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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
John Reck23b797a2014-01-03 18:08:34 -080018
Chris Craik5e00c7c2016-07-06 16:10:09 -070019#include "BakedOpDispatcher.h"
20#include "BakedOpRenderer.h"
John Reckba6adf62015-02-19 14:36:50 -080021#include "DamageAccumulator.h"
Chris Craik5e00c7c2016-07-06 16:10:09 -070022#include "FrameBuilder.h"
John Reckba6adf62015-02-19 14:36:50 -080023#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070024#include "FrameInfoVisualizer.h"
Andres Morales910beb82016-02-02 16:19:40 -080025#include "FrameMetricsReporter.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070026#include "IContextFactory.h"
Stan Iliev768e3932016-07-08 21:34:52 -040027#include "IRenderPipeline.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070028#include "LayerUpdateQueue.h"
John Reckba6adf62015-02-19 14:36:50 -080029#include "RenderNode.h"
John Reck38f6c032016-03-17 10:23:49 -070030#include "thread/Task.h"
31#include "thread/TaskProcessor.h"
John Reckba6adf62015-02-19 14:36:50 -080032#include "renderthread/RenderTask.h"
33#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070034
John Reck23b797a2014-01-03 18:08:34 -080035#include <cutils/compiler.h>
36#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080037#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070038#include <SkRect.h>
John Reck4f02bf42014-01-03 18:09:17 -080039#include <utils/Functor.h>
John Reckf6481082016-02-02 15:18:23 -080040#include <gui/Surface.h>
John Reck4f02bf42014-01-03 18:09:17 -080041
John Reck38f6c032016-03-17 10:23:49 -070042#include <functional>
John Reckba6adf62015-02-19 14:36:50 -080043#include <set>
John Reckb36016c2015-03-11 08:50:53 -070044#include <string>
Skuhneea7a7fb2015-08-28 07:10:31 -070045#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080046
47namespace android {
48namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080049
John Reck119907c2014-08-14 09:02:01 -070050class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080051class DeferredLayerUpdater;
John Reck1949e792014-04-08 15:18:56 -070052class Layer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070053class Rect;
John Reck443a7142014-09-04 17:40:05 -070054class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080055
John Reck23b797a2014-01-03 18:08:34 -080056namespace renderthread {
57
John Reck3b202512014-06-23 13:13:08 -070058class EglManager;
Stan Iliev768e3932016-07-08 21:34:52 -040059class Frame;
John Reck1125d1f2014-10-23 11:02:19 -070060
John Reck23b797a2014-01-03 18:08:34 -080061// This per-renderer class manages the bridge between the global EGL context
62// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070063// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070064class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080065public:
Stan Iliev03de0742016-07-07 12:35:54 -040066 static CanvasContext* create(RenderThread& thread, bool translucent,
67 RenderNode* rootRenderNode, IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070068 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080069
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040070 /**
71 * Update or create a layer specific for the provided RenderNode. The layer
72 * attached to the node will be specific to the RenderPipeline used by this
73 * context
74 *
75 * @return true if the layer has been created or updated
76 */
77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) {
Romain Guy07ae5052017-06-13 18:25:32 -070078 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut);
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040079 }
80
81 /**
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040082 * Pin any mutable images to the GPU cache. A pinned images is guaranteed to
83 * remain in the cache until it has been unpinned. We leverage this feature
84 * to avoid making a CPU copy of the pixels.
85 *
Derek Sollenberger189e8742016-11-16 16:00:17 -050086 * @return true if all images have been successfully pinned to the GPU cache
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040087 * and false otherwise (e.g. cache limits have been exceeded).
88 */
89 bool pinImages(std::vector<SkImage*>& mutableImages) {
90 return mRenderPipeline->pinImages(mutableImages);
91 }
92 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) {
93 return mRenderPipeline->pinImages(images);
94 }
95
96 /**
97 * Unpin any image that had be previously pinned to the GPU cache
98 */
99 void unpinImages() { mRenderPipeline->unpinImages(); }
100
101 /**
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400102 * Destroy any layers that have been attached to the provided RenderNode removing
103 * any state that may have been set during createOrUpdateLayer().
104 */
105 static void destroyLayer(RenderNode* node);
106
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400107 static void invokeFunctor(const RenderThread& thread, Functor* functor);
108
109 static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
110
Derek Sollenberger0df62092016-09-27 16:04:42 -0400111 /*
112 * If Properties::isSkiaEnabled() is true then this will return the Skia
113 * grContext associated with the current RenderPipeline.
