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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080034#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080035#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070036
37namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070038namespace uirenderer {
39
40///////////////////////////////////////////////////////////////////////////////
41// Defines
42///////////////////////////////////////////////////////////////////////////////
43
Romain Guy759ea802010-09-16 20:49:46 -070044#define RAD_TO_DEG (180.0f / 3.14159265f)
45#define MIN_ANGLE 0.001f
46
Romain Guydbc26d22010-10-11 17:58:29 -070047// TODO: This should be set in properties
48#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49
Romain Guy9d5316e2010-06-24 19:30:36 -070050///////////////////////////////////////////////////////////////////////////////
51// Globals
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy889f8d12010-07-29 14:37:42 -070054/**
55 * Structure mapping Skia xfermodes to OpenGL blending factors.
56 */
57struct Blender {
58 SkXfermode::Mode mode;
59 GLenum src;
60 GLenum dst;
61}; // struct Blender
62
Romain Guy026c5e162010-06-28 17:12:22 -070063// In this array, the index of each Blender equals the value of the first
64// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65static const Blender gBlends[] = {
Romain Guyf504a2f2011-05-26 16:40:55 -070066 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
Romain Guyb146b122010-12-15 17:06:45 -080067 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
68 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
69 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
70 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
71 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
73 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
75 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
76 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
77 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guy026c5e162010-06-28 17:12:22 -070078};
Romain Guye4d01122010-06-16 18:44:05 -070079
Romain Guy87a76572010-09-13 18:11:21 -070080// This array contains the swapped version of each SkXfermode. For instance
81// this array's SrcOver blending mode is actually DstOver. You can refer to
82// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070083static const Blender gBlendsSwap[] = {
Romain Guyf504a2f2011-05-26 16:40:55 -070084 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
Romain Guyb146b122010-12-15 17:06:45 -080085 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
86 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
87 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
88 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
90 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
93 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
94 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guyf607bdc2010-09-10 19:20:06 -070096};
97
Romain Guy889f8d12010-07-29 14:37:42 -070098static const GLenum gTextureUnits[] = {
Romain Guyb146b122010-12-15 17:06:45 -080099 GL_TEXTURE0,
100 GL_TEXTURE1,
101 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700102};
103
Romain Guyf6a11b82010-06-23 17:47:49 -0700104///////////////////////////////////////////////////////////////////////////////
105// Constructors/destructor
106///////////////////////////////////////////////////////////////////////////////
107
Romain Guyfb8b7632010-08-23 21:05:08 -0700108OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700109 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700110 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700112
Romain Guyac670c02010-07-27 17:39:27 -0700113 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114
Romain Guyae5575b2010-07-29 18:48:04 -0700115 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700116}
117
Romain Guy85bf02f2010-06-22 13:11:24 -0700118OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700119 // The context has already been destroyed at this point, do not call
120 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700121}
122
Romain Guyf6a11b82010-06-23 17:47:49 -0700123///////////////////////////////////////////////////////////////////////////////
124// Setup
125///////////////////////////////////////////////////////////////////////////////
126
Romain Guy85bf02f2010-06-22 13:11:24 -0700127void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700128 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700129 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700130
131 mWidth = width;
132 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700133
134 mFirstSnapshot->height = height;
135 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700136
137 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700138}
139
Romain Guy6b7bd242010-10-06 19:49:23 -0700140void OpenGLRenderer::prepare(bool opaque) {
Romain Guy7d7b5492011-01-24 16:33:45 -0800141 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
142}
143
144void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800145 mCaches.clearGarbage();
146
Romain Guy8aef54f2010-09-01 15:13:49 -0700147 mSnapshot = new Snapshot(mFirstSnapshot,
148 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800149 mSnapshot->fbo = getTargetFbo();
150
Romain Guy8fb95422010-08-17 18:38:51 -0700151 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700152
Romain Guyfb8b7632010-08-23 21:05:08 -0700153 glViewport(0, 0, mWidth, mHeight);
Romain Guyd90f23e2010-09-09 11:47:54 -0700154 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700155
Romain Guy7d7b5492011-01-24 16:33:45 -0800156 glEnable(GL_SCISSOR_TEST);
157 glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
158 mSnapshot->setClip(left, top, right, bottom);
159
Romain Guy6b7bd242010-10-06 19:49:23 -0700160 if (!opaque) {
161 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
162 glClear(GL_COLOR_BUFFER_BIT);
163 }
Romain Guybb9524b2010-06-22 18:56:38 -0700164}
165
Romain Guyb025b9c2010-09-16 14:16:48 -0700166void OpenGLRenderer::finish() {
167#if DEBUG_OPENGL
168 GLenum status = GL_NO_ERROR;
169 while ((status = glGetError()) != GL_NO_ERROR) {
170 LOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800171 switch (status) {
172 case GL_OUT_OF_MEMORY:
173 LOGE(" OpenGLRenderer is out of memory!");
174 break;
175 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700176 }
177#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800178#if DEBUG_MEMORY_USAGE
179 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800180#else
181 if (mCaches.getDebugLevel() & kDebugMemory) {
182 mCaches.dumpMemoryUsage();
183 }
Romain Guyc15008e2010-11-10 11:59:15 -0800184#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700185}
186
Romain Guy6c319ca2011-01-11 14:29:25 -0800187void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700188 if (mCaches.currentProgram) {
189 if (mCaches.currentProgram->isInUse()) {
190 mCaches.currentProgram->remove();
191 mCaches.currentProgram = NULL;
192 }
193 }
Romain Guy50c0f092010-10-19 11:42:22 -0700194 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700195}
196
Romain Guy6c319ca2011-01-11 14:29:25 -0800197void OpenGLRenderer::resume() {
Romain Guyeb993562010-10-05 18:14:38 -0700198 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700199
200 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700201 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700202
Romain Guyf607bdc2010-09-10 19:20:06 -0700203 glDisable(GL_DITHER);
204
Romain Guy42f3a4b2011-01-19 13:42:26 -0800205 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy03750a02010-10-18 14:06:08 -0700206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700207
Romain Guy50c0f092010-10-19 11:42:22 -0700208 mCaches.blend = true;
209 glEnable(GL_BLEND);
210 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
211 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700212}
213
Romain Guycabfcc12011-03-07 18:06:46 -0800214bool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800215 interrupt();
Romain Guyf90f8172011-01-25 22:53:24 -0800216 if (mDirtyClip) {
217 setScissorFromClip();
218 }
Romain Guyd643bb52011-03-01 14:55:21 -0800219
Romain Guy80911b82011-03-16 15:30:12 -0700220 Rect clip(*mSnapshot->clipRect);
221 clip.snapToPixelBoundaries();
222
Romain Guyd643bb52011-03-01 14:55:21 -0800223#if RENDER_LAYERS_AS_REGIONS
224 // Since we don't know what the functor will draw, let's dirty
225 // tne entire clip region
226 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800227 dirtyLayerUnchecked(clip, getRegion());
228 }
229#endif
230
Romain Guy08aa2cb2011-03-17 11:06:57 -0700231 DrawGlInfo info;
232 info.clipLeft = clip.left;
233 info.clipTop = clip.top;
234 info.clipRight = clip.right;
235 info.clipBottom = clip.bottom;
236 info.isLayer = hasLayer();
237 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700238
Romain Guy08aa2cb2011-03-17 11:06:57 -0700239 status_t result = (*functor)(0, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800240
241 if (result != 0) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700242 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800243 dirty.unionWith(localDirty);
244 }
245
Chet Haasedaf98e92011-01-10 14:10:36 -0800246 resume();
Romain Guycabfcc12011-03-07 18:06:46 -0800247 return result != 0;
Chet Haasedaf98e92011-01-10 14:10:36 -0800248}
249
Romain Guyf6a11b82010-06-23 17:47:49 -0700250///////////////////////////////////////////////////////////////////////////////
251// State management
252///////////////////////////////////////////////////////////////////////////////
253
Romain Guybb9524b2010-06-22 18:56:38 -0700254int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700255 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700256}
257
258int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700259 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700260}
261
262void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700263 if (mSaveCount > 1) {
264 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700265 }
Romain Guybb9524b2010-06-22 18:56:38 -0700266}
267
268void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700269 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700270
Romain Guy8fb95422010-08-17 18:38:51 -0700271 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700272 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700273 }
Romain Guybb9524b2010-06-22 18:56:38 -0700274}
275
Romain Guy8aef54f2010-09-01 15:13:49 -0700276int OpenGLRenderer::saveSnapshot(int flags) {
277 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700278 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700279}
280
281bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700282 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700283 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700284 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700285
Romain Guybd6b79b2010-06-26 00:13:53 -0700286 sp<Snapshot> current = mSnapshot;
287 sp<Snapshot> previous = mSnapshot->previous;
288
Romain Guyeb993562010-10-05 18:14:38 -0700289 if (restoreOrtho) {
290 Rect& r = previous->viewport;
291 glViewport(r.left, r.top, r.right, r.bottom);
292 mOrthoMatrix.load(current->orthoMatrix);
293 }
294
Romain Guy8b55f372010-08-18 17:10:07 -0700295 mSaveCount--;
296 mSnapshot = previous;
297
Romain Guy2542d192010-08-18 11:47:12 -0700298 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700299 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700300 }
Romain Guy2542d192010-08-18 11:47:12 -0700301
Romain Guy5ec99242010-11-03 16:19:08 -0700302 if (restoreLayer) {
303 composeLayer(current, previous);
304 }
305
Romain Guy2542d192010-08-18 11:47:12 -0700306 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700307}
308
Romain Guyf6a11b82010-06-23 17:47:49 -0700309///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700310// Layers
311///////////////////////////////////////////////////////////////////////////////
312
313int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700314 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700315 const GLuint previousFbo = mSnapshot->fbo;
316 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700317
Romain Guyaf636eb2010-12-09 17:47:21 -0800318 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700319 int alpha = 255;
320 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700321
Romain Guye45362c2010-11-03 19:58:32 -0700322 if (p) {
323 alpha = p->getAlpha();
324 if (!mCaches.extensions.hasFramebufferFetch()) {
325 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
326 if (!isMode) {
327 // Assume SRC_OVER
328 mode = SkXfermode::kSrcOver_Mode;
329 }
330 } else {
331 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700332 }
333 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700334 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700335 }
Romain Guyd55a8612010-06-28 17:42:46 -0700336
Romain Guydbc26d22010-10-11 17:58:29 -0700337 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
338 }
Romain Guyd55a8612010-06-28 17:42:46 -0700339
340 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700341}
342
343int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
344 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700345 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700346 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700347 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700348 SkPaint paint;
349 paint.setAlpha(alpha);
350 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700351 }
Romain Guyd55a8612010-06-28 17:42:46 -0700352}
Romain Guybd6b79b2010-06-26 00:13:53 -0700353
Romain Guy1c740bc2010-09-13 18:00:09 -0700354/**
355 * Layers are viewed by Skia are slightly different than layers in image editing
356 * programs (for instance.) When a layer is created, previously created layers
357 * and the frame buffer still receive every drawing command. For instance, if a
358 * layer is created and a shape intersecting the bounds of the layers and the
359 * framebuffer is draw, the shape will be drawn on both (unless the layer was
360 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
361 *
362 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
363 * texture. Unfortunately, this is inefficient as it requires every primitive to
364 * be drawn n + 1 times, where n is the number of active layers. In practice this
365 * means, for every primitive:
366 * - Switch active frame buffer
367 * - Change viewport, clip and projection matrix
368 * - Issue the drawing
369 *
370 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700371 * To avoid this, layers are implemented in a different way here, at least in the
372 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
373 * is set. When this flag is set we can redirect all drawing operations into a
374 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700375 *
376 * This implementation relies on the frame buffer being at least RGBA 8888. When
377 * a layer is created, only a texture is created, not an FBO. The content of the
378 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700379 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700380 * buffer and drawing continues as normal. This technique therefore treats the
381 * frame buffer as a scratch buffer for the layers.
