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Stan Iliev768e3932016-07-08 21:34:52 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "OpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
20#include "EglManager.h"
Greg Danielcd558522016-11-17 13:31:40 -050021#include "Frame.h"
Matt Sarettde973072016-10-25 11:07:40 -040022#include "ProfileRenderer.h"
Stan Iliev768e3932016-07-08 21:34:52 -040023#include "renderstate/RenderState.h"
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -050024#include "OpenGLReadback.h"
Stan Iliev768e3932016-07-08 21:34:52 -040025
26#include <android/native_window.h>
27#include <cutils/properties.h>
28#include <strings.h>
29
30namespace android {
31namespace uirenderer {
32namespace renderthread {
33
34OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040035 : mEglManager(thread.eglManager())
36 , mRenderThread(thread) {
Stan Iliev768e3932016-07-08 21:34:52 -040037}
38
39MakeCurrentResult OpenGLPipeline::makeCurrent() {
40 // TODO: Figure out why this workaround is needed, see b/13913604
41 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
42 EGLint error = 0;
43 bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
44
45 Caches::getInstance().textureCache.resetMarkInUse(this);
46 if (!haveNewSurface) {
47 return MakeCurrentResult::AlreadyCurrent;
48 }
49 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
50}
51
52Frame OpenGLPipeline::getFrame() {
53 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
54 "drawRenderNode called on a context with no surface!");
55 return mEglManager.beginFrame(mEglSurface);
56}
57
58bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
59 const FrameBuilder::LightGeometry& lightGeometry,
60 LayerUpdateQueue* layerUpdateQueue,
61 const Rect& contentDrawBounds, bool opaque,
62 const BakedOpRenderer::LightInfo& lightInfo,
63 const std::vector< sp<RenderNode> >& renderNodes,
64 FrameInfoVisualizer* profiler) {
65
66 mEglManager.damageFrame(frame, dirty);
67
68 bool drew = false;
69
70
71 auto& caches = Caches::getInstance();
72 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
73
74 frameBuilder.deferLayers(*layerUpdateQueue);
75 layerUpdateQueue->clear();
76
77 frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
78
79 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
80 opaque, lightInfo);
81 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
Matt Sarettde973072016-10-25 11:07:40 -040082 ProfileRenderer profileRenderer(renderer);
83 profiler->draw(profileRenderer);
Stan Iliev768e3932016-07-08 21:34:52 -040084 drew = renderer.didDraw();
85
86 // post frame cleanup
87 caches.clearGarbage();
88 caches.pathCache.trim();
89 caches.tessellationCache.trim();
90
91#if DEBUG_MEMORY_USAGE
Daichi Hirono116c3762016-11-29 16:09:59 +090092 caches.dumpMemoryUsage();
Stan Iliev768e3932016-07-08 21:34:52 -040093#else
94 if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
95 caches.dumpMemoryUsage();
96 }
97#endif
98
99 return drew;
100}
101
102bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
103 FrameInfo* currentFrameInfo, bool* requireSwap) {
104
105 GL_CHECKPOINT(LOW);
106
107 // Even if we decided to cancel the frame, from the perspective of jank
108 // metrics the frame was swapped at this point
109 currentFrameInfo->markSwapBuffers();
110
111 *requireSwap = drew || mEglManager.damageRequiresSwap();
112
113 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
114 return false;
115 }
116
117 return *requireSwap;
118}
119
120bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500121 ATRACE_CALL();
Stan Iliev768e3932016-07-08 21:34:52 -0400122 layer->apply();
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500123 return OpenGLReadbackImpl::copyLayerInto(mRenderThread, *(layer->backingLayer()), bitmap);
Stan Iliev768e3932016-07-08 21:34:52 -0400124}
125
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400126DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
Stan Iliev768e3932016-07-08 21:34:52 -0400127 mEglManager.initialize();
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400128 Layer* layer = new Layer(mRenderThread.renderState(), 0, 0);
129 Caches::getInstance().textureState().activateTexture(0);
130 layer->generateTexture();
131
132 return new DeferredLayerUpdater(layer);
Stan Iliev768e3932016-07-08 21:34:52 -0400133}
134
135void OpenGLPipeline::onStop() {
136 if (mEglManager.isCurrent(mEglSurface)) {
137 mEglManager.makeCurrent(EGL_NO_SURFACE);
138 }
139}
140
141bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
