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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guyd27977d2010-07-14 19:18:51 -070026#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070027#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guybb9524b2010-06-22 18:56:38 -070029#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070030#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031
Romain Guyf6a11b82010-06-23 17:47:49 -070032#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070033#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070034#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Snapshot.h"
Romain Guyce0537b2010-06-29 21:05:21 -070036#include "TextureCache.h"
Romain Guydda570202010-07-06 11:39:32 -070037#include "LayerCache.h"
Romain Guyf7f93552010-07-08 19:17:03 -070038#include "PatchCache.h"
39#include "Vertex.h"
Romain Guybb9524b2010-06-22 18:56:38 -070040
Romain Guye4d01122010-06-16 18:44:05 -070041namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070042namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070043
Romain Guyf6a11b82010-06-23 17:47:49 -070044///////////////////////////////////////////////////////////////////////////////
45// Support
46///////////////////////////////////////////////////////////////////////////////
47
Romain Guy5cbbce52010-06-27 22:59:20 -070048/**
Romain Guy026c5e162010-06-28 17:12:22 -070049 * Structure mapping Skia xfermodes to OpenGL blending factors.
50 */
51struct Blender {
52 SkXfermode::Mode mode;
53 GLenum src;
54 GLenum dst;
55}; // struct Blender
56
Romain Guyf6a11b82010-06-23 17:47:49 -070057///////////////////////////////////////////////////////////////////////////////
58// Renderer
59///////////////////////////////////////////////////////////////////////////////
60
Romain Guy5cbbce52010-06-27 22:59:20 -070061/**
62 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
63 * simplified version of Skia's Canvas API.
64 */
Romain Guy85bf02f2010-06-22 13:11:24 -070065class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070066public:
Romain Guy85bf02f2010-06-22 13:11:24 -070067 OpenGLRenderer();
68 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070069
70 void setViewport(int width, int height);
71 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070072
Romain Guybb9524b2010-06-22 18:56:38 -070073 int getSaveCount() const;
74 int save(int flags);
75 void restore();
76 void restoreToCount(int saveCount);
77
Romain Guybd6b79b2010-06-26 00:13:53 -070078 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
79 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
80
Romain Guyf6a11b82010-06-23 17:47:49 -070081 void translate(float dx, float dy);
82 void rotate(float degrees);
83 void scale(float sx, float sy);
84
85 void setMatrix(SkMatrix* matrix);
86 void getMatrix(SkMatrix* matrix);
87 void concatMatrix(SkMatrix* matrix);
88
Romain Guy9d5316e2010-06-24 19:30:36 -070089 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070090 bool quickReject(float left, float top, float right, float bottom);
Romain Guybb9524b2010-06-22 18:56:38 -070091 bool clipRect(float left, float top, float right, float bottom);
92
Romain Guyc1396e92010-06-30 17:56:19 -070093 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070094 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070095 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070096 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070097 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
98 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070099 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -0700100 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700101
Romain Guyd27977d2010-07-14 19:18:51 -0700102 void resetShader();
103 void setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, SkShader::TileMode tileY,
104 SkMatrix* matrix, bool hasAlpha);
105
Romain Guy85bf02f2010-06-22 13:11:24 -0700106private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700107 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700108 * Type of Skia shader in use.
109 */
110 enum ShaderType {
111 kShaderNone,
112 kShaderBitmap,
113 kShaderLinearGradient,
114 kShaderCircularGradient,
115 kShaderSweepGradient
116 };
117
118 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700119 * Saves the current state of the renderer as a new snapshot.
120 * The new snapshot is saved in mSnapshot and the previous snapshot
121 * is linked from mSnapshot->previous.
122 *
123 * @return The new save count. This value can be passed to #restoreToCount()
124 */
Romain Guybb9524b2010-06-22 18:56:38 -0700125 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700126
127 /**
128 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
129 *
130 * @return True if the clip should be also reapplied by calling
131 * #setScissorFromClip().
