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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guydbc26d22010-10-11 17:58:29 -070048// TODO: This should be set in properties
49#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
50
Romain Guyd21b6e12011-11-30 20:21:23 -080051#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52
Romain Guy9d5316e2010-06-24 19:30:36 -070053///////////////////////////////////////////////////////////////////////////////
54// Globals
55///////////////////////////////////////////////////////////////////////////////
56
Romain Guy889f8d12010-07-29 14:37:42 -070057/**
58 * Structure mapping Skia xfermodes to OpenGL blending factors.
59 */
60struct Blender {
61 SkXfermode::Mode mode;
62 GLenum src;
63 GLenum dst;
64}; // struct Blender
65
Romain Guy026c5e162010-06-28 17:12:22 -070066// In this array, the index of each Blender equals the value of the first
67// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070069 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
70 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
71 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
72 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
74 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
75 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
76 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
77 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
80 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
81 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
82 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
83 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070084};
Romain Guye4d01122010-06-16 18:44:05 -070085
Romain Guy87a76572010-09-13 18:11:21 -070086// This array contains the swapped version of each SkXfermode. For instance
87// this array's SrcOver blending mode is actually DstOver. You can refer to
88// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070089static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070090 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
92 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
93 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
94 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
96 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
97 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
98 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
99 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
100 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
103 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
104 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700105};
106
Romain Guyf6a11b82010-06-23 17:47:49 -0700107///////////////////////////////////////////////////////////////////////////////
108// Constructors/destructor
109///////////////////////////////////////////////////////////////////////////////
110
Romain Guyfb8b7632010-08-23 21:05:08 -0700111OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700112 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700113 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700114 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800115 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700116
Romain Guyac670c02010-07-27 17:39:27 -0700117 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118
Romain Guyae5575b2010-07-29 18:48:04 -0700119 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700120}
121
Romain Guy85bf02f2010-06-22 13:11:24 -0700122OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700123 // The context has already been destroyed at this point, do not call
124 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700125}
126
Romain Guyf6a11b82010-06-23 17:47:49 -0700127///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800128// Debug
129///////////////////////////////////////////////////////////////////////////////
130
131void OpenGLRenderer::startMark(const char* name) const {
132 mCaches.startMark(0, name);
133}
134
135void OpenGLRenderer::endMark() const {
136 mCaches.endMark();
137}
138
139///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700140// Setup
141///////////////////////////////////////////////////////////////////////////////
142
Romain Guy530041d2012-01-25 18:56:29 -0800143uint32_t OpenGLRenderer::getStencilSize() {
144 return STENCIL_BUFFER_SIZE;
145}
146
Romain Guy85bf02f2010-06-22 13:11:24 -0700147void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700148 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700149
150 mWidth = width;
151 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700152
153 mFirstSnapshot->height = height;
154 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700155
Romain Guy3e263fa2011-12-12 16:47:48 -0800156 glDisable(GL_DITHER);
Romain Guy39d252a2011-12-12 18:14:06 -0800157 glEnable(GL_SCISSOR_TEST);
Romain Guy3e263fa2011-12-12 16:47:48 -0800158 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800159
Romain Guy3e263fa2011-12-12 16:47:48 -0800160 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700161}
162
Romain Guy6b7bd242010-10-06 19:49:23 -0700163void OpenGLRenderer::prepare(bool opaque) {
Romain Guy7d7b5492011-01-24 16:33:45 -0800164 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
165}
166
167void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800168 mCaches.clearGarbage();
169
Romain Guy8aef54f2010-09-01 15:13:49 -0700170 mSnapshot = new Snapshot(mFirstSnapshot,
171 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800172 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700173 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700174
Romain Guy39d252a2011-12-12 18:14:06 -0800175 glViewport(0, 0, mWidth, mHeight);
Romain Guy8f85e802011-12-14 19:23:32 -0800176 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy39d252a2011-12-12 18:14:06 -0800177
Romain Guy7d7b5492011-01-24 16:33:45 -0800178 mSnapshot->setClip(left, top, right, bottom);
Romain Guy39d252a2011-12-12 18:14:06 -0800179 mDirtyClip = false;
Romain Guy7d7b5492011-01-24 16:33:45 -0800180
Romain Guy6b7bd242010-10-06 19:49:23 -0700181 if (!opaque) {
Romain Guy6b7bd242010-10-06 19:49:23 -0700182 glClear(GL_COLOR_BUFFER_BIT);
183 }
Romain Guybb9524b2010-06-22 18:56:38 -0700184}
185
Romain Guyb025b9c2010-09-16 14:16:48 -0700186void OpenGLRenderer::finish() {
187#if DEBUG_OPENGL
188 GLenum status = GL_NO_ERROR;
189 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000190 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800191 switch (status) {
192 case GL_OUT_OF_MEMORY:
Steve Block3762c312012-01-06 19:20:56 +0000193 ALOGE(" OpenGLRenderer is out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800194 break;
195 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700196 }
197#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800198#if DEBUG_MEMORY_USAGE
199 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800200#else
201 if (mCaches.getDebugLevel() & kDebugMemory) {
202 mCaches.dumpMemoryUsage();
203 }
Romain Guyc15008e2010-11-10 11:59:15 -0800204#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700205}
206
Romain Guy6c319ca2011-01-11 14:29:25 -0800207void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700208 if (mCaches.currentProgram) {
209 if (mCaches.currentProgram->isInUse()) {
210 mCaches.currentProgram->remove();
211 mCaches.currentProgram = NULL;
212 }
213 }
Romain Guy50c0f092010-10-19 11:42:22 -0700214 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800215 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800216 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800217 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700218}
219
Romain Guy6c319ca2011-01-11 14:29:25 -0800220void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800221 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
222
223 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800224 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
225
Romain Guyda8532c2010-08-31 11:50:35 -0700226 glEnable(GL_SCISSOR_TEST);
Romain Guy82bc7a72012-01-03 14:13:39 -0800227 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700228 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700229
Romain Guya1d3c912011-12-13 14:55:06 -0800230 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800231 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700232
Romain Guy50c0f092010-10-19 11:42:22 -0700233 mCaches.blend = true;
234 glEnable(GL_BLEND);
235 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
236 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700237}
238
Romain Guy65549432012-03-26 16:45:05 -0700239status_t OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800240 interrupt();
Romain Guyf90f8172011-01-25 22:53:24 -0800241 if (mDirtyClip) {
242 setScissorFromClip();
243 }
Romain Guyd643bb52011-03-01 14:55:21 -0800244
Romain Guy80911b82011-03-16 15:30:12 -0700245 Rect clip(*mSnapshot->clipRect);
246 clip.snapToPixelBoundaries();
247
Romain Guyd643bb52011-03-01 14:55:21 -0800248#if RENDER_LAYERS_AS_REGIONS
249 // Since we don't know what the functor will draw, let's dirty
250 // tne entire clip region
251 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800252 dirtyLayerUnchecked(clip, getRegion());
253 }
254#endif
255
Romain Guy08aa2cb2011-03-17 11:06:57 -0700256 DrawGlInfo info;
257 info.clipLeft = clip.left;
258 info.clipTop = clip.top;
259 info.clipRight = clip.right;
260 info.clipBottom = clip.bottom;
261 info.isLayer = hasLayer();
262 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700263
Romain Guy08aa2cb2011-03-17 11:06:57 -0700264 status_t result = (*functor)(0, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800265
266 if (result != 0) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700267 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800268 dirty.unionWith(localDirty);
269 }
270
Chet Haasedaf98e92011-01-10 14:10:36 -0800271 resume();
Romain Guy65549432012-03-26 16:45:05 -0700272 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800273}
274
Romain Guyf6a11b82010-06-23 17:47:49 -0700275///////////////////////////////////////////////////////////////////////////////
276// State management
277///////////////////////////////////////////////////////////////////////////////
278
Romain Guybb9524b2010-06-22 18:56:38 -0700279int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700280 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700281}
282
283int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700284 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700285}
286
287void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700288 if (mSaveCount > 1) {
289 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700290 }
Romain Guybb9524b2010-06-22 18:56:38 -0700291}
292
293void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700294 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700295
Romain Guy8fb95422010-08-17 18:38:51 -0700296 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700297 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700298 }
Romain Guybb9524b2010-06-22 18:56:38 -0700299}
300
Romain Guy8aef54f2010-09-01 15:13:49 -0700301int OpenGLRenderer::saveSnapshot(int flags) {
302 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700303 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700304}
305
306bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700307 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700308 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700309 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700310
Romain Guybd6b79b2010-06-26 00:13:53 -0700311 sp<Snapshot> current = mSnapshot;
312 sp<Snapshot> previous = mSnapshot->previous;
313
Romain Guyeb993562010-10-05 18:14:38 -0700314 if (restoreOrtho) {
315 Rect& r = previous->viewport;
316 glViewport(r.left, r.top, r.right, r.bottom);
317 mOrthoMatrix.load(current->orthoMatrix);
318 }
319
Romain Guy8b55f372010-08-18 17:10:07 -0700320 mSaveCount--;
321 mSnapshot = previous;
322
Romain Guy2542d192010-08-18 11:47:12 -0700323 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700324 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700325 }
Romain Guy2542d192010-08-18 11:47:12 -0700326
Romain Guy5ec99242010-11-03 16:19:08 -0700327 if (restoreLayer) {
328 composeLayer(current, previous);
329 }
330
Romain Guy2542d192010-08-18 11:47:12 -0700331 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700332}
333
Romain Guyf6a11b82010-06-23 17:47:49 -0700334///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700335// Layers
336///////////////////////////////////////////////////////////////////////////////
337
338int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700339 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700340 const GLuint previousFbo = mSnapshot->fbo;
341 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700342
Romain Guyaf636eb2010-12-09 17:47:21 -0800343 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700344 int alpha = 255;
345 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700346
Romain Guye45362c2010-11-03 19:58:32 -0700347 if (p) {
348 alpha = p->getAlpha();
349 if (!mCaches.extensions.hasFramebufferFetch()) {
350 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
351 if (!isMode) {
352 // Assume SRC_OVER
353 mode = SkXfermode::kSrcOver_Mode;
354 }
355 } else {
356 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700357 }
358 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700359 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700360 }
Romain Guyd55a8612010-06-28 17:42:46 -0700361
Romain Guydbc26d22010-10-11 17:58:29 -0700362 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
363 }
Romain Guyd55a8612010-06-28 17:42:46 -0700364
365 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700366}
367
368int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
369 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700370 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700371 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700372 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700373 SkPaint paint;
374 paint.setAlpha(alpha);
375 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700376 }
Romain Guyd55a8612010-06-28 17:42:46 -0700377}
Romain Guybd6b79b2010-06-26 00:13:53 -0700378
Romain Guy1c740bc2010-09-13 18:00:09 -0700379/**
380 * Layers are viewed by Skia are slightly different than layers in image editing
381 * programs (for instance.) When a layer is created, previously created layers
382 * and the frame buffer still receive every drawing command. For instance, if a
383 * layer is created and a shape intersecting the bounds of the layers and the
384 * framebuffer is draw, the shape will be drawn on both (unless the layer was
385 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
386 *
387 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
388 * texture. Unfortunately, this is inefficient as it requires every primitive to
389 * be drawn n + 1 times, where n is the number of active layers. In practice this
390 * means, for every primitive:
391 * - Switch active frame buffer
392 * - Change viewport, clip and projection matrix
393 * - Issue the drawing
394 *
395 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700396 * To avoid this, layers are implemented in a different way here, at least in the
397 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
398 * is set. When this flag is set we can redirect all drawing operations into a
399 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700400 *
401 * This implementation relies on the frame buffer being at least RGBA 8888. When
402 * a layer is created, only a texture is created, not an FBO. The content of the
403 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700404 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700405 * buffer and drawing continues as normal. This technique therefore treats the
406 * frame buffer as a scratch buffer for the layers.