382 *
383 * To compose the layers back onto the frame buffer, each layer texture
384 * (containing the original frame buffer data) is drawn as a simple quad over
385 * the frame buffer. The trick is that the quad is set as the composition
386 * destination in the blending equation, and the frame buffer becomes the source
387 * of the composition.
388 *
389 * Drawing layers with an alpha value requires an extra step before composition.
390 * An empty quad is drawn over the layer's region in the frame buffer. This quad
391 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
392 * quad is used to multiply the colors in the frame buffer. This is achieved by
393 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
394 * GL_ZERO, GL_SRC_ALPHA.
395 *
396 * Because glCopyTexImage2D() can be slow, an alternative implementation might
397 * be use to draw a single clipped layer. The implementation described above
398 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700399 *
400 * (1) The frame buffer is actually not cleared right away. To allow the GPU
401 * to potentially optimize series of calls to glCopyTexImage2D, the frame
402 * buffer is left untouched until the first drawing operation. Only when
403 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700404 */
Romain Guyd55a8612010-06-28 17:42:46 -0700405bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700406 float right, float bottom, int alpha, SkXfermode::Mode mode,
407 int flags, GLuint previousFbo) {
408 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700409 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700410
Romain Guyeb993562010-10-05 18:14:38 -0700411 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
412
Romain Guyf607bdc2010-09-10 19:20:06 -0700413 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700414 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700415 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700416 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700417
Romain Guyeb993562010-10-05 18:14:38 -0700418 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700419 if (bounds.intersect(*snapshot->clipRect)) {
420 // We cannot work with sub-pixels in this case
421 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700422
Romain Guyad37cd32011-03-15 11:12:25 -0700423 // When the layer is not an FBO, we may use glCopyTexImage so we
424 // need to make sure the layer does not extend outside the bounds
425 // of the framebuffer
426 if (!bounds.intersect(snapshot->previous->viewport)) {
427 bounds.setEmpty();
428 }
429 } else {
430 bounds.setEmpty();
431 }
Romain Guyeb993562010-10-05 18:14:38 -0700432 }
Romain Guybf434112010-09-16 14:40:17 -0700433
Romain Guy746b7402010-10-26 16:27:31 -0700434 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
435 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800436 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700437 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700438 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700439 }
440
441 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800442 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700443 return false;
444 }
Romain Guyf18fd992010-07-08 11:45:51 -0700445
Romain Guy5b3b3522010-10-27 18:57:51 -0700446 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700447 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700448 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700449 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700450 }
451
Romain Guy9ace8f52011-07-07 20:50:11 -0700452 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700453 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700454 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
455 bounds.getWidth() / float(layer->getWidth()), 0.0f);
456 layer->setColorFilter(mColorFilter);
Romain Guydda570202010-07-06 11:39:32 -0700457
Romain Guy8fb95422010-08-17 18:38:51 -0700458 // Save the layer in the snapshot
459 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700460 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700461
Romain Guyeb993562010-10-05 18:14:38 -0700462 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700463 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700464 } else {
465 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700466 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800467 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700468 if (layer->isEmpty()) {
469 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
470 bounds.left, snapshot->height - bounds.bottom,
471 layer->getWidth(), layer->getHeight(), 0);
472 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800473 } else {
474 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
475 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
476 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700477
Romain Guy54be1cd2011-06-13 19:04:27 -0700478 // Enqueue the buffer coordinates to clear the corresponding region later
479 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700480 }
Romain Guyeb993562010-10-05 18:14:38 -0700481 }
Romain Guyf86ef572010-07-01 11:05:42 -0700482
Romain Guyd55a8612010-06-28 17:42:46 -0700483 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700484}
485
Romain Guy5b3b3522010-10-27 18:57:51 -0700486bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
487 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700488 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700489
490#if RENDER_LAYERS_AS_REGIONS
491 snapshot->region = &snapshot->layer->region;
492 snapshot->flags |= Snapshot::kFlagFboTarget;
493#endif
494
495 Rect clip(bounds);
496 snapshot->transform->mapRect(clip);
497 clip.intersect(*snapshot->clipRect);
498 clip.snapToPixelBoundaries();
499 clip.intersect(snapshot->previous->viewport);
500
501 mat4 inverse;
502 inverse.loadInverse(*mSnapshot->transform);
503
504 inverse.mapRect(clip);
505 clip.snapToPixelBoundaries();
506 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700507 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700508
509 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700510 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700511 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700512 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
513 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
514 snapshot->height = bounds.getHeight();
515 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
516 snapshot->orthoMatrix.load(mOrthoMatrix);
517
518 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700519 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
520 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700521
522 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700523 if (layer->isEmpty()) {
524 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
525 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700526 }
527
528 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700529 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700530
531#if DEBUG_LAYERS_AS_REGIONS
532 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
533 if (status != GL_FRAMEBUFFER_COMPLETE) {
534 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
535
536 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700537 layer->deleteTexture();
538 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700539
540 delete layer;
541
542 return false;
543 }
544#endif
545
546 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
547 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
548 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
549 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
550 glClear(GL_COLOR_BUFFER_BIT);
551
552 dirtyClip();
553
554 // Change the ortho projection
555 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
556 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
557
558 return true;
559}
560
Romain Guy1c740bc2010-09-13 18:00:09 -0700561/**
562 * Read the documentation of createLayer() before doing anything in this method.
