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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080029#include <utils/Vector.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080030
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
Jamie Gennis9a78c902011-01-12 18:30:40 -080036class IGraphicBufferAlloc;
37
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080038class SurfaceTexture : public BnSurfaceTexture {
39public:
Jamie Gennis9d4d6c12011-02-27 14:10:20 -080040 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
41 enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080042 enum { NUM_BUFFER_SLOTS = 32 };
43
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080044 struct FrameAvailableListener : public virtual RefBase {
45 virtual void onFrameAvailable() = 0;
46 };
47
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080048 // tex indicates the name OpenGL texture to which images are to be streamed.
49 // This texture name cannot be changed once the SurfaceTexture is created.
50 SurfaceTexture(GLuint tex);
51
52 virtual ~SurfaceTexture();
53
54 // setBufferCount updates the number of available buffer slots. After
55 // calling this all buffer slots are both unallocated and owned by the
56 // SurfaceTexture object (i.e. they are not owned by the client).
57 virtual status_t setBufferCount(int bufferCount);
58
59 virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
60 uint32_t format, uint32_t usage);
61
62 // dequeueBuffer gets the next buffer slot index for the client to use. If a
63 // buffer slot is available then that slot index is written to the location
64 // pointed to by the buf argument and a status of OK is returned. If no
65 // slot is available then a status of -EBUSY is returned and buf is
66 // unmodified.
67 virtual status_t dequeueBuffer(int *buf);
68
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -080069 // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
70 // timestamp must be provided for the buffer. The timestamp is in
71 // nanoseconds, and must be monotonically increasing. Its other semantics
72 // (zero point, etc) are client-dependent and should be documented by the
73 // client.
74 virtual status_t queueBuffer(int buf, int64_t timestamp);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080075 virtual void cancelBuffer(int buf);
76 virtual status_t setCrop(const Rect& reg);
77 virtual status_t setTransform(uint32_t transform);
78
79 // updateTexImage sets the image contents of the target texture to that of
80 // the most recently queued buffer.
81 //
82 // This call may only be made while the OpenGL ES context to which the
83 // target texture belongs is bound to the calling thread.
84 status_t updateTexImage();
85
Jamie Gennisf238e282011-01-09 16:33:17 -080086 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
87 // associated with the texture image set by the most recent call to
88 // updateTexImage.
89 //
90 // This transform matrix maps 2D homogeneous texture coordinates of the form
91 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
92 // coordinate that should be used to sample that location from the texture.
93 // Sampling the texture outside of the range of this transform is undefined.
94 //
95 // This transform is necessary to compensate for transforms that the stream
96 // content producer may implicitly apply to the content. By forcing users of
97 // a SurfaceTexture to apply this transform we avoid performing an extra
98 // copy of the data that would be needed to hide the transform from the
99 // user.
100 //
101 // The matrix is stored in column-major order so that it may be passed
102 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
103 // functions.
104 void getTransformMatrix(float mtx[16]);
105
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800106 // getTimestamp retrieves the timestamp associated with the texture image
107 // set by the most recent call to updateTexImage.
108 //
109 // The timestamp is in nanoseconds, and is monotonically increasing. Its
110 // other semantics (zero point, etc) are source-dependent and should be
111 // documented by the source.
112 int64_t getTimestamp();
113
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800114 // setFrameAvailableListener sets the listener object that will be notified
115 // when a new frame becomes available.
116 void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
117
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800118 // getAllocator retrieves the binder object that must be referenced as long
119 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
120 // Holding this binder reference prevents SurfaceFlinger from freeing the
121 // buffers before the client is done with them.
122 sp<IBinder> getAllocator();
123
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800124private:
125
126 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
127 // all slots.
128 void freeAllBuffers();
129
130 // createImage creates a new EGLImage from a GraphicBuffer.
131 EGLImageKHR createImage(EGLDisplay dpy,
132 const sp<GraphicBuffer>& graphicBuffer);
133
134 enum { INVALID_BUFFER_SLOT = -1 };
135
136 struct BufferSlot {
137 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
138 // if no buffer has been allocated.
139 sp<GraphicBuffer> mGraphicBuffer;
140
141 // mEglImage is the EGLImage created from mGraphicBuffer.
142 EGLImageKHR mEglImage;
143
144 // mEglDisplay is the EGLDisplay used to create mEglImage.
