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Chris Craikb565df12015-10-05 13:00:52 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
18#define ANDROID_HWUI_BAKED_OP_RENDERER_H
19
20#include "BakedOpState.h"
21#include "Matrix.h"
Chris Craik7435eb12016-01-07 17:41:40 -080022#include "utils/Macros.h"
Chris Craikb565df12015-10-05 13:00:52 -070023
24namespace android {
25namespace uirenderer {
26
27class Caches;
28struct Glop;
Chris Craik818c9fb2015-10-23 14:33:42 -070029class Layer;
Chris Craikb565df12015-10-05 13:00:52 -070030class RenderState;
Chris Craike4db79d2015-12-22 16:32:23 -080031struct ClipBase;
Chris Craikb565df12015-10-05 13:00:52 -070032
Chris Craik5854b342015-10-26 15:49:56 -070033/**
Chris Craik5854b342015-10-26 15:49:56 -070034 * Main rendering manager for a collection of work - one frame + any contained FBOs.
35 *
36 * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only
37 * place where FBOs are bound, created, and destroyed.
38 *
39 * All rendering operations will be sent by the Dispatcher, a collection of static methods,
40 * which has intentionally limited access to the renderer functionality.
41 */
Chris Craikb565df12015-10-05 13:00:52 -070042class BakedOpRenderer {
43public:
Chris Craik98787e62015-11-13 10:55:30 -080044 /**
45 * Position agnostic shadow lighting info. Used with all shadow ops in scene.
46 */
47 struct LightInfo {
John Reck7db5ffb2016-01-15 13:17:09 -080048 LightInfo() : LightInfo(0, 0, 0) {}
49 LightInfo(float lightRadius, uint8_t ambientShadowAlpha,
50 uint8_t spotShadowAlpha)
51 : lightRadius(lightRadius)
52 , ambientShadowAlpha(ambientShadowAlpha)
53 , spotShadowAlpha(spotShadowAlpha) {}
54 float lightRadius;
55 uint8_t ambientShadowAlpha;
56 uint8_t spotShadowAlpha;
Chris Craik98787e62015-11-13 10:55:30 -080057 };
58
59 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, const LightInfo& lightInfo)
Chris Craik5854b342015-10-26 15:49:56 -070060 : mRenderState(renderState)
61 , mCaches(caches)
Chris Craik98787e62015-11-13 10:55:30 -080062 , mOpaque(opaque)
63 , mLightInfo(lightInfo) {
Chris Craik5854b342015-10-26 15:49:56 -070064 }
Chris Craikb565df12015-10-05 13:00:52 -070065
Chris Craik5854b342015-10-26 15:49:56 -070066 RenderState& renderState() { return mRenderState; }
67 Caches& caches() { return mCaches; }
Chris Craik818c9fb2015-10-23 14:33:42 -070068
Chris Craik98787e62015-11-13 10:55:30 -080069 void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect);
Chris Craike4db79d2015-12-22 16:32:23 -080070 void endFrame(const Rect& repaintRect);
Chris Craik7435eb12016-01-07 17:41:40 -080071 WARN_UNUSED_RESULT OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height);
Chris Craik98787e62015-11-13 10:55:30 -080072 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
Chris Craik5854b342015-10-26 15:49:56 -070073 void endLayer();
Chris Craik7435eb12016-01-07 17:41:40 -080074 WARN_UNUSED_RESULT OffscreenBuffer* copyToLayer(const Rect& area);
Chris Craikb565df12015-10-05 13:00:52 -070075
Chris Craik5854b342015-10-26 15:49:56 -070076 Texture* getTexture(const SkBitmap* bitmap);
Chris Craike29ce6f2015-12-10 16:25:13 -080077 const LightInfo& getLightInfo() const { return mLightInfo; }
Chris Craikb565df12015-10-05 13:00:52 -070078
Chris Craik15c3f192015-12-03 12:16:56 -080079 void renderGlop(const BakedOpState& state, const Glop& glop) {
Chris Craik15c3f192015-12-03 12:16:56 -080080 renderGlop(&state.computedState.clippedBounds,
Chris Craike4db79d2015-12-22 16:32:23 -080081 state.computedState.getClipIfNeeded(),
Chris Craik15c3f192015-12-03 12:16:56 -080082 glop);
83 }
Chris Craike29ce6f2015-12-10 16:25:13 -080084 void renderFunctor(const FunctorOp& op, const BakedOpState& state);
Chris Craik15c3f192015-12-03 12:16:56 -080085
Chris Craike4db79d2015-12-22 16:32:23 -080086 void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop);
Chris Craik15c3f192015-12-03 12:16:56 -080087 bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
88 void dirtyRenderTarget(const Rect& dirtyRect);
Chris Craike29ce6f2015-12-10 16:25:13 -080089 bool didDraw() const { return mHasDrawn; }
Chris Craik5854b342015-10-26 15:49:56 -070090private:
91 void setViewport(uint32_t width, uint32_t height);
Chris Craik98787e62015-11-13 10:55:30 -080092 void clearColorBuffer(const Rect& clearRect);
Chris Craike4db79d2015-12-22 16:32:23 -080093 void prepareRender(const Rect* dirtyBounds, const ClipBase* clip);
94 void setupStencilRectList(const ClipBase* clip);
95 void setupStencilRegion(const ClipBase* clip);
96 void setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold);
Chris Craikb565df12015-10-05 13:00:52 -070097
Chris Craik5854b342015-10-26 15:49:56 -070098 RenderState& mRenderState;
99 Caches& mCaches;
100 bool mOpaque;
101 bool mHasDrawn = false;
Chris Craikb565df12015-10-05 13:00:52 -0700102
Chris Craik5854b342015-10-26 15:49:56 -0700103 // render target state - setup by start/end layer/frame
104 // only valid to use in between start/end pairs.
105 struct {
Chris Craike5b50192016-01-04 15:09:19 -0800106 // If not drawing to a layer: fbo = 0, offscreenBuffer = null,
107 // Otherwise these refer to currently painting layer's state
Chris Craik5854b342015-10-26 15:49:56 -0700108 GLuint frameBufferId = 0;
109 OffscreenBuffer* offscreenBuffer = nullptr;
Chris Craike5b50192016-01-04 15:09:19 -0800110
111 // Used when drawing to a layer and using stencil clipping. otherwise null.
112 RenderBuffer* stencil = nullptr;
113
114 // value representing the ClipRectList* or ClipRegion* currently stored in
115 // the stencil of the current render target
116 const ClipBase* lastStencilClip = nullptr;
117
118 // Size of renderable region in current render target - for layers, may not match actual
119 // bounds of FBO texture. offscreenBuffer->texture has this information.
Chris Craik818c9fb2015-10-23 14:33:42 -0700120 uint32_t viewportWidth = 0;
121 uint32_t viewportHeight = 0;
Chris Craike5b50192016-01-04 15:09:19 -0800122
Chris Craikb565df12015-10-05 13:00:52 -0700123 Matrix4 orthoMatrix;
Chris Craik5854b342015-10-26 15:49:56 -0700124 } mRenderTarget;
Chris Craik98787e62015-11-13 10:55:30 -0800125
126 const LightInfo mLightInfo;
Chris Craik5854b342015-10-26 15:49:56 -0700127};
Chris Craikb565df12015-10-05 13:00:52 -0700128
Chris Craikb565df12015-10-05 13:00:52 -0700129}; // namespace uirenderer
130}; // namespace android
131
132#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H