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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyce0537b2010-06-29 21:05:21 -070038#include "TextureCache.h"
Romain Guydda570202010-07-06 11:39:32 -070039#include "LayerCache.h"
Romain Guyc0ac1932010-07-19 18:43:02 -070040#include "GradientCache.h"
Romain Guyf7f93552010-07-08 19:17:03 -070041#include "PatchCache.h"
42#include "Vertex.h"
Romain Guy694b5192010-07-21 21:33:20 -070043#include "FontRenderer.h"
Romain Guyac670c02010-07-27 17:39:27 -070044#include "ProgramCache.h"
Romain Guybb9524b2010-06-22 18:56:38 -070045
Romain Guye4d01122010-06-16 18:44:05 -070046namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070047namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070048
Romain Guyf6a11b82010-06-23 17:47:49 -070049///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070050// Renderer
51///////////////////////////////////////////////////////////////////////////////
52
Romain Guy889f8d12010-07-29 14:37:42 -070053#define REQUIRED_TEXTURE_UNITS_COUNT 3
54
Romain Guy5cbbce52010-06-27 22:59:20 -070055/**
56 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
57 * simplified version of Skia's Canvas API.
58 */
Romain Guy85bf02f2010-06-22 13:11:24 -070059class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070060public:
Romain Guy85bf02f2010-06-22 13:11:24 -070061 OpenGLRenderer();
62 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070063
64 void setViewport(int width, int height);
65 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070066
Romain Guybb9524b2010-06-22 18:56:38 -070067 int getSaveCount() const;
68 int save(int flags);
69 void restore();
70 void restoreToCount(int saveCount);
71
Romain Guybd6b79b2010-06-26 00:13:53 -070072 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
73 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
74
Romain Guyf6a11b82010-06-23 17:47:49 -070075 void translate(float dx, float dy);
76 void rotate(float degrees);
77 void scale(float sx, float sy);
78
79 void setMatrix(SkMatrix* matrix);
80 void getMatrix(SkMatrix* matrix);
81 void concatMatrix(SkMatrix* matrix);
82
Romain Guy9d5316e2010-06-24 19:30:36 -070083 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070084 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070085 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070086
Romain Guyc1396e92010-06-30 17:56:19 -070087 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070088 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070089 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070090 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070091 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
92 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070093 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -070094 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -070095
Romain Guyd27977d2010-07-14 19:18:51 -070096 void resetShader();
97 void setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, SkShader::TileMode tileY,
98 SkMatrix* matrix, bool hasAlpha);
Romain Guyf9764a42010-07-16 23:13:33 -070099 void setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
Romain Guyc0ac1932010-07-19 18:43:02 -0700100 float* positions, int count, SkShader::TileMode tileMode,
101 SkMatrix* matrix, bool hasAlpha);
Romain Guyd27977d2010-07-14 19:18:51 -0700102
Romain Guye8e62a42010-07-23 18:55:21 -0700103 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700104
Romain Guy85bf02f2010-06-22 13:11:24 -0700105private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700106 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700107 * Type of Skia shader in use.
108 */
109 enum ShaderType {
110 kShaderNone,
111 kShaderBitmap,
112 kShaderLinearGradient,
113 kShaderCircularGradient,
114 kShaderSweepGradient
115 };
116
117 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700118 * Saves the current state of the renderer as a new snapshot.
119 * The new snapshot is saved in mSnapshot and the previous snapshot
120 * is linked from mSnapshot->previous.
121 *
122 * @return The new save count. This value can be passed to #restoreToCount()
123 */
Romain Guybb9524b2010-06-22 18:56:38 -0700124 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700125
126 /**
127 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
128 *
129 * @return True if the clip should be also reapplied by calling
130 * #setScissorFromClip().
131 */
Romain Guybb9524b2010-06-22 18:56:38 -0700132 bool restoreSnapshot();
133
Romain Guy5cbbce52010-06-27 22:59:20 -0700134 /**
135 * Sets the clipping rectangle using glScissor. The clip is defined by
136 * the current snapshot's clipRect member.
137 */
Romain Guybb9524b2010-06-22 18:56:38 -0700138 void setScissorFromClip();
139
Romain Guy5cbbce52010-06-27 22:59:20 -0700140 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700141 * Compose the layer defined in the current snapshot with the layer
142 * defined by the previous snapshot.
