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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070026#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070027
Romain Guybb9524b2010-06-22 18:56:38 -070028#include <utils/RefBase.h>
29
Romain Guyf6a11b82010-06-23 17:47:49 -070030#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070031#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070032#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070033#include "Snapshot.h"
Romain Guyce0537b2010-06-29 21:05:21 -070034#include "Texture.h"
Romain Guydda570202010-07-06 11:39:32 -070035#include "Layer.h"
Romain Guyce0537b2010-06-29 21:05:21 -070036#include "TextureCache.h"
Romain Guydda570202010-07-06 11:39:32 -070037#include "LayerCache.h"
Romain Guybb9524b2010-06-22 18:56:38 -070038
Romain Guye4d01122010-06-16 18:44:05 -070039namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070040namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070041
Romain Guyf6a11b82010-06-23 17:47:49 -070042///////////////////////////////////////////////////////////////////////////////
43// Support
44///////////////////////////////////////////////////////////////////////////////
45
Romain Guy5cbbce52010-06-27 22:59:20 -070046/**
47 * Simple structure to describe a vertex with a position.
48 * This is used to draw filled rectangles without a texture.
49 */
Romain Guyc7d53492010-06-25 13:41:57 -070050struct SimpleVertex {
Romain Guy7ae7ac42010-06-25 13:46:18 -070051 float position[2];
Romain Guyc7d53492010-06-25 13:41:57 -070052}; // struct SimpleVertex
Romain Guy9d5316e2010-06-24 19:30:36 -070053
Romain Guy5cbbce52010-06-27 22:59:20 -070054/**
55 * Simple structure to describe a vertex with a position and a texture.
56 */
Romain Guybd6b79b2010-06-26 00:13:53 -070057struct TextureVertex {
58 float position[2];
59 float texture[2];
60}; // struct TextureVertex
Romain Guy9d5316e2010-06-24 19:30:36 -070061
Romain Guy026c5e162010-06-28 17:12:22 -070062/**
63 * Structure mapping Skia xfermodes to OpenGL blending factors.
64 */
65struct Blender {
66 SkXfermode::Mode mode;
67 GLenum src;
68 GLenum dst;
69}; // struct Blender
70
Romain Guyf6a11b82010-06-23 17:47:49 -070071///////////////////////////////////////////////////////////////////////////////
72// Renderer
73///////////////////////////////////////////////////////////////////////////////
74
Romain Guy5cbbce52010-06-27 22:59:20 -070075/**
76 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
77 * simplified version of Skia's Canvas API.
78 */
Romain Guy85bf02f2010-06-22 13:11:24 -070079class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070080public:
Romain Guy85bf02f2010-06-22 13:11:24 -070081 OpenGLRenderer();
82 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070083
84 void setViewport(int width, int height);
85 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070086
Romain Guybb9524b2010-06-22 18:56:38 -070087 int getSaveCount() const;
88 int save(int flags);
89 void restore();
90 void restoreToCount(int saveCount);
91
Romain Guybd6b79b2010-06-26 00:13:53 -070092 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
93 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
94
Romain Guyf6a11b82010-06-23 17:47:49 -070095 void translate(float dx, float dy);
96 void rotate(float degrees);
97 void scale(float sx, float sy);
98
99 void setMatrix(SkMatrix* matrix);
100 void getMatrix(SkMatrix* matrix);
101 void concatMatrix(SkMatrix* matrix);
102
Romain Guy9d5316e2010-06-24 19:30:36 -0700103 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -0700104 bool quickReject(float left, float top, float right, float bottom);
Romain Guybb9524b2010-06-22 18:56:38 -0700105 bool clipRect(float left, float top, float right, float bottom);
106
Romain Guyc1396e92010-06-30 17:56:19 -0700107 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -0700108 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -0700109 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -0700110 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -0700111 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -0700112 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700113
Romain Guy85bf02f2010-06-22 13:11:24 -0700114private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700115 /**
116 * Saves the current state of the renderer as a new snapshot.
117 * The new snapshot is saved in mSnapshot and the previous snapshot
118 * is linked from mSnapshot->previous.
119 *
120 * @return The new save count. This value can be passed to #restoreToCount()
121 */
Romain Guybb9524b2010-06-22 18:56:38 -0700122 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700123
124 /**
125 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
126 *
127 * @return True if the clip should be also reapplied by calling
128 * #setScissorFromClip().
129 */
Romain Guybb9524b2010-06-22 18:56:38 -0700130 bool restoreSnapshot();
131
Romain Guy5cbbce52010-06-27 22:59:20 -0700132 /**
133 * Sets the clipping rectangle using glScissor. The clip is defined by
134 * the current snapshot's clipRect member.
