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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck23b797a2014-01-03 18:08:34 -080017#include "CanvasContext.h"
18
John Reckd04794a2015-05-08 10:04:36 -070019#include "AnimationContext.h"
20#include "Caches.h"
21#include "DeferredLayerUpdater.h"
John Reck3b202512014-06-23 13:13:08 -070022#include "EglManager.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070023#include "LayerUpdateQueue.h"
John Reckd04794a2015-05-08 10:04:36 -070024#include "LayerRenderer.h"
25#include "OpenGLRenderer.h"
26#include "Properties.h"
John Reck4f02bf42014-01-03 18:09:17 -080027#include "RenderThread.h"
John Reckd04794a2015-05-08 10:04:36 -070028#include "renderstate/RenderState.h"
29#include "renderstate/Stencil.h"
John Recke248bd12015-08-05 13:53:53 -070030#include "protos/hwui.pb.h"
John Recke486d932015-10-28 09:21:19 -070031#include "utils/TimeUtils.h"
John Recke248bd12015-08-05 13:53:53 -070032
Chris Craikb565df12015-10-05 13:00:52 -070033#if HWUI_NEW_OPS
34#include "BakedOpRenderer.h"
35#include "OpReorderer.h"
36#endif
37
John Recke248bd12015-08-05 13:53:53 -070038#include <cutils/properties.h>
39#include <google/protobuf/io/zero_copy_stream_impl.h>
40#include <private/hwui/DrawGlInfo.h>
41#include <strings.h>
John Reck23b797a2014-01-03 18:08:34 -080042
Chris Craik65fe5ee2015-01-26 18:06:29 -080043#include <algorithm>
John Recke248bd12015-08-05 13:53:53 -070044#include <fcntl.h>
45#include <sys/stat.h>
Chris Craik65fe5ee2015-01-26 18:06:29 -080046
Colin Cross290b23a2015-11-05 14:10:47 -080047#include <cstdlib>
48
John Reckf47a5942014-06-30 16:20:04 -070049#define TRIM_MEMORY_COMPLETE 80
50#define TRIM_MEMORY_UI_HIDDEN 20
51
John Recke248bd12015-08-05 13:53:53 -070052#define ENABLE_RENDERNODE_SERIALIZATION false
53
John Reck149173d2015-08-10 09:52:29 -070054#define LOG_FRAMETIME_MMA 0
55
56#if LOG_FRAMETIME_MMA
57static float sBenchMma = 0;
58static int sFrameCount = 0;
59static const float NANOS_PER_MILLIS_F = 1000000.0f;
60#endif
61
John Reck23b797a2014-01-03 18:08:34 -080062namespace android {
63namespace uirenderer {
64namespace renderthread {
65
John Reck119907c2014-08-14 09:02:01 -070066CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
67 RenderNode* rootRenderNode, IContextFactory* contextFactory)
John Reck3b202512014-06-23 13:13:08 -070068 : mRenderThread(thread)
69 , mEglManager(thread.eglManager())
John Reck4f02bf42014-01-03 18:09:17 -080070 , mOpaque(!translucent)
Chris Craik51d6a3d2014-12-22 17:16:56 -080071 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
John Reck4c9e59d2015-05-12 07:17:50 -070072 , mJankTracker(thread.timeLord().frameIntervalNanos())
Skuhneea7a7fb2015-08-28 07:10:31 -070073 , mProfiler(mFrames)
Skuhneb8160872015-09-22 09:51:39 -070074 , mContentDrawBounds(0, 0, 0, 0) {
Skuhneea7a7fb2015-08-28 07:10:31 -070075 mRenderNodes.emplace_back(rootRenderNode);
John Reck443a7142014-09-04 17:40:05 -070076 mRenderThread.renderState().registerCanvasContext(this);
John Reckb36016c2015-03-11 08:50:53 -070077 mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
John Reck23b797a2014-01-03 18:08:34 -080078}
79
80CanvasContext::~CanvasContext() {
John Reck17035b02014-09-03 07:39:53 -070081 destroy();
John Reck443a7142014-09-04 17:40:05 -070082 mRenderThread.renderState().unregisterCanvasContext(this);
John Reck4f02bf42014-01-03 18:09:17 -080083}
84
John Reck17035b02014-09-03 07:39:53 -070085void CanvasContext::destroy() {
86 stopDrawing();
Chris Craikd41c4d82015-01-05 15:51:13 -080087 setSurface(nullptr);
John Reck17035b02014-09-03 07:39:53 -070088 freePrefetechedLayers();
89 destroyHardwareResources();
John Recke2478d42014-09-03 16:46:05 -070090 mAnimationContext->destroy();
John Reck4f02bf42014-01-03 18:09:17 -080091 if (mCanvas) {
92 delete mCanvas;
Chris Craikd41c4d82015-01-05 15:51:13 -080093 mCanvas = nullptr;
John Reck4f02bf42014-01-03 18:09:17 -080094 }
John Reck23b797a2014-01-03 18:08:34 -080095}
96
John Recka5dda642014-05-22 15:43:54 -070097void CanvasContext::setSurface(ANativeWindow* window) {
John Reckfbc8df02014-11-14 16:18:41 -080098 ATRACE_CALL();
99
John Recka5dda642014-05-22 15:43:54 -0700100 mNativeWindow = window;
101
John Reck23b797a2014-01-03 18:08:34 -0800102 if (mEglSurface != EGL_NO_SURFACE) {
