Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_GUI_SURFACETEXTURE_H |
| 18 | #define ANDROID_GUI_SURFACETEXTURE_H |
| 19 | |
| 20 | #include <EGL/egl.h> |
| 21 | #include <EGL/eglext.h> |
| 22 | #include <GLES2/gl2.h> |
| 23 | |
| 24 | #include <gui/ISurfaceTexture.h> |
| 25 | |
| 26 | #include <ui/GraphicBuffer.h> |
| 27 | |
| 28 | #include <utils/threads.h> |
Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 29 | #include <utils/Vector.h> |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 30 | |
| 31 | #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" |
| 32 | |
| 33 | namespace android { |
| 34 | // ---------------------------------------------------------------------------- |
| 35 | |
Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 36 | class IGraphicBufferAlloc; |
| 37 | |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 38 | class SurfaceTexture : public BnSurfaceTexture { |
| 39 | public: |
Jamie Gennis | 9d4d6c1 | 2011-02-27 14:10:20 -0800 | [diff] [blame] | 40 | enum { MIN_UNDEQUEUED_BUFFERS = 2 }; |
| 41 | enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 }; |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 42 | enum { NUM_BUFFER_SLOTS = 32 }; |
| 43 | |
Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 44 | struct FrameAvailableListener : public virtual RefBase { |
| 45 | virtual void onFrameAvailable() = 0; |
| 46 | }; |
| 47 | |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 48 | // tex indicates the name OpenGL texture to which images are to be streamed. |
| 49 | // This texture name cannot be changed once the SurfaceTexture is created. |
| 50 | SurfaceTexture(GLuint tex); |
| 51 | |
| 52 | virtual ~SurfaceTexture(); |
| 53 | |
| 54 | // setBufferCount updates the number of available buffer slots. After |
| 55 | // calling this all buffer slots are both unallocated and owned by the |
| 56 | // SurfaceTexture object (i.e. they are not owned by the client). |
| 57 | virtual status_t setBufferCount(int bufferCount); |
| 58 | |
| 59 | virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h, |
| 60 | uint32_t format, uint32_t usage); |
| 61 | |
| 62 | // dequeueBuffer gets the next buffer slot index for the client to use. If a |
| 63 | // buffer slot is available then that slot index is written to the location |
| 64 | // pointed to by the buf argument and a status of OK is returned. If no |
| 65 | // slot is available then a status of -EBUSY is returned and buf is |
| 66 | // unmodified. |
| 67 | virtual status_t dequeueBuffer(int *buf); |
| 68 | |
| 69 | virtual status_t queueBuffer(int buf); |
| 70 | virtual void cancelBuffer(int buf); |
| 71 | virtual status_t setCrop(const Rect& reg); |
| 72 | virtual status_t setTransform(uint32_t transform); |
| 73 | |
| 74 | // updateTexImage sets the image contents of the target texture to that of |
| 75 | // the most recently queued buffer. |
| 76 | // |
| 77 | // This call may only be made while the OpenGL ES context to which the |
| 78 | // target texture belongs is bound to the calling thread. |
| 79 | status_t updateTexImage(); |
| 80 | |
Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 81 | // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix |
| 82 | // associated with the texture image set by the most recent call to |
| 83 | // updateTexImage. |
| 84 | // |
| 85 | // This transform matrix maps 2D homogeneous texture coordinates of the form |
| 86 | // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture |
| 87 | // coordinate that should be used to sample that location from the texture. |
| 88 | // Sampling the texture outside of the range of this transform is undefined. |
| 89 | // |
| 90 | // This transform is necessary to compensate for transforms that the stream |
| 91 | // content producer may implicitly apply to the content. By forcing users of |
| 92 | // a SurfaceTexture to apply this transform we avoid performing an extra |
| 93 | // copy of the data that would be needed to hide the transform from the |
| 94 | // user. |
| 95 | // |
| 96 | // The matrix is stored in column-major order so that it may be passed |
| 97 | // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv |
| 98 | // functions. |
| 99 | void getTransformMatrix(float mtx[16]); |
| 100 | |
Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 101 | // setFrameAvailableListener sets the listener object that will be notified |
| 102 | // when a new frame becomes available. |
| 103 | void setFrameAvailableListener(const sp<FrameAvailableListener>& l); |
| 104 | |
Jamie Gennis | 1b20cde | 2011-02-02 15:31:47 -0800 | [diff] [blame] | 105 | // getAllocator retrieves the binder object that must be referenced as long |
| 106 | // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. |
| 107 | // Holding this binder reference prevents SurfaceFlinger from freeing the |
| 108 | // buffers before the client is done with them. |
| 109 | sp<IBinder> getAllocator(); |
| 110 | |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 111 | private: |
| 112 | |
| 113 | // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for |
| 114 | // all slots. |
| 115 | void freeAllBuffers(); |
| 116 | |
| 117 | // createImage creates a new EGLImage from a GraphicBuffer. |
| 118 | EGLImageKHR createImage(EGLDisplay dpy, |
| 119 | const sp<GraphicBuffer>& graphicBuffer); |
| 120 | |
| 121 | enum { INVALID_BUFFER_SLOT = -1 }; |
| 122 | |
| 123 | struct BufferSlot { |
| 124 | // mGraphicBuffer points to the buffer allocated for this slot or is NULL |
| 125 | // if no buffer has been allocated. |
| 126 | sp<GraphicBuffer> mGraphicBuffer; |
| 127 | |
| 128 | // mEglImage is the EGLImage created from mGraphicBuffer. |
