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Romain Guy5cbbce52010-06-27 22:59:20 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "Program.h"
20
21namespace android {
22namespace uirenderer {
23
24///////////////////////////////////////////////////////////////////////////////
25// Shaders
26///////////////////////////////////////////////////////////////////////////////
27
28#define SHADER_SOURCE(name, source) const char* name = #source
29
Romain Guy5cbbce52010-06-27 22:59:20 -070030#include "shaders/drawColor.frag"
31
32#include "shaders/drawTexture.vert"
33#include "shaders/drawTexture.frag"
34
Romain Guy694b5192010-07-21 21:33:20 -070035#include "shaders/drawText.frag"
36
Romain Guyf9764a42010-07-16 23:13:33 -070037#include "shaders/drawLinearGradient.vert"
38#include "shaders/drawLinearGradient.frag"
39
Romain Guy5cbbce52010-06-27 22:59:20 -070040///////////////////////////////////////////////////////////////////////////////
41// Base program
42///////////////////////////////////////////////////////////////////////////////
43
44Program::Program(const char* vertex, const char* fragment) {
45 vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
46 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
47
48 id = glCreateProgram();
49 glAttachShader(id, vertexShader);
50 glAttachShader(id, fragmentShader);
51 glLinkProgram(id);
52
53 GLint status;
54 glGetProgramiv(id, GL_LINK_STATUS, &status);
55 if (status != GL_TRUE) {
56 GLint infoLen = 0;
57 glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
58 if (infoLen > 1) {
59 char* log = (char*) malloc(sizeof(char) * infoLen);
60 glGetProgramInfoLog(id, infoLen, 0, log);
61 LOGE("Error while linking shaders: %s", log);
62 delete log;
63 }
64 glDeleteProgram(id);
65 }
Romain Guy260e1022010-07-12 14:41:06 -070066
67 mUse = false;
Romain Guy5cbbce52010-06-27 22:59:20 -070068}
69
70Program::~Program() {
71 glDeleteShader(vertexShader);
72 glDeleteShader(fragmentShader);
73 glDeleteProgram(id);
74}
75
76void Program::use() {
77 glUseProgram(id);
Romain Guy260e1022010-07-12 14:41:06 -070078 mUse = true;
79}
80
81void Program::remove() {
82 mUse = false;
Romain Guy5cbbce52010-06-27 22:59:20 -070083}
84
85int Program::addAttrib(const char* name) {
86 int slot = glGetAttribLocation(id, name);
87 attributes.add(name, slot);
88 return slot;
89}
90
91int Program::getAttrib(const char* name) {
92 return attributes.valueFor(name);
93}
94
95int Program::addUniform(const char* name) {
96 int slot = glGetUniformLocation(id, name);
97 uniforms.add(name, slot);
98 return slot;
99}
100
101int Program::getUniform(const char* name) {
102 return uniforms.valueFor(name);
103}
104
105GLuint Program::buildShader(const char* source, GLenum type) {
106 GLuint shader = glCreateShader(type);
107 glShaderSource(shader, 1, &source, 0);
108 glCompileShader(shader);
109
110 GLint status;
111 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
112 if (status != GL_TRUE) {
113 // Some drivers return wrong values for GL_INFO_LOG_LENGTH
114 // use a fixed size instead
115 GLchar log[512];
116 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
117 LOGE("Error while compiling shader: %s", log);
118 glDeleteShader(shader);
119 }
120
121 return shader;
122}
123
124///////////////////////////////////////////////////////////////////////////////
125// Draw color
126///////////////////////////////////////////////////////////////////////////////
127
128DrawColorProgram::DrawColorProgram():
Romain Guyac670c02010-07-27 17:39:27 -0700129 Program(gDrawTextureVertexShader, gDrawColorFragmentShader) {
Romain Guy5cbbce52010-06-27 22:59:20 -0700130 getAttribsAndUniforms();
131}
132
133DrawColorProgram::DrawColorProgram(const char* vertex, const char* fragment):
134 Program(vertex, fragment) {