John Reck3b202512014-06-23 13:13:08 -0700103 mEglManager.destroySurface(mEglSurface);
John Reck23b797a2014-01-03 18:08:34 -0800104 mEglSurface = EGL_NO_SURFACE;
105 }
106
107 if (window) {
John Reck3b202512014-06-23 13:13:08 -0700108 mEglSurface = mEglManager.createSurface(window);
John Reck23b797a2014-01-03 18:08:34 -0800109 }
110
111 if (mEglSurface != EGL_NO_SURFACE) {
John Reck1125d1f2014-10-23 11:02:19 -0700112 const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
113 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
John Reck4f02bf42014-01-03 18:09:17 -0800114 mHaveNewSurface = true;
John Recke486d932015-10-28 09:21:19 -0700115 mSwapHistory.clear();
John Reckdbc9a862014-04-17 20:25:13 -0700116 makeCurrent();
John Reck368cdd82014-05-07 13:11:00 -0700117 } else {
118 mRenderThread.removeFrameCallback(this);
John Reck23b797a2014-01-03 18:08:34 -0800119 }
John Reck23b797a2014-01-03 18:08:34 -0800120}
121
John Reckf7d9c1d2014-04-09 10:01:03 -0700122void CanvasContext::requireSurface() {
123 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
124 "requireSurface() called but no surface set!");
John Reckdbc9a862014-04-17 20:25:13 -0700125 makeCurrent();
John Reck23b797a2014-01-03 18:08:34 -0800126}
127
John Reck1125d1f2014-10-23 11:02:19 -0700128void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
129 mSwapBehavior = swapBehavior;
130}
131
John Recka5dda642014-05-22 15:43:54 -0700132bool CanvasContext::initialize(ANativeWindow* window) {
John Reck4f02bf42014-01-03 18:09:17 -0800133 setSurface(window);
Chris Craikb565df12015-10-05 13:00:52 -0700134#if !HWUI_NEW_OPS
John Reck2cdbc7d2014-09-17 16:06:36 -0700135 if (mCanvas) return false;
John Reck3b202512014-06-23 13:13:08 -0700136 mCanvas = new OpenGLRenderer(mRenderThread.renderState());
John Reck4f02bf42014-01-03 18:09:17 -0800137 mCanvas->initProperties();
Chris Craikb565df12015-10-05 13:00:52 -0700138#endif
John Reck4f02bf42014-01-03 18:09:17 -0800139 return true;
140}
141
John Recka5dda642014-05-22 15:43:54 -0700142void CanvasContext::updateSurface(ANativeWindow* window) {
John Reck4f02bf42014-01-03 18:09:17 -0800143 setSurface(window);
John Reckf7d9c1d2014-04-09 10:01:03 -0700144}
145
John Reck9fb42f02014-12-04 13:51:41 -0800146bool CanvasContext::pauseSurface(ANativeWindow* window) {
John Reck01a5ea32014-12-03 13:01:07 -0800147 return mRenderThread.removeFrameCallback(this);
John Reck4f02bf42014-01-03 18:09:17 -0800148}
149
Chris Craik284b2432014-09-18 16:05:35 -0700150// TODO: don't pass viewport size, it's automatic via EGL
Alan Viverette50210d92015-05-14 18:05:36 -0700151void CanvasContext::setup(int width, int height, float lightRadius,
Andreas Gampe64bb4132014-11-22 00:35:09 +0000152 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
John Reck4f02bf42014-01-03 18:09:17 -0800153 if (!mCanvas) return;
Alan Viverette50210d92015-05-14 18:05:36 -0700154 mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
155}
156
157void CanvasContext::setLightCenter(const Vector3& lightCenter) {
158 if (!mCanvas) return;
159 mCanvas->setLightCenter(lightCenter);
John Reck4f02bf42014-01-03 18:09:17 -0800160}
161
John Reck63a06672014-05-07 13:45:54 -0700162void CanvasContext::setOpaque(bool opaque) {
163 mOpaque = opaque;
164}
165
John Reck860d1552014-04-11 19:15:05 -0700166void CanvasContext::makeCurrent() {
John Reckdbc9a862014-04-17 20:25:13 -0700167 // TODO: Figure out why this workaround is needed, see b/13913604
168 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
John Reckf2dcc2a2015-07-16 09:17:59 -0700169 EGLint error = 0;
170 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error);
171 if (error) {
172 setSurface(nullptr);
173 }
John Reck860d1552014-04-11 19:15:05 -0700174}
175
John Reck68bfe0a2014-06-24 15:34:58 -0700176void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
Chris Craikb565df12015-10-05 13:00:52 -0700177#if !HWUI_NEW_OPS
John Reck68bfe0a2014-06-24 15:34:58 -0700178 bool success = layerUpdater->apply();
John Reckd72e0a32014-05-29 18:56:11 -0700179 LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
180 if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
181 mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
John Reck19b6bcf2014-02-14 20:03:38 -0800182 }
Chris Craikb565df12015-10-05 13:00:52 -0700183#endif
