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Jesse Hall99c7dbb2013-03-14 14:29:29 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
18#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
19
Jesse Hall38efe862013-04-06 23:12:29 -070020#include <gui/ConsumerBase.h>
21#include <gui/IGraphicBufferProducer.h>
22
Jesse Hall99c7dbb2013-03-14 14:29:29 -070023#include "DisplaySurface.h"
24
25// ---------------------------------------------------------------------------
26namespace android {
27// ---------------------------------------------------------------------------
28
29class HWComposer;
30
Jesse Hall38efe862013-04-06 23:12:29 -070031/* This DisplaySurface implementation supports virtual displays, where GLES
32 * and/or HWC compose into a buffer that is then passed to an arbitrary
33 * consumer (the sink) running in another process.
34 *
35 * The simplest case is when the virtual display will never use the h/w
36 * composer -- either the h/w composer doesn't support writing to buffers, or
37 * there are more virtual displays than it supports simultaneously. In this
38 * case, the GLES driver works directly with the output buffer queue, and
39 * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
40 * nothing.
41 *
42 * If h/w composer might be used, then each frame will fall into one of three
43 * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
44 * we must provide a FB target buffer and output buffer for the HWC set() call.
45 *
46 * In GLES-only composition, the GLES driver is given a buffer from the sink to
47 * render into. When the GLES driver queues the buffer to the
48 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
49 * immediately queueing it to the sink. The buffer is used as both the FB
50 * target and output buffer for HWC, though on these frames the HWC doesn't
51 * do any work for this display and doesn't write to the output buffer. After
52 * composition is complete, the buffer is queued to the sink.
53 *
54 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
55 * the sink and passes it to HWC as both the FB target buffer and output
56 * buffer. The HWC doesn't need to read from the FB target buffer, but does
57 * write to the output buffer. After composition is complete, the buffer is
58 * queued to the sink.
59 *
60 * On MIXED frames, things become more complicated, since some h/w composer
61 * implementations can't read from and write to the same buffer. This class has
62 * an internal BufferQueue that it uses as a scratch buffer pool. The GLES
63 * driver is given a scratch buffer to render into. When it finishes rendering,
64 * the buffer is queued and then immediately acquired by the
65 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
66 * buffer for HWC, and a separate buffer is dequeued from the sink and used as
67 * the HWC output buffer. When HWC composition is complete, the scratch buffer
68 * is released and the output buffer is queued to the sink.
Jesse Hall80e0a392013-03-15 12:32:10 -070069 */
Jesse Hall38efe862013-04-06 23:12:29 -070070class VirtualDisplaySurface : public DisplaySurface,
Mathias Agopiandb89edc2013-08-02 01:40:18 -070071 public BnGraphicBufferProducer,
Jesse Hall38efe862013-04-06 23:12:29 -070072 private ConsumerBase {
Jesse Hall99c7dbb2013-03-14 14:29:29 -070073public:
Jesse Hallffe1f192013-03-22 15:13:48 -070074 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
Jesse Hall99c7dbb2013-03-14 14:29:29 -070075 const sp<IGraphicBufferProducer>& sink,
Mathias Agopiandb89edc2013-08-02 01:40:18 -070076 const sp<BufferQueue>& bq,
Jesse Hall99c7dbb2013-03-14 14:29:29 -070077 const String8& name);
78
Jesse Hall38efe862013-04-06 23:12:29 -070079 //
80 // DisplaySurface interface
81 //
Jesse Hall028dc8f2013-08-20 16:35:32 -070082 virtual status_t beginFrame();
Jesse Hall38efe862013-04-06 23:12:29 -070083 virtual status_t prepareFrame(CompositionType compositionType);
Jesse Hall99c7dbb2013-03-14 14:29:29 -070084 virtual status_t compositionComplete();
85 virtual status_t advanceFrame();
Jesse Hall851cfe82013-03-20 13:44:00 -070086 virtual void onFrameCommitted();
Jesse Hall99c7dbb2013-03-14 14:29:29 -070087 virtual void dump(String8& result) const;
88
89private:
Jesse Hall38efe862013-04-06 23:12:29 -070090 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
91
Jesse Hall99c7dbb2013-03-14 14:29:29 -070092 virtual ~VirtualDisplaySurface();
93
Jesse Hall38efe862013-04-06 23:12:29 -070094 //
95 // IGraphicBufferProducer interface, used by the GLES driver.
96 //
97 virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
98 virtual status_t setBufferCount(int bufferCount);
Mathias Agopian7cdd7862013-07-18 22:10:56 -070099 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
Jesse Hall38efe862013-04-06 23:12:29 -0700100 uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
101 virtual status_t queueBuffer(int pslot,
102 const QueueBufferInput& input, QueueBufferOutput* output);
103 virtual void cancelBuffer(int pslot, const sp<Fence>& fence);
104 virtual int query(int what, int* value);
Mathias Agopian595264f2013-07-16 22:56:09 -0700105 virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output);
Jesse Hall38efe862013-04-06 23:12:29 -0700106 virtual status_t disconnect(int api);
107
108 //
109 // Utility methods
110 //
111 static Source fbSourceForCompositionType(CompositionType type);
112 status_t dequeueBuffer(Source source, uint32_t format,
Jesse Hall8db92552013-08-29 16:03:50 -0700113 int* sslot, sp<Fence>* fence);
Jesse Hall38efe862013-04-06 23:12:29 -0700114 void updateQueueBufferOutput(const QueueBufferOutput& qbo);
115 void resetPerFrameState();
Jesse Hall028dc8f2013-08-20 16:35:32 -0700116 status_t refreshOutputBuffer();
Jesse Hall38efe862013-04-06 23:12:29 -0700117
118 // Both the sink and scratch buffer pools have their own set of slots
119 // ("source slots", or "sslot"). We have to merge these into the single
120 // set of slots used by the GLES producer ("producer slots" or "pslot") and
121 // internally in the VirtualDisplaySurface. To minimize the number of times
122 // a producer slot switches which source it comes from, we map source slot
123 // numbers to producer slot numbers differently for each source.
