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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080034#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080035#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070036
37namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070038namespace uirenderer {
39
40///////////////////////////////////////////////////////////////////////////////
41// Defines
42///////////////////////////////////////////////////////////////////////////////
43
Romain Guy759ea802010-09-16 20:49:46 -070044#define RAD_TO_DEG (180.0f / 3.14159265f)
45#define MIN_ANGLE 0.001f
46
Romain Guydbc26d22010-10-11 17:58:29 -070047// TODO: This should be set in properties
48#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49
Romain Guy9d5316e2010-06-24 19:30:36 -070050///////////////////////////////////////////////////////////////////////////////
51// Globals
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy889f8d12010-07-29 14:37:42 -070054/**
55 * Structure mapping Skia xfermodes to OpenGL blending factors.
56 */
57struct Blender {
58 SkXfermode::Mode mode;
59 GLenum src;
60 GLenum dst;
61}; // struct Blender
62
Romain Guy026c5e162010-06-28 17:12:22 -070063// In this array, the index of each Blender equals the value of the first
64// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65static const Blender gBlends[] = {
Romain Guyf504a2f2011-05-26 16:40:55 -070066 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
Romain Guyb146b122010-12-15 17:06:45 -080067 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
68 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
69 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
70 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
71 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
73 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
75 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
76 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
77 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guy026c5e162010-06-28 17:12:22 -070078};
Romain Guye4d01122010-06-16 18:44:05 -070079
Romain Guy87a76572010-09-13 18:11:21 -070080// This array contains the swapped version of each SkXfermode. For instance
81// this array's SrcOver blending mode is actually DstOver. You can refer to
82// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070083static const Blender gBlendsSwap[] = {
Romain Guyf504a2f2011-05-26 16:40:55 -070084 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
Romain Guyb146b122010-12-15 17:06:45 -080085 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
86 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
87 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
88 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
90 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
93 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
94 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guyf607bdc2010-09-10 19:20:06 -070096};
97
Romain Guy889f8d12010-07-29 14:37:42 -070098static const GLenum gTextureUnits[] = {
Romain Guyb146b122010-12-15 17:06:45 -080099 GL_TEXTURE0,
100 GL_TEXTURE1,
101 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700102};
103
Romain Guyf6a11b82010-06-23 17:47:49 -0700104///////////////////////////////////////////////////////////////////////////////
105// Constructors/destructor
106///////////////////////////////////////////////////////////////////////////////
107
Romain Guyfb8b7632010-08-23 21:05:08 -0700108OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700109 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700110 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700112
Romain Guyac670c02010-07-27 17:39:27 -0700113 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114
Romain Guyae5575b2010-07-29 18:48:04 -0700115 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700116}
117
Romain Guy85bf02f2010-06-22 13:11:24 -0700118OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700119 // The context has already been destroyed at this point, do not call
120 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700121}
122
Romain Guyf6a11b82010-06-23 17:47:49 -0700123///////////////////////////////////////////////////////////////////////////////
124// Setup
125///////////////////////////////////////////////////////////////////////////////
126
Romain Guy85bf02f2010-06-22 13:11:24 -0700127void OpenGLRenderer::setViewport(int width, int height) {
Romain Guyf2fc4602011-07-19 15:20:03 -0700128 glDisable(GL_DITHER);
Romain Guy08ae3172010-06-21 19:35:50 -0700129 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700130 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700131
132 mWidth = width;
133 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700134
135 mFirstSnapshot->height = height;
136 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700137
138 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700139}
140
Romain Guy6b7bd242010-10-06 19:49:23 -0700141void OpenGLRenderer::prepare(bool opaque) {
Romain Guy7d7b5492011-01-24 16:33:45 -0800142 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
143}
144
145void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800146 mCaches.clearGarbage();
147
Romain Guy8aef54f2010-09-01 15:13:49 -0700148 mSnapshot = new Snapshot(mFirstSnapshot,
149 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800150 mSnapshot->fbo = getTargetFbo();
151
Romain Guy8fb95422010-08-17 18:38:51 -0700152 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700153
Romain Guyfb8b7632010-08-23 21:05:08 -0700154 glViewport(0, 0, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700155
Romain Guy7d7b5492011-01-24 16:33:45 -0800156 glEnable(GL_SCISSOR_TEST);
157 glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
158 mSnapshot->setClip(left, top, right, bottom);
159
Romain Guy6b7bd242010-10-06 19:49:23 -0700160 if (!opaque) {
161 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
162 glClear(GL_COLOR_BUFFER_BIT);
163 }
Romain Guybb9524b2010-06-22 18:56:38 -0700164}
165
Romain Guyb025b9c2010-09-16 14:16:48 -0700166void OpenGLRenderer::finish() {
167#if DEBUG_OPENGL
168 GLenum status = GL_NO_ERROR;
169 while ((status = glGetError()) != GL_NO_ERROR) {
170 LOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800171 switch (status) {
172 case GL_OUT_OF_MEMORY:
173 LOGE(" OpenGLRenderer is out of memory!");
174 break;
175 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700176 }
177#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800178#if DEBUG_MEMORY_USAGE
179 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800180#else
181 if (mCaches.getDebugLevel() & kDebugMemory) {
182 mCaches.dumpMemoryUsage();
183 }
Romain Guyc15008e2010-11-10 11:59:15 -0800184#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700185}
186
Romain Guy6c319ca2011-01-11 14:29:25 -0800187void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700188 if (mCaches.currentProgram) {
189 if (mCaches.currentProgram->isInUse()) {
190 mCaches.currentProgram->remove();
191 mCaches.currentProgram = NULL;
192 }
193 }
Romain Guy50c0f092010-10-19 11:42:22 -0700194 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700195}
196
Romain Guy6c319ca2011-01-11 14:29:25 -0800197void OpenGLRenderer::resume() {
Romain Guyeb993562010-10-05 18:14:38 -0700198 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700199
200 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700201 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700202
Romain Guyf607bdc2010-09-10 19:20:06 -0700203 glDisable(GL_DITHER);
204
Romain Guy42f3a4b2011-01-19 13:42:26 -0800205 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy03750a02010-10-18 14:06:08 -0700206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700207
Romain Guy50c0f092010-10-19 11:42:22 -0700208 mCaches.blend = true;
209 glEnable(GL_BLEND);
210 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
211 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700212}
213
Romain Guycabfcc12011-03-07 18:06:46 -0800214bool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800215 interrupt();
Romain Guyf90f8172011-01-25 22:53:24 -0800216 if (mDirtyClip) {
217 setScissorFromClip();
218 }
Romain Guyd643bb52011-03-01 14:55:21 -0800219
Romain Guy80911b82011-03-16 15:30:12 -0700220 Rect clip(*mSnapshot->clipRect);
221 clip.snapToPixelBoundaries();
222
Romain Guyd643bb52011-03-01 14:55:21 -0800223#if RENDER_LAYERS_AS_REGIONS
224 // Since we don't know what the functor will draw, let's dirty
225 // tne entire clip region
226 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800227 dirtyLayerUnchecked(clip, getRegion());
228 }
229#endif
230
Romain Guy08aa2cb2011-03-17 11:06:57 -0700231 DrawGlInfo info;
232 info.clipLeft = clip.left;
233 info.clipTop = clip.top;
234 info.clipRight = clip.right;
235 info.clipBottom = clip.bottom;
236 info.isLayer = hasLayer();
237 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700238
Romain Guy08aa2cb2011-03-17 11:06:57 -0700239 status_t result = (*functor)(0, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800240
241 if (result != 0) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700242 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800243 dirty.unionWith(localDirty);
244 }
245
Chet Haasedaf98e92011-01-10 14:10:36 -0800246 resume();
Romain Guycabfcc12011-03-07 18:06:46 -0800247 return result != 0;
Chet Haasedaf98e92011-01-10 14:10:36 -0800248}
249
Romain Guyf6a11b82010-06-23 17:47:49 -0700250///////////////////////////////////////////////////////////////////////////////
251// State management
252///////////////////////////////////////////////////////////////////////////////
253
Romain Guybb9524b2010-06-22 18:56:38 -0700254int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700255 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700256}
257
258int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700259 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700260}
261
262void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700263 if (mSaveCount > 1) {
264 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700265 }
Romain Guybb9524b2010-06-22 18:56:38 -0700266}
267
268void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700269 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700270
Romain Guy8fb95422010-08-17 18:38:51 -0700271 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700272 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700273 }
Romain Guybb9524b2010-06-22 18:56:38 -0700274}
275
Romain Guy8aef54f2010-09-01 15:13:49 -0700276int OpenGLRenderer::saveSnapshot(int flags) {
277 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700278 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700279}
280
281bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700282 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700283 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700284 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700285
Romain Guybd6b79b2010-06-26 00:13:53 -0700286 sp<Snapshot> current = mSnapshot;
287 sp<Snapshot> previous = mSnapshot->previous;
288
Romain Guyeb993562010-10-05 18:14:38 -0700289 if (restoreOrtho) {
290 Rect& r = previous->viewport;
291 glViewport(r.left, r.top, r.right, r.bottom);
292 mOrthoMatrix.load(current->orthoMatrix);
293 }
294
Romain Guy8b55f372010-08-18 17:10:07 -0700295 mSaveCount--;
296 mSnapshot = previous;
297
Romain Guy2542d192010-08-18 11:47:12 -0700298 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700299 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700300 }
Romain Guy2542d192010-08-18 11:47:12 -0700301
Romain Guy5ec99242010-11-03 16:19:08 -0700302 if (restoreLayer) {
303 composeLayer(current, previous);
304 }
305
Romain Guy2542d192010-08-18 11:47:12 -0700306 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700307}
308
Romain Guyf6a11b82010-06-23 17:47:49 -0700309///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700310// Layers
311///////////////////////////////////////////////////////////////////////////////
312
313int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700314 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700315 const GLuint previousFbo = mSnapshot->fbo;
316 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700317
Romain Guyaf636eb2010-12-09 17:47:21 -0800318 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700319 int alpha = 255;
320 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700321
Romain Guye45362c2010-11-03 19:58:32 -0700322 if (p) {
323 alpha = p->getAlpha();
324 if (!mCaches.extensions.hasFramebufferFetch()) {
325 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
326 if (!isMode) {
327 // Assume SRC_OVER
328 mode = SkXfermode::kSrcOver_Mode;
329 }
330 } else {
331 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700332 }
333 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700334 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700335 }
Romain Guyd55a8612010-06-28 17:42:46 -0700336
Romain Guydbc26d22010-10-11 17:58:29 -0700337 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
338 }
Romain Guyd55a8612010-06-28 17:42:46 -0700339
340 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700341}
342
343int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
344 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700345 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700346 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700347 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700348 SkPaint paint;
349 paint.setAlpha(alpha);
350 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700351 }
Romain Guyd55a8612010-06-28 17:42:46 -0700352}
Romain Guybd6b79b2010-06-26 00:13:53 -0700353
Romain Guy1c740bc2010-09-13 18:00:09 -0700354/**
355 * Layers are viewed by Skia are slightly different than layers in image editing
356 * programs (for instance.) When a layer is created, previously created layers
357 * and the frame buffer still receive every drawing command. For instance, if a
358 * layer is created and a shape intersecting the bounds of the layers and the
359 * framebuffer is draw, the shape will be drawn on both (unless the layer was
360 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
361 *
362 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
363 * texture. Unfortunately, this is inefficient as it requires every primitive to
364 * be drawn n + 1 times, where n is the number of active layers. In practice this
365 * means, for every primitive:
366 * - Switch active frame buffer
367 * - Change viewport, clip and projection matrix
368 * - Issue the drawing
369 *
370 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700371 * To avoid this, layers are implemented in a different way here, at least in the
372 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
373 * is set. When this flag is set we can redirect all drawing operations into a
374 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700375 *
376 * This implementation relies on the frame buffer being at least RGBA 8888. When
377 * a layer is created, only a texture is created, not an FBO. The content of the
378 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700379 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700380 * buffer and drawing continues as normal. This technique therefore treats the
381 * frame buffer as a scratch buffer for the layers.