135 getAttribsAndUniforms();
136}
137
138void DrawColorProgram::getAttribsAndUniforms() {
139 position = addAttrib("position");
Romain Guyac670c02010-07-27 17:39:27 -0700140 texCoords = addAttrib("texCoords");
Romain Guy16202fc2010-07-09 16:13:28 -0700141 color = addUniform("color");
Romain Guy5cbbce52010-06-27 22:59:20 -0700142 transform = addUniform("transform");
143}
144
Romain Guy260e1022010-07-12 14:41:06 -0700145void DrawColorProgram::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Romain Guy0b9db912010-07-09 18:53:25 -0700146 const mat4& transformMatrix) {
147 mat4 t(projectionMatrix);
148 t.multiply(transformMatrix);
149 t.multiply(modelViewMatrix);
150
Romain Guy0b9db912010-07-09 18:53:25 -0700151 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
Romain Guy5cbbce52010-06-27 22:59:20 -0700152}
153
Romain Guy6926c722010-07-12 20:20:03 -0700154void DrawColorProgram::use() {
155 Program::use();
156 glEnableVertexAttribArray(position);
Romain Guyac670c02010-07-27 17:39:27 -0700157 glEnableVertexAttribArray(texCoords);
Romain Guy6926c722010-07-12 20:20:03 -0700158}
159
160void DrawColorProgram::remove() {
161 Program::remove();
162 glDisableVertexAttribArray(position);
Romain Guyac670c02010-07-27 17:39:27 -0700163 glDisableVertexAttribArray(texCoords);
Romain Guy6926c722010-07-12 20:20:03 -0700164}
165
Romain Guy5cbbce52010-06-27 22:59:20 -0700166///////////////////////////////////////////////////////////////////////////////
167// Draw texture
168///////////////////////////////////////////////////////////////////////////////
169
170DrawTextureProgram::DrawTextureProgram():
171 DrawColorProgram(gDrawTextureVertexShader, gDrawTextureFragmentShader) {
Romain Guy5cbbce52010-06-27 22:59:20 -0700172 sampler = addUniform("sampler");
173}
174
Romain Guy694b5192010-07-21 21:33:20 -0700175DrawTextureProgram::DrawTextureProgram(const char* vertex, const char* fragment):
176 DrawColorProgram(vertex, fragment) {
Romain Guy694b5192010-07-21 21:33:20 -0700177 sampler = addUniform("sampler");
178}
179
Romain Guy6926c722010-07-12 20:20:03 -0700180void DrawTextureProgram::use() {
181 DrawColorProgram::use();
Romain Guy6926c722010-07-12 20:20:03 -0700182 glUniform1i(sampler, 0);
Romain Guy6926c722010-07-12 20:20:03 -0700183}
184
185void DrawTextureProgram::remove() {
186 DrawColorProgram::remove();
Romain Guy6926c722010-07-12 20:20:03 -0700187}
188
Romain Guyf9764a42010-07-16 23:13:33 -0700189///////////////////////////////////////////////////////////////////////////////
Romain Guy694b5192010-07-21 21:33:20 -0700190// Draw text
191///////////////////////////////////////////////////////////////////////////////
192
193DrawTextProgram::DrawTextProgram():
194 DrawTextureProgram(gDrawTextureVertexShader, gDrawTextFragmentShader) {
195}
196
197///////////////////////////////////////////////////////////////////////////////
Romain Guyf9764a42010-07-16 23:13:33 -0700198// Draw linear gradient
199///////////////////////////////////////////////////////////////////////////////
200
201DrawLinearGradientProgram::DrawLinearGradientProgram():
202 DrawColorProgram(gDrawLinearGradientVertexShader, gDrawLinearGradientFragmentShader) {
203 gradient = addUniform("gradient");
204 gradientLength = addUniform("gradientLength");
205 sampler = addUniform("sampler");
Romain Guyc0ac1932010-07-19 18:43:02 -0700206 start = addUniform("start");
207 screenSpace = addUniform("screenSpace");
Romain Guyf9764a42010-07-16 23:13:33 -0700208}
209
210void DrawLinearGradientProgram::use() {
211 DrawColorProgram::use();
212 glActiveTexture(GL_TEXTURE0);
213 glUniform1i(sampler, 0);
214}
215
216void DrawLinearGradientProgram::remove() {
217 DrawColorProgram::remove();
218}
219
Romain Guy5cbbce52010-06-27 22:59:20 -0700220}; // namespace uirenderer
221}; // namespace android