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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080029#include <utils/Vector.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080030
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
Jamie Gennis9a78c902011-01-12 18:30:40 -080036class IGraphicBufferAlloc;
37
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080038class SurfaceTexture : public BnSurfaceTexture {
39public:
Jamie Gennis9d4d6c12011-02-27 14:10:20 -080040 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
41 enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080042 enum { NUM_BUFFER_SLOTS = 32 };
43
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080044 struct FrameAvailableListener : public virtual RefBase {
45 virtual void onFrameAvailable() = 0;
46 };
47
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080048 // tex indicates the name OpenGL texture to which images are to be streamed.
49 // This texture name cannot be changed once the SurfaceTexture is created.
50 SurfaceTexture(GLuint tex);
51
52 virtual ~SurfaceTexture();
53
54 // setBufferCount updates the number of available buffer slots. After
55 // calling this all buffer slots are both unallocated and owned by the
56 // SurfaceTexture object (i.e. they are not owned by the client).
57 virtual status_t setBufferCount(int bufferCount);
58
Mathias Agopianc04f1532011-04-25 20:22:14 -070059 virtual sp<GraphicBuffer> requestBuffer(int buf);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080060
61 // dequeueBuffer gets the next buffer slot index for the client to use. If a
62 // buffer slot is available then that slot index is written to the location
63 // pointed to by the buf argument and a status of OK is returned. If no
64 // slot is available then a status of -EBUSY is returned and buf is
65 // unmodified.
Mathias Agopianc04f1532011-04-25 20:22:14 -070066 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
67 uint32_t format, uint32_t usage);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080068
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -080069 // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
70 // timestamp must be provided for the buffer. The timestamp is in
71 // nanoseconds, and must be monotonically increasing. Its other semantics
72 // (zero point, etc) are client-dependent and should be documented by the
73 // client.
74 virtual status_t queueBuffer(int buf, int64_t timestamp);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080075 virtual void cancelBuffer(int buf);
76 virtual status_t setCrop(const Rect& reg);
77 virtual status_t setTransform(uint32_t transform);
78
Mathias Agopianeafabcd2011-04-20 14:20:59 -070079 virtual int query(int what, int* value);
80
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080081 // updateTexImage sets the image contents of the target texture to that of
82 // the most recently queued buffer.
83 //
84 // This call may only be made while the OpenGL ES context to which the
85 // target texture belongs is bound to the calling thread.
86 status_t updateTexImage();
87
Jamie Gennisf238e282011-01-09 16:33:17 -080088 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
89 // associated with the texture image set by the most recent call to
90 // updateTexImage.
91 //
92 // This transform matrix maps 2D homogeneous texture coordinates of the form
93 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
94 // coordinate that should be used to sample that location from the texture.
95 // Sampling the texture outside of the range of this transform is undefined.
96 //
97 // This transform is necessary to compensate for transforms that the stream
98 // content producer may implicitly apply to the content. By forcing users of
99 // a SurfaceTexture to apply this transform we avoid performing an extra
100 // copy of the data that would be needed to hide the transform from the
101 // user.
102 //
103 // The matrix is stored in column-major order so that it may be passed
104 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
105 // functions.
106 void getTransformMatrix(float mtx[16]);
107
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800108 // getTimestamp retrieves the timestamp associated with the texture image
109 // set by the most recent call to updateTexImage.
110 //
111 // The timestamp is in nanoseconds, and is monotonically increasing. Its
112 // other semantics (zero point, etc) are source-dependent and should be
113 // documented by the source.
114 int64_t getTimestamp();
115
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800116 // setFrameAvailableListener sets the listener object that will be notified
117 // when a new frame becomes available.
118 void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
119
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800120 // getAllocator retrieves the binder object that must be referenced as long
121 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
122 // Holding this binder reference prevents SurfaceFlinger from freeing the
123 // buffers before the client is done with them.
124 sp<IBinder> getAllocator();
125
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700126 // setDefaultBufferSize is used to set the size of buffers returned by
127 // requestBuffers when a with and height of zero is requested.
128 // A call to setDefaultBufferSize() may trigger requestBuffers() to
129 // be called from the client.
130 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
131
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700132 // getCurrentBuffer returns the buffer associated with the current image.
133 sp<GraphicBuffer> getCurrentBuffer() const;
134
135 // getCurrentTextureTarget returns the texture target of the current
136 // texture as returned by updateTexImage().
137 GLenum getCurrentTextureTarget() const;
138
139 // getCurrentCrop returns the cropping rectangle of the current buffer
140 Rect getCurrentCrop() const;
141
142 // getCurrentTransform returns the transform of the current buffer
143 uint32_t getCurrentTransform() const;
144
145protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800146
147 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
148 // all slots.
149 void freeAllBuffers();
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700150 static bool isExternalFormat(uint32_t format);
151 static GLenum getTextureTarget(uint32_t format);
152
153private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800154
155 // createImage creates a new EGLImage from a GraphicBuffer.
156 EGLImageKHR createImage(EGLDisplay dpy,
157 const sp<GraphicBuffer>& graphicBuffer);
158
159 enum { INVALID_BUFFER_SLOT = -1 };
160
161 struct BufferSlot {
162 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
163 // if no buffer has been allocated.
