blob: 144f871df55233c0f456a19951b6a1ee85c0df2a [file] [log] [blame]
Jesse Hall99c7dbb2013-03-14 14:29:29 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
18#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
19
Jesse Hall38efe862013-04-06 23:12:29 -070020#include <gui/ConsumerBase.h>
21#include <gui/IGraphicBufferProducer.h>
22
Jesse Hall99c7dbb2013-03-14 14:29:29 -070023#include "DisplaySurface.h"
24
25// ---------------------------------------------------------------------------
26namespace android {
27// ---------------------------------------------------------------------------
28
29class HWComposer;
Dan Stozaf0eaf252014-03-21 13:05:51 -070030class IProducerListener;
Jesse Hall99c7dbb2013-03-14 14:29:29 -070031
Jesse Hall38efe862013-04-06 23:12:29 -070032/* This DisplaySurface implementation supports virtual displays, where GLES
33 * and/or HWC compose into a buffer that is then passed to an arbitrary
34 * consumer (the sink) running in another process.
35 *
36 * The simplest case is when the virtual display will never use the h/w
37 * composer -- either the h/w composer doesn't support writing to buffers, or
38 * there are more virtual displays than it supports simultaneously. In this
39 * case, the GLES driver works directly with the output buffer queue, and
40 * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do
41 * nothing.
42 *
43 * If h/w composer might be used, then each frame will fall into one of three
44 * configurations: GLES-only, HWC-only, and MIXED composition. In all of these,
45 * we must provide a FB target buffer and output buffer for the HWC set() call.
46 *
47 * In GLES-only composition, the GLES driver is given a buffer from the sink to
48 * render into. When the GLES driver queues the buffer to the
49 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
50 * immediately queueing it to the sink. The buffer is used as both the FB
51 * target and output buffer for HWC, though on these frames the HWC doesn't
52 * do any work for this display and doesn't write to the output buffer. After
53 * composition is complete, the buffer is queued to the sink.
54 *
55 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
56 * the sink and passes it to HWC as both the FB target buffer and output
57 * buffer. The HWC doesn't need to read from the FB target buffer, but does
58 * write to the output buffer. After composition is complete, the buffer is
59 * queued to the sink.
60 *
61 * On MIXED frames, things become more complicated, since some h/w composer
62 * implementations can't read from and write to the same buffer. This class has
63 * an internal BufferQueue that it uses as a scratch buffer pool. The GLES
64 * driver is given a scratch buffer to render into. When it finishes rendering,
65 * the buffer is queued and then immediately acquired by the
66 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
67 * buffer for HWC, and a separate buffer is dequeued from the sink and used as
68 * the HWC output buffer. When HWC composition is complete, the scratch buffer
69 * is released and the output buffer is queued to the sink.
Jesse Hall80e0a392013-03-15 12:32:10 -070070 */
Jesse Hall38efe862013-04-06 23:12:29 -070071class VirtualDisplaySurface : public DisplaySurface,
Mathias Agopiandb89edc2013-08-02 01:40:18 -070072 public BnGraphicBufferProducer,
Jesse Hall38efe862013-04-06 23:12:29 -070073 private ConsumerBase {
Jesse Hall99c7dbb2013-03-14 14:29:29 -070074public:
Jesse Hallffe1f192013-03-22 15:13:48 -070075 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
Jesse Hall99c7dbb2013-03-14 14:29:29 -070076 const sp<IGraphicBufferProducer>& sink,
Dan Stozab9b08832014-03-13 11:55:57 -070077 const sp<IGraphicBufferProducer>& bqProducer,
78 const sp<IGraphicBufferConsumer>& bqConsumer,
Jesse Hall99c7dbb2013-03-14 14:29:29 -070079 const String8& name);
80
Jesse Hall38efe862013-04-06 23:12:29 -070081 //
82 // DisplaySurface interface
83 //
Dan Stoza71433162014-02-04 16:22:36 -080084 virtual status_t beginFrame(bool mustRecompose);
Jesse Hall38efe862013-04-06 23:12:29 -070085 virtual status_t prepareFrame(CompositionType compositionType);
Jesse Hall99c7dbb2013-03-14 14:29:29 -070086 virtual status_t compositionComplete();
87 virtual status_t advanceFrame();
Jesse Hall851cfe82013-03-20 13:44:00 -070088 virtual void onFrameCommitted();
Jesse Hall99c7dbb2013-03-14 14:29:29 -070089 virtual void dump(String8& result) const;
90
91private:
Jesse Hall38efe862013-04-06 23:12:29 -070092 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1};
93
Jesse Hall99c7dbb2013-03-14 14:29:29 -070094 virtual ~VirtualDisplaySurface();
95
Jesse Hall38efe862013-04-06 23:12:29 -070096 //
97 // IGraphicBufferProducer interface, used by the GLES driver.
