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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guydbc26d22010-10-11 17:58:29 -070048// TODO: This should be set in properties
49#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
50
Romain Guyd21b6e12011-11-30 20:21:23 -080051#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52
Romain Guy9d5316e2010-06-24 19:30:36 -070053///////////////////////////////////////////////////////////////////////////////
54// Globals
55///////////////////////////////////////////////////////////////////////////////
56
Romain Guy889f8d12010-07-29 14:37:42 -070057/**
58 * Structure mapping Skia xfermodes to OpenGL blending factors.
59 */
60struct Blender {
61 SkXfermode::Mode mode;
62 GLenum src;
63 GLenum dst;
64}; // struct Blender
65
Romain Guy026c5e162010-06-28 17:12:22 -070066// In this array, the index of each Blender equals the value of the first
67// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070069 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
70 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
71 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
72 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
74 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
75 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
76 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
77 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
80 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
81 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
82 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
83 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070084};
Romain Guye4d01122010-06-16 18:44:05 -070085
Romain Guy87a76572010-09-13 18:11:21 -070086// This array contains the swapped version of each SkXfermode. For instance
87// this array's SrcOver blending mode is actually DstOver. You can refer to
88// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070089static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070090 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
92 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
93 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
94 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
96 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
97 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
98 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
99 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
100 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
103 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
104 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700105};
106
Romain Guyf6a11b82010-06-23 17:47:49 -0700107///////////////////////////////////////////////////////////////////////////////
108// Constructors/destructor
109///////////////////////////////////////////////////////////////////////////////
110
Romain Guyfb8b7632010-08-23 21:05:08 -0700111OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700112 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700113 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700114 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800115 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700116
Romain Guyac670c02010-07-27 17:39:27 -0700117 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118
Romain Guyae5575b2010-07-29 18:48:04 -0700119 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700120}
121
Romain Guy85bf02f2010-06-22 13:11:24 -0700122OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700123 // The context has already been destroyed at this point, do not call
124 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700125}
126
Romain Guyf6a11b82010-06-23 17:47:49 -0700127///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800128// Debug
129///////////////////////////////////////////////////////////////////////////////
130
131void OpenGLRenderer::startMark(const char* name) const {
132 mCaches.startMark(0, name);
133}
134
135void OpenGLRenderer::endMark() const {
136 mCaches.endMark();
137}
138
139///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700140// Setup
141///////////////////////////////////////////////////////////////////////////////
142
Romain Guy530041d2012-01-25 18:56:29 -0800143uint32_t OpenGLRenderer::getStencilSize() {
144 return STENCIL_BUFFER_SIZE;
145}
146
Romain Guy85bf02f2010-06-22 13:11:24 -0700147void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700148 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700149
150 mWidth = width;
151 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700152
153 mFirstSnapshot->height = height;
154 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700155
Romain Guy3e263fa2011-12-12 16:47:48 -0800156 glDisable(GL_DITHER);
Romain Guy39d252a2011-12-12 18:14:06 -0800157 glEnable(GL_SCISSOR_TEST);
Romain Guy3e263fa2011-12-12 16:47:48 -0800158 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800159
Romain Guy3e263fa2011-12-12 16:47:48 -0800160 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700161}
162
Romain Guy6b7bd242010-10-06 19:49:23 -0700163void OpenGLRenderer::prepare(bool opaque) {
Romain Guy7d7b5492011-01-24 16:33:45 -0800164 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
165}
166
167void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800168 mCaches.clearGarbage();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700169 mFunctors.clear();
Romain Guyfe48f652010-11-11 15:36:56 -0800170
Romain Guy8aef54f2010-09-01 15:13:49 -0700171 mSnapshot = new Snapshot(mFirstSnapshot,
172 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800173 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700174 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700175
Romain Guy39d252a2011-12-12 18:14:06 -0800176 glViewport(0, 0, mWidth, mHeight);
Romain Guy8f85e802011-12-14 19:23:32 -0800177 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy39d252a2011-12-12 18:14:06 -0800178
Romain Guy7d7b5492011-01-24 16:33:45 -0800179 mSnapshot->setClip(left, top, right, bottom);
Romain Guy39d252a2011-12-12 18:14:06 -0800180 mDirtyClip = false;
Romain Guy7d7b5492011-01-24 16:33:45 -0800181
Romain Guy6b7bd242010-10-06 19:49:23 -0700182 if (!opaque) {
Romain Guy6b7bd242010-10-06 19:49:23 -0700183 glClear(GL_COLOR_BUFFER_BIT);
184 }
Romain Guybb9524b2010-06-22 18:56:38 -0700185}
186
Romain Guyb025b9c2010-09-16 14:16:48 -0700187void OpenGLRenderer::finish() {
188#if DEBUG_OPENGL
189 GLenum status = GL_NO_ERROR;
190 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000191 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800192 switch (status) {
193 case GL_OUT_OF_MEMORY:
Steve Block3762c312012-01-06 19:20:56 +0000194 ALOGE(" OpenGLRenderer is out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800195 break;
196 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700197 }
198#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800199#if DEBUG_MEMORY_USAGE
200 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800201#else
202 if (mCaches.getDebugLevel() & kDebugMemory) {
203 mCaches.dumpMemoryUsage();
204 }
Romain Guyc15008e2010-11-10 11:59:15 -0800205#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700206}
207
Romain Guy6c319ca2011-01-11 14:29:25 -0800208void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700209 if (mCaches.currentProgram) {
210 if (mCaches.currentProgram->isInUse()) {
211 mCaches.currentProgram->remove();
212 mCaches.currentProgram = NULL;
213 }
214 }
Romain Guy50c0f092010-10-19 11:42:22 -0700215 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800216 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800217 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800218 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700219}
220
Romain Guy6c319ca2011-01-11 14:29:25 -0800221void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800222 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
223
224 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800225 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
226
Romain Guyda8532c2010-08-31 11:50:35 -0700227 glEnable(GL_SCISSOR_TEST);
Romain Guy82bc7a72012-01-03 14:13:39 -0800228 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700229 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700230
Romain Guya1d3c912011-12-13 14:55:06 -0800231 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800232 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700233
Romain Guy50c0f092010-10-19 11:42:22 -0700234 mCaches.blend = true;
235 glEnable(GL_BLEND);
236 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
237 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700238}
239
Romain Guy8f3b8e32012-03-27 16:33:45 -0700240status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
241 status_t result = DrawGlInfo::kStatusDone;
242
243 Vector<Functor*> functors(mFunctors);
244 mFunctors.clear();
245
246 DrawGlInfo info;
247 info.clipLeft = 0;
248 info.clipTop = 0;
249 info.clipRight = 0;
250 info.clipBottom = 0;
251 info.isLayer = false;
252 memset(info.transform, 0, sizeof(float) * 16);
253
254 size_t count = functors.size();
255 for (size_t i = 0; i < count; i++) {
256 Functor* f = functors.itemAt(i);
257 result |= (*f)(DrawGlInfo::kModeProcess, &info);
258
259 if (result != DrawGlInfo::kStatusDone) {
260 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
261 dirty.unionWith(localDirty);
262
263 if (result == DrawGlInfo::kStatusInvoke) {
264 mFunctors.push(f);
265 }
266 }
267 }
268
269 return result;
270}
271
272status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800273 interrupt();
Romain Guyf90f8172011-01-25 22:53:24 -0800274 if (mDirtyClip) {
275 setScissorFromClip();
276 }
Romain Guyd643bb52011-03-01 14:55:21 -0800277
Romain Guy80911b82011-03-16 15:30:12 -0700278 Rect clip(*mSnapshot->clipRect);
279 clip.snapToPixelBoundaries();
280
Romain Guyd643bb52011-03-01 14:55:21 -0800281#if RENDER_LAYERS_AS_REGIONS
282 // Since we don't know what the functor will draw, let's dirty
283 // tne entire clip region
284 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800285 dirtyLayerUnchecked(clip, getRegion());
286 }
287#endif
288
Romain Guy08aa2cb2011-03-17 11:06:57 -0700289 DrawGlInfo info;
290 info.clipLeft = clip.left;
291 info.clipTop = clip.top;
292 info.clipRight = clip.right;
293 info.clipBottom = clip.bottom;
294 info.isLayer = hasLayer();
295 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700296
Romain Guy8f3b8e32012-03-27 16:33:45 -0700297 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800298
Romain Guy8f3b8e32012-03-27 16:33:45 -0700299 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700300 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800301 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700302
303 if (result == DrawGlInfo::kStatusInvoke) {
304 mFunctors.push(functor);
305 }
Romain Guycabfcc12011-03-07 18:06:46 -0800306 }
307
Chet Haasedaf98e92011-01-10 14:10:36 -0800308 resume();
Romain Guy65549432012-03-26 16:45:05 -0700309 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800310}
311
Romain Guyf6a11b82010-06-23 17:47:49 -0700312///////////////////////////////////////////////////////////////////////////////
313// State management
314///////////////////////////////////////////////////////////////////////////////
315
Romain Guybb9524b2010-06-22 18:56:38 -0700316int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700317 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700318}
319
320int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700321 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700322}
323
324void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700325 if (mSaveCount > 1) {
326 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700327 }
Romain Guybb9524b2010-06-22 18:56:38 -0700328}
329
330void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700331 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700332
Romain Guy8fb95422010-08-17 18:38:51 -0700333 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700334 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700335 }
Romain Guybb9524b2010-06-22 18:56:38 -0700336}
337
Romain Guy8aef54f2010-09-01 15:13:49 -0700338int OpenGLRenderer::saveSnapshot(int flags) {
339 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700340 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700341}
342
343bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700344 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700345 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700346 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700347
Romain Guybd6b79b2010-06-26 00:13:53 -0700348 sp<Snapshot> current = mSnapshot;
349 sp<Snapshot> previous = mSnapshot->previous;
350
Romain Guyeb993562010-10-05 18:14:38 -0700351 if (restoreOrtho) {
352 Rect& r = previous->viewport;
353 glViewport(r.left, r.top, r.right, r.bottom);
354 mOrthoMatrix.load(current->orthoMatrix);
355 }
356
Romain Guy8b55f372010-08-18 17:10:07 -0700357 mSaveCount--;
358 mSnapshot = previous;
359
Romain Guy2542d192010-08-18 11:47:12 -0700360 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700361 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700362 }
Romain Guy2542d192010-08-18 11:47:12 -0700363
Romain Guy5ec99242010-11-03 16:19:08 -0700364 if (restoreLayer) {
365 composeLayer(current, previous);
366 }
367
Romain Guy2542d192010-08-18 11:47:12 -0700368 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700369}
370
Romain Guyf6a11b82010-06-23 17:47:49 -0700371///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700372// Layers
373///////////////////////////////////////////////////////////////////////////////
374
375int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700376 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700377 const GLuint previousFbo = mSnapshot->fbo;
378 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700379
Romain Guyaf636eb2010-12-09 17:47:21 -0800380 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700381 int alpha = 255;
382 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700383
Romain Guye45362c2010-11-03 19:58:32 -0700384 if (p) {
385 alpha = p->getAlpha();
386 if (!mCaches.extensions.hasFramebufferFetch()) {
387 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
388 if (!isMode) {
389 // Assume SRC_OVER
390 mode = SkXfermode::kSrcOver_Mode;
391 }
392 } else {
393 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700394 }
395 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700396 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700397 }
Romain Guyd55a8612010-06-28 17:42:46 -0700398
Romain Guydbc26d22010-10-11 17:58:29 -0700399 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
400 }
Romain Guyd55a8612010-06-28 17:42:46 -0700401
402 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700403}
404
405int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
406 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700407 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700408 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700409 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700410 SkPaint paint;
411 paint.setAlpha(alpha);
412 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700413 }
Romain Guyd55a8612010-06-28 17:42:46 -0700414}
Romain Guybd6b79b2010-06-26 00:13:53 -0700415
Romain Guy1c740bc2010-09-13 18:00:09 -0700416/**
417 * Layers are viewed by Skia are slightly different than layers in image editing
418 * programs (for instance.) When a layer is created, previously created layers
419 * and the frame buffer still receive every drawing command. For instance, if a
420 * layer is created and a shape intersecting the bounds of the layers and the
421 * framebuffer is draw, the shape will be drawn on both (unless the layer was
422 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
423 *
424 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
425 * texture. Unfortunately, this is inefficient as it requires every primitive to
426 * be drawn n + 1 times, where n is the number of active layers. In practice this
427 * means, for every primitive:
428 * - Switch active frame buffer
429 * - Change viewport, clip and projection matrix
430 * - Issue the drawing
431 *
432 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700433 * To avoid this, layers are implemented in a different way here, at least in the
434 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
435 * is set. When this flag is set we can redirect all drawing operations into a
436 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700437 *
438 * This implementation relies on the frame buffer being at least RGBA 8888. When
439 * a layer is created, only a texture is created, not an FBO. The content of the
440 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700441 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700442 * buffer and drawing continues as normal. This technique therefore treats the
443 * frame buffer as a scratch buffer for the layers.