John Reck19b6bcf2014-02-14 20:03:38 -0800184}
185
John Reckbf3c6022015-06-02 15:55:00 -0700186static bool wasSkipped(FrameInfo* info) {
Chris Craik1b54fb22015-06-02 17:40:58 -0700187 return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
John Reckbf3c6022015-06-02 15:55:00 -0700188}
189
Skuhneea7a7fb2015-08-28 07:10:31 -0700190void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
191 int64_t syncQueued, RenderNode* target) {
John Reckf9be7792014-05-02 18:21:16 -0700192 mRenderThread.removeFrameCallback(this);
John Reck18f16e62014-05-02 16:46:41 -0700193
John Reckbf3c6022015-06-02 15:55:00 -0700194 // If the previous frame was dropped we don't need to hold onto it, so
195 // just keep using the previous frame's structure instead
196 if (!wasSkipped(mCurrentFrameInfo)) {
197 mCurrentFrameInfo = &mFrames.next();
198 }
John Reckba6adf62015-02-19 14:36:50 -0800199 mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
John Reckbe3fba02015-07-06 13:49:58 -0700200 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
John Reckba6adf62015-02-19 14:36:50 -0800201 mCurrentFrameInfo->markSyncStart();
202
John Recke4267ea2014-06-03 15:53:15 -0700203 info.damageAccumulator = &mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700204#if HWUI_NEW_OPS
205 info.layerUpdateQueue = &mLayerUpdateQueue;
206#else
John Reck25fbb3f2014-06-12 13:46:45 -0700207 info.renderer = mCanvas;
Chris Craik0b7e8242015-10-28 16:50:44 -0700208#endif
John Reck00e79c92015-07-21 10:23:59 -0700209
John Reckec845a22014-09-05 15:23:38 -0700210 mAnimationContext->startFrame(info.mode);
Skuhneea7a7fb2015-08-28 07:10:31 -0700211 for (const sp<RenderNode>& node : mRenderNodes) {
212 // Only the primary target node will be drawn full - all other nodes would get drawn in
213 // real time mode. In case of a window, the primary node is the window content and the other
214 // node(s) are non client / filler nodes.
215 info.mode = (node.get() == target ? TreeInfo::MODE_FULL : TreeInfo::MODE_RT_ONLY);
216 node->prepareTree(info);
217 }
John Reck119907c2014-08-14 09:02:01 -0700218 mAnimationContext->runRemainingAnimations(info);
John Recke45b1fd2014-04-15 09:50:16 -0700219
John Reck00e79c92015-07-21 10:23:59 -0700220 freePrefetechedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700221
John Reckaa95a882014-11-07 11:02:07 -0800222 if (CC_UNLIKELY(!mNativeWindow.get())) {
Chris Craik1b54fb22015-06-02 17:40:58 -0700223 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
John Reckaa95a882014-11-07 11:02:07 -0800224 info.out.canDrawThisFrame = false;
225 return;
226 }
227
John Recke486d932015-10-28 09:21:19 -0700228 if (CC_LIKELY(mSwapHistory.size())) {
229 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
230 const SwapHistory& lastSwap = mSwapHistory.back();
231 int vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);
232 // The slight fudge-factor is to deal with cases where
233 // the vsync was estimated due to being slow handling the signal.
234 // See the logic in TimeLord#computeFrameTimeNanos or in
235 // Choreographer.java for details on when this happens
236 if (vsyncDelta < 2_ms) {
237 // Already drew for this vsync pulse, UI draw request missed
238 // the deadline for RT animations
239 info.out.canDrawThisFrame = false;
240 } else if (lastSwap.swapTime < latestVsync) {
241 info.out.canDrawThisFrame = true;
242 } else {
243 // We're maybe behind? Find out for sure
244 int runningBehind = 0;
245 mNativeWindow->query(mNativeWindow.get(),
246 NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
247 info.out.canDrawThisFrame = !runningBehind;
248 }
249 } else {
250 info.out.canDrawThisFrame = true;
251 }
John Recka5dda642014-05-22 15:43:54 -0700252
John Reckaef9dc82015-05-08 14:10:57 -0700253 if (!info.out.canDrawThisFrame) {
Chris Craik1b54fb22015-06-02 17:40:58 -0700254 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
John Reckaef9dc82015-05-08 14:10:57 -0700255 }
256
John Recka5dda642014-05-22 15:43:54 -0700257 if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
John Reckcd028f32014-06-24 08:44:29 -0700258 if (!info.out.requiresUiRedraw) {
John Reckf9be7792014-05-02 18:21:16 -0700259 // If animationsNeedsRedraw is set don't bother posting for an RT anim
260 // as we will just end up fighting the UI thread.