143 *
144 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
145 *
146 * @param curent The current snapshot containing the layer to compose
147 * @param previous The previous snapshot to compose the current layer with
148 */
149 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
150
151 /**
152 * Creates a new layer stored in the specified snapshot.
153 *
154 * @param snapshot The snapshot associated with the new layer
155 * @param left The left coordinate of the layer
156 * @param top The top coordinate of the layer
157 * @param right The right coordinate of the layer
158 * @param bottom The bottom coordinate of the layer
159 * @param alpha The translucency of the layer
160 * @param mode The blending mode of the layer
161 * @param flags The layer save flags
162 *
163 * @return True if the layer was successfully created, false otherwise
164 */
165 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
166 int alpha, SkXfermode::Mode mode, int flags);
167
168 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700169 * Draws a colored rectangle with the specified color. The specified coordinates
170 * are transformed by the current snapshot's transform matrix.
171 *
172 * @param left The left coordinate of the rectangle
173 * @param top The top coordinate of the rectangle
174 * @param right The right coordinate of the rectangle
175 * @param bottom The bottom coordinate of the rectangle
176 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700177 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700178 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700179 */
Romain Guy026c5e162010-06-28 17:12:22 -0700180 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700181 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700182
183 /**
184 * Draws a textured rectangle with the specified texture. The specified coordinates
185 * are transformed by the current snapshot's transform matrix.
186 *
187 * @param left The left coordinate of the rectangle
188 * @param top The top coordinate of the rectangle
189 * @param right The right coordinate of the rectangle
190 * @param bottom The bottom coordinate of the rectangle
191 * @param texture The texture name to map onto the rectangle
192 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700193 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700194 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700195 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700196 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700197 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700198
Romain Guy026c5e162010-06-28 17:12:22 -0700199 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700200 * Draws a textured rectangle with the specified texture. The specified coordinates
201 * are transformed by the current snapshot's transform matrix.
202 *
203 * @param left The left coordinate of the rectangle
204 * @param top The top coordinate of the rectangle
205 * @param right The right coordinate of the rectangle
206 * @param bottom The bottom coordinate of the rectangle
207 * @param texture The texture to use
208 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700209 */
Romain Guya9794742010-07-13 11:37:54 -0700210 void drawTextureRect(float left, float top, float right, float bottom,
211 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700212
213 /**
214 * Draws a textured mesh with the specified texture. If the indices are omitted, the
215 * mesh is drawn as a simple quad.
216 *
217 * @param left The left coordinate of the rectangle
218 * @param top The top coordinate of the rectangle
219 * @param right The right coordinate of the rectangle
220 * @param bottom The bottom coordinate of the rectangle
221 * @param texture The texture name to map onto the rectangle
222 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
223 * @param mode The blending mode
224 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700225 * @param vertices The vertices that define the mesh
226 * @param texCoords The texture coordinates of each vertex
227 * @param indices The indices of the vertices, can be NULL
228 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700229 */
230 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700231 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700232 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
233
234 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700235 * Fills the specified rectangle with the currently set bitmap shader.
236 *
237 * @param left The left coordinate of the rectangle
238 * @param top The top coordinate of the rectangle
239 * @param right The right coordinate of the rectangle
240 * @param bottom The bottom coordinate of the rectangle
241 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
242 * @param mode The blending mode
243 */
244 void drawBitmapShader(float left, float top, float right, float bottom, float alpha,
245 SkXfermode::Mode mode);
246
247 /**
Romain Guyc0ac1932010-07-19 18:43:02 -0700248 * Fills the specified rectangle with the currently set linear gradient shader.
249 *
250 * @param left The left coordinate of the rectangle
251 * @param top The top coordinate of the rectangle
252 * @param right The right coordinate of the rectangle
253 * @param bottom The bottom coordinate of the rectangle
254 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
255 * @param mode The blending mode
256 */
257 void drawLinearGradientShader(float left, float top, float right, float bottom, float alpha,
258 SkXfermode::Mode mode);
259
260 /**
Romain Guyac670c02010-07-27 17:39:27 -0700261 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700262 * back to default is achieved by calling:
263 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700264 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700265 *
266 * @param u1 The left coordinate of the texture
267 * @param v1 The bottom coordinate of the texture
268 * @param u2 The right coordinate of the texture
269 * @param v2 The top coordinate of the texture
270 */
271 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
272
Romain Guy8ba548f2010-06-30 19:21:21 -0700273 /**
274 * Gets the alpha and xfermode out of a paint object. If the paint is null
275 * alpha will be 255 and the xfermode will be SRC_OVER.