563 */
Romain Guy1d83e192010-08-17 11:37:00 -0700564void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
565 if (!current->layer) {
566 LOGE("Attempting to compose a layer that does not exist");
567 return;
568 }
569
Romain Guy5b3b3522010-10-27 18:57:51 -0700570 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700571
572 if (fboLayer) {
573 // Unbind current FBO and restore previous one
574 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
575 }
576
Romain Guy1d83e192010-08-17 11:37:00 -0700577 Layer* layer = current->layer;
578 const Rect& rect = layer->layer;
579
Romain Guy9ace8f52011-07-07 20:50:11 -0700580 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700581 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700582 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700583 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700584 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700585 }
586
Romain Guy03750a02010-10-18 14:06:08 -0700587 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700588
Romain Guy746b7402010-10-26 16:27:31 -0700589 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700590
Romain Guy5b3b3522010-10-27 18:57:51 -0700591 // When the layer is stored in an FBO, we can save a bit of fillrate by
592 // drawing only the dirty region
593 if (fboLayer) {
594 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700595 if (layer->getColorFilter()) {
596 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800597 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700598 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700599 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800600 resetColorFilter();
601 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700602 } else if (!rect.isEmpty()) {
603 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
604 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700605 }
Romain Guy8b55f372010-08-18 17:10:07 -0700606
Romain Guyeb993562010-10-05 18:14:38 -0700607 if (fboLayer) {
608 // Detach the texture from the FBO
609 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
610 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
611 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
612
613 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
614 mCaches.fboCache.put(current->fbo);
615 }
616
Romain Guy746b7402010-10-26 16:27:31 -0700617 dirtyClip();
618
Romain Guyeb993562010-10-05 18:14:38 -0700619 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700620 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700621 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700622 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700623 delete layer;
624 }
625}
626
Romain Guyaa6c24c2011-04-28 18:40:04 -0700627void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700628 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700629
630 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700631 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700632 setupDrawWithTexture();
633 } else {
634 setupDrawWithExternalTexture();
635 }
636 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700637 setupDrawColor(alpha, alpha, alpha, alpha);
638 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700639 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700640 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700641 setupDrawPureColorUniforms();
642 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700643 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
644 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700645 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700646 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700647 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700648 if (mSnapshot->transform->isPureTranslate()) {
649 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
650 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
651
652 layer->setFilter(GL_NEAREST, GL_NEAREST);
653 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
654 } else {
655 layer->setFilter(GL_LINEAR, GL_LINEAR);
656 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
657 }
658 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700659 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
660
661 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
662
663 finishDrawTexture();
664}
665
Romain Guy5b3b3522010-10-27 18:57:51 -0700666void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700667 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700668 const Rect& texCoords = layer->texCoords;
669 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
670 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700671
Romain Guy9ace8f52011-07-07 20:50:11 -0700672 float x = rect.left;
673 float y = rect.top;
674 bool simpleTransform = mSnapshot->transform->isPureTranslate();
675
676 if (simpleTransform) {
677 // When we're swapping, the layer is already in screen coordinates
678 if (!swap) {
679 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
680 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
681 }
682
683 layer->setFilter(GL_NEAREST, GL_NEAREST, true);
684 } else {
685 layer->setFilter(GL_LINEAR, GL_LINEAR, true);
686 }
687
688 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
689 layer->getTexture(), layer->getAlpha() / 255.0f,
690 layer->getMode(), layer->isBlend(),
691 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
692 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700693
Romain Guyaa6c24c2011-04-28 18:40:04 -0700694 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
695 } else {
696 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
697 drawTextureLayer(layer, rect);
698 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
699 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700700}
701
702void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
703#if RENDER_LAYERS_AS_REGIONS
704 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700705 layer->setRegionAsRect();
706
Romain Guy40667672011-03-18 14:34:03 -0700707 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700708
Romain Guy5b3b3522010-10-27 18:57:51 -0700709 layer->region.clear();
710 return;
711 }
712
713 if (!layer->region.isEmpty()) {
714 size_t count;
715 const android::Rect* rects = layer->region.getArray(&count);
716
Romain Guy9ace8f52011-07-07 20:50:11 -0700717 const float alpha = layer->getAlpha() / 255.0f;
718 const float texX = 1.0f / float(layer->getWidth());
719 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800720 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700721
722 TextureVertex* mesh = mCaches.getRegionMesh();
723 GLsizei numQuads = 0;
724
Romain Guy7230a742011-01-10 22:26:16 -0800725 setupDraw();
726 setupDrawWithTexture();
727 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800728 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700729 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800730 setupDrawProgram();
731 setupDrawDirtyRegionsDisabled();
732 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800733 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700734 setupDrawTexture(layer->getTexture());
735 if (mSnapshot->transform->isPureTranslate()) {
736 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
737 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
738
739 layer->setFilter(GL_NEAREST, GL_NEAREST);
740 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
741 } else {
742 layer->setFilter(GL_LINEAR, GL_LINEAR);
743 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
744 }
Romain Guy7230a742011-01-10 22:26:16 -0800745 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700746
747 for (size_t i = 0; i < count; i++) {
748 const android::Rect* r = &rects[i];
749
750 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800751 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700752 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800753 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700754
755 // TODO: Reject quads outside of the clip
756 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
757 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
758 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
759 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
760
761 numQuads++;
762
763 if (numQuads >= REGION_MESH_QUAD_COUNT) {
764 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
765 numQuads = 0;
766 mesh = mCaches.getRegionMesh();
767 }
768 }
769
770 if (numQuads > 0) {
771 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
772 }
773
774 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy7230a742011-01-10 22:26:16 -0800775 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700776
777#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800778 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700779#endif
780
781 layer->region.clear();
782 }
783#else
784 composeLayerRect(layer, rect);
785#endif
786}
787
Romain Guy3a3133d2011-02-01 22:59:58 -0800788void OpenGLRenderer::drawRegionRects(const Region& region) {
789#if DEBUG_LAYERS_AS_REGIONS
790 size_t count;
791 const android::Rect* rects = region.getArray(&count);
792
793 uint32_t colors[] = {
794 0x7fff0000, 0x7f00ff00,
795 0x7f0000ff, 0x7fff00ff,
796 };
797
798 int offset = 0;
799 int32_t top = rects[0].top;
800
801 for (size_t i = 0; i < count; i++) {
802 if (top != rects[i].top) {
803 offset ^= 0x2;
804 top = rects[i].top;
805 }
806
807 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
808 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
809 SkXfermode::kSrcOver_Mode);
810 }
811#endif
812}
813
Romain Guy5b3b3522010-10-27 18:57:51 -0700814void OpenGLRenderer::dirtyLayer(const float left, const float top,
815 const float right, const float bottom, const mat4 transform) {
816#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800817 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700818 Rect bounds(left, top, right, bottom);
819 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800820 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700821 }
822#endif
823}
824
825void OpenGLRenderer::dirtyLayer(const float left, const float top,
826 const float right, const float bottom) {
827#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800828 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700829 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800830 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800831 }
832#endif
833}
834
835void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
836#if RENDER_LAYERS_AS_REGIONS
837 if (bounds.intersect(*mSnapshot->clipRect)) {
838 bounds.snapToPixelBoundaries();
839 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
840 if (!dirty.isEmpty()) {
841 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700842 }
843 }
844#endif
845}
846
Romain Guy54be1cd2011-06-13 19:04:27 -0700847void OpenGLRenderer::clearLayerRegions() {
848 const size_t count = mLayers.size();
849 if (count == 0) return;
850
851 if (!mSnapshot->isIgnored()) {
852 // Doing several glScissor/glClear here can negatively impact
853 // GPUs with a tiler architecture, instead we draw quads with
854 // the Clear blending mode
855
856 // The list contains bounds that have already been clipped
857 // against their initial clip rect, and the current clip
858 // is likely different so we need to disable clipping here
859 glDisable(GL_SCISSOR_TEST);
860
861 Vertex mesh[count * 6];
862 Vertex* vertex = mesh;
863
864 for (uint32_t i = 0; i < count; i++) {
865 Rect* bounds = mLayers.itemAt(i);
866
867 Vertex::set(vertex++, bounds->left, bounds->bottom);
868 Vertex::set(vertex++, bounds->left, bounds->top);
869 Vertex::set(vertex++, bounds->right, bounds->top);
870 Vertex::set(vertex++, bounds->left, bounds->bottom);
871 Vertex::set(vertex++, bounds->right, bounds->top);
872 Vertex::set(vertex++, bounds->right, bounds->bottom);
873
874 delete bounds;
875 }
876
877 setupDraw(false);
878 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
879 setupDrawBlending(true, SkXfermode::kClear_Mode);
880 setupDrawProgram();
881 setupDrawPureColorUniforms();
882 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
883
884 mCaches.unbindMeshBuffer();
885 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
886 gVertexStride, &mesh[0].position[0]);
887 glDrawArrays(GL_TRIANGLES, 0, count * 6);
888
889 glEnable(GL_SCISSOR_TEST);
890 } else {
891 for (uint32_t i = 0; i < count; i++) {
892 delete mLayers.itemAt(i);
893 }
894 }
895
896 mLayers.clear();
897}
898
Romain Guybd6b79b2010-06-26 00:13:53 -0700899///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700900// Transforms
901///////////////////////////////////////////////////////////////////////////////
902
903void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700904 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700905}
906
907void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700908 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700909}
910
911void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700912 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700913}
914
Romain Guy807daf72011-01-18 11:19:19 -0800915void OpenGLRenderer::skew(float sx, float sy) {
916 mSnapshot->transform->skew(sx, sy);
917}
918
Romain Guyf6a11b82010-06-23 17:47:49 -0700919void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700920 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700921}
922
Romain Guy41030da2010-10-13 13:40:37 -0700923const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700924 if (mSnapshot->fbo != 0) {
925 return &mSnapshot->transform->data[0];
926 }
927 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700928}
929
Romain Guyf6a11b82010-06-23 17:47:49 -0700930void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700931 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700932}
933
934void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700935 SkMatrix transform;
936 mSnapshot->transform->copyTo(transform);
937 transform.preConcat(*matrix);
938 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700939}
940
941///////////////////////////////////////////////////////////////////////////////
942// Clipping
943///////////////////////////////////////////////////////////////////////////////
944
Romain Guybb9524b2010-06-22 18:56:38 -0700945void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700946 Rect clip(*mSnapshot->clipRect);
947 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700948 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700949 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700950}
951
952const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700953 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700954}
955
Romain Guyc7d53492010-06-25 13:41:57 -0700956bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800957 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700958 return true;
959 }
960
Romain Guy1d83e192010-08-17 11:37:00 -0700961 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700962 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700963 r.snapToPixelBoundaries();
964
965 Rect clipRect(*mSnapshot->clipRect);
966 clipRect.snapToPixelBoundaries();
967
968 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700969}
970
Romain Guy079ba2c2010-07-16 14:12:24 -0700971bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