98 //
99 virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf);
100 virtual status_t setBufferCount(int bufferCount);
Mathias Agopian7cdd7862013-07-18 22:10:56 -0700101 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
Jesse Hall38efe862013-04-06 23:12:29 -0700102 uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
Dan Stoza9f3053d2014-03-06 15:14:33 -0800103 virtual status_t detachBuffer(int slot);
Dan Stozad9822a32014-03-28 15:25:31 -0700104 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
105 sp<Fence>* outFence);
Dan Stoza9f3053d2014-03-06 15:14:33 -0800106 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
Jesse Hall38efe862013-04-06 23:12:29 -0700107 virtual status_t queueBuffer(int pslot,
108 const QueueBufferInput& input, QueueBufferOutput* output);
109 virtual void cancelBuffer(int pslot, const sp<Fence>& fence);
110 virtual int query(int what, int* value);
Dan Stozaf0eaf252014-03-21 13:05:51 -0700111 virtual status_t connect(const sp<IProducerListener>& listener,
Mathias Agopian365857d2013-09-11 19:35:45 -0700112 int api, bool producerControlledByApp, QueueBufferOutput* output);
Jesse Hall38efe862013-04-06 23:12:29 -0700113 virtual status_t disconnect(int api);
Jesse Hall399184a2014-03-03 15:42:54 -0800114 virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
Jesse Hall38efe862013-04-06 23:12:29 -0700115
116 //
117 // Utility methods
118 //
119 static Source fbSourceForCompositionType(CompositionType type);
Jesse Hall1e27ba22013-09-27 09:05:09 -0700120 status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
Jesse Hall8db92552013-08-29 16:03:50 -0700121 int* sslot, sp<Fence>* fence);
Jesse Hall38efe862013-04-06 23:12:29 -0700122 void updateQueueBufferOutput(const QueueBufferOutput& qbo);
123 void resetPerFrameState();
Jesse Hall028dc8f2013-08-20 16:35:32 -0700124 status_t refreshOutputBuffer();
Jesse Hall38efe862013-04-06 23:12:29 -0700125
126 // Both the sink and scratch buffer pools have their own set of slots
127 // ("source slots", or "sslot"). We have to merge these into the single
128 // set of slots used by the GLES producer ("producer slots" or "pslot") and
129 // internally in the VirtualDisplaySurface. To minimize the number of times
130 // a producer slot switches which source it comes from, we map source slot
131 // numbers to producer slot numbers differently for each source.
132 static int mapSource2ProducerSlot(Source source, int sslot);
133 static int mapProducer2SourceSlot(Source source, int pslot);
134
135 //
136 // Immutable after construction
137 //
138 HWComposer& mHwc;
139 const int32_t mDisplayId;
140 const String8 mDisplayName;
141 sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_*
Jesse Hall497ba0e2013-11-04 16:43:03 -0800142 uint32_t mDefaultOutputFormat;
Jesse Hall38efe862013-04-06 23:12:29 -0700143
144 //
145 // Inter-frame state
146 //
147
Jesse Hall1e27ba22013-09-27 09:05:09 -0700148 // To avoid buffer reallocations, we track the buffer usage and format
149 // we used on the previous frame and use it again on the new frame. If
150 // the composition type changes or the GLES driver starts requesting
151 // different usage/format, we'll get a new buffer.