444 *
445 * To compose the layers back onto the frame buffer, each layer texture
446 * (containing the original frame buffer data) is drawn as a simple quad over
447 * the frame buffer. The trick is that the quad is set as the composition
448 * destination in the blending equation, and the frame buffer becomes the source
449 * of the composition.
450 *
451 * Drawing layers with an alpha value requires an extra step before composition.
452 * An empty quad is drawn over the layer's region in the frame buffer. This quad
453 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
454 * quad is used to multiply the colors in the frame buffer. This is achieved by
455 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
456 * GL_ZERO, GL_SRC_ALPHA.
457 *
458 * Because glCopyTexImage2D() can be slow, an alternative implementation might
459 * be use to draw a single clipped layer. The implementation described above
460 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700461 *
462 * (1) The frame buffer is actually not cleared right away. To allow the GPU
463 * to potentially optimize series of calls to glCopyTexImage2D, the frame
464 * buffer is left untouched until the first drawing operation. Only when
465 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700466 */
Romain Guyd55a8612010-06-28 17:42:46 -0700467bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700468 float right, float bottom, int alpha, SkXfermode::Mode mode,
469 int flags, GLuint previousFbo) {
470 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700471 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700472
Romain Guyeb993562010-10-05 18:14:38 -0700473 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
474
Romain Guyf607bdc2010-09-10 19:20:06 -0700475 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700476 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700477 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700478 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700479
Romain Guyeb993562010-10-05 18:14:38 -0700480 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700481 if (bounds.intersect(*snapshot->clipRect)) {
482 // We cannot work with sub-pixels in this case
483 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700484
Romain Guyad37cd32011-03-15 11:12:25 -0700485 // When the layer is not an FBO, we may use glCopyTexImage so we
486 // need to make sure the layer does not extend outside the bounds
487 // of the framebuffer
488 if (!bounds.intersect(snapshot->previous->viewport)) {
489 bounds.setEmpty();
490 }
491 } else {
492 bounds.setEmpty();
493 }
Romain Guyeb993562010-10-05 18:14:38 -0700494 }
Romain Guybf434112010-09-16 14:40:17 -0700495
Romain Guy746b7402010-10-26 16:27:31 -0700496 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
497 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800498 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700499 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700500 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700501 }
502
503 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800504 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700505 return false;
506 }
Romain Guyf18fd992010-07-08 11:45:51 -0700507
Romain Guya1d3c912011-12-13 14:55:06 -0800508 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700509 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700510 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700511 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700512 }
513
Romain Guy9ace8f52011-07-07 20:50:11 -0700514 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700515 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700516 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
517 bounds.getWidth() / float(layer->getWidth()), 0.0f);
518 layer->setColorFilter(mColorFilter);
Romain Guydda570202010-07-06 11:39:32 -0700519
Romain Guy8fb95422010-08-17 18:38:51 -0700520 // Save the layer in the snapshot
521 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700522 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700523
Romain Guyeb993562010-10-05 18:14:38 -0700524 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700525 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700526 } else {
527 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700528 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800529 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700530 if (layer->isEmpty()) {
531 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
532 bounds.left, snapshot->height - bounds.bottom,
533 layer->getWidth(), layer->getHeight(), 0);
534 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800535 } else {
536 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
537 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
538 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700539
Romain Guy54be1cd2011-06-13 19:04:27 -0700540 // Enqueue the buffer coordinates to clear the corresponding region later
541 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700542 }
Romain Guyeb993562010-10-05 18:14:38 -0700543 }
Romain Guyf86ef572010-07-01 11:05:42 -0700544
Romain Guyd55a8612010-06-28 17:42:46 -0700545 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700546}
547
Romain Guy5b3b3522010-10-27 18:57:51 -0700548bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
549 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700550 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700551
552#if RENDER_LAYERS_AS_REGIONS
553 snapshot->region = &snapshot->layer->region;
554 snapshot->flags |= Snapshot::kFlagFboTarget;
555#endif
556
557 Rect clip(bounds);
558 snapshot->transform->mapRect(clip);
559 clip.intersect(*snapshot->clipRect);
560 clip.snapToPixelBoundaries();
561 clip.intersect(snapshot->previous->viewport);
562
563 mat4 inverse;
564 inverse.loadInverse(*mSnapshot->transform);
565
566 inverse.mapRect(clip);
567 clip.snapToPixelBoundaries();
568 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700569 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700570
571 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700572 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700573 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700574 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
575 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
576 snapshot->height = bounds.getHeight();
577 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
578 snapshot->orthoMatrix.load(mOrthoMatrix);
579
580 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700581 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
582 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700583
584 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700585 if (layer->isEmpty()) {
586 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
587 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700588 }
589
590 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700591 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700592
593#if DEBUG_LAYERS_AS_REGIONS
594 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
595 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000596 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700597
598 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700599 layer->deleteTexture();
600 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700601
602 delete layer;
603
604 return false;
605 }
606#endif
607
608 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy8f85e802011-12-14 19:23:32 -0800609 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700610 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700611 glClear(GL_COLOR_BUFFER_BIT);
612
613 dirtyClip();
614
615 // Change the ortho projection
616 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
617 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
618
619 return true;
620}
621
Romain Guy1c740bc2010-09-13 18:00:09 -0700622/**
623 * Read the documentation of createLayer() before doing anything in this method.