382 *
383 * To compose the layers back onto the frame buffer, each layer texture
384 * (containing the original frame buffer data) is drawn as a simple quad over
385 * the frame buffer. The trick is that the quad is set as the composition
386 * destination in the blending equation, and the frame buffer becomes the source
387 * of the composition.
388 *
389 * Drawing layers with an alpha value requires an extra step before composition.
390 * An empty quad is drawn over the layer's region in the frame buffer. This quad
391 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
392 * quad is used to multiply the colors in the frame buffer. This is achieved by
393 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
394 * GL_ZERO, GL_SRC_ALPHA.
395 *
396 * Because glCopyTexImage2D() can be slow, an alternative implementation might
397 * be use to draw a single clipped layer. The implementation described above
398 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700399 *
400 * (1) The frame buffer is actually not cleared right away. To allow the GPU
401 * to potentially optimize series of calls to glCopyTexImage2D, the frame
402 * buffer is left untouched until the first drawing operation. Only when
403 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700404 */
Romain Guyd55a8612010-06-28 17:42:46 -0700405bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700406 float right, float bottom, int alpha, SkXfermode::Mode mode,
407 int flags, GLuint previousFbo) {
408 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700409 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700410
Romain Guyeb993562010-10-05 18:14:38 -0700411 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
412
Romain Guyf607bdc2010-09-10 19:20:06 -0700413 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700414 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700415 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700416 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700417
Romain Guyeb993562010-10-05 18:14:38 -0700418 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700419 if (bounds.intersect(*snapshot->clipRect)) {
420 // We cannot work with sub-pixels in this case
421 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700422
Romain Guyad37cd32011-03-15 11:12:25 -0700423 // When the layer is not an FBO, we may use glCopyTexImage so we
424 // need to make sure the layer does not extend outside the bounds
425 // of the framebuffer
426 if (!bounds.intersect(snapshot->previous->viewport)) {
427 bounds.setEmpty();
428 }
429 } else {
430 bounds.setEmpty();
431 }
Romain Guyeb993562010-10-05 18:14:38 -0700432 }
Romain Guybf434112010-09-16 14:40:17 -0700433
Romain Guy746b7402010-10-26 16:27:31 -0700434 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
435 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800436 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700437 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700438 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700439 }
440
441 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800442 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700443 return false;
444 }
Romain Guyf18fd992010-07-08 11:45:51 -0700445
Romain Guy5b3b3522010-10-27 18:57:51 -0700446 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700447 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700448 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700449 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700450 }
451
Romain Guy9ace8f52011-07-07 20:50:11 -0700452 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700453 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700454 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
455 bounds.getWidth() / float(layer->getWidth()), 0.0f);
456 layer->setColorFilter(mColorFilter);
Romain Guydda570202010-07-06 11:39:32 -0700457
Romain Guy8fb95422010-08-17 18:38:51 -0700458 // Save the layer in the snapshot
459 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700460 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700461
Romain Guyeb993562010-10-05 18:14:38 -0700462 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700463 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700464 } else {
465 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700466 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800467 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700468 if (layer->isEmpty()) {
469 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
470 bounds.left, snapshot->height - bounds.bottom,
471 layer->getWidth(), layer->getHeight(), 0);
472 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800473 } else {
474 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
475 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
476 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700477
Romain Guy54be1cd2011-06-13 19:04:27 -0700478 // Enqueue the buffer coordinates to clear the corresponding region later
479 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700480 }
Romain Guyeb993562010-10-05 18:14:38 -0700481 }
Romain Guyf86ef572010-07-01 11:05:42 -0700482
Romain Guyd55a8612010-06-28 17:42:46 -0700483 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700484}
485
Romain Guy5b3b3522010-10-27 18:57:51 -0700486bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
487 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700488 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700489
490#if RENDER_LAYERS_AS_REGIONS
491 snapshot->region = &snapshot->layer->region;
492 snapshot->flags |= Snapshot::kFlagFboTarget;
493#endif
494
495 Rect clip(bounds);
496 snapshot->transform->mapRect(clip);
497 clip.intersect(*snapshot->clipRect);
498 clip.snapToPixelBoundaries();
499 clip.intersect(snapshot->previous->viewport);
500
501 mat4 inverse;
502 inverse.loadInverse(*mSnapshot->transform);
503
504 inverse.mapRect(clip);
505 clip.snapToPixelBoundaries();
506 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700507 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700508
509 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700510 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700511 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700512 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
513 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
514 snapshot->height = bounds.getHeight();
515 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
516 snapshot->orthoMatrix.load(mOrthoMatrix);
517
518 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700519 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
520 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700521
522 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700523 if (layer->isEmpty()) {
524 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
525 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700526 }
527
528 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700529 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700530
531#if DEBUG_LAYERS_AS_REGIONS
532 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
533 if (status != GL_FRAMEBUFFER_COMPLETE) {
534 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
535
536 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700537 layer->deleteTexture();
538 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700539
540 delete layer;
541
542 return false;
543 }
544#endif
545
546 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
547 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
548 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
549 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
550 glClear(GL_COLOR_BUFFER_BIT);
551
552 dirtyClip();
553
554 // Change the ortho projection
555 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
556 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
557
558 return true;
559}
560
Romain Guy1c740bc2010-09-13 18:00:09 -0700561/**
562 * Read the documentation of createLayer() before doing anything in this method.
563 */
Romain Guy1d83e192010-08-17 11:37:00 -0700564void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
565 if (!current->layer) {
566 LOGE("Attempting to compose a layer that does not exist");
567 return;
568 }
569
Romain Guy5b3b3522010-10-27 18:57:51 -0700570 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700571
572 if (fboLayer) {
573 // Unbind current FBO and restore previous one
574 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
575 }
576
Romain Guy1d83e192010-08-17 11:37:00 -0700577 Layer* layer = current->layer;
578 const Rect& rect = layer->layer;
579
Romain Guy9ace8f52011-07-07 20:50:11 -0700580 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700581 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700582 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700583 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700584 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700585 }
586
Romain Guy03750a02010-10-18 14:06:08 -0700587 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700588
Romain Guy746b7402010-10-26 16:27:31 -0700589 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700590
Romain Guy5b3b3522010-10-27 18:57:51 -0700591 // When the layer is stored in an FBO, we can save a bit of fillrate by
592 // drawing only the dirty region
593 if (fboLayer) {
594 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700595 if (layer->getColorFilter()) {
596 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800597 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700598 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700599 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800600 resetColorFilter();
601 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700602 } else if (!rect.isEmpty()) {
603 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
604 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700605 }
Romain Guy8b55f372010-08-18 17:10:07 -0700606
Romain Guyeb993562010-10-05 18:14:38 -0700607 if (fboLayer) {
608 // Detach the texture from the FBO
609 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
610 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
611 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
612
613 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
614 mCaches.fboCache.put(current->fbo);
615 }
616
Romain Guy746b7402010-10-26 16:27:31 -0700617 dirtyClip();
618
Romain Guyeb993562010-10-05 18:14:38 -0700619 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700620 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700621 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700622 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700623 delete layer;
624 }
625}
626
Romain Guyaa6c24c2011-04-28 18:40:04 -0700627void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700628 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700629
Romain Guy302a9df2011-08-16 13:55:02 -0700630 mat4& transform = layer->getTransform();
631 if (!transform.isIdentity()) {
632 save(0);
633 mSnapshot->transform->multiply(transform);
634 }
635
Romain Guyaa6c24c2011-04-28 18:40:04 -0700636 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700637 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700638 setupDrawWithTexture();
639 } else {
640 setupDrawWithExternalTexture();
641 }
642 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700643 setupDrawColor(alpha, alpha, alpha, alpha);
644 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700645 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700646 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700647 setupDrawPureColorUniforms();
648 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700649 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
650 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700651 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700652 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700653 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700654 if (mSnapshot->transform->isPureTranslate() &&
655 layer->getWidth() == (uint32_t) rect.getWidth() &&
656 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700657 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
658 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
659
660 layer->setFilter(GL_NEAREST, GL_NEAREST);
661 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
662 } else {
663 layer->setFilter(GL_LINEAR, GL_LINEAR);
664 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
665 }
666 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700667 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
668
669 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
670
671 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700672
673 if (!transform.isIdentity()) {
674 restore();
675 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700676}
677
Romain Guy5b3b3522010-10-27 18:57:51 -0700678void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700679 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700680 const Rect& texCoords = layer->texCoords;
681 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
682 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700683