114 */
Derek Sollenberger98f75d52016-10-25 10:25:45 -0400115 GrContext* getGrContext() const { return mRenderThread.getGrContext(); }
Derek Sollenberger0df62092016-09-27 16:04:42 -0400116
John Reck1125d1f2014-10-23 11:02:19 -0700117 // Won't take effect until next EGLSurface creation
118 void setSwapBehavior(SwapBehavior swapBehavior);
119
John Reckf8441e62017-10-23 13:10:41 -0700120 void setSurface(sp<Surface>&& surface);
121 bool pauseSurface();
John Reck8afcc762016-04-13 10:24:06 -0700122 void setStopped(bool stopped);
John Reckf6481082016-02-02 15:18:23 -0800123 bool hasSurface() { return mNativeSurface.get(); }
John Reckaa95a882014-11-07 11:02:07 -0800124
John Reckab1080c2016-06-21 16:24:20 -0700125 void setup(float lightRadius,
Chris Craik058fc642014-07-23 18:19:28 -0700126 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Alan Viverette50210d92015-05-14 18:05:36 -0700127 void setLightCenter(const Vector3& lightCenter);
John Reck63a06672014-05-07 13:45:54 -0700128 void setOpaque(bool opaque);
Romain Guy26a2b972017-04-17 09:39:51 -0700129 void setWideGamut(bool wideGamut);
John Reck8afcc762016-04-13 10:24:06 -0700130 bool makeCurrent();
Skuhneea7a7fb2015-08-28 07:10:31 -0700131 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
132 int64_t syncQueued, RenderNode* target);
John Recke4267ea2014-06-03 15:53:15 -0700133 void draw();
John Reck2de950d2017-01-25 10:58:30 -0800134 void destroy();
John Reck23b797a2014-01-03 18:08:34 -0800135
Chris Craik0b7e8242015-10-28 16:50:44 -0700136 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -0800137 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700138 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700139
John Reck2de950d2017-01-25 10:58:30 -0800140 void buildLayer(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800141 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -0700142 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800143
John Reck2de950d2017-01-25 10:58:30 -0800144 void destroyHardwareResources();
John Reckf47a5942014-06-30 16:20:04 -0700145 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -0700146
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400147 DeferredLayerUpdater* createTextureLayer();
John Reck1949e792014-04-08 15:18:56 -0700148
John Reckf47a5942014-06-30 16:20:04 -0700149 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700150 void notifyFramePending();
151
John Reck4c9e59d2015-05-12 07:17:50 -0700152 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700153
John Reckba6adf62015-02-19 14:36:50 -0800154 void dumpFrames(int fd);
155 void resetFrameStats();
156
John Reckdf1742e2017-01-19 15:56:21 -0800157 void setName(const std::string&& name);
John Reckb36016c2015-03-11 08:50:53 -0700158
John Recke248bd12015-08-05 13:53:53 -0700159 void serializeDisplayListTree();
160
John Reck2de950d2017-01-25 10:58:30 -0800161 void addRenderNode(RenderNode* node, bool placeFront);
162 void removeRenderNode(RenderNode* node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700163
John Reckf138b172017-09-08 11:00:42 -0700164 void setContentDrawBounds(const Rect& bounds) {
165 mContentDrawBounds = bounds;
Skuhneea7a7fb2015-08-28 07:10:31 -0700166 }
167
Chris Craike2e53a72015-10-28 15:55:40 -0700168 RenderState& getRenderState() {
169 return mRenderThread.renderState();
170 }
171
Andres Morales910beb82016-02-02 16:19:40 -0800172 void addFrameMetricsObserver(FrameMetricsObserver* observer) {
173 if (mFrameMetricsReporter.get() == nullptr) {
174 mFrameMetricsReporter.reset(new FrameMetricsReporter());
Andres Morales06f5bc72015-12-15 15:21:31 -0800175 }
176
Andres Morales910beb82016-02-02 16:19:40 -0800177 mFrameMetricsReporter->addObserver(observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800178 }
179
Andres Morales910beb82016-02-02 16:19:40 -0800180 void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
181 if (mFrameMetricsReporter.get() != nullptr) {
182 mFrameMetricsReporter->removeObserver(observer);
183 if (!mFrameMetricsReporter->hasObservers()) {
184 mFrameMetricsReporter.reset(nullptr);
Andres Morales06f5bc72015-12-15 15:21:31 -0800185 }
186 }
187 }
188
John Reck38f6c032016-03-17 10:23:49 -0700189 // Used to queue up work that needs to be completed before this frame completes
190 ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
191
John Reck28912a52016-04-18 14:34:18 -0700192 ANDROID_API int64_t getFrameNumber();