407 *
408 * To compose the layers back onto the frame buffer, each layer texture
409 * (containing the original frame buffer data) is drawn as a simple quad over
410 * the frame buffer. The trick is that the quad is set as the composition
411 * destination in the blending equation, and the frame buffer becomes the source
412 * of the composition.
413 *
414 * Drawing layers with an alpha value requires an extra step before composition.
415 * An empty quad is drawn over the layer's region in the frame buffer. This quad
416 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
417 * quad is used to multiply the colors in the frame buffer. This is achieved by
418 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
419 * GL_ZERO, GL_SRC_ALPHA.
420 *
421 * Because glCopyTexImage2D() can be slow, an alternative implementation might
422 * be use to draw a single clipped layer. The implementation described above
423 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700424 *
425 * (1) The frame buffer is actually not cleared right away. To allow the GPU
426 * to potentially optimize series of calls to glCopyTexImage2D, the frame
427 * buffer is left untouched until the first drawing operation. Only when
428 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700429 */
Romain Guyd55a8612010-06-28 17:42:46 -0700430bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700431 float right, float bottom, int alpha, SkXfermode::Mode mode,
432 int flags, GLuint previousFbo) {
433 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700434 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700435
Romain Guyeb993562010-10-05 18:14:38 -0700436 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
437
Romain Guyf607bdc2010-09-10 19:20:06 -0700438 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700439 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700440 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700441 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700442
Romain Guyeb993562010-10-05 18:14:38 -0700443 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700444 if (bounds.intersect(*snapshot->clipRect)) {
445 // We cannot work with sub-pixels in this case
446 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700447
Romain Guyad37cd32011-03-15 11:12:25 -0700448 // When the layer is not an FBO, we may use glCopyTexImage so we
449 // need to make sure the layer does not extend outside the bounds
450 // of the framebuffer
451 if (!bounds.intersect(snapshot->previous->viewport)) {
452 bounds.setEmpty();
453 }
454 } else {
455 bounds.setEmpty();
456 }
Romain Guyeb993562010-10-05 18:14:38 -0700457 }
Romain Guybf434112010-09-16 14:40:17 -0700458
Romain Guy746b7402010-10-26 16:27:31 -0700459 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
460 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800461 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700462 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700463 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700464 }
465
466 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800467 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700468 return false;
469 }
Romain Guyf18fd992010-07-08 11:45:51 -0700470
Romain Guya1d3c912011-12-13 14:55:06 -0800471 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700472 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700473 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700474 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700475 }
476
Romain Guy9ace8f52011-07-07 20:50:11 -0700477 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700478 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700479 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
480 bounds.getWidth() / float(layer->getWidth()), 0.0f);
481 layer->setColorFilter(mColorFilter);
Romain Guydda570202010-07-06 11:39:32 -0700482
Romain Guy8fb95422010-08-17 18:38:51 -0700483 // Save the layer in the snapshot
484 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700485 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700486
Romain Guyeb993562010-10-05 18:14:38 -0700487 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700488 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700489 } else {
490 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700491 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800492 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700493 if (layer->isEmpty()) {
494 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
495 bounds.left, snapshot->height - bounds.bottom,
496 layer->getWidth(), layer->getHeight(), 0);
497 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800498 } else {
499 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
500 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
501 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700502
Romain Guy54be1cd2011-06-13 19:04:27 -0700503 // Enqueue the buffer coordinates to clear the corresponding region later
504 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700505 }
Romain Guyeb993562010-10-05 18:14:38 -0700506 }
Romain Guyf86ef572010-07-01 11:05:42 -0700507
Romain Guyd55a8612010-06-28 17:42:46 -0700508 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700509}
510
Romain Guy5b3b3522010-10-27 18:57:51 -0700511bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
512 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700513 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700514
515#if RENDER_LAYERS_AS_REGIONS
516 snapshot->region = &snapshot->layer->region;
517 snapshot->flags |= Snapshot::kFlagFboTarget;
518#endif
519
520 Rect clip(bounds);
521 snapshot->transform->mapRect(clip);
522 clip.intersect(*snapshot->clipRect);
523 clip.snapToPixelBoundaries();
524 clip.intersect(snapshot->previous->viewport);
525
526 mat4 inverse;
527 inverse.loadInverse(*mSnapshot->transform);
528
529 inverse.mapRect(clip);
530 clip.snapToPixelBoundaries();
531 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700532 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700533
534 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700535 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700536 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700537 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
538 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
539 snapshot->height = bounds.getHeight();
540 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
541 snapshot->orthoMatrix.load(mOrthoMatrix);
542
543 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700544 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
545 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700546
547 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700548 if (layer->isEmpty()) {
549 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
550 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700551 }
552
553 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700554 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700555
556#if DEBUG_LAYERS_AS_REGIONS
557 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
558 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000559 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700560
561 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700562 layer->deleteTexture();
563 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700564
565 delete layer;
566
567 return false;
568 }
569#endif
570
571 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy8f85e802011-12-14 19:23:32 -0800572 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700573 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700574 glClear(GL_COLOR_BUFFER_BIT);
575
576 dirtyClip();
577
578 // Change the ortho projection
579 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
580 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
581
582 return true;
583}
584
Romain Guy1c740bc2010-09-13 18:00:09 -0700585/**
586 * Read the documentation of createLayer() before doing anything in this method.
587 */
Romain Guy1d83e192010-08-17 11:37:00 -0700588void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
589 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000590 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700591 return;
592 }
593
Romain Guy5b3b3522010-10-27 18:57:51 -0700594 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700595
596 if (fboLayer) {
597 // Unbind current FBO and restore previous one
598 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
599 }
600
Romain Guy1d83e192010-08-17 11:37:00 -0700601 Layer* layer = current->layer;
602 const Rect& rect = layer->layer;
603
Romain Guy9ace8f52011-07-07 20:50:11 -0700604 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700605 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700606 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700607 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700608 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700609 }
610
Romain Guy03750a02010-10-18 14:06:08 -0700611 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700612
Romain Guya1d3c912011-12-13 14:55:06 -0800613 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700614
Romain Guy5b3b3522010-10-27 18:57:51 -0700615 // When the layer is stored in an FBO, we can save a bit of fillrate by
616 // drawing only the dirty region
617 if (fboLayer) {
618 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700619 if (layer->getColorFilter()) {
620 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800621 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700622 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700623 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800624 resetColorFilter();
625 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700626 } else if (!rect.isEmpty()) {
627 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
628 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700629 }
Romain Guy8b55f372010-08-18 17:10:07 -0700630
Romain Guyeb993562010-10-05 18:14:38 -0700631 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800632 // Note: No need to use glDiscardFramebufferEXT() since we never
633 // create/compose layers that are not on screen with this
634 // code path
635 // See LayerRenderer::destroyLayer(Layer*)
636
Romain Guyeb993562010-10-05 18:14:38 -0700637 // Detach the texture from the FBO
638 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
639 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
640 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
641
642 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
643 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700644 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700645 }
646
Romain Guy746b7402010-10-26 16:27:31 -0700647 dirtyClip();
648
Romain Guyeb993562010-10-05 18:14:38 -0700649 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700650 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700651 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700652 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700653 delete layer;
654 }
655}
656
Romain Guyaa6c24c2011-04-28 18:40:04 -0700657void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700658 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700659
Romain Guy302a9df2011-08-16 13:55:02 -0700660 mat4& transform = layer->getTransform();
661 if (!transform.isIdentity()) {
662 save(0);
663 mSnapshot->transform->multiply(transform);
664 }
665
Romain Guyaa6c24c2011-04-28 18:40:04 -0700666 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700667 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700668 setupDrawWithTexture();
669 } else {
670 setupDrawWithExternalTexture();
671 }
672 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700673 setupDrawColor(alpha, alpha, alpha, alpha);
674 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700675 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700676 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700677 setupDrawPureColorUniforms();
678 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700679 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
680 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700681 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700682 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700683 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700684 if (mSnapshot->transform->isPureTranslate() &&
685 layer->getWidth() == (uint32_t) rect.getWidth() &&
686 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700687 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
688 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
689
Romain Guyd21b6e12011-11-30 20:21:23 -0800690 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700691 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
692 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800693 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700694 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
695 }
696 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700697 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
698
699 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
700
701 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700702
703 if (!transform.isIdentity()) {
704 restore();
705 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700706}
707
Romain Guy5b3b3522010-10-27 18:57:51 -0700708void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700709 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700710 const Rect& texCoords = layer->texCoords;
711 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
712 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700713
Romain Guy9ace8f52011-07-07 20:50:11 -0700714 float x = rect.left;
715 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700716 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700717 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700718 layer->getHeight() == (uint32_t) rect.getHeight();