624 */
Romain Guy1d83e192010-08-17 11:37:00 -0700625void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
626 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000627 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700628 return;
629 }
630
Romain Guy5b3b3522010-10-27 18:57:51 -0700631 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700632
633 if (fboLayer) {
634 // Unbind current FBO and restore previous one
635 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
636 }
637
Romain Guy1d83e192010-08-17 11:37:00 -0700638 Layer* layer = current->layer;
639 const Rect& rect = layer->layer;
640
Romain Guy9ace8f52011-07-07 20:50:11 -0700641 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700642 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700643 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700644 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700645 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700646 }
647
Romain Guy03750a02010-10-18 14:06:08 -0700648 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700649
Romain Guya1d3c912011-12-13 14:55:06 -0800650 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700651
Romain Guy5b3b3522010-10-27 18:57:51 -0700652 // When the layer is stored in an FBO, we can save a bit of fillrate by
653 // drawing only the dirty region
654 if (fboLayer) {
655 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700656 if (layer->getColorFilter()) {
657 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800658 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700659 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700660 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800661 resetColorFilter();
662 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700663 } else if (!rect.isEmpty()) {
664 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
665 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700666 }
Romain Guy8b55f372010-08-18 17:10:07 -0700667
Romain Guyeb993562010-10-05 18:14:38 -0700668 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800669 // Note: No need to use glDiscardFramebufferEXT() since we never
670 // create/compose layers that are not on screen with this
671 // code path
672 // See LayerRenderer::destroyLayer(Layer*)
673
Romain Guyeb993562010-10-05 18:14:38 -0700674 // Detach the texture from the FBO
675 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
676 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
677 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
678
679 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
680 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700681 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700682 }
683
Romain Guy746b7402010-10-26 16:27:31 -0700684 dirtyClip();
685
Romain Guyeb993562010-10-05 18:14:38 -0700686 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700687 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700688 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700689 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700690 delete layer;
691 }
692}
693
Romain Guyaa6c24c2011-04-28 18:40:04 -0700694void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700695 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700696
Romain Guy302a9df2011-08-16 13:55:02 -0700697 mat4& transform = layer->getTransform();
698 if (!transform.isIdentity()) {
699 save(0);
700 mSnapshot->transform->multiply(transform);
701 }
702
Romain Guyaa6c24c2011-04-28 18:40:04 -0700703 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700704 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700705 setupDrawWithTexture();
706 } else {
707 setupDrawWithExternalTexture();
708 }
709 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700710 setupDrawColor(alpha, alpha, alpha, alpha);
711 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700712 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700713 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700714 setupDrawPureColorUniforms();
715 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700716 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
717 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700718 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700719 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700720 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700721 if (mSnapshot->transform->isPureTranslate() &&
722 layer->getWidth() == (uint32_t) rect.getWidth() &&
723 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700724 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
725 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
726
Romain Guyd21b6e12011-11-30 20:21:23 -0800727 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700728 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
729 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800730 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700731 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
732 }
733 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700734 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
735
736 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
737
738 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700739
740 if (!transform.isIdentity()) {
741 restore();
742 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700743}
744
Romain Guy5b3b3522010-10-27 18:57:51 -0700745void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700746 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700747 const Rect& texCoords = layer->texCoords;
748 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
749 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700750
Romain Guy9ace8f52011-07-07 20:50:11 -0700751 float x = rect.left;
752 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700753 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700754 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700755 layer->getHeight() == (uint32_t) rect.getHeight();
756
757 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700758 // When we're swapping, the layer is already in screen coordinates
759 if (!swap) {
760 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
761 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
762 }
763
Romain Guyd21b6e12011-11-30 20:21:23 -0800764 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700765 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800766 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700767 }
768
769 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
770 layer->getTexture(), layer->getAlpha() / 255.0f,
771 layer->getMode(), layer->isBlend(),
772 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
773 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700774
Romain Guyaa6c24c2011-04-28 18:40:04 -0700775 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
776 } else {
777 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
778 drawTextureLayer(layer, rect);
779 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
780 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700781}
782
783void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
784#if RENDER_LAYERS_AS_REGIONS
785 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700786 layer->setRegionAsRect();
787
Romain Guy40667672011-03-18 14:34:03 -0700788 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700789
Romain Guy5b3b3522010-10-27 18:57:51 -0700790 layer->region.clear();
791 return;
792 }
793
Romain Guy8a3957d2011-09-07 17:55:15 -0700794 // TODO: See LayerRenderer.cpp::generateMesh() for important
795 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800796 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700797 size_t count;
798 const android::Rect* rects = layer->region.getArray(&count);
799
Romain Guy9ace8f52011-07-07 20:50:11 -0700800 const float alpha = layer->getAlpha() / 255.0f;
801 const float texX = 1.0f / float(layer->getWidth());
802 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800803 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700804
805 TextureVertex* mesh = mCaches.getRegionMesh();
806 GLsizei numQuads = 0;
807
Romain Guy7230a742011-01-10 22:26:16 -0800808 setupDraw();
809 setupDrawWithTexture();
810 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800811 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700812 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800813 setupDrawProgram();
814 setupDrawDirtyRegionsDisabled();
815 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800816 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700817 setupDrawTexture(layer->getTexture());
818 if (mSnapshot->transform->isPureTranslate()) {
819 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
820 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
821
Romain Guyd21b6e12011-11-30 20:21:23 -0800822 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700823 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
824 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800825 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700826 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
827 }
Romain Guy15bc6432011-12-13 13:11:32 -0800828 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700829
830 for (size_t i = 0; i < count; i++) {
831 const android::Rect* r = &rects[i];
832
833 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800834 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700835 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800836 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700837
838 // TODO: Reject quads outside of the clip
839 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
840 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
841 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
842 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
843
844 numQuads++;
845
846 if (numQuads >= REGION_MESH_QUAD_COUNT) {
847 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
848 numQuads = 0;
849 mesh = mCaches.getRegionMesh();
850 }
851 }
852
853 if (numQuads > 0) {
854 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
855 }
856
Romain Guy7230a742011-01-10 22:26:16 -0800857 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700858
859#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800860 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700861#endif
862
863 layer->region.clear();
864 }
865#else
866 composeLayerRect(layer, rect);
867#endif
868}
869
Romain Guy3a3133d2011-02-01 22:59:58 -0800870void OpenGLRenderer::drawRegionRects(const Region& region) {
871#if DEBUG_LAYERS_AS_REGIONS
872 size_t count;
873 const android::Rect* rects = region.getArray(&count);
874
875 uint32_t colors[] = {
876 0x7fff0000, 0x7f00ff00,
877 0x7f0000ff, 0x7fff00ff,
878 };
879
880 int offset = 0;
881 int32_t top = rects[0].top;
882
883 for (size_t i = 0; i < count; i++) {
884 if (top != rects[i].top) {
885 offset ^= 0x2;
886 top = rects[i].top;
887 }
888
889 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
890 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
891 SkXfermode::kSrcOver_Mode);
892 }
893#endif
894}
895
Romain Guy5b3b3522010-10-27 18:57:51 -0700896void OpenGLRenderer::dirtyLayer(const float left, const float top,
897 const float right, const float bottom, const mat4 transform) {
898#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800899 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700900 Rect bounds(left, top, right, bottom);
901 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800902 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700903 }
904#endif
905}
906
907void OpenGLRenderer::dirtyLayer(const float left, const float top,
908 const float right, const float bottom) {
909#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800910 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700911 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800912 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800913 }
914#endif
915}
916
917void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
918#if RENDER_LAYERS_AS_REGIONS
919 if (bounds.intersect(*mSnapshot->clipRect)) {
920 bounds.snapToPixelBoundaries();
921 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
922 if (!dirty.isEmpty()) {
923 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700924 }
925 }
926#endif
927}
928
Romain Guy54be1cd2011-06-13 19:04:27 -0700929void OpenGLRenderer::clearLayerRegions() {
930 const size_t count = mLayers.size();
931 if (count == 0) return;
932
933 if (!mSnapshot->isIgnored()) {
934 // Doing several glScissor/glClear here can negatively impact
935 // GPUs with a tiler architecture, instead we draw quads with
936 // the Clear blending mode
937
938 // The list contains bounds that have already been clipped
939 // against their initial clip rect, and the current clip
940 // is likely different so we need to disable clipping here
941 glDisable(GL_SCISSOR_TEST);
942
943 Vertex mesh[count * 6];
944 Vertex* vertex = mesh;
945
946 for (uint32_t i = 0; i < count; i++) {
947 Rect* bounds = mLayers.itemAt(i);
948
949 Vertex::set(vertex++, bounds->left, bounds->bottom);
950 Vertex::set(vertex++, bounds->left, bounds->top);
951 Vertex::set(vertex++, bounds->right, bounds->top);
952 Vertex::set(vertex++, bounds->left, bounds->bottom);
953 Vertex::set(vertex++, bounds->right, bounds->top);
954 Vertex::set(vertex++, bounds->right, bounds->bottom);
955
956 delete bounds;
957 }
958
959 setupDraw(false);
960 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
961 setupDrawBlending(true, SkXfermode::kClear_Mode);
962 setupDrawProgram();
963 setupDrawPureColorUniforms();
964 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -0800965 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -0700966
Romain Guy54be1cd2011-06-13 19:04:27 -0700967 glDrawArrays(GL_TRIANGLES, 0, count * 6);
968
969 glEnable(GL_SCISSOR_TEST);
970 } else {
971 for (uint32_t i = 0; i < count; i++) {
972 delete mLayers.itemAt(i);
973 }
974 }
975
976 mLayers.clear();
977}
978
Romain Guybd6b79b2010-06-26 00:13:53 -0700979///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700980// Transforms
981///////////////////////////////////////////////////////////////////////////////
982
983void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700984 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700985}
986
987void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700988 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700989}
990
991void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700992 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700993}
994
Romain Guy807daf72011-01-18 11:19:19 -0800995void OpenGLRenderer::skew(float sx, float sy) {
996 mSnapshot->transform->skew(sx, sy);
997}
998
Romain Guyf6a11b82010-06-23 17:47:49 -0700999void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001000 if (matrix) {
1001 mSnapshot->transform->load(*matrix);
1002 } else {
1003 mSnapshot->transform->loadIdentity();
1004 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001005}
1006
1007void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001008 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001009}
1010
1011void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001012 SkMatrix transform;
1013 mSnapshot->transform->copyTo(transform);
1014 transform.preConcat(*matrix);
1015 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001016}
1017
1018///////////////////////////////////////////////////////////////////////////////
1019// Clipping
1020///////////////////////////////////////////////////////////////////////////////
1021
Romain Guybb9524b2010-06-22 18:56:38 -07001022void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001023 Rect clip(*mSnapshot->clipRect);
1024 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001025
1026 mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1027 clip.getWidth(), clip.getHeight());
1028
Romain Guy746b7402010-10-26 16:27:31 -07001029 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -07001030}
1031
1032const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001033 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001034}
1035
Romain Guyc7d53492010-06-25 13:41:57 -07001036bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001037 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001038 return true;
1039 }
1040
Romain Guy1d83e192010-08-17 11:37:00 -07001041 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001042 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001043 r.snapToPixelBoundaries();
1044
1045 Rect clipRect(*mSnapshot->clipRect);
1046 clipRect.snapToPixelBoundaries();
1047
1048 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -07001049}
1050
Romain Guy079ba2c2010-07-16 14:12:24 -07001051bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1052 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001053 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001054 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001055 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001056 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001057}
