700503 *
Chris Craik8d1f2122015-11-24 16:40:09 -0800504 * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
Chris Craikf158b492016-01-12 14:45:08 -0800505 * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
Chris Craikb565df12015-10-05 13:00:52 -0700506 */
Chris Craik6fe991e52015-10-20 09:39:42 -0700507#define OP_RECEIVER(Type) \
Chris Craikf158b492016-01-12 14:45:08 -0800508 [](FrameBuilder& frameBuilder, const RecordedOp& op) { frameBuilder.defer##Type(static_cast<const Type&>(op)); },
509void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
510 typedef void (*OpDispatcher) (FrameBuilder& frameBuilder, const RecordedOp& op);
Chris Craik7cbf63d2016-01-06 13:46:52 -0800511 static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
Chris Craik8d1f2122015-11-24 16:40:09 -0800512
513 // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
514 const DisplayList& displayList = *(renderNode.getDisplayList());
Chris Craikd6456402016-04-11 12:24:23 -0700515 for (auto& chunk : displayList.getChunks()) {
Chris Craik161f54b2015-11-05 11:08:52 -0800516 FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
517 buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
518
Chris Craikd6456402016-04-11 12:24:23 -0700519 defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
Chris Craikb565df12015-10-05 13:00:52 -0700520 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
Chris Craikb36af872015-10-16 14:23:12 -0700521 const RecordedOp* op = displayList.getOps()[opIndex];
Chris Craikb565df12015-10-05 13:00:52 -0700522 receivers[op->opId](*this, *op);
Chris Craik8d1f2122015-11-24 16:40:09 -0800523
524 if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty()
525 && displayList.projectionReceiveIndex >= 0
526 && static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
527 deferProjectedChildren(renderNode);
528 }
Chris Craikb565df12015-10-05 13:00:52 -0700529 }
Chris Craikd6456402016-04-11 12:24:23 -0700530 defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
Chris Craikb565df12015-10-05 13:00:52 -0700531 }
532}
533
Chris Craikf158b492016-01-12 14:45:08 -0800534void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
Chris Craik161f54b2015-11-05 11:08:52 -0800535 if (op.renderNode->nothingToDraw()) return;
Florin Malitaeecff562015-12-21 10:43:01 -0500536 int count = mCanvasState.save(SaveFlags::MatrixClip);
Chris Craikb565df12015-10-05 13:00:52 -0700537
Chris Craike4db79d2015-12-22 16:32:23 -0800538 // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
Chris Craik04d46eb2016-04-07 13:51:07 -0700539 mCanvasState.writableSnapshot()->applyClip(op.localClip,
Chris Craike4db79d2015-12-22 16:32:23 -0800540 *mCanvasState.currentSnapshot()->transform);
Chris Craikb565df12015-10-05 13:00:52 -0700541 mCanvasState.concatMatrix(op.localMatrix);
Chris Craikb565df12015-10-05 13:00:52 -0700542
Chris Craik0b7e8242015-10-28 16:50:44 -0700543 // then apply state from node properties, and defer ops
544 deferNodePropsAndOps(*op.renderNode);
545
Chris Craik6fe991e52015-10-20 09:39:42 -0700546 mCanvasState.restoreToCount(count);
Chris Craikb565df12015-10-05 13:00:52 -0700547}
548
Chris Craikf158b492016-01-12 14:45:08 -0800549void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
Chris Craik161f54b2015-11-05 11:08:52 -0800550 if (!op.skipInOrderDraw) {
Chris Craik268a9c02015-12-09 18:05:12 -0800551 deferRenderNodeOpImpl(op);
Chris Craik161f54b2015-11-05 11:08:52 -0800552 }
553}
554
Chris Craik386aa032015-12-07 17:08:25 -0800555/**
556 * Defers an unmergeable, strokeable op, accounting correctly
557 * for paint's style on the bounds being computed.
558 */
Chris Craik80d2ade2016-03-28 12:54:07 -0700559BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
Chris Craik386aa032015-12-07 17:08:25 -0800560 BakedOpState::StrokeBehavior strokeBehavior) {
561 // Note: here we account for stroke when baking the op
562 BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
Chris Craike4db79d2015-12-22 16:32:23 -0800563 mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior);
Chris Craik3a5811b2016-03-22 15:03:08 -0700564 if (!bakedState) return nullptr; // quick rejected
Chris Craik80d2ade2016-03-28 12:54:07 -0700565
566 if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
567 bakedState->setupOpacity(op.paint);
568 }
569
Chris Craik386aa032015-12-07 17:08:25 -0800570 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
Chris Craik3a5811b2016-03-22 15:03:08 -0700571 return bakedState;
Chris Craik386aa032015-12-07 17:08:25 -0800572}
573
574/**
575 * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
576 * be used, since they trigger significantly different rendering paths.