719
720 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700721 // When we're swapping, the layer is already in screen coordinates
722 if (!swap) {
723 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
724 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
725 }
726
Romain Guyd21b6e12011-11-30 20:21:23 -0800727 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700728 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800729 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700730 }
731
732 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
733 layer->getTexture(), layer->getAlpha() / 255.0f,
734 layer->getMode(), layer->isBlend(),
735 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
736 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700737
Romain Guyaa6c24c2011-04-28 18:40:04 -0700738 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
739 } else {
740 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
741 drawTextureLayer(layer, rect);
742 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
743 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700744}
745
746void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
747#if RENDER_LAYERS_AS_REGIONS
748 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700749 layer->setRegionAsRect();
750
Romain Guy40667672011-03-18 14:34:03 -0700751 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700752
Romain Guy5b3b3522010-10-27 18:57:51 -0700753 layer->region.clear();
754 return;
755 }
756
Romain Guy8a3957d2011-09-07 17:55:15 -0700757 // TODO: See LayerRenderer.cpp::generateMesh() for important
758 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800759 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700760 size_t count;
761 const android::Rect* rects = layer->region.getArray(&count);
762
Romain Guy9ace8f52011-07-07 20:50:11 -0700763 const float alpha = layer->getAlpha() / 255.0f;
764 const float texX = 1.0f / float(layer->getWidth());
765 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800766 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700767
768 TextureVertex* mesh = mCaches.getRegionMesh();
769 GLsizei numQuads = 0;
770
Romain Guy7230a742011-01-10 22:26:16 -0800771 setupDraw();
772 setupDrawWithTexture();
773 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800774 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700775 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800776 setupDrawProgram();
777 setupDrawDirtyRegionsDisabled();
778 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800779 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700780 setupDrawTexture(layer->getTexture());
781 if (mSnapshot->transform->isPureTranslate()) {
782 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
783 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
784
Romain Guyd21b6e12011-11-30 20:21:23 -0800785 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700786 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
787 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800788 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700789 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
790 }
Romain Guy15bc6432011-12-13 13:11:32 -0800791 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700792
793 for (size_t i = 0; i < count; i++) {
794 const android::Rect* r = &rects[i];
795
796 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800797 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700798 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800799 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700800
801 // TODO: Reject quads outside of the clip
802 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
803 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
804 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
805 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
806
807 numQuads++;
808
809 if (numQuads >= REGION_MESH_QUAD_COUNT) {
810 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
811 numQuads = 0;
812 mesh = mCaches.getRegionMesh();
813 }
814 }
815
816 if (numQuads > 0) {
817 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
818 }
819
Romain Guy7230a742011-01-10 22:26:16 -0800820 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700821
822#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800823 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700824#endif
825
826 layer->region.clear();
827 }
828#else
829 composeLayerRect(layer, rect);
830#endif
831}
832
Romain Guy3a3133d2011-02-01 22:59:58 -0800833void OpenGLRenderer::drawRegionRects(const Region& region) {
834#if DEBUG_LAYERS_AS_REGIONS
835 size_t count;
836 const android::Rect* rects = region.getArray(&count);
837
838 uint32_t colors[] = {
839 0x7fff0000, 0x7f00ff00,
840 0x7f0000ff, 0x7fff00ff,
841 };
842
843 int offset = 0;
844 int32_t top = rects[0].top;
845
846 for (size_t i = 0; i < count; i++) {
847 if (top != rects[i].top) {
848 offset ^= 0x2;
849 top = rects[i].top;
850 }
851
852 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
853 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
854 SkXfermode::kSrcOver_Mode);
855 }
856#endif
857}
858
Romain Guy5b3b3522010-10-27 18:57:51 -0700859void OpenGLRenderer::dirtyLayer(const float left, const float top,
860 const float right, const float bottom, const mat4 transform) {
861#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800862 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700863 Rect bounds(left, top, right, bottom);
864 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800865 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700866 }
867#endif
868}
869
870void OpenGLRenderer::dirtyLayer(const float left, const float top,
871 const float right, const float bottom) {
872#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800873 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700874 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800875 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800876 }
877#endif
878}
879
880void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
881#if RENDER_LAYERS_AS_REGIONS
882 if (bounds.intersect(*mSnapshot->clipRect)) {
883 bounds.snapToPixelBoundaries();
884 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
885 if (!dirty.isEmpty()) {
886 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700887 }
888 }
889#endif
890}
891
Romain Guy54be1cd2011-06-13 19:04:27 -0700892void OpenGLRenderer::clearLayerRegions() {
893 const size_t count = mLayers.size();
894 if (count == 0) return;
895
896 if (!mSnapshot->isIgnored()) {
897 // Doing several glScissor/glClear here can negatively impact
898 // GPUs with a tiler architecture, instead we draw quads with
899 // the Clear blending mode
900
901 // The list contains bounds that have already been clipped
902 // against their initial clip rect, and the current clip
903 // is likely different so we need to disable clipping here
904 glDisable(GL_SCISSOR_TEST);
905
906 Vertex mesh[count * 6];
907 Vertex* vertex = mesh;
908
909 for (uint32_t i = 0; i < count; i++) {
910 Rect* bounds = mLayers.itemAt(i);
911
912 Vertex::set(vertex++, bounds->left, bounds->bottom);
913 Vertex::set(vertex++, bounds->left, bounds->top);
914 Vertex::set(vertex++, bounds->right, bounds->top);
915 Vertex::set(vertex++, bounds->left, bounds->bottom);
916 Vertex::set(vertex++, bounds->right, bounds->top);
917 Vertex::set(vertex++, bounds->right, bounds->bottom);
918
919 delete bounds;
920 }
921
922 setupDraw(false);
923 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
924 setupDrawBlending(true, SkXfermode::kClear_Mode);
925 setupDrawProgram();
926 setupDrawPureColorUniforms();
927 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -0800928 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -0700929
Romain Guy54be1cd2011-06-13 19:04:27 -0700930 glDrawArrays(GL_TRIANGLES, 0, count * 6);
931
932 glEnable(GL_SCISSOR_TEST);
933 } else {
934 for (uint32_t i = 0; i < count; i++) {
935 delete mLayers.itemAt(i);
936 }
937 }
938
939 mLayers.clear();
940}
941
Romain Guybd6b79b2010-06-26 00:13:53 -0700942///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700943// Transforms
944///////////////////////////////////////////////////////////////////////////////
945
946void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700947 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700948}
949
950void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700951 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700952}
953
954void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700955 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700956}
957
Romain Guy807daf72011-01-18 11:19:19 -0800958void OpenGLRenderer::skew(float sx, float sy) {
959 mSnapshot->transform->skew(sx, sy);
960}
961
Romain Guyf6a11b82010-06-23 17:47:49 -0700962void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -0700963 if (matrix) {
964 mSnapshot->transform->load(*matrix);
965 } else {
966 mSnapshot->transform->loadIdentity();
967 }
Romain Guyf6a11b82010-06-23 17:47:49 -0700968}
969
970void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700971 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700972}
973
974void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700975 SkMatrix transform;
976 mSnapshot->transform->copyTo(transform);
977 transform.preConcat(*matrix);
978 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700979}
980
981///////////////////////////////////////////////////////////////////////////////
982// Clipping
983///////////////////////////////////////////////////////////////////////////////
984
Romain Guybb9524b2010-06-22 18:56:38 -0700985void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700986 Rect clip(*mSnapshot->clipRect);
987 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -0800988
989 mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
990 clip.getWidth(), clip.getHeight());
991
Romain Guy746b7402010-10-26 16:27:31 -0700992 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700993}
994
995const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700996 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700997}
998
Romain Guyc7d53492010-06-25 13:41:57 -0700999bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001000 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001001 return true;
1002 }
1003
Romain Guy1d83e192010-08-17 11:37:00 -07001004 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001005 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001006 r.snapToPixelBoundaries();
1007
1008 Rect clipRect(*mSnapshot->clipRect);
1009 clipRect.snapToPixelBoundaries();
1010
1011 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -07001012}
1013
Romain Guy079ba2c2010-07-16 14:12:24 -07001014bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1015 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001016 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001017 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001018 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001019 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001020}
1021
Romain Guyf6a11b82010-06-23 17:47:49 -07001022///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001023// Drawing commands
1024///////////////////////////////////////////////////////////////////////////////
1025
Romain Guy54be1cd2011-06-13 19:04:27 -07001026void OpenGLRenderer::setupDraw(bool clear) {
1027 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001028 if (mDirtyClip) {
1029 setScissorFromClip();
1030 }
1031 mDescription.reset();
1032 mSetShaderColor = false;
1033 mColorSet = false;
1034 mColorA = mColorR = mColorG = mColorB = 0.0f;
1035 mTextureUnit = 0;
1036 mTrackDirtyRegions = true;
1037}
1038
1039void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1040 mDescription.hasTexture = true;
1041 mDescription.hasAlpha8Texture = isAlpha8;
1042}
1043
Romain Guyaa6c24c2011-04-28 18:40:04 -07001044void OpenGLRenderer::setupDrawWithExternalTexture() {
1045 mDescription.hasExternalTexture = true;
1046}
1047
Romain Guy15bc6432011-12-13 13:11:32 -08001048void OpenGLRenderer::setupDrawNoTexture() {
1049 mCaches.disbaleTexCoordsVertexArray();
1050}
1051
Chet Haase5b0200b2011-04-13 17:58:08 -07001052void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001053 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001054}
1055
Romain Guyed6fcb02011-03-21 13:11:28 -07001056void OpenGLRenderer::setupDrawPoint(float pointSize) {
1057 mDescription.isPoint = true;
1058 mDescription.pointSize = pointSize;
1059}
1060
Romain Guy70ca14e2010-12-13 18:24:33 -08001061void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001062 setupDrawColor(color, (color >> 24) & 0xFF);
1063}
1064
1065void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1066 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001067 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1068 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001069 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001070 mColorR = a * ((color >> 16) & 0xFF);
1071 mColorG = a * ((color >> 8) & 0xFF);
1072 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001073 mColorSet = true;
1074 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1075}
1076
Romain Guy86568192010-12-14 15:55:39 -08001077void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1078 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001079 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1080 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001081 const float a = mColorA / 255.0f;
1082 mColorR = a * ((color >> 16) & 0xFF);
1083 mColorG = a * ((color >> 8) & 0xFF);
1084 mColorB = a * ((color ) & 0xFF);
1085 mColorSet = true;
1086 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1087}
1088
Romain Guy70ca14e2010-12-13 18:24:33 -08001089void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1090 mColorA = a;
1091 mColorR = r;
1092 mColorG = g;
1093 mColorB = b;
