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John Reck113e0822014-03-18 09:22:59 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include "RenderNode.h"
20
21#include <SkCanvas.h>
22#include <algorithm>
23
24#include <utils/Trace.h>
25
26#include "Debug.h"
27#include "DisplayListOp.h"
28#include "DisplayListLogBuffer.h"
29
30namespace android {
31namespace uirenderer {
32
33void RenderNode::outputLogBuffer(int fd) {
34 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
35 if (logBuffer.isEmpty()) {
36 return;
37 }
38
39 FILE *file = fdopen(fd, "a");
40
41 fprintf(file, "\nRecent DisplayList operations\n");
42 logBuffer.outputCommands(file);
43
44 String8 cachesLog;
45 Caches::getInstance().dumpMemoryUsage(cachesLog);
46 fprintf(file, "\nCaches:\n%s", cachesLog.string());
47 fprintf(file, "\n");
48
49 fflush(file);
50}
51
John Reckd0a0b2a2014-03-20 16:28:56 -070052RenderNode::RenderNode() : mDestroyed(false), mNeedsPropertiesSync(false), mDisplayListData(0) {
John Reck113e0822014-03-18 09:22:59 -070053}
54
55RenderNode::~RenderNode() {
56 LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this);
57
58 mDestroyed = true;
59 delete mDisplayListData;
60}
61
62void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
63 if (displayList) {
64 DISPLAY_LIST_LOGD("Deferring display list destruction");
65 Caches::getInstance().deleteDisplayListDeferred(displayList);
66 }
67}
68
69void RenderNode::setData(DisplayListData* data) {
70 delete mDisplayListData;
71 mDisplayListData = data;
72 if (mDisplayListData) {
73 Caches::getInstance().registerFunctors(mDisplayListData->functorCount);
74 }
75}
76
77/**
78 * This function is a simplified version of replay(), where we simply retrieve and log the
79 * display list. This function should remain in sync with the replay() function.
80 */
81void RenderNode::output(uint32_t level) {
82 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
83 mName.string(), isRenderable());
84 ALOGD("%*s%s %d", level * 2, "", "Save",
85 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
86
John Reckd0a0b2a2014-03-20 16:28:56 -070087 properties().debugOutputProperties(level);
John Reck113e0822014-03-18 09:22:59 -070088 int flags = DisplayListOp::kOpLogFlag_Recurse;
89 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
90 mDisplayListData->displayListOps[i]->output(level, flags);
91 }
92
93 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
94}
95
John Reckd0a0b2a2014-03-20 16:28:56 -070096void RenderNode::updateProperties() {
97 if (mNeedsPropertiesSync) {
98 mNeedsPropertiesSync = false;
99 mProperties = mStagingProperties;
John Reck113e0822014-03-18 09:22:59 -0700100 }
101
John Reckd0a0b2a2014-03-20 16:28:56 -0700102 for (size_t i = 0; i < mDisplayListData->children.size(); i++) {
103 RenderNode* childNode = mDisplayListData->children[i]->mDisplayList;
104 childNode->updateProperties();
John Reck113e0822014-03-18 09:22:59 -0700105 }
106}
107
108/*
109 * For property operations, we pass a savecount of 0, since the operations aren't part of the
110 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
John Reckd0a0b2a2014-03-20 16:28:56 -0700111 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
John Reck113e0822014-03-18 09:22:59 -0700112 */
113#define PROPERTY_SAVECOUNT 0
114
115template <class T>
116void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
117 const int level) {
118#if DEBUG_DISPLAY_LIST
John Reckd0a0b2a2014-03-20 16:28:56 -0700119 properties().debugOutputProperties(level);
John Reck113e0822014-03-18 09:22:59 -0700120#endif
John Reckd0a0b2a2014-03-20 16:28:56 -0700121 if (properties().getLeft() != 0 || properties().getTop() != 0) {
122 renderer.translate(properties().getLeft(), properties().getTop());
John Reck113e0822014-03-18 09:22:59 -0700123 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700124 if (properties().getStaticMatrix()) {
125 renderer.concatMatrix(properties().getStaticMatrix());
126 } else if (properties().getAnimationMatrix()) {
127 renderer.concatMatrix(properties().getAnimationMatrix());
John Reck113e0822014-03-18 09:22:59 -0700128 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700129 if (properties().getMatrixFlags() != 0) {
130 if (properties().getMatrixFlags() == TRANSLATION) {
131 renderer.translate(properties().getTranslationX(), properties().getTranslationY());
John Reck113e0822014-03-18 09:22:59 -0700132 } else {
John Reckd0a0b2a2014-03-20 16:28:56 -0700133 renderer.concatMatrix(*properties().getTransformMatrix());
John Reck113e0822014-03-18 09:22:59 -0700134 }
135 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700136 bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
137 if (properties().getAlpha() < 1) {
138 if (properties().getCaching()) {
139 renderer.setOverrideLayerAlpha(properties().getAlpha());
140 } else if (!properties().getHasOverlappingRendering()) {
141 renderer.scaleAlpha(properties().getAlpha());
John Reck113e0822014-03-18 09:22:59 -0700142 } else {
143 // TODO: should be able to store the size of a DL at record time and not
144 // have to pass it into this call. In fact, this information might be in the
145 // location/size info that we store with the new native transform data.