Romain Guy9ace8f52011-07-07 20:50:11 -0700684 float x = rect.left;
685 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700686 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700687 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700688 layer->getHeight() == (uint32_t) rect.getHeight();
689
690 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700691 // When we're swapping, the layer is already in screen coordinates
692 if (!swap) {
693 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
694 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
695 }
696
697 layer->setFilter(GL_NEAREST, GL_NEAREST, true);
698 } else {
699 layer->setFilter(GL_LINEAR, GL_LINEAR, true);
700 }
701
702 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
703 layer->getTexture(), layer->getAlpha() / 255.0f,
704 layer->getMode(), layer->isBlend(),
705 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
706 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700707
Romain Guyaa6c24c2011-04-28 18:40:04 -0700708 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
709 } else {
710 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
711 drawTextureLayer(layer, rect);
712 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
713 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700714}
715
716void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
717#if RENDER_LAYERS_AS_REGIONS
718 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700719 layer->setRegionAsRect();
720
Romain Guy40667672011-03-18 14:34:03 -0700721 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700722
Romain Guy5b3b3522010-10-27 18:57:51 -0700723 layer->region.clear();
724 return;
725 }
726
727 if (!layer->region.isEmpty()) {
728 size_t count;
729 const android::Rect* rects = layer->region.getArray(&count);
730
Romain Guy9ace8f52011-07-07 20:50:11 -0700731 const float alpha = layer->getAlpha() / 255.0f;
732 const float texX = 1.0f / float(layer->getWidth());
733 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800734 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700735
736 TextureVertex* mesh = mCaches.getRegionMesh();
737 GLsizei numQuads = 0;
738
Romain Guy7230a742011-01-10 22:26:16 -0800739 setupDraw();
740 setupDrawWithTexture();
741 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800742 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700743 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800744 setupDrawProgram();
745 setupDrawDirtyRegionsDisabled();
746 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800747 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700748 setupDrawTexture(layer->getTexture());
749 if (mSnapshot->transform->isPureTranslate()) {
750 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
751 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
752
753 layer->setFilter(GL_NEAREST, GL_NEAREST);
754 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
755 } else {
756 layer->setFilter(GL_LINEAR, GL_LINEAR);
757 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
758 }
Romain Guy7230a742011-01-10 22:26:16 -0800759 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700760
761 for (size_t i = 0; i < count; i++) {
762 const android::Rect* r = &rects[i];
763
764 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800765 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700766 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800767 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700768
769 // TODO: Reject quads outside of the clip
770 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
771 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
772 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
773 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
774
775 numQuads++;
776
777 if (numQuads >= REGION_MESH_QUAD_COUNT) {
778 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
779 numQuads = 0;
780 mesh = mCaches.getRegionMesh();
781 }
782 }
783
784 if (numQuads > 0) {
785 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
786 }
787
788 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy7230a742011-01-10 22:26:16 -0800789 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700790
791#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800792 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700793#endif
794
795 layer->region.clear();
796 }
797#else
798 composeLayerRect(layer, rect);
799#endif
800}
801
Romain Guy3a3133d2011-02-01 22:59:58 -0800802void OpenGLRenderer::drawRegionRects(const Region& region) {
803#if DEBUG_LAYERS_AS_REGIONS
804 size_t count;
805 const android::Rect* rects = region.getArray(&count);
806
807 uint32_t colors[] = {
808 0x7fff0000, 0x7f00ff00,
809 0x7f0000ff, 0x7fff00ff,
810 };
811
812 int offset = 0;
813 int32_t top = rects[0].top;
814
815 for (size_t i = 0; i < count; i++) {
816 if (top != rects[i].top) {
817 offset ^= 0x2;
818 top = rects[i].top;
819 }
820
821 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
822 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
823 SkXfermode::kSrcOver_Mode);
824 }
825#endif
826}
827
Romain Guy5b3b3522010-10-27 18:57:51 -0700828void OpenGLRenderer::dirtyLayer(const float left, const float top,
829 const float right, const float bottom, const mat4 transform) {
830#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800831 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700832 Rect bounds(left, top, right, bottom);
833 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800834 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700835 }
836#endif
837}
838
839void OpenGLRenderer::dirtyLayer(const float left, const float top,
840 const float right, const float bottom) {
841#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800842 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700843 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800844 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800845 }
846#endif
847}
848
849void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
850#if RENDER_LAYERS_AS_REGIONS
851 if (bounds.intersect(*mSnapshot->clipRect)) {
852 bounds.snapToPixelBoundaries();
853 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
854 if (!dirty.isEmpty()) {
855 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700856 }
857 }
858#endif
859}
860
Romain Guy54be1cd2011-06-13 19:04:27 -0700861void OpenGLRenderer::clearLayerRegions() {
862 const size_t count = mLayers.size();
863 if (count == 0) return;
864
865 if (!mSnapshot->isIgnored()) {
866 // Doing several glScissor/glClear here can negatively impact
867 // GPUs with a tiler architecture, instead we draw quads with
868 // the Clear blending mode
869
870 // The list contains bounds that have already been clipped
871 // against their initial clip rect, and the current clip
872 // is likely different so we need to disable clipping here
873 glDisable(GL_SCISSOR_TEST);
874
875 Vertex mesh[count * 6];
876 Vertex* vertex = mesh;
877
878 for (uint32_t i = 0; i < count; i++) {
879 Rect* bounds = mLayers.itemAt(i);
880
881 Vertex::set(vertex++, bounds->left, bounds->bottom);
882 Vertex::set(vertex++, bounds->left, bounds->top);
883 Vertex::set(vertex++, bounds->right, bounds->top);
884 Vertex::set(vertex++, bounds->left, bounds->bottom);
885 Vertex::set(vertex++, bounds->right, bounds->top);
886 Vertex::set(vertex++, bounds->right, bounds->bottom);
887
888 delete bounds;
889 }
890
891 setupDraw(false);
892 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
893 setupDrawBlending(true, SkXfermode::kClear_Mode);
894 setupDrawProgram();
895 setupDrawPureColorUniforms();
896 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
897
898 mCaches.unbindMeshBuffer();
899 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
900 gVertexStride, &mesh[0].position[0]);
901 glDrawArrays(GL_TRIANGLES, 0, count * 6);
902
903 glEnable(GL_SCISSOR_TEST);
904 } else {
905 for (uint32_t i = 0; i < count; i++) {
906 delete mLayers.itemAt(i);
907 }
908 }
909
910 mLayers.clear();
911}
912
Romain Guybd6b79b2010-06-26 00:13:53 -0700913///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700914// Transforms
915///////////////////////////////////////////////////////////////////////////////
916
917void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700918 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700919}
920
921void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700922 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700923}
924
925void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700926 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700927}
928
Romain Guy807daf72011-01-18 11:19:19 -0800929void OpenGLRenderer::skew(float sx, float sy) {
930 mSnapshot->transform->skew(sx, sy);
931}
932
Romain Guyf6a11b82010-06-23 17:47:49 -0700933void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700934 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700935}
936
937void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700938 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700939}
940
941void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700942 SkMatrix transform;
943 mSnapshot->transform->copyTo(transform);
944 transform.preConcat(*matrix);
945 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700946}
947
948///////////////////////////////////////////////////////////////////////////////
949// Clipping
950///////////////////////////////////////////////////////////////////////////////
951
Romain Guybb9524b2010-06-22 18:56:38 -0700952void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700953 Rect clip(*mSnapshot->clipRect);
954 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700955 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700956 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700957}
958
959const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700960 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700961}
962
Romain Guyc7d53492010-06-25 13:41:57 -0700963bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800964 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700965 return true;
966 }
967
Romain Guy1d83e192010-08-17 11:37:00 -0700968 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700969 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700970 r.snapToPixelBoundaries();
971
972 Rect clipRect(*mSnapshot->clipRect);
973 clipRect.snapToPixelBoundaries();
974
975 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700976}
977
Romain Guy079ba2c2010-07-16 14:12:24 -0700978bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
979 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700980 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700981 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700982 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700983 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700984}
985
Romain Guyf6a11b82010-06-23 17:47:49 -0700986///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800987// Drawing commands
988///////////////////////////////////////////////////////////////////////////////
989
Romain Guy54be1cd2011-06-13 19:04:27 -0700990void OpenGLRenderer::setupDraw(bool clear) {
991 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -0800992 if (mDirtyClip) {
993 setScissorFromClip();
994 }
995 mDescription.reset();
996 mSetShaderColor = false;
997 mColorSet = false;
998 mColorA = mColorR = mColorG = mColorB = 0.0f;
999 mTextureUnit = 0;
1000 mTrackDirtyRegions = true;
Romain Guy8d0d4782010-12-14 20:13:35 -08001001 mTexCoordsSlot = -1;
Romain Guy70ca14e2010-12-13 18:24:33 -08001002}
1003
1004void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1005 mDescription.hasTexture = true;
1006 mDescription.hasAlpha8Texture = isAlpha8;
1007}
1008
Romain Guyaa6c24c2011-04-28 18:40:04 -07001009void OpenGLRenderer::setupDrawWithExternalTexture() {
1010 mDescription.hasExternalTexture = true;
1011}
1012
Chet Haase5b0200b2011-04-13 17:58:08 -07001013void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001014 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001015}
1016
Romain Guyed6fcb02011-03-21 13:11:28 -07001017void OpenGLRenderer::setupDrawPoint(float pointSize) {
1018 mDescription.isPoint = true;
1019 mDescription.pointSize = pointSize;
1020}
1021
Romain Guy70ca14e2010-12-13 18:24:33 -08001022void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001023 setupDrawColor(color, (color >> 24) & 0xFF);
1024}
1025
1026void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1027 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001028 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1029 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001030 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001031 mColorR = a * ((color >> 16) & 0xFF);
1032 mColorG = a * ((color >> 8) & 0xFF);
1033 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001034 mColorSet = true;
1035 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1036}
1037
Romain Guy86568192010-12-14 15:55:39 -08001038void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1039 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001040 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1041 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001042 const float a = mColorA / 255.0f;