1094 mColorSet = true;
1095 mSetShaderColor = mDescription.setColor(r, g, b, a);
1096}
1097
Romain Guy86568192010-12-14 15:55:39 -08001098void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
1099 mColorA = a;
1100 mColorR = r;
1101 mColorG = g;
1102 mColorB = b;
1103 mColorSet = true;
1104 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
1105}
1106
Romain Guy70ca14e2010-12-13 18:24:33 -08001107void OpenGLRenderer::setupDrawShader() {
1108 if (mShader) {
1109 mShader->describe(mDescription, mCaches.extensions);
1110 }
1111}
1112
1113void OpenGLRenderer::setupDrawColorFilter() {
1114 if (mColorFilter) {
1115 mColorFilter->describe(mDescription, mCaches.extensions);
1116 }
1117}
1118
Romain Guyf09ef512011-05-27 11:43:46 -07001119void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1120 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1121 mColorA = 1.0f;
1122 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001123 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001124 }
1125}
1126
Romain Guy70ca14e2010-12-13 18:24:33 -08001127void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001128 // When the blending mode is kClear_Mode, we need to use a modulate color
1129 // argb=1,0,0,0
1130 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001131 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1132 mDescription, swapSrcDst);
1133}
1134
1135void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001136 // When the blending mode is kClear_Mode, we need to use a modulate color
1137 // argb=1,0,0,0
1138 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001139 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1140 mDescription, swapSrcDst);
1141}
1142
1143void OpenGLRenderer::setupDrawProgram() {
1144 useProgram(mCaches.programCache.get(mDescription));
1145}
1146
1147void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1148 mTrackDirtyRegions = false;
1149}
1150
1151void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1152 bool ignoreTransform) {
1153 mModelView.loadTranslate(left, top, 0.0f);
1154 if (!ignoreTransform) {
1155 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1156 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1157 } else {
1158 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1159 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1160 }
1161}
1162
Chet Haase8a5cc922011-04-26 07:28:09 -07001163void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1164 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001165}
1166
Romain Guy70ca14e2010-12-13 18:24:33 -08001167void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1168 bool ignoreTransform, bool ignoreModelView) {
1169 if (!ignoreModelView) {
1170 mModelView.loadTranslate(left, top, 0.0f);
1171 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001172 } else {
1173 mModelView.loadIdentity();
1174 }
Romain Guy86568192010-12-14 15:55:39 -08001175 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1176 if (!ignoreTransform) {
1177 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1178 if (mTrackDirtyRegions && dirty) {
1179 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1180 }
1181 } else {
1182 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1183 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1184 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001185}
1186
Romain Guyed6fcb02011-03-21 13:11:28 -07001187void OpenGLRenderer::setupDrawPointUniforms() {
1188 int slot = mCaches.currentProgram->getUniform("pointSize");
1189 glUniform1f(slot, mDescription.pointSize);
1190}
1191
Romain Guy70ca14e2010-12-13 18:24:33 -08001192void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001193 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001194 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1195 }
1196}
1197
Romain Guy86568192010-12-14 15:55:39 -08001198void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001199 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001200 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001201 }
1202}
1203
Romain Guy70ca14e2010-12-13 18:24:33 -08001204void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1205 if (mShader) {
1206 if (ignoreTransform) {
1207 mModelView.loadInverse(*mSnapshot->transform);
1208 }
1209 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1210 }
1211}
1212
Romain Guy8d0d4782010-12-14 20:13:35 -08001213void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1214 if (mShader) {
1215 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1216 }
1217}
1218
Romain Guy70ca14e2010-12-13 18:24:33 -08001219void OpenGLRenderer::setupDrawColorFilterUniforms() {
1220 if (mColorFilter) {
1221 mColorFilter->setupProgram(mCaches.currentProgram);
1222 }
1223}
1224
1225void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001226 bool force = mCaches.bindMeshBuffer();
1227 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001228 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001229}
1230
1231void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1232 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001233 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001234 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001235}
1236
Romain Guyaa6c24c2011-04-28 18:40:04 -07001237void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1238 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001239 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001240 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001241}
1242
Romain Guy8f0095c2011-05-02 17:24:22 -07001243void OpenGLRenderer::setupDrawTextureTransform() {
1244 mDescription.hasTextureTransform = true;
1245}
1246
1247void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001248 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1249 GL_FALSE, &transform.data[0]);
1250}
1251
Romain Guy70ca14e2010-12-13 18:24:33 -08001252void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001253 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001254 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001255 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001256 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001257 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001258 }
Romain Guyd71dd362011-12-12 19:03:35 -08001259
Romain Guyf3a910b42011-12-12 20:35:21 -08001260 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001261 if (mCaches.currentProgram->texCoords >= 0) {
1262 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1263 }
1264
1265 mCaches.unbindIndicesBuffer();
1266}
1267
1268void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1269 bool force = mCaches.unbindMeshBuffer();
1270 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1271 if (mCaches.currentProgram->texCoords >= 0) {
1272 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001273 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001274}
1275
Chet Haase5b0200b2011-04-13 17:58:08 -07001276void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001277 bool force = mCaches.unbindMeshBuffer();
1278 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1279 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001280 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001281}
1282
1283/**
1284 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001285 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1286 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1287 * attributes (one per vertex) are values from zero to one that tells the fragment
1288 * shader where the fragment is in relation to the line width/length overall; these values are
1289 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1290 * region of the line.
1291 * Note that we only pass down the width values in this setup function. The length coordinates
1292 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001293 */
Chet Haase99585ad2011-05-02 15:00:16 -07001294void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Chet Haase99ecdc42011-05-06 12:06:34 -07001295 GLvoid* lengthCoords, float boundaryWidthProportion) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001296 bool force = mCaches.unbindMeshBuffer();
1297 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1298 vertices, gAAVertexStride);
1299 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001300 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001301
Chet Haase99585ad2011-05-02 15:00:16 -07001302 int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
1303 glEnableVertexAttribArray(widthSlot);
1304 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001305
Chet Haase99585ad2011-05-02 15:00:16 -07001306 int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
1307 glEnableVertexAttribArray(lengthSlot);
1308 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001309
Chet Haase5b0200b2011-04-13 17:58:08 -07001310 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001311 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guyd71dd362011-12-12 19:03:35 -08001312
Chet Haase99585ad2011-05-02 15:00:16 -07001313 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001314 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001315 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
Chet Haase5b0200b2011-04-13 17:58:08 -07001316}
1317
Romain Guy70ca14e2010-12-13 18:24:33 -08001318void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001319}
1320
1321///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001322// Drawing
1323///////////////////////////////////////////////////////////////////////////////
1324
Romain Guy65549432012-03-26 16:45:05 -07001325status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
Romain Guy33f6beb2012-02-16 19:24:51 -08001326 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001327
1328 if (!USE_DISPLAY_LIST_PROPERTIES && quickReject(0, 0, width, height)) {
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001329 return false;
1330 }
1331
Romain Guy0fe478e2010-11-08 12:08:41 -08001332 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1333 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001334 if (displayList && displayList->isRenderable()) {
Chet Haasea1cff502012-02-21 13:43:44 -08001335 return displayList->replay(*this, width, height, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001336 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001337
Romain Guy65549432012-03-26 16:45:05 -07001338 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001339}
1340
Chet Haaseed30fd82011-04-22 16:18:45 -07001341void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1342 if (displayList) {
1343 displayList->output(*this, level);
1344 }
1345}
1346
Romain Guya168d732011-03-18 16:50:13 -07001347void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1348 int alpha;
1349 SkXfermode::Mode mode;
1350 getAlphaAndMode(paint, &alpha, &mode);
1351
Romain Guya168d732011-03-18 16:50:13 -07001352 float x = left;
1353 float y = top;
1354
Romain Guye3c26852011-07-25 16:36:01 -07001355 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001356 bool ignoreTransform = false;
1357 if (mSnapshot->transform->isPureTranslate()) {
1358 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1359 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1360 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001361 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001362 } else {
1363 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001364 }
1365
1366 setupDraw();
1367 setupDrawWithTexture(true);
Romain Guy5b7a31502011-03-23 17:15:38 -07001368 if (paint) {
1369 setupDrawAlpha8Color(paint->getColor(), alpha);
1370 }
Romain Guya168d732011-03-18 16:50:13 -07001371 setupDrawColorFilter();
1372 setupDrawShader();
1373 setupDrawBlending(true, mode);
1374 setupDrawProgram();
1375 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001376
Romain Guya168d732011-03-18 16:50:13 -07001377 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001378 texture->setWrap(GL_CLAMP_TO_EDGE);
1379 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001380
Romain Guya168d732011-03-18 16:50:13 -07001381 setupDrawPureColorUniforms();
1382 setupDrawColorFilterUniforms();
1383 setupDrawShaderUniforms();
1384 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1385
1386 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1387
1388 finishDrawTexture();
1389}
1390
Chet Haase5c13d892010-10-08 08:37:55 -07001391void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001392 const float right = left + bitmap->width();
1393 const float bottom = top + bitmap->height();
1394
1395 if (quickReject(left, top, right, bottom)) {
1396 return;
1397 }
1398
Romain Guya1d3c912011-12-13 14:55:06 -08001399 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001400 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001401 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001402 const AutoTexture autoCleanup(texture);
1403
Romain Guy211370f2012-02-01 16:10:55 -08001404 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001405 drawAlphaBitmap(texture, left, top, paint);
1406 } else {
1407 drawTextureRect(left, top, right, bottom, texture, paint);
1408 }
Romain Guyce0537b2010-06-29 21:05:21 -07001409}
1410
Chet Haase5c13d892010-10-08 08:37:55 -07001411void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001412 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1413 const mat4 transform(*matrix);
1414 transform.mapRect(r);
1415
Romain Guy6926c722010-07-12 20:20:03 -07001416 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1417 return;
1418 }
1419
Romain Guya1d3c912011-12-13 14:55:06 -08001420 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001421 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001422 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001423 const AutoTexture autoCleanup(texture);
1424
Romain Guy5b3b3522010-10-27 18:57:51 -07001425 // This could be done in a cheaper way, all we need is pass the matrix
1426 // to the vertex shader. The save/restore is a bit overkill.