1058
Romain Guyf6a11b82010-06-23 17:47:49 -07001059///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001060// Drawing commands
1061///////////////////////////////////////////////////////////////////////////////
1062
Romain Guy54be1cd2011-06-13 19:04:27 -07001063void OpenGLRenderer::setupDraw(bool clear) {
1064 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001065 if (mDirtyClip) {
1066 setScissorFromClip();
1067 }
1068 mDescription.reset();
1069 mSetShaderColor = false;
1070 mColorSet = false;
1071 mColorA = mColorR = mColorG = mColorB = 0.0f;
1072 mTextureUnit = 0;
1073 mTrackDirtyRegions = true;
1074}
1075
1076void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1077 mDescription.hasTexture = true;
1078 mDescription.hasAlpha8Texture = isAlpha8;
1079}
1080
Romain Guyaa6c24c2011-04-28 18:40:04 -07001081void OpenGLRenderer::setupDrawWithExternalTexture() {
1082 mDescription.hasExternalTexture = true;
1083}
1084
Romain Guy15bc6432011-12-13 13:11:32 -08001085void OpenGLRenderer::setupDrawNoTexture() {
1086 mCaches.disbaleTexCoordsVertexArray();
1087}
1088
Chet Haase5b0200b2011-04-13 17:58:08 -07001089void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001090 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001091}
1092
Romain Guyed6fcb02011-03-21 13:11:28 -07001093void OpenGLRenderer::setupDrawPoint(float pointSize) {
1094 mDescription.isPoint = true;
1095 mDescription.pointSize = pointSize;
1096}
1097
Romain Guy70ca14e2010-12-13 18:24:33 -08001098void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001099 setupDrawColor(color, (color >> 24) & 0xFF);
1100}
1101
1102void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1103 mColorA = alpha / 255.0f;
Chet Haasedb8c9a62012-03-21 18:54:18 -07001104 mColorA *= mSnapshot->alpha;
Chet Haase6cfdf452011-04-22 16:42:10 -07001105 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1106 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001107 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001108 mColorR = a * ((color >> 16) & 0xFF);
1109 mColorG = a * ((color >> 8) & 0xFF);
1110 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001111 mColorSet = true;
1112 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1113}
1114
Romain Guy86568192010-12-14 15:55:39 -08001115void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1116 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001117 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1118 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001119 const float a = mColorA / 255.0f;
1120 mColorR = a * ((color >> 16) & 0xFF);
1121 mColorG = a * ((color >> 8) & 0xFF);
1122 mColorB = a * ((color ) & 0xFF);
1123 mColorSet = true;
1124 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1125}
1126
Romain Guy70ca14e2010-12-13 18:24:33 -08001127void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1128 mColorA = a;
1129 mColorR = r;
1130 mColorG = g;
1131 mColorB = b;
1132 mColorSet = true;
1133 mSetShaderColor = mDescription.setColor(r, g, b, a);
1134}
1135
Romain Guy86568192010-12-14 15:55:39 -08001136void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
1137 mColorA = a;
1138 mColorR = r;
1139 mColorG = g;
1140 mColorB = b;
1141 mColorSet = true;
1142 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
1143}
1144
Romain Guy70ca14e2010-12-13 18:24:33 -08001145void OpenGLRenderer::setupDrawShader() {
1146 if (mShader) {
1147 mShader->describe(mDescription, mCaches.extensions);
1148 }
1149}
1150
1151void OpenGLRenderer::setupDrawColorFilter() {
1152 if (mColorFilter) {
1153 mColorFilter->describe(mDescription, mCaches.extensions);
1154 }
1155}
1156
Romain Guyf09ef512011-05-27 11:43:46 -07001157void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1158 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1159 mColorA = 1.0f;
1160 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001161 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001162 }
1163}
1164
Romain Guy70ca14e2010-12-13 18:24:33 -08001165void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001166 // When the blending mode is kClear_Mode, we need to use a modulate color
1167 // argb=1,0,0,0
1168 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001169 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1170 mDescription, swapSrcDst);
1171}
1172
1173void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001174 // When the blending mode is kClear_Mode, we need to use a modulate color
1175 // argb=1,0,0,0
1176 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001177 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1178 mDescription, swapSrcDst);
1179}
1180
1181void OpenGLRenderer::setupDrawProgram() {
1182 useProgram(mCaches.programCache.get(mDescription));
1183}
1184
1185void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1186 mTrackDirtyRegions = false;
1187}
1188
1189void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1190 bool ignoreTransform) {
1191 mModelView.loadTranslate(left, top, 0.0f);
1192 if (!ignoreTransform) {
1193 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1194 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1195 } else {
1196 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1197 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1198 }
1199}
1200
Chet Haase8a5cc922011-04-26 07:28:09 -07001201void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1202 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001203}
1204
Romain Guy70ca14e2010-12-13 18:24:33 -08001205void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1206 bool ignoreTransform, bool ignoreModelView) {
1207 if (!ignoreModelView) {
1208 mModelView.loadTranslate(left, top, 0.0f);
1209 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001210 } else {
1211 mModelView.loadIdentity();
1212 }
Romain Guy86568192010-12-14 15:55:39 -08001213 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1214 if (!ignoreTransform) {
1215 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1216 if (mTrackDirtyRegions && dirty) {
1217 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1218 }
1219 } else {
1220 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1221 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1222 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001223}
1224
Romain Guyed6fcb02011-03-21 13:11:28 -07001225void OpenGLRenderer::setupDrawPointUniforms() {
1226 int slot = mCaches.currentProgram->getUniform("pointSize");
1227 glUniform1f(slot, mDescription.pointSize);
1228}
1229
Romain Guy70ca14e2010-12-13 18:24:33 -08001230void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001231 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001232 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1233 }
1234}
1235
Romain Guy86568192010-12-14 15:55:39 -08001236void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001237 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001238 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001239 }
1240}
1241
Romain Guy70ca14e2010-12-13 18:24:33 -08001242void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1243 if (mShader) {
1244 if (ignoreTransform) {
1245 mModelView.loadInverse(*mSnapshot->transform);
1246 }
1247 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1248 }
1249}
1250
Romain Guy8d0d4782010-12-14 20:13:35 -08001251void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1252 if (mShader) {
1253 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1254 }
1255}
1256
Romain Guy70ca14e2010-12-13 18:24:33 -08001257void OpenGLRenderer::setupDrawColorFilterUniforms() {
1258 if (mColorFilter) {
1259 mColorFilter->setupProgram(mCaches.currentProgram);
1260 }
1261}
1262
1263void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001264 bool force = mCaches.bindMeshBuffer();
1265 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001266 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001267}
1268
1269void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1270 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001271 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001272 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001273}
1274
Romain Guyaa6c24c2011-04-28 18:40:04 -07001275void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1276 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001277 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001278 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001279}
1280
Romain Guy8f0095c2011-05-02 17:24:22 -07001281void OpenGLRenderer::setupDrawTextureTransform() {
1282 mDescription.hasTextureTransform = true;
1283}
1284
1285void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001286 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1287 GL_FALSE, &transform.data[0]);
1288}
1289
Romain Guy70ca14e2010-12-13 18:24:33 -08001290void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001291 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001292 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001293 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001294 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001295 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001296 }
Romain Guyd71dd362011-12-12 19:03:35 -08001297
Romain Guyf3a910b42011-12-12 20:35:21 -08001298 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001299 if (mCaches.currentProgram->texCoords >= 0) {
1300 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1301 }
1302
1303 mCaches.unbindIndicesBuffer();
1304}
1305
1306void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1307 bool force = mCaches.unbindMeshBuffer();
1308 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1309 if (mCaches.currentProgram->texCoords >= 0) {
1310 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001311 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001312}
1313
Chet Haase5b0200b2011-04-13 17:58:08 -07001314void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001315 bool force = mCaches.unbindMeshBuffer();
1316 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1317 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001318 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001319}
1320
1321/**
1322 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001323 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1324 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1325 * attributes (one per vertex) are values from zero to one that tells the fragment
1326 * shader where the fragment is in relation to the line width/length overall; these values are
1327 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1328 * region of the line.
1329 * Note that we only pass down the width values in this setup function. The length coordinates
1330 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001331 */
Chet Haase99585ad2011-05-02 15:00:16 -07001332void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Chet Haase99ecdc42011-05-06 12:06:34 -07001333 GLvoid* lengthCoords, float boundaryWidthProportion) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001334 bool force = mCaches.unbindMeshBuffer();
1335 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1336 vertices, gAAVertexStride);
1337 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001338 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001339
Chet Haase99585ad2011-05-02 15:00:16 -07001340 int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
1341 glEnableVertexAttribArray(widthSlot);
1342 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001343
Chet Haase99585ad2011-05-02 15:00:16 -07001344 int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
1345 glEnableVertexAttribArray(lengthSlot);
1346 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001347
Chet Haase5b0200b2011-04-13 17:58:08 -07001348 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001349 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guyd71dd362011-12-12 19:03:35 -08001350
Chet Haase99585ad2011-05-02 15:00:16 -07001351 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001352 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001353 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
Chet Haase5b0200b2011-04-13 17:58:08 -07001354}
1355
Romain Guy70ca14e2010-12-13 18:24:33 -08001356void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001357}
1358
1359///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001360// Drawing
1361///////////////////////////////////////////////////////////////////////////////
1362
Romain Guy65549432012-03-26 16:45:05 -07001363status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
Romain Guy33f6beb2012-02-16 19:24:51 -08001364 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001365
1366 if (!USE_DISPLAY_LIST_PROPERTIES && quickReject(0, 0, width, height)) {
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001367 return false;
1368 }
1369
Romain Guy0fe478e2010-11-08 12:08:41 -08001370 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1371 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001372 if (displayList && displayList->isRenderable()) {
Chet Haasea1cff502012-02-21 13:43:44 -08001373 return displayList->replay(*this, width, height, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001374 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001375
Romain Guy65549432012-03-26 16:45:05 -07001376 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001377}
1378
Chet Haaseed30fd82011-04-22 16:18:45 -07001379void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1380 if (displayList) {
1381 displayList->output(*this, level);
1382 }
1383}
1384
Romain Guya168d732011-03-18 16:50:13 -07001385void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1386 int alpha;
1387 SkXfermode::Mode mode;
1388 getAlphaAndMode(paint, &alpha, &mode);
1389
Romain Guya168d732011-03-18 16:50:13 -07001390 float x = left;
1391 float y = top;
1392
Romain Guye3c26852011-07-25 16:36:01 -07001393 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001394 bool ignoreTransform = false;
1395 if (mSnapshot->transform->isPureTranslate()) {
1396 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1397 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1398 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001399 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001400 } else {
1401 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001402 }
1403
1404 setupDraw();
1405 setupDrawWithTexture(true);
Romain Guy5b7a31502011-03-23 17:15:38 -07001406 if (paint) {
1407 setupDrawAlpha8Color(paint->getColor(), alpha);
1408 }
Romain Guya168d732011-03-18 16:50:13 -07001409 setupDrawColorFilter();
1410 setupDrawShader();
1411 setupDrawBlending(true, mode);
1412 setupDrawProgram();
1413 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001414
Romain Guya168d732011-03-18 16:50:13 -07001415 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001416 texture->setWrap(GL_CLAMP_TO_EDGE);
1417 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001418
Romain Guya168d732011-03-18 16:50:13 -07001419 setupDrawPureColorUniforms();
1420 setupDrawColorFilterUniforms();
1421 setupDrawShaderUniforms();
1422 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1423
1424 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1425
1426 finishDrawTexture();
1427}
1428
Chet Haase5c13d892010-10-08 08:37:55 -07001429void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001430 const float right = left + bitmap->width();
1431 const float bottom = top + bitmap->height();
1432
1433 if (quickReject(left, top, right, bottom)) {
1434 return;
1435 }
1436
Romain Guya1d3c912011-12-13 14:55:06 -08001437 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001438 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001439 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001440 const AutoTexture autoCleanup(texture);
1441
Romain Guy211370f2012-02-01 16:10:55 -08001442 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001443 drawAlphaBitmap(texture, left, top, paint);
1444 } else {
1445 drawTextureRect(left, top, right, bottom, texture, paint);
1446 }
Romain Guyce0537b2010-06-29 21:05:21 -07001447}
1448
Chet Haase5c13d892010-10-08 08:37:55 -07001449void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001450 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1451 const mat4 transform(*matrix);
1452 transform.mapRect(r);
1453
Romain Guy6926c722010-07-12 20:20:03 -07001454 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1455 return;
1456 }
1457
Romain Guya1d3c912011-12-13 14:55:06 -08001458 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001459 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001460 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001461 const AutoTexture autoCleanup(texture);
1462
Romain Guy5b3b3522010-10-27 18:57:51 -07001463 // This could be done in a cheaper way, all we need is pass the matrix
1464 // to the vertex shader. The save/restore is a bit overkill.
