Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2015 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | #ifndef RENDERSTATE_MESHSTATE_H |
| 17 | #define RENDERSTATE_MESHSTATE_H |
| 18 | |
| 19 | #include "Vertex.h" |
| 20 | |
| 21 | #include <GLES2/gl2.h> |
| 22 | #include <GLES2/gl2ext.h> |
| 23 | #include <memory> |
| 24 | |
| 25 | namespace android { |
| 26 | namespace uirenderer { |
| 27 | |
| 28 | class Program; |
| 29 | |
| 30 | // Maximum number of quads that pre-allocated meshes can draw |
| 31 | const uint32_t kMaxNumberOfQuads = 2048; |
| 32 | |
| 33 | // This array is never used directly but used as a memcpy source in the |
| 34 | // OpenGLRenderer constructor |
Chris Craik | 0318887 | 2015-02-02 18:39:33 -0800 | [diff] [blame] | 35 | const TextureVertex kUnitQuadVertices[] = { |
John Reck | 1bcacfd | 2017-11-03 10:12:19 -0700 | [diff] [blame^] | 36 | {0, 0, 0, 0}, {1, 0, 1, 0}, {0, 1, 0, 1}, {1, 1, 1, 1}, |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 37 | }; |
| 38 | |
| 39 | const GLsizei kVertexStride = sizeof(Vertex); |
| 40 | const GLsizei kAlphaVertexStride = sizeof(AlphaVertex); |
| 41 | const GLsizei kTextureVertexStride = sizeof(TextureVertex); |
Chris Craik | ef25074 | 2015-02-25 17:16:16 -0800 | [diff] [blame] | 42 | const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 43 | |
| 44 | const GLsizei kMeshTextureOffset = 2 * sizeof(float); |
| 45 | const GLsizei kVertexAlphaOffset = 2 * sizeof(float); |
| 46 | const GLsizei kVertexAAWidthOffset = 2 * sizeof(float); |
| 47 | const GLsizei kVertexAALengthOffset = 3 * sizeof(float); |
Chris Craik | 117bdbc | 2015-02-05 10:12:38 -0800 | [diff] [blame] | 48 | const GLsizei kUnitQuadCount = 4; |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 49 | |
| 50 | class MeshState { |
| 51 | private: |
| 52 | friend class RenderState; |
| 53 | |
| 54 | public: |
| 55 | ~MeshState(); |
Chris Craik | 117bdbc | 2015-02-05 10:12:38 -0800 | [diff] [blame] | 56 | void dump(); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 57 | /////////////////////////////////////////////////////////////////////////////// |
| 58 | // Buffer objects |
| 59 | /////////////////////////////////////////////////////////////////////////////// |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 60 | |
| 61 | /** |
| 62 | * Binds the specified VBO if needed. If buffer == 0, binds default simple textured quad. |
| 63 | */ |
Chris Craik | 1b7db40 | 2016-02-24 18:25:32 -0800 | [diff] [blame] | 64 | void bindMeshBuffer(GLuint buffer); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 65 | |
| 66 | /** |
Chris Craik | 1b7db40 | 2016-02-24 18:25:32 -0800 | [diff] [blame] | 67 | * Unbinds the current VBO if active. |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 68 | */ |
Chris Craik | 1b7db40 | 2016-02-24 18:25:32 -0800 | [diff] [blame] | 69 | void unbindMeshBuffer(); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 70 | |
Chris Craik | 8d2cf94 | 2015-11-02 14:52:21 -0800 | [diff] [blame] | 71 | void genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, const void* data, GLenum usage); |
sergeyv | fd3744b | 2016-05-11 16:52:33 -0700 | [diff] [blame] | 72 | void updateMeshBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); |
Chris Craik | 8d2cf94 | 2015-11-02 14:52:21 -0800 | [diff] [blame] | 73 | void deleteMeshBuffer(GLuint); |
| 74 | |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 75 | /////////////////////////////////////////////////////////////////////////////// |
| 76 | // Vertices |
| 77 | /////////////////////////////////////////////////////////////////////////////// |
| 78 | /** |
| 79 | * Binds an attrib to the specified float vertex pointer. |
| 80 | * Assumes a stride of gTextureVertexStride and a size of 2. |
| 81 | */ |
John Reck | 1bcacfd | 2017-11-03 10:12:19 -0700 | [diff] [blame^] | 82 | void bindPositionVertexPointer(const GLvoid* vertices, GLsizei stride = kTextureVertexStride); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 83 | |
| 84 | /** |
| 85 | * Binds an attrib to the specified float vertex pointer. |
| 86 | * Assumes a stride of gTextureVertexStride and a size of 2. |
| 87 | */ |
John Reck | 1bcacfd | 2017-11-03 10:12:19 -0700 | [diff] [blame^] | 88 | void bindTexCoordsVertexPointer(const GLvoid* vertices, GLsizei stride = kTextureVertexStride); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 89 | |
| 90 | /** |
| 91 | * Resets the vertex pointers. |
| 92 | */ |
| 93 | void resetVertexPointers(); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 94 | |
| 95 | void enableTexCoordsVertexArray(); |
| 96 | void disableTexCoordsVertexArray(); |
| 97 | |
| 98 | /////////////////////////////////////////////////////////////////////////////// |
| 99 | // Indices |
| 100 | /////////////////////////////////////////////////////////////////////////////// |
Chris Craik | 1b7db40 | 2016-02-24 18:25:32 -0800 | [diff] [blame] | 101 | void bindIndicesBuffer(const GLuint buffer); |
| 102 | void unbindIndicesBuffer(); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 103 | |
Chris Craik | 0318887 | 2015-02-02 18:39:33 -0800 | [diff] [blame] | 104 | /////////////////////////////////////////////////////////////////////////////// |
| 105 | // Getters - for use in Glop building |
| 106 | /////////////////////////////////////////////////////////////////////////////// |
| 107 | GLuint getUnitQuadVBO() { return mUnitQuadBuffer; } |
Chris Craik | 2ab95d7 | 2015-02-06 15:25:51 -0800 | [diff] [blame] | 108 | GLuint getQuadListIBO() { return mQuadListIndices; } |
John Reck | 1bcacfd | 2017-11-03 10:12:19 -0700 | [diff] [blame^] | 109 | |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 110 | private: |
| 111 | MeshState(); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 112 | |
Chris Craik | 0318887 | 2015-02-02 18:39:33 -0800 | [diff] [blame] | 113 | GLuint mUnitQuadBuffer; |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 114 | |
| 115 | GLuint mCurrentBuffer; |
| 116 | GLuint mCurrentIndicesBuffer; |
| 117 | GLuint mCurrentPixelBuffer; |
| 118 | |
| 119 | const void* mCurrentPositionPointer; |
| 120 | GLsizei mCurrentPositionStride; |
| 121 | const void* mCurrentTexCoordsPointer; |
| 122 | GLsizei mCurrentTexCoordsStride; |
| 123 | |
| 124 | bool mTexCoordsArrayEnabled; |
| 125 | |
| 126 | // Global index buffer |
| 127 | GLuint mQuadListIndices; |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 128 | }; |
| 129 | |
| 130 | } /* namespace uirenderer */ |
| 131 | } /* namespace android */ |
| 132 | |
John Reck | 1bcacfd | 2017-11-03 10:12:19 -0700 | [diff] [blame^] | 133 | #endif // RENDERSTATE_MESHSTATE_H |