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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CANVASCONTEXT_H_
18#define CANVASCONTEXT_H_
19
John Reckba6adf62015-02-19 14:36:50 -080020#include "DamageAccumulator.h"
John Reckba6adf62015-02-19 14:36:50 -080021#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070022#include "FrameInfoVisualizer.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070023#include "IContextFactory.h"
24#include "LayerUpdateQueue.h"
John Reckba6adf62015-02-19 14:36:50 -080025#include "RenderNode.h"
26#include "utils/RingBuffer.h"
27#include "renderthread/RenderTask.h"
28#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070029
John Reck23b797a2014-01-03 18:08:34 -080030#include <cutils/compiler.h>
31#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080032#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070033#include <SkRect.h>
John Reck4f02bf42014-01-03 18:09:17 -080034#include <utils/Functor.h>
35
John Reckba6adf62015-02-19 14:36:50 -080036#include <set>
John Reckb36016c2015-03-11 08:50:53 -070037#include <string>
Skuhneea7a7fb2015-08-28 07:10:31 -070038#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080039
40namespace android {
41namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080042
John Reck119907c2014-08-14 09:02:01 -070043class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080044class DeferredLayerUpdater;
John Reck4f02bf42014-01-03 18:09:17 -080045class OpenGLRenderer;
46class Rect;
John Reck1949e792014-04-08 15:18:56 -070047class Layer;
John Reck443a7142014-09-04 17:40:05 -070048class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080049
John Reck23b797a2014-01-03 18:08:34 -080050namespace renderthread {
51
John Reck3b202512014-06-23 13:13:08 -070052class EglManager;
John Reck4f02bf42014-01-03 18:09:17 -080053
John Reck1125d1f2014-10-23 11:02:19 -070054enum SwapBehavior {
55 kSwap_default,
56 kSwap_discardBuffer,
57};
58
John Reck23b797a2014-01-03 18:08:34 -080059// This per-renderer class manages the bridge between the global EGL context
60// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070061// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070062class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080063public:
John Reck119907c2014-08-14 09:02:01 -070064 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
65 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070066 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080067
John Reck1125d1f2014-10-23 11:02:19 -070068 // Won't take effect until next EGLSurface creation
69 void setSwapBehavior(SwapBehavior swapBehavior);
70
John Recka5dda642014-05-22 15:43:54 -070071 bool initialize(ANativeWindow* window);
72 void updateSurface(ANativeWindow* window);
John Reck01a5ea32014-12-03 13:01:07 -080073 bool pauseSurface(ANativeWindow* window);
John Reckaa95a882014-11-07 11:02:07 -080074 bool hasSurface() { return mNativeWindow.get(); }
75
Alan Viverette50210d92015-05-14 18:05:36 -070076 void setup(int width, int height, float lightRadius,
Chris Craik058fc642014-07-23 18:19:28 -070077 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Alan Viverette50210d92015-05-14 18:05:36 -070078 void setLightCenter(const Vector3& lightCenter);
John Reck63a06672014-05-07 13:45:54 -070079 void setOpaque(bool opaque);
John Reck860d1552014-04-11 19:15:05 -070080 void makeCurrent();
John Reck68bfe0a2014-06-24 15:34:58 -070081 void processLayerUpdate(DeferredLayerUpdater* layerUpdater);
Skuhneea7a7fb2015-08-28 07:10:31 -070082 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
83 int64_t syncQueued, RenderNode* target);
John Recke4267ea2014-06-03 15:53:15 -070084 void draw();
John Reck17035b02014-09-03 07:39:53 -070085 void destroy();
John Reck23b797a2014-01-03 18:08:34 -080086
Chris Craik0b7e8242015-10-28 16:50:44 -070087 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -080088 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -070089 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -070090
John Reck3e824952014-08-20 10:08:39 -070091 void buildLayer(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080092 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -070093 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -080094
John Reckf47a5942014-06-30 16:20:04 -070095 void destroyHardwareResources();
96 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -070097
John Reck3b202512014-06-23 13:13:08 -070098 static void invokeFunctor(RenderThread& thread, Functor* functor);