1465 save(SkCanvas::kMatrix_SaveFlag);
1466 concatMatrix(matrix);
1467 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1468 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001469}
1470
Romain Guy5a7b4662011-01-20 19:09:30 -08001471void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1472 float* vertices, int* colors, SkPaint* paint) {
1473 // TODO: Do a quickReject
1474 if (!vertices || mSnapshot->isIgnored()) {
1475 return;
1476 }
1477
Romain Guya1d3c912011-12-13 14:55:06 -08001478 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001479 Texture* texture = mCaches.textureCache.get(bitmap);
1480 if (!texture) return;
1481 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001482
Romain Guyd21b6e12011-11-30 20:21:23 -08001483 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1484 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001485
1486 int alpha;
1487 SkXfermode::Mode mode;
1488 getAlphaAndMode(paint, &alpha, &mode);
1489
Romain Guy5a7b4662011-01-20 19:09:30 -08001490 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001491
Romain Guyb18d2d02011-02-10 15:52:54 -08001492 float left = FLT_MAX;
1493 float top = FLT_MAX;
1494 float right = FLT_MIN;
1495 float bottom = FLT_MIN;
1496
1497#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08001498 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001499#else
Romain Guy211370f2012-02-01 16:10:55 -08001500 const bool hasActiveLayer = false;
Romain Guyb18d2d02011-02-10 15:52:54 -08001501#endif
1502
Romain Guya566b7c2011-01-23 16:36:11 -08001503 // TODO: Support the colors array
1504 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001505 TextureVertex* vertex = mesh;
1506 for (int32_t y = 0; y < meshHeight; y++) {
1507 for (int32_t x = 0; x < meshWidth; x++) {
1508 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1509
1510 float u1 = float(x) / meshWidth;
1511 float u2 = float(x + 1) / meshWidth;
1512 float v1 = float(y) / meshHeight;
1513 float v2 = float(y + 1) / meshHeight;
1514
1515 int ax = i + (meshWidth + 1) * 2;
1516 int ay = ax + 1;
1517 int bx = i;
1518 int by = bx + 1;
1519 int cx = i + 2;
1520 int cy = cx + 1;
1521 int dx = i + (meshWidth + 1) * 2 + 2;
1522 int dy = dx + 1;
1523
1524 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1525 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1526 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1527
1528 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1529 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1530 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001531
1532#if RENDER_LAYERS_AS_REGIONS
1533 if (hasActiveLayer) {
1534 // TODO: This could be optimized to avoid unnecessary ops
1535 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1536 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1537 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1538 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1539 }
1540#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001541 }
1542 }
1543
Romain Guyb18d2d02011-02-10 15:52:54 -08001544#if RENDER_LAYERS_AS_REGIONS
1545 if (hasActiveLayer) {
1546 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1547 }
1548#endif
1549
Romain Guy5a7b4662011-01-20 19:09:30 -08001550 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1551 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001552 GL_TRIANGLES, count, false, false, 0, false, false);
Romain Guy5a7b4662011-01-20 19:09:30 -08001553}
1554
Romain Guy8ba548f2010-06-30 19:21:21 -07001555void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1556 float srcLeft, float srcTop, float srcRight, float srcBottom,
1557 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001558 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001559 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1560 return;
1561 }
1562
Romain Guya1d3c912011-12-13 14:55:06 -08001563 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001564 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001565 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001566 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001567
Romain Guy8ba548f2010-06-30 19:21:21 -07001568 const float width = texture->width;
1569 const float height = texture->height;
1570
Romain Guy68169722011-08-22 17:33:33 -07001571 const float u1 = fmax(0.0f, srcLeft / width);
1572 const float v1 = fmax(0.0f, srcTop / height);
1573 const float u2 = fmin(1.0f, srcRight / width);
1574 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001575
Romain Guy03750a02010-10-18 14:06:08 -07001576 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001577 resetDrawTextureTexCoords(u1, v1, u2, v2);
1578
Romain Guy03750a02010-10-18 14:06:08 -07001579 int alpha;
1580 SkXfermode::Mode mode;
1581 getAlphaAndMode(paint, &alpha, &mode);
1582
Romain Guyd21b6e12011-11-30 20:21:23 -08001583 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1584
Romain Guy211370f2012-02-01 16:10:55 -08001585 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001586 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1587 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1588
Romain Guyb5014982011-07-28 15:39:12 -07001589 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001590 // Enable linear filtering if the source rectangle is scaled
1591 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001592 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001593 }
Romain Guyb5014982011-07-28 15:39:12 -07001594
Romain Guyd21b6e12011-11-30 20:21:23 -08001595 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001596 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1597 texture->id, alpha / 255.0f, mode, texture->blend,
1598 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1599 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1600 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001601 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001602 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1603 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1604 GL_TRIANGLE_STRIP, gMeshCount);
1605 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001606
1607 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1608}
1609
Romain Guy4aa90572010-09-26 18:40:37 -07001610void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001611 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001612 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001613 if (quickReject(left, top, right, bottom)) {
1614 return;
1615 }
1616
Romain Guya1d3c912011-12-13 14:55:06 -08001617 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001618 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001619 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001620 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001621 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1622 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001623
1624 int alpha;
1625 SkXfermode::Mode mode;
1626 getAlphaAndMode(paint, &alpha, &mode);
1627
Romain Guy2728f962010-10-08 18:36:15 -07001628 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001629 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001630
Romain Guy211370f2012-02-01 16:10:55 -08001631 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001632 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001633#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001634 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001635 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001636 const float offsetX = left + mSnapshot->transform->getTranslateX();
1637 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001638 const size_t count = mesh->quads.size();
1639 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001640 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001641 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001642 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1643 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1644 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001645 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001646 dirtyLayer(left + bounds.left, top + bounds.top,
1647 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001648 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001649 }
1650 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001651#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001652
Romain Guy211370f2012-02-01 16:10:55 -08001653 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001654 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1655 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1656
1657 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1658 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1659 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1660 true, !mesh->hasEmptyQuads);
1661 } else {
1662 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1663 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1664 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1665 true, !mesh->hasEmptyQuads);
1666 }
Romain Guy054dc182010-10-15 17:55:25 -07001667 }
Romain Guyf7f93552010-07-08 19:17:03 -07001668}
1669
Chet Haase99ecdc42011-05-06 12:06:34 -07001670/**
Chet Haase858aa932011-05-12 09:06:00 -07001671 * This function uses a similar approach to that of AA lines in the drawLines() function.
1672 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1673 * shader to compute the translucency of the color, determined by whether a given pixel is
1674 * within that boundary region and how far into the region it is.
1675 */
1676void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001677 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001678 float inverseScaleX = 1.0f;
1679 float inverseScaleY = 1.0f;
1680 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001681 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001682 Matrix4 *mat = mSnapshot->transform;
1683 float m00 = mat->data[Matrix4::kScaleX];
1684 float m01 = mat->data[Matrix4::kSkewY];
1685 float m02 = mat->data[2];
1686 float m10 = mat->data[Matrix4::kSkewX];
1687 float m11 = mat->data[Matrix4::kScaleX];
1688 float m12 = mat->data[6];
1689 float scaleX = sqrt(m00 * m00 + m01 * m01);
1690 float scaleY = sqrt(m10 * m10 + m11 * m11);
1691 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1692 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1693 }
1694
1695 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001696 setupDrawNoTexture();
Chet Haase858aa932011-05-12 09:06:00 -07001697 setupDrawAALine();
1698 setupDrawColor(color);
1699 setupDrawColorFilter();
1700 setupDrawShader();
1701 setupDrawBlending(true, mode);
1702 setupDrawProgram();
1703 setupDrawModelViewIdentity(true);
1704 setupDrawColorUniforms();
1705 setupDrawColorFilterUniforms();
1706 setupDrawShaderIdentityUniforms();
1707
1708 AAVertex rects[4];
1709 AAVertex* aaVertices = &rects[0];
1710 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1711 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1712
1713 float boundarySizeX = .5 * inverseScaleX;
1714 float boundarySizeY = .5 * inverseScaleY;
1715
1716 // Adjust the rect by the AA boundary padding
1717 left -= boundarySizeX;
1718 right += boundarySizeX;
1719 top -= boundarySizeY;
1720 bottom += boundarySizeY;
1721
1722 float width = right - left;
1723 float height = bottom - top;
1724
1725 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1726 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1727 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1728 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1729 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1730 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1731 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1732
1733 if (!quickReject(left, top, right, bottom)) {
1734 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1735 AAVertex::set(aaVertices++, left, top, 1, 0);
1736 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1737 AAVertex::set(aaVertices++, right, top, 0, 0);
1738 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1739 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1740 }
1741}
1742
1743/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001744 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1745 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1746 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1747 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1748 * of the line. Hairlines are more involved because we need to account for transform scaling
1749 * to end up with a one-pixel-wide line in screen space..
1750 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1751 * in combination with values that we calculate and pass down in this method. The basic approach
1752 * is that the quad we create contains both the core line area plus a bounding area in which
1753 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1754 * proportion of the width and the length of a given segment is represented by the boundary
1755 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1756 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1757 * on the inside). This ends up giving the result we want, with pixels that are completely
1758 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1759 * how far into the boundary region they are, which is determined by shader interpolation.