132 */
Romain Guybb9524b2010-06-22 18:56:38 -0700133 bool restoreSnapshot();
134
Romain Guy5cbbce52010-06-27 22:59:20 -0700135 /**
136 * Sets the clipping rectangle using glScissor. The clip is defined by
137 * the current snapshot's clipRect member.
138 */
Romain Guybb9524b2010-06-22 18:56:38 -0700139 void setScissorFromClip();
140
Romain Guy5cbbce52010-06-27 22:59:20 -0700141 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700142 * Compose the layer defined in the current snapshot with the layer
143 * defined by the previous snapshot.
144 *
145 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
146 *
147 * @param curent The current snapshot containing the layer to compose
148 * @param previous The previous snapshot to compose the current layer with
149 */
150 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
151
152 /**
153 * Creates a new layer stored in the specified snapshot.
154 *
155 * @param snapshot The snapshot associated with the new layer
156 * @param left The left coordinate of the layer
157 * @param top The top coordinate of the layer
158 * @param right The right coordinate of the layer
159 * @param bottom The bottom coordinate of the layer
160 * @param alpha The translucency of the layer
161 * @param mode The blending mode of the layer
162 * @param flags The layer save flags
163 *
164 * @return True if the layer was successfully created, false otherwise
165 */
166 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
167 int alpha, SkXfermode::Mode mode, int flags);
168
169 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700170 * Draws a colored rectangle with the specified color. The specified coordinates
171 * are transformed by the current snapshot's transform matrix.
172 *
173 * @param left The left coordinate of the rectangle
174 * @param top The top coordinate of the rectangle
175 * @param right The right coordinate of the rectangle
176 * @param bottom The bottom coordinate of the rectangle
177 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700178 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700179 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700180 */
Romain Guy026c5e162010-06-28 17:12:22 -0700181 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700182 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700183
184 /**
185 * Draws a textured rectangle with the specified texture. The specified coordinates
186 * are transformed by the current snapshot's transform matrix.
187 *
188 * @param left The left coordinate of the rectangle
189 * @param top The top coordinate of the rectangle
190 * @param right The right coordinate of the rectangle
191 * @param bottom The bottom coordinate of the rectangle
192 * @param texture The texture name to map onto the rectangle
193 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700194 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700195 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700196 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700197 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700198 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700199
Romain Guy026c5e162010-06-28 17:12:22 -0700200 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700201 * Draws a textured rectangle with the specified texture. The specified coordinates
202 * are transformed by the current snapshot's transform matrix.
203 *
204 * @param left The left coordinate of the rectangle
205 * @param top The top coordinate of the rectangle
206 * @param right The right coordinate of the rectangle
207 * @param bottom The bottom coordinate of the rectangle
208 * @param texture The texture to use
209 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700210 */
Romain Guya9794742010-07-13 11:37:54 -0700211 void drawTextureRect(float left, float top, float right, float bottom,
212 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700213
214 /**
215 * Draws a textured mesh with the specified texture. If the indices are omitted, the
216 * mesh is drawn as a simple quad.
217 *
218 * @param left The left coordinate of the rectangle
219 * @param top The top coordinate of the rectangle
220 * @param right The right coordinate of the rectangle
221 * @param bottom The bottom coordinate of the rectangle
222 * @param texture The texture name to map onto the rectangle
223 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
224 * @param mode The blending mode
225 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700226 * @param vertices The vertices that define the mesh
227 * @param texCoords The texture coordinates of each vertex
228 * @param indices The indices of the vertices, can be NULL
229 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700230 */
231 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700232 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700233 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
234
235 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700236 * Fills the specified rectangle with the currently set bitmap shader.