John Reck23b797a2014-01-03 18:08:34 -080099
John Reckfc53ef272014-02-11 10:40:25 -0800100 void runWithGlContext(RenderTask* task);
101
John Reck1949e792014-04-08 15:18:56 -0700102 Layer* createTextureLayer();
103
John Reck3b202512014-06-23 13:13:08 -0700104 ANDROID_API static void setTextureAtlas(RenderThread& thread,
105 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
John Reck66f0be62014-05-13 13:39:31 -0700106
John Reckf47a5942014-06-30 16:20:04 -0700107 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700108 void notifyFramePending();
109
John Reck4c9e59d2015-05-12 07:17:50 -0700110 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700111
John Reckba6adf62015-02-19 14:36:50 -0800112 void dumpFrames(int fd);
113 void resetFrameStats();
114
John Reckb36016c2015-03-11 08:50:53 -0700115 void setName(const std::string&& name) { mName = name; }
116 const std::string& name() { return mName; }
117
John Recke248bd12015-08-05 13:53:53 -0700118 void serializeDisplayListTree();
119
Skuhneea7a7fb2015-08-28 07:10:31 -0700120 void addRenderNode(RenderNode* node, bool placeFront) {
121 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
Chris Craik0b7e8242015-10-28 16:50:44 -0700122 mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700123 }
124
125 void removeRenderNode(RenderNode* node) {
126 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
127 mRenderNodes.end());
128 }
129
Skuhneb8160872015-09-22 09:51:39 -0700130 void setContentDrawBounds(int left, int top, int right, int bottom) {
131 mContentDrawBounds.set(left, top, right, bottom);
Skuhneea7a7fb2015-08-28 07:10:31 -0700132 }
133
Chris Craike2e53a72015-10-28 15:55:40 -0700134 RenderState& getRenderState() {
135 return mRenderThread.renderState();
136 }
137
John Reck23b797a2014-01-03 18:08:34 -0800138private:
John Recka5dda642014-05-22 15:43:54 -0700139 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700140 // TODO: Replace with something better for layer & other GL object
141 // lifecycle tracking
142 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700143
John Recka5dda642014-05-22 15:43:54 -0700144 void setSurface(ANativeWindow* window);
John Reckf7d9c1d2014-04-09 10:01:03 -0700145 void requireSurface();
John Reck4f02bf42014-01-03 18:09:17 -0800146
John Reck998a6d82014-08-28 15:35:53 -0700147 void freePrefetechedLayers();
148
John Reck77c40102015-10-26 15:49:47 -0700149 EGLint mLastFrameWidth = 0;
150 EGLint mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700151
John Reck4f02bf42014-01-03 18:09:17 -0800152 RenderThread& mRenderThread;
John Reck3b202512014-06-23 13:13:08 -0700153 EglManager& mEglManager;
John Recka5dda642014-05-22 15:43:54 -0700154 sp<ANativeWindow> mNativeWindow;
John Reckedc524c2015-03-18 15:24:33 -0700155 EGLSurface mEglSurface = EGL_NO_SURFACE;
156 bool mBufferPreserved = false;
157 SwapBehavior mSwapBehavior = kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700158 struct SwapHistory {
159 SkRect damage;
160 nsecs_t vsyncTime;
161 nsecs_t swapTime;
162 };
163
164 RingBuffer<SwapHistory, 3> mSwapHistory;
John Reck4f02bf42014-01-03 18:09:17 -0800165
166 bool mOpaque;
John Reckedc524c2015-03-18 15:24:33 -0700167 OpenGLRenderer* mCanvas = nullptr;
168 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700169 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700170 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800171 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700172
Skuhneea7a7fb2015-08-28 07:10:31 -0700173 std::vector< sp<RenderNode> > mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700174
John Reckedc524c2015-03-18 15:24:33 -0700175 FrameInfo* mCurrentFrameInfo = nullptr;
John Reck4c9e59d2015-05-12 07:17:50 -0700176 // Ring buffer large enough for 2 seconds worth of frames
177 RingBuffer<FrameInfo, 120> mFrames;
John Reckb36016c2015-03-11 08:50:53 -0700178 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700179 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700180 FrameInfoVisualizer mProfiler;
John Reck998a6d82014-08-28 15:35:53 -0700181
182 std::set<RenderNode*> mPrefetechedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700183
184 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700185 Rect mContentDrawBounds;
John Reck23b797a2014-01-03 18:08:34 -0800186};
187
188} /* namespace renderthread */
189} /* namespace uirenderer */
190} /* namespace android */
191#endif /* CANVASCONTEXT_H_ */