276 *
277 * @param paint The paint to extract values from
278 * @param alpha Where to store the resulting alpha
279 * @param mode Where to store the resulting xfermode
280 */
281 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
282
Romain Guyf7f93552010-07-08 19:17:03 -0700283 /**
Romain Guya1db5742010-07-20 13:09:13 -0700284 * Binds the specified texture with the specified wrap modes.
285 */
Romain Guy889f8d12010-07-29 14:37:42 -0700286 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700287
288 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700289 * Enable or disable blending as necessary. This function sets the appropriate
290 * blend function based on the specified xfermode.
291 */
Romain Guya9794742010-07-13 11:37:54 -0700292 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
Romain Guy82ba8142010-07-09 13:25:56 -0700293
Romain Guy260e1022010-07-12 14:41:06 -0700294 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700295 * Use the specified program with the current GL context. If the program is already
296 * in use, it will not be bound again. If it is not in use, the current program is
297 * marked unused and the specified program becomes used and becomes the new
298 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700299 *
Romain Guyd27977d2010-07-14 19:18:51 -0700300 * @param program The program to use
301 *
302 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700303 */
Romain Guy889f8d12010-07-29 14:37:42 -0700304 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700305
Romain Guybb9524b2010-06-22 18:56:38 -0700306 // Dimensions of the drawing surface
307 int mWidth, mHeight;
308
Romain Guy85bf02f2010-06-22 13:11:24 -0700309 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700310 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700311
Romain Guyc7d53492010-06-25 13:41:57 -0700312 // Model-view matrix used to position/size objects
313 mat4 mModelView;
314
Romain Guybb9524b2010-06-22 18:56:38 -0700315 // Number of saved states
316 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700317 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700318 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700319 // Current state
320 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700321
322 // Shaders
Romain Guy889f8d12010-07-29 14:37:42 -0700323 Program* mCurrentProgram;
Romain Guy026c5e162010-06-28 17:12:22 -0700324
325 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700326 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700327
Romain Guy82ba8142010-07-09 13:25:56 -0700328 // Last known blend state
329 bool mBlend;
330 GLenum mLastSrcMode;
331 GLenum mLastDstMode;
332
Romain Guy7fac2e12010-07-16 17:10:13 -0700333 // Skia shaders
Romain Guyd27977d2010-07-14 19:18:51 -0700334 ShaderType mShader;
Romain Guyf9764a42010-07-16 23:13:33 -0700335 SkShader* mShaderKey;
Romain Guyd27977d2010-07-14 19:18:51 -0700336 bool mShaderBlend;
Romain Guya1db5742010-07-20 13:09:13 -0700337 GLenum mShaderTileX;
338 GLenum mShaderTileY;
Romain Guyd27977d2010-07-14 19:18:51 -0700339 SkMatrix* mShaderMatrix;
Romain Guy7fac2e12010-07-16 17:10:13 -0700340 // Bitmaps
341 SkBitmap* mShaderBitmap;
342 // Gradients
343 float* mShaderBounds;
344 uint32_t* mShaderColors;
345 float* mShaderPositions;
Romain Guyc0ac1932010-07-19 18:43:02 -0700346 int mShaderCount;
Romain Guyd27977d2010-07-14 19:18:51 -0700347
Romain Guy51769a62010-07-23 00:28:00 -0700348 // GL extensions
349 Extensions mExtensions;
350
Romain Guy694b5192010-07-21 21:33:20 -0700351 // Font renderer
352 FontRenderer mFontRenderer;
353
Romain Guy82ba8142010-07-09 13:25:56 -0700354 // Various caches
Romain Guyce0537b2010-06-29 21:05:21 -0700355 TextureCache mTextureCache;
Romain Guydda570202010-07-06 11:39:32 -0700356 LayerCache mLayerCache;
Romain Guyc0ac1932010-07-19 18:43:02 -0700357 GradientCache mGradientCache;
Romain Guyac670c02010-07-27 17:39:27 -0700358 ProgramCache mProgramCache;
Romain Guyf7f93552010-07-08 19:17:03 -0700359 PatchCache mPatchCache;
Romain Guybb9524b2010-06-22 18:56:38 -0700360}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700361
Romain Guy9d5316e2010-06-24 19:30:36 -0700362}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700363}; // namespace android
364
Romain Guy9d5316e2010-06-24 19:30:36 -0700365#endif // ANDROID_UI_OPENGL_RENDERER_H