1043 mColorR = a * ((color >> 16) & 0xFF);
1044 mColorG = a * ((color >> 8) & 0xFF);
1045 mColorB = a * ((color ) & 0xFF);
1046 mColorSet = true;
1047 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1048}
1049
Romain Guy70ca14e2010-12-13 18:24:33 -08001050void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1051 mColorA = a;
1052 mColorR = r;
1053 mColorG = g;
1054 mColorB = b;
1055 mColorSet = true;
1056 mSetShaderColor = mDescription.setColor(r, g, b, a);
1057}
1058
Romain Guy86568192010-12-14 15:55:39 -08001059void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
1060 mColorA = a;
1061 mColorR = r;
1062 mColorG = g;
1063 mColorB = b;
1064 mColorSet = true;
1065 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
1066}
1067
Romain Guy70ca14e2010-12-13 18:24:33 -08001068void OpenGLRenderer::setupDrawShader() {
1069 if (mShader) {
1070 mShader->describe(mDescription, mCaches.extensions);
1071 }
1072}
1073
1074void OpenGLRenderer::setupDrawColorFilter() {
1075 if (mColorFilter) {
1076 mColorFilter->describe(mDescription, mCaches.extensions);
1077 }
1078}
1079
Romain Guyf09ef512011-05-27 11:43:46 -07001080void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1081 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1082 mColorA = 1.0f;
1083 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001084 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001085 }
1086}
1087
Romain Guy70ca14e2010-12-13 18:24:33 -08001088void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001089 // When the blending mode is kClear_Mode, we need to use a modulate color
1090 // argb=1,0,0,0
1091 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001092 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1093 mDescription, swapSrcDst);
1094}
1095
1096void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001097 // When the blending mode is kClear_Mode, we need to use a modulate color
1098 // argb=1,0,0,0
1099 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001100 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1101 mDescription, swapSrcDst);
1102}
1103
1104void OpenGLRenderer::setupDrawProgram() {
1105 useProgram(mCaches.programCache.get(mDescription));
1106}
1107
1108void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1109 mTrackDirtyRegions = false;
1110}
1111
1112void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1113 bool ignoreTransform) {
1114 mModelView.loadTranslate(left, top, 0.0f);
1115 if (!ignoreTransform) {
1116 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1117 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1118 } else {
1119 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1120 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1121 }
1122}
1123
Chet Haase8a5cc922011-04-26 07:28:09 -07001124void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1125 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001126}
1127
Romain Guy70ca14e2010-12-13 18:24:33 -08001128void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1129 bool ignoreTransform, bool ignoreModelView) {
1130 if (!ignoreModelView) {
1131 mModelView.loadTranslate(left, top, 0.0f);
1132 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001133 } else {
1134 mModelView.loadIdentity();
1135 }
Romain Guy86568192010-12-14 15:55:39 -08001136 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1137 if (!ignoreTransform) {
1138 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1139 if (mTrackDirtyRegions && dirty) {
1140 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1141 }
1142 } else {
1143 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1144 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1145 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001146}
1147
Romain Guyed6fcb02011-03-21 13:11:28 -07001148void OpenGLRenderer::setupDrawPointUniforms() {
1149 int slot = mCaches.currentProgram->getUniform("pointSize");
1150 glUniform1f(slot, mDescription.pointSize);
1151}
1152
Romain Guy70ca14e2010-12-13 18:24:33 -08001153void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001154 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001155 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1156 }
1157}
1158
Romain Guy86568192010-12-14 15:55:39 -08001159void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001160 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001161 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001162 }
1163}
1164
Romain Guy70ca14e2010-12-13 18:24:33 -08001165void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1166 if (mShader) {
1167 if (ignoreTransform) {
1168 mModelView.loadInverse(*mSnapshot->transform);
1169 }
1170 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1171 }
1172}
1173
Romain Guy8d0d4782010-12-14 20:13:35 -08001174void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1175 if (mShader) {
1176 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1177 }
1178}
1179
Romain Guy70ca14e2010-12-13 18:24:33 -08001180void OpenGLRenderer::setupDrawColorFilterUniforms() {
1181 if (mColorFilter) {
1182 mColorFilter->setupProgram(mCaches.currentProgram);
1183 }
1184}
1185
1186void OpenGLRenderer::setupDrawSimpleMesh() {
1187 mCaches.bindMeshBuffer();
1188 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1189 gMeshStride, 0);
1190}
1191
1192void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1193 bindTexture(texture);
1194 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1195
1196 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1197 glEnableVertexAttribArray(mTexCoordsSlot);
1198}
1199
Romain Guyaa6c24c2011-04-28 18:40:04 -07001200void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1201 bindExternalTexture(texture);
1202 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1203
1204 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1205 glEnableVertexAttribArray(mTexCoordsSlot);
1206}
1207
Romain Guy8f0095c2011-05-02 17:24:22 -07001208void OpenGLRenderer::setupDrawTextureTransform() {
1209 mDescription.hasTextureTransform = true;
1210}
1211
1212void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001213 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1214 GL_FALSE, &transform.data[0]);
1215}
1216
Romain Guy70ca14e2010-12-13 18:24:33 -08001217void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1218 if (!vertices) {
1219 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1220 } else {
1221 mCaches.unbindMeshBuffer();
1222 }
1223 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1224 gMeshStride, vertices);
David Licf289572011-02-25 12:05:44 -08001225 if (mTexCoordsSlot >= 0) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001226 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1227 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001228}
1229
Chet Haase5b0200b2011-04-13 17:58:08 -07001230void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1231 mCaches.unbindMeshBuffer();
1232 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1233 gVertexStride, vertices);
1234}
1235
1236/**
1237 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001238 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1239 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1240 * attributes (one per vertex) are values from zero to one that tells the fragment
1241 * shader where the fragment is in relation to the line width/length overall; these values are
1242 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1243 * region of the line.
1244 * Note that we only pass down the width values in this setup function. The length coordinates
1245 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001246 */
Chet Haase99585ad2011-05-02 15:00:16 -07001247void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Chet Haase99ecdc42011-05-06 12:06:34 -07001248 GLvoid* lengthCoords, float boundaryWidthProportion) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001249 mCaches.unbindMeshBuffer();
1250 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Chet Haase99585ad2011-05-02 15:00:16 -07001251 gAAVertexStride, vertices);
1252 int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
1253 glEnableVertexAttribArray(widthSlot);
1254 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1255 int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
1256 glEnableVertexAttribArray(lengthSlot);
1257 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -07001258 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001259 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07001260 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001261 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001262 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
Chet Haase5b0200b2011-04-13 17:58:08 -07001263}
1264
Romain Guy70ca14e2010-12-13 18:24:33 -08001265void OpenGLRenderer::finishDrawTexture() {
1266 glDisableVertexAttribArray(mTexCoordsSlot);
1267}
1268
1269///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001270// Drawing
1271///////////////////////////////////////////////////////////////////////////////
1272
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001273bool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
1274 Rect& dirty, uint32_t level) {
1275 if (quickReject(0.0f, 0.0f, width, height)) {
1276 return false;
1277 }
1278
Romain Guy0fe478e2010-11-08 12:08:41 -08001279 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1280 // will be performed by the display list itself
1281 if (displayList) {
Romain Guycabfcc12011-03-07 18:06:46 -08001282 return displayList->replay(*this, dirty, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001283 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001284
Chet Haasedaf98e92011-01-10 14:10:36 -08001285 return false;
Romain Guy0fe478e2010-11-08 12:08:41 -08001286}
1287
Chet Haaseed30fd82011-04-22 16:18:45 -07001288void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1289 if (displayList) {
1290 displayList->output(*this, level);
1291 }
1292}
1293
Romain Guya168d732011-03-18 16:50:13 -07001294void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1295 int alpha;
1296 SkXfermode::Mode mode;
1297 getAlphaAndMode(paint, &alpha, &mode);
1298
Romain Guya168d732011-03-18 16:50:13 -07001299 float x = left;
1300 float y = top;
1301
Romain Guye3c26852011-07-25 16:36:01 -07001302 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001303 bool ignoreTransform = false;
1304 if (mSnapshot->transform->isPureTranslate()) {
1305 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1306 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1307 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001308 filter = GL_NEAREST;
Romain Guya168d732011-03-18 16:50:13 -07001309 }
1310
1311 setupDraw();
1312 setupDrawWithTexture(true);
Romain Guy5b7a31502011-03-23 17:15:38 -07001313 if (paint) {
1314 setupDrawAlpha8Color(paint->getColor(), alpha);
1315 }
Romain Guya168d732011-03-18 16:50:13 -07001316 setupDrawColorFilter();
1317 setupDrawShader();
1318 setupDrawBlending(true, mode);
1319 setupDrawProgram();
1320 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001321
Romain Guya168d732011-03-18 16:50:13 -07001322 setupDrawTexture(texture->id);
Romain Guye3c26852011-07-25 16:36:01 -07001323 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1324 texture->setFilter(filter, filter);
1325
Romain Guya168d732011-03-18 16:50:13 -07001326 setupDrawPureColorUniforms();
1327 setupDrawColorFilterUniforms();
1328 setupDrawShaderUniforms();
1329 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1330
1331 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1332
1333 finishDrawTexture();
1334}
1335
Chet Haase5c13d892010-10-08 08:37:55 -07001336void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001337 const float right = left + bitmap->width();
1338 const float bottom = top + bitmap->height();
1339
1340 if (quickReject(left, top, right, bottom)) {
1341 return;
1342 }
1343
Romain Guy86568192010-12-14 15:55:39 -08001344 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001345 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001346 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001347 const AutoTexture autoCleanup(texture);
1348
Romain Guya168d732011-03-18 16:50:13 -07001349 if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1350 drawAlphaBitmap(texture, left, top, paint);
1351 } else {
1352 drawTextureRect(left, top, right, bottom, texture, paint);
1353 }
Romain Guyce0537b2010-06-29 21:05:21 -07001354}
1355
Chet Haase5c13d892010-10-08 08:37:55 -07001356void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001357 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1358 const mat4 transform(*matrix);
1359 transform.mapRect(r);
1360
Romain Guy6926c722010-07-12 20:20:03 -07001361 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1362 return;
1363 }
1364
Romain Guy86568192010-12-14 15:55:39 -08001365 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001366 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001367 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001368 const AutoTexture autoCleanup(texture);
1369
Romain Guy5b3b3522010-10-27 18:57:51 -07001370 // This could be done in a cheaper way, all we need is pass the matrix
1371 // to the vertex shader. The save/restore is a bit overkill.