1427 save(SkCanvas::kMatrix_SaveFlag);
1428 concatMatrix(matrix);
1429 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1430 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001431}
1432
Romain Guy5a7b4662011-01-20 19:09:30 -08001433void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1434 float* vertices, int* colors, SkPaint* paint) {
1435 // TODO: Do a quickReject
1436 if (!vertices || mSnapshot->isIgnored()) {
1437 return;
1438 }
1439
Romain Guya1d3c912011-12-13 14:55:06 -08001440 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001441 Texture* texture = mCaches.textureCache.get(bitmap);
1442 if (!texture) return;
1443 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001444
Romain Guyd21b6e12011-11-30 20:21:23 -08001445 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1446 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001447
1448 int alpha;
1449 SkXfermode::Mode mode;
1450 getAlphaAndMode(paint, &alpha, &mode);
1451
Romain Guy5a7b4662011-01-20 19:09:30 -08001452 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001453
Romain Guyb18d2d02011-02-10 15:52:54 -08001454 float left = FLT_MAX;
1455 float top = FLT_MAX;
1456 float right = FLT_MIN;
1457 float bottom = FLT_MIN;
1458
1459#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08001460 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001461#else
Romain Guy211370f2012-02-01 16:10:55 -08001462 const bool hasActiveLayer = false;
Romain Guyb18d2d02011-02-10 15:52:54 -08001463#endif
1464
Romain Guya566b7c2011-01-23 16:36:11 -08001465 // TODO: Support the colors array
1466 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001467 TextureVertex* vertex = mesh;
1468 for (int32_t y = 0; y < meshHeight; y++) {
1469 for (int32_t x = 0; x < meshWidth; x++) {
1470 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1471
1472 float u1 = float(x) / meshWidth;
1473 float u2 = float(x + 1) / meshWidth;
1474 float v1 = float(y) / meshHeight;
1475 float v2 = float(y + 1) / meshHeight;
1476
1477 int ax = i + (meshWidth + 1) * 2;
1478 int ay = ax + 1;
1479 int bx = i;
1480 int by = bx + 1;
1481 int cx = i + 2;
1482 int cy = cx + 1;
1483 int dx = i + (meshWidth + 1) * 2 + 2;
1484 int dy = dx + 1;
1485
1486 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1487 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1488 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1489
1490 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1491 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1492 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001493
1494#if RENDER_LAYERS_AS_REGIONS
1495 if (hasActiveLayer) {
1496 // TODO: This could be optimized to avoid unnecessary ops
1497 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1498 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1499 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1500 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1501 }
1502#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001503 }
1504 }
1505
Romain Guyb18d2d02011-02-10 15:52:54 -08001506#if RENDER_LAYERS_AS_REGIONS
1507 if (hasActiveLayer) {
1508 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1509 }
1510#endif
1511
Romain Guy5a7b4662011-01-20 19:09:30 -08001512 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1513 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001514 GL_TRIANGLES, count, false, false, 0, false, false);
Romain Guy5a7b4662011-01-20 19:09:30 -08001515}
1516
Romain Guy8ba548f2010-06-30 19:21:21 -07001517void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1518 float srcLeft, float srcTop, float srcRight, float srcBottom,
1519 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001520 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001521 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1522 return;
1523 }
1524
Romain Guya1d3c912011-12-13 14:55:06 -08001525 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001526 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001527 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001528 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001529
Romain Guy8ba548f2010-06-30 19:21:21 -07001530 const float width = texture->width;
1531 const float height = texture->height;
1532
Romain Guy68169722011-08-22 17:33:33 -07001533 const float u1 = fmax(0.0f, srcLeft / width);
1534 const float v1 = fmax(0.0f, srcTop / height);
1535 const float u2 = fmin(1.0f, srcRight / width);
1536 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001537
Romain Guy03750a02010-10-18 14:06:08 -07001538 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001539 resetDrawTextureTexCoords(u1, v1, u2, v2);
1540
Romain Guy03750a02010-10-18 14:06:08 -07001541 int alpha;
1542 SkXfermode::Mode mode;
1543 getAlphaAndMode(paint, &alpha, &mode);
1544
Romain Guyd21b6e12011-11-30 20:21:23 -08001545 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1546
Romain Guy211370f2012-02-01 16:10:55 -08001547 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001548 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1549 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1550
Romain Guyb5014982011-07-28 15:39:12 -07001551 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001552 // Enable linear filtering if the source rectangle is scaled
1553 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001554 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001555 }
Romain Guyb5014982011-07-28 15:39:12 -07001556
Romain Guyd21b6e12011-11-30 20:21:23 -08001557 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001558 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1559 texture->id, alpha / 255.0f, mode, texture->blend,
1560 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1561 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1562 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001563 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001564 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1565 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1566 GL_TRIANGLE_STRIP, gMeshCount);
1567 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001568
1569 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1570}
1571
Romain Guy4aa90572010-09-26 18:40:37 -07001572void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001573 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001574 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001575 if (quickReject(left, top, right, bottom)) {
1576 return;
1577 }
1578
Romain Guya1d3c912011-12-13 14:55:06 -08001579 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001580 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001581 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001582 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001583 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1584 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001585
1586 int alpha;
1587 SkXfermode::Mode mode;
1588 getAlphaAndMode(paint, &alpha, &mode);
1589
Romain Guy2728f962010-10-08 18:36:15 -07001590 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001591 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001592
Romain Guy211370f2012-02-01 16:10:55 -08001593 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001594 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001595#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001596 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001597 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001598 const float offsetX = left + mSnapshot->transform->getTranslateX();
1599 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001600 const size_t count = mesh->quads.size();
1601 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001602 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001603 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001604 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1605 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1606 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001607 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001608 dirtyLayer(left + bounds.left, top + bounds.top,
1609 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001610 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001611 }
1612 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001613#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001614
Romain Guy211370f2012-02-01 16:10:55 -08001615 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001616 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1617 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1618
1619 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1620 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1621 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1622 true, !mesh->hasEmptyQuads);
1623 } else {
1624 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1625 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1626 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1627 true, !mesh->hasEmptyQuads);
1628 }
Romain Guy054dc182010-10-15 17:55:25 -07001629 }
Romain Guyf7f93552010-07-08 19:17:03 -07001630}
1631
Chet Haase99ecdc42011-05-06 12:06:34 -07001632/**
Chet Haase858aa932011-05-12 09:06:00 -07001633 * This function uses a similar approach to that of AA lines in the drawLines() function.
1634 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1635 * shader to compute the translucency of the color, determined by whether a given pixel is
1636 * within that boundary region and how far into the region it is.
1637 */
1638void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001639 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001640 float inverseScaleX = 1.0f;
1641 float inverseScaleY = 1.0f;
1642 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001643 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001644 Matrix4 *mat = mSnapshot->transform;
1645 float m00 = mat->data[Matrix4::kScaleX];
1646 float m01 = mat->data[Matrix4::kSkewY];
1647 float m02 = mat->data[2];
1648 float m10 = mat->data[Matrix4::kSkewX];
1649 float m11 = mat->data[Matrix4::kScaleX];
1650 float m12 = mat->data[6];
1651 float scaleX = sqrt(m00 * m00 + m01 * m01);
1652 float scaleY = sqrt(m10 * m10 + m11 * m11);
1653 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1654 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1655 }
1656
1657 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001658 setupDrawNoTexture();
Chet Haase858aa932011-05-12 09:06:00 -07001659 setupDrawAALine();
1660 setupDrawColor(color);
1661 setupDrawColorFilter();
1662 setupDrawShader();
1663 setupDrawBlending(true, mode);
1664 setupDrawProgram();
1665 setupDrawModelViewIdentity(true);
1666 setupDrawColorUniforms();
1667 setupDrawColorFilterUniforms();
1668 setupDrawShaderIdentityUniforms();
1669
1670 AAVertex rects[4];
1671 AAVertex* aaVertices = &rects[0];
1672 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1673 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1674
1675 float boundarySizeX = .5 * inverseScaleX;
1676 float boundarySizeY = .5 * inverseScaleY;
1677
1678 // Adjust the rect by the AA boundary padding
1679 left -= boundarySizeX;
1680 right += boundarySizeX;
1681 top -= boundarySizeY;
1682 bottom += boundarySizeY;
1683
1684 float width = right - left;
1685 float height = bottom - top;
1686
1687 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1688 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1689 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1690 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1691 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1692 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1693 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1694
1695 if (!quickReject(left, top, right, bottom)) {
1696 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1697 AAVertex::set(aaVertices++, left, top, 1, 0);
1698 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1699 AAVertex::set(aaVertices++, right, top, 0, 0);
1700 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1701 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1702 }
1703}
1704
1705/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001706 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1707 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1708 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1709 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1710 * of the line. Hairlines are more involved because we need to account for transform scaling
1711 * to end up with a one-pixel-wide line in screen space..
1712 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1713 * in combination with values that we calculate and pass down in this method. The basic approach
1714 * is that the quad we create contains both the core line area plus a bounding area in which
1715 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1716 * proportion of the width and the length of a given segment is represented by the boundary
1717 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1718 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1719 * on the inside). This ends up giving the result we want, with pixels that are completely
1720 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1721 * how far into the boundary region they are, which is determined by shader interpolation.