261 mRenderThread.postFrameCallback(this);
262 }
John Recke45b1fd2014-04-15 09:50:16 -0700263 }
264}
265
John Reckf47a5942014-06-30 16:20:04 -0700266void CanvasContext::stopDrawing() {
267 mRenderThread.removeFrameCallback(this);
268}
269
John Recka5dda642014-05-22 15:43:54 -0700270void CanvasContext::notifyFramePending() {
271 ATRACE_CALL();
272 mRenderThread.pushBackFrameCallback(this);
273}
274
John Recke4267ea2014-06-03 15:53:15 -0700275void CanvasContext::draw() {
Chris Craikb565df12015-10-05 13:00:52 -0700276#if !HWUI_NEW_OPS
John Reck4f02bf42014-01-03 18:09:17 -0800277 LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
Chris Craika7090e02014-06-20 16:01:00 -0700278 "drawRenderNode called on a context with no canvas or surface!");
Chris Craikb565df12015-10-05 13:00:52 -0700279#endif
John Reck4f02bf42014-01-03 18:09:17 -0800280
John Recke4267ea2014-06-03 15:53:15 -0700281 SkRect dirty;
282 mDamageAccumulator.finish(&dirty);
283
John Reck6d4d0db2015-08-03 15:34:52 -0700284 // TODO: Re-enable after figuring out cause of b/22592975
285// if (dirty.isEmpty() && Properties::skipEmptyFrames) {
286// mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
287// return;
288// }
John Reck240ff622015-04-28 13:50:00 -0700289
John Reck240ff622015-04-28 13:50:00 -0700290 mCurrentFrameInfo->markIssueDrawCommandsStart();
291
John Reck149173d2015-08-10 09:52:29 -0700292 Frame frame = mEglManager.beginFrame(mEglSurface);
Chris Craikb565df12015-10-05 13:00:52 -0700293
John Reck77c40102015-10-26 15:49:47 -0700294 if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) {
Chris Craik64e445b2015-09-02 14:23:49 -0700295 // can't rely on prior content of window if viewport size changes
John Recke4267ea2014-06-03 15:53:15 -0700296 dirty.setEmpty();
John Reck77c40102015-10-26 15:49:47 -0700297 mLastFrameWidth = frame.width();
298 mLastFrameHeight = frame.height();
John Reck149173d2015-08-10 09:52:29 -0700299 } else if (mHaveNewSurface || frame.bufferAge() == 0) {
300 // New surface needs a full draw
John Recke4267ea2014-06-03 15:53:15 -0700301 dirty.setEmpty();
John Reckfe5e7b72014-05-23 17:42:28 -0700302 } else {
John Reck149173d2015-08-10 09:52:29 -0700303 if (!dirty.isEmpty() && !dirty.intersect(0, 0, frame.width(), frame.height())) {
John Reck0a973302014-07-16 13:29:45 -0700304 ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
John Reck149173d2015-08-10 09:52:29 -0700305 SK_RECT_ARGS(dirty), frame.width(), frame.height());
John Reck0a973302014-07-16 13:29:45 -0700306 dirty.setEmpty();
307 }
John Recke4267ea2014-06-03 15:53:15 -0700308 profiler().unionDirty(&dirty);
John Reck4f02bf42014-01-03 18:09:17 -0800309 }
310
John Reck149173d2015-08-10 09:52:29 -0700311 if (dirty.isEmpty()) {
312 dirty.set(0, 0, frame.width(), frame.height());
Season Li13d1b4a2015-07-29 17:16:19 -0700313 }
314
John Reck149173d2015-08-10 09:52:29 -0700315 // At this point dirty is the area of the screen to update. However,
316 // the area of the frame we need to repaint is potentially different, so
317 // stash the screen area for later
318 SkRect screenDirty(dirty);
319
320 // If the buffer age is 0 we do a full-screen repaint (handled above)
321 // If the buffer age is 1 the buffer contents are the same as they were
322 // last frame so there's nothing to union() against
323 // Therefore we only care about the > 1 case.
324 if (frame.bufferAge() > 1) {
John Recke486d932015-10-28 09:21:19 -0700325 if (frame.bufferAge() > (int) mSwapHistory.size()) {
John Reck149173d2015-08-10 09:52:29 -0700326 // We don't have enough history to handle this old of a buffer
327 // Just do a full-draw
328 dirty.set(0, 0, frame.width(), frame.height());
329 } else {
330 // At this point we haven't yet added the latest frame
331 // to the damage history (happens below)
332 // So we need to damage
John Recke486d932015-10-28 09:21:19 -0700333 for (int i = mSwapHistory.size() - 1;
334 i > ((int) mSwapHistory.size()) - frame.bufferAge(); i--) {
335 dirty.join(mSwapHistory[i].damage);
John Reck149173d2015-08-10 09:52:29 -0700336 }
337 }
John Reck4f02bf42014-01-03 18:09:17 -0800338 }
339
John Reck149173d2015-08-10 09:52:29 -0700340 mEglManager.damageFrame(frame, dirty);
Chris Craikddf22152015-10-14 17:42:47 -0700341
342#if HWUI_NEW_OPS
Chris Craik0b7e8242015-10-28 16:50:44 -0700343 OpReorderer reorderer(mLayerUpdateQueue, dirty, frame.width(), frame.height(), mRenderNodes);
344 mLayerUpdateQueue.clear();
Chris Craik5854b342015-10-26 15:49:56 -0700345 BakedOpRenderer renderer(Caches::getInstance(), mRenderThread.renderState(), mOpaque);
Chris Craikddf22152015-10-14 17:42:47 -0700346 // TODO: profiler().draw(mCanvas);
Chris Craik5854b342015-10-26 15:49:56 -0700347 reorderer.replayBakedOps<BakedOpDispatcher>(renderer);
Chris Craikddf22152015-10-14 17:42:47 -0700348
Chris Craik5854b342015-10-26 15:49:56 -0700349 bool drew = renderer.didDraw();
Chris Craikddf22152015-10-14 17:42:47 -0700350
351#else
Chris Craik64e445b2015-09-02 14:23:49 -0700352 mCanvas->prepareDirty(frame.width(), frame.height(),
353 dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom, mOpaque);
John Reck149173d2015-08-10 09:52:29 -0700354
John Reck4f02bf42014-01-03 18:09:17 -0800355 Rect outBounds;
Robert Carrb6c26242015-10-22 12:03:28 -0700356 // It there are multiple render nodes, they are laid out as follows:
357 // #0 - backdrop (content + caption)
Skuhneb8160872015-09-22 09:51:39 -0700358 // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
Robert Carrb6c26242015-10-22 12:03:28 -0700359 // #2 - additional overlay nodes
Skuhneea7a7fb2015-08-28 07:10:31 -0700360 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
361 // resizing however it might become partially visible. The following render loop will crop the
Robert Carrb6c26242015-10-22 12:03:28 -0700362 // backdrop against the content and draw the remaining part of it. It will then draw the content
363 // cropped to the backdrop (since that indicates a shrinking of the window).