142
143 if (mEglSurface != EGL_NO_SURFACE) {
144 mEglManager.destroySurface(mEglSurface);
145 mEglSurface = EGL_NO_SURFACE;
146 }
147
148 if (surface) {
149 mEglSurface = mEglManager.createSurface(surface);
150 }
151
152 if (mEglSurface != EGL_NO_SURFACE) {
153 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
154 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
155 return true;
156 }
157
158 return false;
159}
160
161bool OpenGLPipeline::isSurfaceReady() {
162 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
163}
164
165bool OpenGLPipeline::isContextReady() {
166 return CC_LIKELY(mEglManager.hasEglContext());
167}
168
169void OpenGLPipeline::onDestroyHardwareResources() {
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400170 Caches& caches = Caches::getInstance();
171 // Make sure to release all the textures we were owning as there won't
172 // be another draw
173 caches.textureCache.resetMarkInUse(this);
Stan Iliev768e3932016-07-08 21:34:52 -0400174 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
175}
176
177void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
178 LayerUpdateQueue* layerUpdateQueue, bool opaque,
179 const BakedOpRenderer::LightInfo& lightInfo) {
180 static const std::vector< sp<RenderNode> > emptyNodeList;
181 auto& caches = Caches::getInstance();
182 FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
183 layerUpdateQueue->clear();
184 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
185 opaque, lightInfo);
186 LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
187 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
188}
189
190TaskManager* OpenGLPipeline::getTaskManager() {
191 return &Caches::getInstance().tasks;
192}
193
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400194static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
195 return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
196}
197
198bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
199 const DamageAccumulator& damageAccumulator) {
200 RenderState& renderState = mRenderThread.renderState();
201 OffscreenBufferPool& layerPool = renderState.layerPool();
202 bool transformUpdateNeeded = false;
203 if (node->getLayer() == nullptr) {
204 node->setLayer(layerPool.get(renderState, node->getWidth(), node->getHeight()));
205 transformUpdateNeeded = true;
206 } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
207 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
208 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
209 if (node->properties().fitsOnLayer()) {
210 node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
211 } else {
212 destroyLayer(node);
213 }
214 transformUpdateNeeded = true;
215 }
216
217 if (transformUpdateNeeded && node->getLayer()) {
218 // update the transform in window of the layer to reset its origin wrt light source position
219 Matrix4 windowTransform;
220 damageAccumulator.computeCurrentTransform(&windowTransform);
221 node->getLayer()->setWindowTransform(windowTransform);
222 }
223
224 return transformUpdateNeeded;
225}
226
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -0400227bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
228 TextureCache& cache = Caches::getInstance().textureCache;
229 bool prefetchSucceeded = true;
230 for (auto& bitmapResource : images) {
231 prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get());
232 }
233 return prefetchSucceeded;
234}
235
236void OpenGLPipeline::unpinImages() {
237 Caches::getInstance().textureCache.resetMarkInUse(this);
238}
239
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400240void OpenGLPipeline::destroyLayer(RenderNode* node) {
241 if (OffscreenBuffer* layer = node->getLayer()) {
242 layer->renderState.layerPool().putOrDelete(layer);
243 node->setLayer(nullptr);
244 }
245}
246
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400247void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
248 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
249 ATRACE_NAME("Bitmap#prepareToDraw task");
250 Caches::getInstance().textureCache.prefetch(bitmap);
251 }
252}
253
254void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
255 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
256 if (thread.eglManager().hasEglContext()) {
257 mode = DrawGlInfo::kModeProcess;
258 }
259 thread.renderState().invokeFunctor(functor, mode, nullptr);
260}
261
Stan Iliev768e3932016-07-08 21:34:52 -0400262} /* namespace renderthread */
263} /* namespace uirenderer */
264} /* namespace android */