972 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700973 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700974 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700975 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700976 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700977}
978
Romain Guyf6a11b82010-06-23 17:47:49 -0700979///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800980// Drawing commands
981///////////////////////////////////////////////////////////////////////////////
982
Romain Guy54be1cd2011-06-13 19:04:27 -0700983void OpenGLRenderer::setupDraw(bool clear) {
984 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -0800985 if (mDirtyClip) {
986 setScissorFromClip();
987 }
988 mDescription.reset();
989 mSetShaderColor = false;
990 mColorSet = false;
991 mColorA = mColorR = mColorG = mColorB = 0.0f;
992 mTextureUnit = 0;
993 mTrackDirtyRegions = true;
Romain Guy8d0d4782010-12-14 20:13:35 -0800994 mTexCoordsSlot = -1;
Romain Guy70ca14e2010-12-13 18:24:33 -0800995}
996
997void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
998 mDescription.hasTexture = true;
999 mDescription.hasAlpha8Texture = isAlpha8;
1000}
1001
Romain Guyaa6c24c2011-04-28 18:40:04 -07001002void OpenGLRenderer::setupDrawWithExternalTexture() {
1003 mDescription.hasExternalTexture = true;
1004}
1005
Chet Haase5b0200b2011-04-13 17:58:08 -07001006void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001007 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001008}
1009
Romain Guyed6fcb02011-03-21 13:11:28 -07001010void OpenGLRenderer::setupDrawPoint(float pointSize) {
1011 mDescription.isPoint = true;
1012 mDescription.pointSize = pointSize;
1013}
1014
Romain Guy70ca14e2010-12-13 18:24:33 -08001015void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001016 setupDrawColor(color, (color >> 24) & 0xFF);
1017}
1018
1019void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1020 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001021 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1022 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001023 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001024 mColorR = a * ((color >> 16) & 0xFF);
1025 mColorG = a * ((color >> 8) & 0xFF);
1026 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001027 mColorSet = true;
1028 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1029}
1030
Romain Guy86568192010-12-14 15:55:39 -08001031void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1032 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001033 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1034 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001035 const float a = mColorA / 255.0f;
1036 mColorR = a * ((color >> 16) & 0xFF);
1037 mColorG = a * ((color >> 8) & 0xFF);
1038 mColorB = a * ((color ) & 0xFF);
1039 mColorSet = true;
1040 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1041}
1042
Romain Guy70ca14e2010-12-13 18:24:33 -08001043void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1044 mColorA = a;
1045 mColorR = r;
1046 mColorG = g;
1047 mColorB = b;
1048 mColorSet = true;
1049 mSetShaderColor = mDescription.setColor(r, g, b, a);
1050}
1051
Romain Guy86568192010-12-14 15:55:39 -08001052void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
1053 mColorA = a;
1054 mColorR = r;
1055 mColorG = g;
1056 mColorB = b;
1057 mColorSet = true;
1058 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
1059}
1060
Romain Guy70ca14e2010-12-13 18:24:33 -08001061void OpenGLRenderer::setupDrawShader() {
1062 if (mShader) {
1063 mShader->describe(mDescription, mCaches.extensions);
1064 }
1065}
1066
1067void OpenGLRenderer::setupDrawColorFilter() {
1068 if (mColorFilter) {
1069 mColorFilter->describe(mDescription, mCaches.extensions);
1070 }
1071}
1072
Romain Guyf09ef512011-05-27 11:43:46 -07001073void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1074 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1075 mColorA = 1.0f;
1076 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001077 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001078 }
1079}
1080
Romain Guy70ca14e2010-12-13 18:24:33 -08001081void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001082 // When the blending mode is kClear_Mode, we need to use a modulate color
1083 // argb=1,0,0,0
1084 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001085 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1086 mDescription, swapSrcDst);
1087}
1088
1089void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001090 // When the blending mode is kClear_Mode, we need to use a modulate color
1091 // argb=1,0,0,0
1092 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001093 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1094 mDescription, swapSrcDst);
1095}
1096
1097void OpenGLRenderer::setupDrawProgram() {
1098 useProgram(mCaches.programCache.get(mDescription));
1099}
1100
1101void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1102 mTrackDirtyRegions = false;
1103}
1104
1105void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1106 bool ignoreTransform) {
1107 mModelView.loadTranslate(left, top, 0.0f);
1108 if (!ignoreTransform) {
1109 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1110 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1111 } else {
1112 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1113 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1114 }
1115}
1116
Chet Haase8a5cc922011-04-26 07:28:09 -07001117void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1118 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001119}
1120
Romain Guy70ca14e2010-12-13 18:24:33 -08001121void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1122 bool ignoreTransform, bool ignoreModelView) {
1123 if (!ignoreModelView) {
1124 mModelView.loadTranslate(left, top, 0.0f);
1125 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001126 } else {
1127 mModelView.loadIdentity();
1128 }
Romain Guy86568192010-12-14 15:55:39 -08001129 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1130 if (!ignoreTransform) {
1131 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1132 if (mTrackDirtyRegions && dirty) {
1133 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1134 }
1135 } else {
1136 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1137 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1138 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001139}
1140
Romain Guyed6fcb02011-03-21 13:11:28 -07001141void OpenGLRenderer::setupDrawPointUniforms() {
1142 int slot = mCaches.currentProgram->getUniform("pointSize");
1143 glUniform1f(slot, mDescription.pointSize);
1144}
1145
Romain Guy70ca14e2010-12-13 18:24:33 -08001146void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001147 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001148 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1149 }
1150}
1151
Romain Guy86568192010-12-14 15:55:39 -08001152void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001153 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001154 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001155 }
1156}
1157
Romain Guy70ca14e2010-12-13 18:24:33 -08001158void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1159 if (mShader) {
1160 if (ignoreTransform) {
1161 mModelView.loadInverse(*mSnapshot->transform);
1162 }
1163 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1164 }
1165}
1166
Romain Guy8d0d4782010-12-14 20:13:35 -08001167void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1168 if (mShader) {
1169 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1170 }
1171}
1172
Romain Guy70ca14e2010-12-13 18:24:33 -08001173void OpenGLRenderer::setupDrawColorFilterUniforms() {
1174 if (mColorFilter) {
1175 mColorFilter->setupProgram(mCaches.currentProgram);
1176 }
1177}
1178
1179void OpenGLRenderer::setupDrawSimpleMesh() {
1180 mCaches.bindMeshBuffer();
1181 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1182 gMeshStride, 0);
1183}
1184
1185void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1186 bindTexture(texture);
1187 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1188
1189 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1190 glEnableVertexAttribArray(mTexCoordsSlot);
1191}
1192
Romain Guyaa6c24c2011-04-28 18:40:04 -07001193void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1194 bindExternalTexture(texture);
1195 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1196
1197 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1198 glEnableVertexAttribArray(mTexCoordsSlot);
1199}
1200
Romain Guy8f0095c2011-05-02 17:24:22 -07001201void OpenGLRenderer::setupDrawTextureTransform() {
1202 mDescription.hasTextureTransform = true;
1203}
1204
1205void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001206 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1207 GL_FALSE, &transform.data[0]);
1208}
1209
Romain Guy70ca14e2010-12-13 18:24:33 -08001210void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1211 if (!vertices) {
1212 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1213 } else {
1214 mCaches.unbindMeshBuffer();
1215 }
1216 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1217 gMeshStride, vertices);
David Licf289572011-02-25 12:05:44 -08001218 if (mTexCoordsSlot >= 0) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001219 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1220 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001221}
1222
Chet Haase5b0200b2011-04-13 17:58:08 -07001223void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1224 mCaches.unbindMeshBuffer();
1225 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1226 gVertexStride, vertices);
1227}
1228
1229/**
1230 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001231 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1232 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1233 * attributes (one per vertex) are values from zero to one that tells the fragment
1234 * shader where the fragment is in relation to the line width/length overall; these values are
1235 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1236 * region of the line.
1237 * Note that we only pass down the width values in this setup function. The length coordinates
1238 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001239 */
Chet Haase99585ad2011-05-02 15:00:16 -07001240void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Chet Haase99ecdc42011-05-06 12:06:34 -07001241 GLvoid* lengthCoords, float boundaryWidthProportion) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001242 mCaches.unbindMeshBuffer();
1243 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Chet Haase99585ad2011-05-02 15:00:16 -07001244 gAAVertexStride, vertices);
1245 int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
1246 glEnableVertexAttribArray(widthSlot);
1247 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1248 int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
1249 glEnableVertexAttribArray(lengthSlot);
1250 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -07001251 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001252 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07001253 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001254 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001255 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
Chet Haase5b0200b2011-04-13 17:58:08 -07001256}
1257
Romain Guy70ca14e2010-12-13 18:24:33 -08001258void OpenGLRenderer::finishDrawTexture() {
1259 glDisableVertexAttribArray(mTexCoordsSlot);
1260}
1261
1262///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001263// Drawing
1264///////////////////////////////////////////////////////////////////////////////
1265
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001266bool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
1267 Rect& dirty, uint32_t level) {
1268 if (quickReject(0.0f, 0.0f, width, height)) {
1269 return false;
1270 }
1271
Romain Guy0fe478e2010-11-08 12:08:41 -08001272 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1273 // will be performed by the display list itself
1274 if (displayList) {
Romain Guycabfcc12011-03-07 18:06:46 -08001275 return displayList->replay(*this, dirty, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001276 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001277
Chet Haasedaf98e92011-01-10 14:10:36 -08001278 return false;
Romain Guy0fe478e2010-11-08 12:08:41 -08001279}
1280
Chet Haaseed30fd82011-04-22 16:18:45 -07001281void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1282 if (displayList) {
1283 displayList->output(*this, level);
1284 }
1285}
1286
Romain Guya168d732011-03-18 16:50:13 -07001287void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1288 int alpha;
1289 SkXfermode::Mode mode;
1290 getAlphaAndMode(paint, &alpha, &mode);
1291
1292 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1293
1294 float x = left;
1295 float y = top;
1296
1297 bool ignoreTransform = false;
1298 if (mSnapshot->transform->isPureTranslate()) {
1299 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1300 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1301 ignoreTransform = true;
1302 }
1303
1304 setupDraw();
1305 setupDrawWithTexture(true);
Romain Guy5b7a31502011-03-23 17:15:38 -07001306 if (paint) {
1307 setupDrawAlpha8Color(paint->getColor(), alpha);
1308 }
Romain Guya168d732011-03-18 16:50:13 -07001309 setupDrawColorFilter();
1310 setupDrawShader();
1311 setupDrawBlending(true, mode);
1312 setupDrawProgram();
1313 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1314 setupDrawTexture(texture->id);
1315 setupDrawPureColorUniforms();
1316 setupDrawColorFilterUniforms();
1317 setupDrawShaderUniforms();
1318 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1319
1320 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1321
1322 finishDrawTexture();
1323}
1324
Chet Haase5c13d892010-10-08 08:37:55 -07001325void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001326 const float right = left + bitmap->width();
1327 const float bottom = top + bitmap->height();
1328
1329 if (quickReject(left, top, right, bottom)) {
1330 return;
1331 }
1332
Romain Guy86568192010-12-14 15:55:39 -08001333 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001334 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001335 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001336 const AutoTexture autoCleanup(texture);
1337
Romain Guya168d732011-03-18 16:50:13 -07001338 if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1339 drawAlphaBitmap(texture, left, top, paint);
1340 } else {
1341 drawTextureRect(left, top, right, bottom, texture, paint);
1342 }
Romain Guyce0537b2010-06-29 21:05:21 -07001343}
1344
Chet Haase5c13d892010-10-08 08:37:55 -07001345void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001346 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1347 const mat4 transform(*matrix);
1348 transform.mapRect(r);
1349
Romain Guy6926c722010-07-12 20:20:03 -07001350 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1351 return;
1352 }
1353
Romain Guy86568192010-12-14 15:55:39 -08001354 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001355 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001356 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001357 const AutoTexture autoCleanup(texture);
1358
Romain Guy5b3b3522010-10-27 18:57:51 -07001359 // This could be done in a cheaper way, all we need is pass the matrix
1360 // to the vertex shader. The save/restore is a bit overkill.
