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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guyf6a11b82010-06-23 17:47:49 -070033#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070034#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070035#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Snapshot.h"
Romain Guyce0537b2010-06-29 21:05:21 -070037#include "TextureCache.h"
Romain Guydda570202010-07-06 11:39:32 -070038#include "LayerCache.h"
Romain Guyc0ac1932010-07-19 18:43:02 -070039#include "GradientCache.h"
Romain Guyf7f93552010-07-08 19:17:03 -070040#include "PatchCache.h"
41#include "Vertex.h"
Romain Guy694b5192010-07-21 21:33:20 -070042#include "FontRenderer.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
48// Support
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy5cbbce52010-06-27 22:59:20 -070051/**
Romain Guy026c5e162010-06-28 17:12:22 -070052 * Structure mapping Skia xfermodes to OpenGL blending factors.
53 */
54struct Blender {
55 SkXfermode::Mode mode;
56 GLenum src;
57 GLenum dst;
58}; // struct Blender
59
Romain Guyf6a11b82010-06-23 17:47:49 -070060///////////////////////////////////////////////////////////////////////////////
61// Renderer
62///////////////////////////////////////////////////////////////////////////////
63
Romain Guy5cbbce52010-06-27 22:59:20 -070064/**
65 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
66 * simplified version of Skia's Canvas API.
67 */
Romain Guy85bf02f2010-06-22 13:11:24 -070068class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070069public:
Romain Guy85bf02f2010-06-22 13:11:24 -070070 OpenGLRenderer();
71 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070072
73 void setViewport(int width, int height);
74 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070075
Romain Guybb9524b2010-06-22 18:56:38 -070076 int getSaveCount() const;
77 int save(int flags);
78 void restore();
79 void restoreToCount(int saveCount);
80
Romain Guybd6b79b2010-06-26 00:13:53 -070081 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
82 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
83
Romain Guyf6a11b82010-06-23 17:47:49 -070084 void translate(float dx, float dy);
85 void rotate(float degrees);
86 void scale(float sx, float sy);
87
88 void setMatrix(SkMatrix* matrix);
89 void getMatrix(SkMatrix* matrix);
90 void concatMatrix(SkMatrix* matrix);
91
Romain Guy9d5316e2010-06-24 19:30:36 -070092 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070093 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070094 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070095
Romain Guyc1396e92010-06-30 17:56:19 -070096 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070097 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070098 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070099 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -0700100 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
101 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -0700102 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -0700103 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700104
Romain Guyd27977d2010-07-14 19:18:51 -0700105 void resetShader();
106 void setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, SkShader::TileMode tileY,
107 SkMatrix* matrix, bool hasAlpha);
Romain Guyf9764a42010-07-16 23:13:33 -0700108 void setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
Romain Guyc0ac1932010-07-19 18:43:02 -0700109 float* positions, int count, SkShader::TileMode tileMode,
110 SkMatrix* matrix, bool hasAlpha);
Romain Guyd27977d2010-07-14 19:18:51 -0700111
Romain Guy694b5192010-07-21 21:33:20 -0700112 void drawText(const char* text, int count, float x, float y, SkPaint* paint);
113
Romain Guy85bf02f2010-06-22 13:11:24 -0700114private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700115 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700116 * Type of Skia shader in use.
117 */
118 enum ShaderType {
119 kShaderNone,
120 kShaderBitmap,
121 kShaderLinearGradient,
122 kShaderCircularGradient,
123 kShaderSweepGradient
124 };
125
126 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700127 * Saves the current state of the renderer as a new snapshot.
128 * The new snapshot is saved in mSnapshot and the previous snapshot
129 * is linked from mSnapshot->previous.
130 *
131 * @return The new save count. This value can be passed to #restoreToCount()
132 */
Romain Guybb9524b2010-06-22 18:56:38 -0700133 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700134
135 /**
136 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
137 *
138 * @return True if the clip should be also reapplied by calling
139 * #setScissorFromClip().
140 */
Romain Guybb9524b2010-06-22 18:56:38 -0700141 bool restoreSnapshot();
142
Romain Guy5cbbce52010-06-27 22:59:20 -0700143 /**
144 * Sets the clipping rectangle using glScissor. The clip is defined by
145 * the current snapshot's clipRect member.
146 */
Romain Guybb9524b2010-06-22 18:56:38 -0700147 void setScissorFromClip();
148
Romain Guy5cbbce52010-06-27 22:59:20 -0700149 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700150 * Compose the layer defined in the current snapshot with the layer
151 * defined by the previous snapshot.
152 *
153 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
154 *
155 * @param curent The current snapshot containing the layer to compose
156 * @param previous The previous snapshot to compose the current layer with
157 */
158 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
159
160 /**
161 * Creates a new layer stored in the specified snapshot.