364 //
365 // Additional nodes will be drawn on top with no particular clipping semantics.
366
Skuhneea7a7fb2015-08-28 07:10:31 -0700367 // The bounds of the backdrop against which the content should be clipped.
Skuhneb8160872015-09-22 09:51:39 -0700368 Rect backdropBounds = mContentDrawBounds;
369 // Usually the contents bounds should be mContentDrawBounds - however - we will
370 // move it towards the fixed edge to give it a more stable appearance (for the moment).
371 Rect contentBounds;
Skuhneea7a7fb2015-08-28 07:10:31 -0700372 // If there is no content bounds we ignore the layering as stated above and start with 2.
Robert Carrb6c26242015-10-22 12:03:28 -0700373 int layer = (mContentDrawBounds.isEmpty() || mRenderNodes.size() == 1) ? 2 : 0;
Skuhneea7a7fb2015-08-28 07:10:31 -0700374 // Draw all render nodes. Note that
375 for (const sp<RenderNode>& node : mRenderNodes) {
376 if (layer == 0) { // Backdrop.
Skuhneb8160872015-09-22 09:51:39 -0700377 // Draw the backdrop clipped to the inverse content bounds, but assume that the content
378 // was moved to the upper left corner.
Skuhneea7a7fb2015-08-28 07:10:31 -0700379 const RenderProperties& properties = node->properties();
380 Rect targetBounds(properties.getLeft(), properties.getTop(),
381 properties.getRight(), properties.getBottom());
Skuhneb8160872015-09-22 09:51:39 -0700382 // Move the content bounds towards the fixed corner of the backdrop.
383 const int x = targetBounds.left;
384 const int y = targetBounds.top;
385 contentBounds.set(x, y, x + mContentDrawBounds.getWidth(),
386 y + mContentDrawBounds.getHeight());
Skuhneea7a7fb2015-08-28 07:10:31 -0700387 // Remember the intersection of the target bounds and the intersection bounds against
388 // which we have to crop the content.
Skuhneb8160872015-09-22 09:51:39 -0700389 backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
Chris Craikac02eb92015-10-05 12:23:46 -0700390 backdropBounds.doIntersect(targetBounds);
Skuhneea7a7fb2015-08-28 07:10:31 -0700391 // Check if we have to draw something on the left side ...
Skuhneb8160872015-09-22 09:51:39 -0700392 if (targetBounds.left < contentBounds.left) {
Skuhneea7a7fb2015-08-28 07:10:31 -0700393 mCanvas->save(SkCanvas::kClip_SaveFlag);
394 if (mCanvas->clipRect(targetBounds.left, targetBounds.top,
Skuhneb8160872015-09-22 09:51:39 -0700395 contentBounds.left, targetBounds.bottom,
Skuhneea7a7fb2015-08-28 07:10:31 -0700396 SkRegion::kIntersect_Op)) {
397 mCanvas->drawRenderNode(node.get(), outBounds);
398 }
399 // Reduce the target area by the area we have just painted.
Skuhneb8160872015-09-22 09:51:39 -0700400 targetBounds.left = std::min(contentBounds.left, targetBounds.right);
Skuhneea7a7fb2015-08-28 07:10:31 -0700401 mCanvas->restore();
402 }
403 // ... or on the right side ...
Skuhneb8160872015-09-22 09:51:39 -0700404 if (targetBounds.right > contentBounds.right &&
Skuhneea7a7fb2015-08-28 07:10:31 -0700405 !targetBounds.isEmpty()) {
406 mCanvas->save(SkCanvas::kClip_SaveFlag);
Skuhneb8160872015-09-22 09:51:39 -0700407 if (mCanvas->clipRect(contentBounds.right, targetBounds.top,
Skuhneea7a7fb2015-08-28 07:10:31 -0700408 targetBounds.right, targetBounds.bottom,
409 SkRegion::kIntersect_Op)) {
410 mCanvas->drawRenderNode(node.get(), outBounds);
411 }
412 // Reduce the target area by the area we have just painted.
Skuhneb8160872015-09-22 09:51:39 -0700413 targetBounds.right = std::max(targetBounds.left, contentBounds.right);
Skuhneea7a7fb2015-08-28 07:10:31 -0700414 mCanvas->restore();
415 }
416 // ... or at the top ...
Skuhneb8160872015-09-22 09:51:39 -0700417 if (targetBounds.top < contentBounds.top &&
Skuhneea7a7fb2015-08-28 07:10:31 -0700418 !targetBounds.isEmpty()) {
419 mCanvas->save(SkCanvas::kClip_SaveFlag);
420 if (mCanvas->clipRect(targetBounds.left, targetBounds.top, targetBounds.right,
Skuhneb8160872015-09-22 09:51:39 -0700421 contentBounds.top,
Skuhneea7a7fb2015-08-28 07:10:31 -0700422 SkRegion::kIntersect_Op)) {
423 mCanvas->drawRenderNode(node.get(), outBounds);
424 }
425 // Reduce the target area by the area we have just painted.
