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Jason Sams7e8aae72011-05-26 16:33:01 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22
23#include <GLES/gl.h>
24#include <GLES2/gl2.h>
25
Alex Sakhartchouk8650c322011-06-16 11:05:13 -070026class RsdFrameBufferObj;
27
Jason Sams7e8aae72011-05-26 16:33:01 -070028struct DrvAllocation {
29 // Is this a legal structure to be used as a texture source.
30 // Initially this will require 1D or 2D and color data
31 uint32_t textureID;
32
33 // Is this a legal structure to be used as a vertex source.
34 // Initially this will require 1D and x(yzw). Additional per element data
35 // is allowed.
36 uint32_t bufferID;
37
38 // Is this a legal structure to be used as an FBO render target
39 uint32_t renderTargetID;
40
41 uint8_t * mallocPtr;
42
43 GLenum glTarget;
Jason Sams66db3ab2011-05-26 17:05:51 -070044 GLenum glType;
45 GLenum glFormat;
46
Jason Sams7e8aae72011-05-26 16:33:01 -070047 bool uploadDeferred;
Alex Sakhartchouk8650c322011-06-16 11:05:13 -070048
49 RsdFrameBufferObj * readBackFBO;
Jason Sams7e8aae72011-05-26 16:33:01 -070050};
51
Jason Sams66db3ab2011-05-26 17:05:51 -070052GLenum rsdTypeToGLType(RsDataType t);
53GLenum rsdKindToGLFormat(RsDataKind k);
54
55
Jason Sams7e8aae72011-05-26 16:33:01 -070056bool rsdAllocationInit(const android::renderscript::Context *rsc,
57 android::renderscript::Allocation *alloc,
58 bool forceZero);
59void rsdAllocationDestroy(const android::renderscript::Context *rsc,
60 android::renderscript::Allocation *alloc);
61
62void rsdAllocationResize(const android::renderscript::Context *rsc,
63 const android::renderscript::Allocation *alloc,
64 const android::renderscript::Type *newType, bool zeroNew);
65void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
66 const android::renderscript::Allocation *alloc,
67 RsAllocationUsageType src);
68void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
69 const android::renderscript::Allocation *alloc);
Jason Sams615e7ce2012-01-13 14:01:20 -080070int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
71 const android::renderscript::Allocation *alloc);
Jason Sams7e8aae72011-05-26 16:33:01 -070072
73void rsdAllocationData1D(const android::renderscript::Context *rsc,
74 const android::renderscript::Allocation *alloc,
75 uint32_t xoff, uint32_t lod, uint32_t count,
76 const void *data, uint32_t sizeBytes);
77void rsdAllocationData2D(const android::renderscript::Context *rsc,
78 const android::renderscript::Allocation *alloc,
79 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
80 uint32_t w, uint32_t h,
81 const void *data, uint32_t sizeBytes);
82void rsdAllocationData3D(const android::renderscript::Context *rsc,
83 const android::renderscript::Allocation *alloc,
84 uint32_t xoff, uint32_t yoff, uint32_t zoff,
85 uint32_t lod, RsAllocationCubemapFace face,
86 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
87
Alex Sakhartchouk304b1f52011-06-14 11:13:19 -070088void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
89 const android::renderscript::Allocation *dstAlloc,
90 uint32_t dstXoff, uint32_t dstLod, uint32_t count,
91 const android::renderscript::Allocation *srcAlloc,
92 uint32_t srcXoff, uint32_t srcLod);
93void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
94 const android::renderscript::Allocation *dstAlloc,
95 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
96 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
97 const android::renderscript::Allocation *srcAlloc,
98 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
99 RsAllocationCubemapFace srcFace);
100void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
101 const android::renderscript::Allocation *dstAlloc,
102 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
103 uint32_t dstLod, RsAllocationCubemapFace dstFace,
104 uint32_t w, uint32_t h, uint32_t d,
105 const android::renderscript::Allocation *srcAlloc,
106 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
107 uint32_t srcLod, RsAllocationCubemapFace srcFace);
108
Jason Sams7e8aae72011-05-26 16:33:01 -0700109void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
110 const android::renderscript::Allocation *alloc,
111 uint32_t x,
112 const void *data, uint32_t elementOff, uint32_t sizeBytes);
113void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
114 const android::renderscript::Allocation *alloc,
115 uint32_t x, uint32_t y,
116 const void *data, uint32_t elementOff, uint32_t sizeBytes);
117
118
119
120
121#endif