1722 */
Chet Haase8a5cc922011-04-26 07:28:09 -07001723void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1724 if (mSnapshot->isIgnored()) return;
1725
1726 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001727 // We use half the stroke width here because we're going to position the quad
1728 // corner vertices half of the width away from the line endpoints
1729 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001730 // A stroke width of 0 has a special meaning in Skia:
1731 // it draws a line 1 px wide regardless of current transform
1732 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase99ecdc42011-05-06 12:06:34 -07001733 float inverseScaleX = 1.0f;
1734 float inverseScaleY = 1.0f;
1735 bool scaled = false;
Chet Haase8a5cc922011-04-26 07:28:09 -07001736 int alpha;
1737 SkXfermode::Mode mode;
1738 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001739 int verticesCount = count;
1740 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001741 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001742 verticesCount += (count - 4);
1743 }
1744
1745 if (isHairLine || isAA) {
1746 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1747 // the line on the screen should always be one pixel wide regardless of scale. For
1748 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001749 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001750 Matrix4 *mat = mSnapshot->transform;
1751 float m00 = mat->data[Matrix4::kScaleX];
1752 float m01 = mat->data[Matrix4::kSkewY];
1753 float m02 = mat->data[2];
1754 float m10 = mat->data[Matrix4::kSkewX];
1755 float m11 = mat->data[Matrix4::kScaleX];
1756 float m12 = mat->data[6];
Romain Guy211370f2012-02-01 16:10:55 -08001757 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1758 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Chet Haase99ecdc42011-05-06 12:06:34 -07001759 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1760 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1761 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1762 scaled = true;
1763 }
1764 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001765 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001766
1767 getAlphaAndMode(paint, &alpha, &mode);
1768 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001769 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001770 if (isAA) {
1771 setupDrawAALine();
1772 }
1773 setupDrawColor(paint->getColor(), alpha);
1774 setupDrawColorFilter();
1775 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001776 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001777 setupDrawProgram();
1778 setupDrawModelViewIdentity(true);
1779 setupDrawColorUniforms();
1780 setupDrawColorFilterUniforms();
1781 setupDrawShaderIdentityUniforms();
1782
1783 if (isHairLine) {
1784 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001785 halfStrokeWidth = isAA? 1 : .5;
1786 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001787 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001788 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001789 }
1790 Vertex lines[verticesCount];
1791 Vertex* vertices = &lines[0];
Chet Haase99585ad2011-05-02 15:00:16 -07001792 AAVertex wLines[verticesCount];
1793 AAVertex* aaVertices = &wLines[0];
Romain Guy211370f2012-02-01 16:10:55 -08001794 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001795 setupDrawVertices(vertices);
1796 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001797 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1798 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001799 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001800 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1801 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001802 // We will need to calculate the actual width proportion on each segment for
1803 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1804 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
1805 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
Chet Haase5b0200b2011-04-13 17:58:08 -07001806 }
1807
Chet Haase99ecdc42011-05-06 12:06:34 -07001808 AAVertex* prevAAVertex = NULL;
1809 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001810
Chet Haase99585ad2011-05-02 15:00:16 -07001811 int boundaryLengthSlot = -1;
1812 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001813 int boundaryWidthSlot = -1;
1814 int inverseBoundaryWidthSlot = -1;
Chet Haase5b0200b2011-04-13 17:58:08 -07001815 for (int i = 0; i < count; i += 4) {
1816 // a = start point, b = end point
1817 vec2 a(points[i], points[i + 1]);
1818 vec2 b(points[i + 2], points[i + 3]);
Chet Haase99585ad2011-05-02 15:00:16 -07001819 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001820 float boundaryLengthProportion = 0;
1821 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001822
Chet Haase5b0200b2011-04-13 17:58:08 -07001823 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001824 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001825 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001826 if (isAA) {
1827 float wideningFactor;
1828 if (fabs(n.x) >= fabs(n.y)) {
1829 wideningFactor = fabs(1.0f / n.x);
1830 } else {
1831 wideningFactor = fabs(1.0f / n.y);
1832 }
1833 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001834 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001835 if (scaled) {
1836 n.x *= inverseScaleX;
1837 n.y *= inverseScaleY;
1838 }
1839 } else if (scaled) {
1840 // Extend n by .5 pixel on each side, post-transform
1841 vec2 extendedN = n.copyNormalized();
1842 extendedN /= 2;
1843 extendedN.x *= inverseScaleX;
1844 extendedN.y *= inverseScaleY;
1845 float extendedNLength = extendedN.length();
1846 // We need to set this value on the shader prior to drawing
1847 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1848 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001849 }
1850 float x = n.x;
1851 n.x = -n.y;
1852 n.y = x;
1853
Chet Haase99585ad2011-05-02 15:00:16 -07001854 // aa lines expand the endpoint vertices to encompass the AA boundary
1855 if (isAA) {
1856 vec2 abVector = (b - a);
1857 length = abVector.length();
1858 abVector.normalize();
Chet Haase99ecdc42011-05-06 12:06:34 -07001859 if (scaled) {
1860 abVector.x *= inverseScaleX;
1861 abVector.y *= inverseScaleY;
1862 float abLength = abVector.length();
1863 boundaryLengthProportion = abLength / (length + abLength);
1864 } else {
1865 boundaryLengthProportion = .5 / (length + 1);
1866 }
1867 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07001868 a -= abVector;
1869 b += abVector;
1870 }
1871
Chet Haase5b0200b2011-04-13 17:58:08 -07001872 // Four corners of the rectangle defining a thick line
1873 vec2 p1 = a - n;
1874 vec2 p2 = a + n;
1875 vec2 p3 = b + n;
1876 vec2 p4 = b - n;
1877
Chet Haase99585ad2011-05-02 15:00:16 -07001878
Chet Haase5b0200b2011-04-13 17:58:08 -07001879 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1880 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1881 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1882 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
1883
1884 if (!quickReject(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001885 if (!isAA) {
1886 if (prevVertex != NULL) {
1887 // Issue two repeat vertices to create degenerate triangles to bridge
1888 // between the previous line and the new one. This is necessary because
1889 // we are creating a single triangle_strip which will contain
1890 // potentially discontinuous line segments.
1891 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
1892 Vertex::set(vertices++, p1.x, p1.y);
1893 generatedVerticesCount += 2;
1894 }
1895 Vertex::set(vertices++, p1.x, p1.y);
1896 Vertex::set(vertices++, p2.x, p2.y);
1897 Vertex::set(vertices++, p4.x, p4.y);
1898 Vertex::set(vertices++, p3.x, p3.y);
1899 prevVertex = vertices - 1;
1900 generatedVerticesCount += 4;
1901 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07001902 if (!isHairLine && scaled) {
1903 // Must set width proportions per-segment for scaled non-hairlines to use the
1904 // correct AA boundary dimensions
1905 if (boundaryWidthSlot < 0) {
1906 boundaryWidthSlot =
1907 mCaches.currentProgram->getUniform("boundaryWidth");
1908 inverseBoundaryWidthSlot =
1909 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
1910 }
1911 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1912 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
1913 }
Chet Haase99585ad2011-05-02 15:00:16 -07001914 if (boundaryLengthSlot < 0) {
1915 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1916 inverseBoundaryLengthSlot =
1917 mCaches.currentProgram->getUniform("inverseBoundaryLength");
1918 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001919 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
1920 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07001921
Chet Haase5b0200b2011-04-13 17:58:08 -07001922 if (prevAAVertex != NULL) {
1923 // Issue two repeat vertices to create degenerate triangles to bridge
1924 // between the previous line and the new one. This is necessary because
1925 // we are creating a single triangle_strip which will contain
1926 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07001927 AAVertex::set(aaVertices++,prevAAVertex->position[0],
1928 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
1929 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07001930 generatedVerticesCount += 2;
1931 }
Chet Haase99585ad2011-05-02 15:00:16 -07001932 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
1933 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
1934 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
1935 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Chet Haase5b0200b2011-04-13 17:58:08 -07001936 prevAAVertex = aaVertices - 1;
1937 generatedVerticesCount += 4;
1938 }
Chet Haase99585ad2011-05-02 15:00:16 -07001939 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
1940 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
1941 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07001942 }
1943 }
1944 if (generatedVerticesCount > 0) {
1945 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
1946 }
1947}
1948
Romain Guyed6fcb02011-03-21 13:11:28 -07001949void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1950 if (mSnapshot->isIgnored()) return;
1951
1952 // TODO: The paint's cap style defines whether the points are square or circular
1953 // TODO: Handle AA for round points
1954
Chet Haase5b0200b2011-04-13 17:58:08 -07001955 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07001956 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07001957 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07001958 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001959 if (isHairLine) {
1960 // Now that we know it's hairline, we can set the effective width, to be used later
1961 strokeWidth = 1.0f;
1962 }
1963 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07001964 int alpha;
1965 SkXfermode::Mode mode;
1966 getAlphaAndMode(paint, &alpha, &mode);
1967
1968 int verticesCount = count >> 1;
1969 int generatedVerticesCount = 0;
1970
1971 TextureVertex pointsData[verticesCount];
1972 TextureVertex* vertex = &pointsData[0];
1973
1974 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001975 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001976 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07001977 setupDrawColor(paint->getColor(), alpha);
1978 setupDrawColorFilter();
1979 setupDrawShader();
1980 setupDrawBlending(mode);
1981 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07001982 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07001983 setupDrawColorUniforms();
1984 setupDrawColorFilterUniforms();
1985 setupDrawPointUniforms();
1986 setupDrawShaderIdentityUniforms();
1987 setupDrawMesh(vertex);
1988
1989 for (int i = 0; i < count; i += 2) {
1990 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1991 generatedVerticesCount++;
Chet Haase8a5cc922011-04-26 07:28:09 -07001992 float left = points[i] - halfWidth;
1993 float right = points[i] + halfWidth;
1994 float top = points[i + 1] - halfWidth;
1995 float bottom = points [i + 1] + halfWidth;
1996 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07001997 }
1998
1999 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2000}
2001
Romain Guy85bf02f2010-06-22 13:11:24 -07002002void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002003 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08002004 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07002005
Romain Guyae88e5e2010-10-22 17:49:18 -07002006 Rect& clip(*mSnapshot->clipRect);
2007 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002008
Romain Guy3d58c032010-07-14 16:34:53 -07002009 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07002010}
Romain Guy9d5316e2010-06-24 19:30:36 -07002011
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002012void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
Romain Guy01d58e42011-01-19 21:54:02 -08002013 if (!texture) return;
2014 const AutoTexture autoCleanup(texture);
2015
2016 const float x = left + texture->left - texture->offset;
2017 const float y = top + texture->top - texture->offset;
2018
2019 drawPathTexture(texture, x, y, paint);
2020}
2021
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002022void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2023 float rx, float ry, SkPaint* paint) {
2024 if (mSnapshot->isIgnored()) return;
2025
Romain Guya1d3c912011-12-13 14:55:06 -08002026 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002027 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2028 right - left, bottom - top, rx, ry, paint);
2029 drawShape(left, top, texture, paint);
2030}
2031
Romain Guy01d58e42011-01-19 21:54:02 -08002032void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2033 if (mSnapshot->isIgnored()) return;
2034
Romain Guya1d3c912011-12-13 14:55:06 -08002035 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002036 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002037 drawShape(x - radius, y - radius, texture, paint);
2038}
Romain Guy01d58e42011-01-19 21:54:02 -08002039
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002040void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2041 if (mSnapshot->isIgnored()) return;
Romain Guy01d58e42011-01-19 21:54:02 -08002042
Romain Guya1d3c912011-12-13 14:55:06 -08002043 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002044 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2045 drawShape(left, top, texture, paint);
2046}
2047
Romain Guy8b2f5262011-01-23 16:15:02 -08002048void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2049 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2050 if (mSnapshot->isIgnored()) return;
2051
2052 if (fabs(sweepAngle) >= 360.0f) {
2053 drawOval(left, top, right, bottom, paint);
2054 return;
2055 }
2056
Romain Guya1d3c912011-12-13 14:55:06 -08002057 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002058 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2059 startAngle, sweepAngle, useCenter, paint);
