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Dan Stoza289ade12014-02-28 11:17:17 -08001/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
18#define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
19
Dan Stoza3e96f192014-03-03 10:16:19 -080020#include <gui/BufferQueueDefs.h>
Dan Stoza289ade12014-02-28 11:17:17 -080021#include <gui/IGraphicBufferProducer.h>
22
23namespace android {
24
Colin Cross89702472016-09-29 17:46:51 -070025struct BufferSlot;
Dan Stoza289ade12014-02-28 11:17:17 -080026
27class BufferQueueProducer : public BnGraphicBufferProducer,
28 private IBinder::DeathRecipient {
Dan Stoza289ade12014-02-28 11:17:17 -080029public:
Dan Stoza3e96f192014-03-03 10:16:19 -080030 friend class BufferQueue; // Needed to access binderDied
31
Irvel468051e2016-06-13 16:44:44 -070032 BufferQueueProducer(const sp<BufferQueueCore>& core, bool consumerIsSurfaceFlinger = false);
Dan Stoza289ade12014-02-28 11:17:17 -080033 virtual ~BufferQueueProducer();
34
35 // requestBuffer returns the GraphicBuffer for slot N.
36 //
37 // In normal operation, this is called the first time slot N is returned
38 // by dequeueBuffer. It must be called again if dequeueBuffer returns
39 // flags indicating that previously-returned buffers are no longer valid.
40 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
41
Pablo Ceballosfa455352015-08-12 17:47:47 -070042 // see IGraphicsBufferProducer::setMaxDequeuedBufferCount
43 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
44
45 // see IGraphicsBufferProducer::setAsyncMode
46 virtual status_t setAsyncMode(bool async);
47
Dan Stoza289ade12014-02-28 11:17:17 -080048 // dequeueBuffer gets the next buffer slot index for the producer to use.
49 // If a buffer slot is available then that slot index is written to the
50 // location pointed to by the buf argument and a status of OK is returned.
51 // If no slot is available then a status of -EBUSY is returned and buf is
52 // unmodified.
53 //
54 // The outFence parameter will be updated to hold the fence associated with
55 // the buffer. The contents of the buffer must not be overwritten until the
56 // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
57 // written immediately.
58 //
59 // The width and height parameters must be no greater than the minimum of
60 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
61 // An error due to invalid dimensions might not be reported until
62 // updateTexImage() is called. If width and height are both zero, the
63 // default values specified by setDefaultBufferSize() are used instead.
64 //
Dan Stoza3be1c6b2014-11-18 10:24:03 -080065 // If the format is 0, the default format will be used.
Dan Stoza289ade12014-02-28 11:17:17 -080066 //
67 // The usage argument specifies gralloc buffer usage flags. The values
68 // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
69 // will be merged with the usage flags specified by setConsumerUsageBits.
70 //
71 // The return value may be a negative error value or a non-negative
72 // collection of flags. If the flags are set, the return values are
73 // valid, but additional actions must be performed.
74 //
75 // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
76 // producer must discard cached GraphicBuffer references for the slot
77 // returned in buf.
78 // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
79 // must discard cached GraphicBuffer references for all slots.
80 //
81 // In both cases, the producer will need to call requestBuffer to get a
82 // GraphicBuffer handle for the returned slot.
Dan Stoza3be1c6b2014-11-18 10:24:03 -080083 virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence,
Pablo Ceballos567dbbb2015-08-26 18:59:08 -070084 uint32_t width, uint32_t height, PixelFormat format,
Dan Stoza3be1c6b2014-11-18 10:24:03 -080085 uint32_t usage);
Dan Stoza289ade12014-02-28 11:17:17 -080086
Dan Stoza9f3053d2014-03-06 15:14:33 -080087 // See IGraphicBufferProducer::detachBuffer
88 virtual status_t detachBuffer(int slot);
89
Dan Stozad9822a32014-03-28 15:25:31 -070090 // See IGraphicBufferProducer::detachNextBuffer
91 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
92 sp<Fence>* outFence);
93
Dan Stoza9f3053d2014-03-06 15:14:33 -080094 // See IGraphicBufferProducer::attachBuffer
95 virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
96
Dan Stoza289ade12014-02-28 11:17:17 -080097 // queueBuffer returns a filled buffer to the BufferQueue.
98 //
99 // Additional data is provided in the QueueBufferInput struct. Notably,
100 // a timestamp must be provided for the buffer. The timestamp is in
101 // nanoseconds, and must be monotonically increasing. Its other semantics
102 // (zero point, etc) are producer-specific and should be documented by the
103 // producer.