135 */
Romain Guybb9524b2010-06-22 18:56:38 -0700136 void setScissorFromClip();
137
Romain Guy5cbbce52010-06-27 22:59:20 -0700138 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700139 * Compose the layer defined in the current snapshot with the layer
140 * defined by the previous snapshot.
141 *
142 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
143 *
144 * @param curent The current snapshot containing the layer to compose
145 * @param previous The previous snapshot to compose the current layer with
146 */
147 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
148
149 /**
150 * Creates a new layer stored in the specified snapshot.
151 *
152 * @param snapshot The snapshot associated with the new layer
153 * @param left The left coordinate of the layer
154 * @param top The top coordinate of the layer
155 * @param right The right coordinate of the layer
156 * @param bottom The bottom coordinate of the layer
157 * @param alpha The translucency of the layer
158 * @param mode The blending mode of the layer
159 * @param flags The layer save flags
160 *
161 * @return True if the layer was successfully created, false otherwise
162 */
163 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
164 int alpha, SkXfermode::Mode mode, int flags);
165
166 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700167 * Draws a colored rectangle with the specified color. The specified coordinates
168 * are transformed by the current snapshot's transform matrix.
169 *
170 * @param left The left coordinate of the rectangle
171 * @param top The top coordinate of the rectangle
172 * @param right The right coordinate of the rectangle
173 * @param bottom The bottom coordinate of the rectangle
174 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700175 * @param mode The Skia xfermode to use
Romain Guy5cbbce52010-06-27 22:59:20 -0700176 */
Romain Guy026c5e162010-06-28 17:12:22 -0700177 void drawColorRect(float left, float top, float right, float bottom,
178 int color, SkXfermode::Mode mode);
Romain Guy5cbbce52010-06-27 22:59:20 -0700179
180 /**
181 * Draws a textured rectangle with the specified texture. The specified coordinates
182 * are transformed by the current snapshot's transform matrix.
183 *
184 * @param left The left coordinate of the rectangle
185 * @param top The top coordinate of the rectangle
186 * @param right The right coordinate of the rectangle
187 * @param bottom The bottom coordinate of the rectangle
188 * @param texture The texture name to map onto the rectangle
189 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700190 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700191 * @param blend True if the texture contains an alpha channel
Romain Guyd55a8612010-06-28 17:42:46 -0700192 * @param isPremultiplied Indicates whether the texture has premultiplied alpha
Romain Guy5cbbce52010-06-27 22:59:20 -0700193 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700194 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guyc1396e92010-06-30 17:56:19 -0700195 float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied = false);
Romain Guyc7d53492010-06-25 13:41:57 -0700196
Romain Guy026c5e162010-06-28 17:12:22 -0700197 /**
198 * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values
199 * back to default is achieved by calling:
200 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700201 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700202 *
203 * @param u1 The left coordinate of the texture
204 * @param v1 The bottom coordinate of the texture
205 * @param u2 The right coordinate of the texture
206 * @param v2 The top coordinate of the texture
207 */
208 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
209
Romain Guy8ba548f2010-06-30 19:21:21 -0700210 /**
211 * Gets the alpha and xfermode out of a paint object. If the paint is null
212 * alpha will be 255 and the xfermode will be SRC_OVER.
213 *
214 * @param paint The paint to extract values from
215 * @param alpha Where to store the resulting alpha
216 * @param mode Where to store the resulting xfermode
217 */
218 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
219
Romain Guybb9524b2010-06-22 18:56:38 -0700220 // Dimensions of the drawing surface
221 int mWidth, mHeight;
222
Romain Guy85bf02f2010-06-22 13:11:24 -0700223 // Matrix used for ortho projection in shaders
224 float mOrthoMatrix[16];
Romain Guybb9524b2010-06-22 18:56:38 -0700225
Romain Guyc7d53492010-06-25 13:41:57 -0700226 // Model-view matrix used to position/size objects
227 mat4 mModelView;
228
Romain Guybb9524b2010-06-22 18:56:38 -0700229 // Number of saved states
230 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700231 // Base state
232 Snapshot mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700233 // Current state
234 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700235
236 // Shaders
237 sp<DrawColorProgram> mDrawColorShader;
Romain Guybd6b79b2010-06-26 00:13:53 -0700238 sp<DrawTextureProgram> mDrawTextureShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700239
240 // Used to draw textured quads
241 TextureVertex mDrawTextureVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700242
243 // Used to cache all drawBitmap textures
244 TextureCache mTextureCache;
Romain Guydda570202010-07-06 11:39:32 -0700245 LayerCache mLayerCache;
Romain Guybb9524b2010-06-22 18:56:38 -0700246}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700247
Romain Guy9d5316e2010-06-24 19:30:36 -0700248}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700249}; // namespace android
250
Romain Guy9d5316e2010-06-24 19:30:36 -0700251#endif // ANDROID_UI_OPENGL_RENDERER_H