193
Chris Craik06e2e9c2016-08-31 17:32:46 -0700194 void waitOnFences();
195
Stan Iliev23c38a92017-03-23 00:12:50 -0400196 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
197
John Reck23b797a2014-01-03 18:08:34 -0800198private:
Stan Iliev03de0742016-07-07 12:35:54 -0400199 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
Stan Iliev768e3932016-07-08 21:34:52 -0400200 IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline);
Stan Iliev03de0742016-07-07 12:35:54 -0400201
John Recka5dda642014-05-22 15:43:54 -0700202 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700203 // TODO: Replace with something better for layer & other GL object
204 // lifecycle tracking
205 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700206
John Reck2de950d2017-01-25 10:58:30 -0800207 void freePrefetchedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700208
John Reck0def73a2016-07-01 16:19:13 -0700209 bool isSwapChainStuffed();
210
Stan Iliev768e3932016-07-08 21:34:52 -0400211 SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
212
John Reck77c40102015-10-26 15:49:47 -0700213 EGLint mLastFrameWidth = 0;
214 EGLint mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700215
John Reck4f02bf42014-01-03 18:09:17 -0800216 RenderThread& mRenderThread;
John Reckf6481082016-02-02 15:18:23 -0800217 sp<Surface> mNativeSurface;
John Reck306f3312016-06-10 16:01:55 -0700218 // stopped indicates the CanvasContext will reject actual redraw operations,
219 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700220 bool mStopped = false;
John Reck306f3312016-06-10 16:01:55 -0700221 // CanvasContext is dirty if it has received an update that it has not
222 // painted onto its surface.
223 bool mIsDirty = false;
Stan Iliev768e3932016-07-08 21:34:52 -0400224 SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700225 struct SwapHistory {
226 SkRect damage;
227 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700228 nsecs_t swapCompletedTime;
229 nsecs_t dequeueDuration;
230 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700231 };
232
233 RingBuffer<SwapHistory, 3> mSwapHistory;
John Reck28912a52016-04-18 14:34:18 -0700234 int64_t mFrameNumber = -1;
John Reck4f02bf42014-01-03 18:09:17 -0800235
Chris Craik31635682016-07-19 17:59:12 -0700236 // last vsync for a dropped frame due to stuffed queue
237 nsecs_t mLastDropVsync = 0;
238
John Reck4f02bf42014-01-03 18:09:17 -0800239 bool mOpaque;
Romain Guy26a2b972017-04-17 09:39:51 -0700240 bool mWideColorGamut = false;
Chris Craik98787e62015-11-13 10:55:30 -0800241 BakedOpRenderer::LightInfo mLightInfo;
Chris Craik6e068c012016-01-15 16:15:30 -0800242 FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 };
Chris Craik98787e62015-11-13 10:55:30 -0800243
John Reckedc524c2015-03-18 15:24:33 -0700244 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700245 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700246 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800247 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700248
Skuhneea7a7fb2015-08-28 07:10:31 -0700249 std::vector< sp<RenderNode> > mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700250
John Reckedc524c2015-03-18 15:24:33 -0700251 FrameInfo* mCurrentFrameInfo = nullptr;
John Reckb36016c2015-03-11 08:50:53 -0700252 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700253 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700254 FrameInfoVisualizer mProfiler;
Andres Morales910beb82016-02-02 16:19:40 -0800255 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
John Reck998a6d82014-08-28 15:35:53 -0700256
John Reck51f2d602016-04-06 07:50:47 -0700257 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700258
259 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700260 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700261
262 // TODO: This is really a Task<void> but that doesn't really work
263 // when Future<> expects to be able to get/set a value
264 struct FuncTask : public Task<bool> {
265 std::function<void()> func;
266 };
267 class FuncTaskProcessor;
268
269 std::vector< sp<FuncTask> > mFrameFences;
270 sp<TaskProcessor<bool> > mFrameWorkProcessor;
Stan Iliev768e3932016-07-08 21:34:52 -0400271 std::unique_ptr<IRenderPipeline> mRenderPipeline;
John Reck23b797a2014-01-03 18:08:34 -0800272};
273
274} /* namespace renderthread */
275} /* namespace uirenderer */
276} /* namespace android */