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Stan Iliev768e3932016-07-08 21:34:52 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "OpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
20#include "EglManager.h"
Matt Sarettde973072016-10-25 11:07:40 -040021#include "ProfileRenderer.h"
Stan Iliev768e3932016-07-08 21:34:52 -040022#include "renderstate/RenderState.h"
23#include "Readback.h"
24
25#include <android/native_window.h>
26#include <cutils/properties.h>
27#include <strings.h>
28
29namespace android {
30namespace uirenderer {
31namespace renderthread {
32
33OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
34 : mEglManager(thread.eglManager()), mRenderThread(thread) {
35}
36
37MakeCurrentResult OpenGLPipeline::makeCurrent() {
38 // TODO: Figure out why this workaround is needed, see b/13913604
39 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
40 EGLint error = 0;
41 bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
42
43 Caches::getInstance().textureCache.resetMarkInUse(this);
44 if (!haveNewSurface) {
45 return MakeCurrentResult::AlreadyCurrent;
46 }
47 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
48}
49
50Frame OpenGLPipeline::getFrame() {
51 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
52 "drawRenderNode called on a context with no surface!");
53 return mEglManager.beginFrame(mEglSurface);
54}
55
56bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
57 const FrameBuilder::LightGeometry& lightGeometry,
58 LayerUpdateQueue* layerUpdateQueue,
59 const Rect& contentDrawBounds, bool opaque,
60 const BakedOpRenderer::LightInfo& lightInfo,
61 const std::vector< sp<RenderNode> >& renderNodes,
62 FrameInfoVisualizer* profiler) {
63
64 mEglManager.damageFrame(frame, dirty);
65
66 bool drew = false;
67
68
69 auto& caches = Caches::getInstance();
70 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
71
72 frameBuilder.deferLayers(*layerUpdateQueue);
73 layerUpdateQueue->clear();
74
75 frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
76
77 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
78 opaque, lightInfo);
79 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
Matt Sarettde973072016-10-25 11:07:40 -040080 ProfileRenderer profileRenderer(renderer);
81 profiler->draw(profileRenderer);
Stan Iliev768e3932016-07-08 21:34:52 -040082 drew = renderer.didDraw();
83
84 // post frame cleanup
85 caches.clearGarbage();
86 caches.pathCache.trim();
87 caches.tessellationCache.trim();
88
89#if DEBUG_MEMORY_USAGE
90 mCaches.dumpMemoryUsage();
91#else
92 if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
93 caches.dumpMemoryUsage();
94 }
95#endif
96
97 return drew;
98}
99
100bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
101 FrameInfo* currentFrameInfo, bool* requireSwap) {
102
103 GL_CHECKPOINT(LOW);
104
105 // Even if we decided to cancel the frame, from the perspective of jank
106 // metrics the frame was swapped at this point
107 currentFrameInfo->markSwapBuffers();
108
109 *requireSwap = drew || mEglManager.damageRequiresSwap();
110
111 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
112 return false;
113 }
114
115 return *requireSwap;
116}
117
118bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
119 layer->apply();
120 return Readback::copyTextureLayerInto(mRenderThread, *(layer->backingLayer()), bitmap)
121 == CopyResult::Success;
122}
123
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400124DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
Stan Iliev768e3932016-07-08 21:34:52 -0400125 mEglManager.initialize();
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400126 Layer* layer = new Layer(mRenderThread.renderState(), 0, 0);
127 Caches::getInstance().textureState().activateTexture(0);
128 layer->generateTexture();
129
130 return new DeferredLayerUpdater(layer);
Stan Iliev768e3932016-07-08 21:34:52 -0400131}
132
133void OpenGLPipeline::onStop() {
134 if (mEglManager.isCurrent(mEglSurface)) {
135 mEglManager.makeCurrent(EGL_NO_SURFACE);
136 }
137}
138
139bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
140
141 if (mEglSurface != EGL_NO_SURFACE) {
142 mEglManager.destroySurface(mEglSurface);
143 mEglSurface = EGL_NO_SURFACE;
144 }
145
146 if (surface) {
147 mEglSurface = mEglManager.createSurface(surface);
148 }
149
150 if (mEglSurface != EGL_NO_SURFACE) {
151 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
152 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
153 return true;
154 }
155
156 return false;
157}
158
159bool OpenGLPipeline::isSurfaceReady() {
160 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
161}
162
163bool OpenGLPipeline::isContextReady() {
164 return CC_LIKELY(mEglManager.hasEglContext());
165}
166
167void OpenGLPipeline::onDestroyHardwareResources() {
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400168 Caches& caches = Caches::getInstance();
169 // Make sure to release all the textures we were owning as there won't
170 // be another draw
171 caches.textureCache.resetMarkInUse(this);
Stan Iliev768e3932016-07-08 21:34:52 -0400172 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
173}
174
175void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
176 LayerUpdateQueue* layerUpdateQueue, bool opaque,
177 const BakedOpRenderer::LightInfo& lightInfo) {
178 static const std::vector< sp<RenderNode> > emptyNodeList;
179 auto& caches = Caches::getInstance();
180 FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
181 layerUpdateQueue->clear();
182 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
183 opaque, lightInfo);
184 LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
185 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
186}
187
188TaskManager* OpenGLPipeline::getTaskManager() {
189 return &Caches::getInstance().tasks;
190}
191
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400192static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
193 return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
194}
195
196bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
197 const DamageAccumulator& damageAccumulator) {
198 RenderState& renderState = mRenderThread.renderState();
199 OffscreenBufferPool& layerPool = renderState.layerPool();
200 bool transformUpdateNeeded = false;
201 if (node->getLayer() == nullptr) {
202 node->setLayer(layerPool.get(renderState, node->getWidth(), node->getHeight()));
203 transformUpdateNeeded = true;
204 } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
205 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
206 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
207 if (node->properties().fitsOnLayer()) {
208 node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
209 } else {
210 destroyLayer(node);
211 }
212 transformUpdateNeeded = true;
213 }
214
215 if (transformUpdateNeeded && node->getLayer()) {
216 // update the transform in window of the layer to reset its origin wrt light source position
217 Matrix4 windowTransform;
218 damageAccumulator.computeCurrentTransform(&windowTransform);
219 node->getLayer()->setWindowTransform(windowTransform);
220 }
221
222 return transformUpdateNeeded;
223}
224
225void OpenGLPipeline::destroyLayer(RenderNode* node) {
226 if (OffscreenBuffer* layer = node->getLayer()) {
227 layer->renderState.layerPool().putOrDelete(layer);
228 node->setLayer(nullptr);
229 }
230}
231
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400232void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
233 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
234 ATRACE_NAME("Bitmap#prepareToDraw task");
235 Caches::getInstance().textureCache.prefetch(bitmap);
236 }
237}
238
239void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
240 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
241 if (thread.eglManager().hasEglContext()) {
242 mode = DrawGlInfo::kModeProcess;
243 }
244 thread.renderState().invokeFunctor(functor, mode, nullptr);
245}
246
Stan Iliev768e3932016-07-08 21:34:52 -0400247} /* namespace renderthread */
248} /* namespace uirenderer */
249} /* namespace android */