104 //
105 // The caller may provide a fence that signals when all rendering
106 // operations have completed. Alternatively, NO_FENCE may be used,
107 // indicating that the buffer is ready immediately.
108 //
109 // Some values are returned in the output struct: the current settings
110 // for default width and height, the current transform hint, and the
111 // number of queued buffers.
112 virtual status_t queueBuffer(int slot,
113 const QueueBufferInput& input, QueueBufferOutput* output);
114
115 // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
116 // queue it for use by the consumer.
117 //
118 // The buffer will not be overwritten until the fence signals. The fence
119 // will usually be the one obtained from dequeueBuffer.
Pablo Ceballos583b1b32015-09-03 18:23:52 -0700120 virtual status_t cancelBuffer(int slot, const sp<Fence>& fence);
Dan Stoza289ade12014-02-28 11:17:17 -0800121
122 // Query native window attributes. The "what" values are enumerated in
123 // window.h (e.g. NATIVE_WINDOW_FORMAT).
124 virtual int query(int what, int* outValue);
125
126 // connect attempts to connect a producer API to the BufferQueue. This
127 // must be called before any other IGraphicBufferProducer methods are
128 // called except for getAllocator. A consumer must already be connected.
129 //
130 // This method will fail if connect was previously called on the
131 // BufferQueue and no corresponding disconnect call was made (i.e. if
132 // it's still connected to a producer).
133 //
134 // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
Dan Stozaf0eaf252014-03-21 13:05:51 -0700135 virtual status_t connect(const sp<IProducerListener>& listener,
Dan Stoza289ade12014-02-28 11:17:17 -0800136 int api, bool producerControlledByApp, QueueBufferOutput* output);
137
Robert Carr97b9c862016-09-08 13:54:35 -0700138 // See IGraphicBufferProducer::disconnect
139 virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api);
Dan Stoza289ade12014-02-28 11:17:17 -0800140
Jesse Hall399184a2014-03-03 15:42:54 -0800141 // Attaches a sideband buffer stream to the IGraphicBufferProducer.
142 //
143 // A sideband stream is a device-specific mechanism for passing buffers
144 // from the producer to the consumer without using dequeueBuffer/
145 // queueBuffer. If a sideband stream is present, the consumer can choose
146 // whether to acquire buffers from the sideband stream or from the queued
147 // buffers.
148 //
149 // Passing NULL or a different stream handle will detach the previous
150 // handle if any.
151 virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
152
Dan Stoza29a3e902014-06-20 13:13:57 -0700153 // See IGraphicBufferProducer::allocateBuffers
Pablo Ceballos567dbbb2015-08-26 18:59:08 -0700154 virtual void allocateBuffers(uint32_t width, uint32_t height,
Dan Stoza3be1c6b2014-11-18 10:24:03 -0800155 PixelFormat format, uint32_t usage);
Dan Stoza29a3e902014-06-20 13:13:57 -0700156
Dan Stoza9de72932015-04-16 17:28:43 -0700157 // See IGraphicBufferProducer::allowAllocation
158 virtual status_t allowAllocation(bool allow);
159
Dan Stoza812ed062015-06-02 15:45:22 -0700160 // See IGraphicBufferProducer::setGenerationNumber
161 virtual status_t setGenerationNumber(uint32_t generationNumber);
162
Dan Stozac6f30bd2015-06-08 09:32:50 -0700163 // See IGraphicBufferProducer::getConsumerName
164 virtual String8 getConsumerName() const override;
165
Pablo Ceballos3559fbf2016-03-17 15:50:23 -0700166 // See IGraphicBufferProducer::setSharedBufferMode
167 virtual status_t setSharedBufferMode(bool sharedBufferMode) override;
Dan Stoza127fc632015-06-30 13:43:32 -0700168
Pablo Ceballosff95aab2016-01-13 17:09:58 -0800169 // See IGraphicBufferProducer::setAutoRefresh
170 virtual status_t setAutoRefresh(bool autoRefresh) override;
171
Dan Stoza127fc632015-06-30 13:43:32 -0700172 // See IGraphicBufferProducer::setDequeueTimeout
173 virtual status_t setDequeueTimeout(nsecs_t timeout) override;
Pablo Ceballosccdfd602015-10-07 15:05:45 -0700174
Dan Stoza50101d02016-04-07 16:53:23 -0700175 // See IGraphicBufferProducer::getLastQueuedBuffer