146 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
147 if (clipToBoundsNeeded) {
148 saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
149 clipToBoundsNeeded = false; // clipping done by saveLayer
150 }
151
152 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
John Reckd0a0b2a2014-03-20 16:28:56 -0700153 0, 0, properties().getWidth(), properties().getHeight(), properties().getAlpha() * 255, saveFlags);
154 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700155 }
156 }
157 if (clipToBoundsNeeded) {
John Reckd0a0b2a2014-03-20 16:28:56 -0700158 ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
159 properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
160 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700161 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700162 if (CC_UNLIKELY(properties().getOutline().willClip())) {
163 ClipPathOp* op = new (handler.allocator()) ClipPathOp(properties().getOutline().getPath(),
Chris Craikb49f4462014-03-20 12:44:20 -0700164 SkRegion::kIntersect_Op);
John Reckd0a0b2a2014-03-20 16:28:56 -0700165 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700166 }
167}
168
169/**
170 * Apply property-based transformations to input matrix
171 *
172 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
173 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
174 */
175void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
John Reckd0a0b2a2014-03-20 16:28:56 -0700176 if (properties().getLeft() != 0 || properties().getTop() != 0) {
177 matrix.translate(properties().getLeft(), properties().getTop());
John Reck113e0822014-03-18 09:22:59 -0700178 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700179 if (properties().getStaticMatrix()) {
180 mat4 stat(*properties().getStaticMatrix());
John Reck113e0822014-03-18 09:22:59 -0700181 matrix.multiply(stat);
John Reckd0a0b2a2014-03-20 16:28:56 -0700182 } else if (properties().getAnimationMatrix()) {
183 mat4 anim(*properties().getAnimationMatrix());
John Reck113e0822014-03-18 09:22:59 -0700184 matrix.multiply(anim);
185 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700186 if (properties().getMatrixFlags() != 0) {
187 if (properties().getMatrixFlags() == TRANSLATION) {
188 matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
189 true3dTransform ? properties().getTranslationZ() : 0.0f);
John Reck113e0822014-03-18 09:22:59 -0700190 } else {
191 if (!true3dTransform) {
John Reckd0a0b2a2014-03-20 16:28:56 -0700192 matrix.multiply(*properties().getTransformMatrix());
John Reck113e0822014-03-18 09:22:59 -0700193 } else {
194 mat4 true3dMat;
195 true3dMat.loadTranslate(
John Reckd0a0b2a2014-03-20 16:28:56 -0700196 properties().getPivotX() + properties().getTranslationX(),
197 properties().getPivotY() + properties().getTranslationY(),
198 properties().getTranslationZ());
199 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
200 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
201 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
202 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
203 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
John Reck113e0822014-03-18 09:22:59 -0700204
205 matrix.multiply(true3dMat);
206 }
207 }
208 }
209}
210
211/**
212 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
213 *
214 * This should be called before a call to defer() or drawDisplayList()
215 *
216 * Each DisplayList that serves as a 3d root builds its list of composited children,
217 * which are flagged to not draw in the standard draw loop.
218 */
219void RenderNode::computeOrdering() {
220 ATRACE_CALL();
221 mProjectedNodes.clear();
222
223 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
224 // transform properties are applied correctly to top level children
225 if (mDisplayListData == NULL) return;
226 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
227 DrawDisplayListOp* childOp = mDisplayListData->children[i];
228 childOp->mDisplayList->computeOrderingImpl(childOp,
229 &mProjectedNodes, &mat4::identity());
230 }
231}
232
233void RenderNode::computeOrderingImpl(
234 DrawDisplayListOp* opState,
235 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
236 const mat4* transformFromProjectionSurface) {
237 mProjectedNodes.clear();
238 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
239
240 // TODO: should avoid this calculation in most cases
241 // TODO: just calculate single matrix, down to all leaf composited elements
242 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
243 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
244
John Reckd0a0b2a2014-03-20 16:28:56 -0700245 if (properties().getProjectBackwards()) {
John Reck113e0822014-03-18 09:22:59 -0700246 // composited projectee, flag for out of order draw, save matrix, and store in proj surface
247 opState->mSkipInOrderDraw = true;
248 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
249 compositedChildrenOfProjectionSurface->add(opState);
250 } else {
251 // standard in order draw
252 opState->mSkipInOrderDraw = false;
253 }
254
255 if (mDisplayListData->children.size() > 0) {
256 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
257 bool haveAppliedPropertiesToProjection = false;
258 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
259 DrawDisplayListOp* childOp = mDisplayListData->children[i];
260 RenderNode* child = childOp->mDisplayList;
261
262 Vector<DrawDisplayListOp*>* projectionChildren = NULL;
263 const mat4* projectionTransform = NULL;
John Reckd0a0b2a2014-03-20 16:28:56 -0700264 if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
John Reck113e0822014-03-18 09:22:59 -0700265 // if receiving projections, collect projecting descendent
266
267 // Note that if a direct descendent is projecting backwards, we pass it's
268 // grandparent projection collection, since it shouldn't project onto it's
269 // parent, where it will already be drawing.