1361 save(SkCanvas::kMatrix_SaveFlag);
1362 concatMatrix(matrix);
1363 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1364 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001365}
1366
Romain Guy5a7b4662011-01-20 19:09:30 -08001367void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1368 float* vertices, int* colors, SkPaint* paint) {
1369 // TODO: Do a quickReject
1370 if (!vertices || mSnapshot->isIgnored()) {
1371 return;
1372 }
1373
1374 glActiveTexture(gTextureUnits[0]);
1375 Texture* texture = mCaches.textureCache.get(bitmap);
1376 if (!texture) return;
1377 const AutoTexture autoCleanup(texture);
1378 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1379
1380 int alpha;
1381 SkXfermode::Mode mode;
1382 getAlphaAndMode(paint, &alpha, &mode);
1383
Romain Guy5a7b4662011-01-20 19:09:30 -08001384 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001385
Romain Guyb18d2d02011-02-10 15:52:54 -08001386 float left = FLT_MAX;
1387 float top = FLT_MAX;
1388 float right = FLT_MIN;
1389 float bottom = FLT_MIN;
1390
1391#if RENDER_LAYERS_AS_REGIONS
1392 bool hasActiveLayer = hasLayer();
1393#else
1394 bool hasActiveLayer = false;
1395#endif
1396
Romain Guya566b7c2011-01-23 16:36:11 -08001397 // TODO: Support the colors array
1398 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001399 TextureVertex* vertex = mesh;
1400 for (int32_t y = 0; y < meshHeight; y++) {
1401 for (int32_t x = 0; x < meshWidth; x++) {
1402 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1403
1404 float u1 = float(x) / meshWidth;
1405 float u2 = float(x + 1) / meshWidth;
1406 float v1 = float(y) / meshHeight;
1407 float v2 = float(y + 1) / meshHeight;
1408
1409 int ax = i + (meshWidth + 1) * 2;
1410 int ay = ax + 1;
1411 int bx = i;
1412 int by = bx + 1;
1413 int cx = i + 2;
1414 int cy = cx + 1;
1415 int dx = i + (meshWidth + 1) * 2 + 2;
1416 int dy = dx + 1;
1417
1418 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1419 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1420 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1421
1422 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1423 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1424 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001425
1426#if RENDER_LAYERS_AS_REGIONS
1427 if (hasActiveLayer) {
1428 // TODO: This could be optimized to avoid unnecessary ops
1429 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1430 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1431 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1432 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1433 }
1434#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001435 }
1436 }
1437
Romain Guyb18d2d02011-02-10 15:52:54 -08001438#if RENDER_LAYERS_AS_REGIONS
1439 if (hasActiveLayer) {
1440 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1441 }
1442#endif
1443
Romain Guy5a7b4662011-01-20 19:09:30 -08001444 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1445 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001446 GL_TRIANGLES, count, false, false, 0, false, false);
Romain Guy5a7b4662011-01-20 19:09:30 -08001447}
1448
Romain Guy8ba548f2010-06-30 19:21:21 -07001449void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1450 float srcLeft, float srcTop, float srcRight, float srcBottom,
1451 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001452 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001453 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1454 return;
1455 }
1456
Romain Guy746b7402010-10-26 16:27:31 -07001457 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001458 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001459 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001460 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001461 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -07001462
Romain Guy8ba548f2010-06-30 19:21:21 -07001463 const float width = texture->width;
1464 const float height = texture->height;
1465
Romain Guy1e59f9d2011-05-26 18:39:34 -07001466 const float u1 = (srcLeft + 0.5f) / width;
1467 const float v1 = (srcTop + 0.5f) / height;
1468 const float u2 = (srcRight - 0.5f) / width;
1469 const float v2 = (srcBottom - 0.5f) / height;
Romain Guy8ba548f2010-06-30 19:21:21 -07001470
Romain Guy03750a02010-10-18 14:06:08 -07001471 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001472 resetDrawTextureTexCoords(u1, v1, u2, v2);
1473
Romain Guy03750a02010-10-18 14:06:08 -07001474 int alpha;
1475 SkXfermode::Mode mode;
1476 getAlphaAndMode(paint, &alpha, &mode);
1477
Romain Guy6620c6d2010-12-06 18:07:02 -08001478 if (mSnapshot->transform->isPureTranslate()) {
1479 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1480 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1481
1482 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1483 texture->id, alpha / 255.0f, mode, texture->blend,
1484 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1485 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1486 } else {
1487 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1488 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1489 GL_TRIANGLE_STRIP, gMeshCount);
1490 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001491
1492 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1493}
1494
Romain Guy4aa90572010-09-26 18:40:37 -07001495void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001496 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001497 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001498 if (quickReject(left, top, right, bottom)) {
1499 return;
1500 }
1501
Romain Guy746b7402010-10-26 16:27:31 -07001502 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001503 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001504 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001505 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001506 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -07001507
1508 int alpha;
1509 SkXfermode::Mode mode;
1510 getAlphaAndMode(paint, &alpha, &mode);
1511
Romain Guy2728f962010-10-08 18:36:15 -07001512 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001513 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001514
Romain Guya5ef39a2010-12-03 16:48:20 -08001515 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001516 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001517#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001518 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001519 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001520 const float offsetX = left + mSnapshot->transform->getTranslateX();
1521 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001522 const size_t count = mesh->quads.size();
1523 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001524 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001525 if (pureTranslate) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001526 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1527 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1528 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001529 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001530 dirtyLayer(left + bounds.left, top + bounds.top,
1531 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001532 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001533 }
1534 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001535#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001536
Romain Guy6620c6d2010-12-06 18:07:02 -08001537 if (pureTranslate) {
1538 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1539 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1540
1541 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1542 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1543 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1544 true, !mesh->hasEmptyQuads);
1545 } else {
1546 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1547 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1548 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1549 true, !mesh->hasEmptyQuads);
1550 }
Romain Guy054dc182010-10-15 17:55:25 -07001551 }
Romain Guyf7f93552010-07-08 19:17:03 -07001552}
1553
Chet Haase99ecdc42011-05-06 12:06:34 -07001554/**
Chet Haase858aa932011-05-12 09:06:00 -07001555 * This function uses a similar approach to that of AA lines in the drawLines() function.
1556 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1557 * shader to compute the translucency of the color, determined by whether a given pixel is
1558 * within that boundary region and how far into the region it is.
1559 */
1560void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001561 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001562 float inverseScaleX = 1.0f;
1563 float inverseScaleY = 1.0f;
1564 // The quad that we use needs to account for scaling.
1565 if (!mSnapshot->transform->isPureTranslate()) {
1566 Matrix4 *mat = mSnapshot->transform;
1567 float m00 = mat->data[Matrix4::kScaleX];
1568 float m01 = mat->data[Matrix4::kSkewY];
1569 float m02 = mat->data[2];
1570 float m10 = mat->data[Matrix4::kSkewX];
1571 float m11 = mat->data[Matrix4::kScaleX];
1572 float m12 = mat->data[6];
1573 float scaleX = sqrt(m00 * m00 + m01 * m01);
1574 float scaleY = sqrt(m10 * m10 + m11 * m11);
1575 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1576 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1577 }
1578
1579 setupDraw();
1580 setupDrawAALine();
1581 setupDrawColor(color);
1582 setupDrawColorFilter();
1583 setupDrawShader();
1584 setupDrawBlending(true, mode);
1585 setupDrawProgram();
1586 setupDrawModelViewIdentity(true);
1587 setupDrawColorUniforms();
1588 setupDrawColorFilterUniforms();
1589 setupDrawShaderIdentityUniforms();
1590
1591 AAVertex rects[4];
1592 AAVertex* aaVertices = &rects[0];
1593 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1594 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1595
1596 float boundarySizeX = .5 * inverseScaleX;
1597 float boundarySizeY = .5 * inverseScaleY;
1598
1599 // Adjust the rect by the AA boundary padding
1600 left -= boundarySizeX;
1601 right += boundarySizeX;
1602 top -= boundarySizeY;
1603 bottom += boundarySizeY;
1604
1605 float width = right - left;
1606 float height = bottom - top;
1607
1608 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1609 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1610 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1611 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1612 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1613 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1614 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1615
1616 if (!quickReject(left, top, right, bottom)) {
1617 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1618 AAVertex::set(aaVertices++, left, top, 1, 0);
1619 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1620 AAVertex::set(aaVertices++, right, top, 0, 0);
1621 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1622 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1623 }
1624}
1625
1626/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001627 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1628 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1629 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1630 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1631 * of the line. Hairlines are more involved because we need to account for transform scaling
1632 * to end up with a one-pixel-wide line in screen space..
1633 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1634 * in combination with values that we calculate and pass down in this method. The basic approach
1635 * is that the quad we create contains both the core line area plus a bounding area in which
1636 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1637 * proportion of the width and the length of a given segment is represented by the boundary
1638 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1639 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1640 * on the inside). This ends up giving the result we want, with pixels that are completely
1641 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1642 * how far into the boundary region they are, which is determined by shader interpolation.
1643 */
Chet Haase8a5cc922011-04-26 07:28:09 -07001644void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1645 if (mSnapshot->isIgnored()) return;
1646
1647 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001648 // We use half the stroke width here because we're going to position the quad
1649 // corner vertices half of the width away from the line endpoints
1650 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001651 // A stroke width of 0 has a special meaning in Skia:
1652 // it draws a line 1 px wide regardless of current transform
1653 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase99ecdc42011-05-06 12:06:34 -07001654 float inverseScaleX = 1.0f;
1655 float inverseScaleY = 1.0f;
1656 bool scaled = false;
Chet Haase8a5cc922011-04-26 07:28:09 -07001657 int alpha;
1658 SkXfermode::Mode mode;
1659 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001660 int verticesCount = count;
1661 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001662 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001663 verticesCount += (count - 4);
1664 }
1665
1666 if (isHairLine || isAA) {
1667 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1668 // the line on the screen should always be one pixel wide regardless of scale. For
1669 // AA lines, we only want one pixel of translucent boundary around the quad.