577 *
578 * Note: not used for lines/points, since they don't currently support path effects.
579 */
580static batchid_t tessBatchId(const RecordedOp& op) {
581 const SkPaint& paint = *(op.paint);
Chris Craikb565df12015-10-05 13:00:52 -0700582 return paint.getPathEffect()
583 ? OpBatchType::AlphaMaskTexture
584 : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
585}
586
Chris Craikf158b492016-01-12 14:45:08 -0800587void FrameBuilder::deferArcOp(const ArcOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800588 deferStrokeableOp(op, tessBatchId(op));
Chris Craik386aa032015-12-07 17:08:25 -0800589}
590
Chris Craikb87eadd2016-01-06 09:16:05 -0800591static bool hasMergeableClip(const BakedOpState& state) {
592 return state.computedState.clipState
593 || state.computedState.clipState->mode == ClipMode::Rectangle;
594}
595
Chris Craikf158b492016-01-12 14:45:08 -0800596void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
Chris Craik15c3f192015-12-03 12:16:56 -0800597 BakedOpState* bakedState = tryBakeOpState(op);
598 if (!bakedState) return; // quick rejected
sergeyva82ffc52016-04-04 17:12:04 -0700599
600 if (op.bitmap->isOpaque()) {
601 bakedState->setupOpacity(op.paint);
602 }
Chris Craikb565df12015-10-05 13:00:52 -0700603
Chris Craik15c3f192015-12-03 12:16:56 -0800604 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
605 // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
606 // MergingDrawBatch::canMergeWith()
607 if (bakedState->computedState.transform.isSimple()
608 && bakedState->computedState.transform.positiveScale()
609 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
Chris Craikb87eadd2016-01-06 09:16:05 -0800610 && op.bitmap->colorType() != kAlpha_8_SkColorType
611 && hasMergeableClip(*bakedState)) {
Chris Craikb250a832016-01-11 19:28:17 -0800612 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
Chris Craik15c3f192015-12-03 12:16:56 -0800613 // TODO: AssetAtlas in mergeId
614 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
615 } else {
616 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
617 }
Chris Craikb565df12015-10-05 13:00:52 -0700618}
619
Chris Craikf158b492016-01-12 14:45:08 -0800620void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
Chris Craikf09ff5a2015-12-08 17:21:58 -0800621 BakedOpState* bakedState = tryBakeOpState(op);
622 if (!bakedState) return; // quick rejected
623 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
624}
625
Chris Craikf158b492016-01-12 14:45:08 -0800626void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
Chris Craikf09ff5a2015-12-08 17:21:58 -0800627 BakedOpState* bakedState = tryBakeOpState(op);
628 if (!bakedState) return; // quick rejected
629 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
630}
631
Doris Liu766431a2016-02-04 22:17:11 +0000632void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
633 const SkBitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
634 SkPaint* paint = op.vectorDrawable->getPaint();
John Reck7df9ff22016-02-10 16:08:08 -0800635 const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(op.unmappedBounds,
Doris Liu766431a2016-02-04 22:17:11 +0000636 op.localMatrix,
637 op.localClip,
638 paint,
639 &bitmap,
640 Rect(bitmap.width(), bitmap.height()));
641 deferBitmapRectOp(*resolvedOp);
642}
643
Chris Craikf158b492016-01-12 14:45:08 -0800644void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800645 // allocate a temporary oval op (with mAllocator, so it persists until render), so the
646 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
647 float x = *(op.x);
648 float y = *(op.y);
649 float radius = *(op.radius);
650 Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
John Reck7df9ff22016-02-10 16:08:08 -0800651 const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(
Chris Craik268a9c02015-12-09 18:05:12 -0800652 unmappedBounds,
653 op.localMatrix,
Chris Craike4db79d2015-12-22 16:32:23 -0800654 op.localClip,
Chris Craik268a9c02015-12-09 18:05:12 -0800655 op.paint);