270 projectionChildren = &mProjectedNodes;
271 projectionTransform = &mat4::identity();
272 } else {
273 if (!haveAppliedPropertiesToProjection) {
274 applyViewPropertyTransforms(localTransformFromProjectionSurface);
275 haveAppliedPropertiesToProjection = true;
276 }
277 projectionChildren = compositedChildrenOfProjectionSurface;
278 projectionTransform = &localTransformFromProjectionSurface;
279 }
280 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
281 }
282 }
283
284}
285
286class DeferOperationHandler {
287public:
288 DeferOperationHandler(DeferStateStruct& deferStruct, int level)
289 : mDeferStruct(deferStruct), mLevel(level) {}
290 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
291 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
292 }
293 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
294
295private:
296 DeferStateStruct& mDeferStruct;
297 const int mLevel;
298};
299
300void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
301 DeferOperationHandler handler(deferStruct, level);
302 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
303}
304
305class ReplayOperationHandler {
306public:
307 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
308 : mReplayStruct(replayStruct), mLevel(level) {}
309 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
310#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
John Reckd0a0b2a2014-03-20 16:28:56 -0700311 properties().getReplayStruct().mRenderer.eventMark(operation->name());
John Reck113e0822014-03-18 09:22:59 -0700312#endif
313 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
314 }
315 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
316
317private:
318 ReplayStateStruct& mReplayStruct;
319 const int mLevel;
320};
321
322void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
323 ReplayOperationHandler handler(replayStruct, level);
324
325 replayStruct.mRenderer.startMark(mName.string());
326 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
327 replayStruct.mRenderer.endMark();
328
329 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
330 replayStruct.mDrawGlStatus);
331}
332
333void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
334 if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return;
335
336 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
337 DrawDisplayListOp* childOp = mDisplayListData->children[i];
338 RenderNode* child = childOp->mDisplayList;
John Reckd0a0b2a2014-03-20 16:28:56 -0700339 float childZ = child->properties().getTranslationZ();
John Reck113e0822014-03-18 09:22:59 -0700340
341 if (childZ != 0.0f) {
342 zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
343 childOp->mSkipInOrderDraw = true;
John Reckd0a0b2a2014-03-20 16:28:56 -0700344 } else if (!child->properties().getProjectBackwards()) {
John Reck113e0822014-03-18 09:22:59 -0700345 // regular, in order drawing DisplayList
346 childOp->mSkipInOrderDraw = false;
347 }
348 }
349
350 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
351 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
352}
353
354#define SHADOW_DELTA 0.1f
355
356template <class T>
357void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
358 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
359 const int size = zTranslatedNodes.size();
360 if (size == 0
361 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
362 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
363 // no 3d children to draw
364 return;
365 }
366
367 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
368 LinearAllocator& alloc = handler.allocator();
John Reckd0a0b2a2014-03-20 16:28:56 -0700369 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
John Reck113e0822014-03-18 09:22:59 -0700370 SkRegion::kIntersect_Op); // clip to 3d root bounds
John Reckd0a0b2a2014-03-20 16:28:56 -0700371 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700372
373 /**
374 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
375 * with very similar Z heights to draw together.
376 *
377 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
378 * underneath both, and neither's shadow is drawn on top of the other.
