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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080029#include <utils/Vector.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080030
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
Jamie Gennis9a78c902011-01-12 18:30:40 -080036class IGraphicBufferAlloc;
Mathias Agopian68c77942011-05-09 19:08:33 -070037class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080038
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080039class SurfaceTexture : public BnSurfaceTexture {
40public:
Jamie Gennis9d4d6c12011-02-27 14:10:20 -080041 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
Mathias Agopian80727112011-05-02 19:51:12 -070042 enum {
43 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
44 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
45 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080046 enum { NUM_BUFFER_SLOTS = 32 };
47
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080048 struct FrameAvailableListener : public virtual RefBase {
49 virtual void onFrameAvailable() = 0;
50 };
51
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080052 // tex indicates the name OpenGL texture to which images are to be streamed.
53 // This texture name cannot be changed once the SurfaceTexture is created.
54 SurfaceTexture(GLuint tex);
55
56 virtual ~SurfaceTexture();
57
58 // setBufferCount updates the number of available buffer slots. After
59 // calling this all buffer slots are both unallocated and owned by the
60 // SurfaceTexture object (i.e. they are not owned by the client).
61 virtual status_t setBufferCount(int bufferCount);
62
Mathias Agopianc04f1532011-04-25 20:22:14 -070063 virtual sp<GraphicBuffer> requestBuffer(int buf);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080064
65 // dequeueBuffer gets the next buffer slot index for the client to use. If a
66 // buffer slot is available then that slot index is written to the location
67 // pointed to by the buf argument and a status of OK is returned. If no
68 // slot is available then a status of -EBUSY is returned and buf is
69 // unmodified.
Mathias Agopianc04f1532011-04-25 20:22:14 -070070 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
71 uint32_t format, uint32_t usage);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080072
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -080073 // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
74 // timestamp must be provided for the buffer. The timestamp is in
75 // nanoseconds, and must be monotonically increasing. Its other semantics
76 // (zero point, etc) are client-dependent and should be documented by the
77 // client.
78 virtual status_t queueBuffer(int buf, int64_t timestamp);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080079 virtual void cancelBuffer(int buf);
80 virtual status_t setCrop(const Rect& reg);
81 virtual status_t setTransform(uint32_t transform);
82
Mathias Agopianeafabcd2011-04-20 14:20:59 -070083 virtual int query(int what, int* value);
84
Mathias Agopian80727112011-05-02 19:51:12 -070085 // setSynchronousMode set whether dequeueBuffer is synchronous or
86 // asynchronous. In synchronous mode, dequeueBuffer blocks until
87 // a buffer is available, the currently bound buffer can be dequeued and
88 // queued buffers will be retired in order.
89 // The default mode is asynchronous.
90 virtual status_t setSynchronousMode(bool enabled);
91
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080092 // updateTexImage sets the image contents of the target texture to that of
93 // the most recently queued buffer.
94 //
95 // This call may only be made while the OpenGL ES context to which the
96 // target texture belongs is bound to the calling thread.
97 status_t updateTexImage();
98
Mathias Agopian80727112011-05-02 19:51:12 -070099 // setBufferCountServer set the buffer count. If the client has requested
100 // a buffer count using setBufferCount, the server-buffer count will
101 // take effect once the client sets the count back to zero.
102 status_t setBufferCountServer(int bufferCount);
103
Jamie Gennisf238e282011-01-09 16:33:17 -0800104 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
105 // associated with the texture image set by the most recent call to
106 // updateTexImage.
107 //
108 // This transform matrix maps 2D homogeneous texture coordinates of the form
109 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
110 // coordinate that should be used to sample that location from the texture.
111 // Sampling the texture outside of the range of this transform is undefined.
112 //
113 // This transform is necessary to compensate for transforms that the stream
114 // content producer may implicitly apply to the content. By forcing users of
115 // a SurfaceTexture to apply this transform we avoid performing an extra
116 // copy of the data that would be needed to hide the transform from the
117 // user.
118 //
119 // The matrix is stored in column-major order so that it may be passed
120 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
121 // functions.
122 void getTransformMatrix(float mtx[16]);
123
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800124 // getTimestamp retrieves the timestamp associated with the texture image
125 // set by the most recent call to updateTexImage.