162 *
163 * @param snapshot The snapshot associated with the new layer
164 * @param left The left coordinate of the layer
165 * @param top The top coordinate of the layer
166 * @param right The right coordinate of the layer
167 * @param bottom The bottom coordinate of the layer
168 * @param alpha The translucency of the layer
169 * @param mode The blending mode of the layer
170 * @param flags The layer save flags
171 *
172 * @return True if the layer was successfully created, false otherwise
173 */
174 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
175 int alpha, SkXfermode::Mode mode, int flags);
176
177 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700178 * Draws a colored rectangle with the specified color. The specified coordinates
179 * are transformed by the current snapshot's transform matrix.
180 *
181 * @param left The left coordinate of the rectangle
182 * @param top The top coordinate of the rectangle
183 * @param right The right coordinate of the rectangle
184 * @param bottom The bottom coordinate of the rectangle
185 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700186 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700187 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700188 */
Romain Guy026c5e162010-06-28 17:12:22 -0700189 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700190 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700191
192 /**
193 * Draws a textured rectangle with the specified texture. The specified coordinates
194 * are transformed by the current snapshot's transform matrix.
195 *
196 * @param left The left coordinate of the rectangle
197 * @param top The top coordinate of the rectangle
198 * @param right The right coordinate of the rectangle
199 * @param bottom The bottom coordinate of the rectangle
200 * @param texture The texture name to map onto the rectangle
201 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700202 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700203 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700204 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700205 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700206 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700207
Romain Guy026c5e162010-06-28 17:12:22 -0700208 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700209 * Draws a textured rectangle with the specified texture. The specified coordinates
210 * are transformed by the current snapshot's transform matrix.
211 *
212 * @param left The left coordinate of the rectangle
213 * @param top The top coordinate of the rectangle
214 * @param right The right coordinate of the rectangle
215 * @param bottom The bottom coordinate of the rectangle
216 * @param texture The texture to use
217 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700218 */
Romain Guya9794742010-07-13 11:37:54 -0700219 void drawTextureRect(float left, float top, float right, float bottom,
220 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700221
222 /**
223 * Draws a textured mesh with the specified texture. If the indices are omitted, the
224 * mesh is drawn as a simple quad.
225 *
226 * @param left The left coordinate of the rectangle
227 * @param top The top coordinate of the rectangle
228 * @param right The right coordinate of the rectangle
229 * @param bottom The bottom coordinate of the rectangle
230 * @param texture The texture name to map onto the rectangle
231 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
232 * @param mode The blending mode
233 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700234 * @param vertices The vertices that define the mesh
235 * @param texCoords The texture coordinates of each vertex
236 * @param indices The indices of the vertices, can be NULL
237 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700238 */
239 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700240 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700241 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
242
243 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700244 * Fills the specified rectangle with the currently set bitmap shader.
245 *
246 * @param left The left coordinate of the rectangle
247 * @param top The top coordinate of the rectangle
248 * @param right The right coordinate of the rectangle
249 * @param bottom The bottom coordinate of the rectangle
250 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
251 * @param mode The blending mode
252 */
253 void drawBitmapShader(float left, float top, float right, float bottom, float alpha,
254 SkXfermode::Mode mode);
255
256 /**
Romain Guyc0ac1932010-07-19 18:43:02 -0700257 * Fills the specified rectangle with the currently set linear gradient shader.
258 *
259 * @param left The left coordinate of the rectangle
260 * @param top The top coordinate of the rectangle
261 * @param right The right coordinate of the rectangle
262 * @param bottom The bottom coordinate of the rectangle
263 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
264 * @param mode The blending mode
265 */
266 void drawLinearGradientShader(float left, float top, float right, float bottom, float alpha,
267 SkXfermode::Mode mode);
268
269 /**
Romain Guy026c5e162010-06-28 17:12:22 -0700270 * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values
271 * back to default is achieved by calling:
272 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700273 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700274 *
275 * @param u1 The left coordinate of the texture
276 * @param v1 The bottom coordinate of the texture
277 * @param u2 The right coordinate of the texture
278 * @param v2 The top coordinate of the texture
279 */
280 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
281
Romain Guy8ba548f2010-06-30 19:21:21 -0700282 /**
283 * Gets the alpha and xfermode out of a paint object. If the paint is null
284 * alpha will be 255 and the xfermode will be SRC_OVER.
285 *
286 * @param paint The paint to extract values from
287 * @param alpha Where to store the resulting alpha
288 * @param mode Where to store the resulting xfermode
289 */
290 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
291
Romain Guyf7f93552010-07-08 19:17:03 -0700292 /**
Romain Guya1db5742010-07-20 13:09:13 -0700293 * Binds the specified texture with the specified wrap modes.