124 static int mapSource2ProducerSlot(Source source, int sslot);
125 static int mapProducer2SourceSlot(Source source, int pslot);
126
127 //
128 // Immutable after construction
129 //
130 HWComposer& mHwc;
131 const int32_t mDisplayId;
132 const String8 mDisplayName;
133 sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
134
135 //
136 // Inter-frame state
137 //
138
139 // To avoid buffer reallocations, we track the buffer usage requested by
140 // the GLES driver in dequeueBuffer so we can use the same flags on
141 // HWC-only frames.
142 uint32_t mProducerUsage;
143
144 // Since we present a single producer interface to the GLES driver, but
145 // are internally muxing between the sink and scratch producers, we have
146 // to keep track of which source last returned each producer slot from
147 // dequeueBuffer. Each bit in mLastSlotSource corresponds to a producer
148 // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
149 // "producer slot"; see the mapSlot*() functions.
150 uint32_t mProducerSlotSource;
151 sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
152
153 // The QueueBufferOutput with the latest info from the sink, and with the
154 // transform hint cleared. Since we defer queueBuffer from the GLES driver
155 // to the sink, we have to return the previous version.
156 QueueBufferOutput mQueueBufferOutput;
157
158 //
159 // Intra-frame state
160 //
161
162 // Composition type and GLES buffer source for the current frame.
163 // Valid after prepareFrame(), cleared in onFrameCommitted.
164 CompositionType mCompositionType;
165
166 // Details of the current sink buffer. These become valid when a buffer is
167 // dequeued from the sink, and are used when queueing the buffer.
168 uint32_t mSinkBufferWidth, mSinkBufferHeight;
169
170 // mFbFence is the fence HWC should wait for before reading the framebuffer
171 // target buffer.
172 sp<Fence> mFbFence;
173
Jesse Hall028dc8f2013-08-20 16:35:32 -0700174 // mOutputFence is the fence HWC should wait for before writing to the
175 // output buffer.
176 sp<Fence> mOutputFence;
177
Jesse Hall38efe862013-04-06 23:12:29 -0700178 // Producer slot numbers for the buffers to use for HWC framebuffer target
179 // and output.
180 int mFbProducerSlot;
181 int mOutputProducerSlot;
182
183 // Debug only -- track the sequence of events in each frame so we can make
184 // sure they happen in the order we expect. This class implicitly models
185 // a state machine; this enum/variable makes it explicit.
186 //
187 // +-----------+-------------------+-------------+
188 // | State | Event || Next State |
189 // +-----------+-------------------+-------------+
Jesse Hall028dc8f2013-08-20 16:35:32 -0700190 // | IDLE | beginFrame || BEGUN |
191 // | BEGUN | prepareFrame || PREPARED |
Jesse Hall38efe862013-04-06 23:12:29 -0700192 // | PREPARED | dequeueBuffer [1] || GLES |
193 // | PREPARED | advanceFrame [2] || HWC |
194 // | GLES | queueBuffer || GLES_DONE |
195 // | GLES_DONE | advanceFrame || HWC |
196 // | HWC | onFrameCommitted || IDLE |
197 // +-----------+-------------------++------------+
198 // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames.
199 // [2] COMPOSITION_HWC frames.
200 //
201 enum DbgState {
202 // no buffer dequeued, don't know anything about the next frame
203 DBG_STATE_IDLE,
Jesse Hall028dc8f2013-08-20 16:35:32 -0700204 // output buffer dequeued, framebuffer source not yet known
205 DBG_STATE_BEGUN,
206 // output buffer dequeued, framebuffer source known but not provided
207 // to GLES yet.
Jesse Hall38efe862013-04-06 23:12:29 -0700208 DBG_STATE_PREPARED,
209 // GLES driver has a buffer dequeued
210 DBG_STATE_GLES,
211 // GLES driver has queued the buffer, we haven't sent it to HWC yet
212 DBG_STATE_GLES_DONE,
213 // HWC has the buffer for this frame
214 DBG_STATE_HWC,
215 };
216 DbgState mDbgState;
217 CompositionType mDbgLastCompositionType;
218
219 const char* dbgStateStr() const;
220 static const char* dbgSourceStr(Source s);
Jesse Hall99c7dbb2013-03-14 14:29:29 -0700221};
222
223// ---------------------------------------------------------------------------
224} // namespace android
225// ---------------------------------------------------------------------------
226
227#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
228