1372 save(SkCanvas::kMatrix_SaveFlag);
1373 concatMatrix(matrix);
1374 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1375 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001376}
1377
Romain Guy5a7b4662011-01-20 19:09:30 -08001378void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1379 float* vertices, int* colors, SkPaint* paint) {
1380 // TODO: Do a quickReject
1381 if (!vertices || mSnapshot->isIgnored()) {
1382 return;
1383 }
1384
1385 glActiveTexture(gTextureUnits[0]);
1386 Texture* texture = mCaches.textureCache.get(bitmap);
1387 if (!texture) return;
1388 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001389
1390 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1391 texture->setFilter(GL_LINEAR, GL_LINEAR, true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001392
1393 int alpha;
1394 SkXfermode::Mode mode;
1395 getAlphaAndMode(paint, &alpha, &mode);
1396
Romain Guy5a7b4662011-01-20 19:09:30 -08001397 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001398
Romain Guyb18d2d02011-02-10 15:52:54 -08001399 float left = FLT_MAX;
1400 float top = FLT_MAX;
1401 float right = FLT_MIN;
1402 float bottom = FLT_MIN;
1403
1404#if RENDER_LAYERS_AS_REGIONS
1405 bool hasActiveLayer = hasLayer();
1406#else
1407 bool hasActiveLayer = false;
1408#endif
1409
Romain Guya566b7c2011-01-23 16:36:11 -08001410 // TODO: Support the colors array
1411 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001412 TextureVertex* vertex = mesh;
1413 for (int32_t y = 0; y < meshHeight; y++) {
1414 for (int32_t x = 0; x < meshWidth; x++) {
1415 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1416
1417 float u1 = float(x) / meshWidth;
1418 float u2 = float(x + 1) / meshWidth;
1419 float v1 = float(y) / meshHeight;
1420 float v2 = float(y + 1) / meshHeight;
1421
1422 int ax = i + (meshWidth + 1) * 2;
1423 int ay = ax + 1;
1424 int bx = i;
1425 int by = bx + 1;
1426 int cx = i + 2;
1427 int cy = cx + 1;
1428 int dx = i + (meshWidth + 1) * 2 + 2;
1429 int dy = dx + 1;
1430
1431 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1432 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1433 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1434
1435 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1436 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1437 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001438
1439#if RENDER_LAYERS_AS_REGIONS
1440 if (hasActiveLayer) {
1441 // TODO: This could be optimized to avoid unnecessary ops
1442 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1443 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1444 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1445 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1446 }
1447#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001448 }
1449 }
1450
Romain Guyb18d2d02011-02-10 15:52:54 -08001451#if RENDER_LAYERS_AS_REGIONS
1452 if (hasActiveLayer) {
1453 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1454 }
1455#endif
1456
Romain Guy5a7b4662011-01-20 19:09:30 -08001457 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1458 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001459 GL_TRIANGLES, count, false, false, 0, false, false);
Romain Guy5a7b4662011-01-20 19:09:30 -08001460}
1461
Romain Guy8ba548f2010-06-30 19:21:21 -07001462void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1463 float srcLeft, float srcTop, float srcRight, float srcBottom,
1464 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001465 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001466 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1467 return;
1468 }
1469
Romain Guy746b7402010-10-26 16:27:31 -07001470 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001471 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001472 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001473 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001474 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
Romain Guy8ba548f2010-06-30 19:21:21 -07001475
Romain Guy8ba548f2010-06-30 19:21:21 -07001476 const float width = texture->width;
1477 const float height = texture->height;
1478
Romain Guy1e59f9d2011-05-26 18:39:34 -07001479 const float u1 = (srcLeft + 0.5f) / width;
1480 const float v1 = (srcTop + 0.5f) / height;
1481 const float u2 = (srcRight - 0.5f) / width;
1482 const float v2 = (srcBottom - 0.5f) / height;
Romain Guy8ba548f2010-06-30 19:21:21 -07001483
Romain Guy03750a02010-10-18 14:06:08 -07001484 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001485 resetDrawTextureTexCoords(u1, v1, u2, v2);
1486
Romain Guy03750a02010-10-18 14:06:08 -07001487 int alpha;
1488 SkXfermode::Mode mode;
1489 getAlphaAndMode(paint, &alpha, &mode);
1490
Romain Guy6620c6d2010-12-06 18:07:02 -08001491 if (mSnapshot->transform->isPureTranslate()) {
1492 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1493 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1494
Romain Guyb5014982011-07-28 15:39:12 -07001495 GLenum filter = GL_NEAREST;
1496 if (u1 > 0.0f || u2 < 1.0f || v1 > 0.0f || v2 < 1.0f) {
1497 filter = GL_LINEAR;
1498 }
1499 texture->setFilter(filter, filter, true);
1500
Romain Guy6620c6d2010-12-06 18:07:02 -08001501 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1502 texture->id, alpha / 255.0f, mode, texture->blend,
1503 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1504 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1505 } else {
Romain Guye3c26852011-07-25 16:36:01 -07001506 texture->setFilter(GL_LINEAR, GL_LINEAR, true);
Romain Guyb5014982011-07-28 15:39:12 -07001507
Romain Guy6620c6d2010-12-06 18:07:02 -08001508 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1509 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1510 GL_TRIANGLE_STRIP, gMeshCount);
1511 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001512
1513 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1514}
1515
Romain Guy4aa90572010-09-26 18:40:37 -07001516void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001517 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001518 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001519 if (quickReject(left, top, right, bottom)) {
1520 return;
1521 }
1522
Romain Guy746b7402010-10-26 16:27:31 -07001523 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001524 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001525 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001526 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001527 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1528 texture->setFilter(GL_LINEAR, GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001529
1530 int alpha;
1531 SkXfermode::Mode mode;
1532 getAlphaAndMode(paint, &alpha, &mode);
1533
Romain Guy2728f962010-10-08 18:36:15 -07001534 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001535 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001536
Romain Guya5ef39a2010-12-03 16:48:20 -08001537 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001538 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001539#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001540 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001541 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001542 const float offsetX = left + mSnapshot->transform->getTranslateX();
1543 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001544 const size_t count = mesh->quads.size();
1545 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001546 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001547 if (pureTranslate) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001548 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1549 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1550 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001551 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001552 dirtyLayer(left + bounds.left, top + bounds.top,
1553 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001554 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001555 }
1556 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001557#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001558
Romain Guy6620c6d2010-12-06 18:07:02 -08001559 if (pureTranslate) {
1560 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1561 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1562
1563 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1564 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1565 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1566 true, !mesh->hasEmptyQuads);
1567 } else {
1568 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1569 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1570 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1571 true, !mesh->hasEmptyQuads);
1572 }
Romain Guy054dc182010-10-15 17:55:25 -07001573 }
Romain Guyf7f93552010-07-08 19:17:03 -07001574}
1575
Chet Haase99ecdc42011-05-06 12:06:34 -07001576/**
Chet Haase858aa932011-05-12 09:06:00 -07001577 * This function uses a similar approach to that of AA lines in the drawLines() function.
1578 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1579 * shader to compute the translucency of the color, determined by whether a given pixel is
1580 * within that boundary region and how far into the region it is.
1581 */
1582void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001583 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001584 float inverseScaleX = 1.0f;
1585 float inverseScaleY = 1.0f;
1586 // The quad that we use needs to account for scaling.
1587 if (!mSnapshot->transform->isPureTranslate()) {
1588 Matrix4 *mat = mSnapshot->transform;
1589 float m00 = mat->data[Matrix4::kScaleX];
1590 float m01 = mat->data[Matrix4::kSkewY];
1591 float m02 = mat->data[2];
1592 float m10 = mat->data[Matrix4::kSkewX];
1593 float m11 = mat->data[Matrix4::kScaleX];
1594 float m12 = mat->data[6];
1595 float scaleX = sqrt(m00 * m00 + m01 * m01);
1596 float scaleY = sqrt(m10 * m10 + m11 * m11);
1597 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1598 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1599 }
1600
1601 setupDraw();
1602 setupDrawAALine();
1603 setupDrawColor(color);
1604 setupDrawColorFilter();
1605 setupDrawShader();
1606 setupDrawBlending(true, mode);
1607 setupDrawProgram();
1608 setupDrawModelViewIdentity(true);
1609 setupDrawColorUniforms();
1610 setupDrawColorFilterUniforms();
1611 setupDrawShaderIdentityUniforms();
1612
1613 AAVertex rects[4];
1614 AAVertex* aaVertices = &rects[0];
1615 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1616 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1617
1618 float boundarySizeX = .5 * inverseScaleX;
1619 float boundarySizeY = .5 * inverseScaleY;
1620
1621 // Adjust the rect by the AA boundary padding
1622 left -= boundarySizeX;
1623 right += boundarySizeX;
1624 top -= boundarySizeY;
1625 bottom += boundarySizeY;
1626
1627 float width = right - left;
1628 float height = bottom - top;
1629
1630 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1631 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1632 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1633 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1634 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1635 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1636 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1637
1638 if (!quickReject(left, top, right, bottom)) {
1639 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1640 AAVertex::set(aaVertices++, left, top, 1, 0);
1641 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1642 AAVertex::set(aaVertices++, right, top, 0, 0);
1643 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1644 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1645 }
1646}
1647
1648/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001649 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1650 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1651 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1652 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1653 * of the line. Hairlines are more involved because we need to account for transform scaling
1654 * to end up with a one-pixel-wide line in screen space..
1655 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1656 * in combination with values that we calculate and pass down in this method. The basic approach
1657 * is that the quad we create contains both the core line area plus a bounding area in which
1658 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1659 * proportion of the width and the length of a given segment is represented by the boundary
1660 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1661 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1662 * on the inside). This ends up giving the result we want, with pixels that are completely
1663 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1664 * how far into the boundary region they are, which is determined by shader interpolation.