Skuhneb8160872015-09-22 09:51:39 -0700426 targetBounds.top = std::min(contentBounds.top, targetBounds.bottom);
Skuhneea7a7fb2015-08-28 07:10:31 -0700427 mCanvas->restore();
428 }
429 // ... or at the bottom.
Skuhneb8160872015-09-22 09:51:39 -0700430 if (targetBounds.bottom > contentBounds.bottom &&
Skuhneea7a7fb2015-08-28 07:10:31 -0700431 !targetBounds.isEmpty()) {
432 mCanvas->save(SkCanvas::kClip_SaveFlag);
Skuhneb8160872015-09-22 09:51:39 -0700433 if (mCanvas->clipRect(targetBounds.left, contentBounds.bottom, targetBounds.right,
Skuhneea7a7fb2015-08-28 07:10:31 -0700434 targetBounds.bottom, SkRegion::kIntersect_Op)) {
435 mCanvas->drawRenderNode(node.get(), outBounds);
436 }
437 mCanvas->restore();
438 }
439 } else if (layer == 1) { // Content
440 // It gets cropped against the bounds of the backdrop to stay inside.
Skuhneb8160872015-09-22 09:51:39 -0700441 mCanvas->save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
442
443 // We shift and clip the content to match its final location in the window.
444 const float left = mContentDrawBounds.left;
445 const float top = mContentDrawBounds.top;
446 const float dx = backdropBounds.left - left;
447 const float dy = backdropBounds.top - top;
448 const float width = backdropBounds.getWidth();
449 const float height = backdropBounds.getHeight();
Robert Carrb6c26242015-10-22 12:03:28 -0700450
Skuhneb8160872015-09-22 09:51:39 -0700451 mCanvas->translate(dx, dy);
452 if (mCanvas->clipRect(left, top, left + width, top + height, SkRegion::kIntersect_Op)) {
Skuhneea7a7fb2015-08-28 07:10:31 -0700453 mCanvas->drawRenderNode(node.get(), outBounds);
454 }
455 mCanvas->restore();
456 } else { // draw the rest on top at will!
457 mCanvas->drawRenderNode(node.get(), outBounds);
458 }
459 layer++;
460 }
John Reck4f02bf42014-01-03 18:09:17 -0800461
John Reckfe5e7b72014-05-23 17:42:28 -0700462 profiler().draw(mCanvas);
John Reck4f02bf42014-01-03 18:09:17 -0800463
Tom Hudson107843d2014-09-08 11:26:26 -0400464 bool drew = mCanvas->finish();
Chris Craikddf22152015-10-14 17:42:47 -0700465#endif
John Reckba6adf62015-02-19 14:36:50 -0800466 // Even if we decided to cancel the frame, from the perspective of jank
467 // metrics the frame was swapped at this point
468 mCurrentFrameInfo->markSwapBuffers();
469
Tom Hudson107843d2014-09-08 11:26:26 -0400470 if (drew) {
John Reck149173d2015-08-10 09:52:29 -0700471 if (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty))) {
472 setSurface(nullptr);
473 }
John Recke486d932015-10-28 09:21:19 -0700474 SwapHistory& swap = mSwapHistory.next();
475 swap.damage = screenDirty;
476 swap.swapTime = systemTime(CLOCK_MONOTONIC);
477 swap.vsyncTime = mRenderThread.timeLord().latestVsync();
John Reck149173d2015-08-10 09:52:29 -0700478 mHaveNewSurface = false;
John Reck4f02bf42014-01-03 18:09:17 -0800479 }
John Reckfe5e7b72014-05-23 17:42:28 -0700480
John Reckba6adf62015-02-19 14:36:50 -0800481 // TODO: Use a fence for real completion?
482 mCurrentFrameInfo->markFrameCompleted();
John Reck149173d2015-08-10 09:52:29 -0700483
484#if LOG_FRAMETIME_MMA
485 float thisFrame = mCurrentFrameInfo->duration(
486 FrameInfoIndex::IssueDrawCommandsStart,
487 FrameInfoIndex::FrameCompleted) / NANOS_PER_MILLIS_F;
488 if (sFrameCount) {
489 sBenchMma = ((9 * sBenchMma) + thisFrame) / 10;
490 } else {
491 sBenchMma = thisFrame;
492 }
493 if (++sFrameCount == 10) {
494 sFrameCount = 1;
495 ALOGD("Average frame time: %.4f", sBenchMma);
496 }
497#endif
498
John Reckedc524c2015-03-18 15:24:33 -0700499 mJankTracker.addFrame(*mCurrentFrameInfo);
John Reckba6adf62015-02-19 14:36:50 -0800500 mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
John Reck4f02bf42014-01-03 18:09:17 -0800501}
502
John Recke45b1fd2014-04-15 09:50:16 -0700503// Called by choreographer to do an RT-driven animation
John Reck18f16e62014-05-02 16:46:41 -0700504void CanvasContext::doFrame() {
John Reck368cdd82014-05-07 13:11:00 -0700505 if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
506 return;
507 }
Skuhneea7a7fb2015-08-28 07:10:31 -0700508 prepareAndDraw(nullptr);
509}
John Reck368cdd82014-05-07 13:11:00 -0700510
Skuhneea7a7fb2015-08-28 07:10:31 -0700511void CanvasContext::prepareAndDraw(RenderNode* node) {
John Recke45b1fd2014-04-15 09:50:16 -0700512 ATRACE_CALL();
513
John Reckba6adf62015-02-19 14:36:50 -0800514 int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