656 deferOvalOp(*resolvedOp);
657}
658
Chris Craika2048482016-03-25 14:17:49 -0700659void FrameBuilder::deferColorOp(const ColorOp& op) {
660 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
661 if (!bakedState) return; // quick rejected
662 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
663}
664
Chris Craikf158b492016-01-12 14:45:08 -0800665void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
Chris Craik4c3980b2016-03-15 14:20:18 -0700666 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
Chris Craike29ce6f2015-12-10 16:25:13 -0800667 if (!bakedState) return; // quick rejected
Chris Craikd2dfd8f2015-12-16 14:27:20 -0800668 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
Chris Craike29ce6f2015-12-10 16:25:13 -0800669}
670
Chris Craikf158b492016-01-12 14:45:08 -0800671void FrameBuilder::deferLinesOp(const LinesOp& op) {
Chris Craik386aa032015-12-07 17:08:25 -0800672 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
Chris Craik268a9c02015-12-09 18:05:12 -0800673 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
Chris Craik386aa032015-12-07 17:08:25 -0800674}
675
Chris Craikf158b492016-01-12 14:45:08 -0800676void FrameBuilder::deferOvalOp(const OvalOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800677 deferStrokeableOp(op, tessBatchId(op));
Chris Craik386aa032015-12-07 17:08:25 -0800678}
679
Chris Craikf158b492016-01-12 14:45:08 -0800680void FrameBuilder::deferPatchOp(const PatchOp& op) {
Chris Craikf09ff5a2015-12-08 17:21:58 -0800681 BakedOpState* bakedState = tryBakeOpState(op);
682 if (!bakedState) return; // quick rejected
683
684 if (bakedState->computedState.transform.isPureTranslate()
Chris Craikb87eadd2016-01-06 09:16:05 -0800685 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
686 && hasMergeableClip(*bakedState)) {
Chris Craikb250a832016-01-11 19:28:17 -0800687 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
Chris Craikf09ff5a2015-12-08 17:21:58 -0800688 // TODO: AssetAtlas in mergeId
689
690 // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
691 currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
692 } else {
693 // Use Bitmap batchId since Bitmap+Patch use same shader
694 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
695 }
696}
697
Chris Craikf158b492016-01-12 14:45:08 -0800698void FrameBuilder::deferPathOp(const PathOp& op) {
Chris Craik3a5811b2016-03-22 15:03:08 -0700699 auto state = deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
700 if (CC_LIKELY(state)) {
701 mCaches.pathCache.precache(op.path, op.paint);
702 }
Chris Craik386aa032015-12-07 17:08:25 -0800703}
704
Chris Craikf158b492016-01-12 14:45:08 -0800705void FrameBuilder::deferPointsOp(const PointsOp& op) {
Chris Craik386aa032015-12-07 17:08:25 -0800706 batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
Chris Craik268a9c02015-12-09 18:05:12 -0800707 deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
Chris Craika1717272015-11-19 13:02:43 -0800708}
709
Chris Craikf158b492016-01-12 14:45:08 -0800710void FrameBuilder::deferRectOp(const RectOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800711 deferStrokeableOp(op, tessBatchId(op));
Chris Craik386aa032015-12-07 17:08:25 -0800712}
713
Chris Craikf158b492016-01-12 14:45:08 -0800714void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
Chris Craik3a5811b2016-03-22 15:03:08 -0700715 auto state = deferStrokeableOp(op, tessBatchId(op));
716 if (CC_LIKELY(state && !op.paint->getPathEffect())) {
717 // TODO: consider storing tessellation task in BakedOpState
718 mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint),
719 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
720 }
Chris Craikb565df12015-10-05 13:00:52 -0700721}
722
Chris Craikf158b492016-01-12 14:45:08 -0800723void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
Chris Craik268a9c02015-12-09 18:05:12 -0800724 // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