1665 */
Chet Haase8a5cc922011-04-26 07:28:09 -07001666void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1667 if (mSnapshot->isIgnored()) return;
1668
1669 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001670 // We use half the stroke width here because we're going to position the quad
1671 // corner vertices half of the width away from the line endpoints
1672 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001673 // A stroke width of 0 has a special meaning in Skia:
1674 // it draws a line 1 px wide regardless of current transform
1675 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase99ecdc42011-05-06 12:06:34 -07001676 float inverseScaleX = 1.0f;
1677 float inverseScaleY = 1.0f;
1678 bool scaled = false;
Chet Haase8a5cc922011-04-26 07:28:09 -07001679 int alpha;
1680 SkXfermode::Mode mode;
1681 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001682 int verticesCount = count;
1683 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001684 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001685 verticesCount += (count - 4);
1686 }
1687
1688 if (isHairLine || isAA) {
1689 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1690 // the line on the screen should always be one pixel wide regardless of scale. For
1691 // AA lines, we only want one pixel of translucent boundary around the quad.
1692 if (!mSnapshot->transform->isPureTranslate()) {
1693 Matrix4 *mat = mSnapshot->transform;
1694 float m00 = mat->data[Matrix4::kScaleX];
1695 float m01 = mat->data[Matrix4::kSkewY];
1696 float m02 = mat->data[2];
1697 float m10 = mat->data[Matrix4::kSkewX];
1698 float m11 = mat->data[Matrix4::kScaleX];
1699 float m12 = mat->data[6];
1700 float scaleX = sqrt(m00*m00 + m01*m01);
1701 float scaleY = sqrt(m10*m10 + m11*m11);
1702 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1703 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1704 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1705 scaled = true;
1706 }
1707 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001708 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001709
1710 getAlphaAndMode(paint, &alpha, &mode);
1711 setupDraw();
1712 if (isAA) {
1713 setupDrawAALine();
1714 }
1715 setupDrawColor(paint->getColor(), alpha);
1716 setupDrawColorFilter();
1717 setupDrawShader();
1718 if (isAA) {
1719 setupDrawBlending(true, mode);
1720 } else {
1721 setupDrawBlending(mode);
1722 }
1723 setupDrawProgram();
1724 setupDrawModelViewIdentity(true);
1725 setupDrawColorUniforms();
1726 setupDrawColorFilterUniforms();
1727 setupDrawShaderIdentityUniforms();
1728
1729 if (isHairLine) {
1730 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001731 halfStrokeWidth = isAA? 1 : .5;
1732 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001733 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001734 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001735 }
1736 Vertex lines[verticesCount];
1737 Vertex* vertices = &lines[0];
Chet Haase99585ad2011-05-02 15:00:16 -07001738 AAVertex wLines[verticesCount];
1739 AAVertex* aaVertices = &wLines[0];
Chet Haase5b0200b2011-04-13 17:58:08 -07001740 if (!isAA) {
1741 setupDrawVertices(vertices);
1742 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001743 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1744 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001745 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001746 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1747 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001748 // We will need to calculate the actual width proportion on each segment for
1749 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1750 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
1751 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
Chet Haase5b0200b2011-04-13 17:58:08 -07001752 }
1753
Chet Haase99ecdc42011-05-06 12:06:34 -07001754 AAVertex* prevAAVertex = NULL;
1755 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001756
Chet Haase99585ad2011-05-02 15:00:16 -07001757 int boundaryLengthSlot = -1;
1758 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001759 int boundaryWidthSlot = -1;
1760 int inverseBoundaryWidthSlot = -1;
Chet Haase5b0200b2011-04-13 17:58:08 -07001761 for (int i = 0; i < count; i += 4) {
1762 // a = start point, b = end point
1763 vec2 a(points[i], points[i + 1]);
1764 vec2 b(points[i + 2], points[i + 3]);
Chet Haase99585ad2011-05-02 15:00:16 -07001765 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001766 float boundaryLengthProportion = 0;
1767 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001768
Chet Haase5b0200b2011-04-13 17:58:08 -07001769 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001770 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001771 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001772 if (isAA) {
1773 float wideningFactor;
1774 if (fabs(n.x) >= fabs(n.y)) {
1775 wideningFactor = fabs(1.0f / n.x);
1776 } else {
1777 wideningFactor = fabs(1.0f / n.y);
1778 }
1779 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001780 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001781 if (scaled) {
1782 n.x *= inverseScaleX;
1783 n.y *= inverseScaleY;
1784 }
1785 } else if (scaled) {
1786 // Extend n by .5 pixel on each side, post-transform
1787 vec2 extendedN = n.copyNormalized();
1788 extendedN /= 2;
1789 extendedN.x *= inverseScaleX;
1790 extendedN.y *= inverseScaleY;
1791 float extendedNLength = extendedN.length();
1792 // We need to set this value on the shader prior to drawing
1793 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1794 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001795 }
1796 float x = n.x;
1797 n.x = -n.y;
1798 n.y = x;
1799
Chet Haase99585ad2011-05-02 15:00:16 -07001800 // aa lines expand the endpoint vertices to encompass the AA boundary
1801 if (isAA) {
1802 vec2 abVector = (b - a);
1803 length = abVector.length();
1804 abVector.normalize();
Chet Haase99ecdc42011-05-06 12:06:34 -07001805 if (scaled) {
1806 abVector.x *= inverseScaleX;
1807 abVector.y *= inverseScaleY;
1808 float abLength = abVector.length();
1809 boundaryLengthProportion = abLength / (length + abLength);
1810 } else {
1811 boundaryLengthProportion = .5 / (length + 1);
1812 }
1813 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07001814 a -= abVector;
1815 b += abVector;
1816 }
1817
Chet Haase5b0200b2011-04-13 17:58:08 -07001818 // Four corners of the rectangle defining a thick line
1819 vec2 p1 = a - n;
1820 vec2 p2 = a + n;
1821 vec2 p3 = b + n;
1822 vec2 p4 = b - n;
1823
Chet Haase99585ad2011-05-02 15:00:16 -07001824
Chet Haase5b0200b2011-04-13 17:58:08 -07001825 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1826 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1827 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1828 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
1829
1830 if (!quickReject(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001831 if (!isAA) {
1832 if (prevVertex != NULL) {
1833 // Issue two repeat vertices to create degenerate triangles to bridge
1834 // between the previous line and the new one. This is necessary because
1835 // we are creating a single triangle_strip which will contain
1836 // potentially discontinuous line segments.
1837 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
1838 Vertex::set(vertices++, p1.x, p1.y);
1839 generatedVerticesCount += 2;
1840 }
1841 Vertex::set(vertices++, p1.x, p1.y);
1842 Vertex::set(vertices++, p2.x, p2.y);
1843 Vertex::set(vertices++, p4.x, p4.y);
1844 Vertex::set(vertices++, p3.x, p3.y);
1845 prevVertex = vertices - 1;
1846 generatedVerticesCount += 4;
1847 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07001848 if (!isHairLine && scaled) {
1849 // Must set width proportions per-segment for scaled non-hairlines to use the
1850 // correct AA boundary dimensions
1851 if (boundaryWidthSlot < 0) {
1852 boundaryWidthSlot =
1853 mCaches.currentProgram->getUniform("boundaryWidth");
1854 inverseBoundaryWidthSlot =
1855 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
1856 }
1857 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1858 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
1859 }
Chet Haase99585ad2011-05-02 15:00:16 -07001860 if (boundaryLengthSlot < 0) {
1861 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1862 inverseBoundaryLengthSlot =
1863 mCaches.currentProgram->getUniform("inverseBoundaryLength");
1864 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001865 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
1866 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07001867
Chet Haase5b0200b2011-04-13 17:58:08 -07001868 if (prevAAVertex != NULL) {
1869 // Issue two repeat vertices to create degenerate triangles to bridge
1870 // between the previous line and the new one. This is necessary because
1871 // we are creating a single triangle_strip which will contain
1872 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07001873 AAVertex::set(aaVertices++,prevAAVertex->position[0],
1874 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
1875 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07001876 generatedVerticesCount += 2;
1877 }
Chet Haase99585ad2011-05-02 15:00:16 -07001878 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
1879 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
1880 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
1881 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Chet Haase5b0200b2011-04-13 17:58:08 -07001882 prevAAVertex = aaVertices - 1;
1883 generatedVerticesCount += 4;
1884 }
Chet Haase99585ad2011-05-02 15:00:16 -07001885 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
1886 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
1887 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07001888 }
1889 }
1890 if (generatedVerticesCount > 0) {
1891 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
1892 }
1893}
1894
Romain Guyed6fcb02011-03-21 13:11:28 -07001895void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1896 if (mSnapshot->isIgnored()) return;
1897
1898 // TODO: The paint's cap style defines whether the points are square or circular
1899 // TODO: Handle AA for round points
1900
Chet Haase5b0200b2011-04-13 17:58:08 -07001901 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07001902 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07001903 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07001904 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001905 if (isHairLine) {
1906 // Now that we know it's hairline, we can set the effective width, to be used later
1907 strokeWidth = 1.0f;
1908 }
1909 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07001910 int alpha;
1911 SkXfermode::Mode mode;
1912 getAlphaAndMode(paint, &alpha, &mode);
1913
1914 int verticesCount = count >> 1;
1915 int generatedVerticesCount = 0;
1916
1917 TextureVertex pointsData[verticesCount];
1918 TextureVertex* vertex = &pointsData[0];
1919
1920 setupDraw();
Chet Haase8a5cc922011-04-26 07:28:09 -07001921 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07001922 setupDrawColor(paint->getColor(), alpha);
1923 setupDrawColorFilter();
1924 setupDrawShader();
1925 setupDrawBlending(mode);
1926 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07001927 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07001928 setupDrawColorUniforms();
1929 setupDrawColorFilterUniforms();
1930 setupDrawPointUniforms();
1931 setupDrawShaderIdentityUniforms();
1932 setupDrawMesh(vertex);
1933
1934 for (int i = 0; i < count; i += 2) {
1935 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1936 generatedVerticesCount++;
Chet Haase8a5cc922011-04-26 07:28:09 -07001937 float left = points[i] - halfWidth;
1938 float right = points[i] + halfWidth;
1939 float top = points[i + 1] - halfWidth;
1940 float bottom = points [i + 1] + halfWidth;
1941 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07001942 }
1943
1944 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1945}
1946
Romain Guy85bf02f2010-06-22 13:11:24 -07001947void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001948 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001949 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001950
Romain Guyae88e5e2010-10-22 17:49:18 -07001951 Rect& clip(*mSnapshot->clipRect);
1952 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001953
Romain Guy3d58c032010-07-14 16:34:53 -07001954 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001955}
Romain Guy9d5316e2010-06-24 19:30:36 -07001956
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001957void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
Romain Guy01d58e42011-01-19 21:54:02 -08001958 if (!texture) return;
1959 const AutoTexture autoCleanup(texture);
1960
1961 const float x = left + texture->left - texture->offset;
1962 const float y = top + texture->top - texture->offset;
1963
1964 drawPathTexture(texture, x, y, paint);
1965}
1966
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001967void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1968 float rx, float ry, SkPaint* paint) {