1760 */
Chet Haase8a5cc922011-04-26 07:28:09 -07001761void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1762 if (mSnapshot->isIgnored()) return;
1763
1764 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001765 // We use half the stroke width here because we're going to position the quad
1766 // corner vertices half of the width away from the line endpoints
1767 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001768 // A stroke width of 0 has a special meaning in Skia:
1769 // it draws a line 1 px wide regardless of current transform
1770 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase99ecdc42011-05-06 12:06:34 -07001771 float inverseScaleX = 1.0f;
1772 float inverseScaleY = 1.0f;
1773 bool scaled = false;
Chet Haase8a5cc922011-04-26 07:28:09 -07001774 int alpha;
1775 SkXfermode::Mode mode;
1776 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001777 int verticesCount = count;
1778 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001779 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001780 verticesCount += (count - 4);
1781 }
1782
1783 if (isHairLine || isAA) {
1784 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1785 // the line on the screen should always be one pixel wide regardless of scale. For
1786 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001787 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001788 Matrix4 *mat = mSnapshot->transform;
1789 float m00 = mat->data[Matrix4::kScaleX];
1790 float m01 = mat->data[Matrix4::kSkewY];
1791 float m02 = mat->data[2];
1792 float m10 = mat->data[Matrix4::kSkewX];
1793 float m11 = mat->data[Matrix4::kScaleX];
1794 float m12 = mat->data[6];
Romain Guy211370f2012-02-01 16:10:55 -08001795 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1796 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Chet Haase99ecdc42011-05-06 12:06:34 -07001797 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1798 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1799 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1800 scaled = true;
1801 }
1802 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001803 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001804
1805 getAlphaAndMode(paint, &alpha, &mode);
1806 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001807 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001808 if (isAA) {
1809 setupDrawAALine();
1810 }
1811 setupDrawColor(paint->getColor(), alpha);
1812 setupDrawColorFilter();
1813 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001814 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001815 setupDrawProgram();
1816 setupDrawModelViewIdentity(true);
1817 setupDrawColorUniforms();
1818 setupDrawColorFilterUniforms();
1819 setupDrawShaderIdentityUniforms();
1820
1821 if (isHairLine) {
1822 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001823 halfStrokeWidth = isAA? 1 : .5;
1824 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001825 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001826 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001827 }
1828 Vertex lines[verticesCount];
1829 Vertex* vertices = &lines[0];
Chet Haase99585ad2011-05-02 15:00:16 -07001830 AAVertex wLines[verticesCount];
1831 AAVertex* aaVertices = &wLines[0];
Romain Guy211370f2012-02-01 16:10:55 -08001832 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001833 setupDrawVertices(vertices);
1834 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001835 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1836 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001837 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001838 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1839 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001840 // We will need to calculate the actual width proportion on each segment for
1841 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1842 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
1843 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
Chet Haase5b0200b2011-04-13 17:58:08 -07001844 }
1845
Chet Haase99ecdc42011-05-06 12:06:34 -07001846 AAVertex* prevAAVertex = NULL;
1847 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001848
Chet Haase99585ad2011-05-02 15:00:16 -07001849 int boundaryLengthSlot = -1;
1850 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001851 int boundaryWidthSlot = -1;
1852 int inverseBoundaryWidthSlot = -1;
Chet Haase5b0200b2011-04-13 17:58:08 -07001853 for (int i = 0; i < count; i += 4) {
1854 // a = start point, b = end point
1855 vec2 a(points[i], points[i + 1]);
1856 vec2 b(points[i + 2], points[i + 3]);
Chet Haase99585ad2011-05-02 15:00:16 -07001857 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001858 float boundaryLengthProportion = 0;
1859 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001860
Chet Haase5b0200b2011-04-13 17:58:08 -07001861 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001862 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001863 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001864 if (isAA) {
1865 float wideningFactor;
1866 if (fabs(n.x) >= fabs(n.y)) {
1867 wideningFactor = fabs(1.0f / n.x);
1868 } else {
1869 wideningFactor = fabs(1.0f / n.y);
1870 }
1871 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001872 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001873 if (scaled) {
1874 n.x *= inverseScaleX;
1875 n.y *= inverseScaleY;
1876 }
1877 } else if (scaled) {
1878 // Extend n by .5 pixel on each side, post-transform
1879 vec2 extendedN = n.copyNormalized();
1880 extendedN /= 2;
1881 extendedN.x *= inverseScaleX;
1882 extendedN.y *= inverseScaleY;
1883 float extendedNLength = extendedN.length();
1884 // We need to set this value on the shader prior to drawing
1885 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1886 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001887 }
1888 float x = n.x;
1889 n.x = -n.y;
1890 n.y = x;
1891
Chet Haase99585ad2011-05-02 15:00:16 -07001892 // aa lines expand the endpoint vertices to encompass the AA boundary
1893 if (isAA) {
1894 vec2 abVector = (b - a);
1895 length = abVector.length();
1896 abVector.normalize();
Chet Haase99ecdc42011-05-06 12:06:34 -07001897 if (scaled) {
1898 abVector.x *= inverseScaleX;
1899 abVector.y *= inverseScaleY;
1900 float abLength = abVector.length();
1901 boundaryLengthProportion = abLength / (length + abLength);
1902 } else {
1903 boundaryLengthProportion = .5 / (length + 1);
1904 }
1905 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07001906 a -= abVector;
1907 b += abVector;
1908 }
1909
Chet Haase5b0200b2011-04-13 17:58:08 -07001910 // Four corners of the rectangle defining a thick line
1911 vec2 p1 = a - n;
1912 vec2 p2 = a + n;
1913 vec2 p3 = b + n;
1914 vec2 p4 = b - n;
1915
Chet Haase99585ad2011-05-02 15:00:16 -07001916
Chet Haase5b0200b2011-04-13 17:58:08 -07001917 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1918 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1919 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1920 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
1921
1922 if (!quickReject(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001923 if (!isAA) {
1924 if (prevVertex != NULL) {
1925 // Issue two repeat vertices to create degenerate triangles to bridge
1926 // between the previous line and the new one. This is necessary because
1927 // we are creating a single triangle_strip which will contain
1928 // potentially discontinuous line segments.
1929 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
1930 Vertex::set(vertices++, p1.x, p1.y);
1931 generatedVerticesCount += 2;
1932 }
1933 Vertex::set(vertices++, p1.x, p1.y);
1934 Vertex::set(vertices++, p2.x, p2.y);
1935 Vertex::set(vertices++, p4.x, p4.y);
1936 Vertex::set(vertices++, p3.x, p3.y);
1937 prevVertex = vertices - 1;
1938 generatedVerticesCount += 4;
1939 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07001940 if (!isHairLine && scaled) {
1941 // Must set width proportions per-segment for scaled non-hairlines to use the
1942 // correct AA boundary dimensions
1943 if (boundaryWidthSlot < 0) {
1944 boundaryWidthSlot =
1945 mCaches.currentProgram->getUniform("boundaryWidth");
1946 inverseBoundaryWidthSlot =
1947 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
1948 }
1949 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1950 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
1951 }
Chet Haase99585ad2011-05-02 15:00:16 -07001952 if (boundaryLengthSlot < 0) {
1953 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1954 inverseBoundaryLengthSlot =
1955 mCaches.currentProgram->getUniform("inverseBoundaryLength");
1956 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001957 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
1958 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07001959
Chet Haase5b0200b2011-04-13 17:58:08 -07001960 if (prevAAVertex != NULL) {
1961 // Issue two repeat vertices to create degenerate triangles to bridge
1962 // between the previous line and the new one. This is necessary because
1963 // we are creating a single triangle_strip which will contain
1964 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07001965 AAVertex::set(aaVertices++,prevAAVertex->position[0],
1966 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
1967 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07001968 generatedVerticesCount += 2;
1969 }
Chet Haase99585ad2011-05-02 15:00:16 -07001970 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
1971 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
1972 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
1973 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Chet Haase5b0200b2011-04-13 17:58:08 -07001974 prevAAVertex = aaVertices - 1;
1975 generatedVerticesCount += 4;
1976 }
Chet Haase99585ad2011-05-02 15:00:16 -07001977 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
1978 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
1979 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07001980 }
1981 }
1982 if (generatedVerticesCount > 0) {
1983 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
1984 }
1985}
1986
Romain Guyed6fcb02011-03-21 13:11:28 -07001987void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1988 if (mSnapshot->isIgnored()) return;
1989
1990 // TODO: The paint's cap style defines whether the points are square or circular
1991 // TODO: Handle AA for round points
1992
Chet Haase5b0200b2011-04-13 17:58:08 -07001993 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07001994 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07001995 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07001996 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001997 if (isHairLine) {
1998 // Now that we know it's hairline, we can set the effective width, to be used later
1999 strokeWidth = 1.0f;
2000 }
2001 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002002 int alpha;
2003 SkXfermode::Mode mode;
2004 getAlphaAndMode(paint, &alpha, &mode);
2005
2006 int verticesCount = count >> 1;
2007 int generatedVerticesCount = 0;
2008
2009 TextureVertex pointsData[verticesCount];
2010 TextureVertex* vertex = &pointsData[0];
2011
2012 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002013 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002014 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002015 setupDrawColor(paint->getColor(), alpha);
2016 setupDrawColorFilter();
2017 setupDrawShader();
2018 setupDrawBlending(mode);
2019 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002020 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002021 setupDrawColorUniforms();
2022 setupDrawColorFilterUniforms();
2023 setupDrawPointUniforms();
2024 setupDrawShaderIdentityUniforms();
2025 setupDrawMesh(vertex);
2026
2027 for (int i = 0; i < count; i += 2) {
2028 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2029 generatedVerticesCount++;
Chet Haase8a5cc922011-04-26 07:28:09 -07002030 float left = points[i] - halfWidth;
2031 float right = points[i] + halfWidth;
2032 float top = points[i + 1] - halfWidth;
2033 float bottom = points [i + 1] + halfWidth;
2034 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002035 }
2036
2037 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2038}
2039
Romain Guy85bf02f2010-06-22 13:11:24 -07002040void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002041 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08002042 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07002043
Romain Guyae88e5e2010-10-22 17:49:18 -07002044 Rect& clip(*mSnapshot->clipRect);
2045 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002046
Romain Guy3d58c032010-07-14 16:34:53 -07002047 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07002048}
Romain Guy9d5316e2010-06-24 19:30:36 -07002049
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002050void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
Romain Guy01d58e42011-01-19 21:54:02 -08002051 if (!texture) return;
2052 const AutoTexture autoCleanup(texture);
2053
2054 const float x = left + texture->left - texture->offset;
2055 const float y = top + texture->top - texture->offset;
2056
2057 drawPathTexture(texture, x, y, paint);
2058}
2059
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002060void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2061 float rx, float ry, SkPaint* paint) {
2062 if (mSnapshot->isIgnored()) return;
2063
Romain Guya1d3c912011-12-13 14:55:06 -08002064 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002065 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2066 right - left, bottom - top, rx, ry, paint);
2067 drawShape(left, top, texture, paint);
2068}
2069
Romain Guy01d58e42011-01-19 21:54:02 -08002070void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2071 if (mSnapshot->isIgnored()) return;
2072
Romain Guya1d3c912011-12-13 14:55:06 -08002073 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002074 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002075 drawShape(x - radius, y - radius, texture, paint);
2076}
Romain Guy01d58e42011-01-19 21:54:02 -08002077
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002078void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2079 if (mSnapshot->isIgnored()) return;
Romain Guy01d58e42011-01-19 21:54:02 -08002080
Romain Guya1d3c912011-12-13 14:55:06 -08002081 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002082 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2083 drawShape(left, top, texture, paint);
2084}
2085
Romain Guy8b2f5262011-01-23 16:15:02 -08002086void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
2087 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2088 if (mSnapshot->isIgnored()) return;
2089
2090 if (fabs(sweepAngle) >= 360.0f) {
2091 drawOval(left, top, right, bottom, paint);
2092 return;
2093 }
2094
Romain Guya1d3c912011-12-13 14:55:06 -08002095 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002096 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2097 startAngle, sweepAngle, useCenter, paint);