515 UiFrameInfoBuilder(frameInfo)
Chris Craik1b54fb22015-06-02 17:40:58 -0700516 .addFlag(FrameInfoFlags::RTAnimation)
John Reckba6adf62015-02-19 14:36:50 -0800517 .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
518 mRenderThread.timeLord().latestVsync());
John Reckfe5e7b72014-05-23 17:42:28 -0700519
Chris Craike2e53a72015-10-28 15:55:40 -0700520 TreeInfo info(TreeInfo::MODE_RT_ONLY, *this);
Skuhneea7a7fb2015-08-28 07:10:31 -0700521 prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC), node);
John Recka5dda642014-05-22 15:43:54 -0700522 if (info.out.canDrawThisFrame) {
John Recke4267ea2014-06-03 15:53:15 -0700523 draw();
John Recka5dda642014-05-22 15:43:54 -0700524 }
John Recke45b1fd2014-04-15 09:50:16 -0700525}
526
John Reck3b202512014-06-23 13:13:08 -0700527void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
John Reckd3d8daf2014-04-10 15:00:13 -0700528 ATRACE_CALL();
John Reck0d1f6342014-03-28 20:30:27 -0700529 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
John Reck3b202512014-06-23 13:13:08 -0700530 if (thread.eglManager().hasEglContext()) {
John Reck0d1f6342014-03-28 20:30:27 -0700531 mode = DrawGlInfo::kModeProcess;
532 }
John Reck6f07a0d2014-04-16 21:31:25 -0700533
Chris Craikd41c4d82015-01-05 15:51:13 -0800534 thread.renderState().invokeFunctor(functor, mode, nullptr);
John Reck23b797a2014-01-03 18:08:34 -0800535}
536
John Reck998a6d82014-08-28 15:35:53 -0700537void CanvasContext::markLayerInUse(RenderNode* node) {
538 if (mPrefetechedLayers.erase(node)) {
Chris Craikd41c4d82015-01-05 15:51:13 -0800539 node->decStrong(nullptr);
John Reck998a6d82014-08-28 15:35:53 -0700540 }
541}
542
543static void destroyPrefetechedNode(RenderNode* node) {
544 ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
545 node->destroyHardwareResources();
Chris Craikd41c4d82015-01-05 15:51:13 -0800546 node->decStrong(nullptr);
John Reck998a6d82014-08-28 15:35:53 -0700547}
548
549void CanvasContext::freePrefetechedLayers() {
550 if (mPrefetechedLayers.size()) {
John Reck998a6d82014-08-28 15:35:53 -0700551 std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
552 mPrefetechedLayers.clear();
553 }
554}
555
John Reck3e824952014-08-20 10:08:39 -0700556void CanvasContext::buildLayer(RenderNode* node) {
557 ATRACE_CALL();
558 if (!mEglManager.hasEglContext() || !mCanvas) {
559 return;
560 }
John Reck3e824952014-08-20 10:08:39 -0700561 // buildLayer() will leave the tree in an unknown state, so we must stop drawing
562 stopDrawing();
563
Chris Craike2e53a72015-10-28 15:55:40 -0700564 TreeInfo info(TreeInfo::MODE_FULL, *this);
John Reck3e824952014-08-20 10:08:39 -0700565 info.damageAccumulator = &mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700566#if HWUI_NEW_OPS
567 info.layerUpdateQueue = &mLayerUpdateQueue;
568#else
John Reck3e824952014-08-20 10:08:39 -0700569 info.renderer = mCanvas;
Chris Craik0b7e8242015-10-28 16:50:44 -0700570#endif
John Reck9eb9f6f2014-08-21 11:23:05 -0700571 info.runAnimations = false;
John Reck3e824952014-08-20 10:08:39 -0700572 node->prepareTree(info);
573 SkRect ignore;
574 mDamageAccumulator.finish(&ignore);
575 // Tickle the GENERIC property on node to mark it as dirty for damaging
576 // purposes when the frame is actually drawn
577 node->setPropertyFieldsDirty(RenderNode::GENERIC);
578
John Reck443a7142014-09-04 17:40:05 -0700579 mCanvas->markLayersAsBuildLayers();
John Reck3e824952014-08-20 10:08:39 -0700580 mCanvas->flushLayerUpdates();
John Reck998a6d82014-08-28 15:35:53 -0700581
Chris Craikd41c4d82015-01-05 15:51:13 -0800582 node->incStrong(nullptr);
John Reck998a6d82014-08-28 15:35:53 -0700583 mPrefetechedLayers.insert(node);
John Reck3e824952014-08-20 10:08:39 -0700584}
585
John Reck19b6bcf2014-02-14 20:03:38 -0800586bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
John Reck68bfe0a2014-06-24 15:34:58 -0700587 layer->apply();
John Reck3b202512014-06-23 13:13:08 -0700588 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
John Reck19b6bcf2014-02-14 20:03:38 -0800589}
590
John Reckf47a5942014-06-30 16:20:04 -0700591void CanvasContext::destroyHardwareResources() {
592 stopDrawing();
John Reck3b202512014-06-23 13:13:08 -0700593 if (mEglManager.hasEglContext()) {
John Reckdff99572014-08-29 09:59:43 -0700594 freePrefetechedLayers();
Skuhneea7a7fb2015-08-28 07:10:31 -0700595 for (const sp<RenderNode>& node : mRenderNodes) {
596 node->destroyHardwareResources();
597 }