1670 if (!mSnapshot->transform->isPureTranslate()) {
1671 Matrix4 *mat = mSnapshot->transform;
1672 float m00 = mat->data[Matrix4::kScaleX];
1673 float m01 = mat->data[Matrix4::kSkewY];
1674 float m02 = mat->data[2];
1675 float m10 = mat->data[Matrix4::kSkewX];
1676 float m11 = mat->data[Matrix4::kScaleX];
1677 float m12 = mat->data[6];
1678 float scaleX = sqrt(m00*m00 + m01*m01);
1679 float scaleY = sqrt(m10*m10 + m11*m11);
1680 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1681 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1682 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1683 scaled = true;
1684 }
1685 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001686 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001687
1688 getAlphaAndMode(paint, &alpha, &mode);
1689 setupDraw();
1690 if (isAA) {
1691 setupDrawAALine();
1692 }
1693 setupDrawColor(paint->getColor(), alpha);
1694 setupDrawColorFilter();
1695 setupDrawShader();
1696 if (isAA) {
1697 setupDrawBlending(true, mode);
1698 } else {
1699 setupDrawBlending(mode);
1700 }
1701 setupDrawProgram();
1702 setupDrawModelViewIdentity(true);
1703 setupDrawColorUniforms();
1704 setupDrawColorFilterUniforms();
1705 setupDrawShaderIdentityUniforms();
1706
1707 if (isHairLine) {
1708 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001709 halfStrokeWidth = isAA? 1 : .5;
1710 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001711 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001712 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001713 }
1714 Vertex lines[verticesCount];
1715 Vertex* vertices = &lines[0];
Chet Haase99585ad2011-05-02 15:00:16 -07001716 AAVertex wLines[verticesCount];
1717 AAVertex* aaVertices = &wLines[0];
Chet Haase5b0200b2011-04-13 17:58:08 -07001718 if (!isAA) {
1719 setupDrawVertices(vertices);
1720 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001721 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1722 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001723 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001724 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1725 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001726 // We will need to calculate the actual width proportion on each segment for
1727 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1728 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
1729 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
Chet Haase5b0200b2011-04-13 17:58:08 -07001730 }
1731
Chet Haase99ecdc42011-05-06 12:06:34 -07001732 AAVertex* prevAAVertex = NULL;
1733 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001734
Chet Haase99585ad2011-05-02 15:00:16 -07001735 int boundaryLengthSlot = -1;
1736 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001737 int boundaryWidthSlot = -1;
1738 int inverseBoundaryWidthSlot = -1;
Chet Haase5b0200b2011-04-13 17:58:08 -07001739 for (int i = 0; i < count; i += 4) {
1740 // a = start point, b = end point
1741 vec2 a(points[i], points[i + 1]);
1742 vec2 b(points[i + 2], points[i + 3]);
Chet Haase99585ad2011-05-02 15:00:16 -07001743 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001744 float boundaryLengthProportion = 0;
1745 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001746
Chet Haase5b0200b2011-04-13 17:58:08 -07001747 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001748 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001749 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001750 if (isAA) {
1751 float wideningFactor;
1752 if (fabs(n.x) >= fabs(n.y)) {
1753 wideningFactor = fabs(1.0f / n.x);
1754 } else {
1755 wideningFactor = fabs(1.0f / n.y);
1756 }
1757 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001758 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001759 if (scaled) {
1760 n.x *= inverseScaleX;
1761 n.y *= inverseScaleY;
1762 }
1763 } else if (scaled) {
1764 // Extend n by .5 pixel on each side, post-transform
1765 vec2 extendedN = n.copyNormalized();
1766 extendedN /= 2;
1767 extendedN.x *= inverseScaleX;
1768 extendedN.y *= inverseScaleY;
1769 float extendedNLength = extendedN.length();
1770 // We need to set this value on the shader prior to drawing
1771 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1772 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001773 }
1774 float x = n.x;
1775 n.x = -n.y;
1776 n.y = x;
1777
Chet Haase99585ad2011-05-02 15:00:16 -07001778 // aa lines expand the endpoint vertices to encompass the AA boundary
1779 if (isAA) {
1780 vec2 abVector = (b - a);
1781 length = abVector.length();
1782 abVector.normalize();
Chet Haase99ecdc42011-05-06 12:06:34 -07001783 if (scaled) {
1784 abVector.x *= inverseScaleX;
1785 abVector.y *= inverseScaleY;
1786 float abLength = abVector.length();
1787 boundaryLengthProportion = abLength / (length + abLength);
1788 } else {
1789 boundaryLengthProportion = .5 / (length + 1);
1790 }
1791 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07001792 a -= abVector;
1793 b += abVector;
1794 }
1795
Chet Haase5b0200b2011-04-13 17:58:08 -07001796 // Four corners of the rectangle defining a thick line
1797 vec2 p1 = a - n;
1798 vec2 p2 = a + n;
1799 vec2 p3 = b + n;
1800 vec2 p4 = b - n;
1801
Chet Haase99585ad2011-05-02 15:00:16 -07001802
Chet Haase5b0200b2011-04-13 17:58:08 -07001803 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1804 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1805 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1806 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
1807
1808 if (!quickReject(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001809 if (!isAA) {
1810 if (prevVertex != NULL) {
1811 // Issue two repeat vertices to create degenerate triangles to bridge
1812 // between the previous line and the new one. This is necessary because
1813 // we are creating a single triangle_strip which will contain
1814 // potentially discontinuous line segments.
1815 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
1816 Vertex::set(vertices++, p1.x, p1.y);
1817 generatedVerticesCount += 2;
1818 }
1819 Vertex::set(vertices++, p1.x, p1.y);
1820 Vertex::set(vertices++, p2.x, p2.y);
1821 Vertex::set(vertices++, p4.x, p4.y);
1822 Vertex::set(vertices++, p3.x, p3.y);
1823 prevVertex = vertices - 1;
1824 generatedVerticesCount += 4;
1825 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07001826 if (!isHairLine && scaled) {
1827 // Must set width proportions per-segment for scaled non-hairlines to use the
1828 // correct AA boundary dimensions
1829 if (boundaryWidthSlot < 0) {
1830 boundaryWidthSlot =
1831 mCaches.currentProgram->getUniform("boundaryWidth");
1832 inverseBoundaryWidthSlot =
1833 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
1834 }
1835 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1836 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
1837 }
Chet Haase99585ad2011-05-02 15:00:16 -07001838 if (boundaryLengthSlot < 0) {
1839 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1840 inverseBoundaryLengthSlot =
1841 mCaches.currentProgram->getUniform("inverseBoundaryLength");
1842 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001843 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
1844 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07001845
Chet Haase5b0200b2011-04-13 17:58:08 -07001846 if (prevAAVertex != NULL) {
1847 // Issue two repeat vertices to create degenerate triangles to bridge
1848 // between the previous line and the new one. This is necessary because
1849 // we are creating a single triangle_strip which will contain
1850 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07001851 AAVertex::set(aaVertices++,prevAAVertex->position[0],
1852 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
1853 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07001854 generatedVerticesCount += 2;
1855 }
Chet Haase99585ad2011-05-02 15:00:16 -07001856 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
1857 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
1858 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
1859 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Chet Haase5b0200b2011-04-13 17:58:08 -07001860 prevAAVertex = aaVertices - 1;
1861 generatedVerticesCount += 4;
1862 }
Chet Haase99585ad2011-05-02 15:00:16 -07001863 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
1864 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
1865 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07001866 }
1867 }
1868 if (generatedVerticesCount > 0) {
1869 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
1870 }
1871}
1872
Romain Guyed6fcb02011-03-21 13:11:28 -07001873void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1874 if (mSnapshot->isIgnored()) return;
1875
1876 // TODO: The paint's cap style defines whether the points are square or circular
1877 // TODO: Handle AA for round points
1878
Chet Haase5b0200b2011-04-13 17:58:08 -07001879 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07001880 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07001881 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07001882 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001883 if (isHairLine) {
1884 // Now that we know it's hairline, we can set the effective width, to be used later
1885 strokeWidth = 1.0f;
1886 }
1887 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07001888 int alpha;
1889 SkXfermode::Mode mode;
1890 getAlphaAndMode(paint, &alpha, &mode);
1891
1892 int verticesCount = count >> 1;
1893 int generatedVerticesCount = 0;
1894
1895 TextureVertex pointsData[verticesCount];
1896 TextureVertex* vertex = &pointsData[0];
1897
1898 setupDraw();
Chet Haase8a5cc922011-04-26 07:28:09 -07001899 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07001900 setupDrawColor(paint->getColor(), alpha);
1901 setupDrawColorFilter();
1902 setupDrawShader();
1903 setupDrawBlending(mode);
1904 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07001905 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07001906 setupDrawColorUniforms();
1907 setupDrawColorFilterUniforms();
1908 setupDrawPointUniforms();
1909 setupDrawShaderIdentityUniforms();
1910 setupDrawMesh(vertex);
1911
1912 for (int i = 0; i < count; i += 2) {
1913 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1914 generatedVerticesCount++;
Chet Haase8a5cc922011-04-26 07:28:09 -07001915 float left = points[i] - halfWidth;
1916 float right = points[i] + halfWidth;
1917 float top = points[i + 1] - halfWidth;
1918 float bottom = points [i + 1] + halfWidth;
1919 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07001920 }
1921
1922 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1923}
1924
Romain Guy85bf02f2010-06-22 13:11:24 -07001925void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001926 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001927 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001928
Romain Guyae88e5e2010-10-22 17:49:18 -07001929 Rect& clip(*mSnapshot->clipRect);
1930 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001931
Romain Guy3d58c032010-07-14 16:34:53 -07001932 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001933}
Romain Guy9d5316e2010-06-24 19:30:36 -07001934
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001935void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
Romain Guy01d58e42011-01-19 21:54:02 -08001936 if (!texture) return;
1937 const AutoTexture autoCleanup(texture);
1938
1939 const float x = left + texture->left - texture->offset;
1940 const float y = top + texture->top - texture->offset;
1941
1942 drawPathTexture(texture, x, y, paint);
1943}
1944
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001945void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1946 float rx, float ry, SkPaint* paint) {
1947 if (mSnapshot->isIgnored()) return;
1948
1949 glActiveTexture(gTextureUnits[0]);
1950 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1951 right - left, bottom - top, rx, ry, paint);
1952 drawShape(left, top, texture, paint);
1953}
1954
Romain Guy01d58e42011-01-19 21:54:02 -08001955void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1956 if (mSnapshot->isIgnored()) return;
1957
1958 glActiveTexture(gTextureUnits[0]);
Romain Guy01d58e42011-01-19 21:54:02 -08001959 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001960 drawShape(x - radius, y - radius, texture, paint);
1961}
Romain Guy01d58e42011-01-19 21:54:02 -08001962
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001963void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1964 if (mSnapshot->isIgnored()) return;
Romain Guy01d58e42011-01-19 21:54:02 -08001965
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001966 glActiveTexture(gTextureUnits[0]);
1967 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1968 drawShape(left, top, texture, paint);