164 sp<GraphicBuffer> mGraphicBuffer;
165
166 // mEglImage is the EGLImage created from mGraphicBuffer.
167 EGLImageKHR mEglImage;
168
169 // mEglDisplay is the EGLDisplay used to create mEglImage.
170 EGLDisplay mEglDisplay;
171
172 // mOwnedByClient indicates whether the slot is currently accessible to a
173 // client and should not be used by the SurfaceTexture object. It gets
174 // set to true when dequeueBuffer returns the slot and is reset to false
175 // when the client calls either queueBuffer or cancelBuffer on the slot.
176 bool mOwnedByClient;
177 };
178
179 // mSlots is the array of buffer slots that must be mirrored on the client
180 // side. This allows buffer ownership to be transferred between the client
181 // and server without sending a GraphicBuffer over binder. The entire array
182 // is initialized to NULL at construction time, and buffers are allocated
183 // for a slot when requestBuffer is called with that slot's index.
184 BufferSlot mSlots[NUM_BUFFER_SLOTS];
185
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700186 // mDefaultWidth holds the default width of allocated buffers. It is used
187 // in requestBuffers() if a width and height of zero is specified.
188 uint32_t mDefaultWidth;
189
190 // mDefaultHeight holds the default height of allocated buffers. It is used
191 // in requestBuffers() if a width and height of zero is specified.
192 uint32_t mDefaultHeight;
193
194 // mPixelFormat holds the pixel format of allocated buffers. It is used
195 // in requestBuffers() if a format of zero is specified.
196 uint32_t mPixelFormat;
197
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800198 // mBufferCount is the number of buffer slots that the client and server
199 // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
200 // calling setBufferCount.
201 int mBufferCount;
202
203 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennis67eedd72011-01-09 13:25:39 -0800204 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
205 // indicating that no buffer slot is currently bound to the texture. Note,
206 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
207 // that no buffer is bound to the texture. A call to setBufferCount will
208 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800209 int mCurrentTexture;
210
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700211 // mCurrentTextureTarget is the GLES texture target to be used with the
212 // current texture.
213 GLenum mCurrentTextureTarget;
214
Jamie Gennis9a78c902011-01-12 18:30:40 -0800215 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
216 // possible that this buffer is not associated with any buffer slot, so we
217 // must track it separately in order to properly use
218 // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
219 sp<GraphicBuffer> mCurrentTextureBuf;
220
Jamie Gennisf238e282011-01-09 16:33:17 -0800221 // mCurrentCrop is the crop rectangle that applies to the current texture.
222 // It gets set to mLastQueuedCrop each time updateTexImage is called.
223 Rect mCurrentCrop;
224
225 // mCurrentTransform is the transform identifier for the current texture. It
226 // gets set to mLastQueuedTransform each time updateTexImage is called.
227 uint32_t mCurrentTransform;
228
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800229 // mCurrentTimestamp is the timestamp for the current texture. It
230 // gets set to mLastQueuedTimestamp each time updateTexImage is called.
231 int64_t mCurrentTimestamp;
232
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800233 // mLastQueued is the buffer slot index of the most recently enqueued buffer.
234 // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
235 // updated each time queueBuffer is called.
236 int mLastQueued;
237
Jamie Gennisf238e282011-01-09 16:33:17 -0800238 // mLastQueuedCrop is the crop rectangle for the buffer that was most
239 // recently queued. This gets set to mNextCrop each time queueBuffer gets
240 // called.
241 Rect mLastQueuedCrop;
242
243 // mLastQueuedTransform is the transform identifier for the buffer that was
244 // most recently queued. This gets set to mNextTransform each time
245 // queueBuffer gets called.
246 uint32_t mLastQueuedTransform;
247
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800248 // mLastQueuedTimestamp is the timestamp for the buffer that was most
249 // recently queued. This gets set by queueBuffer.
250 int64_t mLastQueuedTimestamp;
251
Jamie Gennisf238e282011-01-09 16:33:17 -0800252 // mNextCrop is the crop rectangle that will be used for the next buffer
253 // that gets queued. It is set by calling setCrop.
254 Rect mNextCrop;
255
256 // mNextTransform is the transform identifier that will be used for the next
257 // buffer that gets queued. It is set by calling setTransform.
258 uint32_t mNextTransform;
259
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800260 // mTexName is the name of the OpenGL texture to which streamed images will
261 // be bound when updateTexImage is called. It is set at construction time
262 // changed with a call to setTexName.
263 const GLuint mTexName;
264
Jamie Gennis9a78c902011-01-12 18:30:40 -0800265 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
266 // allocate new GraphicBuffer objects.
267 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
268
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800269 // mFrameAvailableListener is the listener object that will be called when a
270 // new frame becomes available. If it is not NULL it will be called from
271 // queueBuffer.
272 sp<FrameAvailableListener> mFrameAvailableListener;
273
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800274 // mMutex is the mutex used to prevent concurrent access to the member
275 // variables of SurfaceTexture objects. It must be locked whenever the
276 // member variables are accessed.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700277 mutable Mutex mMutex;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800278};
279
280// ----------------------------------------------------------------------------
281}; // namespace android
282
283#endif // ANDROID_GUI_SURFACETEXTURE_H