John Reck00e79c92015-07-21 10:23:59 -0700598 Caches& caches = Caches::getInstance();
599 // Make sure to release all the textures we were owning as there won't
600 // be another draw
601 caches.textureCache.resetMarkInUse(this);
Chris Craikb9ce116d2015-08-20 15:14:06 -0700602 caches.flush(Caches::FlushMode::Layers);
John Reckf47a5942014-06-30 16:20:04 -0700603 }
604}
605
606void CanvasContext::trimMemory(RenderThread& thread, int level) {
607 // No context means nothing to free
608 if (!thread.eglManager().hasEglContext()) return;
609
Jorim Jaggi786afcb2014-09-25 02:41:29 +0200610 ATRACE_CALL();
John Reckf47a5942014-06-30 16:20:04 -0700611 if (level >= TRIM_MEMORY_COMPLETE) {
Chris Craikb9ce116d2015-08-20 15:14:06 -0700612 Caches::getInstance().flush(Caches::FlushMode::Full);
John Reckf47a5942014-06-30 16:20:04 -0700613 thread.eglManager().destroy();
614 } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
Chris Craikb9ce116d2015-08-20 15:14:06 -0700615 Caches::getInstance().flush(Caches::FlushMode::Moderate);
John Recke1628b72014-05-23 15:11:19 -0700616 }
617}
618
John Reckfc53ef272014-02-11 10:40:25 -0800619void CanvasContext::runWithGlContext(RenderTask* task) {
John Reckd7db4d72015-05-20 07:18:55 -0700620 LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(),
621 "GL context not initialized!");
John Reck19b6bcf2014-02-14 20:03:38 -0800622 task->run();
623}
624
John Reck1949e792014-04-08 15:18:56 -0700625Layer* CanvasContext::createTextureLayer() {
John Reckf7d9c1d2014-04-09 10:01:03 -0700626 requireSurface();
John Reck3b202512014-06-23 13:13:08 -0700627 return LayerRenderer::createTextureLayer(mRenderThread.renderState());
John Reck1949e792014-04-08 15:18:56 -0700628}
629
John Reck3b202512014-06-23 13:13:08 -0700630void CanvasContext::setTextureAtlas(RenderThread& thread,
631 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
632 thread.eglManager().setTextureAtlas(buffer, map, mapSize);
John Reck66f0be62014-05-13 13:39:31 -0700633}
634
John Reckba6adf62015-02-19 14:36:50 -0800635void CanvasContext::dumpFrames(int fd) {
636 FILE* file = fdopen(fd, "a");
John Reck4db3d172015-06-02 15:58:43 -0700637 fprintf(file, "\n\n---PROFILEDATA---\n");
Chris Craik1b54fb22015-06-02 17:40:58 -0700638 for (size_t i = 0; i < static_cast<size_t>(FrameInfoIndex::NumIndexes); i++) {
John Reck2a8bb052015-06-03 09:52:01 -0700639 fprintf(file, "%s", FrameInfoNames[i].c_str());
John Reck4db3d172015-06-02 15:58:43 -0700640 fprintf(file, ",");
641 }
John Reckba6adf62015-02-19 14:36:50 -0800642 for (size_t i = 0; i < mFrames.size(); i++) {
643 FrameInfo& frame = mFrames[i];
Chris Craik1b54fb22015-06-02 17:40:58 -0700644 if (frame[FrameInfoIndex::SyncStart] == 0) {
John Reckba6adf62015-02-19 14:36:50 -0800645 continue;
646 }
647 fprintf(file, "\n");
Chris Craik1b54fb22015-06-02 17:40:58 -0700648 for (int i = 0; i < static_cast<int>(FrameInfoIndex::NumIndexes); i++) {
John Reckba6adf62015-02-19 14:36:50 -0800649 fprintf(file, "%" PRId64 ",", frame[i]);
650 }
651 }
652 fprintf(file, "\n---PROFILEDATA---\n\n");
653 fflush(file);
654}
655
656void CanvasContext::resetFrameStats() {
657 mFrames.clear();
658 mRenderThread.jankTracker().reset();
659}
660
John Recke248bd12015-08-05 13:53:53 -0700661void CanvasContext::serializeDisplayListTree() {
662#if ENABLE_RENDERNODE_SERIALIZATION
663 using namespace google::protobuf::io;
664 char package[128];
665 // Check whether tracing is enabled for this process.
666 FILE * file = fopen("/proc/self/cmdline", "r");
667 if (file) {
668 if (!fgets(package, 128, file)) {
669 ALOGE("Error reading cmdline: %s (%d)", strerror(errno), errno);
670 fclose(file);
671 return;
672 }
673 fclose(file);
674 } else {
675 ALOGE("Error opening /proc/self/cmdline: %s (%d)", strerror(errno),
676 errno);
677 return;
678 }
679 char path[1024];
680 snprintf(path, 1024, "/data/data/%s/cache/rendertree_dump", package);
681 int fd = open(path, O_CREAT | O_WRONLY, S_IRWXU | S_IRGRP | S_IROTH);
682 if (fd == -1) {
683 ALOGD("Failed to open '%s'", path);
684 return;
685 }
686 proto::RenderNode tree;
687 // TODO: Streaming writes?
688 mRootRenderNode->copyTo(&tree);
689 std::string data = tree.SerializeAsString();
690 write(fd, data.c_str(), data.length());
691 close(fd);
692#endif
693}
694
John Reck23b797a2014-01-03 18:08:34 -0800695} /* namespace renderthread */
696} /* namespace uirenderer */
697} /* namespace android */