1969}
1970
Romain Guy8b2f5262011-01-23 16:15:02 -08001971void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
1972 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
1973 if (mSnapshot->isIgnored()) return;
1974
1975 if (fabs(sweepAngle) >= 360.0f) {
1976 drawOval(left, top, right, bottom, paint);
1977 return;
1978 }
1979
1980 glActiveTexture(gTextureUnits[0]);
1981 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
1982 startAngle, sweepAngle, useCenter, paint);
1983 drawShape(left, top, texture, paint);
1984}
1985
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001986void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1987 SkPaint* paint) {
1988 if (mSnapshot->isIgnored()) return;
1989
1990 glActiveTexture(gTextureUnits[0]);
1991 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1992 drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08001993}
1994
Chet Haase5c13d892010-10-08 08:37:55 -07001995void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001996 if (p->getStyle() != SkPaint::kFill_Style) {
1997 drawRectAsShape(left, top, right, bottom, p);
1998 return;
1999 }
2000
Romain Guy6926c722010-07-12 20:20:03 -07002001 if (quickReject(left, top, right, bottom)) {
2002 return;
2003 }
2004
Romain Guy026c5e162010-06-28 17:12:22 -07002005 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002006 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002007 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2008 if (!isMode) {
2009 // Assume SRC_OVER
2010 mode = SkXfermode::kSrcOver_Mode;
2011 }
2012 } else {
2013 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002014 }
2015
Romain Guy026c5e162010-06-28 17:12:22 -07002016 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002017 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002018 drawAARect(left, top, right, bottom, color, mode);
2019 } else {
2020 drawColorRect(left, top, right, bottom, color, mode);
2021 }
Romain Guyc7d53492010-06-25 13:41:57 -07002022}
Romain Guy9d5316e2010-06-24 19:30:36 -07002023
Romain Guye8e62a42010-07-23 18:55:21 -07002024void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2025 float x, float y, SkPaint* paint) {
Romain Guyb146b122010-12-15 17:06:45 -08002026 if (text == NULL || count == 0) {
Romain Guye8e62a42010-07-23 18:55:21 -07002027 return;
2028 }
Romain Guyaf636eb2010-12-09 17:47:21 -08002029 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07002030
Romain Guy67ffc362011-06-03 18:50:11 -07002031 // TODO: We should probably make a copy of the paint instead of modifying
2032 // it; modifying the paint will change its generationID the first
2033 // time, which might impact caches. More investigation needed to
2034 // see if it matters.
2035 // If we make a copy, then drawTextDecorations() should *not* make
2036 // its own copy as it does right now.
Romain Guyf607bdc2010-09-10 19:20:06 -07002037 paint->setAntiAlias(true);
Romain Guy67ffc362011-06-03 18:50:11 -07002038#if RENDER_TEXT_AS_GLYPHS
2039 paint->setTextEncoding(SkPaint::kGlyphID_TextEncoding);
2040#endif
Romain Guye8e62a42010-07-23 18:55:21 -07002041
Romain Guya674ab72010-08-10 17:26:42 -07002042 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07002043 switch (paint->getTextAlign()) {
2044 case SkPaint::kCenter_Align:
2045 length = paint->measureText(text, bytesCount);
2046 x -= length / 2.0f;
2047 break;
2048 case SkPaint::kRight_Align:
2049 length = paint->measureText(text, bytesCount);
2050 x -= length;
2051 break;
2052 default:
2053 break;
2054 }
2055
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002056 const float oldX = x;
2057 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002058 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2059 if (pureTranslate) {
2060 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2061 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2062 }
2063
Romain Guyb45c0c92010-08-26 20:35:23 -07002064 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2065 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002066 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002067
Romain Guy86568192010-12-14 15:55:39 -08002068 int alpha;
2069 SkXfermode::Mode mode;
2070 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002071
Romain Guy1e45aae2010-08-13 19:39:53 -07002072 if (mHasShadow) {
Romain Guyb45c0c92010-08-26 20:35:23 -07002073 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guy67ffc362011-06-03 18:50:11 -07002074 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2075 paint, text, bytesCount, count, mShadowRadius);
Romain Guy1e45aae2010-08-13 19:39:53 -07002076 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07002077
Romain Guy740bf2b2011-04-26 15:33:10 -07002078 const float sx = oldX - shadow->left + mShadowDx;
2079 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07002080
Romain Guy86568192010-12-14 15:55:39 -08002081 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
Romain Guy740bf2b2011-04-26 15:33:10 -07002082 int shadowColor = mShadowColor;
2083 if (mShader) {
2084 shadowColor = 0xffffffff;
2085 }
Romain Guy86568192010-12-14 15:55:39 -08002086
2087 glActiveTexture(gTextureUnits[0]);
2088 setupDraw();
2089 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07002090 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2091 setupDrawColorFilter();
2092 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08002093 setupDrawBlending(true, mode);
2094 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07002095 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08002096 setupDrawTexture(shadow->id);
2097 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07002098 setupDrawColorFilterUniforms();
2099 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08002100 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2101
Romain Guy0a417492010-08-16 20:26:20 -07002102 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy740bf2b2011-04-26 15:33:10 -07002103
Romain Guy86568192010-12-14 15:55:39 -08002104 finishDrawTexture();
Romain Guy1e45aae2010-08-13 19:39:53 -07002105 }
2106
Romain Guyb146b122010-12-15 17:06:45 -08002107 if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
2108 return;
2109 }
2110
Romain Guy6620c6d2010-12-06 18:07:02 -08002111 // Pick the appropriate texture filtering
2112 bool linearFilter = mSnapshot->transform->changesBounds();
2113 if (pureTranslate && !linearFilter) {
2114 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2115 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002116
Romain Guy86568192010-12-14 15:55:39 -08002117 glActiveTexture(gTextureUnits[0]);
2118 setupDraw();
2119 setupDrawDirtyRegionsDisabled();
2120 setupDrawWithTexture(true);
2121 setupDrawAlpha8Color(paint->getColor(), alpha);
2122 setupDrawColorFilter();
2123 setupDrawShader();
2124 setupDrawBlending(true, mode);
2125 setupDrawProgram();
2126 setupDrawModelView(x, y, x, y, pureTranslate, true);
2127 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2128 setupDrawPureColorUniforms();
2129 setupDrawColorFilterUniforms();
2130 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07002131
Romain Guy6620c6d2010-12-06 18:07:02 -08002132 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002133 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2134
2135#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002136 bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07002137#else
Romain Guyf219da52011-01-16 12:54:25 -08002138 bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07002139#endif
Romain Guy03750a02010-10-18 14:06:08 -07002140 mCaches.unbindMeshBuffer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002141
2142 // Tell font renderer the locations of position and texture coord
2143 // attributes so it can bind its data properly
2144 int positionSlot = mCaches.currentProgram->position;
2145 fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
Romain Guy6620c6d2010-12-06 18:07:02 -08002146 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08002147 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07002148#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002149 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002150 if (!pureTranslate) {
2151 mSnapshot->transform->mapRect(bounds);
2152 }
Romain Guyf219da52011-01-16 12:54:25 -08002153 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002154 }
2155#endif
2156 }
Romain Guy694b5192010-07-21 21:33:20 -07002157
2158 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07002159 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07002160
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002161 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07002162}
2163
Romain Guy7fbcc042010-08-04 15:40:07 -07002164void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08002165 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07002166
Romain Guy01d58e42011-01-19 21:54:02 -08002167 glActiveTexture(gTextureUnits[0]);
Romain Guy7fbcc042010-08-04 15:40:07 -07002168
Romain Guyfb8b7632010-08-23 21:05:08 -07002169 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -07002170 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002171 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002172
Romain Guy8b55f372010-08-18 17:10:07 -07002173 const float x = texture->left - texture->offset;
2174 const float y = texture->top - texture->offset;
2175
Romain Guy01d58e42011-01-19 21:54:02 -08002176 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07002177}
2178
Romain Guyada830f2011-01-13 12:13:20 -08002179void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2180 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08002181 return;
2182 }
2183
2184 glActiveTexture(gTextureUnits[0]);
Romain Guy6c319ca2011-01-11 14:29:25 -08002185
2186 int alpha;
2187 SkXfermode::Mode mode;
2188 getAlphaAndMode(paint, &alpha, &mode);
2189
Romain Guy9ace8f52011-07-07 20:50:11 -07002190 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002191
Romain Guyf219da52011-01-16 12:54:25 -08002192#if RENDER_LAYERS_AS_REGIONS
Romain Guyc88e3572011-01-22 00:32:12 -08002193 if (!layer->region.isEmpty()) {
2194 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002195 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002196 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002197 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002198 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08002199
Romain Guyc88e3572011-01-22 00:32:12 -08002200 setupDraw();
2201 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002202 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002203 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002204 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002205 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002206 setupDrawPureColorUniforms();
2207 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002208 setupDrawTexture(layer->getTexture());
2209 if (mSnapshot->transform->isPureTranslate()) {
2210 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2211 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2212
2213 layer->setFilter(GL_NEAREST, GL_NEAREST);
2214 setupDrawModelViewTranslate(x, y,
2215 x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
2216 } else {
2217 layer->setFilter(GL_LINEAR, GL_LINEAR);
2218 setupDrawModelViewTranslate(x, y,
2219 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2220 }
Romain Guyc88e3572011-01-22 00:32:12 -08002221 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002222
Romain Guyc88e3572011-01-22 00:32:12 -08002223 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2224 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002225
Romain Guyc88e3572011-01-22 00:32:12 -08002226 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002227
2228#if DEBUG_LAYERS_AS_REGIONS
2229 drawRegionRects(layer->region);
2230#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002231 }
Romain Guyf219da52011-01-16 12:54:25 -08002232 }
2233#else
Romain Guyada830f2011-01-13 12:13:20 -08002234 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2235 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08002236#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08002237}
2238
Romain Guy6926c722010-07-12 20:20:03 -07002239///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002240// Shaders
2241///////////////////////////////////////////////////////////////////////////////
2242
2243void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002244 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002245}
2246
Romain Guy06f96e22010-07-30 19:18:16 -07002247void OpenGLRenderer::setupShader(SkiaShader* shader) {
2248 mShader = shader;
2249 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002250 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002251 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002252}