2098 drawShape(left, top, texture, paint);
2099}
2100
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002101void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2102 SkPaint* paint) {
2103 if (mSnapshot->isIgnored()) return;
2104
Romain Guya1d3c912011-12-13 14:55:06 -08002105 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002106 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2107 drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002108}
2109
Chet Haase5c13d892010-10-08 08:37:55 -07002110void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002111 if (p->getStyle() != SkPaint::kFill_Style) {
2112 drawRectAsShape(left, top, right, bottom, p);
2113 return;
2114 }
2115
Romain Guy6926c722010-07-12 20:20:03 -07002116 if (quickReject(left, top, right, bottom)) {
2117 return;
2118 }
2119
Romain Guy026c5e162010-06-28 17:12:22 -07002120 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002121 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002122 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2123 if (!isMode) {
2124 // Assume SRC_OVER
2125 mode = SkXfermode::kSrcOver_Mode;
2126 }
2127 } else {
2128 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002129 }
2130
Romain Guy026c5e162010-06-28 17:12:22 -07002131 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002132 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002133 drawAARect(left, top, right, bottom, color, mode);
2134 } else {
2135 drawColorRect(left, top, right, bottom, color, mode);
2136 }
Romain Guyc7d53492010-06-25 13:41:57 -07002137}
Romain Guy9d5316e2010-06-24 19:30:36 -07002138
Romain Guyeb9a5362012-01-17 17:39:26 -08002139void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2140 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002141 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2142 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guyeb9a5362012-01-17 17:39:26 -08002143 return;
2144 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002145
Romain Guy671d6cf2012-01-18 12:39:17 -08002146 // NOTE: Skia does not support perspective transform on drawPosText yet
2147 if (!mSnapshot->transform->isSimple()) {
2148 return;
2149 }
2150
2151 float x = 0.0f;
2152 float y = 0.0f;
2153 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2154 if (pureTranslate) {
2155 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2156 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2157 }
2158
2159 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2160 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2161 paint->getTextSize());
2162
2163 int alpha;
2164 SkXfermode::Mode mode;
2165 getAlphaAndMode(paint, &alpha, &mode);
2166
2167 // Pick the appropriate texture filtering
2168 bool linearFilter = mSnapshot->transform->changesBounds();
2169 if (pureTranslate && !linearFilter) {
2170 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2171 }
2172
2173 mCaches.activeTexture(0);
2174 setupDraw();
2175 setupDrawDirtyRegionsDisabled();
2176 setupDrawWithTexture(true);
2177 setupDrawAlpha8Color(paint->getColor(), alpha);
2178 setupDrawColorFilter();
2179 setupDrawShader();
2180 setupDrawBlending(true, mode);
2181 setupDrawProgram();
2182 setupDrawModelView(x, y, x, y, pureTranslate, true);
2183 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2184 setupDrawPureColorUniforms();
2185 setupDrawColorFilterUniforms();
2186 setupDrawShaderUniforms(pureTranslate);
2187
2188 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2189 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2190
2191#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002192 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002193#else
Romain Guy211370f2012-02-01 16:10:55 -08002194 const bool hasActiveLayer = false;
Romain Guy671d6cf2012-01-18 12:39:17 -08002195#endif
2196
2197 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2198 positions, hasActiveLayer ? &bounds : NULL)) {
2199#if RENDER_LAYERS_AS_REGIONS
2200 if (hasActiveLayer) {
2201 if (!pureTranslate) {
2202 mSnapshot->transform->mapRect(bounds);
2203 }
2204 dirtyLayerUnchecked(bounds, getRegion());
2205 }
2206#endif
2207 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002208}
2209
Romain Guye8e62a42010-07-23 18:55:21 -07002210void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Romain Guycac5fd32011-12-01 20:08:50 -08002211 float x, float y, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002212 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2213 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -07002214 return;
2215 }
2216
Chet Haasea1cff502012-02-21 13:43:44 -08002217 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002218 switch (paint->getTextAlign()) {
2219 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002220 x -= length / 2.0f;
2221 break;
2222 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002223 x -= length;
2224 break;
2225 default:
2226 break;
2227 }
2228
Romain Guycac5fd32011-12-01 20:08:50 -08002229 SkPaint::FontMetrics metrics;
2230 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002231 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Romain Guycac5fd32011-12-01 20:08:50 -08002232 return;
2233 }
2234
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002235 const float oldX = x;
2236 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002237 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002238 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002239 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2240 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2241 }
2242
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002243#if DEBUG_GLYPHS
Steve Block5baa3a62011-12-20 16:23:08 +00002244 ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002245#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002246
2247 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002248 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002249 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002250
Romain Guy86568192010-12-14 15:55:39 -08002251 int alpha;
2252 SkXfermode::Mode mode;
2253 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002254
Romain Guy211370f2012-02-01 16:10:55 -08002255 if (CC_UNLIKELY(mHasShadow)) {
Romain Guy2d4fd362011-12-13 22:00:19 -08002256 mCaches.activeTexture(0);
2257
Romain Guyb45c0c92010-08-26 20:35:23 -07002258 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guy67ffc362011-06-03 18:50:11 -07002259 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2260 paint, text, bytesCount, count, mShadowRadius);
Romain Guy1e45aae2010-08-13 19:39:53 -07002261 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07002262
Romain Guy740bf2b2011-04-26 15:33:10 -07002263 const float sx = oldX - shadow->left + mShadowDx;
2264 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07002265
Romain Guy86568192010-12-14 15:55:39 -08002266 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
Romain Guy740bf2b2011-04-26 15:33:10 -07002267 int shadowColor = mShadowColor;
2268 if (mShader) {
2269 shadowColor = 0xffffffff;
2270 }
Romain Guy86568192010-12-14 15:55:39 -08002271
Romain Guy86568192010-12-14 15:55:39 -08002272 setupDraw();
2273 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07002274 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2275 setupDrawColorFilter();
2276 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08002277 setupDrawBlending(true, mode);
2278 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07002279 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08002280 setupDrawTexture(shadow->id);
2281 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07002282 setupDrawColorFilterUniforms();
2283 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08002284 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2285
Romain Guy0a417492010-08-16 20:26:20 -07002286 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy1e45aae2010-08-13 19:39:53 -07002287 }
2288
Romain Guy6620c6d2010-12-06 18:07:02 -08002289 // Pick the appropriate texture filtering
2290 bool linearFilter = mSnapshot->transform->changesBounds();
2291 if (pureTranslate && !linearFilter) {
2292 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2293 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002294
Romain Guya1d3c912011-12-13 14:55:06 -08002295 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002296 setupDraw();
2297 setupDrawDirtyRegionsDisabled();
2298 setupDrawWithTexture(true);
2299 setupDrawAlpha8Color(paint->getColor(), alpha);
2300 setupDrawColorFilter();
2301 setupDrawShader();
2302 setupDrawBlending(true, mode);
2303 setupDrawProgram();
2304 setupDrawModelView(x, y, x, y, pureTranslate, true);
2305 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2306 setupDrawPureColorUniforms();
2307 setupDrawColorFilterUniforms();
2308 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07002309
Romain Guy6620c6d2010-12-06 18:07:02 -08002310 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002311 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2312
2313#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002314 const bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07002315#else
Romain Guy211370f2012-02-01 16:10:55 -08002316 const bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07002317#endif
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002318
Romain Guy6620c6d2010-12-06 18:07:02 -08002319 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08002320 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07002321#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002322 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002323 if (!pureTranslate) {
2324 mSnapshot->transform->mapRect(bounds);
2325 }
Romain Guyf219da52011-01-16 12:54:25 -08002326 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002327 }
2328#endif
2329 }
Romain Guy694b5192010-07-21 21:33:20 -07002330
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002331 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07002332}
2333
Romain Guy325740f2012-02-24 16:48:34 -08002334void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2335 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002336 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2337 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2338 return;
2339 }
2340
Romain Guy03d58522012-02-24 17:54:07 -08002341 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2342 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2343 paint->getTextSize());
2344
2345 int alpha;
2346 SkXfermode::Mode mode;
2347 getAlphaAndMode(paint, &alpha, &mode);
2348
2349 mCaches.activeTexture(0);
2350 setupDraw();
2351 setupDrawDirtyRegionsDisabled();
2352 setupDrawWithTexture(true);
2353 setupDrawAlpha8Color(paint->getColor(), alpha);
2354 setupDrawColorFilter();
2355 setupDrawShader();
2356 setupDrawBlending(true, mode);
2357 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002358 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002359 setupDrawTexture(fontRenderer.getTexture(true));
2360 setupDrawPureColorUniforms();
2361 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002362 setupDrawShaderUniforms(false);
Romain Guy03d58522012-02-24 17:54:07 -08002363
Romain Guy97771732012-02-28 18:17:02 -08002364 const Rect* clip = &mSnapshot->getLocalClip();
2365 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002366
Romain Guy97771732012-02-28 18:17:02 -08002367#if RENDER_LAYERS_AS_REGIONS
2368 const bool hasActiveLayer = hasLayer();
2369#else
2370 const bool hasActiveLayer = false;
2371#endif
2372
2373 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2374 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
2375#if RENDER_LAYERS_AS_REGIONS
2376 if (hasActiveLayer) {
2377 mSnapshot->transform->mapRect(bounds);
2378 dirtyLayerUnchecked(bounds, getRegion());
2379 }
2380#endif
2381 }
Romain Guy325740f2012-02-24 16:48:34 -08002382}
2383
Romain Guy7fbcc042010-08-04 15:40:07 -07002384void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08002385 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07002386
Romain Guya1d3c912011-12-13 14:55:06 -08002387 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002388
Romain Guy33f6beb2012-02-16 19:24:51 -08002389 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002390 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -07002391 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002392 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002393
Romain Guy8b55f372010-08-18 17:10:07 -07002394 const float x = texture->left - texture->offset;
2395 const float y = texture->top - texture->offset;
2396
Romain Guy01d58e42011-01-19 21:54:02 -08002397 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07002398}
2399
Romain Guyada830f2011-01-13 12:13:20 -08002400void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2401 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08002402 return;
2403 }
2404
Romain Guy2bf68f02012-03-02 13:37:47 -08002405 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2406 OpenGLRenderer* renderer = layer->renderer;
2407 Rect& dirty = layer->dirtyRect;
2408
2409 interrupt();
2410 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2411 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
2412 renderer->drawDisplayList(layer->displayList, layer->getWidth(), layer->getHeight(),
2413 dirty, DisplayList::kReplayFlag_ClipChildren);
2414 renderer->finish();
2415 resume();
2416
2417 dirty.setEmpty();
2418 layer->deferredUpdateScheduled = false;
2419 layer->renderer = NULL;
2420 layer->displayList = NULL;
2421 }
2422
Romain Guya1d3c912011-12-13 14:55:06 -08002423 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002424
2425 int alpha;
2426 SkXfermode::Mode mode;
2427 getAlphaAndMode(paint, &alpha, &mode);
2428
Romain Guy9ace8f52011-07-07 20:50:11 -07002429 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002430
Romain Guyf219da52011-01-16 12:54:25 -08002431#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002432 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002433 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002434 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002435 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002436 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002437 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08002438
Romain Guyc88e3572011-01-22 00:32:12 -08002439 setupDraw();
2440 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002441 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002442 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002443 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002444 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002445 setupDrawPureColorUniforms();
2446 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002447 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002448 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy9ace8f52011-07-07 20:50:11 -07002449 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2450 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2451