2060 drawShape(left, top, texture, paint);
2061}
2062
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002063void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2064 SkPaint* paint) {
2065 if (mSnapshot->isIgnored()) return;
2066
Romain Guya1d3c912011-12-13 14:55:06 -08002067 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002068 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2069 drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002070}
2071
Chet Haase5c13d892010-10-08 08:37:55 -07002072void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002073 if (p->getStyle() != SkPaint::kFill_Style) {
2074 drawRectAsShape(left, top, right, bottom, p);
2075 return;
2076 }
2077
Romain Guy6926c722010-07-12 20:20:03 -07002078 if (quickReject(left, top, right, bottom)) {
2079 return;
2080 }
2081
Romain Guy026c5e162010-06-28 17:12:22 -07002082 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002083 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002084 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2085 if (!isMode) {
2086 // Assume SRC_OVER
2087 mode = SkXfermode::kSrcOver_Mode;
2088 }
2089 } else {
2090 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002091 }
2092
Romain Guy026c5e162010-06-28 17:12:22 -07002093 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002094 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002095 drawAARect(left, top, right, bottom, color, mode);
2096 } else {
2097 drawColorRect(left, top, right, bottom, color, mode);
2098 }
Romain Guyc7d53492010-06-25 13:41:57 -07002099}
Romain Guy9d5316e2010-06-24 19:30:36 -07002100
Romain Guyeb9a5362012-01-17 17:39:26 -08002101void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2102 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002103 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2104 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guyeb9a5362012-01-17 17:39:26 -08002105 return;
2106 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002107
Romain Guy671d6cf2012-01-18 12:39:17 -08002108 // NOTE: Skia does not support perspective transform on drawPosText yet
2109 if (!mSnapshot->transform->isSimple()) {
2110 return;
2111 }
2112
2113 float x = 0.0f;
2114 float y = 0.0f;
2115 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2116 if (pureTranslate) {
2117 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2118 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2119 }
2120
2121 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2122 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2123 paint->getTextSize());
2124
2125 int alpha;
2126 SkXfermode::Mode mode;
2127 getAlphaAndMode(paint, &alpha, &mode);
2128
2129 // Pick the appropriate texture filtering
2130 bool linearFilter = mSnapshot->transform->changesBounds();
2131 if (pureTranslate && !linearFilter) {
2132 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2133 }
2134
2135 mCaches.activeTexture(0);
2136 setupDraw();
2137 setupDrawDirtyRegionsDisabled();
2138 setupDrawWithTexture(true);
2139 setupDrawAlpha8Color(paint->getColor(), alpha);
2140 setupDrawColorFilter();
2141 setupDrawShader();
2142 setupDrawBlending(true, mode);
2143 setupDrawProgram();
2144 setupDrawModelView(x, y, x, y, pureTranslate, true);
2145 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2146 setupDrawPureColorUniforms();
2147 setupDrawColorFilterUniforms();
2148 setupDrawShaderUniforms(pureTranslate);
2149
2150 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2151 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2152
2153#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002154 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002155#else
Romain Guy211370f2012-02-01 16:10:55 -08002156 const bool hasActiveLayer = false;
Romain Guy671d6cf2012-01-18 12:39:17 -08002157#endif
2158
2159 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2160 positions, hasActiveLayer ? &bounds : NULL)) {
2161#if RENDER_LAYERS_AS_REGIONS
2162 if (hasActiveLayer) {
2163 if (!pureTranslate) {
2164 mSnapshot->transform->mapRect(bounds);
2165 }
2166 dirtyLayerUnchecked(bounds, getRegion());
2167 }
2168#endif
2169 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002170}
2171
Romain Guye8e62a42010-07-23 18:55:21 -07002172void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Romain Guycac5fd32011-12-01 20:08:50 -08002173 float x, float y, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002174 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2175 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -07002176 return;
2177 }
2178
Chet Haasea1cff502012-02-21 13:43:44 -08002179 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002180 switch (paint->getTextAlign()) {
2181 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002182 x -= length / 2.0f;
2183 break;
2184 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002185 x -= length;
2186 break;
2187 default:
2188 break;
2189 }
2190
Romain Guycac5fd32011-12-01 20:08:50 -08002191 SkPaint::FontMetrics metrics;
2192 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002193 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Romain Guycac5fd32011-12-01 20:08:50 -08002194 return;
2195 }
2196
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002197 const float oldX = x;
2198 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002199 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002200 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002201 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2202 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2203 }
2204
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002205#if DEBUG_GLYPHS
Steve Block5baa3a62011-12-20 16:23:08 +00002206 ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002207#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002208
2209 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002210 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002211 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002212
Romain Guy86568192010-12-14 15:55:39 -08002213 int alpha;
2214 SkXfermode::Mode mode;
2215 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002216
Romain Guy211370f2012-02-01 16:10:55 -08002217 if (CC_UNLIKELY(mHasShadow)) {
Romain Guy2d4fd362011-12-13 22:00:19 -08002218 mCaches.activeTexture(0);
2219
Romain Guyb45c0c92010-08-26 20:35:23 -07002220 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guy67ffc362011-06-03 18:50:11 -07002221 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2222 paint, text, bytesCount, count, mShadowRadius);
Romain Guy1e45aae2010-08-13 19:39:53 -07002223 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07002224
Romain Guy740bf2b2011-04-26 15:33:10 -07002225 const float sx = oldX - shadow->left + mShadowDx;
2226 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07002227
Romain Guy86568192010-12-14 15:55:39 -08002228 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
Romain Guy740bf2b2011-04-26 15:33:10 -07002229 int shadowColor = mShadowColor;
2230 if (mShader) {
2231 shadowColor = 0xffffffff;
2232 }
Romain Guy86568192010-12-14 15:55:39 -08002233
Romain Guy86568192010-12-14 15:55:39 -08002234 setupDraw();
2235 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07002236 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2237 setupDrawColorFilter();
2238 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08002239 setupDrawBlending(true, mode);
2240 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07002241 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08002242 setupDrawTexture(shadow->id);
2243 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07002244 setupDrawColorFilterUniforms();
2245 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08002246 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2247
Romain Guy0a417492010-08-16 20:26:20 -07002248 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy1e45aae2010-08-13 19:39:53 -07002249 }
2250
Romain Guy6620c6d2010-12-06 18:07:02 -08002251 // Pick the appropriate texture filtering
2252 bool linearFilter = mSnapshot->transform->changesBounds();
2253 if (pureTranslate && !linearFilter) {
2254 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2255 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002256
Romain Guya1d3c912011-12-13 14:55:06 -08002257 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002258 setupDraw();
2259 setupDrawDirtyRegionsDisabled();
2260 setupDrawWithTexture(true);
2261 setupDrawAlpha8Color(paint->getColor(), alpha);
2262 setupDrawColorFilter();
2263 setupDrawShader();
2264 setupDrawBlending(true, mode);
2265 setupDrawProgram();
2266 setupDrawModelView(x, y, x, y, pureTranslate, true);
2267 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2268 setupDrawPureColorUniforms();
2269 setupDrawColorFilterUniforms();
2270 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07002271
Romain Guy6620c6d2010-12-06 18:07:02 -08002272 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002273 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2274
2275#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002276 const bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07002277#else
Romain Guy211370f2012-02-01 16:10:55 -08002278 const bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07002279#endif
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002280
Romain Guy6620c6d2010-12-06 18:07:02 -08002281 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08002282 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07002283#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002284 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002285 if (!pureTranslate) {
2286 mSnapshot->transform->mapRect(bounds);
2287 }
Romain Guyf219da52011-01-16 12:54:25 -08002288 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002289 }
2290#endif
2291 }
Romain Guy694b5192010-07-21 21:33:20 -07002292
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002293 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07002294}
2295
Romain Guy325740f2012-02-24 16:48:34 -08002296void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2297 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002298 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2299 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2300 return;
2301 }
2302
Romain Guy03d58522012-02-24 17:54:07 -08002303 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2304 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2305 paint->getTextSize());
2306
2307 int alpha;
2308 SkXfermode::Mode mode;
2309 getAlphaAndMode(paint, &alpha, &mode);
2310
2311 mCaches.activeTexture(0);
2312 setupDraw();
2313 setupDrawDirtyRegionsDisabled();
2314 setupDrawWithTexture(true);
2315 setupDrawAlpha8Color(paint->getColor(), alpha);
2316 setupDrawColorFilter();
2317 setupDrawShader();
2318 setupDrawBlending(true, mode);
2319 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002320 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002321 setupDrawTexture(fontRenderer.getTexture(true));
2322 setupDrawPureColorUniforms();
2323 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002324 setupDrawShaderUniforms(false);
Romain Guy03d58522012-02-24 17:54:07 -08002325
Romain Guy97771732012-02-28 18:17:02 -08002326 const Rect* clip = &mSnapshot->getLocalClip();
2327 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002328
Romain Guy97771732012-02-28 18:17:02 -08002329#if RENDER_LAYERS_AS_REGIONS
2330 const bool hasActiveLayer = hasLayer();
2331#else
2332 const bool hasActiveLayer = false;
2333#endif
2334
2335 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2336 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
2337#if RENDER_LAYERS_AS_REGIONS
2338 if (hasActiveLayer) {
2339 mSnapshot->transform->mapRect(bounds);
2340 dirtyLayerUnchecked(bounds, getRegion());
2341 }
2342#endif
2343 }
Romain Guy325740f2012-02-24 16:48:34 -08002344}
2345
Romain Guy7fbcc042010-08-04 15:40:07 -07002346void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08002347 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07002348
Romain Guya1d3c912011-12-13 14:55:06 -08002349 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002350
Romain Guy33f6beb2012-02-16 19:24:51 -08002351 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002352 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -07002353 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002354 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002355
Romain Guy8b55f372010-08-18 17:10:07 -07002356 const float x = texture->left - texture->offset;
2357 const float y = texture->top - texture->offset;
2358
Romain Guy01d58e42011-01-19 21:54:02 -08002359 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07002360}
2361
Romain Guyada830f2011-01-13 12:13:20 -08002362void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2363 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08002364 return;
2365 }
2366
Romain Guy2bf68f02012-03-02 13:37:47 -08002367 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2368 OpenGLRenderer* renderer = layer->renderer;
2369 Rect& dirty = layer->dirtyRect;
2370
2371 interrupt();
2372 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2373 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
2374 renderer->drawDisplayList(layer->displayList, layer->getWidth(), layer->getHeight(),
2375 dirty, DisplayList::kReplayFlag_ClipChildren);
2376 renderer->finish();
2377 resume();
2378
2379 dirty.setEmpty();
2380 layer->deferredUpdateScheduled = false;
2381 layer->renderer = NULL;
2382 layer->displayList = NULL;
2383 }
2384
Romain Guya1d3c912011-12-13 14:55:06 -08002385 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002386
2387 int alpha;
2388 SkXfermode::Mode mode;
2389 getAlphaAndMode(paint, &alpha, &mode);
2390
Romain Guy9ace8f52011-07-07 20:50:11 -07002391 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002392
Romain Guyf219da52011-01-16 12:54:25 -08002393#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002394 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002395 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002396 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002397 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002398 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002399 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08002400
Romain Guyc88e3572011-01-22 00:32:12 -08002401 setupDraw();
2402 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002403 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002404 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002405 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002406 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002407 setupDrawPureColorUniforms();
2408 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002409 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002410 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy9ace8f52011-07-07 20:50:11 -07002411 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2412 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2413