145 EGLDisplay mEglDisplay;
146
147 // mOwnedByClient indicates whether the slot is currently accessible to a
148 // client and should not be used by the SurfaceTexture object. It gets
149 // set to true when dequeueBuffer returns the slot and is reset to false
150 // when the client calls either queueBuffer or cancelBuffer on the slot.
151 bool mOwnedByClient;
152 };
153
154 // mSlots is the array of buffer slots that must be mirrored on the client
155 // side. This allows buffer ownership to be transferred between the client
156 // and server without sending a GraphicBuffer over binder. The entire array
157 // is initialized to NULL at construction time, and buffers are allocated
158 // for a slot when requestBuffer is called with that slot's index.
159 BufferSlot mSlots[NUM_BUFFER_SLOTS];
160
161 // mBufferCount is the number of buffer slots that the client and server
162 // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
163 // calling setBufferCount.
164 int mBufferCount;
165
166 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennis67eedd72011-01-09 13:25:39 -0800167 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
168 // indicating that no buffer slot is currently bound to the texture. Note,
169 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
170 // that no buffer is bound to the texture. A call to setBufferCount will
171 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800172 int mCurrentTexture;
173
Jamie Gennis9a78c902011-01-12 18:30:40 -0800174 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
175 // possible that this buffer is not associated with any buffer slot, so we
176 // must track it separately in order to properly use
177 // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
178 sp<GraphicBuffer> mCurrentTextureBuf;
179
Jamie Gennisf238e282011-01-09 16:33:17 -0800180 // mCurrentCrop is the crop rectangle that applies to the current texture.
181 // It gets set to mLastQueuedCrop each time updateTexImage is called.
182 Rect mCurrentCrop;
183
184 // mCurrentTransform is the transform identifier for the current texture. It
185 // gets set to mLastQueuedTransform each time updateTexImage is called.
186 uint32_t mCurrentTransform;
187
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800188 // mCurrentTimestamp is the timestamp for the current texture. It
189 // gets set to mLastQueuedTimestamp each time updateTexImage is called.
190 int64_t mCurrentTimestamp;
191
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800192 // mLastQueued is the buffer slot index of the most recently enqueued buffer.
193 // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
194 // updated each time queueBuffer is called.
195 int mLastQueued;
196
Jamie Gennisf238e282011-01-09 16:33:17 -0800197 // mLastQueuedCrop is the crop rectangle for the buffer that was most
198 // recently queued. This gets set to mNextCrop each time queueBuffer gets
199 // called.
200 Rect mLastQueuedCrop;
201
202 // mLastQueuedTransform is the transform identifier for the buffer that was
203 // most recently queued. This gets set to mNextTransform each time
204 // queueBuffer gets called.
205 uint32_t mLastQueuedTransform;
206
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800207 // mLastQueuedTimestamp is the timestamp for the buffer that was most
208 // recently queued. This gets set by queueBuffer.
209 int64_t mLastQueuedTimestamp;
210
Jamie Gennisf238e282011-01-09 16:33:17 -0800211 // mNextCrop is the crop rectangle that will be used for the next buffer
212 // that gets queued. It is set by calling setCrop.
213 Rect mNextCrop;
214
215 // mNextTransform is the transform identifier that will be used for the next
216 // buffer that gets queued. It is set by calling setTransform.
217 uint32_t mNextTransform;
218
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800219 // mTexName is the name of the OpenGL texture to which streamed images will
220 // be bound when updateTexImage is called. It is set at construction time
221 // changed with a call to setTexName.
222 const GLuint mTexName;
223
Jamie Gennis9a78c902011-01-12 18:30:40 -0800224 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
225 // allocate new GraphicBuffer objects.
226 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
227
228 // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
229 // referencing. This is kept so that gralloc implementations do not need to
230 // properly handle the case where SurfaceFlinger no longer holds a reference
231 // to a buffer, but other processes do.
232 Vector<sp<GraphicBuffer> > mAllocdBuffers;
233
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800234 // mFrameAvailableListener is the listener object that will be called when a
235 // new frame becomes available. If it is not NULL it will be called from
236 // queueBuffer.
237 sp<FrameAvailableListener> mFrameAvailableListener;
238
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800239 // mMutex is the mutex used to prevent concurrent access to the member
240 // variables of SurfaceTexture objects. It must be locked whenever the
241 // member variables are accessed.
242 Mutex mMutex;
243};
244
245// ----------------------------------------------------------------------------
246}; // namespace android
247
248#endif // ANDROID_GUI_SURFACETEXTURE_H