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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CANVASCONTEXT_H_
18#define CANVASCONTEXT_H_
19
John Reckba6adf62015-02-19 14:36:50 -080020#include "DamageAccumulator.h"
21#include "DrawProfiler.h"
22#include "IContextFactory.h"
23#include "FrameInfo.h"
24#include "RenderNode.h"
25#include "utils/RingBuffer.h"
26#include "renderthread/RenderTask.h"
27#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070028
John Reck23b797a2014-01-03 18:08:34 -080029#include <cutils/compiler.h>
30#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080031#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070032#include <SkRect.h>
John Reck4f02bf42014-01-03 18:09:17 -080033#include <utils/Functor.h>
John Reck19b6bcf2014-02-14 20:03:38 -080034#include <utils/Vector.h>
John Reck4f02bf42014-01-03 18:09:17 -080035
John Reckba6adf62015-02-19 14:36:50 -080036#include <set>
John Reckb36016c2015-03-11 08:50:53 -070037#include <string>
John Reck23b797a2014-01-03 18:08:34 -080038
39namespace android {
40namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080041
John Reck119907c2014-08-14 09:02:01 -070042class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080043class DeferredLayerUpdater;
John Reck4f02bf42014-01-03 18:09:17 -080044class OpenGLRenderer;
45class Rect;
John Reck1949e792014-04-08 15:18:56 -070046class Layer;
John Reck443a7142014-09-04 17:40:05 -070047class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080048
John Reck23b797a2014-01-03 18:08:34 -080049namespace renderthread {
50
John Reck3b202512014-06-23 13:13:08 -070051class EglManager;
John Reck4f02bf42014-01-03 18:09:17 -080052
John Reck1125d1f2014-10-23 11:02:19 -070053enum SwapBehavior {
54 kSwap_default,
55 kSwap_discardBuffer,
56};
57
John Reck23b797a2014-01-03 18:08:34 -080058// This per-renderer class manages the bridge between the global EGL context
59// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070060// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070061class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080062public:
John Reck119907c2014-08-14 09:02:01 -070063 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
64 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070065 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080066
John Reck1125d1f2014-10-23 11:02:19 -070067 // Won't take effect until next EGLSurface creation
68 void setSwapBehavior(SwapBehavior swapBehavior);
69
John Recka5dda642014-05-22 15:43:54 -070070 bool initialize(ANativeWindow* window);
71 void updateSurface(ANativeWindow* window);
John Reck01a5ea32014-12-03 13:01:07 -080072 bool pauseSurface(ANativeWindow* window);
John Reckaa95a882014-11-07 11:02:07 -080073 bool hasSurface() { return mNativeWindow.get(); }
74
Chris Craik058fc642014-07-23 18:19:28 -070075 void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
76 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
John Reck63a06672014-05-07 13:45:54 -070077 void setOpaque(bool opaque);
John Reck860d1552014-04-11 19:15:05 -070078 void makeCurrent();
John Reck68bfe0a2014-06-24 15:34:58 -070079 void processLayerUpdate(DeferredLayerUpdater* layerUpdater);
John Reckba6adf62015-02-19 14:36:50 -080080 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo);
John Recke4267ea2014-06-03 15:53:15 -070081 void draw();
John Reck17035b02014-09-03 07:39:53 -070082 void destroy();
John Reck23b797a2014-01-03 18:08:34 -080083
John Recke45b1fd2014-04-15 09:50:16 -070084 // IFrameCallback, Chroreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -080085 virtual void doFrame() override;
John Recke45b1fd2014-04-15 09:50:16 -070086
John Reck3e824952014-08-20 10:08:39 -070087 void buildLayer(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080088 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -070089 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080090
John Reckf47a5942014-06-30 16:20:04 -070091 void destroyHardwareResources();
92 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -070093
John Reck3b202512014-06-23 13:13:08 -070094 static void invokeFunctor(RenderThread& thread, Functor* functor);
John Reck23b797a2014-01-03 18:08:34 -080095
John Reckfc53ef272014-02-11 10:40:25 -080096 void runWithGlContext(RenderTask* task);
97
John Reck1949e792014-04-08 15:18:56 -070098 Layer* createTextureLayer();
99
John Reck3b202512014-06-23 13:13:08 -0700100 ANDROID_API static void setTextureAtlas(RenderThread& thread,
101 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
John Reck66f0be62014-05-13 13:39:31 -0700102
John Reckf47a5942014-06-30 16:20:04 -0700103 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700104 void notifyFramePending();
105
John Reckfe5e7b72014-05-23 17:42:28 -0700106 DrawProfiler& profiler() { return mProfiler; }
107
John Reckba6adf62015-02-19 14:36:50 -0800108 void dumpFrames(int fd);
109 void resetFrameStats();
110
John Reckb36016c2015-03-11 08:50:53 -0700111 void setName(const std::string&& name) { mName = name; }
112 const std::string& name() { return mName; }
113
John Reck23b797a2014-01-03 18:08:34 -0800114private:
John Recka5dda642014-05-22 15:43:54 -0700115 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700116 // TODO: Replace with something better for layer & other GL object
117 // lifecycle tracking
118 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700119
John Recka5dda642014-05-22 15:43:54 -0700120 void setSurface(ANativeWindow* window);
John Reckd04794a2015-05-08 10:04:36 -0700121 void swapBuffers(const SkRect& dirty, EGLint width, EGLint height);
John Reckf7d9c1d2014-04-09 10:01:03 -0700122 void requireSurface();
John Reck4f02bf42014-01-03 18:09:17 -0800123
John Reck19b6bcf2014-02-14 20:03:38 -0800124 void requireGlContext();
125
John Reck998a6d82014-08-28 15:35:53 -0700126 void freePrefetechedLayers();
127
John Reck4f02bf42014-01-03 18:09:17 -0800128 RenderThread& mRenderThread;
John Reck3b202512014-06-23 13:13:08 -0700129 EglManager& mEglManager;
John Recka5dda642014-05-22 15:43:54 -0700130 sp<ANativeWindow> mNativeWindow;
John Reckedc524c2015-03-18 15:24:33 -0700131 EGLSurface mEglSurface = EGL_NO_SURFACE;
132 bool mBufferPreserved = false;
133 SwapBehavior mSwapBehavior = kSwap_default;
John Reck4f02bf42014-01-03 18:09:17 -0800134
135 bool mOpaque;
John Reckedc524c2015-03-18 15:24:33 -0700136 OpenGLRenderer* mCanvas = nullptr;
137 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700138 DamageAccumulator mDamageAccumulator;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800139 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700140
141 const sp<RenderNode> mRootRenderNode;
John Reckfe5e7b72014-05-23 17:42:28 -0700142
143 DrawProfiler mProfiler;
John Reckedc524c2015-03-18 15:24:33 -0700144 FrameInfo* mCurrentFrameInfo = nullptr;
John Reckba6adf62015-02-19 14:36:50 -0800145 // Ring buffer large enough for 1 second worth of frames
146 RingBuffer<FrameInfo, 60> mFrames;
John Reckb36016c2015-03-11 08:50:53 -0700147 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700148 JankTracker mJankTracker;
John Reck998a6d82014-08-28 15:35:53 -0700149
150 std::set<RenderNode*> mPrefetechedLayers;
John Reck23b797a2014-01-03 18:08:34 -0800151};
152
153} /* namespace renderthread */
154} /* namespace uirenderer */
155} /* namespace android */
156#endif /* CANVASCONTEXT_H_ */