1969 if (mSnapshot->isIgnored()) return;
1970
1971 glActiveTexture(gTextureUnits[0]);
1972 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1973 right - left, bottom - top, rx, ry, paint);
1974 drawShape(left, top, texture, paint);
1975}
1976
Romain Guy01d58e42011-01-19 21:54:02 -08001977void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1978 if (mSnapshot->isIgnored()) return;
1979
1980 glActiveTexture(gTextureUnits[0]);
Romain Guy01d58e42011-01-19 21:54:02 -08001981 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001982 drawShape(x - radius, y - radius, texture, paint);
1983}
Romain Guy01d58e42011-01-19 21:54:02 -08001984
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001985void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1986 if (mSnapshot->isIgnored()) return;
Romain Guy01d58e42011-01-19 21:54:02 -08001987
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001988 glActiveTexture(gTextureUnits[0]);
1989 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1990 drawShape(left, top, texture, paint);
1991}
1992
Romain Guy8b2f5262011-01-23 16:15:02 -08001993void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
1994 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
1995 if (mSnapshot->isIgnored()) return;
1996
1997 if (fabs(sweepAngle) >= 360.0f) {
1998 drawOval(left, top, right, bottom, paint);
1999 return;
2000 }
2001
2002 glActiveTexture(gTextureUnits[0]);
2003 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2004 startAngle, sweepAngle, useCenter, paint);
2005 drawShape(left, top, texture, paint);
2006}
2007
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002008void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2009 SkPaint* paint) {
2010 if (mSnapshot->isIgnored()) return;
2011
2012 glActiveTexture(gTextureUnits[0]);
2013 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2014 drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002015}
2016
Chet Haase5c13d892010-10-08 08:37:55 -07002017void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002018 if (p->getStyle() != SkPaint::kFill_Style) {
2019 drawRectAsShape(left, top, right, bottom, p);
2020 return;
2021 }
2022
Romain Guy6926c722010-07-12 20:20:03 -07002023 if (quickReject(left, top, right, bottom)) {
2024 return;
2025 }
2026
Romain Guy026c5e162010-06-28 17:12:22 -07002027 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002028 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002029 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2030 if (!isMode) {
2031 // Assume SRC_OVER
2032 mode = SkXfermode::kSrcOver_Mode;
2033 }
2034 } else {
2035 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002036 }
2037
Romain Guy026c5e162010-06-28 17:12:22 -07002038 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002039 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002040 drawAARect(left, top, right, bottom, color, mode);
2041 } else {
2042 drawColorRect(left, top, right, bottom, color, mode);
2043 }
Romain Guyc7d53492010-06-25 13:41:57 -07002044}
Romain Guy9d5316e2010-06-24 19:30:36 -07002045
Romain Guye8e62a42010-07-23 18:55:21 -07002046void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2047 float x, float y, SkPaint* paint) {
Romain Guyb146b122010-12-15 17:06:45 -08002048 if (text == NULL || count == 0) {
Romain Guye8e62a42010-07-23 18:55:21 -07002049 return;
2050 }
Romain Guyaf636eb2010-12-09 17:47:21 -08002051 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07002052
Romain Guy67ffc362011-06-03 18:50:11 -07002053 // TODO: We should probably make a copy of the paint instead of modifying
2054 // it; modifying the paint will change its generationID the first
2055 // time, which might impact caches. More investigation needed to
2056 // see if it matters.
2057 // If we make a copy, then drawTextDecorations() should *not* make
2058 // its own copy as it does right now.
Romain Guyf607bdc2010-09-10 19:20:06 -07002059 paint->setAntiAlias(true);
Romain Guy67ffc362011-06-03 18:50:11 -07002060#if RENDER_TEXT_AS_GLYPHS
2061 paint->setTextEncoding(SkPaint::kGlyphID_TextEncoding);
2062#endif
Romain Guye8e62a42010-07-23 18:55:21 -07002063
Romain Guya674ab72010-08-10 17:26:42 -07002064 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07002065 switch (paint->getTextAlign()) {
2066 case SkPaint::kCenter_Align:
2067 length = paint->measureText(text, bytesCount);
2068 x -= length / 2.0f;
2069 break;
2070 case SkPaint::kRight_Align:
2071 length = paint->measureText(text, bytesCount);
2072 x -= length;
2073 break;
2074 default:
2075 break;
2076 }
2077
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002078 const float oldX = x;
2079 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002080 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2081 if (pureTranslate) {
2082 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2083 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2084 }
2085
Romain Guyb45c0c92010-08-26 20:35:23 -07002086 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2087 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002088 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002089
Romain Guy86568192010-12-14 15:55:39 -08002090 int alpha;
2091 SkXfermode::Mode mode;
2092 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002093
Romain Guy1e45aae2010-08-13 19:39:53 -07002094 if (mHasShadow) {
Romain Guyb45c0c92010-08-26 20:35:23 -07002095 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guy67ffc362011-06-03 18:50:11 -07002096 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2097 paint, text, bytesCount, count, mShadowRadius);
Romain Guy1e45aae2010-08-13 19:39:53 -07002098 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07002099
Romain Guy740bf2b2011-04-26 15:33:10 -07002100 const float sx = oldX - shadow->left + mShadowDx;
2101 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07002102
Romain Guy86568192010-12-14 15:55:39 -08002103 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
Romain Guy740bf2b2011-04-26 15:33:10 -07002104 int shadowColor = mShadowColor;
2105 if (mShader) {
2106 shadowColor = 0xffffffff;
2107 }
Romain Guy86568192010-12-14 15:55:39 -08002108
2109 glActiveTexture(gTextureUnits[0]);
2110 setupDraw();
2111 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07002112 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2113 setupDrawColorFilter();
2114 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08002115 setupDrawBlending(true, mode);
2116 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07002117 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08002118 setupDrawTexture(shadow->id);
2119 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07002120 setupDrawColorFilterUniforms();
2121 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08002122 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2123
Romain Guy0a417492010-08-16 20:26:20 -07002124 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy740bf2b2011-04-26 15:33:10 -07002125
Romain Guy86568192010-12-14 15:55:39 -08002126 finishDrawTexture();
Romain Guy1e45aae2010-08-13 19:39:53 -07002127 }
2128
Romain Guyb146b122010-12-15 17:06:45 -08002129 if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
2130 return;
2131 }
2132
Romain Guy6620c6d2010-12-06 18:07:02 -08002133 // Pick the appropriate texture filtering
2134 bool linearFilter = mSnapshot->transform->changesBounds();
2135 if (pureTranslate && !linearFilter) {
2136 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2137 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002138
Romain Guy86568192010-12-14 15:55:39 -08002139 glActiveTexture(gTextureUnits[0]);
2140 setupDraw();
2141 setupDrawDirtyRegionsDisabled();
2142 setupDrawWithTexture(true);
2143 setupDrawAlpha8Color(paint->getColor(), alpha);
2144 setupDrawColorFilter();
2145 setupDrawShader();
2146 setupDrawBlending(true, mode);
2147 setupDrawProgram();
2148 setupDrawModelView(x, y, x, y, pureTranslate, true);
2149 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2150 setupDrawPureColorUniforms();
2151 setupDrawColorFilterUniforms();
2152 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07002153
Romain Guy6620c6d2010-12-06 18:07:02 -08002154 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002155 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2156
2157#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002158 bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07002159#else
Romain Guyf219da52011-01-16 12:54:25 -08002160 bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07002161#endif
Romain Guy03750a02010-10-18 14:06:08 -07002162 mCaches.unbindMeshBuffer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002163
2164 // Tell font renderer the locations of position and texture coord
2165 // attributes so it can bind its data properly
2166 int positionSlot = mCaches.currentProgram->position;
2167 fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
Romain Guy6620c6d2010-12-06 18:07:02 -08002168 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08002169 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07002170#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002171 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002172 if (!pureTranslate) {
2173 mSnapshot->transform->mapRect(bounds);
2174 }
Romain Guyf219da52011-01-16 12:54:25 -08002175 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002176 }
2177#endif
2178 }
Romain Guy694b5192010-07-21 21:33:20 -07002179
2180 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07002181 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07002182
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002183 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07002184}
2185
Romain Guy7fbcc042010-08-04 15:40:07 -07002186void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08002187 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07002188
Romain Guy01d58e42011-01-19 21:54:02 -08002189 glActiveTexture(gTextureUnits[0]);
Romain Guy7fbcc042010-08-04 15:40:07 -07002190
Romain Guyfb8b7632010-08-23 21:05:08 -07002191 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -07002192 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002193 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002194
Romain Guy8b55f372010-08-18 17:10:07 -07002195 const float x = texture->left - texture->offset;
2196 const float y = texture->top - texture->offset;
2197
Romain Guy01d58e42011-01-19 21:54:02 -08002198 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07002199}
2200
Romain Guyada830f2011-01-13 12:13:20 -08002201void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2202 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08002203 return;
2204 }
2205
2206 glActiveTexture(gTextureUnits[0]);
Romain Guy6c319ca2011-01-11 14:29:25 -08002207
2208 int alpha;
2209 SkXfermode::Mode mode;
2210 getAlphaAndMode(paint, &alpha, &mode);
2211
Romain Guy9ace8f52011-07-07 20:50:11 -07002212 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002213
Romain Guyf219da52011-01-16 12:54:25 -08002214#if RENDER_LAYERS_AS_REGIONS
Romain Guyc88e3572011-01-22 00:32:12 -08002215 if (!layer->region.isEmpty()) {
2216 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002217 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002218 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002219 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002220 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08002221
Romain Guyc88e3572011-01-22 00:32:12 -08002222 setupDraw();
2223 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002224 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002225 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002226 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002227 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002228 setupDrawPureColorUniforms();
2229 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002230 setupDrawTexture(layer->getTexture());
2231 if (mSnapshot->transform->isPureTranslate()) {
2232 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2233 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2234
2235 layer->setFilter(GL_NEAREST, GL_NEAREST);
2236 setupDrawModelViewTranslate(x, y,
2237 x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
2238 } else {
2239 layer->setFilter(GL_LINEAR, GL_LINEAR);
2240 setupDrawModelViewTranslate(x, y,
2241 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2242 }
Romain Guyc88e3572011-01-22 00:32:12 -08002243 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002244
Romain Guyc88e3572011-01-22 00:32:12 -08002245 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2246 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002247
Romain Guyc88e3572011-01-22 00:32:12 -08002248 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002249
2250#if DEBUG_LAYERS_AS_REGIONS
2251 drawRegionRects(layer->region);
2252#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002253 }
Romain Guyf219da52011-01-16 12:54:25 -08002254 }
2255#else