725 // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
John Reck7df9ff22016-02-10 16:08:08 -0800726 const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
Chris Craik268a9c02015-12-09 18:05:12 -0800727 Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)),
728 op.localMatrix,
Chris Craike4db79d2015-12-22 16:32:23 -0800729 op.localClip,
Chris Craik268a9c02015-12-09 18:05:12 -0800730 op.paint, *op.rx, *op.ry);
731 deferRoundRectOp(*resolvedOp);
732}
733
Chris Craikf158b492016-01-12 14:45:08 -0800734void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
Chris Craik15c3f192015-12-03 12:16:56 -0800735 BakedOpState* bakedState = tryBakeOpState(op);
736 if (!bakedState) return; // quick rejected
737 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
Chris Craikb565df12015-10-05 13:00:52 -0700738}
739
Chris Craikd7448e62015-12-15 10:34:36 -0800740static batchid_t textBatchId(const SkPaint& paint) {
741 // TODO: better handling of shader (since we won't care about color then)
742 return paint.getColor() == SK_ColorBLACK ? OpBatchType::Text : OpBatchType::ColorText;
743}
744
Chris Craikf158b492016-01-12 14:45:08 -0800745void FrameBuilder::deferTextOp(const TextOp& op) {
Chris Craik7c02cab2016-03-16 17:15:12 -0700746 BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
747 mAllocator, *mCanvasState.writableSnapshot(), op,
748 BakedOpState::StrokeBehavior::StyleDefined);
Chris Craik15c3f192015-12-03 12:16:56 -0800749 if (!bakedState) return; // quick rejected
Chris Craika1717272015-11-19 13:02:43 -0800750
Chris Craikd7448e62015-12-15 10:34:36 -0800751 batchid_t batchId = textBatchId(*(op.paint));
Chris Craik15c3f192015-12-03 12:16:56 -0800752 if (bakedState->computedState.transform.isPureTranslate()
Chris Craikb87eadd2016-01-06 09:16:05 -0800753 && PaintUtils::getXfermodeDirect(op.paint) == SkXfermode::kSrcOver_Mode
754 && hasMergeableClip(*bakedState)) {
Chris Craik15c3f192015-12-03 12:16:56 -0800755 mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.paint->getColor());
756 currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
757 } else {
758 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
759 }
Chris Craik3a5811b2016-03-22 15:03:08 -0700760
761 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer();
762 auto& totalTransform = bakedState->computedState.transform;
763 if (totalTransform.isPureTranslate() || totalTransform.isPerspective()) {
764 fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
765 } else {
766 // Partial transform case, see BakedOpDispatcher::renderTextOp
767 float sx, sy;
768 totalTransform.decomposeScale(sx, sy);
769 fontRenderer.precache(op.paint, op.glyphs, op.glyphCount, SkMatrix::MakeScale(
770 roundf(std::max(1.0f, sx)),
771 roundf(std::max(1.0f, sy))));
772 }
Chris Craika1717272015-11-19 13:02:43 -0800773}
774
Chris Craikf158b492016-01-12 14:45:08 -0800775void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
Chris Craik4c3980b2016-03-15 14:20:18 -0700776 BakedOpState* bakedState = tryBakeUnboundedOpState(op);
Chris Craikd7448e62015-12-15 10:34:36 -0800777 if (!bakedState) return; // quick rejected
778 currentLayer().deferUnmergeableOp(mAllocator, bakedState, textBatchId(*(op.paint)));
Chris Craik3a5811b2016-03-22 15:03:08 -0700779
780 mCaches.fontRenderer.getFontRenderer().precache(
781 op.paint, op.glyphs, op.glyphCount, SkMatrix::I());
Chris Craikd7448e62015-12-15 10:34:36 -0800782}
783
Chris Craikf158b492016-01-12 14:45:08 -0800784void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
John Reck417ed6d2016-03-22 16:01:08 -0700785 if (CC_UNLIKELY(!op.layer->isRenderable())) return;
Chris Craikaafb01d2016-03-25 18:34:11 -0700786
787 const TextureLayerOp* textureLayerOp = &op;
788 // Now safe to access transform (which was potentially unready at record time)
789 if (!op.layer->getTransform().isIdentity()) {
790 // non-identity transform present, so 'inject it' into op by copying + replacing matrix
791 Matrix4 combinedMatrix(op.localMatrix);