126 //
127 // The timestamp is in nanoseconds, and is monotonically increasing. Its
128 // other semantics (zero point, etc) are source-dependent and should be
129 // documented by the source.
130 int64_t getTimestamp();
131
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800132 // setFrameAvailableListener sets the listener object that will be notified
133 // when a new frame becomes available.
134 void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
135
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800136 // getAllocator retrieves the binder object that must be referenced as long
137 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
138 // Holding this binder reference prevents SurfaceFlinger from freeing the
139 // buffers before the client is done with them.
140 sp<IBinder> getAllocator();
141
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700142 // setDefaultBufferSize is used to set the size of buffers returned by
143 // requestBuffers when a with and height of zero is requested.
144 // A call to setDefaultBufferSize() may trigger requestBuffers() to
145 // be called from the client.
146 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
147
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700148 // getCurrentBuffer returns the buffer associated with the current image.
149 sp<GraphicBuffer> getCurrentBuffer() const;
150
151 // getCurrentTextureTarget returns the texture target of the current
152 // texture as returned by updateTexImage().
153 GLenum getCurrentTextureTarget() const;
154
155 // getCurrentCrop returns the cropping rectangle of the current buffer
156 Rect getCurrentCrop() const;
157
158 // getCurrentTransform returns the transform of the current buffer
159 uint32_t getCurrentTransform() const;
160
Mathias Agopian68c77942011-05-09 19:08:33 -0700161 // dump our state in a String
162 void dump(String8& result) const;
163 void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
164
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700165protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800166
167 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
168 // all slots.
169 void freeAllBuffers();
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700170 static bool isExternalFormat(uint32_t format);
171 static GLenum getTextureTarget(uint32_t format);
172
173private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800174
175 // createImage creates a new EGLImage from a GraphicBuffer.
176 EGLImageKHR createImage(EGLDisplay dpy,
177 const sp<GraphicBuffer>& graphicBuffer);
178
Mathias Agopian80727112011-05-02 19:51:12 -0700179 status_t setBufferCountServerLocked(int bufferCount);
180
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800181 enum { INVALID_BUFFER_SLOT = -1 };
182
183 struct BufferSlot {
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700184
185 BufferSlot()
186 : mEglImage(EGL_NO_IMAGE_KHR),
187 mEglDisplay(EGL_NO_DISPLAY),
188 mBufferState(BufferSlot::FREE),
189 mRequestBufferCalled(false),
190 mLastQueuedTransform(0),
191 mLastQueuedTimestamp(0) {
192 }
193
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800194 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
195 // if no buffer has been allocated.
196 sp<GraphicBuffer> mGraphicBuffer;
197
198 // mEglImage is the EGLImage created from mGraphicBuffer.
199 EGLImageKHR mEglImage;
200
201 // mEglDisplay is the EGLDisplay used to create mEglImage.
202 EGLDisplay mEglDisplay;
203
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700204 // mBufferState indicates whether the slot is currently accessible to a
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800205 // client and should not be used by the SurfaceTexture object. It gets
206 // set to true when dequeueBuffer returns the slot and is reset to false
207 // when the client calls either queueBuffer or cancelBuffer on the slot.
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700208 enum { DEQUEUED=-2, FREE=-1, QUEUED=0 };
209 int8_t mBufferState;
210
211
212 // mRequestBufferCalled is used for validating that the client did
213 // call requestBuffer() when told to do so. Technically this is not
214 // needed but useful for debugging and catching client bugs.
215 bool mRequestBufferCalled;
216
217 // mLastQueuedCrop is the crop rectangle for the buffer that was most
218 // recently queued. This gets set to mNextCrop each time queueBuffer gets
219 // called.
220 Rect mLastQueuedCrop;
221
222 // mLastQueuedTransform is the transform identifier for the buffer that was
223 // most recently queued. This gets set to mNextTransform each time
224 // queueBuffer gets called.
225 uint32_t mLastQueuedTransform;
226
227 // mLastQueuedTimestamp is the timestamp for the buffer that was most
228 // recently queued. This gets set by queueBuffer.
229 int64_t mLastQueuedTimestamp;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800230 };
231
232 // mSlots is the array of buffer slots that must be mirrored on the client
233 // side. This allows buffer ownership to be transferred between the client
234 // and server without sending a GraphicBuffer over binder. The entire array
235 // is initialized to NULL at construction time, and buffers are allocated
236 // for a slot when requestBuffer is called with that slot's index.