Romain Guyd21b6e12011-11-30 20:21:23 -08002452 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07002453 setupDrawModelViewTranslate(x, y,
2454 x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
2455 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002456 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002457 setupDrawModelViewTranslate(x, y,
2458 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2459 }
Romain Guyc88e3572011-01-22 00:32:12 -08002460 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002461
Romain Guyc88e3572011-01-22 00:32:12 -08002462 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2463 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002464
Romain Guyc88e3572011-01-22 00:32:12 -08002465 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002466
2467#if DEBUG_LAYERS_AS_REGIONS
2468 drawRegionRects(layer->region);
2469#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002470 }
Romain Guyf219da52011-01-16 12:54:25 -08002471 }
2472#else
Romain Guyada830f2011-01-13 12:13:20 -08002473 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2474 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08002475#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08002476}
2477
Romain Guy6926c722010-07-12 20:20:03 -07002478///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002479// Shaders
2480///////////////////////////////////////////////////////////////////////////////
2481
2482void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002483 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002484}
2485
Romain Guy06f96e22010-07-30 19:18:16 -07002486void OpenGLRenderer::setupShader(SkiaShader* shader) {
2487 mShader = shader;
2488 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002489 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002490 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002491}
2492
Romain Guyd27977d2010-07-14 19:18:51 -07002493///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002494// Color filters
2495///////////////////////////////////////////////////////////////////////////////
2496
2497void OpenGLRenderer::resetColorFilter() {
2498 mColorFilter = NULL;
2499}
2500
2501void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2502 mColorFilter = filter;
2503}
2504
2505///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002506// Drop shadow
2507///////////////////////////////////////////////////////////////////////////////
2508
2509void OpenGLRenderer::resetShadow() {
2510 mHasShadow = false;
2511}
2512
2513void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2514 mHasShadow = true;
2515 mShadowRadius = radius;
2516 mShadowDx = dx;
2517 mShadowDy = dy;
2518 mShadowColor = color;
2519}
2520
2521///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002522// Draw filters
2523///////////////////////////////////////////////////////////////////////////////
2524
2525void OpenGLRenderer::resetPaintFilter() {
2526 mHasDrawFilter = false;
2527}
2528
2529void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2530 mHasDrawFilter = true;
2531 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2532 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2533}
2534
2535SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002536 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002537
2538 uint32_t flags = paint->getFlags();
2539
2540 mFilteredPaint = *paint;
2541 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2542
2543 return &mFilteredPaint;
2544}
2545
2546///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002547// Drawing implementation
2548///////////////////////////////////////////////////////////////////////////////
2549
Romain Guy01d58e42011-01-19 21:54:02 -08002550void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2551 float x, float y, SkPaint* paint) {
2552 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2553 return;
2554 }
2555
2556 int alpha;
2557 SkXfermode::Mode mode;
2558 getAlphaAndMode(paint, &alpha, &mode);
2559
2560 setupDraw();
2561 setupDrawWithTexture(true);
2562 setupDrawAlpha8Color(paint->getColor(), alpha);
2563 setupDrawColorFilter();
2564 setupDrawShader();
2565 setupDrawBlending(true, mode);
2566 setupDrawProgram();
2567 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2568 setupDrawTexture(texture->id);
2569 setupDrawPureColorUniforms();
2570 setupDrawColorFilterUniforms();
2571 setupDrawShaderUniforms();
2572 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2573
2574 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2575
2576 finishDrawTexture();
2577}
2578
Romain Guyf607bdc2010-09-10 19:20:06 -07002579// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002580#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2581#define kStdUnderline_Offset (1.0f / 9.0f)
2582#define kStdUnderline_Thickness (1.0f / 18.0f)
2583
2584void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2585 float x, float y, SkPaint* paint) {
2586 // Handle underline and strike-through
2587 uint32_t flags = paint->getFlags();
2588 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002589 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002590 float underlineWidth = length;
2591 // If length is > 0.0f, we already measured the text for the text alignment
2592 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002593 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002594 }
2595
2596 float offsetX = 0;
Romain Guy726aeba2011-06-01 14:52:00 -07002597 switch (paintCopy.getTextAlign()) {
Romain Guy0a417492010-08-16 20:26:20 -07002598 case SkPaint::kCenter_Align:
2599 offsetX = underlineWidth * 0.5f;
2600 break;
2601 case SkPaint::kRight_Align:
2602 offsetX = underlineWidth;
2603 break;
2604 default:
2605 break;
2606 }
2607
Romain Guy211370f2012-02-01 16:10:55 -08002608 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002609 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002610 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002611
Romain Guye20ecbd2010-09-22 19:49:04 -07002612 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002613 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002614
Romain Guyf6834472011-01-23 13:32:12 -08002615 int linesCount = 0;
2616 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2617 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2618
2619 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002620 float points[pointsCount];
2621 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002622
2623 if (flags & SkPaint::kUnderlineText_Flag) {
2624 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002625 points[currentPoint++] = left;
2626 points[currentPoint++] = top;
2627 points[currentPoint++] = left + underlineWidth;
2628 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002629 }
2630
2631 if (flags & SkPaint::kStrikeThruText_Flag) {
2632 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002633 points[currentPoint++] = left;
2634 points[currentPoint++] = top;
2635 points[currentPoint++] = left + underlineWidth;
2636 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002637 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002638
Romain Guy726aeba2011-06-01 14:52:00 -07002639 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002640
Romain Guy726aeba2011-06-01 14:52:00 -07002641 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002642 }
2643 }
2644}
2645
Romain Guy026c5e162010-06-28 17:12:22 -07002646void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002647 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002648 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002649 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002650 color |= 0x00ffffff;
2651 }
2652
Romain Guy70ca14e2010-12-13 18:24:33 -08002653 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002654 setupDrawNoTexture();
Romain Guy70ca14e2010-12-13 18:24:33 -08002655 setupDrawColor(color);
2656 setupDrawShader();
2657 setupDrawColorFilter();
2658 setupDrawBlending(mode);
2659 setupDrawProgram();
2660 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2661 setupDrawColorUniforms();
2662 setupDrawShaderUniforms(ignoreTransform);
2663 setupDrawColorFilterUniforms();
2664 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002665
Romain Guyc95c8d62010-09-17 15:31:32 -07002666 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2667}
2668
Romain Guy82ba8142010-07-09 13:25:56 -07002669void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002670 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002671 int alpha;
2672 SkXfermode::Mode mode;
2673 getAlphaAndMode(paint, &alpha, &mode);
2674
Romain Guyd21b6e12011-11-30 20:21:23 -08002675 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002676
Romain Guy211370f2012-02-01 16:10:55 -08002677 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002678 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2679 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2680
Romain Guyd21b6e12011-11-30 20:21:23 -08002681 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002682 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2683 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2684 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2685 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002686 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002687 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2688 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2689 GL_TRIANGLE_STRIP, gMeshCount);
2690 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002691}
2692
Romain Guybd6b79b2010-06-26 00:13:53 -07002693void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002694 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2695 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002696 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002697}
2698
2699void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002700 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002701 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002702 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002703
Romain Guy746b7402010-10-26 16:27:31 -07002704 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002705 setupDrawWithTexture();
2706 setupDrawColor(alpha, alpha, alpha, alpha);
2707 setupDrawColorFilter();
2708 setupDrawBlending(blend, mode, swapSrcDst);
2709 setupDrawProgram();
2710 if (!dirty) {
2711 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002712 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002713 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002714 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002715 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002716 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002717 }
Romain Guy86568192010-12-14 15:55:39 -08002718 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002719 setupDrawColorFilterUniforms();
2720 setupDrawTexture(texture);
2721 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002722
Romain Guy6820ac82010-09-15 18:11:50 -07002723 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002724
2725 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002726}
2727
Romain Guya5aed0d2010-09-09 14:42:43 -07002728void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002729 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002730 blend = blend || mode != SkXfermode::kSrcOver_Mode;
2731 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002732 // These blend modes are not supported by OpenGL directly and have
2733 // to be implemented using shaders. Since the shader will perform
2734 // the blending, turn blending off here
2735 // If the blend mode cannot be implemented using shaders, fall
2736 // back to the default SrcOver blend mode instead
Romain Guy211370f2012-02-01 16:10:55 -08002737 if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2738 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002739 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002740 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002741
Romain Guy82bc7a72012-01-03 14:13:39 -08002742 if (mCaches.blend) {
2743 glDisable(GL_BLEND);
2744 mCaches.blend = false;
2745 }
2746
2747 return;
2748 } else {
2749 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002750 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002751 }
2752
2753 if (!mCaches.blend) {
2754 glEnable(GL_BLEND);
2755 }
2756
2757 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2758 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2759
2760 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2761 glBlendFunc(sourceMode, destMode);
2762 mCaches.lastSrcMode = sourceMode;
2763 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002764 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002765 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002766 glDisable(GL_BLEND);
2767 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002768 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002769}
2770
Romain Guy889f8d12010-07-29 14:37:42 -07002771bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002772 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002773 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002774 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002775 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002776 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002777 }
Romain Guy6926c722010-07-12 20:20:03 -07002778 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002779}
2780
Romain Guy026c5e162010-06-28 17:12:22 -07002781void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002782 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002783 TextureVertex::setUV(v++, u1, v1);
2784 TextureVertex::setUV(v++, u2, v1);
2785 TextureVertex::setUV(v++, u1, v2);
2786 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002787}
2788
Chet Haase5c13d892010-10-08 08:37:55 -07002789void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002790 if (paint) {
Romain Guy2ffefd42011-09-08 15:33:03 -07002791 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002792
2793 // Skia draws using the color's alpha channel if < 255
2794 // Otherwise, it uses the paint's alpha
2795 int color = paint->getColor();
2796 *alpha = (color >> 24) & 0xFF;
2797 if (*alpha == 255) {
2798 *alpha = paint->getAlpha();
2799 }
2800 } else {
2801 *mode = SkXfermode::kSrcOver_Mode;
2802 *alpha = 255;
2803 }
Chet Haasedb8c9a62012-03-21 18:54:18 -07002804 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002805}
2806
Romain Guya5aed0d2010-09-09 14:42:43 -07002807SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002808 SkXfermode::Mode resultMode;
2809 if (!SkXfermode::AsMode(mode, &resultMode)) {
2810 resultMode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002811 }
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002812 return resultMode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002813}
2814
Romain Guy9d5316e2010-06-24 19:30:36 -07002815}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002816}; // namespace android