| 129 | EGLImageKHR mEglImage; |
| 130 | |
| 131 | // mEglDisplay is the EGLDisplay used to create mEglImage. |
| 132 | EGLDisplay mEglDisplay; |
| 133 | |
| 134 | // mOwnedByClient indicates whether the slot is currently accessible to a |
| 135 | // client and should not be used by the SurfaceTexture object. It gets |
| 136 | // set to true when dequeueBuffer returns the slot and is reset to false |
| 137 | // when the client calls either queueBuffer or cancelBuffer on the slot. |
| 138 | bool mOwnedByClient; |
| 139 | }; |
| 140 | |
| 141 | // mSlots is the array of buffer slots that must be mirrored on the client |
| 142 | // side. This allows buffer ownership to be transferred between the client |
| 143 | // and server without sending a GraphicBuffer over binder. The entire array |
| 144 | // is initialized to NULL at construction time, and buffers are allocated |
| 145 | // for a slot when requestBuffer is called with that slot's index. |
| 146 | BufferSlot mSlots[NUM_BUFFER_SLOTS]; |
| 147 | |
| 148 | // mBufferCount is the number of buffer slots that the client and server |
| 149 | // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by |
| 150 | // calling setBufferCount. |
| 151 | int mBufferCount; |
| 152 | |
| 153 | // mCurrentTexture is the buffer slot index of the buffer that is currently |
Jamie Gennis | 67eedd7 | 2011-01-09 13:25:39 -0800 | [diff] [blame] | 154 | // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| 155 | // indicating that no buffer slot is currently bound to the texture. Note, |
| 156 | // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| 157 | // that no buffer is bound to the texture. A call to setBufferCount will |
| 158 | // reset mCurrentTexture to INVALID_BUFFER_SLOT. |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 159 | int mCurrentTexture; |
| 160 | |
Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 161 | // mCurrentTextureBuf is the graphic buffer of the current texture. It's |
| 162 | // possible that this buffer is not associated with any buffer slot, so we |
| 163 | // must track it separately in order to properly use |
| 164 | // IGraphicBufferAlloc::freeAllGraphicBuffersExcept. |
| 165 | sp<GraphicBuffer> mCurrentTextureBuf; |
| 166 | |
Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 167 | // mCurrentCrop is the crop rectangle that applies to the current texture. |
| 168 | // It gets set to mLastQueuedCrop each time updateTexImage is called. |
| 169 | Rect mCurrentCrop; |
| 170 | |
| 171 | // mCurrentTransform is the transform identifier for the current texture. It |
| 172 | // gets set to mLastQueuedTransform each time updateTexImage is called. |
| 173 | uint32_t mCurrentTransform; |
| 174 | |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 175 | // mLastQueued is the buffer slot index of the most recently enqueued buffer. |
| 176 | // At construction time it is initialized to INVALID_BUFFER_SLOT, and is |
| 177 | // updated each time queueBuffer is called. |
| 178 | int mLastQueued; |
| 179 | |
Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 180 | // mLastQueuedCrop is the crop rectangle for the buffer that was most |
| 181 | // recently queued. This gets set to mNextCrop each time queueBuffer gets |
| 182 | // called. |
| 183 | Rect mLastQueuedCrop; |
| 184 | |
| 185 | // mLastQueuedTransform is the transform identifier for the buffer that was |
| 186 | // most recently queued. This gets set to mNextTransform each time |
| 187 | // queueBuffer gets called. |
| 188 | uint32_t mLastQueuedTransform; |
| 189 | |
| 190 | // mNextCrop is the crop rectangle that will be used for the next buffer |
| 191 | // that gets queued. It is set by calling setCrop. |
| 192 | Rect mNextCrop; |
| 193 | |
| 194 | // mNextTransform is the transform identifier that will be used for the next |
| 195 | // buffer that gets queued. It is set by calling setTransform. |
| 196 | uint32_t mNextTransform; |
| 197 | |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 198 | // mTexName is the name of the OpenGL texture to which streamed images will |
| 199 | // be bound when updateTexImage is called. It is set at construction time |
| 200 | // changed with a call to setTexName. |
| 201 | const GLuint mTexName; |
| 202 | |
Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 203 | // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to |
| 204 | // allocate new GraphicBuffer objects. |
| 205 | sp<IGraphicBufferAlloc> mGraphicBufferAlloc; |
| 206 | |
| 207 | // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is |
| 208 | // referencing. This is kept so that gralloc implementations do not need to |
| 209 | // properly handle the case where SurfaceFlinger no longer holds a reference |
| 210 | // to a buffer, but other processes do. |
| 211 | Vector<sp<GraphicBuffer> > mAllocdBuffers; |
| 212 | |
Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 213 | // mFrameAvailableListener is the listener object that will be called when a |
| 214 | // new frame becomes available. If it is not NULL it will be called from |
| 215 | // queueBuffer. |
| 216 | sp<FrameAvailableListener> mFrameAvailableListener; |
| 217 | |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 218 | // mMutex is the mutex used to prevent concurrent access to the member |
| 219 | // variables of SurfaceTexture objects. It must be locked whenever the |
| 220 | // member variables are accessed. |
| 221 | Mutex mMutex; |
| 222 | }; |
| 223 | |
| 224 | // ---------------------------------------------------------------------------- |
| 225 | }; // namespace android |
| 226 | |
| 227 | #endif // ANDROID_GUI_SURFACETEXTURE_H |