237 BufferSlot mSlots[NUM_BUFFER_SLOTS];
238
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700239 // mDefaultWidth holds the default width of allocated buffers. It is used
240 // in requestBuffers() if a width and height of zero is specified.
241 uint32_t mDefaultWidth;
242
243 // mDefaultHeight holds the default height of allocated buffers. It is used
244 // in requestBuffers() if a width and height of zero is specified.
245 uint32_t mDefaultHeight;
246
247 // mPixelFormat holds the pixel format of allocated buffers. It is used
248 // in requestBuffers() if a format of zero is specified.
249 uint32_t mPixelFormat;
250
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800251 // mBufferCount is the number of buffer slots that the client and server
Mathias Agopian80727112011-05-02 19:51:12 -0700252 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
253 // by calling setBufferCount or setBufferCountServer
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800254 int mBufferCount;
255
Mathias Agopian80727112011-05-02 19:51:12 -0700256 // mRequestedBufferCount is the number of buffer slots requested by the
257 // client. The default is zero, which means the client doesn't care how
258 // many buffers there is.
259 int mClientBufferCount;
260
261 // mServerBufferCount buffer count requested by the server-side
262 int mServerBufferCount;
263
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800264 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennis67eedd72011-01-09 13:25:39 -0800265 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
266 // indicating that no buffer slot is currently bound to the texture. Note,
267 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
268 // that no buffer is bound to the texture. A call to setBufferCount will
269 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800270 int mCurrentTexture;
271
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700272 // mCurrentTextureTarget is the GLES texture target to be used with the
273 // current texture.
274 GLenum mCurrentTextureTarget;
275
Jamie Gennis9a78c902011-01-12 18:30:40 -0800276 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
277 // possible that this buffer is not associated with any buffer slot, so we
278 // must track it separately in order to properly use
279 // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
280 sp<GraphicBuffer> mCurrentTextureBuf;
281
Jamie Gennisf238e282011-01-09 16:33:17 -0800282 // mCurrentCrop is the crop rectangle that applies to the current texture.
283 // It gets set to mLastQueuedCrop each time updateTexImage is called.
284 Rect mCurrentCrop;
285
286 // mCurrentTransform is the transform identifier for the current texture. It
287 // gets set to mLastQueuedTransform each time updateTexImage is called.
288 uint32_t mCurrentTransform;
289
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800290 // mCurrentTimestamp is the timestamp for the current texture. It
291 // gets set to mLastQueuedTimestamp each time updateTexImage is called.
292 int64_t mCurrentTimestamp;
293
Jamie Gennisf238e282011-01-09 16:33:17 -0800294 // mNextCrop is the crop rectangle that will be used for the next buffer
295 // that gets queued. It is set by calling setCrop.
296 Rect mNextCrop;
297
298 // mNextTransform is the transform identifier that will be used for the next
299 // buffer that gets queued. It is set by calling setTransform.
300 uint32_t mNextTransform;
301
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800302 // mTexName is the name of the OpenGL texture to which streamed images will
303 // be bound when updateTexImage is called. It is set at construction time
304 // changed with a call to setTexName.
305 const GLuint mTexName;
306
Jamie Gennis9a78c902011-01-12 18:30:40 -0800307 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
308 // allocate new GraphicBuffer objects.
309 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
310
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800311 // mFrameAvailableListener is the listener object that will be called when a
312 // new frame becomes available. If it is not NULL it will be called from
313 // queueBuffer.
314 sp<FrameAvailableListener> mFrameAvailableListener;
315
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700316 // mSynchronousMode whether we're in synchronous mode or not
317 bool mSynchronousMode;
318
319 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
320 mutable Condition mDequeueCondition;
321
322 // mQueue is a FIFO of queued buffers used in synchronous mode
323 typedef Vector<int> Fifo;
324 Fifo mQueue;
325
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800326 // mMutex is the mutex used to prevent concurrent access to the member
327 // variables of SurfaceTexture objects. It must be locked whenever the
328 // member variables are accessed.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700329 mutable Mutex mMutex;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800330};
331
332// ----------------------------------------------------------------------------
333}; // namespace android
334
335#endif // ANDROID_GUI_SURFACETEXTURE_H