Romain Guyd21b6e12011-11-30 20:21:23 -08002414 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07002415 setupDrawModelViewTranslate(x, y,
2416 x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
2417 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002418 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002419 setupDrawModelViewTranslate(x, y,
2420 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2421 }
Romain Guyc88e3572011-01-22 00:32:12 -08002422 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002423
Romain Guyc88e3572011-01-22 00:32:12 -08002424 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2425 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002426
Romain Guyc88e3572011-01-22 00:32:12 -08002427 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002428
2429#if DEBUG_LAYERS_AS_REGIONS
2430 drawRegionRects(layer->region);
2431#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002432 }
Romain Guyf219da52011-01-16 12:54:25 -08002433 }
2434#else
Romain Guyada830f2011-01-13 12:13:20 -08002435 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2436 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08002437#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08002438}
2439
Romain Guy6926c722010-07-12 20:20:03 -07002440///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002441// Shaders
2442///////////////////////////////////////////////////////////////////////////////
2443
2444void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002445 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002446}
2447
Romain Guy06f96e22010-07-30 19:18:16 -07002448void OpenGLRenderer::setupShader(SkiaShader* shader) {
2449 mShader = shader;
2450 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002451 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002452 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002453}
2454
Romain Guyd27977d2010-07-14 19:18:51 -07002455///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002456// Color filters
2457///////////////////////////////////////////////////////////////////////////////
2458
2459void OpenGLRenderer::resetColorFilter() {
2460 mColorFilter = NULL;
2461}
2462
2463void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2464 mColorFilter = filter;
2465}
2466
2467///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002468// Drop shadow
2469///////////////////////////////////////////////////////////////////////////////
2470
2471void OpenGLRenderer::resetShadow() {
2472 mHasShadow = false;
2473}
2474
2475void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2476 mHasShadow = true;
2477 mShadowRadius = radius;
2478 mShadowDx = dx;
2479 mShadowDy = dy;
2480 mShadowColor = color;
2481}
2482
2483///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002484// Draw filters
2485///////////////////////////////////////////////////////////////////////////////
2486
2487void OpenGLRenderer::resetPaintFilter() {
2488 mHasDrawFilter = false;
2489}
2490
2491void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2492 mHasDrawFilter = true;
2493 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2494 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2495}
2496
2497SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002498 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002499
2500 uint32_t flags = paint->getFlags();
2501
2502 mFilteredPaint = *paint;
2503 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2504
2505 return &mFilteredPaint;
2506}
2507
2508///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002509// Drawing implementation
2510///////////////////////////////////////////////////////////////////////////////
2511
Romain Guy01d58e42011-01-19 21:54:02 -08002512void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2513 float x, float y, SkPaint* paint) {
2514 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2515 return;
2516 }
2517
2518 int alpha;
2519 SkXfermode::Mode mode;
2520 getAlphaAndMode(paint, &alpha, &mode);
2521
2522 setupDraw();
2523 setupDrawWithTexture(true);
2524 setupDrawAlpha8Color(paint->getColor(), alpha);
2525 setupDrawColorFilter();
2526 setupDrawShader();
2527 setupDrawBlending(true, mode);
2528 setupDrawProgram();
2529 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2530 setupDrawTexture(texture->id);
2531 setupDrawPureColorUniforms();
2532 setupDrawColorFilterUniforms();
2533 setupDrawShaderUniforms();
2534 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2535
2536 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2537
2538 finishDrawTexture();
2539}
2540
Romain Guyf607bdc2010-09-10 19:20:06 -07002541// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002542#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2543#define kStdUnderline_Offset (1.0f / 9.0f)
2544#define kStdUnderline_Thickness (1.0f / 18.0f)
2545
2546void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2547 float x, float y, SkPaint* paint) {
2548 // Handle underline and strike-through
2549 uint32_t flags = paint->getFlags();
2550 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002551 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002552 float underlineWidth = length;
2553 // If length is > 0.0f, we already measured the text for the text alignment
2554 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002555 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002556 }
2557
2558 float offsetX = 0;
Romain Guy726aeba2011-06-01 14:52:00 -07002559 switch (paintCopy.getTextAlign()) {
Romain Guy0a417492010-08-16 20:26:20 -07002560 case SkPaint::kCenter_Align:
2561 offsetX = underlineWidth * 0.5f;
2562 break;
2563 case SkPaint::kRight_Align:
2564 offsetX = underlineWidth;
2565 break;
2566 default:
2567 break;
2568 }
2569
Romain Guy211370f2012-02-01 16:10:55 -08002570 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002571 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002572 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002573
Romain Guye20ecbd2010-09-22 19:49:04 -07002574 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002575 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002576
Romain Guyf6834472011-01-23 13:32:12 -08002577 int linesCount = 0;
2578 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2579 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2580
2581 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002582 float points[pointsCount];
2583 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002584
2585 if (flags & SkPaint::kUnderlineText_Flag) {
2586 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002587 points[currentPoint++] = left;
2588 points[currentPoint++] = top;
2589 points[currentPoint++] = left + underlineWidth;
2590 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002591 }
2592
2593 if (flags & SkPaint::kStrikeThruText_Flag) {
2594 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002595 points[currentPoint++] = left;
2596 points[currentPoint++] = top;
2597 points[currentPoint++] = left + underlineWidth;
2598 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002599 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002600
Romain Guy726aeba2011-06-01 14:52:00 -07002601 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002602
Romain Guy726aeba2011-06-01 14:52:00 -07002603 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002604 }
2605 }
2606}
2607
Romain Guy026c5e162010-06-28 17:12:22 -07002608void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002609 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002610 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002611 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002612 color |= 0x00ffffff;
2613 }
2614
Romain Guy70ca14e2010-12-13 18:24:33 -08002615 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002616 setupDrawNoTexture();
Romain Guy70ca14e2010-12-13 18:24:33 -08002617 setupDrawColor(color);
2618 setupDrawShader();
2619 setupDrawColorFilter();
2620 setupDrawBlending(mode);
2621 setupDrawProgram();
2622 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2623 setupDrawColorUniforms();
2624 setupDrawShaderUniforms(ignoreTransform);
2625 setupDrawColorFilterUniforms();
2626 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002627
Romain Guyc95c8d62010-09-17 15:31:32 -07002628 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2629}
2630
Romain Guy82ba8142010-07-09 13:25:56 -07002631void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002632 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002633 int alpha;
2634 SkXfermode::Mode mode;
2635 getAlphaAndMode(paint, &alpha, &mode);
2636
Romain Guyd21b6e12011-11-30 20:21:23 -08002637 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002638
Romain Guy211370f2012-02-01 16:10:55 -08002639 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002640 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2641 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2642
Romain Guyd21b6e12011-11-30 20:21:23 -08002643 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002644 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2645 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2646 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2647 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002648 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002649 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2650 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2651 GL_TRIANGLE_STRIP, gMeshCount);
2652 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002653}
2654
Romain Guybd6b79b2010-06-26 00:13:53 -07002655void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002656 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2657 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002658 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002659}
2660
2661void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002662 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002663 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002664 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002665
Romain Guy746b7402010-10-26 16:27:31 -07002666 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002667 setupDrawWithTexture();
2668 setupDrawColor(alpha, alpha, alpha, alpha);
2669 setupDrawColorFilter();
2670 setupDrawBlending(blend, mode, swapSrcDst);
2671 setupDrawProgram();
2672 if (!dirty) {
2673 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002674 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002675 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002676 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002677 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002678 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002679 }
Romain Guy86568192010-12-14 15:55:39 -08002680 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002681 setupDrawColorFilterUniforms();
2682 setupDrawTexture(texture);
2683 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002684
Romain Guy6820ac82010-09-15 18:11:50 -07002685 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002686
2687 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002688}
2689
Romain Guya5aed0d2010-09-09 14:42:43 -07002690void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002691 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002692 blend = blend || mode != SkXfermode::kSrcOver_Mode;
2693 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002694 // These blend modes are not supported by OpenGL directly and have
2695 // to be implemented using shaders. Since the shader will perform
2696 // the blending, turn blending off here
2697 // If the blend mode cannot be implemented using shaders, fall
2698 // back to the default SrcOver blend mode instead
Romain Guy211370f2012-02-01 16:10:55 -08002699 if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2700 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002701 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002702 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002703
Romain Guy82bc7a72012-01-03 14:13:39 -08002704 if (mCaches.blend) {
2705 glDisable(GL_BLEND);
2706 mCaches.blend = false;
2707 }
2708
2709 return;
2710 } else {
2711 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002712 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002713 }
2714
2715 if (!mCaches.blend) {
2716 glEnable(GL_BLEND);
2717 }
2718
2719 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2720 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2721
2722 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2723 glBlendFunc(sourceMode, destMode);
2724 mCaches.lastSrcMode = sourceMode;
2725 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002726 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002727 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002728 glDisable(GL_BLEND);
2729 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002730 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002731}
2732
Romain Guy889f8d12010-07-29 14:37:42 -07002733bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002734 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002735 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002736 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002737 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002738 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002739 }
Romain Guy6926c722010-07-12 20:20:03 -07002740 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002741}
2742
Romain Guy026c5e162010-06-28 17:12:22 -07002743void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002744 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002745 TextureVertex::setUV(v++, u1, v1);
2746 TextureVertex::setUV(v++, u2, v1);
2747 TextureVertex::setUV(v++, u1, v2);
2748 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002749}
2750
Chet Haase5c13d892010-10-08 08:37:55 -07002751void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002752 if (paint) {
Romain Guy2ffefd42011-09-08 15:33:03 -07002753 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002754
2755 // Skia draws using the color's alpha channel if < 255
2756 // Otherwise, it uses the paint's alpha
2757 int color = paint->getColor();
2758 *alpha = (color >> 24) & 0xFF;
2759 if (*alpha == 255) {
2760 *alpha = paint->getAlpha();
2761 }
2762 } else {
2763 *mode = SkXfermode::kSrcOver_Mode;
2764 *alpha = 255;
2765 }
Romain Guy026c5e162010-06-28 17:12:22 -07002766}
2767
Romain Guya5aed0d2010-09-09 14:42:43 -07002768SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002769 SkXfermode::Mode resultMode;
2770 if (!SkXfermode::AsMode(mode, &resultMode)) {
2771 resultMode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002772 }
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002773 return resultMode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002774}
2775
Romain Guy9d5316e2010-06-24 19:30:36 -07002776}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002777}; // namespace android