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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
John Reck23b797a2014-01-03 18:08:34 -080018
Chris Craik5e00c7c2016-07-06 16:10:09 -070019#include "BakedOpDispatcher.h"
20#include "BakedOpRenderer.h"
John Reckba6adf62015-02-19 14:36:50 -080021#include "DamageAccumulator.h"
Chris Craik5e00c7c2016-07-06 16:10:09 -070022#include "FrameBuilder.h"
John Reckba6adf62015-02-19 14:36:50 -080023#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070024#include "FrameInfoVisualizer.h"
Andres Morales910beb82016-02-02 16:19:40 -080025#include "FrameMetricsReporter.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070026#include "IContextFactory.h"
Stan Iliev768e3932016-07-08 21:34:52 -040027#include "IRenderPipeline.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070028#include "LayerUpdateQueue.h"
John Reckba6adf62015-02-19 14:36:50 -080029#include "RenderNode.h"
John Reck38f6c032016-03-17 10:23:49 -070030#include "thread/Task.h"
31#include "thread/TaskProcessor.h"
John Reckba6adf62015-02-19 14:36:50 -080032#include "utils/RingBuffer.h"
33#include "renderthread/RenderTask.h"
34#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070035
John Reck23b797a2014-01-03 18:08:34 -080036#include <cutils/compiler.h>
37#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080038#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070039#include <SkRect.h>
John Reck4f02bf42014-01-03 18:09:17 -080040#include <utils/Functor.h>
John Reckf6481082016-02-02 15:18:23 -080041#include <gui/Surface.h>
John Reck4f02bf42014-01-03 18:09:17 -080042
John Reck38f6c032016-03-17 10:23:49 -070043#include <functional>
John Reckba6adf62015-02-19 14:36:50 -080044#include <set>
John Reckb36016c2015-03-11 08:50:53 -070045#include <string>
Skuhneea7a7fb2015-08-28 07:10:31 -070046#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080047
48namespace android {
49namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080050
John Reck119907c2014-08-14 09:02:01 -070051class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080052class DeferredLayerUpdater;
John Reck1949e792014-04-08 15:18:56 -070053class Layer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070054class Rect;
John Reck443a7142014-09-04 17:40:05 -070055class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080056
John Reck23b797a2014-01-03 18:08:34 -080057namespace renderthread {
58
John Reck3b202512014-06-23 13:13:08 -070059class EglManager;
Stan Iliev768e3932016-07-08 21:34:52 -040060class Frame;
John Reck1125d1f2014-10-23 11:02:19 -070061
John Reck23b797a2014-01-03 18:08:34 -080062// This per-renderer class manages the bridge between the global EGL context
63// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070064// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070065class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080066public:
Stan Iliev03de0742016-07-07 12:35:54 -040067 static CanvasContext* create(RenderThread& thread, bool translucent,
68 RenderNode* rootRenderNode, IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070069 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080070
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040071 /**
72 * Update or create a layer specific for the provided RenderNode. The layer
73 * attached to the node will be specific to the RenderPipeline used by this
74 * context
75 *
76 * @return true if the layer has been created or updated
77 */
78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) {
79 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator);
80 }
81
82 /**
83 * Destroy any layers that have been attached to the provided RenderNode removing
84 * any state that may have been set during createOrUpdateLayer().