2253
Romain Guyd27977d2010-07-14 19:18:51 -07002254///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002255// Color filters
2256///////////////////////////////////////////////////////////////////////////////
2257
2258void OpenGLRenderer::resetColorFilter() {
2259 mColorFilter = NULL;
2260}
2261
2262void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2263 mColorFilter = filter;
2264}
2265
2266///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002267// Drop shadow
2268///////////////////////////////////////////////////////////////////////////////
2269
2270void OpenGLRenderer::resetShadow() {
2271 mHasShadow = false;
2272}
2273
2274void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2275 mHasShadow = true;
2276 mShadowRadius = radius;
2277 mShadowDx = dx;
2278 mShadowDy = dy;
2279 mShadowColor = color;
2280}
2281
2282///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002283// Drawing implementation
2284///////////////////////////////////////////////////////////////////////////////
2285
Romain Guy01d58e42011-01-19 21:54:02 -08002286void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2287 float x, float y, SkPaint* paint) {
2288 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2289 return;
2290 }
2291
2292 int alpha;
2293 SkXfermode::Mode mode;
2294 getAlphaAndMode(paint, &alpha, &mode);
2295
2296 setupDraw();
2297 setupDrawWithTexture(true);
2298 setupDrawAlpha8Color(paint->getColor(), alpha);
2299 setupDrawColorFilter();
2300 setupDrawShader();
2301 setupDrawBlending(true, mode);
2302 setupDrawProgram();
2303 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2304 setupDrawTexture(texture->id);
2305 setupDrawPureColorUniforms();
2306 setupDrawColorFilterUniforms();
2307 setupDrawShaderUniforms();
2308 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2309
2310 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2311
2312 finishDrawTexture();
2313}
2314
Romain Guyf607bdc2010-09-10 19:20:06 -07002315// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002316#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2317#define kStdUnderline_Offset (1.0f / 9.0f)
2318#define kStdUnderline_Thickness (1.0f / 18.0f)
2319
2320void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2321 float x, float y, SkPaint* paint) {
2322 // Handle underline and strike-through
2323 uint32_t flags = paint->getFlags();
2324 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002325 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002326 float underlineWidth = length;
2327 // If length is > 0.0f, we already measured the text for the text alignment
2328 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002329 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002330 }
2331
2332 float offsetX = 0;
Romain Guy726aeba2011-06-01 14:52:00 -07002333 switch (paintCopy.getTextAlign()) {
Romain Guy0a417492010-08-16 20:26:20 -07002334 case SkPaint::kCenter_Align:
2335 offsetX = underlineWidth * 0.5f;
2336 break;
2337 case SkPaint::kRight_Align:
2338 offsetX = underlineWidth;
2339 break;
2340 default:
2341 break;
2342 }
2343
2344 if (underlineWidth > 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002345 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002346 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002347
Romain Guye20ecbd2010-09-22 19:49:04 -07002348 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002349 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002350
Romain Guyf6834472011-01-23 13:32:12 -08002351 int linesCount = 0;
2352 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2353 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2354
2355 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002356 float points[pointsCount];
2357 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002358
2359 if (flags & SkPaint::kUnderlineText_Flag) {
2360 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002361 points[currentPoint++] = left;
2362 points[currentPoint++] = top;
2363 points[currentPoint++] = left + underlineWidth;
2364 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002365 }
2366
2367 if (flags & SkPaint::kStrikeThruText_Flag) {
2368 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002369 points[currentPoint++] = left;
2370 points[currentPoint++] = top;
2371 points[currentPoint++] = left + underlineWidth;
2372 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002373 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002374
Romain Guy726aeba2011-06-01 14:52:00 -07002375 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002376
Romain Guy726aeba2011-06-01 14:52:00 -07002377 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002378 }
2379 }
2380}
2381
Romain Guy026c5e162010-06-28 17:12:22 -07002382void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002383 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002384 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002385 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002386 color |= 0x00ffffff;
2387 }
2388
Romain Guy70ca14e2010-12-13 18:24:33 -08002389 setupDraw();
2390 setupDrawColor(color);
2391 setupDrawShader();
2392 setupDrawColorFilter();
2393 setupDrawBlending(mode);
2394 setupDrawProgram();
2395 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2396 setupDrawColorUniforms();
2397 setupDrawShaderUniforms(ignoreTransform);
2398 setupDrawColorFilterUniforms();
2399 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002400
Romain Guyc95c8d62010-09-17 15:31:32 -07002401 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2402}
2403
Romain Guy82ba8142010-07-09 13:25:56 -07002404void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002405 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002406 int alpha;
2407 SkXfermode::Mode mode;
2408 getAlphaAndMode(paint, &alpha, &mode);
2409
Romain Guy8164c2d2010-10-25 18:03:28 -07002410 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
2411
Romain Guy6620c6d2010-12-06 18:07:02 -08002412 if (mSnapshot->transform->isPureTranslate()) {
2413 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2414 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2415
2416 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2417 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2418 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2419 } else {
2420 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2421 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2422 GL_TRIANGLE_STRIP, gMeshCount);
2423 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002424}
2425
Romain Guybd6b79b2010-06-26 00:13:53 -07002426void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002427 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2428 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002429 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002430}
2431
2432void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002433 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002434 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002435 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002436
Romain Guy746b7402010-10-26 16:27:31 -07002437 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002438 setupDrawWithTexture();
2439 setupDrawColor(alpha, alpha, alpha, alpha);
2440 setupDrawColorFilter();
2441 setupDrawBlending(blend, mode, swapSrcDst);
2442 setupDrawProgram();
2443 if (!dirty) {
2444 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002445 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002446 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002447 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002448 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002449 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002450 }
Romain Guy86568192010-12-14 15:55:39 -08002451 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002452 setupDrawColorFilterUniforms();
2453 setupDrawTexture(texture);
2454 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002455
Romain Guy6820ac82010-09-15 18:11:50 -07002456 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002457
2458 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002459}
2460
Romain Guya5aed0d2010-09-09 14:42:43 -07002461void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002462 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002463 blend = blend || mode != SkXfermode::kSrcOver_Mode;
2464 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002465 if (mode < SkXfermode::kPlus_Mode) {
2466 if (!mCaches.blend) {
2467 glEnable(GL_BLEND);
2468 }
Romain Guy82ba8142010-07-09 13:25:56 -07002469
Romain Guyf607bdc2010-09-10 19:20:06 -07002470 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2471 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07002472
Romain Guya5aed0d2010-09-09 14:42:43 -07002473 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2474 glBlendFunc(sourceMode, destMode);
2475 mCaches.lastSrcMode = sourceMode;
2476 mCaches.lastDstMode = destMode;
2477 }
2478 } else {
2479 // These blend modes are not supported by OpenGL directly and have
2480 // to be implemented using shaders. Since the shader will perform
2481 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07002482 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002483 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002484 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002485 }
2486
2487 if (mCaches.blend) {
2488 glDisable(GL_BLEND);
2489 }
2490 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07002491 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002492 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002493 glDisable(GL_BLEND);
2494 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002495 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002496}
2497
Romain Guy889f8d12010-07-29 14:37:42 -07002498bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002499 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002500 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002501 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002502 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002503 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002504 }
Romain Guy6926c722010-07-12 20:20:03 -07002505 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002506}
2507
Romain Guy026c5e162010-06-28 17:12:22 -07002508void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002509 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002510 TextureVertex::setUV(v++, u1, v1);
2511 TextureVertex::setUV(v++, u2, v1);
2512 TextureVertex::setUV(v++, u1, v2);
2513 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002514}
2515
Chet Haase5c13d892010-10-08 08:37:55 -07002516void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002517 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07002518 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002519 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2520 if (!isMode) {
2521 // Assume SRC_OVER
2522 *mode = SkXfermode::kSrcOver_Mode;
2523 }
2524 } else {
2525 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002526 }
2527
2528 // Skia draws using the color's alpha channel if < 255
2529 // Otherwise, it uses the paint's alpha
2530 int color = paint->getColor();
2531 *alpha = (color >> 24) & 0xFF;
2532 if (*alpha == 255) {
2533 *alpha = paint->getAlpha();
2534 }
2535 } else {
2536 *mode = SkXfermode::kSrcOver_Mode;
2537 *alpha = 255;
2538 }
Romain Guy026c5e162010-06-28 17:12:22 -07002539}
2540
Romain Guya5aed0d2010-09-09 14:42:43 -07002541SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002542 SkXfermode::Mode resultMode;
2543 if (!SkXfermode::AsMode(mode, &resultMode)) {
2544 resultMode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002545 }
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002546 return resultMode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002547}
2548
Romain Guy746b7402010-10-26 16:27:31 -07002549void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07002550 bool bound = false;
2551 if (wrapS != texture->wrapS) {
2552 glBindTexture(GL_TEXTURE_2D, texture->id);
2553 bound = true;
2554 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
2555 texture->wrapS = wrapS;
2556 }
2557 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07002558 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07002559 glBindTexture(GL_TEXTURE_2D, texture->id);
2560 }
Romain Guy8164c2d2010-10-25 18:03:28 -07002561 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
2562 texture->wrapT = wrapT;
2563 }
Romain Guya1db5742010-07-20 13:09:13 -07002564}
2565
Romain Guy9d5316e2010-06-24 19:30:36 -07002566}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002567}; // namespace android