Romain Guyada830f2011-01-13 12:13:20 -08002256 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2257 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08002258#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08002259}
2260
Romain Guy6926c722010-07-12 20:20:03 -07002261///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002262// Shaders
2263///////////////////////////////////////////////////////////////////////////////
2264
2265void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002266 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002267}
2268
Romain Guy06f96e22010-07-30 19:18:16 -07002269void OpenGLRenderer::setupShader(SkiaShader* shader) {
2270 mShader = shader;
2271 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002272 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002273 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002274}
2275
Romain Guyd27977d2010-07-14 19:18:51 -07002276///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002277// Color filters
2278///////////////////////////////////////////////////////////////////////////////
2279
2280void OpenGLRenderer::resetColorFilter() {
2281 mColorFilter = NULL;
2282}
2283
2284void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2285 mColorFilter = filter;
2286}
2287
2288///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002289// Drop shadow
2290///////////////////////////////////////////////////////////////////////////////
2291
2292void OpenGLRenderer::resetShadow() {
2293 mHasShadow = false;
2294}
2295
2296void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2297 mHasShadow = true;
2298 mShadowRadius = radius;
2299 mShadowDx = dx;
2300 mShadowDy = dy;
2301 mShadowColor = color;
2302}
2303
2304///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002305// Drawing implementation
2306///////////////////////////////////////////////////////////////////////////////
2307
Romain Guy01d58e42011-01-19 21:54:02 -08002308void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2309 float x, float y, SkPaint* paint) {
2310 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2311 return;
2312 }
2313
2314 int alpha;
2315 SkXfermode::Mode mode;
2316 getAlphaAndMode(paint, &alpha, &mode);
2317
2318 setupDraw();
2319 setupDrawWithTexture(true);
2320 setupDrawAlpha8Color(paint->getColor(), alpha);
2321 setupDrawColorFilter();
2322 setupDrawShader();
2323 setupDrawBlending(true, mode);
2324 setupDrawProgram();
2325 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2326 setupDrawTexture(texture->id);
2327 setupDrawPureColorUniforms();
2328 setupDrawColorFilterUniforms();
2329 setupDrawShaderUniforms();
2330 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2331
2332 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2333
2334 finishDrawTexture();
2335}
2336
Romain Guyf607bdc2010-09-10 19:20:06 -07002337// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002338#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2339#define kStdUnderline_Offset (1.0f / 9.0f)
2340#define kStdUnderline_Thickness (1.0f / 18.0f)
2341
2342void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2343 float x, float y, SkPaint* paint) {
2344 // Handle underline and strike-through
2345 uint32_t flags = paint->getFlags();
2346 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002347 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002348 float underlineWidth = length;
2349 // If length is > 0.0f, we already measured the text for the text alignment
2350 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002351 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002352 }
2353
2354 float offsetX = 0;
Romain Guy726aeba2011-06-01 14:52:00 -07002355 switch (paintCopy.getTextAlign()) {
Romain Guy0a417492010-08-16 20:26:20 -07002356 case SkPaint::kCenter_Align:
2357 offsetX = underlineWidth * 0.5f;
2358 break;
2359 case SkPaint::kRight_Align:
2360 offsetX = underlineWidth;
2361 break;
2362 default:
2363 break;
2364 }
2365
2366 if (underlineWidth > 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002367 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002368 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002369
Romain Guye20ecbd2010-09-22 19:49:04 -07002370 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002371 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002372
Romain Guyf6834472011-01-23 13:32:12 -08002373 int linesCount = 0;
2374 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2375 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2376
2377 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002378 float points[pointsCount];
2379 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002380
2381 if (flags & SkPaint::kUnderlineText_Flag) {
2382 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002383 points[currentPoint++] = left;
2384 points[currentPoint++] = top;
2385 points[currentPoint++] = left + underlineWidth;
2386 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002387 }
2388
2389 if (flags & SkPaint::kStrikeThruText_Flag) {
2390 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002391 points[currentPoint++] = left;
2392 points[currentPoint++] = top;
2393 points[currentPoint++] = left + underlineWidth;
2394 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002395 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002396
Romain Guy726aeba2011-06-01 14:52:00 -07002397 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002398
Romain Guy726aeba2011-06-01 14:52:00 -07002399 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002400 }
2401 }
2402}
2403
Romain Guy026c5e162010-06-28 17:12:22 -07002404void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002405 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002406 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002407 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002408 color |= 0x00ffffff;
2409 }
2410
Romain Guy70ca14e2010-12-13 18:24:33 -08002411 setupDraw();
2412 setupDrawColor(color);
2413 setupDrawShader();
2414 setupDrawColorFilter();
2415 setupDrawBlending(mode);
2416 setupDrawProgram();
2417 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2418 setupDrawColorUniforms();
2419 setupDrawShaderUniforms(ignoreTransform);
2420 setupDrawColorFilterUniforms();
2421 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002422
Romain Guyc95c8d62010-09-17 15:31:32 -07002423 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2424}
2425
Romain Guy82ba8142010-07-09 13:25:56 -07002426void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002427 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002428 int alpha;
2429 SkXfermode::Mode mode;
2430 getAlphaAndMode(paint, &alpha, &mode);
2431
Romain Guye3c26852011-07-25 16:36:01 -07002432 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002433
Romain Guy6620c6d2010-12-06 18:07:02 -08002434 if (mSnapshot->transform->isPureTranslate()) {
2435 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2436 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2437
Romain Guye3c26852011-07-25 16:36:01 -07002438 texture->setFilter(GL_NEAREST, GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002439 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2440 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2441 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2442 } else {
Romain Guye3c26852011-07-25 16:36:01 -07002443 texture->setFilter(GL_LINEAR, GL_LINEAR, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002444 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2445 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2446 GL_TRIANGLE_STRIP, gMeshCount);
2447 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002448}
2449
Romain Guybd6b79b2010-06-26 00:13:53 -07002450void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002451 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2452 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002453 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002454}
2455
2456void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002457 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002458 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002459 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002460
Romain Guy746b7402010-10-26 16:27:31 -07002461 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002462 setupDrawWithTexture();
2463 setupDrawColor(alpha, alpha, alpha, alpha);
2464 setupDrawColorFilter();
2465 setupDrawBlending(blend, mode, swapSrcDst);
2466 setupDrawProgram();
2467 if (!dirty) {
2468 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002469 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002470 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002471 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002472 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002473 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002474 }
Romain Guy86568192010-12-14 15:55:39 -08002475 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002476 setupDrawColorFilterUniforms();
2477 setupDrawTexture(texture);
2478 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002479
Romain Guy6820ac82010-09-15 18:11:50 -07002480 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002481
2482 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002483}
2484
Romain Guya5aed0d2010-09-09 14:42:43 -07002485void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002486 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002487 blend = blend || mode != SkXfermode::kSrcOver_Mode;
2488 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002489 if (mode < SkXfermode::kPlus_Mode) {
2490 if (!mCaches.blend) {
2491 glEnable(GL_BLEND);
2492 }
Romain Guy82ba8142010-07-09 13:25:56 -07002493
Romain Guyf607bdc2010-09-10 19:20:06 -07002494 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2495 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07002496
Romain Guya5aed0d2010-09-09 14:42:43 -07002497 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2498 glBlendFunc(sourceMode, destMode);
2499 mCaches.lastSrcMode = sourceMode;
2500 mCaches.lastDstMode = destMode;
2501 }
2502 } else {
2503 // These blend modes are not supported by OpenGL directly and have
2504 // to be implemented using shaders. Since the shader will perform
2505 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07002506 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002507 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002508 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002509 }
2510
2511 if (mCaches.blend) {
2512 glDisable(GL_BLEND);
2513 }
2514 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07002515 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002516 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002517 glDisable(GL_BLEND);
2518 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002519 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002520}
2521
Romain Guy889f8d12010-07-29 14:37:42 -07002522bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002523 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002524 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002525 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002526 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002527 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002528 }
Romain Guy6926c722010-07-12 20:20:03 -07002529 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002530}
2531
Romain Guy026c5e162010-06-28 17:12:22 -07002532void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002533 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002534 TextureVertex::setUV(v++, u1, v1);
2535 TextureVertex::setUV(v++, u2, v1);
2536 TextureVertex::setUV(v++, u1, v2);
2537 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002538}
2539
Chet Haase5c13d892010-10-08 08:37:55 -07002540void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002541 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07002542 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002543 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2544 if (!isMode) {
2545 // Assume SRC_OVER
2546 *mode = SkXfermode::kSrcOver_Mode;
2547 }
2548 } else {
2549 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002550 }
2551
2552 // Skia draws using the color's alpha channel if < 255
2553 // Otherwise, it uses the paint's alpha
2554 int color = paint->getColor();
2555 *alpha = (color >> 24) & 0xFF;
2556 if (*alpha == 255) {
2557 *alpha = paint->getAlpha();
2558 }
2559 } else {
2560 *mode = SkXfermode::kSrcOver_Mode;
2561 *alpha = 255;
2562 }
Romain Guy026c5e162010-06-28 17:12:22 -07002563}
2564
Romain Guya5aed0d2010-09-09 14:42:43 -07002565SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002566 SkXfermode::Mode resultMode;
2567 if (!SkXfermode::AsMode(mode, &resultMode)) {
2568 resultMode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002569 }
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002570 return resultMode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002571}
2572
Romain Guy9d5316e2010-06-24 19:30:36 -07002573}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002574}; // namespace android