85 */
86 static void destroyLayer(RenderNode* node);
87
John Reck1125d1f2014-10-23 11:02:19 -070088 // Won't take effect until next EGLSurface creation
89 void setSwapBehavior(SwapBehavior swapBehavior);
90
John Reckf6481082016-02-02 15:18:23 -080091 void initialize(Surface* surface);
92 void updateSurface(Surface* surface);
93 bool pauseSurface(Surface* surface);
John Reck8afcc762016-04-13 10:24:06 -070094 void setStopped(bool stopped);
John Reckf6481082016-02-02 15:18:23 -080095 bool hasSurface() { return mNativeSurface.get(); }
John Reckaa95a882014-11-07 11:02:07 -080096
John Reckab1080c2016-06-21 16:24:20 -070097 void setup(float lightRadius,
Chris Craik058fc642014-07-23 18:19:28 -070098 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Alan Viverette50210d92015-05-14 18:05:36 -070099 void setLightCenter(const Vector3& lightCenter);
John Reck63a06672014-05-07 13:45:54 -0700100 void setOpaque(bool opaque);
John Reck8afcc762016-04-13 10:24:06 -0700101 bool makeCurrent();
Skuhneea7a7fb2015-08-28 07:10:31 -0700102 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
103 int64_t syncQueued, RenderNode* target);
John Recke4267ea2014-06-03 15:53:15 -0700104 void draw();
John Reck51f2d602016-04-06 07:50:47 -0700105 void destroy(TreeObserver* observer);
John Reck23b797a2014-01-03 18:08:34 -0800106
Chris Craik0b7e8242015-10-28 16:50:44 -0700107 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -0800108 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700109 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700110
John Reck51f2d602016-04-06 07:50:47 -0700111 void buildLayer(RenderNode* node, TreeObserver* observer);
John Reck19b6bcf2014-02-14 20:03:38 -0800112 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -0700113 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800114
John Reck51f2d602016-04-06 07:50:47 -0700115 void destroyHardwareResources(TreeObserver* observer);
John Reckf47a5942014-06-30 16:20:04 -0700116 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -0700117
John Reck3b202512014-06-23 13:13:08 -0700118 static void invokeFunctor(RenderThread& thread, Functor* functor);
John Reck23b797a2014-01-03 18:08:34 -0800119
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400120 DeferredLayerUpdater* createTextureLayer();
John Reck1949e792014-04-08 15:18:56 -0700121
John Reck3b202512014-06-23 13:13:08 -0700122 ANDROID_API static void setTextureAtlas(RenderThread& thread,
123 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
John Reck66f0be62014-05-13 13:39:31 -0700124
John Reckf47a5942014-06-30 16:20:04 -0700125 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700126 void notifyFramePending();
127
John Reck4c9e59d2015-05-12 07:17:50 -0700128 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700129
John Reckba6adf62015-02-19 14:36:50 -0800130 void dumpFrames(int fd);
131 void resetFrameStats();
132
John Reckb36016c2015-03-11 08:50:53 -0700133 void setName(const std::string&& name) { mName = name; }
134 const std::string& name() { return mName; }
135
John Recke248bd12015-08-05 13:53:53 -0700136 void serializeDisplayListTree();
137
Skuhneea7a7fb2015-08-28 07:10:31 -0700138 void addRenderNode(RenderNode* node, bool placeFront) {
139 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
Chris Craik0b7e8242015-10-28 16:50:44 -0700140 mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700141 }
142
143 void removeRenderNode(RenderNode* node) {
144 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
145 mRenderNodes.end());
146 }
147
Skuhneb8160872015-09-22 09:51:39 -0700148 void setContentDrawBounds(int left, int top, int right, int bottom) {
149 mContentDrawBounds.set(left, top, right, bottom);
Skuhneea7a7fb2015-08-28 07:10:31 -0700150 }
151
Chris Craike2e53a72015-10-28 15:55:40 -0700152 RenderState& getRenderState() {
153 return mRenderThread.renderState();
154 }
155
Andres Morales910beb82016-02-02 16:19:40 -0800156 void addFrameMetricsObserver(FrameMetricsObserver* observer) {
157 if (mFrameMetricsReporter.get() == nullptr) {
158 mFrameMetricsReporter.reset(new FrameMetricsReporter());
Andres Morales06f5bc72015-12-15 15:21:31 -0800159 }
160
Andres Morales910beb82016-02-02 16:19:40 -0800161 mFrameMetricsReporter->addObserver(observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800162 }
163
Andres Morales910beb82016-02-02 16:19:40 -0800164 void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
165 if (mFrameMetricsReporter.get() != nullptr) {
166 mFrameMetricsReporter->removeObserver(observer);
167 if (!mFrameMetricsReporter->hasObservers()) {
168 mFrameMetricsReporter.reset(nullptr);
Andres Morales06f5bc72015-12-15 15:21:31 -0800169 }
170 }
171 }
172