237 *
238 * @param left The left coordinate of the rectangle
239 * @param top The top coordinate of the rectangle
240 * @param right The right coordinate of the rectangle
241 * @param bottom The bottom coordinate of the rectangle
242 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
243 * @param mode The blending mode
244 */
245 void drawBitmapShader(float left, float top, float right, float bottom, float alpha,
246 SkXfermode::Mode mode);
247
248 /**
Romain Guy026c5e162010-06-28 17:12:22 -0700249 * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values
250 * back to default is achieved by calling:
251 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700252 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700253 *
254 * @param u1 The left coordinate of the texture
255 * @param v1 The bottom coordinate of the texture
256 * @param u2 The right coordinate of the texture
257 * @param v2 The top coordinate of the texture
258 */
259 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
260
Romain Guy8ba548f2010-06-30 19:21:21 -0700261 /**
262 * Gets the alpha and xfermode out of a paint object. If the paint is null
263 * alpha will be 255 and the xfermode will be SRC_OVER.
264 *
265 * @param paint The paint to extract values from
266 * @param alpha Where to store the resulting alpha
267 * @param mode Where to store the resulting xfermode
268 */
269 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
270
Romain Guyf7f93552010-07-08 19:17:03 -0700271 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700272 * Enable or disable blending as necessary. This function sets the appropriate
273 * blend function based on the specified xfermode.
274 */
Romain Guya9794742010-07-13 11:37:54 -0700275 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
Romain Guy82ba8142010-07-09 13:25:56 -0700276
Romain Guy260e1022010-07-12 14:41:06 -0700277 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700278 * Use the specified program with the current GL context. If the program is already
279 * in use, it will not be bound again. If it is not in use, the current program is
280 * marked unused and the specified program becomes used and becomes the new
281 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700282 *
Romain Guyd27977d2010-07-14 19:18:51 -0700283 * @param program The program to use
284 *
285 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700286 */
Romain Guyd27977d2010-07-14 19:18:51 -0700287 inline bool useProgram(const sp<Program>& program);
Romain Guy260e1022010-07-12 14:41:06 -0700288
Romain Guybb9524b2010-06-22 18:56:38 -0700289 // Dimensions of the drawing surface
290 int mWidth, mHeight;
291
Romain Guy85bf02f2010-06-22 13:11:24 -0700292 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700293 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700294
Romain Guyc7d53492010-06-25 13:41:57 -0700295 // Model-view matrix used to position/size objects
296 mat4 mModelView;
297
Romain Guybb9524b2010-06-22 18:56:38 -0700298 // Number of saved states
299 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700300 // Base state
301 Snapshot mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700302 // Current state
303 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700304
305 // Shaders
Romain Guyd27977d2010-07-14 19:18:51 -0700306 sp<Program> mCurrentProgram;
307 sp<DrawColorProgram> mDrawColorProgram;
308 sp<DrawTextureProgram> mDrawTextureProgram;
Romain Guy026c5e162010-06-28 17:12:22 -0700309
310 // Used to draw textured quads
311 TextureVertex mDrawTextureVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700312
Romain Guy82ba8142010-07-09 13:25:56 -0700313 // Last known blend state
314 bool mBlend;
315 GLenum mLastSrcMode;
316 GLenum mLastDstMode;
317
Romain Guyd27977d2010-07-14 19:18:51 -0700318 // Skia shader
319 ShaderType mShader;
320 bool mShaderBlend;
321 SkBitmap* mShaderBitmap;
322 SkShader::TileMode mShaderTileX;
323 SkShader::TileMode mShaderTileY;
324 SkMatrix* mShaderMatrix;
325
Romain Guy82ba8142010-07-09 13:25:56 -0700326 // Various caches
Romain Guyce0537b2010-06-29 21:05:21 -0700327 TextureCache mTextureCache;
Romain Guydda570202010-07-06 11:39:32 -0700328 LayerCache mLayerCache;
Romain Guyf7f93552010-07-08 19:17:03 -0700329 PatchCache mPatchCache;
Romain Guybb9524b2010-06-22 18:56:38 -0700330}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700331
Romain Guy9d5316e2010-06-24 19:30:36 -0700332}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700333}; // namespace android
334
Romain Guy9d5316e2010-06-24 19:30:36 -0700335#endif // ANDROID_UI_OPENGL_RENDERER_H