152 uint32_t mOutputFormat;
153 uint32_t mOutputUsage;
Jesse Hall38efe862013-04-06 23:12:29 -0700154
155 // Since we present a single producer interface to the GLES driver, but
156 // are internally muxing between the sink and scratch producers, we have
157 // to keep track of which source last returned each producer slot from
158 // dequeueBuffer. Each bit in mLastSlotSource corresponds to a producer
159 // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a
160 // "producer slot"; see the mapSlot*() functions.
161 uint32_t mProducerSlotSource;
162 sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS];
163
164 // The QueueBufferOutput with the latest info from the sink, and with the
165 // transform hint cleared. Since we defer queueBuffer from the GLES driver
166 // to the sink, we have to return the previous version.
167 QueueBufferOutput mQueueBufferOutput;
168
169 //
170 // Intra-frame state
171 //
172
173 // Composition type and GLES buffer source for the current frame.
174 // Valid after prepareFrame(), cleared in onFrameCommitted.
175 CompositionType mCompositionType;
176
177 // Details of the current sink buffer. These become valid when a buffer is
178 // dequeued from the sink, and are used when queueing the buffer.
179 uint32_t mSinkBufferWidth, mSinkBufferHeight;
180
181 // mFbFence is the fence HWC should wait for before reading the framebuffer
182 // target buffer.
183 sp<Fence> mFbFence;
184
Jesse Hall028dc8f2013-08-20 16:35:32 -0700185 // mOutputFence is the fence HWC should wait for before writing to the
186 // output buffer.
187 sp<Fence> mOutputFence;
188
Jesse Hall38efe862013-04-06 23:12:29 -0700189 // Producer slot numbers for the buffers to use for HWC framebuffer target
190 // and output.
191 int mFbProducerSlot;
192 int mOutputProducerSlot;
193
194 // Debug only -- track the sequence of events in each frame so we can make
195 // sure they happen in the order we expect. This class implicitly models
196 // a state machine; this enum/variable makes it explicit.
197 //
198 // +-----------+-------------------+-------------+
199 // | State | Event || Next State |
200 // +-----------+-------------------+-------------+
Jesse Hall028dc8f2013-08-20 16:35:32 -0700201 // | IDLE | beginFrame || BEGUN |
202 // | BEGUN | prepareFrame || PREPARED |
Jesse Hall38efe862013-04-06 23:12:29 -0700203 // | PREPARED | dequeueBuffer [1] || GLES |
204 // | PREPARED | advanceFrame [2] || HWC |
205 // | GLES | queueBuffer || GLES_DONE |
206 // | GLES_DONE | advanceFrame || HWC |
207 // | HWC | onFrameCommitted || IDLE |
208 // +-----------+-------------------++------------+
209 // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames.
210 // [2] COMPOSITION_HWC frames.
211 //
212 enum DbgState {
213 // no buffer dequeued, don't know anything about the next frame
214 DBG_STATE_IDLE,
Jesse Hall028dc8f2013-08-20 16:35:32 -0700215 // output buffer dequeued, framebuffer source not yet known
216 DBG_STATE_BEGUN,
217 // output buffer dequeued, framebuffer source known but not provided
218 // to GLES yet.
Jesse Hall38efe862013-04-06 23:12:29 -0700219 DBG_STATE_PREPARED,
220 // GLES driver has a buffer dequeued
221 DBG_STATE_GLES,
222 // GLES driver has queued the buffer, we haven't sent it to HWC yet
223 DBG_STATE_GLES_DONE,
224 // HWC has the buffer for this frame
225 DBG_STATE_HWC,
226 };
227 DbgState mDbgState;
228 CompositionType mDbgLastCompositionType;
229
230 const char* dbgStateStr() const;
231 static const char* dbgSourceStr(Source s);
Dan Stoza71433162014-02-04 16:22:36 -0800232
233 bool mMustRecompose;
Jesse Hall99c7dbb2013-03-14 14:29:29 -0700234};
235
236// ---------------------------------------------------------------------------
237} // namespace android
238// ---------------------------------------------------------------------------
239
240#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
241