John Reck38f6c032016-03-17 10:23:49 -0700173 // Used to queue up work that needs to be completed before this frame completes
174 ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
175
John Reck28912a52016-04-18 14:34:18 -0700176 ANDROID_API int64_t getFrameNumber();
177
Chris Craik06e2e9c2016-08-31 17:32:46 -0700178 void waitOnFences();
179
John Reck23b797a2014-01-03 18:08:34 -0800180private:
Stan Iliev03de0742016-07-07 12:35:54 -0400181 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
Stan Iliev768e3932016-07-08 21:34:52 -0400182 IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline);
Stan Iliev03de0742016-07-07 12:35:54 -0400183
John Recka5dda642014-05-22 15:43:54 -0700184 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700185 // TODO: Replace with something better for layer & other GL object
186 // lifecycle tracking
187 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700188
John Reckf6481082016-02-02 15:18:23 -0800189 void setSurface(Surface* window);
John Reck4f02bf42014-01-03 18:09:17 -0800190
John Reck51f2d602016-04-06 07:50:47 -0700191 void freePrefetchedLayers(TreeObserver* observer);
John Reck998a6d82014-08-28 15:35:53 -0700192
John Reck0def73a2016-07-01 16:19:13 -0700193 bool isSwapChainStuffed();
194
Stan Iliev768e3932016-07-08 21:34:52 -0400195 SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
196
John Reck77c40102015-10-26 15:49:47 -0700197 EGLint mLastFrameWidth = 0;
198 EGLint mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700199
John Reck4f02bf42014-01-03 18:09:17 -0800200 RenderThread& mRenderThread;
John Reckf6481082016-02-02 15:18:23 -0800201 sp<Surface> mNativeSurface;
John Reck306f3312016-06-10 16:01:55 -0700202 // stopped indicates the CanvasContext will reject actual redraw operations,
203 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700204 bool mStopped = false;
John Reck306f3312016-06-10 16:01:55 -0700205 // CanvasContext is dirty if it has received an update that it has not
206 // painted onto its surface.
207 bool mIsDirty = false;
Stan Iliev768e3932016-07-08 21:34:52 -0400208 SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700209 struct SwapHistory {
210 SkRect damage;
211 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700212 nsecs_t swapCompletedTime;
213 nsecs_t dequeueDuration;
214 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700215 };
216
217 RingBuffer<SwapHistory, 3> mSwapHistory;
John Reck28912a52016-04-18 14:34:18 -0700218 int64_t mFrameNumber = -1;
John Reck4f02bf42014-01-03 18:09:17 -0800219
Chris Craik31635682016-07-19 17:59:12 -0700220 // last vsync for a dropped frame due to stuffed queue
221 nsecs_t mLastDropVsync = 0;
222
John Reck4f02bf42014-01-03 18:09:17 -0800223 bool mOpaque;
Chris Craik98787e62015-11-13 10:55:30 -0800224 BakedOpRenderer::LightInfo mLightInfo;
Chris Craik6e068c012016-01-15 16:15:30 -0800225 FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 };
Chris Craik98787e62015-11-13 10:55:30 -0800226
John Reckedc524c2015-03-18 15:24:33 -0700227 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700228 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700229 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800230 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700231
Skuhneea7a7fb2015-08-28 07:10:31 -0700232 std::vector< sp<RenderNode> > mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700233
John Reckedc524c2015-03-18 15:24:33 -0700234 FrameInfo* mCurrentFrameInfo = nullptr;
John Reck4c9e59d2015-05-12 07:17:50 -0700235 // Ring buffer large enough for 2 seconds worth of frames
236 RingBuffer<FrameInfo, 120> mFrames;
John Reckb36016c2015-03-11 08:50:53 -0700237 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700238 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700239 FrameInfoVisualizer mProfiler;
Andres Morales910beb82016-02-02 16:19:40 -0800240 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
John Reck998a6d82014-08-28 15:35:53 -0700241
John Reck51f2d602016-04-06 07:50:47 -0700242 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700243
244 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700245 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700246
247 // TODO: This is really a Task<void> but that doesn't really work
248 // when Future<> expects to be able to get/set a value
249 struct FuncTask : public Task<bool> {
250 std::function<void()> func;
251 };
252 class FuncTaskProcessor;
253
254 std::vector< sp<FuncTask> > mFrameFences;
255 sp<TaskProcessor<bool> > mFrameWorkProcessor;
Stan Iliev768e3932016-07-08 21:34:52 -0400256 std::unique_ptr<IRenderPipeline> mRenderPipeline;
John Reck23b797a2014-01-03 18:08:34 -0800257};
258
259} /* namespace renderthread */
260} /* namespace uirenderer */
261} /* namespace android */