792 combinedMatrix.multiply(op.layer->getTransform());
793 textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
794 }
795 BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
796
Chris Craikd2dfd8f2015-12-16 14:27:20 -0800797 if (!bakedState) return; // quick rejected
798 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
799}
800
Chris Craikf158b492016-01-12 14:45:08 -0800801void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight,
Chris Craik8ecf41c2015-11-16 10:27:59 -0800802 float contentTranslateX, float contentTranslateY,
803 const Rect& repaintRect,
804 const Vector3& lightCenter,
Chris Craik0b7e8242015-10-28 16:50:44 -0700805 const BeginLayerOp* beginLayerOp, RenderNode* renderNode) {
Florin Malitaeecff562015-12-21 10:43:01 -0500806 mCanvasState.save(SaveFlags::MatrixClip);
Chris Craik818c9fb2015-10-23 14:33:42 -0700807 mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
Chris Craik6fe991e52015-10-20 09:39:42 -0700808 mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
Chris Craik98787e62015-11-13 10:55:30 -0800809 mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
Chris Craik8ecf41c2015-11-16 10:27:59 -0800810 mCanvasState.writableSnapshot()->transform->loadTranslate(
811 contentTranslateX, contentTranslateY, 0);
812 mCanvasState.writableSnapshot()->setClip(
813 repaintRect.left, repaintRect.top, repaintRect.right, repaintRect.bottom);
Chris Craik98787e62015-11-13 10:55:30 -0800814
Chris Craik8ecf41c2015-11-16 10:27:59 -0800815 // create a new layer repaint, and push its index on the stack
Chris Craikf158b492016-01-12 14:45:08 -0800816 mLayerStack.push_back(mLayerBuilders.size());
817 auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight,
Chris Craik84ad6142016-01-12 12:09:19 -0800818 repaintRect, beginLayerOp, renderNode);
Chris Craikf158b492016-01-12 14:45:08 -0800819 mLayerBuilders.push_back(newFbo);
Chris Craik0b7e8242015-10-28 16:50:44 -0700820}
821
Chris Craikf158b492016-01-12 14:45:08 -0800822void FrameBuilder::restoreForLayer() {
Chris Craik0b7e8242015-10-28 16:50:44 -0700823 // restore canvas, and pop finished layer off of the stack
824 mCanvasState.restore();
825 mLayerStack.pop_back();
826}
827
Chris Craikb87eadd2016-01-06 09:16:05 -0800828// TODO: defer time rejection (when bounds become empty) + tests
829// Option - just skip layers with no bounds at playback + defer?
Chris Craikf158b492016-01-12 14:45:08 -0800830void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800831 uint32_t layerWidth = (uint32_t) op.unmappedBounds.getWidth();
832 uint32_t layerHeight = (uint32_t) op.unmappedBounds.getHeight();
833
834 auto previous = mCanvasState.currentSnapshot();
835 Vector3 lightCenter = previous->getRelativeLightCenter();
836
837 // Combine all transforms used to present saveLayer content:
838 // parent content transform * canvas transform * bounds offset
Chris Craikb87eadd2016-01-06 09:16:05 -0800839 Matrix4 contentTransform(*(previous->transform));
Chris Craik8ecf41c2015-11-16 10:27:59 -0800840 contentTransform.multiply(op.localMatrix);
841 contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
842
843 Matrix4 inverseContentTransform;
844 inverseContentTransform.loadInverse(contentTransform);
845
846 // map the light center into layer-relative space
847 inverseContentTransform.mapPoint3d(lightCenter);
848
849 // Clip bounds of temporary layer to parent's clip rect, so:
850 Rect saveLayerBounds(layerWidth, layerHeight);
851 // 1) transform Rect(width, height) into parent's space
852 // note: left/top offsets put in contentTransform above
853 contentTransform.mapRect(saveLayerBounds);
854 // 2) intersect with parent's clip
855 saveLayerBounds.doIntersect(previous->getRenderTargetClip());
856 // 3) and transform back
857 inverseContentTransform.mapRect(saveLayerBounds);
858 saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
859 saveLayerBounds.roundOut();
860
861 // if bounds are reduced, will clip the layer's area by reducing required bounds...