379 */
380 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
381 size_t drawIndex, shadowIndex, endIndex;
382 if (mode == kNegativeZChildren) {
383 drawIndex = 0;
384 endIndex = nonNegativeIndex;
385 shadowIndex = endIndex; // draw no shadows
386 } else {
387 drawIndex = nonNegativeIndex;
388 endIndex = size;
389 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
390 }
391 float lastCasterZ = 0.0f;
392 while (shadowIndex < endIndex || drawIndex < endIndex) {
393 if (shadowIndex < endIndex) {
394 DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
395 RenderNode* caster = casterOp->mDisplayList;
396 const float casterZ = zTranslatedNodes[shadowIndex].key;
397 // attempt to render the shadow if the caster about to be drawn is its caster,
398 // OR if its caster's Z value is similar to the previous potential caster
399 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
400
John Reckd0a0b2a2014-03-20 16:28:56 -0700401 if (caster->properties().getAlpha() > 0.0f) {
John Reck113e0822014-03-18 09:22:59 -0700402 mat4 shadowMatrixXY(casterOp->mTransformFromParent);
403 caster->applyViewPropertyTransforms(shadowMatrixXY);
404
405 // Z matrix needs actual 3d transformation, so mapped z values will be correct
406 mat4 shadowMatrixZ(casterOp->mTransformFromParent);
407 caster->applyViewPropertyTransforms(shadowMatrixZ, true);
408
409 DisplayListOp* shadowOp = new (alloc) DrawShadowOp(
410 shadowMatrixXY, shadowMatrixZ,
John Reckd0a0b2a2014-03-20 16:28:56 -0700411 caster->properties().getAlpha(), caster->properties().getOutline().getPath(),
412 caster->properties().getWidth(), caster->properties().getHeight());
413 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700414 }
415
416 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
417 shadowIndex++;
418 continue;
419 }
420 }
421
422 // only the actual child DL draw needs to be in save/restore,
423 // since it modifies the renderer's matrix
424 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
425
426 DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
427 RenderNode* child = childOp->mDisplayList;
428
429 renderer.concatMatrix(childOp->mTransformFromParent);
430 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
John Reckd0a0b2a2014-03-20 16:28:56 -0700431 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700432 childOp->mSkipInOrderDraw = true;
433
434 renderer.restoreToCount(restoreTo);
435 drawIndex++;
436 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700437 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700438}
439
440template <class T>
441void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
442 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
443 LinearAllocator& alloc = handler.allocator();
John Reckd0a0b2a2014-03-20 16:28:56 -0700444 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
John Reck113e0822014-03-18 09:22:59 -0700445 SkRegion::kReplace_Op); // clip to projection surface root bounds
John Reckd0a0b2a2014-03-20 16:28:56 -0700446 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700447
448 for (size_t i = 0; i < mProjectedNodes.size(); i++) {
449 DrawDisplayListOp* childOp = mProjectedNodes[i];
450
451 // matrix save, concat, and restore can be done safely without allocating operations
452 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
453 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
454 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
John Reckd0a0b2a2014-03-20 16:28:56 -0700455 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700456 childOp->mSkipInOrderDraw = true;
457 renderer.restoreToCount(restoreTo);
458 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700459 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700460}
461
462/**
463 * This function serves both defer and replay modes, and will organize the displayList's component
464 * operations for a single frame:
465 *
466 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
467 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
468 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
469 * defer vs replay logic, per operation
470 */
471template <class T>
472void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
473 if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
474 ALOGW("Error: %s is drawing after destruction", mName.string());
475 CRASH();
476 }
John Reckd0a0b2a2014-03-20 16:28:56 -0700477 if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
John Reck113e0822014-03-18 09:22:59 -0700478 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
479 return;
480 }
481
482#if DEBUG_DISPLAY_LIST
483 Rect* clipRect = renderer.getClipRect();
484 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
485 level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
486 clipRect->right, clipRect->bottom);
487#endif
488
489 LinearAllocator& alloc = handler.allocator();
490 int restoreTo = renderer.getSaveCount();
491 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
John Reckd0a0b2a2014-03-20 16:28:56 -0700492 PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700493
494 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
495 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
496
497 setViewProperties<T>(renderer, handler, level + 1);
498
John Reckd0a0b2a2014-03-20 16:28:56 -0700499 bool quickRejected = properties().getClipToBounds() && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
John Reck113e0822014-03-18 09:22:59 -0700500 if (!quickRejected) {
501 Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
502 buildZSortedChildList(zTranslatedNodes);
503
504 // for 3d root, draw children with negative z values
505 iterate3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
506
507 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
508 const int saveCountOffset = renderer.getSaveCount() - 1;
509 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
510 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
511 DisplayListOp *op = mDisplayListData->displayListOps[i];
512
513#if DEBUG_DISPLAY_LIST
514 op->output(level + 1);
515#endif
516
517 logBuffer.writeCommand(level, op->name());
John Reckd0a0b2a2014-03-20 16:28:56 -0700518 handler(op, saveCountOffset, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700519
520 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
521 iterateProjectedChildren(renderer, handler, level);
522 }
523 }
524
525 // for 3d root, draw children with positive z values
526 iterate3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
527 }
528
529 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
530 handler(new (alloc) RestoreToCountOp(restoreTo),
John Reckd0a0b2a2014-03-20 16:28:56 -0700531 PROPERTY_SAVECOUNT, properties().getClipToBounds());
John Reck113e0822014-03-18 09:22:59 -0700532 renderer.setOverrideLayerAlpha(1.0f);
533}
534
535} /* namespace uirenderer */
536} /* namespace android */