294 */
295 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT);
296
297 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700298 * Enable or disable blending as necessary. This function sets the appropriate
299 * blend function based on the specified xfermode.
300 */
Romain Guya9794742010-07-13 11:37:54 -0700301 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
Romain Guy82ba8142010-07-09 13:25:56 -0700302
Romain Guy260e1022010-07-12 14:41:06 -0700303 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700304 * Use the specified program with the current GL context. If the program is already
305 * in use, it will not be bound again. If it is not in use, the current program is
306 * marked unused and the specified program becomes used and becomes the new
307 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700308 *
Romain Guyd27977d2010-07-14 19:18:51 -0700309 * @param program The program to use
310 *
311 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700312 */
Romain Guyd27977d2010-07-14 19:18:51 -0700313 inline bool useProgram(const sp<Program>& program);
Romain Guy260e1022010-07-12 14:41:06 -0700314
Romain Guybb9524b2010-06-22 18:56:38 -0700315 // Dimensions of the drawing surface
316 int mWidth, mHeight;
317
Romain Guy85bf02f2010-06-22 13:11:24 -0700318 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700319 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700320
Romain Guyc7d53492010-06-25 13:41:57 -0700321 // Model-view matrix used to position/size objects
322 mat4 mModelView;
323
Romain Guybb9524b2010-06-22 18:56:38 -0700324 // Number of saved states
325 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700326 // Base state
327 Snapshot mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700328 // Current state
329 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700330
331 // Shaders
Romain Guyd27977d2010-07-14 19:18:51 -0700332 sp<Program> mCurrentProgram;
333 sp<DrawColorProgram> mDrawColorProgram;
334 sp<DrawTextureProgram> mDrawTextureProgram;
Romain Guy694b5192010-07-21 21:33:20 -0700335 sp<DrawTextProgram> mDrawTextProgram;
Romain Guyf9764a42010-07-16 23:13:33 -0700336 sp<DrawLinearGradientProgram> mDrawLinearGradientProgram;
Romain Guy026c5e162010-06-28 17:12:22 -0700337
338 // Used to draw textured quads
339 TextureVertex mDrawTextureVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700340
Romain Guy1e793862010-07-16 15:07:42 -0700341 // Current texture state
342 GLuint mLastTexture;
343
Romain Guy82ba8142010-07-09 13:25:56 -0700344 // Last known blend state
345 bool mBlend;
346 GLenum mLastSrcMode;
347 GLenum mLastDstMode;
348
Romain Guy7fac2e12010-07-16 17:10:13 -0700349 // Skia shaders
Romain Guyd27977d2010-07-14 19:18:51 -0700350 ShaderType mShader;
Romain Guyf9764a42010-07-16 23:13:33 -0700351 SkShader* mShaderKey;
Romain Guyd27977d2010-07-14 19:18:51 -0700352 bool mShaderBlend;
Romain Guya1db5742010-07-20 13:09:13 -0700353 GLenum mShaderTileX;
354 GLenum mShaderTileY;
Romain Guyd27977d2010-07-14 19:18:51 -0700355 SkMatrix* mShaderMatrix;
Romain Guy7fac2e12010-07-16 17:10:13 -0700356 // Bitmaps
357 SkBitmap* mShaderBitmap;
358 // Gradients
359 float* mShaderBounds;
360 uint32_t* mShaderColors;
361 float* mShaderPositions;
Romain Guyc0ac1932010-07-19 18:43:02 -0700362 int mShaderCount;
Romain Guyd27977d2010-07-14 19:18:51 -0700363
Romain Guy694b5192010-07-21 21:33:20 -0700364 // Font renderer
365 FontRenderer mFontRenderer;
366
Romain Guy82ba8142010-07-09 13:25:56 -0700367 // Various caches
Romain Guyce0537b2010-06-29 21:05:21 -0700368 TextureCache mTextureCache;
Romain Guydda570202010-07-06 11:39:32 -0700369 LayerCache mLayerCache;
Romain Guyc0ac1932010-07-19 18:43:02 -0700370 GradientCache mGradientCache;
Romain Guyf7f93552010-07-08 19:17:03 -0700371 PatchCache mPatchCache;
Romain Guybb9524b2010-06-22 18:56:38 -0700372}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700373
Romain Guy9d5316e2010-06-24 19:30:36 -0700374}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700375}; // namespace android
376
Romain Guy9d5316e2010-06-24 19:30:36 -0700377#endif // ANDROID_UI_OPENGL_RENDERER_H