862 layerWidth = saveLayerBounds.getWidth();
863 layerHeight = saveLayerBounds.getHeight();
864 // ...and shifting drawing content to account for left/top side clipping
865 float contentTranslateX = -saveLayerBounds.left;
866 float contentTranslateY = -saveLayerBounds.top;
867
868 saveForLayer(layerWidth, layerHeight,
869 contentTranslateX, contentTranslateY,
870 Rect(layerWidth, layerHeight),
871 lightCenter,
872 &op, nullptr);
Chris Craik6fe991e52015-10-20 09:39:42 -0700873}
Chris Craikb565df12015-10-05 13:00:52 -0700874
Chris Craikf158b492016-01-12 14:45:08 -0800875void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
Chris Craik6fe991e52015-10-20 09:39:42 -0700876 const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
Chris Craik6fe991e52015-10-20 09:39:42 -0700877 int finishedLayerIndex = mLayerStack.back();
Chris Craik0b7e8242015-10-28 16:50:44 -0700878
879 restoreForLayer();
Chris Craik6fe991e52015-10-20 09:39:42 -0700880
881 // record the draw operation into the previous layer's list of draw commands
882 // uses state from the associated beginLayerOp, since it has all the state needed for drawing
John Reck7df9ff22016-02-10 16:08:08 -0800883 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
Chris Craik6fe991e52015-10-20 09:39:42 -0700884 beginLayerOp.unmappedBounds,
885 beginLayerOp.localMatrix,
Chris Craike4db79d2015-12-22 16:32:23 -0800886 beginLayerOp.localClip,
Chris Craik818c9fb2015-10-23 14:33:42 -0700887 beginLayerOp.paint,
Chris Craikf158b492016-01-12 14:45:08 -0800888 &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
Chris Craik6fe991e52015-10-20 09:39:42 -0700889 BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
890
891 if (bakedOpState) {
892 // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
893 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
894 } else {
895 // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
Chris Craikb87eadd2016-01-06 09:16:05 -0800896 // TODO: need to prevent any render work from being done
897 // - create layerop earlier for reject purposes?
Chris Craikf158b492016-01-12 14:45:08 -0800898 mLayerBuilders[finishedLayerIndex]->clear();
Chris Craik6fe991e52015-10-20 09:39:42 -0700899 return;
Chris Craikb565df12015-10-05 13:00:52 -0700900 }
901}
902
Chris Craikf158b492016-01-12 14:45:08 -0800903void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
Chris Craikb87eadd2016-01-06 09:16:05 -0800904 Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
905 boundsTransform.multiply(op.localMatrix);
906
907 Rect dstRect(op.unmappedBounds);
908 boundsTransform.mapRect(dstRect);
909 dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
910
Chris Craik4876de12016-02-25 16:54:08 -0800911 if (dstRect.isEmpty()) {
912 // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
913 currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
914 } else {
915 // Allocate a holding position for the layer object (copyTo will produce, copyFrom will consume)
916 OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
Chris Craikb87eadd2016-01-06 09:16:05 -0800917
Chris Craik4876de12016-02-25 16:54:08 -0800918 /**
919 * First, defer an operation to copy out the content from the rendertarget into a layer.
920 */
921 auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
922 BakedOpState* bakedState = BakedOpState::directConstruct(mAllocator,
923 &(currentLayer().repaintClip), dstRect, *copyToOp);
924 currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
Chris Craikb87eadd2016-01-06 09:16:05 -0800925
Chris Craik4876de12016-02-25 16:54:08 -0800926 /**
927 * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
928 * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
929 */
930 currentLayer().deferLayerClear(dstRect);
Chris Craikb87eadd2016-01-06 09:16:05 -0800931
Chris Craik4876de12016-02-25 16:54:08 -0800932 /**
933 * And stash an operation to copy that layer back under the rendertarget until
934 * a balanced EndUnclippedLayerOp is seen
935 */
936 auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
937 bakedState = BakedOpState::directConstruct(mAllocator,
938 &(currentLayer().repaintClip), dstRect, *copyFromOp);
939 currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
940 }
Chris Craikb87eadd2016-01-06 09:16:05 -0800941}
942
Chris Craikf158b492016-01-12 14:45:08 -0800943void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
Chris Craikb87eadd2016-01-06 09:16:05 -0800944 LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
945
946 BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
Chris Craikb87eadd2016-01-06 09:16:05 -0800947 currentLayer().activeUnclippedSaveLayers.pop_back();
Chris Craik4876de12016-02-25 16:54:08 -0800948 if (copyFromLayerOp) {
949 currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
950 }
Chris Craikb87eadd2016-01-06 09:16:05 -0800951}
952
Chris Craik3a5811b2016-03-22 15:03:08 -0700953void FrameBuilder::finishDefer() {
954 mCaches.fontRenderer.endPrecaching();
955}
956
Chris Craikb565df12015-10-05 13:00:52 -0700957} // namespace uirenderer
958} // namespace android