176 virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
John Reck1a61da52016-04-28 13:18:15 -0700177 sp<Fence>* outFence, float outTransformMatrix[16]) override;
Dan Stoza50101d02016-04-07 16:53:23 -0700178
Pablo Ceballosce796e72016-02-04 19:10:51 -0800179 // See IGraphicBufferProducer::getFrameTimestamps
180 virtual bool getFrameTimestamps(uint64_t frameNumber,
181 FrameTimestamps* outTimestamps) const override;
182
Pablo Ceballos8e3e92b2016-06-27 17:56:53 -0700183 // See IGraphicBufferProducer::getUniqueId
184 virtual status_t getUniqueId(uint64_t* outId) const override;
185
Dan Stoza289ade12014-02-28 11:17:17 -0800186private:
187 // This is required by the IBinder::DeathRecipient interface
188 virtual void binderDied(const wp<IBinder>& who);
189
Dan Stoza5ecfb682016-01-04 17:01:02 -0800190 // Returns the slot of the next free buffer if one is available or
191 // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
192 int getFreeBufferLocked() const;
193
Pablo Ceballos23b4abe2016-01-08 12:15:22 -0800194 // Returns the next free slot if one is available or
195 // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
196 int getFreeSlotLocked() const;
Dan Stoza5ecfb682016-01-04 17:01:02 -0800197
Dan Stoza9f3053d2014-03-06 15:14:33 -0800198 // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
199 // block if there are no available slots and we are not in non-blocking
200 // mode (producer and consumer controlled by the application). If it blocks,
201 // it will release mCore->mMutex while blocked so that other operations on
202 // the BufferQueue may succeed.
Dan Stoza5ecfb682016-01-04 17:01:02 -0800203 enum class FreeSlotCaller {
204 Dequeue,
205 Attach,
206 };
Pablo Ceballos23b4abe2016-01-08 12:15:22 -0800207 status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, int* found) const;
Dan Stoza9f3053d2014-03-06 15:14:33 -0800208
Dan Stoza289ade12014-02-28 11:17:17 -0800209 sp<BufferQueueCore> mCore;
Dan Stoza3e96f192014-03-03 10:16:19 -0800210
211 // This references mCore->mSlots. Lock mCore->mMutex while accessing.
212 BufferQueueDefs::SlotsType& mSlots;
Dan Stoza289ade12014-02-28 11:17:17 -0800213
214 // This is a cached copy of the name stored in the BufferQueueCore.
215 // It's updated during connect and dequeueBuffer (which should catch
216 // most updates).
217 String8 mConsumerName;
218
Ruben Brunk1681d952014-06-27 15:51:55 -0700219 uint32_t mStickyTransform;
220
Irvel468051e2016-06-13 16:44:44 -0700221 // This controls whether the GraphicBuffer pointer in the BufferItem is
222 // cleared after being queued
223 bool mConsumerIsSurfaceFlinger;
224
Eric Penner99a0afb2014-09-30 11:28:30 -0700225 // This saves the fence from the last queueBuffer, such that the
226 // next queueBuffer call can throttle buffer production. The prior
227 // queueBuffer's fence is not nessessarily available elsewhere,
228 // since the previous buffer might have already been acquired.
229 sp<Fence> mLastQueueBufferFence;
230
John Reck1a61da52016-04-28 13:18:15 -0700231 Rect mLastQueuedCrop;
232 uint32_t mLastQueuedTransform;
233
Dan Stoza8dc55392014-11-04 11:37:46 -0800234 // Take-a-ticket system for ensuring that onFrame* callbacks are called in
235 // the order that frames are queued. While the BufferQueue lock
236 // (mCore->mMutex) is held, a ticket is retained by the producer. After
237 // dropping the BufferQueue lock, the producer must wait on the condition
238 // variable until the current callback ticket matches its retained ticket.
239 Mutex mCallbackMutex;
240 int mNextCallbackTicket; // Protected by mCore->mMutex
241 int mCurrentCallbackTicket; // Protected by mCallbackMutex
242 Condition mCallbackCondition;
243
Dan Stoza127fc632015-06-30 13:43:32 -0700244 // Sets how long dequeueBuffer or attachBuffer will block if a buffer or
245 // slot is not yet available.
246 nsecs_t mDequeueTimeout;
247
Dan Stoza289ade12014-02-28 11:17:17 -0800248}; // class BufferQueueProducer
249
250} // namespace android
251
252#endif